Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.31 @ 13:03:50 Player: Cracklepappy Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (181) 905 Value Destroyed (8373) 8373 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (4526) 4526 TOTAL SCORE: 18384 Bonus ------- High Alert Combat Kills 1645 Follower Combat Kills 611 Entered Garrisons 800 Used RIF Installer 1500 Friendly Fire -30 Cogmind --------- Core Integrity 422/850 Matter 264/300 Energy 100/100 System Corruption 5% Temperature Cool (5) Movement Rolling (210) Ox6 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Centrium Wheel > --- UTILITY (8) ------ Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Cycler Layered Heavy Armor Plating > --- WEAPON (2) ------- Gauss Rifle Heavy Flail > --- INVENTORY (25) --- Heavy Siege Treads High-capacity Storage Unit Energy Well (350) High-capacity Matter Pod (200) Improved Force Field Relay Coupler [NC] (36) Relay Coupler [NC] (38) Relay Coupler [Cutter] (43) Relay Coupler [Brawler] (43) Relay Coupler [Demolisher] (21) Relay Coupler [Heavy] (20) Relay Coupler [Behemoth] (12) Heavy Laser Heavy Phase Cannon Heavy Phase Cannon Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Heavy Siege Treads Centrium Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Cycler Layered Heavy Armor Plating Improved Force Field > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Armored Wheel Centrium Wheel High-capacity Storage Unit Energy Well High-capacity Matter Pod Improved Terrain Scanner EM Disruption Field Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Cutter] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Demolisher] Relay Coupler [Heavy] Relay Coupler [Behemoth] Phase Gun Dispersion Rifle Gauss Rifle Rocket Launcher Datajack Improved Datajack Plasma Cutter Heavy Flail [Rating: 84] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Flight Unit Improved Cesium-ion Thruster Utility Advanced Targeting Computer Device Disposable Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Medium Armor Plating Weapon Autogun Energy Gun EM Shotgun Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Slots Evolved 8 | . . . 2 . 2 . 2 . 2 . . . Power 1 | . . . . . . . 1 . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 6 | . . . 1 . 2 . 1 . 2 . . . Weapon . | . . . . . . . . . . . . . Parts Attached 263 | 7 7 8 43 5 18 35 21 63 5 40 2 9 Power 20 | 1 . . 5 1 . 1 3 7 . 2 . . Engine 9 | 1 . . 5 1 . 1 . . . 1 . . Core 6 | . . . . . . . 3 3 . . . . Reactor 5 | . . . . . . . . 4 . 1 . . Propulsion 44 | 2 3 3 10 1 6 7 3 4 . 5 . . Treads 27 | 1 2 2 5 1 6 6 . 2 . 2 . . Leg . | . . . . . . . . . . . . . Wheel 16 | 1 1 1 5 . . 1 2 2 . 3 . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . . Utility 64 | 2 2 1 7 1 5 8 6 13 2 14 . 3 Device 18 | 1 1 . 2 . 3 1 3 2 . 5 . . Storage 4 | 1 1 . 1 . . 1 . . . . . . Processor 8 | . . . . . . 4 . 4 . . . . Hackware 12 | . . . . . . 1 2 5 . 3 . 1 Protection 22 | . . 1 4 1 2 1 1 2 2 6 . 2 Artifact . | . . . . . . . . . . . . . Weapon 135 | 2 2 4 21 2 7 19 9 39 3 19 2 6 Energy Gun 17 | 1 2 2 10 . . . . . . 1 . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 74 | 1 . 2 11 1 5 10 7 22 2 10 1 2 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 9 | . . . . 