Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.26 @ 21:27:09 Player: Vagkalis Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (106) 530 Value Destroyed (3540) 3540 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1074) 1074 TOTAL SCORE: 8124 Bonus ------- High Alert Combat Kills 174 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 211/300 Energy 280/280 System Corruption 10% Temperature Cool (150) Movement Treading (165) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Advanced Treads Advanced Treads > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer System Shield > --- WEAPON (2) ------- Beamcaster Gauss Cannon > --- INVENTORY (16) --- Cooled Deuterium Engine Advanced Treads Armored Huge Wheel Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Large Matter Pod (150) Large Matter Pod (125) Experimental Sensor Array Advanced Signal Interpreter Target Analyzer Improved Medium Armor Plating Relay Coupler [Hunter] (13) Plasma Cannon Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Large Matter Pod Advanced Targeting Computer Advanced Targeting Computer System Shield > --- WEAPON ----------- Improved Spread Laser Autogun > --- INVENTORY -------- Cooled Deuterium Engine Advanced Treads Advanced Treads Advanced Treads Advanced Treads Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Large Matter Pod Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Target Analyzer Improved Medium Armor Plating Relay Coupler [Hunter] Beamcaster Plasma Cannon Plasma Cannon Advanced Assault Cannon [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Titanium Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Fac Gar Slots Evolved 6 | . . . 2 2 . 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 5 | . . . 2 2 . 1 . Weapon . | . . . . . . . . Parts Attached 94 | 7 12 3 20 3 5 41 3 Power 11 | 1 1 2 1 . 1 5 . Engine 11 | 1 1 2 1 . 1 5 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 25 | 3 2 . 5 . . 14 1 Treads 15 | 2 2 . 2 . . 8 1 Leg 6 | . . . 2 . . 4 . Wheel 4 | 1 . . 1 . . 2 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 5 . 7 2 2 7 1 Device 9 | . . . 5 1 1 2 . Storage 7 | 1 4 . 1 . 1 . . Processor 5 | . . . . 1 . 3 1 Hackware 1 | . . . . . . 1 . Protection 3 | . 1 . 1 . . 1 . Artifact . | . . . . . . . . Weapon 33 | 2 4 1 7 1 2 15 1 Energy Gun 13 | 1 . . 1 . 2 8 1 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 15 | 1 4 1 4 1 . 4 . Ballistic Cannon 2 | . . . . . . 2 . Launcher 2 | . . . 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . 3 . Parts Lost 31 | . . 1 9 1 5 12 3 Power 4 | . . 1 1 . 1 1 . Propulsion 6 | . . . 2 . . 3 1 Utility 5 | . . . 1 . 2 1 1 Weapon 16 | . . . 5 1 2 7 1 Highest Loss Streak 6 | . . 1 6 1 3 4 3 Average Slot Usage (%) 94 | . 99 99 85 80 97 95 92 Engine 8 | . 14 13 5 9 8 6 7 Treads 15 | . 25 28 11 . . 13 16 Leg 4 | . . . . 18 18 5 . Wheel 2 | . 2 . 6 . . 1 . Device 5 | . . . 11 9 14 5 7 Storage 27 | . 23 28 27 27 28 29 21 Processor 5 | . . . . . 9 9 10 Hackware 2 | . . . . . . 5 7 Protection 1 | . 4 . 1 . . . 3 Energy Gun 3 | . 2 . 3 4 3 4 2 Ballistic Gun 14 | . 25 28 17 13 13 7 . Naked Turns . | . . . . . . . . Heaviest Build 80 | 12 39 44 61 62 62 80 78 Greatest Support 66 | 40 40 40 40 34 34 66 44 Greatest Overweight (x) 4 | . 1 1 4 1 1 3 1 Average Overweight (x) 1 | . . . 2 1 1 1 1 Largest Inventory Capacity 22 | 6 16 16 22 22 22 22 22 Average Capacity 19 | 5 12 16 19 22 22 22 20 Most Carried 22 | 5 16 16 22 22 22 22 17 Average Carried 16 | 2 9 15 16 19 20 20 16 Final Capacity 22 | 6 16 16 22 22 22 22 16 Final Carried 20 | 4 16 16 17 20 19 17 15 Class Distribution -------------------- 62% | Hauler-Mutant 34% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Gar Fac Gar Matter Collected 2837 | 184 431 193 598 96 192 1143 . Remotely . | . . . . . . . . Salvage Created 3595 | . 390 135 587 96 209 2060 118 Parts 187 | . 29 13 36 3 13 89 4 Haulers Intercepted 3 | . . . 1 . . 2 . Recyclers Shooed 2 | . