Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.01 @ 21:43:37 Player: GiggleBox Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (206) 1030 Value Destroyed (6590) 6590 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1315) 1315 TOTAL SCORE: 13215 Bonus ------- High Alert Combat Kills 513 Follower Combat Kills 35 Entered Garrisons 200 Aligned with FarCom 300 Acquired ECA 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Warm (176) Movement Core (750) Ox14 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Cryofiber Web High-capacity Storage Unit Core Analyzer > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (20) --- High-capacity Matter Pod (200) Improved Terrain Scanner Advanced Terrain Scan Processor Encrypted Comm Array Transmission Jammer Improved Shield Generator High-powered Tractor Beam Trap Reconfigurator Shock Rifle Enhanced Gauss Cannon Enhanced Gauss Cannon Heavy Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Encrypted Comm Array Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Minigun Minigun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Reinforced Ion Engine Nuclear Core Cryofiber Web High-capacity Matter Pod Improved Terrain Scanner Advanced Terrain Scan Processor Matter Filter Transmission Jammer Improved Shield Generator High-powered Tractor Beam Trap Reconfigurator Shock Rifle High-powered Shotgun High-powered Shotgun Enhanced Gauss Cannon Enhanced Gauss Cannon Heavy Rocket Launcher Improved Datajack Powered Hammer [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Matter Filter Storage High-capacity Storage Unit Processor Machine Analyzer Protection Improved Medium Armor Plating Weapon High-powered Shotgun Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Slots Evolved 6 | . . . 2 . . . 2 . . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 2 | . . . . . . . 1 . . 1 . Weapon 2 | . . . 1 . . . . . . 1 . Parts Attached 149 | 2 30 7 16 . . . 28 27 14 17 8 Power 11 | . 3 . 1 . . . 2 1 1 1 2 Engine 9 | . 3 . 1 . . . 1 1 1 1 1 Core 2 | . . . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 32 | . 5 . 8 . . . 7 4 3 5 . Treads 32 | . 5 . 8 . . . 7 4 3 5 . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 20 | 1 4 1 1 . . . 1 1 3 5 3 Device 7 | 1 . . . . . . . 1 . 2 3 Storage 5 | . 3 . 1 . . . . . 1 . . Processor 5 | . 1 1 . . . . 1 . 2 . . Hackware . | . . . . . . . . . . . . Protection 3 | . . . . . . . . . . 3 . Artifact . | . . . . . . . . . . . . Weapon 86 | 1 18 6 6 . . . 18 21 7 6 3 Energy Gun 11 | . 8 . . . . . 3 . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 53 | 1 6 3 6 . . . 11 12 7 5 2 Ballistic Cannon 1 | . 1 . . . . . . . . . . Launcher 5 | . 2 1 . . . . . 2 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 15 | . . 2 . . . . 4 7 . 1 1 Slashing Weapon 1 | . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . 1 . 1 . . . . . 1 . . Parts Lost 34 | . 1 . . . . . 6 9 1 3 14 Power 4 | . . . . . . . . 1 . . 3 Propulsion 15 | . . . . . . . 5 4 . 2 4 Utility 4 | . . . . . . . . 1 . 1 2 Weapon 11 | . 1 . . . . . 1 3 1 . 5 Highest Loss Streak 13 | . 1 . . . . . 3 5 1 2 13 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 99 100 100 100 98 88 98 99 97 Engine 10 | . 14 14 10 11 11 11 9 8 8 6 6 Treads 30 | . 26 28 33 33 33 33 35 25 35 29 28 Device 2 | . 1 . . . . . . 3 5 3 7 Storage 10 | . 14 14 11 11 11 11 9 9 9 7 7 Processor 12 | . 12 14 11 11 11 11 18 14 12 10 7 Protection 1 | . . . . . . . . . . 6 6 Energy Gun 1 | . 12 . . . . . . . . . . Ballistic Gun 26 | . 11 27 33 33 33 33 26 25 26 29 28 Peak Build Rating 43 | 7 15 16 23 23 23 23 28 32 36 42 43 Average Rating 26 | 6 10 15 20 23 22 23 27 28 33 40 40 On Entrance 22 | 6 7 15 15 23 23 23 23 28 32 31 41 Naked Turns . | . . . . . . . . . . . . Heaviest Build 70 | 14 34 34 57 57 57 57 57 58 58 70 70 Greatest Support 83 | 20 40 40 60 60 60 60 80 80 83 83 83 Greatest Overweight (x) 19 | . . . . . . . . 