Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.12 @ 01:03:43

Player: Pogmind

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (58)      290
Value Destroyed (1750)     1750
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (317)                317
              TOTAL SCORE: 3717

 Bonus
-------
High Alert Combat Kills    17
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (125) Ox3
Location                   -9/Mines

 Parts 
-------
>            --- POWER (1) --------
             Ion Engine
>            --- PROPULSION (2) ---
       Light Treads
             Wheel
>            --- UTILITY (2) ------
       Large Storage Unit
       Light Armor Plating
>            --- WEAPON (2) -------
             AWS/Gauss
>            --- INVENTORY (15) ---
  Reinforced Ion Engine
       Light Nuclear Core
       Light Treads
       Large Battery (200)
             Cloak of Protection
       Light Armor Plating
       Light Armor Plating
             EM Shotgun
             EM Shotgun
             EM Shotgun
       Light Cannon
             Field Lobotomy Kit (5)
             Mace

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
    Light Treads
  Compact Wheel
>         --- UTILITY ----------
    Large Storage Unit
    Light Armor Plating
>         --- WEAPON -----------
          AWS/Gauss
>         --- INVENTORY --------
    Light Nuclear Core
          Wheel
    Large Battery
          Cloak of Protection
    Light Armor Plating
    Light Armor Plating
    Light Armor Plating
          EM Shotgun
          EM Shotgun
          EM Shotgun
    Light Cannon
          Field Lobotomy Kit
          Mace
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Shotgun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             40   | 8   21  3   8   .   
  Power                    5    | 1   3   1   .   .   
    Engine                 5    | 1   3   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   1   1   4   .   
    Treads                 5    | 2   1   1   1   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  3    | .   .   .   3   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 2   3   1   2   .   
    Device                 2    | 1   1   .   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   1   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 3   14  .   2   .   
    Energy Gun             2    | 1   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          8    | 2   5   .   1   .   
    Ballistic Cannon       4    | .   4   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          5    | .   5   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 10   | .   4   2   4   .   
  Power                    3    | .   2   1   .   .   
  Propulsion               3    | .   1   1   1   .   
  Utility                  3    | .   1   .   2   .   
  Weapon                   1    | .   .   .   1   .   
  Highest Loss Streak      3    | .   2   1   3   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   97  99  96  85  
  Engine                   13   | .   13  13  14  14  
  Treads                   26   | .   28  28  18  14  
  Wheel                    1    | .   .   .   9   14  
  Device                   7    | .   12  .   .   .   
  Storage                  14   | .   14  14  14  14  
  Protection               5    | .   .   14  14  14  
  Ballistic Gun            15   | .   24  .   3   14  
  Ballistic Cannon         10   | .   1   28  20  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             38   | 15  32  34  38  38  
  Greatest Support         40   | 40  40  40  40  10  
  Greatest Overweight (x)  3    | .   .   .   3   3   
  Average Overweight (x)   .    | .   .   .   1   3   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  
  Most Carried             15   | 4   15  15  15  13  
  Average Carried          12   | 3   12  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 4   15  15  13  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           1146 | 340 469 164 163 10  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1840 | 137 616 185 801 101 
  Parts                    114  | 8   35  16  48  7   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  44   | .   11  9   20  4   
  Melee                    5    | .   5   .   .   .   
  Guns                     23   | .   3   .   16  4   
  Cannons                  11   | .   .   7   4   .   
  AOE                      2    | .   .   2   .   .   
Classes Destroyed          13   | 2   7   .   4   .   
  Worker                   2    | .   1   1   .   .   
  Tunneler                 4    | 3   1   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  8    | .   2   3   .   3   
  Grunt                    27   | .   9   6   11  1   
  Brawler                  2    | .   .   .   2   .   
  Duelist                  1    | .   .   .   1   .   
  Demolisher               1    | .   .   .   1   .   
  Hunter                   5    | .   .   .   5   .   
Best Kill Streak           9    | 3   5   3   9   3   
  Combat Bots Only         9    | .   4   2   9   3   
Max Kills in Single Turn   2    | 1   1   2   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   
  Melee                    1    | .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1683 | .    797  266  575  45   
  Core                     255  | .    141  22   80   12   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              92   | 10   50   18   14   .    