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Fac Gar Combat Hostiles Destroyed 93 | . 14 6 20 2 7 41 3 Guns 71 | . 14 6 14 2 7 28 . Cannons 14 | . . . . . . 11 3 AOE 7 | . . . 6 . . 1 . Classes Destroyed 10 | . 3 . 3 . 1 3 . Worker 4 | . . . 1 . . 3 . Builder 3 | . . . . . . 3 . Hauler 3 | . . . 1 . . 2 . Recycler 3 | . 1 . . . . 2 . Swarmer 32 | . 9 4 11 . 4 4 . Grunt 44 | . 5 2 4 2 2 26 3 Brawler 3 | . . . . . 1 2 . Duelist 2 | . . . . . . 2 . Sentry 8 | . . . 5 . . 3 . Programmer 4 | . . . . . . 4 . Best Kill Streak 10 | . 3 2 8 2 4 10 3 Combat Bots Only 7 | . 3 2 7 2 4 5 3 Max Kills in Single Turn 5 | . 1 1 2 1 1 5 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Fac Gar Damage Taken 7239 | . 611 205 1446 231 642 3641 463 Core 1130 | . 38 40 199 32 113 639 69 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 72 | 100 . 68 50 . 73 . . Volleys Fired 337 | . 53 17 69 10 27 150 11 Largest 2 | . 2 2 2 2 2 2 2 Hottest 140 | . 60 40 76 76 81 140 128 Shots Fired 630 | . 106 34 125 19 44 283 19 Gun 540 | . 106 34 116 19 44 214 7 Cannon 81 | . . . . . . 69 12 Launcher 9 | . . . 9 . . . . Special . | . . . . . . . . Kinetic 442 | . 87 34 107 14 35 154 11 Thermal 179 | . 19 . 9 5 9 129 8 Explosive 9 | . . . 9 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 27 | . 18 10 20 10 5 27 19 Robot Miss Streak 5 | . 5 4 3 1 3 4 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets 6 | . 1 . 2 . 2 1 . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . Shots Hit Robots 450 | . 61 19 91 14 22 227 16 Core Hits 219 | . 24 8 41 5 13 122 6 Critical Hits 6 | . . . 2 . . 2 2 Critical Kills 3 | . . . . . . 1 2 Critical Parts Destroyed 3 | . . . 2 . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8184 | . 460 174 1435 183 375 5209 348 Guns 4865 | . 460 174 824 183 375 2766 83 Cannons 1560 | . . . . . . 1295 265 Explosions 1734 | . . . 611 . . 1123 . Melee . | . . . . . . . . Ramming 25 | . . . . . . 25 . Kinetic 3847 | . 374 174 708 112 273 1966 240 Thermal 3603 | . 86 . 116 71 102 3120 108 Explosive 611 | . . . 611 . . . . Electromagnetic 98 | . . . . . . 98 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . 1 1 . . . 10 10 Average Corruption 6 | . 1 1 . . . 8 10 Corruption Purged . | . . . . . . . . Effects 135 | . 1 1 . . . 126 7 Message Errors 23 | . 1 1 . . . 20 1 Matter Fused 24 | . . . . . . 24 . Heat Flow Errors 11 | . . . . . . 10 1 Energy Discharges 11 | . . . . . . 10 1 Parts Rejected 2 | . . . . . . 2 . Data Loss (minor) 10 | . . . . . . 9 1 Data Loss (major) 4 | . . . . . . 4 . Misfires 7 | . . . . . . 7 . Misdirections 9 | . . . . . . 9 . Targeting Errors 30 | . . . . . . 28 2 Weapon Failures 4 | . . . . . . 3 1 Overload Shots . | . . . . . . . . Overflow Damage 423 | . . . 37 . . 376 10 Projectiles 19 | . . . . . . 9 10 Explosions 404 | . . . 37 . . 367 . Melee . | . . . . . . . . Knockbacks 2 | . . . . . . 1 1 Impact . | . . . . . . . . Kinetic 2 | . . . . . . 1 1 Secondary . | . . . . . . . . Self-Inflicted Damage 281 | . . . 97 . . 184 . Shots 8 | . . . 5 . . 3 . Rammed 3 | . . . . . . 3 . Targets Rammed 3 | . . . . . . 3 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 450 | . 240 12 21 8 60 450 239 Average Temperature 100 | . 68 8 7 8 33 128 80 Received Heat Transfer 2343 | . 138 33 324 126 234 1218 270 Effects 5 | . 1 . . . . 4 . Shutdowns 2 | . . . . . . 2 . Interference 3 | . 1 . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 10 | . . . 1 . . 9 . Heat Transferred 6033 | . 200 . 296 185 259 4895 198 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Fac Gar Peak Influence 691 | . 218 202 325 171 271 691 523 Initial 483 | . . 17 78 137 111 142 483 Average 175 | . 56 111 194 152 185 219 491 Maximum Alert Level 2 | . 1 1 1 . 1 2 2 Low Security (%) 64 | 100 94 88 48 100 57 54 . Level 1 27 | . 5 11 51 . 42 30 . Level 2 8 | . . . . . . 14 100 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 3 . 2 . . 12 . Investigation 5 | . 