Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.18 @ 18:53:53 // Winter2019/RPGLIKE

Player: FontPeg

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (28)       5600
Robots Destroyed (197)     985
Value Destroyed (9314)     9314
Prototype IDs (67)         1340
Alien Tech Used (2)        400
Bonus (4847)               4847
              TOTAL SCORE: 25986

 Bonus
-------
High Alert Combat Kills    1097
Follower Combat Kills      1310
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       540

 Cogmind 
---------
Core Integrity             0/1250
Matter                     270/300
Energy                     510/640
System Corruption          6%
Temperature                Cool (36)
Movement                   Flying (32)
Location                   -3/Armory

 Parts 
-------
>              --- POWER (1) --------
         Heavy Antimatter Reactor
>              --- PROPULSION (5) ---
        Cooled Impulse Thruster
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY (9) ------
               Spectral Analyzer
  Experimental Sensor Array
      Advanced Signal Interpreter
      Advanced Targeting Computer
      Improved Particle Charger
      Advanced ECM Suite
               Reaction Control System
      Advanced Hacking Suite
               System Guard
>              --- WEAPON (3) -------
               Phase Gun
               Quantum Rifle
      Enhanced Nova Cannon
>              --- INVENTORY (5) ----
               Field Propulsion Array
               Gravity Neutralizing Apparatus
      Advanced Transmission Jammer
               Phasing AFG

 Peak State 
------------
>              --- POWER ------------
         Heavy Antimatter Reactor
>              --- PROPULSION -------
        Cooled Impulse Thruster
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY ----------
               Spectral Analyzer
  Experimental Sensor Array
      Advanced Signal Interpreter
      Advanced Targeting Computer
      Improved Particle Charger
      Advanced ECM Suite
               Reaction Control System
  Experimental Focal Shield
      Advanced Hacking Suite
>              --- WEAPON -----------
               Gamma Rifle
               Matter Neutralizer
      Enhanced Nova Cannon
>              --- INVENTORY --------
               Gravity Neutralizing Apparatus
      Advanced Targeting Computer
      Improved Weapon Cycler
               System Guard
               Phasing AFG
[Rating: 130]

 Favorites 
-----------
Power                      Heavy Antimatter Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Field Propulsion Drive
  Flight Unit              Field Propulsion Drive
Utility                    Advanced Targeting Computer
  Device                   Gravity Neutralizing Apparatus
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Weapon Shielding
Weapon                     Heavy Plasma Cannon
  Energy Gun               High-powered Electrolaser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Enhanced Flamer
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm 
Slots Evolved              14   | 3   .   .   .   1   2   .   2   1   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | 1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | 1   .   .   .   .   2   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   
  Weapon                   2    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             114  | 3   4   2   .   4   14  6   11  3   1   1   .   7   2   .   .   .   4   .   1   6   .   2   3   2   5   2   21  10  
  Power                    4    | 1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Engine                 2    | 1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               21   | .   1   1   .   3   1   3   2   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   5   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 21   | .   1   1   .   3   1   3   2   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   5   1   
  Utility                  49   | .   1   1   .   .   4   1   3   .   .   1   .   4   .   .   .   .   2   .   1   5   .   1   2   2   2   1   11  7   
    Device                 34   | .   .   .   .   .   .   1   3   .   .   .   .   3   .   .   .   .   .   .   1   4   .   1   2   1   2   1   8   7   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              10   | .   .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   2   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             4    | .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   2   .   .   1   9   2   5   2   1   .   .   2   1   .   .   .   .   .   .   .   .   1   1   .   3   1   5   2   
    Energy Gun             27   | 1   2   .   .   1   4   2   4   2   1   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   3   .   2   2   
    Energy Cannon          6    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
    Ballistic Gun          4    | 1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  27   | .   .   .   .   .   1   5   3   .   .   .   .   1   .   .   .   .   .   .   .   4   .   1   .   .   3   .   5   4   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   54  72  100 100 100 100 95  88  85  99  92  97  100 100 95  93  100 99  100 99  100 99  100 99  99  99  89  87  
  Engine                   3    | .   14  14  14  12  10  10  8   7   7   7   7   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   6   6   6   6   6   2   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   6   6   5   5   5   5   5   
  Flight                   26   | .   7   14  28  25  20  20  21  28  30  30  28  28  28  28  26  26  31  31  31  31  31  31  31  29  29  29  17  16  
  Device                   18   | .   .   .   .   .   .   .   21  15  15  15  14  19  21  21  20  20  18  18  25  24  25  25  25  23  23  23  25  25  
  Processor                17   | .   .   .   .   .   25  30  17  15  15  22  21  21  21  21  20  20  23  24  18  13  12  12  12  15  17  17  16  16  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   6   6   5   5   5   5   5   
  Protection               2    | .   5   14  28  25  11  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Energy Gun               11   | .   25  28  28  36  21  20  9   11  8   15  14  13  9   7   6   6   6   6   6   6   6   6   12  11  10  10  10  5   
  Energy Cannon            7    | .   .   .   .   .   .   .   8   7   7   7   7   7   11  14  13  13  12  12  12  12  12  11  6   5   5   5   5   10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 6   8   12  12  14  14  14  25  24  24  24  24  33  42  42  42  42  42  42  45  49  49  49  47  46  57  51  57  71  
  Greatest Support         81   | 8   9   15  15  15  15  29  29  41  29  29  29  42  42  42  42  42  52  52  52  52  52  52  52  52  52  52  81  81  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 2   2   2   2   2   3   3   3   3   3   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         4    | 2   2   2   2   2   2   3   3   3   3   3   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 2   2   2   2   2   3   3   3   2   3   4   4   5   5   5   5   5   5   5   5   5   5   5   5   3   5   5   5   5   
  Average Carried          3    | 1   2   2   2   1   1   2   2   1   2   3   3   4   4   4   5   4   4   4   4   4   4   5   4   2   4   4   4   4   
  Final Capacity           5    | 2   2   2   2   2   3   3   3   3   3   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   2   2   2   2   3   3   1   2   3   4   3   5   5   5   5   5   4   5   5   5   5   5   2   3   5   3   5   5   