  Largest                  2    | 2    2    2    2    .    
  Hottest                  80   | 40   40   70   80   .    
Shots Fired                234  | 20   93   36   79   6    
  Gun                      171  | 20   93   .    52   6    
  Cannon                   63   | .    .    36   27   .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  233  | 20   93   36   78   6    
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          1    | .    .    .    1    .    
  Robot Hit Streak         13   | 4    6    7    10   13   
  Robot Miss Streak        4    | 2    4    2    3    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
  Autonomous               57   | .    .    .    51   6    
Shots Hit Robots           169  | 14   73   21   55   6    
  Core Hits                71   | 5    23   11   27   5    
  Critical Kills           4    | .    4    .    .    .    
  Critical Parts Destroyed 4    | 1    2    .    1    .    
  Critical Strikes         10   | 1    6    1    2    .    
    Destroy                3    | 1    1    .    1    .    
    Blast                  2    | .    .    1    1    .    
    Smash                  5    | .    5    .    .    .    
Melee Attacks              37   | .    37   .    .    .    
  Impact                   37   | .    37   .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3926 | 168  1376 774  1405 203  
  Guns                     2248 | 168  686  .    1191 203  
  Cannons                  623  | .    .    409  214  .    
  Explosions               365  | .    .    365  .    .    
  Melee                    672  | .    672  .    .    .    
  Ramming                  18   | .    18   .    .    .    
  Kinetic                  2871 | 168  686  409  1405 203  
  Thermal                  365  | .    .    365  .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   672  | .    672  .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            145  | .    86   55   4    .    
  Projectiles              23   | .    .    19   4    .    
  Explosions               36   | .    .    36   .    .    
  Melee                    86   | .    86   .    .    .    
Knockbacks                 16   | .    2    9    5    .    
  Impact                   2    | .    2    .    .    .    
  Kinetic                  13   | .    .    8    5    .    
  Secondary                1    | .    .    1    .    .    
Self-Inflicted Damage      44   | .    .    44   .    .    
  Shots                    1    | .    .    1    .    .    
  Rammed                   3    | .    3    .    .    .    
Targets Rammed             3    | .    3    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        102  | .    9    102  98   .    
  Average Temperature      38   | .    5    37   41   .    
  Received Heat Transfer   567  | .    441  81   30   15   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    3    .    .    .    
  Impact Corruptions       5    | .    5    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         450  | .    .    450  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             535  | 20  255 535 .   94  
  Initial                  58   | .   13  58  .   .   
  Average                  184  | 10  114 392 .   78  
Maximum Alert Level        2    | .   1   2   .   .   
  Low Security (%)         61   | 100 78  10  .   100 
  Level 1                  28   | .   21  53  .   .   
  Level 2                  9    | .   .   36  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   4   .   .   .   
  Investigation            3    | .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              53   | .   21  8   19  5   
  Peak Tracking Total      7    | .   7   3   7   3   
  Tactical Retreats        2    | .   1   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          15   | .   .   11  4   .   
  Max in Single Turn       8    | .   .   8   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          11   | .   9   .   2   .   
  Terminals                7    | .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                27   | .   25  .   2   .   
  Successful               17   | .   15  .   2   .   
  Failed                   9    | .   9   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   14   | .   13  .   1   .   
  Terminals                21   | .   21  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   9   .   2   .   
  Record                   1    | .   .   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        4    | .   4   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Locate Traps             2    | .   2   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   
  Scan Component           1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   5   .   .   .   
  Terminals                4    | .   4   .   .   .   
    Botnet                 3    | .   3   .   .   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Tunnel                 1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   8   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               3758 | 161  2131 863  569  34   
Spaces Moved               2020 | 72   1093 485  359  11   
  Core                     3    | 3    .    .    .    .    
  Treads                   1814 | 69   1093 485  167  .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   203  | .    .    .    192  11   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  105  125  
