Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.25 @ 14:45:20 Player: F-forge Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (188) 940 Value Destroyed (5745) 5745 Prototype IDs (23) 460 Alien Tech Used (3) 600 Bonus (8089) 8089 TOTAL SCORE: 25134 Bonus ------- Follower Combat Kills 1614 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -425 Cogmind --------- Core Integrity 0/1600 Matter 269/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Small Matter Pod (50) Advanced Weight Redist. System Improved Arc Projector Gamma Bomb Array Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Melee Analysis Suite Experimental Core Analyzer Graphene Brace Improved Thermal Shield Hacking Suite System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Hardcell Cannon Gamma Bomb Array > --- INVENTORY -------- Micro Antimatter Reactor Small Matter Pod Improved Arc Projector Enhanced Quantum Rifle [Rating: 167] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Combat Airjet Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Artifact Phase Redirector Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Compact HERF Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Power Maul Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 5 | . . . . . 2 . . . . . 1 . . . . . . . . 1 . . . 1 Utility 12 | . . . . . 2 2 . . . . . . . . . 2 . . 2 1 . 2 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 207 | 9 8 3 . . 18 12 7 7 1 4 4 2 4 . 12 22 12 3 23 14 10 6 3 23 Power 35 | 1 1 1 . . 2 2 2 . . 1 1 2 . . 2 5 1 1 4 3 4 1 . 1 Engine 18 | 1 1 . . . 1 2 . . . 1 . 2 . . 1 3 . 1 1 3 . . . 1 Core 10 | . . 1 . . 1 . 2 . . . 1 . . . 1 2 1 . 1 . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . 2 . 4 1 . . Propulsion 60 | 4 . . . . 6 4 1 . . . 2 . 1 . 5 6 5 . 9 3 4 3 2 5 Treads 6 | 2 . . . . . . . . . . . . . . . 2 2 . . . . . . . Leg 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . Wheel 3 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Hover 32 | 2 . . . . 6 4 1 . . . 2 . 1 . 5 2 . . 1 . . 2 2 4 Flight 16 | . . . . . . . . . . . . . . . . 2 . . 6 3 3 1 . 1 Utility 64 | 2 4 1 . . 6 4 2 1 . 2 1 . 1 . 2 5 3 1 8 6 2 2 1 10 Device 27 | 1 2 . . . 1 3 1 1 . 1 . . 1 . 1 1 2 . 5 3 1 . . 3 Storage 6 | 1 1 . . . 1 . . . . . . . . . . . 1 . . . . . . 2 Processor 18 | . . . . . 2 1 1 . . . 1 . . . 1 1 . 1 3 2 . 1 1 3 Hackware 6 | . . . . . . . . . . . . . . . . 2 . . . 1 . 1 . 2 Protection 6 | . 1 1 . . 2 . . . . 1 . . . . . 1 . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 48 | 2 3 1 . . 4 2 2 6 1 1 . . 2 . 3 6 3 1 2 2 . . . 7 Energy Gun 14 | 1 2 . . . 1 1 . . . . . . . . 1 2 1 1 . 2 . . . 2 Energy Cannon 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Ballistic Gun 14 | 1 . 1 . . 1 . . 2 . . . . 1 . 2 2 1 . 2 . . . . 1 Ballistic Cannon 5 | . . . . . . . . 2 . . . . . . . 1 . . . . . . . 2 Launcher 4 | . 1 . . . . . 1 . . 1 . . . . . . . . . . . . . 1 Special Weapon 3 | . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . Impact Weapon 3 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . 1 1 . . . . . . . . . . . 1 1 2 1 . 1 Parts Lost 106 | . 1 . . . 2 8 5 . . . 2 1 . . 7 22 12 6 4 2 17 . . 17 Power 17 | . . . . . . 1 . . . . 1 . . . 2 4 2 1 1 1 2 . . 2 Propulsion 35 | . . . . . 2 3 . . . . 1 . . . 2 6 3 4 2 . 7 . . 5 Utility 27 | . 1 . . . . 2 2 . . . . . . . 2 5 4 . . . 6 . . 5 Weapon 27 | . . . . . . 2 3 . . . . 1 . . 1 7 3 1 1 1 2 . . 5 Highest Loss Streak 15 | . 1 . . . 1 3 2 . . . 2 1 . . 3 8 9 3 3 2 15 . . 11 To Critical Strikes 4 | . . . . . . . . . . . . . . . 1 1 2 . . . . . . . Average Backups 8 | 4 9 10 10 10 13 13 9 12 14 15 15 14 14 14 14 10 5 5 4 4 4 3 2 3 Power 1 | . . . . . 1 2 2 3 1 1 1 1 1 1 . . . . . . . 2 2 . Propulsion . | 1 2 1 1 1 . 1 . . . . . . . . . . . . . 1 1 . . . Utility 3 | . 3 6 6 5 6 4 3 3 4 6 7 6 7 5 7 5 1 3 3 2 1 . . 1 Weapon 2 | 1 3 3 3 3 4 4 2 3 7 5 5 4 4 6 4 3 1 1 . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 10 | . 3 1 . . 1 1 . . . . . . . . 2 . . 1 . 1 . . . . Power 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Propulsion 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Utility 3 | . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . Weapon 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 85 | . 100 100 76 100 91 90 90 98 89 100 91 81 83 78 86 68 83 56 43 79 65 42 57 85 Engine 3 | . 14 8 . . 3 7 2 . . . . . 6 6 9 4 3 1 . 4 2 . . . Core 4 | . . 5 14 14 5 . 4 7 7 7 9 6 6 6 1 1 4 1 2 2 . . . . Treads 1 | . . . . . . . . . . . . . . . . 2 10 6 . . . . . . Hover 20 | . 28 28 28 28 32 26 21 28 28 28 26 18 20 25 28 10 . . . . . 5 10 18 Flight 1 | . . . . . . . . . . . . . . . . 3 2 . 13 22 14 . . . Device 10 | . 11 7 . 13 9 16 13 13 14 7 6 11 12 12 9 7 7 7 5 16 11 7 8 11 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 3 . . . . . 2 Processor 15 | . . . . . 8 15 21 21 21 21 18 18 18 18 16 16 17 8 7 20 22 22 26 26 Hackware 1 | . . . . . . . . . . . . . . . . 3 5 3 . 2 1 1 4 6 Protection 2 | . 2 6 14 . 7 3 . . . 6 6 . . . . . 3 . . . . . . . Energy Gun 3 | . 14 14 2 14 3 3 6 . . . . . . . 1 1 5 . . . 6 1 4 4 Ballistic Gun 4 | . 13 14 2 14 7 1 5 9 . 6 5 5 5 1 4 3 1 3 4 2 . . . . Ballistic Cannon 1 | . . . . . . . . 3 . 7 6 5 . . . . 2 . . . . . . 1 Impact Weapon 2 | . . . . . 3 6 6 6 7 . 4 6 . . 6 1 . . . . . . . . Peak Build Rating 167 | 16 17 19 18 18 38 48 56 54 53 56 64 58 59 62 75 85 77 69 60 132 148 96 119 167 Average Rating 42 | 6 15 17 16 18 28 41 43 52 48 54 59 53 55 55 67 57 69 46 34 101 92 61 91 154 On Entrance 49 | . 