 Class Distribution 
--------------------
 44% | Hacker-Scout
 35% | Wizard-Scout
  4% | Hacker-Gunner
  4% | Hacker-Tank
  3% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
   Hacker-Tank | -9/Mines
 Hacker-Gunner | -8/Materials
 Hacker-Mutant | -8/Storage
  Hacker-Scout | -7/Factory
  Hacker-Scout | -7/Lower Caves
  Hacker-Scout | -7/Lower Caves
  Hacker-Scout | -7/Zion
  Hacker-Scout | -6/Proximity Caves
  Hacker-Scout | -6/Factory
  Hacker-Scout | -6/Lower Caves
  Hacker-Scout | -6/Lower Caves
  Hacker-Scout | -6/Data Miner
  Hacker-Scout | -5/Proximity Caves
  Hacker-Scout | -5/Factory
  Hacker-Scout | -5/Upper Caves
  Hacker-Scout | -5/Upper Caves
  Hacker-Scout | -5/Zhirov
  Wizard-Scout | -4/Proximity Caves
  Wizard-Scout | -4/Factory
  Wizard-Scout | -4/Upper Caves
  Wizard-Scout | -4/Upper Caves
  Wizard-Scout | -4/Warlord
  Wizard-Scout | -3/Proximity Caves
  Wizard-Scout | -3/Research
  Wizard-Scout | -3/Armory

