Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.03 @ 03:12:58

Player: celerysam

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (50)      250
Value Destroyed (2409)     2409
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (949)                949
              TOTAL SCORE: 8448

 Bonus
-------
High Alert Combat Kills    150
Follower Combat Kills      799

 Cogmind 
---------
Core Integrity             0/1000
Matter                     135/300
Energy                     57/207
System Corruption          36%
Temperature                Critical (532)
Movement                   Core (500) Ox9
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
           Fission-Antimatter Core
>          --- PROPULSION (6) ---
           Gyrokinetic Inverter
           Gyrokinetic Inverter
>          --- UTILITY (5) ------
   Armored Scrap Engine
  Advanced System Shield
>          --- WEAPON (4) -------
           Thermic Coil Construct/G
           Thermal Construct/G
           Hyp. Ballistic Coil Construct/G
           Thunder Hammer
>          --- INVENTORY (5) ----
           Nuclear Pulse Array
           Energy Well (350)
           Weight Redist. System
           Machine Analyzer

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
           Fission-Antimatter Core
>          --- PROPULSION -------
           Wheeled Gravjet Exoskeleton
    Combat Airjet
           Antigrav System
           Gyrokinetic Inverter
           Gyrokinetic Inverter
  Improved VTOL Module
>          --- UTILITY ----------
   Armored Scrap Engine
  Improved Coolant Injector
  Improved Transmission Jammer
  Advanced System Shield
>          --- WEAPON -----------
           Thermic Coil Construct/G
           Thermal Construct/G
           Hyp. Ballistic Coil Construct/G
           Thunder Hammer
>          --- INVENTORY --------
           Nuclear Pulse Array
           Energy Well
           Weight Redist. System
           Machine Analyzer
[Rating: 106]

 Favorites 
-----------
Power                      Constructs
  Engine                   Cooled Ion Engine
  Power Core               Constructs
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Airjet
  Flight Unit              Improved VTOL Module
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Advanced System Shield
Weapon                     Heavy Flail
  Energy Gun               Constructs
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Constructs
  Ballistic Cannon         Light Cannon
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Upp 
Slots Evolved              10   | .   .   2   2   .   .   4   2   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   2   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   1   1   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   1   .   .   .   
Parts Attached             115  | 6   3   9   2   34  13  6   40  1   1   .   
  Power                    18   | 1   1   .   .   9   2   1   4   .   .   .   
    Engine                 7    | 1   1   .   .   4   1   .   .   .   .   .   
    Core                   11   | .   .   .   .   5   1   1   4   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               48   | 2   .   4   .   15  7   3   16  .   1   .   
    Treads                 6    | .   .   2   .   3   .   .   1   .   .   .   
    Leg                    6    | .   .   1   .   3   .   .   2   .   .   .   
    Wheel                  8    | 2   .   1   .   3   .   .   2   .   .   .   
    Hover                  23   | .   .   .   .   4   4   3   11  .   1   .   
    Flight                 5    | .   .   .   .   2   3   .   .   .   .   .   
  Utility                  22   | 1   1   1   2   2   2   1   12  .   .   .   
    Device                 13   | .   1   1   1   1   2   .   7   .   .   .   
    Storage                7    | 1   .   .   .   1   .   1   4   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   1   4   .   8   2   1   8   1   .   .   
    Energy Gun             11   | 2   1   3   .   3   .   .   2   .   .   .   
    Energy Cannon          4    | .   .   .   .   1   1   .   2   .   .   .   
    Ballistic Gun          1    | .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   1   .   1   1   1   1   .   .   .   
    Launcher               4    | .   .   .   .   1   .   .   3   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   2   .   8   .   1   .   1   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   2   .   .   .   
    System Corruption      15   | .   .   .   .   .   .   .   15  .   .   .   
Parts Lost                 43   | .   .   2   3   6   2   1   19  .   3   7   
  Power                    7    | .   .   .   1   1   .   .   2   .   2   1   
  Propulsion               21   | .   .   1   1   4   2   1   7   .   1   4   
  Utility                  7    | .   .   .   1   1   .   .   4   .   .   1   
  Weapon                   8    | .   .   1   .   .   .   .   6   .   .   1   
  Highest Loss Streak      7    | .   .   1   3   3   2   1   6   .   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   95  99  82  90  87  93  84  88  86  79  
  Engine                   5    | .   14  11  9   8   7   6   .   .   1   .   