1 2 3 . 2 . . . 1 Special Weapon 10 | . . . . . . 1 1 5 1 2 . . Impact Weapon 22 | . . . . . . 5 1 9 . 5 1 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . 1 . 1 . 1 Unidentified Prototypes 3 | . . . 2 . . . 1 . . . . . Corrupted Parts 4 | . . 2 . . . . . 1 . . . 1 System Corruption 23 | . . 12 . . . . . 7 . . . 4 Parts Lost 66 | . . 7 6 2 5 10 6 13 . 7 . 10 Power 11 | . . . 1 . . 1 3 3 . 1 . 2 Propulsion 17 | . . 3 2 1 1 4 1 2 . 1 . 2 Utility 23 | . . . 3 1 2 3 2 6 . 3 . 3 Weapon 15 | . . 4 . . 2 2 . 2 . 2 . 3 Highest Loss Streak 9 | . . 4 2 2 3 5 3 3 . 6 . 9 To Critical Strikes 1 | . . . . . . . 1 . . . . . Average Slot Usage (%) 93 | . 100 96 99 100 91 96 86 86 90 89 93 77 Engine 6 | . 14 11 11 11 9 9 2 . . 2 6 2 Reactor 3 | . . . . . . . . 8 13 9 6 3 Treads 17 | . 20 25 21 33 26 20 11 6 6 4 . . Wheel 6 | . 7 1 11 . . 5 6 6 6 9 20 13 Device 9 | . 14 11 10 11 19 13 6 3 6 6 6 6 Storage 9 | . 14 14 11 11 9 14 7 7 6 6 6 6 Processor 10 | . . . . . . 12 23 22 20 20 20 20 Hackware 1 | . . . . . . . 4 5 6 1 6 5 Protection 7 | . . 2 10 11 9 1 . 4 10 11 6 6 Energy Gun 3 | . 20 22 8 . . . . . . . . . Ballistic Gun 13 | . 7 4 13 21 17 16 5 11 12 11 11 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 144 | 13 52 52 101 104 114 104 103 129 130 144 132 132 Greatest Support 75 | 10 40 40 60 60 60 60 40 75 12 75 44 44 Greatest Overweight (x) 10 | 1 4 4 8 1 1 8 8 10 10 10 2 6 Average Overweight (x) 3 | . 1 1 2 1 1 6 5 7 10 1 2 2 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 16 20 24 25 25 25 25 25 25 25 25 25 Most Carried 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 6 14 17 24 24 24 24 24 24 24 24 25 21 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 20 19 25 24 24 25 24 25 25 25 25 18 Class Distribution -------------------- 44% | Bothacker-Mutant 40% | Scavenger-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Matter Collected 6262 | 288 92 90 854 346 677 907 464 1350 . 787 254 153 Remotely . | . . . . . . . . . . . . . Salvage Created 7833 | 160 416 87 1533 532 1171 940 400 1394 . 696 191 313 Parts 416 | 14 21 . 90 31 62 49 14 72 . 53 5 5 Haulers Intercepted 8 | . 2 . 3 . 2 . 1 . . . . . Recyclers Shooed 3 | 1 . . . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 153 | . 7 6 26 11 15 24 4 32 . 17 3 8 Melee 2 | . . . . . . . . . . . . 2 Guns 114 | . 6 6 22 9 13 17 4 17 . 16 3 1 AOE 32 | . . . 3 2 2 7 . 15 . . . 3 Classes Destroyed 19 | 2 3 2 4 1 1 1 2 2 . 1 . . Worker 1 | . . . 1 . . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . Tunneler 4 | 4 . . . . . . . . . . . . Hauler 8 | . 2 . 3 . 2 . 1 . . . . . Recycler 10 | 1 . . 1 2 4 . 2 . . . . . Mechanic 1 | . . . 1 . . . . . . . . . Watcher 8 | . 1 . 4 . 2 . . 1 . . . . Swarmer 33 | . . . 4 . 2 4 2 15 . 6 . . Saboteur 1 | . . . . . . . . . . 1 . . Grunt 66 | . 7 . 13 10 8 14 . 6 . 1 2 5 Brawler 2 | . . . . 1 . 1 . . . . . . Duelist 3 | . . . . . . . 1 2 . . . . Sentry 24 | . . . 9 . 5 2 . 2 . 2 1 3 Demolisher 1 | . . 1 . . . . . . . . . . Specialist 3 | . . . . . . . . 2 . 1 . . Hunter 7 | . . . . . . . 1 . . 6 . . Programmer 7 | . . . . . . 3 . 4 . . . . Behemoth 1 | . . . . . . . . 1 . . . . Assembled 5 | . . 