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  
Matter Collected           1349 | 214  56   20   .    20   169  30   140  30   10   10   .    70   20   .    .    .    30   10   10   .    70   .    60   10   60   20   210  80   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8370 | .    84   70   188  110  820  165  605  221  149  .    228  403  77   98   .    465  1121 341  357  .    599  357  124  239  77   379  450  643  
  Parts                    409  | .    6    4    8    18   48   8    42   13   4    .    10   23   5    8    .    26   43   11   8    .    23   20   5    9    17   14   15   21   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      233  | .    .    .    .    .    .    .    .    17   15   .    17   .    6    8    .    35   .    14   8    .    22   .    .    9    68   14   .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm 
Combat Hostiles Destroyed  174  | .   2   1   4   9   18  2   13  7   3   .   5   8   1   3   .   12  19  6   6   .   14  6   1   4   4   8   6   12  
  Guns                     86   | .   2   1   4   8   13  2   6   4   3   .   3   6   1   2   .   1   3   .   2   .   4   2   1   4   1   8   3   2   
  Cannons                  72   | .   .   .   .   .   4   .   7   3   .   .   1   2   .   1   .   11  8   4   4   .   9   4   .   .   3   .   3   8   
  AOE                      9    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          16   | .   2   .   .   1   5   .   2   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   
  Worker                   5    | .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  13   | .   .   .   .   .   2   .   1   .   .   .   .   3   .   .   .   .   6   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  43   | .   1   .   .   7   7   .   6   5   .   .   2   1   .   .   .   1   3   .   .   .   5   .   .   1   .   4   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    68   | .   1   1   4   1   8   .   2   2   2   .   2   3   .   2   .   5   8   2   6   .   9   3   .   1   1   3   1   1   
  Brawler                  6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  9    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   4   2   1   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   20   | .   .   .   .   .   3   2   2   .   .   .   1   3   .   .   .   1   1   .   .   .   .   1   .   1   .   1   3   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   8    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   2   
  Programmer               14   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   2   .   .   2   .   2   5   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           11   | .   1   1   2   3   11  1   5   4   1   .   2   3   1   3   .   7   9   3   4   .   4   4   1   4   2   4   2   3   
  Combat Bots Only         8    | .   1   1   2   3   4   1   5   4   1   .   2   2   1   3   .   7   8   3   4   .   4   3   1   4   2   4   2   3   
Max Kills in Single Turn   8    | .   1   1   1   2   2   1   2   1   1   .   1   1   1   1   .   1   8   1   1   .   1   1   1   1   1   1   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  
Damage Taken               9326  | .    76   106  21   247  626  130  529  360  155  .    438  263  .    34   .    373  381  268  282  .    894  1137 112  14   560  619  359  1342 
  Core                     7402  | .    59   65   18   152  442  98   420  287  124  .    356  222  .    30   .    298  305  216  224  .    754  920  86   11   459  494  299  1063 
  Absorbed by Shields      17    | .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       5741  | .    22   53   9    113  303  56   353  240  102  .    282  133  .    13   .    243  260  188  210  .    473  781  81   11   355  437  215  808  
Core Remaining (%)         95    | 100  .    100  .    100  .    93   .    .    .    .    99   .    .    .    .    100  .    .    .    .    87   .    .    .    .    81   .    .    
Volleys Fired              460   | .    7    8    8    26   52   7    44   16   14   .    21   25   1    5    .    23   35   11   14   .    39   23   4    5    10   16   14   32   
  Largest                  3     | .    2    2    2    3    3    2    3    3    2    .    2    3    3    3    .    3    3    3    3    .    3    2    3    3    3    3    3    3    
  Hottest                  302   | .    80   80   80   120  206  126  208  208  138  .    138  230  230  250  .    250  250  250  250  .    250  160  259  259  218  233  300  302  
Shots Fired                1186  | .    14   16   16   77   147  14   93   35   27   .    42   72   3    15   .    69   104  33   41   .    93   46   12   15   20   46   40   96   
  Gun                      661   | .    14   16   16   77   107  14   49   19   13   .    21   47   2    5    .    23   34   11   13   .    39   23   8    10   14   30   22   34   
  Cannon                   485   | .    .    .    .    .    .    .    44   16   14   .    21   25   1    10   .    46   70   22   28   .    54   23   4    5    6    16   18   62   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  40    | .    .    .    .    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  959   | .    .    .    .    .    111  12   93   35   27   .    42   72   3    15   .    69   104  33   41   .    93   46   12   15   10   32   28   66   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          192   | .    14   16   16   77   33   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    30   
  Entropic                 32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   14   8    .    
  Robot Hit Streak         73    | .    4    3    5    5    19   7    19   11   8    .    11   34   22   25   .    43   23   46   73   .    21   34   31   34   22   36   15   46   
  Robot Miss Streak        6     | .    2    2    2    6    3    1    3    4    1    .    2    1    .    1    .    1    1    .    1    .    1    1    .    1    .    1    1    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           828   | .    9    9    9    32   93   11   67   21   21   .    34   56   2    9    .    57   63   30   34   .    74   42   8    6    19   29   25   68   
  Core Hits                335   | .    4    3    5    11   45   5    28   9    5    .    12   19   2    6    .    26   34   9    12   .    24   15   3    6    9    14   12   17   
  Critical Hits            20    | .    .    .    .    .    .    1    5    .    2    .    3    1    .    .    .    1    2    1    .    .    1    .    .    .    .    .    .    3    
  Critical Kills           5     | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Critical Parts Destroyed 14    | .    .    .    .    .    .    .    3    .    2    .    2    1    .    .    .    1    2    1    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              10    | .    .    .    .    .    1    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   10    | .    .    .    .    .    1    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25364 | .    108  96   111  340  1428 181  1397 475  457  .    815  1547 58   350  .    1983 3207 1084 1225 .    2444 1496 256  222  948  1191 1063 2882 
  Guns                     12265 | .    108  96   111  256  1152 181  723  312  272  .    466  1121 58   120  .    628  786  320  391  .    1074 708  177  180  739  930  650  706  
  Cannons                  11198 | .    .    .    .    .    .    .    565  163  185  .    349  426  .    230  .    1355 1336 764  834  .    1370 788  79   42   209  261  413  1829 
  Explosions               1701  | .    .    .    .    84   76   .    109  .    .    .    .    .    .    .    .    .    1085 .    .    .    .    .    .    .    .    .    .    347  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  45    | .    .    .    .    .    45   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  22205 | .    .    .    .    84   1061 138  1288 475  457  .    815  1547 58   350  .    1983 3207 1084 1225 .    2444 1496 256  222  336  726  616  2337 
  Explosive                76    | .    .    .    .    .    76   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1629  | .    108  96   111  256  246  43   109  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    115  545  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 1409  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    612  465  332  .    
Highest Corruption         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    1    6    
  Average Corruption       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    1    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    .    .    8    
    Message Errors         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Targeting Errors       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            728   | .    .    .    .    .    2    .    .    .    20   .    .    47   .    .    .    66   230  58   58   .    65   .    21   22   .    .    .    139  
  Projectiles              530   | .    .    .    .    .    2    .    .    .    20   .    .    47   .    .    .    66   32   58   58   .    65   .    21   22   .    .    .    139  
  Explosions               198   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    198  .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      190   | .    .    .    .    .    30   .    92   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    68   
  Shots                    5     | .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        432   | .    141  150  19   93   432  128  342  432  281  .    45   301  36   198  .    328  240  330  296  .    415  35   34   117  50   190  411  252  
  Average Temperature      96    | .    64   67   9    29   101  56   98   176  163  .    14   94   24   79   .    105  85   112  117  .    134  14   21   56   32   75   120  105  
  Received Heat Transfer   2330  | .    36   60   15   12   261  54   81   99   72   .    215  141  .    18   .    171  153  36   126  .    228  192  9    .    84   126  93   48   
  Effects                  18    | .    .    .    .    .    2    .    .    2    4    .    .    1    .    .    .    .    .    2    .    .    4    .    .    .    .    .    3    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           6     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    .    .    3    .    .    .    .    .    .    .    
    Interference           7     | .    .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Short Circuit          4     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              4     | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    2    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          6     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    2    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             58    | .    .    .    .    .    9    1    4    1    .    .    2    4    .    .    .    3    8    2    3    .    8    6    1    .    .    .    2    4    
  Heat Transferred         29249 | .    .    .    .    100  3327 296  2405 777  740  .    1332 2113 74   448  .    2514 3399 1357 1531 .    3119 1801 322  272  310  777  555  1680 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  
Peak Influence             1467 | .    120  25   199  392  573  398  526  .    .    .    .    366  .    .    .    .    1467 .    .    .    .    239  .    .    .    .    280  716  
  Initial                  299  | .    .    10   9    77   78   201  180  .    .    .    .    239  .    .    .    .    299  .    .    .    .    53   .    .    .    .    185  147  
  Average                  269  | .    46   15   126  208  307  299  194  .    .    .    .    125  .    .    .    .    789  .    .    .    .    113  .    .    .    .    126  468  
Maximum Alert Level        4    | .    .    .    .    1    2    1    2    .    .    .    .    1    .    .    .    .    4    .    .    .    .    1    .    .    .    .    1    3    
  Low Security (%)         51   | 100  100  100  100  53   26   .    47   .    .    .    .    73   .    .    .    .    .    .    .    .    .    96   .    .    .    .    80   12   
  Level 1                  28   | .    .    .    .    46   43   100  43   .    .    .    .    26   .    .    .    .    20   .    .    .    .    3    .    .    .    .    19   19   
  Level 2                  12   | .    .    .    .    .    30   .    8    .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    51   
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    16   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    .    .    2    .    3    1    4    .    .    .    .    1    .    .    .    1    4    .    .    .    .    1    .    .    .    1    3    3    
  Investigation            7    | .    .    .    2    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Extermination            5    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    2    
  Reinforcement            6    | .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    1    .    1    
  Garrison                 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm 
Distress Signals           5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              398  | .   6   2   9   15  31  8   25  10  13  .   14  19  .   3   .   27  33  6   22  .   21  8   5   5   37  21  24  34  
  Peak Tracking Total      15   | .   4   2   3   4   7   4   4   7   5   .   4   4   .   3   .   9   9   3   9   .   5   5   5   5   15  12  8   5   
  Tactical Retreats        48   | .   2   .   .   3   4   1   2   .   5   .   2   2   .   .   .   1   1   1   4   .   5   .   2   .   .   3   3   7   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm 
Traps Triggered            4    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reused                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                20   | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   2   11  .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm 
Machines Disabled          39   | .   .   .   .   .   3   2   8   .   .   .   .   3   .   .   .   .   13  .   2   .   .   .   1   .   .   .   1   6   
  Max in Single Turn       10   | .   .   .   .   .   3   1   6   .   .   .   .   2   .   .   .   .   10  .   1   .   .   .   1   .   .   .   1   1   
  Garrison Access          7    | .   .   .   .   .   1   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm 
Machines Accessed          82   | .   2   1   5   1   7   3   15  1   1   .   .   12  .   .   2   .   4   .   .   5   .   .   1   .   5   .   12  5   
  Terminals                44   | .   2   .   4   1   4   2   11  1   .   .   .   7   .   .   .   .   2   .   .   .   .   .   .   .   .   .   6   4   