  Core                     5    | .   .   .   .   4   6   6   10  8   3   5   
  Treads                   3    | .   .   10  18  9   .   .   2   .   .   .   
  Leg                      1    | .   .   5   .   1   .   .   1   .   .   .   
  Wheel                    5    | .   28  27  16  9   .   .   .   .   1   4   
  Hover                    16   | .   .   .   .   8   22  33  21  29  23  16  
  Flight                   5    | .   .   .   .   5   13  6   5   5   5   5   
  Device                   12   | .   9   11  9   7   16  13  13  17  17  15  
  Storage                  5    | .   14  11  9   12  2   6   1   .   .   .   
  Processor                1    | .   .   .   3   5   .   .   .   .   .   .   
  Hackware                 2    | .   .   .   .   .   .   .   3   5   5   5   
  Energy Gun               6    | .   28  16  18  7   .   .   3   8   5   2   
  Energy Cannon            1    | .   .   .   .   1   8   3   1   .   .   .   
  Ballistic Gun            3    | .   .   .   .   .   .   .   2   5   11  13  
  Ballistic Cannon         1    | .   .   5   .   .   .   9   5   .   .   .   
  Impact Weapon            5    | .   .   .   .   7   9   6   2   2   5   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             50   | 14  16  17  16  34  24  36  50  36  46  40  
  Greatest Support         80   | 20  20  30  20  80  24  41  58  58  58  30  
  Greatest Overweight (x)  11   | 3   .   .   1   2   1   1   11  .   2   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   5   5   5   5   5   
  Average Capacity         6    | 7   8   8   8   8   5   5   5   5   5   5   
  Most Carried             8    | 6   8   8   8   8   8   5   5   5   5   5   
  Average Carried          5    | 3   7   7   7   7   5   4   4   5   5   5   
  Final Capacity           8    | 8   8   8   8   8   5   5   5   5   5   5   
  Final Carried            8    | 6   8   8   7   8   5   5   5   5   5   5   
Scrap Engine Consumption   150  | .   .   .   .   .   16  15  41  20  58  .   
  Constructs Created       14   | .   .   .   .   .   .   1   10  1   1   1   
  Constructs Modified      26   | .   .   .   .   .   .   .   10  1   12  3   

 Class Distribution 
--------------------
 51% | Mutant
 26% | Gunner
  9% | Construct
  6% | Scavenger-Mutant
  3% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -8/Recycling
           Mutant | -6/Factory
           Gunner | -5/Factory
           Gunner | -5/Waste
           Gunner | -5/Factory
        Construct | -5/Upper Caves

 Resources                      | -11  -10  -9   -8   -8   -8   -6   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Was  Fac  Upp  
Matter Collected           1731 | 191  89   113  20   327  170  .    607  96   118  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2591 | .    129  189  60   250  330  .    1123 .    283  227  
  Parts                    105  | .    14   12   .    5    9    .    40   .    18   7    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    2    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    .    .    .    .    7    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Upp 
Combat Hostiles Destroyed  40   | .   2   5   1   5   4   .   16  .   4   3   
  Melee                    4    | .   .   .   .   3   1   .   .   .   .   .   
  Guns                     16   | .   2   4   1   .   .   .   2   .   4   3   
  Cannons                  8    | .   .   1   .   .   2   .   5   .   .   .   
  AOE                      5    | .   .   .   .   .   .   .   5   .   .   .   
Classes Destroyed          12   | .   3   2   .   1   2   .   4   .   .   .   
  Worker                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Builder                  4    | .   1   .   .   .   .   .   1   .   2   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 3    | .   .   .   .   .   2   .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  6    | .   .   1   .   .   1   .   4   .   .   .   
  Grunt                    14   | .   2   1   .   4   1   .   4   .   .   2   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   7    | .   .   3   1   .   1   .   .   .   1   1   
  Hunter                   8    | .   .   .   .   1   .   .   5   .   2   .   
