Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.14 @ 21:57:23 Player: deLux Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2102) 2102 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 5945 Bonus ------- Follower Combat Kills 47 Friendly Fire -19 Cogmind --------- Core Integrity 594/850 Matter 152/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Structural Scanner Advanced Signal Interpreter Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Component Analysis Suite Improved Datajack Remote Datajack CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core Fusion Compressor > --- PROPULSION ------- Improved Titanium Leg Armored Leg > --- UTILITY ---------- Structural Scanner Improved Trap Scanner Advanced Signal Interpreter Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Proton Cannon Heavy Rocket Launcher Remote Datajack > --- INVENTORY -------- Improved Component Analysis Suite Shock Rifle Improved Datajack CR-A16's Pointy Stick [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Wheel Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Field Laser Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 3 | . . . 1 . . . 2 Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 1 . . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 70 | 6 9 7 13 7 6 12 10 Power 13 | 1 2 . 2 2 1 3 2 Engine 10 | 1 2 . 2 2 1 2 . Core 3 | . . . . . . 1 2 Reactor . | . . . . . . . . Propulsion 13 | 2 . 2 2 3 1 3 . Treads 5 | 2 . . 2 . 1 . . Leg 4 | . . . . 2 . 2 . Wheel 3 | . . 2 . . . 1 . Hover . | . . . . . . . . Flight 1 | . . . . 1 . . . Utility 22 | 1 6 3 5 . 3 2 2 Device 11 | . 4 3 2 . 1 . 1 Storage 1 | 1 . . . . . . . Processor 6 | . 2 . 1 . 1 2 . Hackware . | . . . . . . . . Protection 4 | . . . 2 . 1 . 1 Artifact . | . . . . . . . . Weapon 22 | 2 1 2 4 2 1 4 6 Energy Gun 9 | 1 1 . 2 . 1 2 2 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 4 | 1 . . 1 1 . . 1 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . 1 . 1 . . 1 Special Weapon 3 | . . 1 . . . 1 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 41 | . 1 5 5 10 . 7 13 Power 9 | . . . 2 2 . 1 4 Propulsion 7 | . . 1 1 2 . 1 2 Utility 11 | . 1 2 2 3 . 1 2 Weapon 14 | . . 2 . 3 . 4 5 Highest Loss Streak 10 | . 1 2 4 10 . 3 9 To Critical Strikes . | . . . . . . . . Average Backups 3 | . . 3 4 3 2 2 4 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . 2 1 1 . 1 1 Weapon 1 | . . 1 1 1 1 1 2 Tool/Special . | . . . . . . . . Unused Backups 7 | . . 2 1 . 1 . 3 Power 1 | . . 1 . . . . . Propulsion 2 | . . 1 1 . . . . Utility 2 | . . . . . . . 2 Weapon 1 | . . . . . 1 . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 78 | . 93 89 81 58 73 82 69 Engine 11 | . 14 14 12 6 16 15 2 Core 2 | . . . . . . 3 7 Treads 8 | . 28 22 9 5 4 4 . Leg 2 | . . . . 2 . 3 12 Wheel 3 | . . 3 11 4 . 6 . Flight 1 | . . . . 2 6 . . Device 14 | . 14 23 13 6 16 15 11 Processor 6 | . 8 . 2 8 2 9 13 Protection 3 | . . . 9 4 3 4 3 Energy Gun 8 | . 12 8 4 11 10 5 9 Ballistic Gun 7 | . 12 13 6 3 11 3 . Launcher 1 | . . 2 8 . . . . Piercing Weapon 1 | . . . . . . 5 1 Peak Build Rating 53 | 6 11 11 16 14 21 39 53 Average Rating 19 | 4 7 7 11 8 14 23 43 On Entrance 12 | . 6 11 6 13 6 21 39 Avg Prop Armor Cover (%) 5 | . . 13 4 11 . 8 . Naked Turns . | . . . . . . . . Heaviest Build 44 | 13 14 13 19 13 28 35 44 Greatest Support 40 | 40 40 40 20 20 23 36 36 Greatest Overweight (x) 4 | . . . 1 2 4 2 2 Average Overweight (x) . | . . . . . 1 1 . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 Average Carried 3 | . . 4 4 3 4 3 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | . 3 4 5 2 5 4 4 Class Distribution -------------------- 37% | Scavenger-Mutant 27% | Mutant 12% | Infiltrator-Mutant 11% | Derelict-Gunner 10% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1844 | 263 139 324 377 156 54 311 220 Remotely . | . . . . . . . . Salvage Created 2415 | 58 389 159 621 226 . 