16 16 18 18 18 38 40 50 51 53 54 54 54 59 61 72 73 67 2 55 132 24 82 119 Avg Prop Armor Cover (%) 5 | 10 . . . . . . . . . . . . . . 5 5 5 13 4 2 . . . . Naked Turns 243 | . . . . . . . . . . . . . . . . . . 205 8 . . . . 30 Heaviest Build 90 | 15 20 21 21 21 37 41 37 43 40 47 50 50 51 51 57 67 90 51 16 32 37 16 16 71 Greatest Support 126 | 40 24 24 24 24 39 53 47 47 47 47 54 48 60 51 58 93 126 55 22 43 44 28 80 109 Greatest Overweight (x) 7 | 1 . . . . 1 1 1 . . . 1 1 . . 1 7 1 1 2 1 1 . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 20 15 5 5 5 5 5 15 Average Capacity 11 | 7 9 10 10 10 14 15 15 15 15 15 15 15 15 15 15 15 18 11 5 5 5 5 5 12 Most Carried 15 | 7 10 10 10 10 15 15 12 14 15 15 15 15 15 15 15 15 7 6 5 5 5 4 2 6 Average Carried 8 | 4 9 10 10 9 13 13 9 12 14 15 14 14 14 14 14 10 5 5 4 4 4 2 2 3 Final Capacity 20 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 20 5 5 5 5 5 5 5 Final Carried 15 | 7 10 10 10 10 15 12 11 14 15 15 15 15 15 15 15 4 5 5 5 5 5 2 2 4 Class Distribution -------------------- 46% | Mutant 18% | Scavenger-Scout 9% | Scavenger-Mutant 9% | Scout 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Mutant | -2/DSF Hacker-Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Matter Collected 5076 | 365 176 102 . 38 484 268 231 165 20 199 155 178 36 . 479 463 339 122 325 147 29 . . 755 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6998 | 182 409 217 . . 756 369 145 11 . 71 330 199 . . 489 744 421 28 401 566 462 . . 1198 Parts 397 | 20 23 16 . . 31 24 13 1 . 5 17 5 . . 13 47 19 2 24 31 31 . . 75 Haulers Intercepted 6 | . 1 . . . 2 1 . . . . . . . . . . . . . 2 . . . . Recyclers Shooed 6 | . 1 . . . . . . . . . . . . . . 1 . . 1 . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . . . 12 1 . 8 . 6 . . 12 . 21 3 . . . . . . Prevented 60 | . . . . . . . . . . 2 . . . . 54 . . 4 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Combat Hostiles Destroyed 112 | 8 10 4 . . 3 7 7 2 . 4 6 7 . . 9 15 8 1 5 2 5 . . 9 Melee 9 | . . . . . . . . . . . . . . . . 2 3 . 1 2 1 . . . Guns 62 | 8 7 4 . . 3 6 5 . . . 3 . . . 6 4 3 1 4 . 4 . . 4 Cannons 19 | . . . . . . . . 2 . 2 1 . . . . 7 2 . . . . . . 5 AOE 20 | . 3 . . . . . 2 . . 2 2 7 . . 2 2 . . . . . . . . Classes Destroyed 19 | 3 3 2 . . 3 1 1 . . 1 1 . . . 1 . 2 . . . 1 . . . Worker 25 | 1 1 1 . . 4 3 . . . . . . . . . 3 . . 3 3 1 . . 5 Builder 15 | . . 2 . . 3 . . . . . . . . . . 1 . . 1 1 2 . . 5 Tunneler 8 | 5 . . . . . 2 . . . . . . . . . . . . . . . . . 1 Hauler 6 | . 1 . . . 2 1 . . . . . . . . . . . . . 2 . . . . Recycler 8 | . . 1 . . 3 . . . . . 1 . . . . . . . 1 . . . . 2 Mechanic 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Operator 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Watcher 16 | . . . . . 3 2 . . . . 2 . . . . . . . 2 2 . . . 5 Swarmer 50 | . 3 3 . . . 5 6 2 . 3 5 7 . . 2 5 3 1 5 . . . . . Grunt 20 | . 7 1 . . . . . . . . . . . . 4 6 . . . . 2 . . . Brawler 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 8 | . . . . . 3 1 . . . . 1 . . . . 1 1 . . . . . . 1 Hunter 4 | . . . . . . . 1 . . . . . . . . 1 2 . . . . . . . Programmer 17 | . . . . . . 1 . . . . . . . . 1 2 . . . 2 3 . . 8 Behemoth 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Assembled 8 | 8 . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Infiltrator 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 6 | 2 3 3 . . 6 5 3 2 . 2 3 4 . . 3 5 4 1 5 2 6 . . 3 Combat Bots Only 5 | 2 3 3 . . 1 5 3 2 . 2 2 4 . . 3 5 4 1 5 1 4 . . 2 Max Kills in Single Turn 4 | 1 3 1 . . 1 1 2 1 . 2 2 4 . . 2 2 1 1 1 1 1 . . 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . 3 . . . . . 2 . . 2 2 4 . . 2 2 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 1 . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Hostile Shots Fired 1724 | 16 36 20 . . 35 194 157 43 . 16 22 6 . . 94 224 149 71 39 38 206 . 2 356 Missed 676 | 5 15 7 . . 8 78 72 22 . 9 10 3 . . 51 77 36 28 15 12 86 . 1 141 Hits 1048 | 11 21 13 . . 27 116 85 21 . 7 12 3 . . 43 147 113 43 24 26 120 . 1 215 Melee 11 | 6 . . . . . . . . . . . . . . 1 . 1 . . . . . . 3 Projectile 1037 | 5 21 13 . . 27 116 85 21 . 7 12 3 . . 42 147 112 43 24 26 120 . 1 212 AOE 7 | . . . . . . . . . . . 5 . . . . 1 . . . . . . . 1 Critical Strikes 40 | 1 1 . . . 1 1 . . . . 1 . . . 1 7 2 . . 1 14 . . 10 Actively Blocked 15 | . . . . . . . . . . . . . . . . . . . . 1 7 . . 7 Part Disruptions 4 | 1 . . . . . . . . . . . . . . . 1 . . . 1 1 . . . Damage Taken 15857 | 177 177 93 . . 338 1111 875 181 . 97 454 36 . . 903 2075 1665 671 412 459 2044 . 72 4017 Core 4299 | 21 35 60 . . 45 230 199 37 . 10 18 13 . . 84 424 308 76 101 104 861 . 72 1601 Absorbed by Shields 11 | . . . . . . . . . . . . . . . 11 . . . . . . . . . Redirected to Core 53 | . . . . . . . . . . . . . . . . . . . . . 53 . . . Ignored by Resistances 4510 | 50 55 32 . . 96 331 263 57 . 29 124 10 . . 206 584 452 184 117 125 571 . 19 1205 Regen/Repaired (Parts) 594 | . . . . . 131 127 . . 63 . . . . . 273 . . . . . . . . . Core Remaining (%) 64 | 91 . . . 53 91 . . . . 32 . . . . 86 . . 19 91 . 25 . 95 . Volleys Fired 455 | 26 28 16 . . 41 15 22 4 . 13 11 3 . . 42 47 24 20 25 2 19 . . 97 Largest 3 | 2 2 2 . . 2 2 2 2 . 2 2 1 . . 2 2 3 1 2 1 2 . . 3 Hottest 203 | 70 70 64 . . 100 91 64 74 . 70 70 43 . . 103 120 201 69 46 23 130 . . 203 Shots Fired 637 | 52 53 32 . . 59 18 30 7 . 24 17 4 . . 48 58 34 19 27 2 31 . . 122 Gun 514 | 52 52 32 . . 57 18 28 . . 11 6 1 . . 46 38 20 16 27 2 31 . . 77 Cannon 99 | . . . . . . . . 7 . 11 10 . . . . 19 8 . . . . . . 44 Launcher 12 | . 1 . . . . . 