  Fabricators              7    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   
  Repair Stations          3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          7    | .   .   .   .   .   1   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Total Hacks                298  | .   7   1   19  2   17  4   55  6   1   .   .   46  .   .   14  .   15  .   .   11  .   .   1   .   13  .   49  37  
  Successful               206  | .   6   1   8   2   10  3   31  6   1   .   .   31  .   .   14  .   8   .   .   11  .   .   1   .   13  .   35  25  
  Failed                   91   | .   1   .   11  .   7   1   24  .   .   .   .   15  .   .   .   .   7   .   .   .   .   .   .   .   .   .   14  11  
    Catastrophic           6    | .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Manual                   132  | .   4   .   16  2   4   .   34  1   .   .   .   23  .   .   .   .   4   .   .   .   .   .   .   .   .   .   13  31  
  Terminals                193  | .   7   .   17  2   9   2   45  6   .   .   .   34  .   .   .   .   8   .   .   .   .   .   .   .   .   .   31  32  
  Fabricators              23   | .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   7   5   
  Repair Stations          9    | .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Recycling Units          5    | .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              15   | .   .   .   .   .   4   .   4   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   3   .   
  Garrison Access          12   | .   .   .   .   .   1   2   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Terminal Hacks             132  | .   5   1   5   2   3   2   13  6   1   .   .   17  .   .   14  .   3   .   .   11  .   .   1   .   13  .   18  17  
  Record                   12   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   1   .   
  Part Schematic           22   | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   7   .   1   .   .   4   .   .   .   .   .   .   3   3   
  Robot Schematic          8    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Robot Analysis           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        19   | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   3   .   .   .   .   4   .   .   .   .   9   .   1   .   
  Open Door                6    | .   .   1   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Level Access Points      3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     7    | .   1   .   1   1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Machine Index            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           5    | .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              8    | .   .   .   1   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Unreport Threat          19   | .   1   .   .   .   1   .   4   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reprogram Traps          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Surveillance Status      2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Investigation     3    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           17   | .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   5   4   
  Network Status           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Load Schematic           7    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Build                    8    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   2   
Repair Station Hacks       6    | .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   .   .   4   .   4   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   
  Insert Component         7    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Analyze                  6    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      7    | .   .   .   .   .   1   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Seal Access              7    | .   .   .   .   .   1   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Unauthorized Hacks         29   | .   1   .   2   .   .   .   10  .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   4   
  Terminals                26   | .   1   .   1   .   .   .   10  .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   
    Assimilate             9    | .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Botnet                 14   | .   1   .   1   .   .   .   6   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Operators              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Extract                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Restock                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         52   | .   1   .   3   .   5   1   14  .   .   .   .   10  .   .   .   .   2   .   .   .   .   .   .   .   .   .   11  5   
  Full Trace Events        4    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Robots Built             11   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   4   
    Matter                 1623 | .   .   .   .   .   .   .   252 .   .   .   .   .   .   .   .   .   636 .   .   .   .   .   .   .   .   .   .   735 
    Time                   430  | .   .   .   .   .   .   .   67  .   .   .   .   .   .   .   .   .   168 .   .   .   .   .   .   .   .   .   .   195 
  Total Robot Build Rating 66   | .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   .   30  
Part Schematics Acquired   37   | .   .   .   .   .   2   .   4   .   .   .   .   2   .   .   7   .   2   .   .   4   .   .   .   .   .   .   13  3   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Matter                 753  | .   .   .   .   .   .   .   .   .   .   .   .   190 .   .   .   .   .   .   .   .   .   .   .   .   .   .   563 .   
    Time                   143  | .   .   .   .   .   .   .   .   .   .   .   .   47  .   .   .   .   .   .   .   .   .   .   .   .   .   .   96  .   
  Total Part Build Rating  24   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   
Parts Repaired             3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     157  | .   .   .   .   .   53  .   .   .   .   .   .   88  .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 6    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   4   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  
Total Allies               35   | .    .    1    .    .    .    .    10   .    .    3    .    1    2    .    .    3    4    .    .    .    .    .    .    .    .    .    1    10   
  Largest Group            7    | .    .    .    .    .    .    .    7    7    4    6    6    6    2    .    .    3    5    3    .    .    .    .    .    .    .    .    1    5    
  Highest-Rated Group      290  | .    .    .    .    .    .    .    162  162  70   152  152  152  62   .    .    172  290  192  .    .    .    .    .    .    .    .    26   250  
  Highest-Rated Ally       94   | .    .    .    .    .    .    .    37   30   26   31   31   31   31   .    .    94   94   94   .    .    .    .    .    .    .    .    26   64   
Total Orders               11   | .    .    .    .    .    .    .    .    .    .    .    6    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  STAY                     7    | .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  FOLLOW                   4    | .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               209  | .    .    .    .    .    .    .    18   12   2    .    15   30   .    .    .    46   56   5    .    .    .    .    .    .    .    .    .    25   
  Total Damage             5859 | .    .    .    .    .    .    .    215  452  67   .    254  468  .    .    .    1391 1791 299  .    .    .    .    .    .    .    .    .    922  
  Kills                    44   | .    .    .    .    .    .    .    2    3    1    .    6    5    .    .    .    11   13   1    .    .    .    .    .    .    .    .    .    2    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm 
Robot Analysis Total       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    18   | .   .   .   .   1   .   .   .   1   1   1   3   .   2   1   .   2   .   1   1   .   2   .   1   1   .   .   .   .   
Drone Launches             20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         52   | .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   24  .   .   .   .   .   .   .   .   .   10  .   
  Traps                    33   | .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   
  Items                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Machines                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Patrols                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Investigations           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guards                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  
Turns Passed               12448 | 22   114  182  194  410  629  158  1256 414  221  325  352  1066 169  272  29   499  783  574  231  97   1050 424  170  339  523  560  779  606  
Spaces Moved               16601 | 32   146  214  286  725  618  258  1393 523  393  927  697  1132 351  444  108  912  696  782  362  199  993  204  463  295  952  946  1001 549  
  Core                     115   | 32   65   1    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   16486 | .    81   213  286  725  618  258  1376 523  393  927  697  1132 351  444  108  912  696  782  362  199  993  204  463  295  952  946  1001 549  
  Fastest Speed            25    | 50   40   37   37   37   37   32   29   27   27   27   27   27   27   27   27   27   25   25   25   25   25   25   25   25   25   25   25   32   
  Average Speed            29    | 50   44   39   37   37   37   34   47   27   27   27   27   27   27   27   27   27   25   25   25   25   25   25   25   25   25   25   31   34   
  Slowest Speed            108   | 50   50   50   37   37   37   37   102  29   29   27   27   27   27   27   27   27   27   25   25   25   25   25   25   25   98   25   34   108  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            54    | .    .    1    .    .    11   .    4    .    .    .    .    7    .    .    .    .    .    1    .    .    1    6    .    .    13   2    4    4    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       53    | 4    29   52   28   92   54   49   43   59   39   87   79   30   56   70   77   75   21   78   49   62   78   4    64   53   89   76   24   21   
  Regions Visited          28
    Branch Regions         20
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    1    .    .    1    .    .    .    .    
  Known Exits Taken        26    | .    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             28    | .    .    1    .    1    .    .    .    .    1    4    4    .    1    2    .    1    .    .    3    .    1    .    3    2    .    4    .    .    
Spaces Dug                 24    | .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    3    .    .    5    7    
Terrain Destroyed          226   | .    .    .    .    10   22   3    .    .    1    .    .    24   1    5    .    10   46   3    2    .    19   4    3    7    .    16   9    41   
  Melee                    4     | .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               121   | .    .    .    .    .    .    .    .    .    1    .    .    4    1    5    .    10   21   3    2    .    19   4    3    7    .    16   9    16   
  AOE                      101   | .    .    .    .    10   21   .    .    .    .    .    .    20   .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    25   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  
Total                      22980 | 36   179  292  358  810  858  295  1901 760  480  1001 818  1830 422  584  107  1112 1226 1134 470  245  1713 523  509  549  1207 1232 1436 893  
  Wait                     5211  | .    19   52   60   33   144  .    364  200  57   70   83   638  61   131  .    142  466  329  79   27   638  279  10   226  215  245  370  273  
  Move                     16473 | 31   145  211  285  724  596  257  1384 522  392  926  696  1118 350  443  107  911  695  779  361  198  990  191  462  294  931  941  992  541  
  Hop                      46    | .    .    1    .    .    10   .    4    .    .    .    .    6    .    .    .    .    .    1    .    .    1    6    .    .    7    2    4    4    
  Pick Up                  73    | 2    .    .    1    4    6    2    3    1    3    3    .    7    2    1    .    1    1    2    1    2    5    1    .    3    11   .    10   1    
  Fast Attach              50    | 3    3    2    .    .    5    4    4    .    .    .    .    4    1    .    .    .    1    .    .    7    .    2    .    .    .    .    7    7    
  Attach                   29    | .    .    .    .    1    3    .    5    3    1    1    .    1    .    .    .    .    2    .    1    .    .    .    .    1    2    .    8    .    
  Detach                   13    | .    .    .    .    .    2    .    5    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Swap                     37    | .    1    .    .    3    6    2    2    .    .    .    .    2    1    .    .    .    1    .    .    .    .    1    3    1    3    2    6    3    
  Drop                     112   | .    2    .    1    6    9    7    9    .    1    1    1    7    3    1    .    1    2    2    .    8    5    2    4    1    9    3    17   10   
  Fire                     460   | .    7    8    8    26   52   7    44   16   14   .    21   25   1    5    .    23   35   11   14   .    39   23   4    5    10   16   14   32   
  Melee                    10    | .    .    .    .    .    1    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36    | .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   52    | .    .    12   .    .    .    .    13   .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    12   
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            378   | .    2    6    3    13   24   7    28   15   12   .    17   21   3    3    .    19   23   10   14   3    35   18   26   18   19   23   6    10   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 6 exits: Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x2 / *Arm)
-3/Armory (discovered 2 exits: Res x2)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    11 | -11/Scrapyard      | Discovered new exit (range 16)
    23 | -11/Scrapyard      | Entered Materials
   124 | -10/Materials      | Discovered new exit (range 13)
   129 | -10/Materials      | Identified exit to Mines