103 859 Parts 164 | 3 34 16 43 15 . 3 50 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 . Prevented 2 | . . . . . . 2 . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 53 | . 7 10 14 7 . 3 12 Melee 4 | . . . . 1 . 1 2 Guns 28 | . 7 7 5 4 . 2 3 Cannons 3 | . . 1 . . . . 2 AOE 17 | . . 2 9 2 . . 4 Classes Destroyed 15 | 1 7 2 3 . . 1 1 Worker 11 | . . 1 1 . . . 9 Builder 7 | . 1 2 . 1 . . 3 Tunneler 4 | . 1 1 2 . . . . Hauler 1 | . 1 . . . . . . Recycler 3 | 1 . . 1 . . . 1 Mechanic 2 | . 1 . . . . . 1 Operator 2 | . . . 1 . . . 1 Watcher 7 | . 2 . 4 . . . 1 Swarmer 13 | . 3 3 . 2 . 1 4 Grunt 17 | . 4 . 6 4 . 1 2 Duelist 3 | . . . 1 1 . . 1 Sentry 8 | . . . 7 . . . 1 Hunter 2 | . . . . . . . 2 Programmer 3 | . . . . . . 1 2 Assembled 7 | . . 7 . . . . . Best Kill Streak 7 | 1 5 6 4 5 . 1 7 Combat Bots Only 5 | . 3 3 4 5 . 1 4 Max Kills in Single Turn 5 | 1 2 2 2 1 . 1 5 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 1 1 . . 2 Melee 1 | . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 510 | . 33 40 41 82 . 94 220 Missed 158 | . 3 10 14 21 . 29 81 Hits 352 | . 30 30 27 61 . 65 139 Melee 19 | . . 15 . 4 . . . Projectile 333 | . 30 15 27 57 . 65 139 AOE 1 | . . 1 . . . . . Critical Strikes 12 | . 1 1 . 1 . 2 7 Damage Taken 4250 | . 251 554 401 662 . 711 1671 Core 692 | . 26 169 20 162 . 59 256 Absorbed by Shields 61 | . . . 25 36 . . . Ignored by Resistances 1231 | . 80 151 121 199 . 205 475 Regen/Repaired (Parts) 93 | . . . 93 . . . . Core Remaining (%) 53 | 100 . 22 . . . 39 . Volleys Fired 196 | 1 29 43 37 19 . 23 44 Largest 3 | 2 2 2 2 2 . 2 3 Hottest 205 | 60 85 120 96 96 . 100 205 Shots Fired 332 | 2 58 63 56 27 . 36 90 Gun 263 | 2 58 57 30 24 . 35 57 Cannon 22 | . . . . . . . 22 Launcher 43 | . . 3 26 3 . . 11 Special 4 | . . 3 . . . 1 . Kinetic 128 | 1 29 43 19 5 . 22 9 Thermal 105 | 1 29 17 11 19 . 14 14 Explosive 43 | . . 3 26 3 . . 11 Electromagnetic 56 | . . . . . . . 56 Robot Hit Streak 24 | 2 24 8 10 13 . 13 9 Robot Miss Streak 7 | . 4 3 4 2 . 7 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 1 . 1 . Max Gunslinging Chain 1 | . . . . 1 . 1 . Shots Hit Robots 256 | 2 41 42 45 22 2 29 73 Core Hits 159 | 2 19 23 39 17 . 8 51 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . 1 . 2 2 . 1 6 Burn 9 | . 1 . 2 2 . 1 3 Corrupt 2 | . . . . . . . 2 Impale 1 | . . . . . . . 1 Melee Attacks 23 | . . . 4 1 2 4 12 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 14 | . . . . . . 2 12 Sneak Attacks 13 | . . . 4 1 . 2 6 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6923 | 23 556 667 1466 594 . 515 3102 Guns 2880 | 23 553 485 386 313 . 408 712 Cannons 518 | . . . . . . . 518 Explosions 2778 | . . 122 1080 248 . . 1328 Melee 623 | . . . . . . 96 527 Ramming 65 | . 3 12 . 33 . . 17 Kinetic 1237 | 11 284 364 236 58 . 126 158 Thermal 1638 | 12 269 169 393 255 . 293 247 Explosive 2535 | . . 122 837 248 . . 1328 Electromagnetic 825 | . . . . . . . 825 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 623 | . . . . . . 96 527 Highest Corruption 9 | . . . . 4 4 1 9 Average Corruption 2 | . . . . 4 4 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . . . . 3 2 5 17 Message Errors 6 | . . . . 1 . 1 4 Matter Fused 5 | . . . . 1 1 1 2 Heat Flow Errors 6 | . . . . . 1 2 3 Energy Discharges 1 | . . . . 1 . . . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 5 | . . . . . . 1 4 Data Loss (major) 2 | . . . . . . . 2 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 329 | . . . 19 13 . 42 255 Projectiles 54 | . . . . . . . 54 Explosions 125 | . . . 19 13 . . 93 Melee 150 | . . . . . . 42 108 Knockbacks 1 | . . . . 1 . . . Impact 1 | . . . . 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 401 | . . . 142 107 . . 152 Shots 15 | . . . 7 3 . . 5 Rammed 22 | . 3 3 . 16 . . . Targets Rammed 25 | . 3 4 . 16 . . 2 Kicked 2 | . . . . . . . 2 Crushed 1 | . . 