19 . 1 14 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 8 13 15 19 20 20 20 20 20 20 20 20 Most Carried 20 | 6 15 15 20 20 20 20 20 19 20 20 19 Average Carried 17 | 6 11 14 18 20 19 20 18 17 19 19 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 14 15 20 20 20 20 19 17 20 18 13 Class Distribution -------------------- 39% | Skirmisher 21% | Mutant 18% | Gunner 18% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Matter Collected 5380 | 232 565 245 1001 . . 10 761 544 1008 643 371 Remotely . | . . . . . . . . . . . . Salvage Created 7832 | 102 942 214 1700 . . . 1092 546 1217 1139 880 Parts 435 | 4 57 10 109 . . . 59 30 58 80 28 Haulers Intercepted 11 | . 2 . 5 . . . . . 4 . . Recyclers Shooed 7 | . 1 . 3 . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . . . 26 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Combat Hostiles Destroyed 147 | . 14 7 24 . . . 22 18 24 22 16 Melee 1 | . . . . . . . . . . . 1 Guns 135 | . 13 5 24 . . . 22 15 24 17 15 AOE 11 | . 1 2 . . . . . 3 . 5 . Classes Destroyed 16 | 2 6 1 2 . . . 2 2 . 1 . Worker 9 | . 1 . . . . . 2 . . 6 . Builder 3 | . . . 1 . . . 1 . . 1 . Tunneler 2 | 1 . . . . . . . . . 1 . Hauler 11 | . 2 . 5 . . . . . 4 . . Recycler 13 | 1 1 . 6 . . . 2 . 1 2 . Mechanic 2 | . 1 . . . . . . . 1 . . Operator 6 | . 3 . . . . . . . 1 2 . Watcher 13 | . 3 . 4 . . . 1 . 3 2 . Swarmer 40 | . . 3 7 . . . 2 7 5 11 5 Grunt 76 | . 14 4 10 . . . 13 3 15 9 8 Brawler 3 | . . . . . . . . 1 1 . 1 Duelist 4 | . . . . . . . . 2 1 . 1 Sentry 18 | . . . 7 . . . 4 4 2 . 1 Specialist 2 | . . . . . . . 2 . . . . Hunter 3 | . . . . . . . 1 1 . 1 . Programmer 1 | . . . . . . . . . . 1 . Best Kill Streak 9 | 2 2 3 8 . . . 4 4 5 9 8 Combat Bots Only 8 | . 2 3 8 . . . 4 4 4 5 8 Max Kills in Single Turn 8 | 1 2 2 3 . . . 1 3 2 8 2 Gunslinging 1 | . . . 1 . . . . . 1 1 1 Exploded 3 | . 1 2 . . . . . 3 . 3 . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Hostile Shots Fired 643 | . 61 15 81 . . . 144 93 56 62 131 Missed 171 | . 18 3 30 . . . 42 29 14 16 19 Damage Taken 7484 | . 622 144 680 . . . 1582 1062 616 829 1949 Core 1333 | . 139 13 89 . . . 161 179 52 72 628 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 552 | . 117 . 84 . . . 126 . 71 154 . Core Remaining (%) 61 | 100 . 39 . . . 77 . . 28 . . Volleys Fired 401 | 3 80 14 74 . . . 59 41 50 41 39 Largest 4 | 2 2 2 3 . . . 3 3 3 4 4 Hottest 150 | 40 80 46 69 . . . 150 75 75 100 100 Shots Fired 1141 | 6 151 27 222 . . . 176 112 148 164 135 Gun 1125 | 6 141 26 222 . . . 176 107 148 164 135 Cannon 6 | . 6 . . . . . . . . . . Launcher 10 | . 4 1 . . . . . 5 . . . Special . | . . . . . . . . . . . . Kinetic 1049 | 6 74 26 222 . . . 167 107 148 164 135 Thermal . | . . . . . . . . . . . . Explosive 10 | . 4 1 . . . . . 5 . . . Electromagnetic 82 | . 73 . . . . . 9 . . . . Robot Hit Streak 31 | 5 13 10 11 . . . 31 8 9 16 14 Robot Miss Streak 11 | . 3 2 6 . . . 4 10 5 9 11 Penetration Max . | . . . . . . . . . . . . Secondary Targets 22 | . . 1 3 . . . 4 . 7 5 2 Max Gunslinging Chain 1 | . . 1 1 . . . 1 . 1 1 1 Shots Hit Robots 733 | 5 95 16 134 . . . 138 68 108 90 79 Core Hits 383 | 3 42 10 56 . . . 67 36 69 61 39 Critical Kills 2 | . . . . . . . . . 1 1 . Critical Parts Destroyed 6 | . . . 2 . . . 1 . . . 3 Critical Strikes 10 | . 1 . 2 . . . 2 . 1 1 3 Destroy 8 | . . . 2 . . . 2 . 1 1 2 Corrupt 1 | . 1 . . . . . . . . . . Smash 1 | . . . . . . . . . . . 1 Melee Attacks 28 | . 2 3 . . . . 8 12 . 1 2 Impact 26 | . . 3 . . . . 8 12 . 1 2 Slashing 2 | . 2 . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13987 | 56 1298 385 2196 . . 10 2412 1533 2052 2509 1536 Guns 12396 | 56 1149 245 2185 . . . 2385 1260 2037 1592 1487 Cannons 73 | . 73 . . . . . . . . . . Explosions 1278 | . 76 137 . . . . . 177 . 888 . Melee 142 | . . . . . . . . 