   137 | -10/Materials      | Entered Mines
   292 | -10/Mines          | Discovered new exit (range 14)
   297 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   319 | -10/Mines          | Entered Materials
   321 | -9/Materials       | Reached level 2
   330 | -9/Materials       | Build established: Mutant
   394 | -9/Materials       | Identified exit to Mines
   402 | -9/Materials       | Reached level 3
   407 | -9/Materials       | Discovered new exit (range 4)
   513 | -9/Materials       | Entered Mines
   523 | -9/Mines           | Upgraded with Weapon slot (x1)
   529 | -9/Mines           | Met a Derelict bent on vengeance
   576 | -9/Mines           | Discovered new exit (range 12)
   649 | -9/Mines           | Learned location of 1 exit from Materials
   741 | -9/Mines           | Reached level 4
   823 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   838 | -9/Mines           | Build established: Hacker-Tank
   898 | -9/Mines           | Discovered new exit (range 9)
   922 | -9/Mines           | Identified exit to Materials
   923 | -9/Mines           | Entered Materials
   924 | -8/Materials       | Identified exit to Storage
   925 | -8/Materials       | Reached level 5
   927 | -8/Materials       | Upgraded with Utility slot (x1)
  1171 | -8/Materials       | Reached level 6
  1183 | -8/Materials       | Upgraded with Utility slot (x1)
  1274 | -8/Materials       | Discovered new exit (range 5)
  1395 | -8/Materials       | Reached level 7
  1496 | -8/Materials       | Repaired Broken Electrolaser
  1552 | -8/Materials       | Entered Storage
  1554 | -8/Storage         | Reached level 8
  1678 | -8/Storage         | Discovered new exit (range 10)
  1681 | -8/Storage         | Identified exit to Factory
  1710 | -8/Storage         | Entered Factory
  1712 | -7/Factory         | Reached level 9
  1719 | -7/Factory         | Upgraded with Utility slot (x1)
  2191 | -7/Factory         | Reached level 10
  2214 | -7/Factory         | Garrison activated, responded to threat
  2318 | -7/Factory         | Reached level 11
  2318 | -7/Factory         | Upgraded with Propulsion slot (x1)
  2421 | -7/Factory         | Discovered new exit (range 19)
  2438 | -7/Factory         | Identified exit to Factory
  2483 | -7/Factory         | Discovered new exit (range 19)
  2619 | -7/Factory         | Identified exit to Lower Caves
  2642 | -7/Factory         | Discovered exit to Factory (range 8)
  2848 | -7/Factory         | Fabricated L-41 Fighter (x3)
  2890 | -7/Factory         | Local fabrication network quarantined
  2966 | -7/Factory         | Entered Lower Caves
  2966 | -7/Lower Caves     | Accompanied by 7 allies
  2995 | -7/Lower Caves     | Learned Factory security intel
  2996 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  3014 | -7/Lower Caves     | Reached level 12
  3052 | -7/Lower Caves     | Upgraded with Propulsion slot (x1)
  3153 | -7/Lower Caves     | Learned Research garrison access intel
  3153 | -7/Lower Caves     | Learned Armory terminal intel
  3153 | -7/Lower Caves     | Learned Research emergency access door positions
  3153 | -7/Lower Caves     | Learned Armory trap positions
  3153 | -7/Lower Caves     | Learned Extension trap positions
  3153 | -7/Lower Caves     | Learned 8 Factory zone layouts
  3348 | -7/Lower Caves     | Discovered new exit (range 6)
  3349 | -7/Lower Caves     | Identified exit to Lower Caves
  3380 | -7/Lower Caves     | Entered another Lower Caves area
  3380 | -7/Lower Caves     | Accompanied by 6 allies
  3383 | -7/Lower Caves     | Reached level 13
  3474 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3526 | -7/Lower Caves     | Build established: Hacker-Scout
  3582 | -7/Lower Caves     | Discovered new exit (range 10)
  3584 | -7/Lower Caves     | Identified exit to Zion
  3601 | -7/Lower Caves     | Entered Zion
  3601 | -7/Zion            | Accompanied by 3 allies
  3603 | -7/Zion            | Reached level 14
  3624 | -7/Zion            | Discovered new exit (range 16)
  3628 | -7/Zion            | Identified exit to Proximity Caves
  3679 | -7/Zion            | Learned 4 Factory zone layouts
  3751 | -7/Zion            | Gained Derelict followers
  3763 | -7/Zion            | Found Prototype Device
  3926 | -7/Zion            | Entered Proximity Caves
  3926 | -6/Proximity Caves | Accompanied by 6 allies
  3943 | -6/Proximity Caves | Reached level 15
  3944 | -6/Proximity Caves | Upgraded with Utility slot (x1)
  3988 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  4098 | -6/Proximity Caves | Learned Factory garrison access intel
  4126 | -6/Proximity Caves | Discovered exit to Factory (range 18)
  4132 | -6/Proximity Caves | Learned Factory emergency access door positions
  4200 | -6/Proximity Caves | Reached level 16
  4278 | -6/Proximity Caves | Entered Factory
  4278 | -6/Factory         | Accompanied by 6 allies
  4279 | -6/Factory         | Identified exit to Lower Caves
  4280 | -6/Factory         | Reached level 17
  4282 | -6/Factory         | Loaded intel: 4 garrison access locations
  4527 | -6/Factory         | Repaired Broken Hpw. Electrolaser
  4529 | -6/Factory         | Identified Phasing AFG
  4758 | -6/Factory         | Fabricated Hvy. Plasma Cannon (x2)
  4816 | -6/Factory         | Reached level 18
  5220 | -6/Factory         | Discovered new exit (range 18)
  5224 | -6/Factory         | Identified exit to Factory
  5344 | -6/Factory         | Entered Lower Caves
  5427 | -6/Lower Caves     | A Commander dispatched an escort
  5441 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5441 | -6/Lower Caves     | Learned 12 Factory zone layouts
  5447 | -6/Lower Caves     | Discovered new exit (range 7)
  5449 | -6/Lower Caves     | Identified exit to Lower Caves
  5513 | -6/Lower Caves     | Entered another Lower Caves area
  5513 | -6/Lower Caves     | Accompanied by 2 allies
  5514 | -6/Lower Caves     | Commander's escort returned to base
  5514 | -6/Lower Caves     | Commander's escort returned to base
  5524 | -6/Lower Caves     | Learned 8 Factory zone layouts
  5541 | -6/Lower Caves     | Discovered exit to Factory (range 6)
  5563 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5751 | -6/Lower Caves     | Discovered new exit (range 18)
  5785 | -6/Lower Caves     | Identified exit to Data Miner
  5785 | -6/Lower Caves     | Entered Data Miner
  5785 | -6/Data Miner      | Discovered new exit (range 6)
  5787 | -6/Data Miner      | Reached level 19
  5790 | -6/Data Miner      | Met Data Miner
  5790 | -6/Data Miner      | Upgraded with Propulsion slot (x1)
  5803 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  5810 | -6/Data Miner      | Identified exit to Proximity Caves
  5814 | -6/Data Miner      | Entered Proximity Caves
  5844 | -5/Proximity Caves | Escorted by Enhanced Grunt
  5856 | -5/Proximity Caves | Reached level 20
  6080 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  6138 | -5/Proximity Caves | Reached level 21
  6141 | -5/Proximity Caves | Destroyed 7 combat bots
  6185 | -5/Proximity Caves | Learned Factory emergency access door positions
  6191 | -5/Proximity Caves | Discovered exit to Factory (range 9)
  6313 | -5/Proximity Caves | Entered Factory
  6313 | -5/Factory         | Accompanied by 3 allies
  6314 | -5/Factory         | Identified exit to Upper Caves
  6315 | -5/Factory         | Identified exit to Factory
  6476 | -5/Factory         | Reached level 22
  6479 | -5/Factory         | Upgraded with Utility slot (x1)
  6613 | -5/Factory         | First assault squad dispatched
  6737 | -5/Factory         | Destroyed 8 combat bots
  6740 | -5/Factory         | Fabricated Y-64 Sentinel?
  6828 | -5/Factory         | Fabricated Y-64 Sentinel?
  6938 | -5/Factory         | Reached level 23
  7096 | -5/Factory         | Entered Upper Caves
  7096 | -5/Upper Caves     | Accompanied by 3 allies
  7215 | -5/Upper Caves     | Learned location of Warlord (-4)
  7382 | -5/Upper Caves     | Discovered new exit (range 18)
  7666 | -5/Upper Caves     | Identified exit to Upper Caves
  7670 | -5/Upper Caves     | Entered another Upper Caves area
  7697 | -5/Upper Caves     | Attracted the attention of an 0b10 base
  7789 | -5/Upper Caves     | Learned 4 Factory zone layouts
  7798 | -5/Upper Caves     | Ambushed by wild Derelicts
  7814 | -5/Upper Caves     | Discovered new exit (range 16)
  7901 | -5/Upper Caves     | Identified exit to Zhirov
  7901 | -5/Upper Caves     | Entered Zhirov
  7901 | -5/Zhirov          | Discovered new exit (range 3)
  7903 | -5/Zhirov          | Identified exit to Proximity Caves
  7908 | -5/Zhirov          | Met Zhirov
  7918 | -5/Zhirov          | Found Alien Artifact
  7918 | -5/Zhirov          | Identified Integrated Reactor
  7918 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  7936 | -5/Zhirov          | Found Alien Artifact
  7990 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  7998 | -5/Zhirov          | Entered Proximity Caves
  8000 | -4/Proximity Caves | Reached level 24
  8093 | -4/Proximity Caves | Learned location of 1 exit from Research
  8303 | -4/Proximity Caves | Build established: Wizard-Scout
  8426 | -4/Proximity Caves | Learned location of Quarantine (-2)
  9039 | -4/Proximity Caves | Discovered exit to Factory (range 14)
  9048 | -4/Proximity Caves | Entered Factory
  9050 | -4/Factory         | Reached level 25
  9370 | -4/Factory         | Discovered new exit (range 14)
  9432 | -4/Factory         | Core integrity fell below 50%
  9446 | -4/Factory         | Crushed by falling debris
  9461 | -4/Factory         | Identified Transdimensional Reconstructor
  9461 | -4/Factory         | Warped through subspace
  9467 | -4/Factory         | Identified exit to Upper Caves
  9472 | -4/Factory         | Entered Upper Caves
  9474 | -4/Upper Caves     | Encountered a Warlord checkpoint
  9477 | -4/Upper Caves     | Learned location of 1 exit from Research
  9589 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
  9611 | -4/Upper Caves     | Discovered new exit (range 10)
  9613 | -4/Upper Caves     | Identified exit to Upper Caves
  9642 | -4/Upper Caves     | Entered another Upper Caves area
  9643 | -4/Upper Caves     | Encountered a Warlord checkpoint
  9646 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9672 | -4/Upper Caves     | Reached level 26
  9702 | -4/Upper Caves     | Upgraded with Utility slot (x1)
  9751 | -4/Upper Caves     | Learned location of Testing (-3)
  9977 | -4/Upper Caves     | Discovered new exit (range 7)
  9980 | -4/Upper Caves     | Identified exit to Warlord
  9981 | -4/Upper Caves     | Entered Warlord
  9989 | -4/Warlord         | Discovered new exit (range 8)
  9991 | -4/Warlord         | Identified exit to Proximity Caves
 10001 | -4/Warlord         | System corruption cleaned by Quarantine Array
 10056 | -4/Warlord         | Visited the Vortex Lab
 10060 | -4/Warlord         | Found Prototype Energy Gun
 10061 | -4/Warlord         | Identified Vortex Shotgun
 10063 | -4/Warlord         | Met EX-DEC
 10066 | -4/Warlord         | Found Prototype Energy Gun
 10067 | -4/Warlord         | Identified Vortex Rifle
 10069 | -4/Warlord         | Found Vortex Rifle
 10077 | -4/Warlord         | Warlord's base attacked by MAIN.C
 10106 | -4/Warlord         | Met Warlord
 10194 | -4/Warlord         | Found Signal Generator
 10207 | -4/Warlord         | Found Prototype Device
 10208 | -4/Warlord         | Identified Minesniffer Drone Bay
 10427 | -4/Warlord         | Warlord forces counterattacked
 10474 | -4/Warlord         | P-70 Sage assimilated allied IK-DWX(g)
 10500 | -4/Warlord         | Spotted Executioner
 10500 | -4/Warlord         | Spotted Striker
 10504 | -4/Warlord         | Entered Proximity Caves
 10935 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10971 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 10992 | -3/Proximity Caves | Reached level 27
 11048 | -3/Proximity Caves | Spotted B-86 Titan
 11063 | -3/Proximity Caves | Discovered new exit (range 5)
 11064 | -3/Proximity Caves | Identified exit to Research
 11064 | -3/Proximity Caves | Entered Research
 11065 | -3/Research        | Identified exit to Research
 11066 | -3/Research        | Reached level 28
 11067 | -3/Research        | Loaded intel: 4 garrison access locations
 11115 | -3/Research        | Repaired Imp. Particle Charger
 11118 | -3/Research        | Upgraded with Utility slot (x1)
 11603 | -3/Research        | Found Prototype Processor
 11670 | -3/Research        | Fabricated Exp. Sensor Array (x1)
 11672 | -3/Research        | Identified Spectral Analyzer
 11789 | -3/Research        | Fabricated Enh. Nova Cannon (x1)
 11813 | -3/Research        | Discovered new exit (range 5)
 11840 | -3/Research        | Identified exit to Armory
 11843 | -3/Research        | Entered Armory
 11844 | -3/Armory          | Loaded intel: 36 trap records
 11845 | -3/Armory          | Loaded intel: 10 terminal locations
 11874 | -3/Armory          | Central database locked down
 11981 | -3/Armory          | Fabricated Y-72 Warden?
 12038 | -3/Armory          | Local fabrication network quarantined
 12055 | -3/Armory          | Found Prototype Device
 12055 | -3/Armory          | Identified Exp. Focal Shield
 12058 | -3/Armory          | Found Prototype Device
 12058 | -3/Armory          | Identified Exp. Shield Generator
 12115 | -3/Armory          | Fabricated H-77 Assassin?
 12143 | -3/Armory          | P-80 Master assimilated allied Assassin 8b
 12154 | -3/Armory          | Core integrity fell below 50%
 12156 | -3/Armory          | Reached level 29
 12226 | -3/Armory          | Spotted B-86 Titan
 12261 | -3/Armory          | Core integrity fell below 20%
 12377 | -3/Armory          | First assault squad dispatched
 12449 | -3/Armory          | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
12331_ Hcp. Matter Pod fried.
12331_ X-82 Rainmaker destroyed.
12338_ Knocked back.
12343_ ALERT: Rogue bot located, Programmers report to Armory Zone 5I.
12343_ Knocked back. <x2>
12349_ Destroyed Myomer Leg.
12352_ Reinforced Shell breached.
12353_ X-82 Rainmaker system terminally corrupted.
12358_ Dropped Matter Neutralizer.
12359_ Acquired Quantum Rifle.
12363_ Dropped Gamma Rifle.
12363_ Acquired Phase Gun.
12377_ ALERT: Significant disruption in Zone 2A, assault force dispatched.
12397_ System corrupted: Matter fused (-10).
12445_ Destroyed Gamma Rifle.
12449_ Destroyed Imp. Antigrav System.
12449_ Sml. Battery melted.
12449_ Adv. Target Analyzer melted.
12449_ Adv. Heat Sink melted.
12449_ P-80 Master destroyed.