1 . . 2 1 3 . . 2 1 . . . . . . . 1 Special 12 | . . . . . 2 . 1 . . . . . . . . . 6 3 . . . . . . Kinetic 353 | 26 27 16 . . 52 11 16 7 . 22 16 1 . . 39 45 8 13 27 2 . . . 25 Thermal 211 | 26 25 16 . . 7 7 12 . . . . . . . 7 8 20 3 . . 31 . . 49 Explosive 11 | . 1 . . . . . 1 . . 2 1 3 . . 2 1 . . . . . . . . Electromagnetic 52 | . . . . . . . . . . . . . . . . 4 . . . . . . . 48 Robot Hit Streak 38 | 16 18 9 . . 26 10 10 3 . 9 9 5 . . 11 17 18 20 26 3 34 . . 38 Robot Miss Streak 9 | 2 1 2 . . 3 2 2 6 . 9 6 . . . 2 2 4 . 3 . . . . 3 Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . Secondary Targets 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Shots Hit Robots 616 | 40 46 23 . . 56 33 22 6 . 16 15 5 . . 39 61 32 24 29 25 40 . . 104 Core Hits 316 | 20 20 11 . . 17 11 14 6 . 25 17 6 . . 25 32 14 5 19 12 13 . . 49 Critical Kills 11 | . . 1 . . 1 1 . . . . 2 . . . . 5 1 . . . . . . . Critical Parts Destroyed 19 | . 1 . . . 2 5 . . . . 1 . . . 1 7 2 . . . . . . . Critical Strikes 51 | 4 2 1 . . 3 7 . . . . 3 . . . 3 14 6 1 . 4 2 . . 1 Burn 9 | 4 1 . . . . . . . . . . . . . 2 2 . . . . . . . . Destroy 18 | . 1 1 . . . . . . . . 1 . . . . 12 3 . . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Smash 13 | . . . . . 3 7 . . . . 2 . . . 1 . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . . 3 1 . . . . . . Impale 6 | . . . . . . . . . . . . . . . . . . . . 4 2 . . . Melee Attacks 131 | . . . . . 12 22 1 . 1 . 4 2 . . 1 12 13 5 15 30 13 . . . Impact 42 | . . . . . 12 22 1 . 1 . 4 1 . . 1 . . . . . . . . . Slashing 30 | . . . . . . . . . . . . . . . . 12 13 5 . . . . . . Piercing 59 | . . . . . . . . . . . . 1 . . . . . . 15 30 13 . . . Sneak Attacks 37 | . . . . . 9 7 . . . . 1 . . . 1 1 . 1 5 7 5 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18302 | 504 745 273 . . 1574 1337 389 114 . 724 649 657 . . 1322 1697 680 501 845 1348 1707 . . 3236 Guns 8247 | 504 568 273 . . 485 324 308 . . 224 89 . . . 904 869 207 306 323 25 1129 . . 1709 Cannons 2339 | . . . . . . . . 114 . 304 138 . . . . 287 94 . . . . . . 1402 Explosions 1867 | . 177 . . . . . 81 . . 196 254 516 . . 340 200 . . . . . . . 103 Melee 5811 | . . . . . 1089 997 . . . . 168 141 . . 78 341 379 195 522 1323 578 . . . Ramming 38 | . . . . . . 16 . . . . . . . . . . . . . . . . . 22 Kinetic 5749 | 221 278 153 . . 452 215 244 114 . 528 227 . . . 740 896 94 247 323 25 . . . 992 Thermal 4058 | 283 290 120 . . 33 109 64 . . . . . . . 164 170 207 59 . . 1129 . . 1430 Explosive 1764 | . 177 . . . . . 81 . . 196 254 516 . . 340 200 . . . . . . . . Electromagnetic 882 | . . . . . . . . . . . . . . . . 90 . . . . . . . 792 Impact 2404 | . . . . . 1089 997 . . . . 168 72 . . 78 . . . . . . . . . Slashing 915 | . . . . . . . . . . . . . . . . 341 379 195 . . . . . . Piercing 2492 | . . . . . . . . . . . . 69 . . . . . . 522 1323 578 . . . Highest Corruption 10 | . 1 1 1 1 . 2 2 2 2 . 2 2 2 2 8 5 5 5 1 3 10 . . 8 Average Corruption 2 | . 1 1 1 1 . 1 2 2 2 . 1 2 2 2 6 4 5 5 1 2 4 . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 216 | . 4 4 3 2 . 11 20 12 2 . 1 16 6 1 42 16 31 18 4 4 7 . . 12 Message Errors 69 | . 1 . 1 1 . 6 7 3 1 . 1 4 3 . 12 4 12 2 2 3 2 . . 4 Matter Fused 37 | . 1 . . 1 . 1 1 2 . . . 6 . 1 6 4 6 2 2 . 3 . . 1 Heat Flow Errors 15 | . 1 2 . . . . 1 . . . . 2 1 . 2 3 1 2 . . . . . . Energy Discharges 24 | . . . . . . 1 1 3 1 . . . . . 8 1 4 1 . 1 1 . . 2 Parts Rejected 3 | . . . . . . . . . . . . . . . . 1 1 1 . . . . . . Parts Fused 5 | . . . . . . 1 1 . . . . . . . 1 . . . . . . . . 2 Data Loss (minor) 33 | . . 2 1 . . 1 7 1 . . . 1 . . 8 1 4 7 . . . . . . Data Loss (major) 14 | . . . 1 . . . 2 1 . . . 2 2 . 3 . 1 . . . . . . 2 Misfires 7 | . 1 . . . . 1 . . . . . 1 . . . 1 2 . . . 1 . . . Alerts 7 | . . . . . . . . 1 . . . . . . 2 1 . 2 . . . . . 1 Weapon Failures 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2154 | . 33 . . . 607 553 . . . . 103 92 . . 78 54 . . 74 408 52 . . 100 Projectiles 120 | . . . . . . . . . . . . . . . . 20 . . . . . . . 100 Explosions 121 | . 33 . . . . . . . . . 4 50 . . . 34 . . . . . . . . Melee 1913 | . . . . . 607 553 . . . . 99 42 . . 78 . . . 74 408 52 . . . Knockbacks 32 | . . . . . 3 3 . 5 . 1 6 1 . . 1 1 2 . . . . . . 9 Impact 9 | . . . . . 3 3 . . . . 1 1 . . 1 . . . . . . . . . Kinetic 21 | . . . . . . . . 4 . 1 4 . . . . 1 2 . . . . . . 9 Secondary 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 125 | . . . . . . 8 . . . 20 . . . . 34 53 . . . . . . . 10 Shots 4 | . . . . . . . . . . 1 . . . . 2 1 . . . . . . . . Rammed 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . 4 Targets Rammed 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 552 | 45 279 215 . . 68 92 74 3 . 36 24 280 204 . 258 306 552 199 1 . . . . 311 Average Temperature 70 | 15 81 51 . . 24 36 21 2 . 12 12 126 102 . 47 76 284 87 1 . . . . 70 Received Heat Transfer 2365 | 40 126 36 . . 150 384 174 36 . . 27 . . . 237 306 180 195 18 30 318 . . 108 Effects 16 | . . . . . . . . . . . . . . . 1 . 12 . . . . . . 3 Shutdowns 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Interference 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . 5 5 . . . . 1 1 . . 1 . . . . . . . . . Combat Hostiles 3 | . . . . . . 1 . . . . . 1 . . 1 . . . . . . . . . Parts Fried 26 | . . . . . 9 9 . . . . 3 . . . 1 . . . . . . . . 4 Impact Corruptions 40 | . . . . . 18 15 . . . . 4 1 . . 2 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | 1 1 . . . . 1 . . . . 1 . . . . 3 1 . . . . . . 2 Heat Transferred 6758 | 1147 819 275 . . 