Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.13 @ 14:00:04 // AFD2020/Player2

Player: Minty

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (10)      50
Value Destroyed (293)      293
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 768

 Bonus
-------
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     91/100
System Corruption          0%
Temperature                Cool (1)
Movement                   Treading (145)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
  Advanced Treads
           Wheel
>          --- UTILITY (2) ------
     Small Storage Unit
  Advanced Signal Interpreter
>          --- WEAPON (2) -------
     Heavy Mace
>          --- INVENTORY (6) ----
  Improved Heat Sink
           Thief Drone Bay

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Signal Interpreter
>          --- WEAPON -----------
           Assault Rifle
           Assault Rifle
>          --- INVENTORY --------
  Advanced Treads
  Improved Heat Sink
           Thief Drone Bay
     Heavy Mace
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Treads                   Advanced Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             13   | 6   .   7   
  Power                    2    | 1   .   1   
    Engine                 1    | 1   .   .   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 1    | .   .   1   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   .   2   
    Device                 .    | .   .   .   
    Storage                1    | 1   .   .   
    Processor              2    | .   .   2   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   .   3   
    Energy Gun             2    | .   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   .   4   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      4    | .   .   4   
Average Slot Usage (%)     96   | .   85  99  
  Engine                   9    | .   14  8   
  Core                     4    | .   .   5   
  Wheel                    28   | .   28  28  
  Storage                  14   | .   14  14  
  Processor                11   | .   .   13  
  Energy Gun               4    | .   .   5   
  Ballistic Gun            23   | .   28  21  
Naked Turns                .    | .   .   .   
Heaviest Build             15   | 13  13  15  
  Greatest Support         22   | 20  20  22  
  Greatest Overweight (x)  4    | 4   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   6   
  Average Capacity         5    | 5   6   6   
  Most Carried             4    | .   .   4   
  Average Carried          1    | .   .   1   
  Final Capacity           6    | 6   6   6   
  Final Carried            2    | .   .   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           496  | 220 76  200 
  Remotely                 .    | .   .   .   
Salvage Created            422  | .   85  337 
  Parts                    20   | .   4   16  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  9    | .   2   7   
  Guns                     9    | .   2   7   
Classes Destroyed          3    | .   1   2   
  Recycler                 1    | .   .   1   
  Grunt                    7    | .   2   5   
  Assembled                2    | .   .   2   
Best Kill Streak           2    | .   2   2   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               585  | .   56  529 
  Core                     188  | .   .   188 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              42   | .   6   36  
  Largest                  2    | .   2   2   
  Hottest                  80   | .   40  80  
Shots Fired                84   | .   12  72  
  Gun                      84   | .   12  72  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  62   | .   12  50  
  Thermal                  22   | .   .   22  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         12   | .   4   12  
  Robot Miss Streak        4    | .   2   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           52   | .   8   44  
  Core Hits                25   | .   5   20  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           579  | .   112 467 
  Guns                     579  | .   112 467 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  457  | .   112 345 
  Thermal                  122  | .   .   122 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        116  | .   .   116 
  Average Temperature      36   | .   .   36  
  Received Heat Transfer   110  | .   30  80  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         275  | .   .   275 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             253  | .   62  253 
  Initial                  24   | .   .   24  
  Average                  87   | .   40  108 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         75   | 100 100 66  