 Map 
-----
+----------------------------------------------------+
| !!!# #  [ /[  #      # #??# #?# " " #??            |
| !!!# # !! !=  #        ####+###"""""##?            |
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| # ## ########### """""" #            "             |
| # ##  ????????????????" +            "             |
| #+## #?????????#??????" # """" "" "  "             |
|    # #?????????# ?????" # "!!!!!!!!  "?            |
| "  # ?########## """""" # "!!!!!!!!! "?            |
| "  # ?#        #        + "!!!!!!!!" #?            |
| "  # ?#        #        # """"" "%"" #?            |
|    # ?#        #?       #       |!   #?            |
| "  #^?#   "  "!####"+#########+#######?            |
| "  #^?#      ]%"%                   #??            |
| "  + ?#   "  %%%=                   #??            |
|    # ?#   "  " #%"############+#######?            |
| #### ?#      %=" "#?????#      *     #?            |
|   ?? ?#        # ##?????#            #?            |
|    ? ?#+######## #??????#            #?            |
|    ? ??????????# #??????#     ]      #?            |
| #   ??????????## ###????#  """  ""   #?            |
| #   ?# ! ######   "######| """ """ [ #?            |
| #    # Y               pp% """ """   #?            |
| #    #   ######  %""#####@ """ """   #?            |
| #     ????????# #####???#  """ """   #?            |
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| #       +     #         #??????????????            |
| #       "#"#+##      ^^ #??????????????            |
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| #  !       """"  " ""   #??????????????            |
| #          """"  """"   #??????????????            |
|            """"  """"   #??????????????            |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Energy Generation          55
Energy Capacity            640
Matter Stores              300
Matter Capacity            300
Sight Range                27
Robot Scan Range           42
Terrain Scan Density       10
ECM Strength               3
Jamming Range              16
Additional Mass Support    12
Base Temperature (-)       200
Corruption Prevention      12
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Utility Shielding          90
Weapon Shielding           33
Weapon Cycling             20
Evasion (%)                76
Targeting Accuracy         16
Core Analysis              6
Energy Filtering           30
Particle Charging          20
Offensive Hacking          44
Defensive Hacking          20