2 . . . . 3 . Extermination 4 | . . . . . . 4 . Reinforcement 7 | . 1 . 2 . . 4 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Fac Gar Distress Signals 7 | . 2 . 2 . . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 141 | . 23 9 31 2 7 63 6 Peak Tracking Total 6 | . 5 3 5 2 4 6 6 Tactical Retreats 15 | . 1 2 1 . . 11 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Fac Gar Traps Triggered 12 | . 2 . . . 5 4 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Gar Fac Gar Machines Disabled 10 | . . . 1 . 1 8 . Max in Single Turn 4 | . . . 1 . 1 4 . Garrison Relay 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Fac Gar Machines Accessed 21 | . 5 . 5 1 . 10 . Terminals 10 | . 3 . 4 . . 3 . Fabricators 2 | . . . . . . 2 . Repair Stations 1 | . . . . . . 1 . Recycling Units 4 | . 2 . 1 . . 1 . Scanalyzers 2 | . . . . . . 2 . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 46 | . 13 . 9 1 . 23 . Successful 21 | . 6 . 2 1 . 12 . Failed 25 | . 7 . 7 . . 11 . Catastrophic 6 | . 2 . 4 . . . . Database Lockouts . | . . . . . . . . Manual 13 | . 6 . 7 . . . . Terminals 22 | . 6 . 7 . . 9 . Fabricators 2 | . . . . . . 2 . Repair Stations 2 | . . . . . . 2 . Recycling Units 11 | . 7 . 2 . . 2 . Scanalyzers 7 | . . . . . . 7 . Garrison Access 2 | . . . . 1 . 1 . Terminal Hacks 5 | . 1 . . . . 4 . Record 1 | . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . Unreport Threat 1 | . . . . . . 1 . Locate Traps 1 | . . . . . . 1 . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks 2 | . . . . . . 2 . Network Status 2 | . . . . . . 2 . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 7 | . 5 . 2 . . . . Retrieve Matter 2 | . 1 . 1 . . . . Retrieve Components 5 | . 4 . 1 . . . . Scanalyzer 3 | . . . . . . 3 . Insert Component 2 | . . . . . . 2 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 5 . 5 . . 5 . Full Trace Events 2 | . 1 . . . . 1 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 32 | . . . . . . 32 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 48 | . . . 48 . . . . Retrieved Components 21 | . 11 . 10 . . . . Parts Scanalyzed 2 | . . . . . . 2 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Gar Fac Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . Machine Destruction 4 | . . . . . 4 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Gar Fac Gar Turns Passed 6592 | 74 1249 396 1148 150 363 3122 90 Spaces Moved 3179 | 46 674 198 524 70 158 1480 29 Core 3 | 3 . . . . . . . Treads 2012 | 21 558 198 264 . . 942 29 Legs 594 | . . . 12 70 158 354 . Wheels 570 | 22 116 . 248 . . 184 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 160 120 160 160 120 165 Average Speed 157 | 124 150 161 159 160 160 160 165 Slowest Speed 220 | 160 160 180 220 160 160 220 165 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 4 88 44 44 6 42 30 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . . . 2 . Terrain Destroyed 141 | . . . 82 . . 59 . Melee . | . . . . . . . . Projectile 8 | . . . . . . 8 . AOE 133 | . . . 82 . . 51 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Fac Gar Total 4183 | 62 821 246 726 90 229 1959 50 Wait 373 | . 48 22 78 2 9 209 5 Move 3173 | 45 673 197 523 69 157 1480 29 Hop . | . . . . . . . . Pick Up 110 | 10 21 3 23 6 4 43 . Fast Attach 4 | . 3 1 . . . . . Attach 56 | 6 1 1 13 3 5 25 2 Detach . | . . . . . . . . Swap 34 | 1 8 1 7 . . 16 1 Drop 62 | . 14 4 13 . . 31 . Fire 337 | . 53 17 69 10 27 150 11 Melee . | . . . . . . . . Ram 1 | . . . . . . 1 . Kick . | . . . . . . . . Crush 2 | . . . . . . 2 . Escape Stasis 29 | . . . . . 25 2 2 Rewire 2 | . . . . . 