75 222 150 . . . . . . . 407 407 370 111 . . 1147 . . 1628 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Maximum Alert Level 2 | . . . . . . . . . . . . . . . . . . . 1 1 1 . . 2 Low Security (%) 92 | 100 100 100 . 100 100 100 . . . . 100 . . . . 100 . . 89 60 60 100 100 43 Level 1 7 | . . . . . . . . . . . . . . . . . . . 10 39 39 . . 55 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 429 | 10 165 114 . . 129 95 . . . . 107 . . . . 140 . . 241 256 392 194 116 429 Initial 191 | . . 44 . . . 18 . . . . 1 . . . . 2 . . 74 104 107 191 116 60 Average 39 | . 53 33 . . 25 28 . . . . 36 . . . . 38 . . 88 156 183 183 116 174 Influence Increases 7481 | 30 390 140 . . 525 554 190 70 . 251 320 200 . . 520 509 220 336 410 426 615 6 . 1769 Destroy 0b10 Robot/C 2980 | . 200 80 . . 200 140 140 40 . 180 180 140 . . 180 320 180 40 140 180 120 . . 520 Destroy 0b10 Robot/NC 465 | 30 10 20 . . 80 40 . . . . 25 10 . . 5 20 . . 50 45 15 . . 115 Destroy Leader 578 | . 52 20 . . 70 36 20 . . 30 46 20 . . 20 40 10 10 28 28 20 . . 128 Allied During Kill 196 | . . . . . 8 . . . . 26 32 . . . . 3 . 1 11 15 . . . 100 Successful Hack 265 | . 61 5 . . 36 74 . . . . . . . . . 2 . . . 30 33 6 . 18 Select Force Hacks 120 | . 60 . . . 60 . . . . . . . . . . . . . . . . . . . Disable Machine 162 | . . . . . 9 36 . . . . 18 . . . . . . . 18 9 18 . . 54 Destroy Structure 240 | . 7 . . . 2 3 . . . . 19 . . . . 34 . . 28 14 4 . . 129 Partial Spotted 225 | . . . . . 15 15 . . . . . . . . . . . . 90 30 15 . . 60 Lose Combat Pursuer 2250 | . . 15 . . 45 210 30 30 . 15 . 30 . . 315 90 30 285 45 75 390 . . 645 Influence Decreases 7132 | 30 255 275 . . 478 596 195 70 . 248 294 229 . . 515 392 342 201 315 436 443 221 61 1536 Entered New Map 815 | . . 91 . . . 29 3 . . . 2 14 . . . 3 55 . 61 126 113 201 61 56 Time Decay 4671 | 30 245 184 . . 439 487 172 70 . 208 192 215 . . 460 251 187 141 210 250 160 20 . 750 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . . . . . . . . . . 200 Lost Part 817 | . 10 . . . 17 80 20 . . . 20 . . . 55 105 100 20 30 20 170 . . 170 Lost Ally 629 | . . . . . 22 . . . . 40 80 . . . . 33 . 40 14 40 . . . 360 Squads Dispatched 43 | . 3 . . . 2 6 . . . . 3 . . . 1 5 . 1 4 3 4 . . 11 Investigation 12 | . 3 . . . 2 1 . . . . 1 . . . . 1 . . . 1 2 . . 1 Extermination 17 | . . . . . . 3 . . . . 1 . . . . 2 . . 1 1 2 . . 7 Reinforcement 8 | . . . . . . 2 . . . . . . . . . 1 . . 2 1 . . . 2 Assault 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Garrison 4 | . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Distress Signals 11 | . . . . . 1 1 . . . . . . . . . . . . . 2 3 . . 4 Communications Jammed 18 | . . . . . . . . . . . . . . . . . . . . . 18 . . . Distress Signals 18 | . . . . . . . . . . . . . . . . . . . . . 18 . . . Times Spotted 438 | 8 13 4 . . 17 28 14 5 . 12 18 5 . . 76 34 12 19 15 15 33 . 1 109 Peak Tracking Total 22 | 2 4 3 . . 3 10 5 7 . 4 5 3 . . 11 9 9 11 5 6 16 . 1 22 Tactical Retreats 64 | . . 1 . . 2 7 2 2 . 1 . 2 . . 11 3 1 6 2 3 6 . . 15 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Traps Triggered 14 | . 1 . . . . 5 . . . . 1 . . . . 1 . . 1 . . . . 5 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Machines Disabled 18 | . . . . . 1 4 . . . . 2 . . . . . . . 2 1 2 . . 6 Max in Single Turn 1 | . . . . . 1 1 . . . . . . . . . . . . 1 . 1 . . 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Machines Accessed 67 | . 10 1 2 . 13 16 . 1 . . 2 2 . 4 1 2 . . 1 1 6 2 . 3 Terminals 32 | . 8 1 . . 8 10 . . . . 1 . . . . . . . 1 . 2 1 . . Fabricators 4 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . 1 Repair Stations 4 | . . . . . 1 2 . . . . . . . . 1 . . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . 1 2 . . . . . . . . . . . . . 1 3 1 . 1 Garrison Access 5 | . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . 1 Total Hacks 207 | . 32 2 4 . 44 47 . 1 . . 3 13 . 28 2 3 . . 2 2 13 6 . 5 Successful 150 | . 16 2 4 . 32 30 . 1 . . 1 13 . 28 2 3 . . 1 2 7 6 . 2 Failed 56 | . 16 . . . 12 16 . . . . 2 . . . . . . . 1 . 6 . . 3 Catastrophic 8 | . . . . . . 4 . . . . 1 . . . . . . . . . 2 . . 1 Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Manual 133 | . 28 2 . . 25 24 . . . . 8 . . . . 9 . . 4 . 18 . . 15 Terminals 95 | . 30 2 . . 27 29 . . . . 1 . . . . . . . 2 . 3 1 . . Fabricators 9 | . . . . . . 5 . . . . . . . . . 2 . . . . . . . 2 Repair Stations 16 | . . . . . 8 6 . . . . . . . . 2 . . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers 30 | . . . . . 6 7 . . . . . . . . . . . . . 2 8 5 . 2 Garrison Access 7 | . . . . . 1 . . . . . 2 . . . . 1 . . . . 2 . . 1 Terminal Hacks 70 | . 7 1 4 . 7 5 . 1 . . 1 13 . 28 . . . . 1 . 1 1 . . Record 27 | . . . 4 . . . . . . . . 12 . 11 . . . . . . . . . . Part Schematic 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . Prototype ID Bank 5 | . 2 . . . . . . . . . . . . 3 . . . . . . . . . . Open Door 3 | . . . . . . . . 1 . . . 1 . . . . . . . . 1 . . . Open DSF 4 | . . . . . . 1 . . . . 1 . . . . . . . 1 . . 1 . . Level Access Points 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Index 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 3 . . . . . . . . . 2 . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Build 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 16 | . . . . . 8 6 . . . . . . . . 2 . . . . . . . . . Scan Component 8 | . . . . . 4 3 . . . . . . . . 1 . . . . . . . . . Repair 8 | . . . . . 4 3 . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 27 | . . . . . 6 6 . . . . . . . . . . . . . 2 6 5 . 