1 . . . . . Highest Temperature 426 | . 132 120 158 108 154 304 426 Average Temperature 85 | . 38 41 53 40 80 113 114 Received Heat Transfer 1288 | . 168 . 114 244 . 342 420 Effects 3 | . . . . . . 1 2 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 6 | . . . . . . . 6 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 3813 | 25 720 396 614 703 . 726 629 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 169 | 5 77 75 166 73 . . 169 Initial 51 | . . . . 51 . . . Average 33 | . 19 12 73 36 . . 24 Influence Increases 1828 | 5 196 123 696 221 . 100 487 Destroy 0b10 Robot/C 960 | . 140 60 280 160 . 80 240 Destroy 0b10 Robot/NC 195 | 5 30 20 45 5 . 10 80 Destroy Leader 236 | . 26 10 98 30 . 10 62 Allied During Kill 2 | . . . . 2 . . . Successful Hack 28 | . . . 12 . . . 16 Disable Machine 99 | . . . 81 . . . 18 Destroy Structure 293 | . . 18 180 24 . . 71 Lose Combat Pursuer 15 | . . 15 . . . . . Influence Decreases 1729 | 5 196 123 540 369 8 100 388 Entered New Map 113 | . . . . 105 8 . . Time Decay 1262 | 5 186 123 490 124 . 70 264 Lost Part 274 | . 10 . 50 80 . 10 124 Lost Ally 80 | . . . . 60 . 20 . Squads Dispatched 9 | . . . 2 1 . . 6 Investigation 1 | . . . . . . . 1 Extermination 3 | . . . . . . . 3 Reinforcement 5 | . . . 2 1 . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . . . . . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 87 | . 10 16 22 9 . 9 21 Peak Tracking Total 6 | . 2 5 3 6 . 3 5 Tactical Retreats 5 | . . 1 . . . 3 1 ECM-based Alert Blocks 4 | . . . . . . 3 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . . . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 12 | . . . 10 . . . 2 Max in Single Turn 4 | . . . 4 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 13 | . 3 . 5 . . . 5 Terminals 8 | . 2 . 3 . . . 3 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 3 | . 1 . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 9 . 15 . . . 9 Successful 21 | . 7 . 9 . . . 5 Failed 12 | . 2 . 6 . . . 4 Catastrophic 2 | . . . . . . . 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 21 | . 7 . 9 . . . 5 Fabricators . | . . . . . . . . Repair Stations 6 | . . . 6 . . . . Recycling Units 6 | . 2 . . . . . 4 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 5 . 4 . . . 3 Record 3 | . 3 . . . . . . Open DSF 1 | . . . . . . . 1 Alert Level 1 | . . . . . . . 1 Locate Traps 1 | . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . Zone Layout 3 | . 1 . 1 . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . 5 . . . . Scan Component 2 | . . . 2 . . . . Repair 2 | . . . 2 . . . . Refit 1 | . . . 1 . . . . Recycling Unit Hacks 4 | . 2 . . . . . 2 Report Inventory 1 | . 1 . . . . . . Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 2 | . 1 . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 . 4 . . . 4 Full Trace Events 1 | . . . . . . . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 76 | . . . 76 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 12 | . 9 . . . . . 3 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 5 | . . . 2 1 . 2 . Non-combat 4 | . . . 2 1 . 1 . Combat 1 | . . . . . . 1 . Robot Hacks Applied 6 | . . . 3 1 . 2 . parse_system 5 | . . . 2 1 . 2 . no_distress 1 | . . . 1 . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 6 | . . . . 3 3 . . Largest Group 3 | . . . . 3 3 3 . Highest-Rated Group 99 | . . . . 40 99 99 . Highest-Rated Ally 51 | . . . . 16 51 51 . Total Orders . | . . . . . . . . Ally Attacks 29 | . . . . 19 . 10 . Total Damage 273 | . . . . 120 . 153 . Kills 4 | . . . . 1 . 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 5456 | . 765 624 135 . 1646 887 1399 Optics 263 | . 263 . . . . . . Terrain 287 | . 213 74 . . . . . Structural 3560 | . . 349 85 . 1646 321 1159 Traps 674 | . . . . . . . 674 Seismic 1141 | . 528 563 50 . . . . ECM 2500 | . . . . . 