  Programmer               3    | .   .   .   .   .   1   .   1   .   1   .   
Best Kill Streak           6    | .   1   1   1   2   2   .   6   .   5   2   
  Combat Bots Only         5    | .   1   1   1   2   2   .   5   .   2   2   
Max Kills in Single Turn   3    | .   1   1   1   1   1   .   3   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   1   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -6   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Was  Fac  Upp  
Hostile Shots Fired        516  | .    13   44   33   59   21   8    205  .    77   56   
  Missed                   130  | .    2    16   4    13   5    2    49   .    25   14   
Damage Taken               7060 | .    118  378  375  956  173  111  2721 .    919  1309 
  Core                     1473 | .    23   79   69   249  23   19   378  .    195  438  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1197 | .    .    .    .    .    85   .    376  222  470  44   
Core Remaining (%)         81   | 100  90   80   .    .    38   97   .    .    .    .    
Volleys Fired              132  | .    11   16   7    3    5    2    57   .    18   13   
  Largest                  4    | .    2    2    2    1    1    2    4    .    3    3    
  Hottest                  236  | .    105  105  116  50   68   95   236  .    171  217  
Shots Fired                283  | .    20   32   14   3    5    4    116  .    53   36   
  Gun                      204  | .    20   22   14   3    .    .    56   .    53   36   
  Cannon                   74   | .    .    10   .    .    5    4    55   .    .    .    
  Launcher                 5    | .    .    .    .    .    .    .    5    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  101  | .    .    10   .    .    .    2    43   .    32   14   
  Thermal                  87   | .    9    16   14   .    5    2    19   .    .    22   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          95   | .    11   6    .    3    .    .    54   .    21   .    
  Robot Hit Streak         10   | .    8    8    9    2    4    6    8    .    8    10   
  Robot Miss Streak        5    | .    2    2    1    2    1    4    5    .    4    3    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        4    | .    .    .    1    .    .    .    .    .    2    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    1    1    
Shots Hit Robots           188  | .    11   23   11   12   10   4    75   .    24   18   
  Core Hits                147  | .    7    12   3    3    3    5    90   .    13   11   
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    3    1    .    .    .    .    .    
  Critical Strikes         11   | .    1    2    1    3    2    .    1    .    .    1    
    Burn                   4    | .    .    2    1    .    .    .    .    .    .    1    
    Meltdown               1    | .    .    .    .    .    1    .    .    .    .    .    
    Corrupt                2    | .    1    .    .    .    .    .    1    .    .    .    
    Smash                  4    | .    .    .    .    3    1    .    .    .    .    .    
Melee Attacks              32   | .    .    .    .    25   7    .    .    .    .    .    
  Impact                   32   | .    .    .    .    25   7    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    3    .    .    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5774 | .    192  353  214  531  603  95   2669 .    710  407  
  Guns                     2559 | .    169  208  214  49   .    .    802  .    710  407  
  Cannons                  1116 | .    .    145  .    .    91   95   785  .    .    .    
  Explosions               1105 | .    23   .    .    .    .    .    1082 .    .    .    
  Melee                    994  | .    .    .    .    482  512  .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1315 | .    .    145  .    .    .    61   643  .    298  168  
  Thermal                  1312 | .    112  163  214  .    91   34   459  .    .    239  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          2153 | .    80   45   .    49   .    .    1567 .    412  .    
  Impact                   994  | .    .    .    .    482  512  .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         36   | .    .    .    .    1    2    .    28   28   31   36   
  Average Corruption       16   | .    .    .    .    1    1    .    25   28   30   31   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  126  | .    .    .    .    4    6    .    58   7    39   12   
    Message Errors         36   | .    .    .    .    2    .    .    16   2    11   5    
    Matter Fused           31   | .    .    .    .    1    1    .    9    3    13   4    
    Heat Flow Errors       8    | .    .    .    .    .    .    .    5    .    3    .    
    Energy Discharges      14   | .    .    .    .    .    .    .    8    .    5    1    
    Parts Fused            3    | .    .    .    .    1    1    .    .    .    1    .    
    Data Loss (minor)      11   | .    .    .    .    .    3    .    6    .    2    .    