5 . . . . . . . . . . Best Kill Streak 17 | 2 3 2 6 3 8 7 5 17 . 4 2 4 Combat Bots Only 17 | . 3 2 4 3 4 7 2 17 . 4 2 4 Max Kills in Single Turn 4 | 1 1 1 2 2 3 2 1 4 . 1 1 2 Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 4 | . . . 2 2 2 2 . 4 . . . 2 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Damage Taken 12764 | . 92 892 1354 373 1358 1569 680 2236 . 1508 273 2429 Core 1306 | . 10 79 101 14 119 193 14 348 . 119 6 303 Absorbed by Shields 1236 | . . . . . . . 42 214 . 865 . 115 Redirected to Shielding 44 | . . . . . . . 3 31 . 10 . . Regen/Repaired (Parts) 464 | . . . 329 . 135 . . . . . . . Core Remaining (%) 65 | 100 . 64 . 71 . 43 . 48 . . . . Volleys Fired 574 | 18 33 22 102 42 70 77 30 86 2 56 20 16 Largest 2 | 2 2 2 2 2 2 2 2 2 1 2 2 2 Hottest 118 | 60 90 90 90 46 48 46 51 63 5 118 58 69 Shots Fired 1067 | 36 66 41 204 81 136 143 52 149 2 105 31 21 Gun 1019 | 36 66 41 204 78 132 132 48 131 . 102 31 18 Cannon . | . . . . . . . . . . . . . Launcher 28 | . . . . 3 4 9 . 9 . . . 3 Special 20 | . . . . . . 2 4 9 2 3 . . Kinetic 881 | 18 22 12 164 78 132 132 48 131 . 100 31 13 Thermal 47 | 18 22 . . . . . . . . 2 . 5 Explosive 28 | . . . . 3 4 9 . 9 . . . 3 Electromagnetic 91 | . 22 29 40 . . . . . . . . . Robot Hit Streak 39 | 4 12 8 24 11 11 27 10 39 20 26 21 9 Robot Miss Streak 6 | 2 6 3 4 2 3 3 3 2 . 3 1 1 Penetration Max 1 | . . . . . . . 1 1 . . . 1 Secondary Targets 17 | . . . . 2 5 5 . 4 . 1 . . Max Gunslinging Chain 1 | . . . . 1 1 1 . 1 . 1 . . Shots Hit Robots 823 | 19 47 29 148 58 98 101 41 146 2 77 25 32 Core Hits 378 | 7 20 19 58 22 46 55 12 70 . 32 10 27 Critical Kills 7 | . . . . . 1 2 . 3 . 1 . . Critical Parts Destroyed 13 | . . . . . 1 . 2 4 . 1 2 3 Critical Strikes 20 | . . . . . 2 2 2 7 . 2 2 3 Destroy 12 | . . . . . 2 2 1 4 . 1 2 . Smash 8 | . . . . . . . 1 3 . 1 . 3 Melee Attacks 73 | . . . . . . 5 5 36 . 7 2 18 Impact 69 | . . . . . . 5 5 34 . 7 2 16 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18093 | 183 565 350 2134 1154 1879 2213 642 5173 . 1639 524 1637 Guns 12215 | 183 565 340 2025 862 1507 1529 518 2279 . 1503 524 380 Cannons . | . . . . . . . . . . . . . Explosions 3540 | . . . 109 246 361 684 . 1456 . . . 684 Melee 2264 | . . . . . . . 120 1438 . 136 . 570 Ramming 74 | . . 10 . 46 11 . 4 . . . . 3 Kinetic 10818 | 71 118 51 1621 862 1507 1529 518 2279 . 1450 524 288 Thermal 554 | 112 188 . 109 . . . . . . 53 . 92 Explosive 3431 | . . . . 246 361 684 . 1456 . . . 684 Electromagnetic 952 | . 259 289 404 . . . . . . . . . Impact 2264 | . . . . . . . 120 1438 . 136 . 570 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . 12 . . . 2 . 10 . 1 1 5 Average Corruption 4 | . . 4 . . . 1 . 9 . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 113 | . . 6 . . . 17 . 66 . 19 3 2 Message Errors 21 | . . 1 . . . 3 . 12 . 4 1 . Matter Fused 40 | . . 2 . . . 8 . 19 . 8 1 2 Heat Flow Errors 9 | . . 1 . . . 1 . 6 . . 1 . Energy Discharges 13 | . . 1 . . . 2 . 9 . 1 . . Parts Rejected 1 | . . . . . . . . . . 1 . . Data Loss (minor) 9 | . . 1 . . . . . 6 . 2 . . Data Loss (major) 7 | . . . . . . 2 . 4 . 1 . . Misfires 6 | . . . . . . 1 . 4 . 1 . . Alerts 2 | . . . . . . . . 2 . . . . Weapon Failures 5 | . . . . . . . . 4 . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 427 | . . . . . . 21 56 170 . 68 . 112 Projectiles . | . . . . . . . . . . . . . Explosions 60 | . . . . . . 21 . 30 . . . 9 Melee 367 | . . . . . . . 56 140 . 68 . 103 Knockbacks 5 | . . . . . . . . 3 . 2 . . Impact 4 | . . . . . . . . 2 . 2 . . Kinetic . | . . . . . . . . . . . . . Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage 67 | . . . . . 31 . 2 . . . . 34 Shots 2 | . . . . . 1 . . . . . . 1 Rammed 11 | . . 3 . 4 2 . 1 . . . . 1 Targets Rammed 11 | . . 3 . 4 2 . 1 . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 374 | 40 138 171 102 85 176 203 . 220 . 261 374 115 Average Temperature 53 | 20 32 62 24 26 50 30 . 76 . 72 138 49 Received Heat Transfer 3511 | . 54 . 522 255 684 693 57 242 . 101 93 810 Effects 8 | . . . . . . . . 4 . . 4 . Energy Bleed 2 | . . . . . . . . 1 . . 1 . Interference 5 | . . . . . . . . 3 . . 2 . Short Circuit 1 | . . . . . . . . . . . 1 . Siege Activations 1 | . . . . . . . . . . 1 . . Total Turns 2 | . . . . . . . . . . 2 . . Longest Duration 2 | . . . . . . . . . . 2 . . Robots Corrupted 2 | . 1 . 1 . . . . . . . . . Combat Hostiles 2 | . 1 . 1 . . . . . . . . . Parts Fried 8 | . 1 . 2 . . . . 2 . 2 . 1 Impact Corruptions 12 | . . . . . . . 2 4 . 2 . 4 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . 1 . . 1 . . . . Heat Transferred 937 | 250 425 . 100 . . . . . . 74 . 88 Parts Sabotaged 2 | . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Peak Influence 1619 | 25 215 102 507 242 422 1005 580 1544 810 1619 932 760 Initial 849 | . 16 53 . 172 . 276 527 333 810 567 849 652 Average 531 | 13 78 60 252 67 104 701 489 999 810 1167 875 690 Maximum Alert Level 5 | . 1 . 2 1 2 3 2 4 3 5 3 3 Low Security (%) 36 | 100 91 100 37 96 85 . . . . . . . Level 1 12 | . 8 . 46 3 12 11 27 4 . . . . Level 2 12 | . . . 15 . 2 30 72 6 . 6 . 69 Level 3 22 | . . . . . . 58 . 40 100 37 100 30 Level 4 14 | . . . . . . . . 48 . 48 . . Level 5 . | . . . . . . . . . . 7 . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . 2 . 1 . 5 . 3 . 1 . . . Investigation 3 | . 1 . 1 . . . . . 1 . . . Extermination . | . . . . . . . . . . . . . Reinforcement 4 | . 1 . . . 2 . 1 . . . . . Assault . | . . . . . . . . . . . . . Garrison 5 | . . . . . 3 . 2 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Distress Signals 8 | . . . 4 . 3 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 233 | . 13 11 38 11 32 26 14 39 3 31 4 11 Peak Tracking Total 9 | . 3 2 5 3 6 4 4 9 3 5 3 9 Tactical Retreats 8 | . 2 2 . . . 1 2 . . 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Traps Triggered 27 | . . . . . . 8 . 8 . 8 . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 6 | . . . . . . . . . . 6 . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . 1 . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Machines Disabled 26 | . . . 6 . 3 2 3 6 . 6 . . Max in Single Turn 2 | . . . 2 . 1 1 . 2 . 2 . . Garrison Relay 7 | . . . . . . 2 . 2 . 3 . . Phase Generator 2 | . . . . . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Machines Accessed 29 | . 4 . 8 . 5 3 2 1 2 1 3 . Terminals 16 | . 3 . 4 . 2 3 1 1 . 1 1 . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 3 | . . . 2 . 