2 Insert Component 6 | . . . . . 1 1 . . . . . . . . . . . . . . 2 2 . . Analyze 5 | . . . . . 1 3 . . . . . . . . . . . . . . . 1 . . Retrieve Study 16 | . . . . . 4 2 . . . . . . . . . . . . . 2 4 2 . 2 Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Seal Access 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 30 | . 9 1 . . 10 10 . . . . . . . . . . . . . . . . . . Terminals 26 | . 7 1 . . 8 10 . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Botnet 24 | . 7 1 . . 8 8 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 8 1 . . 10 12 . . . . 1 . . . 1 1 . . . 1 6 1 . 3 Full Trace Events 5 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 3 . . . . 6 . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 47 | . . . . . 1 1 . . 16 . 16 . . 8 . . . . . . 4 1 . . Parts Built 4 | . . . . . . 2 . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 142 | . . . . . . 47 . . . . . . . . . 95 . . . . . . . . Total Part Build Rating 20 | . . . . . . 10 . . . . . . . . . 10 . . . . . . . . Part Studies Acquired 16 | . . . . . 4 2 . . . . . . . . . . . . . 2 4 2 . 2 Parts Repaired 8 | . . . . . 4 3 . . . . . . . . 1 . . . . . . . . . Time 266 | . . . . . 128 113 . . . . . . . . 25 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 1 . . . . . . . . . . . . . . 1 1 . . Part Schematics Acquired 3 | . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . 2 2 . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Total Allies 46 | . . . . 3 . . . . 4 . 5 . . . 1 4 2 2 6 . . . . 19 Largest Group 5 | . . . . 3 3 . . . 4 4 5 . . . . 3 2 2 3 2 . . . 4 Highest-Rated Group 467 | . . . . 40 40 . . . 158 158 312 . . . . 84 60 60 288 192 . . . 467 Highest-Rated Ally 122 | . . . . 16 16 . . . 41 41 70 . . . . 28 30 30 96 96 . . . 122 Zionite Dispatches 11 | . . . . . . . . . . . 2 . . . . 2 . . 2 . . . . 5 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Light 5 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . 3 Fire 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Hacker 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 231 | . . . . . 22 . . . . 25 36 . . . . 4 1 13 29 19 . . . 82 Total Damage 7833 | . . . . . 222 . . . . 357 921 . . . . 82 82 470 948 952 . . . 3799 Kills 57 | . . . . . 7 . . . . 6 6 . . . . 1 1 1 6 7 . . . 22 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Active Infowar (turns) 20467 | 3671 471 294 . 394 1493 1225 2100 877 796 969 489 862 361 73 1381 786 1145 478 212 503 209 59 33 1586 Optics 13141 | . . . . . . 1225 2100 877 796 969 489 862 361 73 1381 786 1145 478 . . . . 13 1586 Sensors 12713 | . 291 294 . 394 1493 794 1967 871 796 969 489 862 361 73 693 . . . 211 503 180 59 33 1380 Terrain 1884 | . . . . . . . 1884 . . . . . . . . . . . . . . . . . Traps 2011 | . . . . . . . . 821 796 . . . . . . 394 . . . . . . . . Seismic 3851 | 3671 180 . . . . . . . . . . . . . . . . . . . . . . . Cloaking 55 | . . . . . . . . . . . . . . . . . . . . 1 54 . . . Jamming 93 | . . . . . . . . . . . . . . . . . . . 1 . 92 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 2 . . . . 1 . 2 1 . 2 2 . 3 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . 1 . . . . . . . . . 5 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Turns Passed 26080 | 7775 586 527 540 405 1493 1225 2100 877 796 969 489 862 361 73 1381 786 1145 683 458 503 328 59 33 1626 Spaces Moved 21894 | 1205 625 555 696 318 1306 1469 1112 1137 948 745 625 1061 623 114 1897 671 606 710 796 1205 650 56 44 2720 Core 719 | 2 . . . . . . . . . . . . . . . 2 . 406 112 . 114 23 . 60 Treads 1629 | 1136 . . . . . . . . . . . . . . . 74 419 . . . . . . . Legs 491 | . . . . . . . . . . . . . . . . . 187 304 . . . . . . Wheels 55 | . . . . . . . . . . . . . . . . . . . 53 . 2 . . . Hover 16690 | 67 625 555 696 318 1306 1469 1112 1137 948 745 625 1061 623 114 1897 585 . . 70 . . 33 44 2660 Flight 2310 | . . . . . . . . . . . . . . . . 10 . . 561 1205 534 . . . Fastest Speed 19 | 50 77 77 77 77 53 53 65 65 65 65 53 58 55 55 48 46 120 50 19 20 21 50 49 41 Average Speed 65 | 155 77 77 77 77 64 59 72 65 65 65 58 62 56 55 50 76 170 82 33 21 30 54 54 41 Slowest Speed 435 | 160 77 77 77 77 131 144 144 65 65 65 118 118 58 55 121 435 240 190 150 101 117 60 57 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 62 | 87 83 98 91 62 60 31 91 96 90 74 19 95 80 78 80 23 72 65 16 17 47 3 46 56 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 12 | . 2 2 . . 2 . . . 1 . . 1 . 1 1 . . . . . 2 . . . Known Exits Taken 18 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . . . . . . . . . . . . . 1 . . . . . . Scrap Searched 25 | . . 1 . 3 . . . 4 2 2 . 2 4 . 4 . 2 1 . . . . . . Spaces Dug 15 | . . . . . 1 3 1 . . . 1 . . . . . . . 2 4 2 . . 1 Terrain Destroyed 181 | . 5 . . . 1 3 20 . . 29 10 56 . . 32 14 . . 2 4 2 . . 3 Melee 13 | . . . . . . 3 1 . . . 1 . . . . . . . 2 4 2 . . . Projectile 17 | . . . . . 1 . . . . . . . . . 12 1 . . . . . . . 3 AOE 151 | . 5 . . . . . 19 . . 29 9 56 . . 20 13 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Total 32684 | 7054 678 622 699 477 1875 1762 2367 1264 1127 1203 721 1254 627 126 2274 861 673 783 927 1377 720 81 49 3083 Wait 9697 | 5804 . 44 . 157 462 206 1214 104 169 434 67 174 . . 305 97 13 39 57 118 9 16 . 208 Move 21866 | 1204 624 554 695 317 1305 1468 1111 1136 947 744 624 1060 622 113 1896 670 605 709 795 1204 645 55 43 2720 Hop 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Pick Up 83 | 9 8 1 . 1 10 4 3 6 3 2 2 2 . 2 5 3 4 3 3 3 5 . . 4 Fast Attach 138 | 7 2 . 2 . 6 6 2 2 1 . 3 1 1 . 9 14 8 2 20 12 4 6 6 24 Attach 81 | 2 . . . . 