96 . . 46 Ramming 98 | . . 3 11 . . 10 27 . 15 29 3 Kinetic 11720 | 56 542 245 2185 . . . 2316 1260 2037 1592 1487 Thermal 76 | . 76 . . . . . . . . . . Explosive 1023 | . . 137 . . . . . 177 . 709 . Electromagnetic 928 | . 680 . . . . . 69 . . 179 . Impact 142 | . . . . . . . . 96 . . 46 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . 4 4 . . . . . 3 5 1 3 Average Corruption 3 | . 3 4 . . . . . 3 3 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 84 | . 15 19 . . . . . 11 29 . 10 Message Errors 19 | . 3 6 . . . . . 2 8 . . Matter Fused 16 | . 2 3 . . . . . 2 6 . 3 Heat Flow Errors 14 | . 1 4 . . . . . 3 4 . 2 Energy Discharges 10 | . 2 2 . . . . . 1 4 . 1 Parts Rejected 4 | . 2 . . . . . . 1 . . 1 Data Loss (minor) 12 | . 3 3 . . . . . . 5 . 1 Data Loss (major) 6 | . 2 1 . . . . . 1 2 . . Alerts 1 | . . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 200 | . . 15 . . . . . 94 . 45 46 Projectiles . | . . . . . . . . . . . . Explosions 88 | . . 15 . . . . . 28 . 45 . Melee 112 | . . . . . . . . 66 . . 46 Knockbacks 2 | . . . . . . 1 . 1 . . . Impact 2 | . . . . . . 1 . 1 . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 126 | . 45 . . . . . . . . 81 . Shots 2 | . 1 . . . . . . . . 1 . Rammed 16 | . . 3 4 . . 2 2 . 2 2 1 Targets Rammed 18 | . . 3 4 . . 2 3 . 3 2 1 Kicked . | . . . . . . . . . . . . Crushed 2 | . . . . . . . 1 . 1 . . Highest Temperature 709 | . 272 264 39 . . . 263 247 220 329 709 Average Temperature 80 | . 68 75 7 . . . 42 50 49 107 215 Received Heat Transfer 2688 | . 330 75 222 . . . 522 252 288 171 828 Effects 18 | . 1 . . . . . . . . 1 16 Shutdowns 3 | . . . . . . . . . . . 3 Energy Bleed 3 | . . . . . . . . . . 1 2 Interference 4 | . 1 . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . . . 3 Damage (major) 2 | . . . . . . . . . . . 2 Damage (core) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . 3 . . 2 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 50 | . 50 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Peak Influence 838 | 10 188 246 361 19 . . 320 838 730 766 . Initial 408 | . 6 69 . 19 . . . 196 408 331 . Average 254 | 6 86 93 138 19 . . 102 449 549 497 . Maximum Alert Level 3 | . . 1 1 . . . 1 3 3 3 . Low Security (%) 52 | 100 100 82 69 100 . 100 83 2 . 2 . Level 1 17 | . . 17 30 . . . 16 39 . 30 . Level 2 28 | . . . . . . . . 50 91 65 . Level 3 2 | . . . . . . . . 7 8 1 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 21 | . 6 1 2 . . . 4 . 5 3 . Investigation 8 | . 3 1 2 . . . 1 . 1 . . Extermination 1 | . . . . . . . . . . 1 . Reinforcement 8 | . 3 . . . . . 1 . 2 2 . Assault 2 | . . . . . . . . . 2 . . Garrison 2 | . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Distress Signals 9 | . . . 2 . . . 6 . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 200 | . 21 5 34 . . . 33 17 41 29 20 Peak Tracking Total 11 | . 4 2 10 . . . 5 3 5 6 11 Tactical Retreats 13 | . 1 . 1 . . . 3 2 4 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Traps Triggered 14 | . 3 . 1 . . . 1 3 2 4 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . . Traps Reconfigurated 9 | . . . . . . . . 6 3 . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 5 | . . . . . . . . . 1 2 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Machines Disabled 24 | . . . 1 . . . 2 3 4 14 . Max in Single Turn 4 | . . . 1 . . . 1 1 1 4 . Garrison Access 2 | . . . . . . . . . . 2 . Garrison Relay 2 | . . . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Machines Accessed 46 | . 9 1 10 . 2 . 2 3 7 12 . Terminals 26 | . 6 . 7 . . . . 3 6 4 . Fabricators 3 | . . . . . . . . . . 3 . Repair Stations 6 | . 1 . 1 . . . 1 . 1 2 . Recycling Units 4 | . 2 . 1 . . . . . . 1 . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . 2 . Total Hacks 131 | . 30 1 35 . 5 . 4 5 25 26 . Successful 82 | . 18 1 19 . 5 . 