1 . . . . . . . Recycling Units 4 | . 1 . 1 . 1 . . . 1 . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 . 1 . 1 . Total Hacks 65 | . 8 . 27 . 10 7 2 3 3 2 3 . Successful 35 | . 3 . 19 . 6 3 1 1 1 . 1 . Failed 30 | . 5 . 8 . 4 4 1 2 2 2 2 . Catastrophic 9 | . 2 . 1 . . 1 1 1 1 1 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 11 | . 3 . 3 . 2 2 . 1 . . . . Terminals 36 | . 7 . 9 . 6 7 1 3 . 2 1 . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 14 | . . . 12 . 2 . . . . . . . Recycling Units 5 | . 1 . 1 . 1 . . . 2 . . . Scanalyzers 5 | . . . 5 . . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 . 1 . 1 . Terminal Hacks 12 | . 2 . 4 . 2 3 . 1 . . . . Part Schematic 1 | . . . . . 1 . . . . . . . Prototype ID Bank 3 | . 1 . 1 . 1 . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Emergency Access Points 2 | . . . . . . 1 . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 12 | . . . 10 . 2 . . . . . . . Scan Component 6 | . . . 5 . 1 . . . . . . . Repair 6 | . . . 5 . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . 1 . 1 . 1 . Unlock Access 4 | . . . . . 1 . 1 . 1 . 1 . Unauthorized Hacks 2 | . 1 . 1 . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . 3 . 6 . 5 2 1 1 2 1 3 . Full Trace Events 3 | . . . 1 . . . . . 1 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 6 | . . . 5 . 1 . . . . . . . Time 186 | . . . 160 . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Used RIF Installer 3 | . . . . . . 1 . 1 . 1 . . Command Fork 1 | . . . . . . . . 1 . . . . Signal Jammer 1 | . . . . . . . . . . 1 . . Robots Hacked 19 | . . . . . . 2 4 7 2 3 . 1 Non-combat . | . . . . . . . . . . . . . Combat 19 | . . . . . . 2 4 7 2 3 . 1 Robot Hacks Applied 20 | . . . . . . 2 4 8 2 3 . 1 overload_power 1 | . . . . . . . . 1 . . . . disable_weapons 2 | . . . . . . . . 2 . . . . reboot_system 1 | . . . . . . . 1 . . . . . formatsys_high 16 | . . . . . . 2 3 5 2 3 . 1 Relay Couplers Released 26 | . . . . . . 7 . 8 . 11 . . Machine Destruction 26 | . . . . . . 7 . 8 . 11 . . Attached 12 | . . . . . . 1 2 5 . 3 . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Total Allies 25 | . . 1 . 3 . 3 3 8 3 3 . 1 Largest Group 5 | . . . . 3 3 3 3 3 5 5 . . Highest-Rated Group 157 | . . . . 40 40 49 49 51 138 157 . . Highest-Rated Ally 41 | . . . . 16 16 20 20 32 31 41 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 129 | . . 1 . . 41 4 7 25 2 49 . . Total Damage 3314 | . . 122 . . 437 134 951 462 41 1167 . . Kills 25 | . . 2 . . 5 . 4 2 . 12 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 3 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Turns Passed 13531 | 232 683 462 2049 1715 1431 1477 683 2313 255 1781 235 215 Spaces Moved 5289 | 173 358 162 768 657 470 533 299 870 101 683 147 68 Core 3 | 3 . . . . . . . . . . . . Treads 2202 | . 105 124 301 657 470 138 3 3 . 401 . . Legs . | . . . . . . . . . . . . . Wheels 3084 | 170 253 38 467 . . 395 296 867 101 282 147 68 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 95 140 110 240 240 195 145 145 240 126 126 126 Average Speed 199 | 93 150 217 182 240 240 214 177 205 240 206 126 142 Slowest Speed 320 | 95 240 320 240 240 240 240 320 240 240 270 126 210 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 7 46 22 58 99 47 51 11 93 2 69 6 8 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 3 | . 