  Level 1                  24   | .   .   33  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              19   | .   3   16  
  Peak Tracking Total      4    | .   2   4   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          2    | .   .   2   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   .   2   
  Successful               2    | .   .   2   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   .   2   
  Open Door                2    | .   .   2   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               2    | .   1   1   
  Largest Group            2    | .   1   2   
  Highest-Rated Group      92   | .   56  92  
  Highest-Rated Ally       65   | .   56  65  
Total Orders               .    | .   .   .   
Ally Attacks               25   | .   .   25  
  Total Damage             192  | .   .   192 
  Kills                    5    | .   .   5   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               754  | 57  141 556 
Spaces Moved               634  | 51  112 471 
  Core                     16   | 16  .   .   
  Treads                   3    | .   .   3   
  Legs                     .    | .   .   .   
  Wheels                   615  | 35  112 468 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  80  
  Average Speed            80   | 82  80  80  
  Slowest Speed            250  | 250 80  145 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       37   | 4   25  84  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      789  | 62  151 576 
  Wait                     95   | 6   34  55  
  Move                     632  | 50  111 471 
  Hop                      .    | .   .   .   
  Pick Up                  4    | .   .   4   
  Fast Attach              10   | 6   .   4   
  Attach                   2    | .   .   2   
  Detach                   .    | .   .   .   
  Swap                     1    | .   .   1   
  Drop                     3    | .   .   3   
  Fire                     42   | .   6   36  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   58 | -11/Scrapyard | Entered Materials
  121 | -10/Materials | Discovered new exit (range 13)
  168 | -10/Materials | Discovered new exit (range 7)
  199 | -10/Materials | Entered Mines
  199 | -10/Mines     | Accompanied by 1 ally
  200 | -10/Mines     | Learned location of Storage (-9)
  283 | -10/Mines     | Escorted by a lone wolf Derelict
  284 | -10/Mines     | Discovered new exit (range 5)
  287 | -10/Mines     | Identified exit to Materials
  302 | -10/Mines     | Build established: Mutant
  450 | -10/Mines     | Learned Materials terminal intel
  477 | -10/Mines     | Found the Drone Emporium
  480 | -10/Mines     | Found Prototype Device
  531 | -10/Mines     | Met a Derelict shopkeep closing up shop
  570 | -10/Mines     | Assembled infested the area
  575 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  743 | -10/Mines     | Core integrity fell below 50%
  754 | -10/Mines     | Core integrity fell below 20%
  755 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00639_ Acquired 20 matter.
00658_ Player 2 drops Imp. Heat Sink.
00658_ Player 2 attaches Imp. Heat Sink.
00659_ R-06 Scavenger destroyed.
00664_ as-94909 destroyed.
00686_ as-25670 destroyed.
00724_ U-05 Engineer builds a Wall.
00725_ Player 2 drops Aluminum Leg.
00725_ Player 2 acquires Aluminum Leg.
00729_ U-05 Engineer builds a Wall.
00741_ The unstable cave ceiling collapses.
00744_ U-05 Engineer builds a Wall.
00747_ The unstable cave ceiling collapses.
00748_ U-05 Engineer builds a Wall.
00748_ Sml. Laser destroyed. <x2>
00749_ The unstable cave ceiling collapses. <x4>
00750_ Wheel destroyed.
00750_ Nuclear Core destroyed.
00752_ U-05 Engineer builds a Wall.
00752_ R-06 Scavenger collects Structural Scanner.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             20   | .   4   16  
Parts Lost                 3    | .   .   3   
Damage Taken               457  | .   .   457 
  Core                     70   | .   .   70  
    Player 2/Cogmind (%)   27   | .   .   27  
  Absorbed by Shields      .    | .   .   .   
Damage Inflicted           171  | .   .   171 
  Player 2/Cogmind (%)     22   | .   .   26  
Combat Hostiles Destroyed  4    | .   .   4   
  Player 2/Cogmind (%)     30   | .   .   36  

 Game 
------
Seed              AlloyProcessingClaws
  Manual?         0
Play Time         00:06:59
  Cumulative      316.7 hours
  Start           2020.10.13 @ 13:53:54
  End             2020.10.13 @ 14:00:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          175
  Rogue           18
  Adventurer      52
  Explorer        105
Win Type          -
  Total           19
  Types           17/0/1/0/0/0/0/1/0
Lore%             61
Gallery%          85
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a12c9cbc-ef54-45f2-8032-20c0b2499d72