913 887 700 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 6838 | 111 824 666 1021 281 1649 887 1399 Spaces Moved 3992 | 67 442 372 612 183 950 601 765 Core 31 | 6 . . . 12 . . 13 Treads 1562 | 61 442 277 445 4 264 69 . Legs 862 | . . . . 20 . 90 752 Wheels 792 | . . 95 167 88 . 442 . Hover . | . . . . . . . . Flight 745 | . . . . 59 686 . . Fastest Speed 40 | 50 160 80 80 40 120 90 50 Average Speed 149 | 150 160 139 139 104 170 129 156 Slowest Speed 360 | 160 160 160 160 160 360 240 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . 1 . . . Potential Cave-ins 2 | . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 3 44 68 43 44 69 65 17 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 4 | . . . . . 1 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 368 | . . 25 220 37 . . 86 Melee . | . . . . . . . . Projectile 1 | . . 1 . . . . . AOE 367 | . . 24 220 37 . . 86 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4484 | 73 499 449 718 245 973 671 856 Wait 29 | . 1 . 19 7 2 . . Move 3983 | 66 441 371 611 180 949 600 765 Hop 1 | . . . . 1 . . . Pick Up 62 | . 4 10 15 7 5 11 10 Fast Attach 22 | 6 4 . 1 . 5 2 4 Attach 56 | . 4 7 13 10 1 12 9 Detach 12 | . 5 2 1 . . 2 2 Swap 35 | . 5 5 10 1 3 7 4 Drop 35 | . 3 7 7 3 4 7 4 Fire 196 | 1 29 43 37 19 . 23 44 Melee 23 | . . . 4 1 2 4 12 Ram 16 | . . . . 16 . . . Kick 2 | . . . . . . . 2 Crush 7 | . 3 4 . . . . . Escape Stasis . | . . . . . . . . Rewire 5 | . . . . . 2 3 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 112 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 8) 607 | -10/Materials | Discovered new exit (range 6) 895 | -10/Materials | Discovered new exit (range 7) 936 | -10/Materials | Entered Mines 971 | -10/Mines | Learned location of Zion (-7) 1139 | -10/Mines | Assembled infested the area 1144 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1311 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1511 | -10/Mines | Core integrity fell below 50% 1563 | -10/Mines | Discovered new exit (range 13) 1602 | -10/Mines | Entered Materials 1602 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1709 | -9/Materials | Lost 4 parts (1p1n2u) 1829 | -9/Materials | Discovered new exit (range 16) 1963 | -9/Materials | Repaired Hvy. Assault Rifle 2033 | -9/Materials | Build established: Scavenger-Mutant 2243 | -9/Materials | Repaired Recalibrator? 2593 | -9/Materials | Identified exit to Mines 2623 | -9/Materials | Entered Mines 2639 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2762 | -9/Mines | Lost 3 allies 2819 | -9/Mines | Lost 10 parts (2p2n3u3w) 2893 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2904 | -9/Mines | Entered Zion 2958 | -7/Zion | Found CR-A16's Pointy Stick 3002 | -7/Zion | Discovered new exit (range 16) 3021 | -7/Zion | Given A8's code to call for help 3054 | -7/Zion | System corruption cleaned by Quarantine Array 3273 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3505 | -7/Zion | Gained Derelict followers 4229 | -7/Zion | Build established: Infiltrator-Mutant 4553 | -7/Zion | Entered Proximity Caves 4553 | -6/Proximity Caves | Accompanied by 3 allies 4606 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4650 | -6/Proximity Caves | Core integrity fell below 50% 4662 | -6/Proximity Caves | Lost 3 allies 4863 | -6/Proximity Caves | Spotted B-75 Beast 4906 | -6/Proximity Caves | Lost 3 parts (1n2w) 4974 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 5012 | -6/Proximity Caves | Learned location of 1 exit from Factory 5188 | -6/Proximity Caves | Learned Factory terminal intel 5188 | -6/Proximity Caves | Discovered new exit (range 10) 5428 | -6/Proximity Caves | Identified exit to Factory 5440 | -6/Proximity Caves | Entered Factory 5440 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 5441 | -6/Factory | Identified exit to Lower Caves 5442 | -6/Factory | Identified exit to Factory 5443 | -6/Factory | Loaded intel: 26 terminal locations 5758 | -6/Factory | Build established: Derelict-Gunner 6839 | -6/Factory | Self-destructed Last Messages --------------- 06826_ The unstable cave ceiling collapses. 