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials -8/Materials -8/Garrison -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 15) 375 | -10/Materials | Discovered new exit (range 10) 383 | -10/Materials | Identified exit to Mines 708 | -10/Materials | Discovered new exit (range 10) 1038 | -10/Materials | Discovered new exit (range 15) 1324 | -10/Materials | Entered Mines 1327 | -10/Mines | Met a Derelict bent on vengeance 1372 | -10/Mines | Learned Materials terminal intel 1436 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1439 | -10/Mines | Found Prototype Device 1517 | -10/Mines | Learned Materials stockpile data 1713 | -10/Mines | Discovered new exit (range 5) 1720 | -10/Mines | Entered Materials 1720 | -9/Materials | Evolved 2 slots: Utility x2 1721 | -9/Materials | Identified Exp. Sensor Array 1722 | -9/Materials | Loaded intel: 12 terminal locations 2187 | -9/Materials | Discovered new exit (range 10) 2551 | -9/Materials | Build established: Hauler-Mutant 2559 | -9/Materials | Lost 6 parts (2n1u3w) 2561 | -9/Materials | Destroyed 7 combat bots 2868 | -9/Materials | Entered another Materials area 2868 | -8/Materials | Evolved 2 slots: Utility x2 3013 | -8/Materials | Identified exit to Garrison 3018 | -8/Materials | Entered Garrison 3026 | -8/Garrison | Installed Relay Interface Framework 3076 | -8/Garrison | Triggered checkpoint 3103 | -8/Garrison | Garrison Relay disabled 3188 | -8/Garrison | Triggered checkpoint 3329 | -8/Garrison | Lost 3 parts (2u1w) 3357 | -8/Garrison | Discovered new exit (range 14) 3381 | -8/Garrison | Entered Factory 3381 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4076 | -7/Factory | Repaired Particle Gun 4539 | -7/Factory | Discovered new exit (range 16) 5210 | -7/Factory | System corruption reached 10% 5768 | -7/Factory | Core integrity fell below 50% 6096 | -7/Factory | Lost 4 parts (1n3w) 6276 | -7/Factory | Core integrity fell below 20% 6413 | -7/Factory | Garrison activated, responded to threat 6503 | -7/Factory | Identified exit to Garrison 6503 | -7/Factory | Entered Garrison 6593 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06537_ Field strength at 10. 06538_ Stasis field depleted. 06550_ System corrupted: Energy discharge (-61). 06560_ System corrupted: Gauss Cannon targeting data glitched. 06560_ G-47 Trooper knocked back. 06561_ Plasma Cannon destroyed. 06563_ G-50 Soldier suffers critical hit. 06563_ G-50 Soldier destroyed. 06569_ System corrupted: Beamcaster failed to cycle. 06572_ Slug penetrates G-47 Trooper. 06572_ Destroyed Lgt. Nuclear Core. 06574_ Lrg. Storage Unit destroyed. 06575_ G-47 Trooper suffers critical hit. 06575_ G-47 Trooper destroyed. 06578_ Slug penetrates Wall. 06580_ System corrupted: Component data lost. 06584_ Slug penetrates G-47 Trooper. 06587_ Adv. Treads destroyed. 06587_ System corrupted: Beamcaster targeting data glitched. 06590_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????######??????????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????# ###??????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????###?????# #????????????? | | ????????????????????????? #?????# #????????????? | | ?????????????????????????# #?????# #????????????? | | ?????????????????????????# #?????# #????????????? | | ?????????????????????????# #?????# #????????????? | | ?????????????????????????# #?????# #????????????? | | ??????????????############ ####### #????????????? | | ?????????????# #????????????? | | ?????????????# #????????????? | | ?????????????# #########g ##########????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????? %%= #?????????????????????? | | ????????????????? %g! #?????????????????????? | | ?????????????# ###########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 310 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 16 Target Analysis 5 Armor Integrity Analysis 33 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Arm. Huge Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportTitaniumMegatreads Manual? 0 Play Time 00:52:45 Cumulative 54.3 hours Start 2021.05.26 @ 20:32:07 End 2021.05.26 @ 21:27:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/Smallcaps Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 040d42f8-ae6d-43ba-acd6-11c38860dbe7