    Data Loss (major)      7    | .    .    .    .    .    1    .    2    2    2    .    
    Alerts                 2    | .    .    .    .    .    .    .    1    .    .    1    
    Misdirections          7    | .    .    .    .    .    .    .    5    .    1    1    
    Weapon Failures        7    | .    .    .    .    .    .    .    6    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            423  | .    .    .    .    129  289  .    5    .    .    .    
  Projectiles              5    | .    .    .    .    .    .    .    5    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    418  | .    .    .    .    129  289  .    .    .    .    .    
Knockbacks                 14   | .    .    .    .    3    1    6    4    .    .    .    
  Impact                   4    | .    .    .    .    3    1    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    .    5    3    .    .    .    
  Secondary                2    | .    .    .    .    .    .    1    1    .    .    .    
Self-Inflicted Damage      81   | .    .    .    .    .    .    .    81   .    .    .    
  Shots                    4    | .    .    .    .    .    .    .    4    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        652  | .    159  121  291  39   32   94   461  4    304  652  
  Average Temperature      87   | .    60   56   173  11   16   56   99   2    80   342  
  Received Heat Transfer   1260 | .    66   168  189  432  36   54   162  .    36   117  
  Effects                  20   | .    .    .    .    .    .    .    8    .    .    12   
    Shutdowns              4    | .    .    .    .    .    .    .    2    .    .    2    
    Energy Bleed           3    | .    .    .    .    .    .    .    2    .    .    1    
    Interference           5    | .    .    .    .    .    .    .    2    .    .    3    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          2    | .    .    .    .    .    .    .    2    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         2    | .    .    .    .    .    .    .    .    .    .    2    
    Damage (core)          2    | .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    .    .    4    .    .    .    
  Combat Hostiles          4    | .    .    .    .    .    .    .    4    .    .    .    
  Parts Fried              9    | .    .    .    .    3    .    .    6    .    .    .    
  Impact Corruptions       10   | .    .    .    .    5    5    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             7    | .    .    3    3    .    .    .    .    .    .    1    
  Heat Transferred         2252 | .    226  526  481  .    148  .    390  .    .    481  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    .    .    .    2    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Upp 
Peak Influence             561  | .   87  261 154 474 247 34  561 161 517 .   
  Initial                  147  | .   .   36  109 52  147 19  11  121 112 .   
  Average                  236  | .   23  170 131 205 154 19  399 160 296 .   
Maximum Alert Level        2    | .   .   1   .   2   1   .   2   .   2   .   
  Low Security (%)         39   | 100 100 49  100 42  58  100 5   100 10  .   
  Level 1                  41   | .   .   50  .   52  41  .   42  .   57  .   
  Level 2                  18   | .   .   .   .   4   .   .   52  .   31  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   1   2   5   .   .   8   .   .   .   
  Investigation            2    | .   1   .   1   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   2   .   .   .   
  Reinforcement            10   | .   1   1   1   4   .   .   3   .   .   .   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Upp 
Distress Signals           5    | .   1   .   1   2   .   .   .   .   1   .   
Communications Jammed      10   | .   .   .   .   .   .   .   2   .   8   .   
  Distress Signals         10   | .   .   .   .   .   .   .   2   .   8   .   
Times Spotted              107  | .   8   7   10  30  6   3   23  1   15  4   
  Peak Tracking Total      9    | .   3   4   9   6   4   3   4   1   5   2   
  Tactical Retreats        7    | .   .   1   .   3   1   .   1   .   1   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Upp 
Traps Triggered            5    | .   1   .   .   .   .   .   3   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Upp 
Machines Disabled          31   | .   .   1   .   7   .   .   22  .   .   1   
  Max in Single Turn       8    | .   .   1   .   1   .   .   8   .   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Upp 
Machines Accessed          22   | .   .   1   .   7   4   1   3   .   5   1   
  Terminals                13   | .   .   .   .   6   2   .   2   .   3   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          5    | .   .   1   .   1   2   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                33   | .   .   1   .   13  4   1   4   .   9   1   
  Successful               18   | .   .   1   .   5   2   1   3   .   5   1   
  Failed                   15   | .   .   .   .   8   2   .   1   .   4   .   