 Item Schematics 
-----------------
                 Enh. Flamer | -8/Materials  | Scanalyzed
         Cesium-ion Thruster | -8/Materials  | Scanalyzed
           Lrn. Sensor Array | -7/Factory    | Hacked
            Adv. Beam Cannon | -7/Factory    | Hacked
            Imp. VTOL Module | -7/Factory    | Scanalyzed
  Xenon Bombardment Thruster | -7/Factory    | Scanalyzed
          Hvy. Plasma Cannon | -6/Factory    | Hacked
                   Hvy. Pick | -6/Factory    | Hacked
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
       Exp. Flexi-carbon Leg | -6/Data Miner | Free
    Exp. Cesium-ion Thruster | -6/Data Miner | Free
           Exp. Sensor Array | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
     Mni. Smartbomb Launcher | -6/Data Miner | Free
                  Q-thruster | -5/Factory    | Hacked
              Adv. ECM Suite | -5/Factory    | Scanalyzed
           Assault Drone Bay | -5/Zhirov     | Free
              Exp. Heat Sink | -5/Zhirov     | Free
          Exp. Optical Array | -5/Zhirov     | Free
            Imp. Arc Thrower | -5/Zhirov     | Free
        Lgt. Quantum Reactor | -3/Research   | Hacked
            Enh. Nova Cannon | -3/Research   | Hacked
          Enh. Quantum Rifle | -3/Research   | Hacked
            Impulse Thruster | -3/Research   | Scanalyzed
         Point Defense Array | -3/Research   | Extracted
    Lyr. Light Armor Plating | -3/Research   | Extracted
           Imp. Focal Shield | -3/Research   | Extracted
                 Nova Cannon | -3/Research   | Extracted
                Triangulator | -3/Research   | Extracted
          Adv. Medium Treads | -3/Research   | Extracted
              Kinecellerator | -3/Research   | Extracted
               Nanoactuators | -3/Research   | Extracted
           Imp. Heavy Treads | -3/Research   | Extracted
       Adv. Particle Charger | -3/Armory     | Hacked
          Exp. Hacking Suite | -3/Armory     | Hacked
     Exp. Signal Interpreter | -3/Armory     | Hacked