  Average Speed            155  | 155  160  160  138  125  
  Slowest Speed            240  | 160  160  160  240  125  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       54   | 6    98   99   62   6    
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     3    | .    1    1    1    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 2    | .    2    .    .    .    
Terrain Destroyed          62   | .    2    45   10   5    
  Melee                    2    | .    2    .    .    .    
  Projectile               15   | .    .    .    10   5    
  AOE                      45   | .    .    45   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Exi  Min  
Total                      2382 | 98   1312 536  405  31   
  Wait                     145  | 5    79   27   14   20   
  Move                     2016 | 71   1092 484  358  11   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  31   | 3    20   3    5    .    
  Fast Attach              10   | 8    2    .    .    .    
  Attach                   11   | .    4    2    5    .    
  Detach                   3    | 1    .    .    2    .    
  Swap                     19   | .    15   1    3    .    
  Drop                     15   | .    10   1    4    .    
  Fire                     92   | 10   50   18   14   .    
  Melee                    37   | .    37   .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    3    | .    3    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    6 | -11/Scrapyard | Discovered new exit (range 14)
  162 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  552 | -10/Materials | Discovered new exit (range 7)
  672 | -10/Materials | Central database locked down
  788 | -10/Materials | Identified exit to Mines
 1176 | -10/Materials | Discovered new exit (range 16)
 1499 | -10/Materials | Discovered new exit (range 16)
 1599 | -10/Materials | Core integrity fell below 50%
 2293 | -10/Materials | Entered Mines
 2441 | -10/Mines     | Discovered new exit (range 9)
 2489 | -10/Mines     | Discovered new exit (range 7)
 2558 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2560 | -10/Mines     | Discovered new exit (range 5)
 2842 | -10/Mines     | Learned Materials garrison access intel
 3156 | -10/Mines     | Entered Exiles
 3182 | -10/Exiles    | Discovered new exit (range 15)
 3195 | -10/Exiles    | Met 8R-AWN
 3222 | -10/Exiles    | Met EX-HEX
 3280 | -10/Exiles    | Met EX-BIN
 3297 | -10/Exiles    | Aligned with FarCom system
 3299 | -10/Exiles    | Given EX-Vault access code
 3336 | -10/Exiles    | Opened EX-Vault
 3371 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3401 | -10/Exiles    | Exiles lab attacked by MAIN.C
 3453 | -10/Exiles    | Found Field Lobotomy Kit
 3459 | -10/Exiles    | Found Cloak of Protection
 3462 | -10/Exiles    | Found AWS/Gauss
 3557 | -10/Exiles    | Core integrity fell below 20%
 3622 | -10/Exiles    | Lost 3 parts (1n1u1w)
 3635 | -10/Exiles    | Destroyed 9 combat bots
 3673 | -10/Exiles    | Learned location of Zion (-7)
 3687 | -10/Exiles    | Destroyed 8 combat bots
 3714 | -10/Exiles    | Discovered new exit (range 11)
 3725 | -10/Exiles    | Stole three prototypes: AWS/Gauss, Cloak of Protection, Field Lobotomy Kit
 3725 | -10/Exiles    | Entered Mines
 3759 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
03725_ Receiving FarCom transmissions...
03726_ AM-PHS: "That was close. Too bad in all the rush we got split up
  from the others."
03728_ Slug penetrates S-10 Pest.
03728_ Slug penetrates Wall.
03728_ AM-PHS destroyed.
03729_ Slug penetrates S-10 Pest.
03729_ S-10 Pest destroyed.
03730_ Slug penetrates S-10 Pest.
03730_ Destroyed Lgt. Ion Engine.
03730_ Acquired 10 matter.
03731_ Slug penetrates S-10 Pest.
03731_ S-10 Pest destroyed.
03731_ Slug penetrates S-10 Pest.
03731_ S-10 Pest destroyed.
03758_ Slug penetrates G-47 Trooper.
03758_ Slug penetrates Wall.
03759_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????? #?????????           |
| ????????????????????????#####;####??????           |
| ????????????????????????#        #??????           |
| ????????????????????????#    =   #??????           |
| ????????????????????????# """%   #??????           |
| ?????????????????######## """    #??????           |
| ?????????????????# ; g%[=@"""%   #??????           |
| ?????????????????### #### r  ==  #??????           |
| ????????????????????g???# """%=  #??????           |
| ????????????????????????# """[   #??????           |
| ????????????????????????# """%   #??????           |
| ????????????????????????#  u     #??????           |
| ????????????????????????# """    #??????           |
| ????????????????????????# """    #??????           |
| ????????????????????????# """    #??????           |
| ????????????????????????#        #??????           |
| ????????????????????????#####"####??????           |
| ????????????????????????????###?????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RemoteGyrokineticFrame
  Manual?         0
Play Time         00:25:02
  Cumulative      543.7 hours
  Start           2022.09.11 @ 21:59:02
  End             2022.09.12 @ 01:03:43
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           41
  Adventurer      5
  Explorer        5
Win Type          -
  Total           22
  Types           6/5/4/0/3/1/2/0/1
Lore%             85
Gallery%          93
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 73b8618e-4c26-4cb4-b483-bef7b7edbab9