10 6 6 4 1 . 1 2 1 4 3 15 4 1 3 1 8 3 . 6 Detach 29 | . . . . . 6 1 1 . 2 . 1 . 1 4 1 1 . . 1 . 7 . . 3 Swap 86 | . 7 4 . 1 16 13 6 5 . 7 4 7 2 1 4 . 2 1 1 1 1 . . 3 Drop 98 | 2 9 3 2 1 7 7 1 3 3 3 4 3 . 2 8 2 . 3 7 6 8 1 . 13 Fire 455 | 26 28 16 . . 41 15 22 4 . 13 11 3 . . 42 47 24 20 25 2 19 . . 97 Melee 131 | . . . . . 12 22 1 . 1 . 4 2 . . 1 12 13 5 15 30 13 . . . Ram 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . 13 . . . . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 7 exits: Fac x4 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research -2/DSF -1/Access History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 7070 | -11/Scrapyard | Assembled infested the area 7776 | -11/Scrapyard | Entered Materials 7777 | -10/Materials | Build established: Mutant 7777 | -10/Materials | Met a group of wandering Federalists 7871 | -10/Materials | Identified exit to Mines 7871 | -10/Materials | Identified exit to Materials 8362 | -10/Materials | Entered Mines 8444 | -10/Mines | Discovered exit to Materials (range 12) 8498 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 8512 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 8512 | -10/Mines | Discovered new exit (range 5) 8571 | -10/Mines | Found a hidden stash of uninstalled traps 8600 | -10/Mines | Discovered exit to Materials (range 6) 8618 | -10/Mines | Learned location of Zion (-7) 8735 | -10/Mines | Discovered new exit (range 3) 8889 | -10/Mines | Entered Exiles 8911 | -10/Exiles | Met 8R-AWN 8934 | -10/Exiles | Met EX-HEX 8959 | -10/Exiles | Met EX-BIN 9007 | -10/Exiles | Met EX-DEC 9025 | -10/Exiles | Visited The Gauntlet 9140 | -10/Exiles | Discovered new exit (range 14) 9297 | -10/Exiles | Discovered new exit (range 15) 9429 | -10/Exiles | Entered Mines 9709 | -9/Mines | Discovered new exit (range 14) 9723 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 9766 | -9/Mines | Discovered new exit (range 16) 9834 | -9/Mines | Entered Materials 9834 | -8/Materials | Accompanied by 3 allies 9834 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 10061 | -8/Materials | Discovered new exit (range 16) 10143 | -8/Materials | Build established: Scavenger-Mutant 10186 | -8/Materials | Discovered new exit (range 8) 10217 | -8/Materials | Repaired Assault Rifle+ 10245 | -8/Materials | Repaired Hover Unit+ 10272 | -8/Materials | Repaired Hover Unit+ 10324 | -8/Materials | Repaired Cmb. Airjet 10459 | -8/Materials | Build established: Mutant 10870 | -8/Materials | Identified exit to Factory 11327 | -8/Materials | Entered Factory 11327 | -7/Factory | Evolved 2 slots: Utility x2 11370 | -7/Factory | Central database locked down 11380 | -7/Factory | Discovered new exit (range 12) 11388 | -7/Factory | Identified exit to Lower Caves 11442 | -7/Factory | Repaired Hover Unit+ 11493 | -7/Factory | Identified exit to DSF 11587 | -7/Factory | Identified exit to Storage 11587 | -7/Factory | Identified exit to Factory 11636 | -7/Factory | Build established: Scout 11961 | -7/Factory | Fabricated Cmb. Airjet? 12112 | -7/Factory | Lost 3 parts (1p1n1w) 12174 | -7/Factory | Lost 3 parts (2n1u) 12355 | -7/Factory | Repaired Cmb. Airjet 12407 | -7/Factory | Repaired Cmb. Airjet 12428 | -7/Factory | Build established: Mutant 12552 | -7/Factory | Entered Lower Caves 12832 | -7/Lower Caves | Build established: Scout 12878 | -7/Lower Caves | Found Alien Artifact 12879 | -7/Lower Caves | Identified Core Expander 12879 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 13285 | -7/Lower Caves | Build established: Assassin 13664 | -7/Lower Caves | Build established: Scavenger-Scout 14374 | -7/Lower Caves | Spotted B-75 Beast 14386 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14530 | -7/Lower Caves | Core integrity fell below 50% 14580 | -7/Lower Caves | Learned location of 1 exit from Factory 14645 | -7/Lower Caves | Discovered new exit (range 12) 14651 | -7/Lower Caves | Identified exit to Lower Caves 14652 | -7/Lower Caves | Entered another Lower Caves area 15068 | -7/Lower Caves | Encountered a Warlord checkpoint 15096 | -7/Lower Caves | Discovered exit to Factory (range 5) 15307 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15509 | -7/Lower Caves | Discovered new exit (range 6) 15513 | -7/Lower Caves | Identified exit to Zion 15529 | -7/Lower Caves | Entered Zion 15595 | -7/Zion | System corruption cleaned by Quarantine Array 15737 | -7/Zion | Learned Factory security intel 15797 | -7/Zion | Learned Factory emergency access door positions 15843 | -7/Zion | Learned location of Warlord (-4) 15955 | -7/Zion | Found CR-A16's Pointy Stick 16021 | -7/Zion | Met Imprinter 16033 | -7/Zion | Imprinted 16035 | -7/Zion | Declared Zion's savior 16281 | -7/Zion | Discovered new exit (range 14) 16289 | -7/Zion | Identified exit to Proximity Caves 16325 | -7/Zion | Entered Proximity Caves 16325 | -6/Proximity Caves | Accompanied by 4 allies 16403 | -6/Proximity Caves | Spotted B-75 Beast 16658 | -6/Proximity Caves | Destroyed B-75 Beast 16685 | -6/Proximity Caves | Lost 3 allies 17294 | -6/Proximity Caves | Entered Factory 17294 | -6/Factory | Accompanied by 1 ally 17294 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 17295 | -6/Factory | Identified exit to Factory 17462 | -6/Factory | Zion Hacker squad teleported in 17531 | -6/Factory | Zion Light squad teleported in 17699 | -6/Factory | Discovered new exit (range 19) 17703 | -6/Factory | Retrieved Zion intel report: Component Schematics 17710 | -6/Factory | Garrison activated, responded to threat 17781 | -6/Factory | Identified exit to Lower Caves 17783 | -6/Factory | Entered Lower Caves 17805 | -6/Lower Caves | Lost 5 allies 18086 | -6/Lower Caves | Build established: Scout 18159 | -6/Lower Caves | Spotted B-75 Beast 18498 | -6/Lower Caves | Discovered new exit (range 11) 18503 | -6/Lower Caves | Identified exit to Lower Caves 18510 | -6/Lower Caves | Learned Factory emergency access door positions 18645 | -6/Lower Caves | Entered another Lower Caves area 18666 | -6/Lower Caves | Discovered exit to Factory (range 4) 18710 | -6/Lower Caves | Encountered a Warlord checkpoint 18919 | -6/Lower Caves | Learned Factory terminal intel 18935 | -6/Lower Caves | Learned Factory terminal intel 19001 | -6/Lower Caves | Discovered new exit (range 10) 19005 | -6/Lower Caves | Identified exit to Data Miner 19006 | -6/Lower Caves | Entered Data Miner 19010 | -6/Data Miner | Discovered new exit (range 6) 19018 | -6/Data Miner | Identified exit to Proximity Caves 19023 | -6/Data Miner | Met Data Miner 19040 | -6/Data Miner | Learned location of Section 7 (-3) 19040 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19049 | -6/Data Miner | Received God Mode back door access code from Data Miner 19079 | -6/Data Miner | Entered Proximity Caves 19080 | -5/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 19133 | -5/Proximity Caves | Former 0b10 base attacked by MAIN.C 19216 | -5/Proximity Caves | Repaired Cmb. Airjet 19313 | -5/Proximity Caves | P-80 Master assimilated allied 0N-R8M(x) 19331 | -5/Proximity Caves | P-70 Sage assimilated allied AT-ZY4(g) 19334 | -5/Proximity Caves | Spotted AT-ZY4(g) 19363 | -5/Proximity Caves | Lost 3 allies 19479 | -5/Proximity Caves | 0b10 base defense nominally successful 19502 | -5/Proximity Caves | Crushed by falling debris 19512 | -5/Proximity Caves | Lost 10 allies 19796 | -5/Proximity Caves | Spotted B-75 Beast 19812 | -5/Proximity Caves | Build established: Scavenger-Scout 19877 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 19893 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19977 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 19987 | -5/Proximity Caves | Discovered exit to Factory (range 10) 20006 | -5/Proximity Caves | Learned 8 Factory zone layouts 20268 | -5/Proximity Caves | Build established: Scavenger-Mutant 20291 | -5/Proximity Caves | Destroyed B-75 Beast 20460 | -5/Proximity Caves | Entered Factory 20460 | -5/Factory | Evolved 2 slots: Utility x2 20463 | -5/Factory | Loaded intel: 26 terminal locations 20585 | -5/Factory | Fabricated Cmb. Airjet? 20718 | -5/Factory | Lost 5 parts (1p2n2w) 20723 | -5/Factory | Zion Fire squad teleported in 20780 | -5/Factory | Zion Infowar Resupply teleported in 20782 | -5/Factory | Lost 3 allies 20794 | -5/Factory | Lost 6 parts (1p1n2u2w) 21007 | -5/Factory | Lost 8 parts (2p2n1u3w) 21165 | -5/Factory | Discovered new exit (range 10) 21183 | -5/Factory | Identified exit to Upper Caves 21193 | -5/Factory | Garrison activated, responded to threat 21246 | -5/Factory | Entered Upper Caves 21254 | -5/Upper Caves | Identified exit to Upper Caves 21791 | -5/Upper Caves | Learned 4 Factory zone layouts 21841 | -5/Upper Caves | Build established: Scavenger-Tank 21876 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 21896 | -5/Upper Caves | Core integrity fell below 50% 21993 | -5/Upper Caves | Lost 9 parts (1p2n3u3w) 22200 | -5/Upper Caves | Build established: Scavenger-Mutant 22391 | -5/Upper Caves | Entered another Upper Caves area 22391 | -5/Upper Caves | Accompanied by 2 allies 22393 | -5/Upper Caves | Discovered new exit (range 8) 22459 | -5/Upper Caves | Spotted B-75 Beast 22778 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 22869 | -5/Upper Caves | Core integrity fell below 20% 22869 | -5/Upper Caves | Released all parts (10) 22899 | -5/Upper Caves | Lost 3 parts (2n1w) 23074 | -5/Upper Caves | Entered Factory 23074 | -4/Factory | Evolved 2 slots: Utility x2 23076 | -4/Factory | Loaded intel: 26 terminal locations 23118 | -4/Factory | Build established: Mutant 23202 | -4/Factory | Zion Fire squad teleported in 23263 | -4/Factory | Lost 3 allies 23282 | -4/Factory | Lost 3 parts (1p2n) 23336 | -4/Factory | Discovered new exit (range 7) 23351 | -4/Factory | Zion Light squad teleported in 23374 | -4/Factory | Garrison activated, responded to threat 23496 | -4/Factory | Discovered new exit (range 13) 23505 | -4/Factory | Identified exit to Research 23532 | -4/Factory | Entered Research 23532 | -3/Research | Accompanied by 2 allies 23532 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 23543 | -3/Research | Build established: Scavenger-Sprinter 23569 | -3/Research | Discovered new exit (range 15) 23991 | -3/Research | Discovered new exit (range 16) 24035 | -3/Research | Identified exit to Quarantine 24035 | -3/Research | Entered Quarantine 24079 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 24083 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 24090 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 24098 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 24110 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 24112 | -3/Quarantine | Discovered new exit (range 9) 24114 | -3/Quarantine | Identified exit to Research 24122 | -3/Quarantine | Found Alien Artifact 24146 | -3/Quarantine | Identified Phase Redirector 24150 | -3/Quarantine | Spotted Alpha 7 24244 | -3/Quarantine | System corruption reached 10% 24257 | -3/Quarantine | Found Alien Artifact 24257 | -3/Quarantine | Identified Core Reset Matrix 24257 | -3/Quarantine | Used Core Reset Matrix 24261 | -3/Quarantine | Detected hypermatrix surge 24261 | -3/Quarantine | Sensed 5 artifacts in vicinity 24265 | -3/Quarantine | Met incapacitated Sigix Warrior 24265 | -3/Quarantine | Lockdown squad dispatched 24274 | -3/Quarantine | Lost 15 parts (2p6n5u2w) 24323 | -3/Quarantine | Core integrity fell below 50% 24328 | -3/Quarantine | Spotted Lightning 24353 | -3/Quarantine | Discovered exit to Research (range 16) 24363 | -3/Quarantine | Entered Research 24363 | -2/Research | Evolved 2 slots: Utility x2 24367 | -2/Research | Watched by a mysterious "MATRIX" hacker 24397 | -2/Research | Found Prototype Processor 24397 | -2/Research | Identified Exp. Core Analyzer 24421 | -2/Research | Identified exit to DSF 24422 | -2/Research | Entered DSF 24444 | -2/DSF | Discovered new exit (range 11) 24453 | -2/DSF | Additional patrols routed to DSF 24455 | -2/DSF | Identified exit to Access 24455 | -2/DSF | Entered Access 24455 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 24754 | -1/Access | Zion Heavy squad teleported in 24826 | -1/Access | Build established: Scientist-Scout 24913 | -1/Access | Spotted B-99 Colossus 24942 | -1/Access | Garrison activated, responded to threat 25010 | -1/Access | Zion Light squad teleported in 25105 | -1/Access | Lost 3 allies 25131 | -1/Access | Spotted B-99 Colossus 25205 | -1/Access | Search patrols dispatched 25230 | -1/Access | Zion Heavy squad teleported in 25238 | -1/Access | Spotted B-99 Colossus 25249 | -1/Access | Found Unknown Launcher 25320 | -1/Access | Zion Light squad teleported in 25345 | -1/Access | Identified Gamma Bomb Array 25382 | -1/Access | Energy Cycler disabled 25434 | -1/Access | Lost 3 allies 25438 | -1/Access | Lost 3 parts (1p1u1w) 25794 | -1/Access | Build established: Hacker-Scout 25879 | -1/Access | Spotted B-99 Colossus 25955 | -1/Access | Search patrols dispatched 25958 | -1/Access | Lost 3 parts (1u2w) 25964 | -1/Access | Zion Light squad teleported in 25990 | -1/Access | P-80 Master assimilated allied 05-DSN(z) 26041 | -1/Access | Released all parts (12) 26046 | -1/Access | Core integrity fell below 50% 26068 | -1/Access | Emitted hypermatrix ping 26072 | -1/Access | Core integrity fell below 20% 26073 | -1/Access | Assembled emerged from beneath the floor 26076 | -1/Access | Lost 11 parts (1p5n3u2w) 26081 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 26067_ P-80 Master knocked back. 26067_ Slug penetrates Wall. 26068_ Emitted hypermatrix ping. 26069_ Dropped Enh. Hardcell Cannon. 26069_ Acquired 7 matter. 26070_ Slammed into S-43 Plague. 26071_ Penetrated by Slug. 26071_ Slug penetrates Wall. 26071_ U-05 Engineer builds a Wall. 26072_ K-01 Serf collects debris. 26073_ S-43 Plague system corrupted by crushing effect. 26073_ as-85870 sneak attacks. 26073_ C-57 Dissector system corrupted by crushing effect. 26073_ C-57 Dissector knocked back. 26073_ S-43 Plague destroyed. 26073_ S-43 Plague suffers critical hit (Burn). 26078_ System corrupted: IFF burst signal emitted. 26081_ S-43 Plague destroyed. 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"""""" # s ]# ## | | #????????"""""" ###s####### | | #???????????""" #?#s#?????# | | #?????????????" #?#s#?????# #### | | #?????????????" ??#s####### #??? | | #????????????? ??#sss =% k #??? | | ? #????????????? ??#s [ #??? | | ? ?????????????? ??# #??? | | ?# ????????????????????# ^ t #######??? | | ?? ????????????????????#c@ #????????? | | ?? ????????????????? ## #????????? | | ?? ????????????? #? #????????? | | ??????????????"" #? #????????? | | ????????????? #??#????????? | | ???????????? #########???????????? | | ???????????? #???????????????????? | | ???????????? k #???????????????????? | | ?????????????## ########???????????????????? | | ??????????????# ???????????????????????????? | | ??????????????# ???????????????????????????? | | ??????????????# ???????????????????????????? | | ???????????????? ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 50 Energy Generation 35 Energy Capacity 515 Matter Stores 350 Matter Capacity 350 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 285 Jamming Range 16 Cloak Strength 3 Additional Mass Support 9 Corruption Block 13 Armor Coverage 150 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 67 Targeting Accuracy 16 Melee Accuracy 14 Target Analysis 8 Core Analysis 8 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Enh. Quantum Rifle | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -5/Factory Repaired ---------- Assault Rifle | 24% | -8/Materials Hover Unit | 53% | -8/Materials Hover Unit | 53% | -8/Materials Cmb. Airjet | 79% | -8/Materials Hover Unit | 23% | -7/Factory Cmb. Airjet | 53% | -7/Factory Cmb. Airjet | 66% | -7/Factory Cmb. Airjet | 12% | -5/Proximity Caves Studied --------- Enh. Quantum Rifle | -2/Research | Hacked Mic. Antimatter Reactor | -2/Research | Hacked Antigrav Array | -1/Access | Hacked Cmb. Linear Gravjet | -1/Access | Hacked Alien Tech Used ----------------- Core Expander Phase Redirector Core Reset Matrix Achievements -------------- Alien Roots Can't Catch Me Cya! False Reunion Friend Of Zion Streaker Challenges ------------ None Game ------ Seed MatterLightningCorpse Manual? 0 Play Time 03:53:33 Cumulative 159.8 hours Start 2026.09.25 @ 10:49:39 End 2026.09.25 @ 14:45:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 65 Rogue 0 Adventurer 65 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 46 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4a4c561-8142-400c-9e6e-f7ad3d040c95