    Catastrophic           6    | .   .   .   .   2   2   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   .   1   .   .   .   3   .   
  Terminals                22   | .   .   .   .   12  2   .   3   .   5   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   2   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          6    | .   .   1   .   1   2   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   .   .   .   4   .   .   3   .   3   1   
  Record                   3    | .   .   .   .   1   .   .   2   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   .   1   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   .   .   1   .   
  Network Status           2    | .   .   .   .   .   .   1   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   1   .   1   2   .   .   .   1   .   
  Report Inventory         5    | .   .   1   .   1   2   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   .   .   .   5   4   1   2   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -6   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Was  Fac  Upp  
Total Allies               31   | .    .    .    .    11   .    .    .    20   .    .    
  Largest Group            20   | .    .    .    .    10   .    .    .    20   4    .    
  Highest-Rated Group      756  | .    .    .    .    173  .    .    .    756  125  .    
  Highest-Rated Ally       100  | .    .    .    .    100  .    .    .    50   50   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               100  | .    .    .    .    70   .    .    .    6    24   .    
  Total Damage             2437 | .    .    .    .    1343 .    .    .    83   1011 .    
  Kills                    29   | .    .    .    .    15   .    .    .    1    13   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   2   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -6   -5   -5   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Was  Fac  Upp  
Turns Passed               4724 | 74   209  254  43   1209 603  105  1014 237  789  187  
Spaces Moved               4891 | 65   193  231  23   1107 705  167  982  398  932  88   
  Core                     13   | 10   .    .    .    .    .    .    2    .    .    1    
  Treads                   257  | .    .    1    .    184  .    .    72   .    .    .    
  Legs                     28   | .    .    .    .    21   .    .    7    .    .    .    
  Wheels                   1043 | 55   193  230  23   350  .    .    49   .    56   87   
  Hover                    3403 | .    .    .    .    552  558  167  852  398  876  .    
  Flight                   147  | .    .    .    .    .    147  .    .    .    .    .    
  Fastest Speed            24   | 50   80   80   80   48   26   42   24   56   53   67   
  Average Speed            71   | 86   80   80   85   86   48   42   66   56   72   167  
  Slowest Speed            600  | 200  80   160  95   260  116  105  600  56   227  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    3    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    31   22   6    97   93   3    22   88   22   15   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    .    1    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 4    | .    .    .    .    4    .    .    .    .    .    .    
Terrain Destroyed          17   | .    2    .    .    4    .    .    9    .    .    2    
  Melee                    4    | .    .    .    .    4    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    .    .    5    .    .    2    
  AOE                      4    | .    2    .    .    .    .    .    2    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -6   -5   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Was  Fac  Upp  
Total                      5830 | 82   229  268  32   1317 945  197  1243 411  1005 101  
  Wait                     516  | .    14   .    .    111  201  16   107  13   54   .    
  Move                     4876 | 64   192  230  22   1106 698  166  982  397  931  88   
  Hop                      3    | .    .    .    .    .    3    .    .    .    .    .    
  Pick Up                  57   | 12   5    6    1    12   8    4    9    .    .    .    
  Fast Attach              49   | .    .    4    .    16   4    1    22   1    1    .    
  Attach                   32   | 6    1    3    2    7    5    3    5    .    .    .    
  Detach                   7    | .    .    .    .    3    1    .    3    .    .    .    
  Swap                     34   | .    2    2    .    11   4    2    13   .    .    .    
  Drop                     71   | .    4    7    .    23   9    3    24   .    1    .    