06826_ Wheel crushed. 06826_ Critical hit (Burn: +37). 06826_ U-05 Engineer lays Concrete. 06827_ K-01 Serf collects debris. 06827_ U-05 Engineer lays Concrete. 06828_ P-60 Hacker resets K-01 Serf, system corruption cleaned. 06828_ U-05 Engineer lays Concrete. 06829_ K-01 Serf collects debris. 06829_ U-05 Engineer lays Concrete. 06830_ Arm. Leg destroyed. 06830_ U-05 Engineer lays Concrete. 06833_ Hpw. Shotgun destroyed. 06833_ Slug penetrates Earth. 06833_ Fusion Compressor destroyed. 06833_ Slug penetrates Earth. 06833_ U-05 Engineer lays Concrete. 06836_ Penetrated by Slug. 06837_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?## """" """" # # ##????????????? | | ?## """" """" + # " " " ##????????????? | | ?## # # " " " ##????????????? | | ? #######+################ " " " ##????????????? | | ? ##### + """"""" #### " " " # ????????????? | | ?????## # ??????????## " " " # ????????????? | | ? ##### # ??????????##! " " "????????????????? | | ? ##### + ???????????? "?"??????????????????? | | ? + # ???????????? "????????????????????? | | ? ##### # ???????????? "????????????????????? | | ? ##### # ??????? # ?? ????????????????????? | | ????### # ??????? # ?? ????????????????????? | | ????## ##???????## ??###????????????????????? | | ????##T ##???????## ??###????????????????????? | | ????### ##???????## ?????????????????????????? | | ????### ##???????## ????"????????????????????? | | ##### # ????? ### ### "????????????????????? | | #+##### # ??" ? ### ### ????????????????????? | | # ??" " # # "????????????????????? | | # ??" " # # "????????????????????? | | # ????" # + """"?????????????????? | | # ????? + # """" ????????????????? | | # ????? #m # """" ????????????????? | | # ??" ? #hk # """" ""??????????????? | | # " " " # # """" ""??????????????? | | + " " " # @# ??????????????????? | | ##### # ########??????????????? | | # ########### #######?????????????? | | # ########### #####???????????? | | ## #########??## # ####???????????? | | %# ^ ##?? # = ##???????????? | | #! ^ ##?### ##???????????? | | #[! ##?### ##???????????? | | =%/* !#### # ##???????????? | | * # ######% # ##???????????? | | # ^ #### #! u """ """ ##???????????? | | #^ ## # #% % # """ """ ##???????????? | | # # ## % !A# """ """ ######???????? | | ################p ###############???????? | | g ???????? | | ?????????? | | ?????????? | | ?????????? | | * * ?????????? | | ########+############/ %# !%"#### ?????????? | | ### ### ["#### ??????????? | | ?????????????? ### """ ###???????????????? | | ????????????????## """ !%= ##???????????????? | | ????????????????## """ ##???????????????? | | ????????????????## """ ####???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 31 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 2 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Proton Cannon | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Fission Core | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Drone Bay | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive IFF Parser | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive H-55 Commando | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 24% | -9/Materials Recalibrator | 76% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fist Fight Fitting Room I Have A Map? Junior Dev Look Less Dangerous Next Time Novice Programmer Overwhelming Resistances Are Futile Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed ExoskeletonServoMonowheel Manual? 0 Play Time 01:31:16 Cumulative 45.0 hours Start 2026.05.14 @ 20:25:36 End 2026.05.14 @ 21:57:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 0 Adventurer 29 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f30fb991-235c-484e-bc42-95fccda1eb9b