1 1 1 . . . . . . . . . Known Exits Taken 5 | . . . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . Spaces Dug 41 | . . . . . 8 21 3 6 . 1 2 . Terrain Destroyed 291 | . . . 10 5 28 36 5 88 . 87 2 30 Melee 7 | . . . . . . . 3 1 . 1 2 . Projectile 1 | . . . . . . . 1 . . . . . AOE 282 | . . . 10 5 28 36 . 87 . 86 . 30 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Total 7186 | 209 444 229 1224 717 656 740 392 1206 112 941 173 143 Wait 568 | . 14 28 239 6 63 22 22 54 . 104 2 14 Move 5281 | 172 357 161 767 656 470 532 299 869 101 682 147 68 Hop . | . . . . . . . . . . . . . Pick Up 161 | 11 22 5 41 2 17 17 5 25 2 14 . . Fast Attach 49 | 5 . 1 7 . 2 3 9 9 1 11 . 1 Attach 72 | 2 . 6 9 2 8 13 4 12 1 10 . 5 Detach 4 | . . . . . . . 2 . . 1 . 1 Swap 142 | . 7 1 27 3 8 19 8 42 3 19 2 3 Drop 118 | 1 11 . 32 2 16 8 7 23 2 16 . . Fire 574 | 18 33 22 102 42 70 77 30 86 2 56 20 16 Melee 73 | . . . . . . 5 5 36 . 7 2 18 Ram 2 | . . . . . . . 1 . . . . 1 Kick . | . . . . . . . . . . . . . Crush 9 | . . 3 . 4 2 . . . . . . . Escape Stasis 123 | . . . . . . 44 . 48 . 15 . 16 Rewire 4 | . . 2 . . . . . 2 . . . . Trap 6 | . . . . . . . . . . 6 . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 233 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 8) 529 | -10/Materials | Discovered new exit (range 13) 711 | -10/Materials | Discovered new exit (range 15) 916 | -10/Materials | Entered Mines 917 | -10/Mines | Assembled infested the area 952 | -10/Mines | Discovered new exit (range 5) 1031 | -10/Mines | Discovered new exit (range 6) 1078 | -10/Mines | Learned location of Storage (-8) 1289 | -10/Mines | System corruption reached 10% 1332 | -10/Mines | Lost 4 parts (2n2w) 1378 | -10/Mines | Entered Materials 1378 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1689 | -9/Materials | Build established: Scavenger-Mutant 1801 | -9/Materials | Repaired Lgt. Treads 1989 | -9/Materials | Build established: Mutant 2075 | -9/Materials | Repaired Corrupted Hvy. Assault Rifle 2108 | -9/Materials | Repaired Med. Armor Plating 2135 | -9/Materials | Repaired Lgt. Assault Rifle 2168 | -9/Materials | Repaired Arm. Wheel 2581 | -9/Materials | Discovered new exit (range 8) 2651 | -9/Materials | Build established: Scavenger-Mutant 3237 | -9/Materials | Discovered new exit (range 16) 3249 | -9/Materials | Identified exit to Mines 3427 | -9/Materials | Entered Mines 3428 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3607 | -9/Mines | Learned location of 1 exit from Materials 3874 | -9/Mines | Discovered new exit (range 8) 5109 | -9/Mines | Discovered new exit (range 4) 5129 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5142 | -9/Mines | Entered Materials 5142 | -8/Materials | Accompanied by 3 allies 5142 | -8/Materials | Evolved 2 slots: Utility x2 5143 | -8/Materials | Identified exit to Storage 5144 | -8/Materials | Identified exit to Factory 5379 | -8/Materials | Repaired Lgt. Treads 5972 | -8/Materials | Discovered exit to Factory (range 4) 6326 | -8/Materials | Garrison activated, responded to threat 6498 | -8/Materials | Lost 3 parts (1n1u1w) 6525 | -8/Materials | Discovered exit to Factory (range 13) 6573 | -8/Materials | Identified exit to Garrison 6573 | -8/Materials | Entered Garrison 6630 | -8/Garrison | Triggered checkpoint 6743 | -8/Garrison | Garrison Relay disabled 6760 | -8/Garrison | Lost 5 parts (1p2n2u) 6938 | -8/Garrison | Triggered checkpoint 6964 | -8/Garrison | Triggered checkpoint 7038 | -8/Garrison | Destroyed 7 combat bots 7081 | -8/Garrison | Core integrity fell below 50% 7099 | -8/Garrison | Lost 3 parts (2n1w) 7172 | -8/Garrison | Discovered exit to Factory (range 56) 7172 | -8/Garrison | Discovered exit to Factory (range 19) 7172 | -8/Garrison | Discovered exit to Factory (range 19) 7403 | -8/Garrison | Triggered checkpoint 7501 | -8/Garrison | Installed Relay Interface Framework 7790 | -8/Garrison | Build established: Bothacker-Mutant 7819 | -8/Garrison | Rescued a captive Derelict 7932 | -8/Garrison | Triggered checkpoint 7973 | -8/Garrison | Garrison Relay disabled 8050 | -8/Garrison | Entered Factory 8050 | -7/Factory | Accompanied by 3 allies 8050 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8065 | -7/Factory | Found Scrap Engine 8294 | -7/Factory | Lost 3 parts (2p1u) 8628 | -7/Factory | Garrison activated, responded to threat 8733 | -7/Factory | Identified exit to Garrison 8733 | -7/Factory | Entered Garrison 8796 | -7/Garrison | Triggered checkpoint 8847 | -7/Garrison | Garrison Relay disabled 8954 | -7/Garrison | Triggered checkpoint 9000 | -7/Garrison | Triggered checkpoint 9031 | -7/Garrison | Destroyed 17 combat bots 9037 | -7/Garrison | Lost 3 parts (1n1u1w) 9124 | -7/Garrison | Triggered checkpoint 9244 | -7/Garrison | Lost 3 parts (1p1u1w) 9249 | -7/Garrison | System corruption reached 10% 9405 | -7/Garrison | Discovered new exit (range 12) 9477 | -7/Garrison | Expanded RIF knowledge: Command Fork 9516 | -7/Garrison | Phase Generator disabled 9818 | -7/Garrison | Triggered checkpoint 9851 | -7/Garrison | Spotted B-75 Beast 9975 | -7/Garrison | Core integrity fell below 50% 9975 | -7/Garrison | Destroyed B-75 Beast 10005 | -7/Garrison | Lost 3 parts (1p1n1u) 10196 | -7/Garrison | Discovered new exit (range 15) 10536 | -7/Garrison | Discovered new exit (range 12) 10578 | -7/Garrison | Triggered checkpoint 10749 | -7/Garrison | Garrison Relay disabled 10934 | -7/Garrison | Rescued a captive Derelict 10937 | -7/Garrison | Rescued a captive Derelict 11046 | -7/Garrison | Entered Factory 11046 | -6/Factory | Accompanied by 2 allies 11046 | -6/Factory | Evolved 2 slots: Utility x2 11301 | -6/Factory | Identified exit to Garrison 11301 | -6/Factory | Entered Garrison 11301 | -6/Garrison | Accompanied by 5 allies 11406 | -6/Garrison | Triggered checkpoint 11447 | -6/Garrison | Garrison Relay disabled 11562 | -6/Garrison | Triggered checkpoint 11648 | -6/Garrison | Triggered checkpoint 11742 | -6/Garrison | Discovered new exit (range 10) 11797 | -6/Garrison | Triggered checkpoint 11838 | -6/Garrison | Triggered checkpoint 12126 | -6/Garrison | Triggered checkpoint 12191 | -6/Garrison | Garrison Relay disabled 12253 | -6/Garrison | Lost 6 parts (1p1n3u1w) 12353 | -6/Garrison | Discovered new exit (range 5) 12423 | -6/Garrison | Phase Generator