  Fire                     132  | .    11   16   7    3    5    2    57   .    18   13   
  Melee                    32   | .    .    .    .    25   7    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            21   | .    .    .    .    .    .    .    21   .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
   17 | -11/Scrapyard  | Discovered new exit (range 16)
   75 | -11/Scrapyard  | Entered Materials
  268 | -10/Materials  | Discovered new exit (range 8)
  284 | -10/Materials  | Entered another Materials area
  284 | -9/Materials   | Evolved 2 slots: Propulsion x2
  306 | -9/Materials   | Build established: Mutant
  523 | -9/Materials   | Discovered new exit (range 16)
  538 | -9/Materials   | Entered another Materials area
  538 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
  562 | -8/Materials   | Discovered new exit (range 7)
  577 | -8/Materials   | Identified exit to Storage
  581 | -8/Materials   | Entered Storage
  612 | -8/Storage     | Lost 3 parts (1p1n1u)
  710 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  876 | -8/Storage     | Lost 6 allies
  978 | -8/Storage     | Core integrity fell below 50%
  979 | -8/Storage     | Lost 3 parts (1p1n1u)
 1102 | -8/Storage     | Met 01-MTF
 1500 | -8/Storage     | Discovered new exit (range 3)
 1613 | -8/Storage     | Discovered new exit (range 16)
 1790 | -8/Storage     | Entered Recycling
 1790 | -8/Recycling   | Accompanied by 1 ally (01-MTF)
 1794 | -8/Recycling   | Found Scrap Engine
 1795 | -8/Recycling   | 01-MTF left
 2306 | -8/Recycling   | Discovered new exit (range 10)
 2393 | -8/Recycling   | Entered Factory
 2393 | -6/Factory     | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 2412 | -6/Factory     | Discovered new exit (range 7)
 2498 | -6/Factory     | Entered another Factory area
 2498 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2549 | -5/Factory     | Garrison activated, responded to threat
 2621 | -5/Factory     | System corruption reached 10%
 2651 | -5/Factory     | Lost 6 parts (1p2n3u)
 2884 | -5/Factory     | Lost 3 parts (2n1w)
 3404 | -5/Factory     | Build established: Gunner
 3500 | -5/Factory     | Lost 6 parts (1p2n3w)
 3512 | -5/Factory     | Sucked down chute
 3512 | -5/Factory     | Entered Waste
 3513 | -5/Waste       | Joined by Warlord forces that had cleared the area
 3735 | -5/Waste       | Discovered new exit (range 12)
 3749 | -5/Waste       | Entered Factory
 3749 | -5/Factory     | Accompanied by 4 allies
 3957 | -5/Factory     | System corruption reached 30%
 3968 | -5/Factory     | Core integrity fell below 50%
 4022 | -5/Factory     | Spotted B-75 Beast
 4446 | -5/Factory     | Discovered new exit (range 16)
 4538 | -5/Factory     | Entered Upper Caves
 4561 | -5/Upper Caves | Build established: Construct
 4720 | -5/Upper Caves | Core integrity fell below 20%
 4725 | -5/Upper Caves | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
04711_ Overheating: Matter decay (-26).
04712_ Unknown Treads fries itself beyond repair.
04712_ Wheeled Gravjet Exoskeleton destroyed.
04712_ Wheeled Gravjet Exoskeleton core remains intact and functional.
04715_ Railgun fries itself beyond repair.
04715_ Imp. Transmission Jammer destroyed.
04715_ Wheeled Gravjet Exoskeleton destroyed.
04715_ Arm. Scrap Engine damaged due to network destabilization (-7).
04718_ 6NIR0DFKWV4,F0/2 GYZ
04718_ Cmb. Airjet destroyed.
04719_ Overheating: Gyrokinetic Inverter damaged (-26).
04719_ Overheating: Imp. VTOL Module damaged (-12).
04719_ Slug penetrates P-70 Sage.
04719_ Destroyed Hpw. Shock Rifle.
04719_ Slug penetrates Wall Reinforcements.
04720_ Overheating: Core damaged (-200).
04721_ Power failure, Fission-Antimatter Core shutdown.
04721_ Overheating: Energy bleed (-4).
04723_ Overheating: Core damaged (-170).
04724_ Imp. VTOL Module destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Coolant Potential          80
Energy Generation          32
Energy Capacity            840
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Additional Mass Support    9
Weapon Cycling             20
Evasion (%)                72
Recoil Reduction           4
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrapLobotomyInsulator
  Manual?         0
Play Time         01:54:07
  Cumulative      80.8 hours
  Start           2024.07.03 @ 01:02:29
  End             2024.07.03 @ 03:12:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          118
  Rogue           118
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          52
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 507e2a48-f702-4cff-9051-126e00ee4cdb