 Robot Schematics 
------------------
   L-41 Fighter | -7/Factory    | Hacked
 R-06 Scavenger | -6/Factory    | Hacked
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
  H-77 Assassin | -3/Armory     | Hacked
    Y-72 Warden | -3/Armory     | Hacked

 Fabricated
------------
       L-41 Fighter | x3 | -7/Factory  
 Hvy. Plasma Cannon | x2 | -6/Factory  
      Y-64 Sentinel | x2 | -5/Factory  | Preloaded
      Y-64 Sentinel | x2 | -5/Factory  | Preloaded
  Exp. Sensor Array | x1 | -3/Research 
   Enh. Nova Cannon | x1 | -3/Research 
        Y-72 Warden | x2 | -3/Armory   
      H-77 Assassin | x2 | -3/Armory   

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
Decoder Ring
War Machine

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  
Levels Raised              28    | .    .    .    2    1    3    1    3    1    1    1    2    2    .    .    1    2    2    .    .    .    1    1    .    1    .    1    1    1    
  XP Earned                45555 | 3000 525  600  2060 2115 4413 1525 4396 1817 1817 604  2979 3193 316  412  294  3415 2793 329  504  152  1731 994  295  282  363  1695 1639 1297 
  XP Spent                 44905 | 2950 .    .    1410 3075 4350 1500 4000 1980 1490 1000 1700 5045 .    .    1450 2525 3050 .    .    .    1825 .    .    2300 .    .    3525 1730 
Upgrades                   90    | 8    .    .    7    14   7    3    5    4    6    1    1    12   .    .    2    4    2    .    .    .    6    .    .    1    .    .    4    3    
  Propulsion Slot          4     | 1    .    .    .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             8     | 1    .    .    .    .    2    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    .    
  Weapon Slot              2     | 1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           13    | .    .    .    .    6    .    .    .    2    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Dissipation         10    | .    .    .    3    .    .    .    .    .    3    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Energy Generation        4     | .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Energy Storage           6     | .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    
  Mass Support             1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       5     | 2    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sight Range              3     | .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Ranged Accuracy          6     | .    .    .    .    .    .    3    .    1    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            6     | 2    .    .    1    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Hack Defense %           4     | .    .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Resistance %          4     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  TH Resistance %          4     | .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  EX Resistance %          4     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
Protomatter Created        2604  | .    8    .    38   134  153  .    149  54   48   .    50   178  .    91   .    347  258  116  80   .    387  153  .    60   95   29   43   133  
  Integrity Restored       7442  | .    19   135  54   192  427  150  561  299  240  .    358  329  62   34   .    373  381  208  306  42   709  408  609  378  336  514  129  189  
    Core                   6186  | .    12   112  18   152  327  150  454  261  179  .    347  231  .    30   .    298  305  168  272  .    599  408  609  210  233  493  129  189  
    Parts                  1256  | .    7    23   36   40   100  .    107  38   61   .    11   98   62   4    .    75   76   40   34   42   110  .    .    168  103  21   .    .    
Protomatter Decayed        1569  | .    1    .    .    26   5    .    125  .    110  .    76   54   .    .    .    450  219  .    25   .    97   .    .    39   294  .    .    48   

 Game 
------
Seed              DisposableLightpackShield
  Manual?         0
Play Time         04:07:20
  Cumulative      103.5 hours
  Start           2021.12.10 @ 01:05:15
  End             2021.12.18 @ 18:53:53
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          140
  Rogue           140
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          57
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a828a30e-6734-49b0-9c83-d51b8bf91c7b