disabled 12858 | -6/Garrison | Triggered checkpoint 12916 | -6/Garrison | Triggered checkpoint 12936 | -6/Garrison | Expanded RIF knowledge: Signal Jamming 12956 | -6/Garrison | Garrison Relay disabled 12995 | -6/Garrison | Discovered new exit (range 10) 13082 | -6/Garrison | Entered Factory 13215 | -6/Factory | Discovered new exit (range 5) 13317 | -6/Factory | Identified exit to Garrison 13317 | -6/Factory | Entered Garrison 13385 | -6/Garrison | Triggered checkpoint 13488 | -6/Garrison | Lost 9 parts (2p2n2u3w) 13532 | -6/Garrison | Core integrity fell below 50% 13532 | -6/Garrison | Self-destructed Last Messages --------------- 13470_ Acquired 17 matter. 13472_ G-50 Soldier suffers critical hit (Smash). 13472_ Destroyed Adv. Heat Sink. 13472_ G-50 Soldier system corrupted by crushing effect. 13475_ G-50 Soldier destroyed. 13480_ Y-54 Guardian destroyed. 13481_ Acquired 37 matter. 13487_ Y-54 Guardian suffers critical hit (Smash). 13487_ Destroyed Gatling Laser. 13487_ Y-54 Guardian system corrupted by crushing effect. 13488_ Y-54 Guardian system terminally corrupted. 13488_ Imp. Heat Sink fried. 13489_ Acquired 66 matter. 13490_ Acquired 33 matter. 13494_ Acquired Corrupted Hvy. Laser. 13494_ Integrated Corrupted Hvy. Laser (+4). 13506_ Relay Coupler [Grunt] destroyed. 13514_ System corrupted: Matter fused (-8). 13514_ G-50 Soldier destroyed. 13528_ Slug penetrates Y-54 Guardian. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#?????????????????????????????????????? | | ???????????# ????????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ???????????????? ??????????#####???????????????? | | ?????????????????# ??????#### ###?????????????? | | ???????????# ## ###### ##????????????? | | ???????? # #????????????? | | ???????? =% ?????????????? | | ???????? ######## #######???????? | | ???????????#""""#???????#Y## % ????????? | | ????????????????????????# #?# # %%= ???????????? | | ????????????????????????# #?? %= #?????????????? | | ????????????????????????#@#####% #???????????????? | | ????????????????????????#= !+^ #???????????????? | | ????????????????????????####### #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #############???? | | ??????????????????????????????# #???? | | ?????????????????????????###### #???? | | ?????????????????????????# ^ ######### #???? | | ?????????????????????????# #######???????# #???? | | ?????????????????????????????????????????#####???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 50 Energy Generation 41 Energy Capacity 360 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Core Shielding 20 Weapon Cycling 20 Evasion (%) 41 Targeting Accuracy 24 Target Analysis 5 Recoil Reduction 3 Relay Coupler Types 2 Relay Coupler Value 59 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Cargo Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredPointyRay Manual? 0 Play Time 02:03:59 Cumulative 364.2 hours Start 2022.12.31 @ 01:34:41 End 2022.12.31 @ 13:03:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 328 Rogue 328 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/1/0/0/0/0/1/0/0 Lore% 71 Gallery% 85 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82dd0063-3038-43db-94b7-f8f1c5351773