3 2 14 20 . Failed 49 | . 12 . 16 . . . 1 3 11 6 . Catastrophic 4 | . 2 . 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 66 | . 21 . 17 . 1 . . . 17 10 . Terminals 92 | . 26 . 26 . . . . 5 23 12 . Fabricators 3 | . . . . . . . . . . 3 . Repair Stations 14 | . 2 . 3 . . . 2 . 2 5 . Recycling Units 5 | . 2 . 1 . . . . . . 2 . Scanalyzers 5 | . . . 5 . . . . . . . . Garrison Access 6 | . . . . . . . 2 . . 4 . Terminal Hacks 30 | . 5 1 7 . 5 . . 2 6 4 . Record 5 | . 1 . . . 4 . . . . . . Robot Analysis 4 | . 1 . 1 . . . . . 2 . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . Open Door 2 | . . 1 . . . . . 1 . . . Open DSF 1 | . . . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . Terminal Index 2 | . 1 . . . . . . . 1 . . Alert Level 5 | . . . 2 . . . . . 2 1 . Unreport Threat 4 | . . . 2 . . . . . 1 1 . Locate Traps 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 . Network Status 2 | . . . . . . . . . . 2 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 10 | . 2 . 2 . . . 2 . 2 2 . Scan Component 5 | . 1 . 1 . . . 1 . 1 1 . Repair 5 | . 1 . 1 . . . 1 . 1 1 . Recycling Unit Hacks 2 | . 1 . . . . . . . . 1 . Report Inventory 2 | . 1 . . . . . . . . 1 . Scanalyzer 3 | . . . 3 . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . 2 . Unlock Access 1 | . . . . . . . 1 . . . . Seal Access 2 | . . . . . . . . . . 2 . Unauthorized Hacks 31 | . 10 . 7 . . . . . 6 8 . Terminals 27 | . 9 . 6 . . . . . 6 6 . Assimilate 1 | . . . . . . . . . 1 . . Botnet 9 | . 4 . . . . . . . 2 3 . Operators 2 | . 1 . . . . . . . 1 . . Skim 15 | . 4 . 6 . . . . . 2 3 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . . . 1 . Recyclers 3 | . 1 . 1 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Intercept 1 | . . . . . . . . . . 1 . Data Cores Recovered 2 | . 1 . . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 33 | . 6 . 10 . . . 2 2 6 7 . Full Trace Events 4 | . 2 . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . Time 53 | . . . . . . . . . . 53 . Total Part Build Rating 12 | . . . . . . . . . . 12 . Parts Repaired 5 | . 1 . 1 . . . 1 . 1 1 . Time 170 | . 26 . 51 . . . 26 . 51 16 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 6 . . . Machine Destruction 6 | . . . . . . . . 6 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Total Allies 2 | . . . . . . . . 2 . . . Largest Group 2 | . . . . . . . . 2 2 . . Highest-Rated Group 70 | . . . . . . . . 70 70 . . Highest-Rated Ally 39 | . . . . . . . . 39 39 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 16 | . . . . . . . . . 16 . . Total Damage 314 | . . . . . . . . . 314 . . Kills 4 | . . . . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Robot Analysis Total 4 | . 1 . 1 . . . . . 2 . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Turns Passed 12101 | 36 1515 955 1636 71 669 780 1285 1236 1556 1322 1040 Spaces Moved 5846 | 21 737 372 802 45 418 480 412 498 774 726 561 Core 8 | . . . . . . . . 7 . . 1 Treads 5785 | . 705 372 802 45 418 480 412 491 774 726 560 Legs 53 | 21 32 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 160 160 160 160 160 Average Speed 162 | 120 158 160 160 160 160 160 160 189 160 160 161 Slowest Speed 1000 | 120 160 160 160 160 160 160 160 1000 160 240 750 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 54 | 2 98 62 53 18 90 94 36 53 58 25 70 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 4 | . . . 2 . 1 . . . . . 1 Known Exits Taken 5 | . 1 . 1 . . 1 1 . 1 . . Unknown Exits Taken 5 | 1 . 1 . 1 1 . . . . 1 . Scrap Searched 4 | . . 1 . . . 2 . . . . 1 Spaces Dug 20 | . 1 10 . . . . 8 . . 1 . Terrain Destroyed 118 | . 52 10 . . . . 8 15 . 33 . Melee 13 | . 1 3 . . . . 8 . . 1 . Projectile . | . . . . . . . . . . . . AOE 105 | . 51 7 . . . . . 15 . 32 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Total 7619 | 25 935 697 996 44 419 491 886 670 1000 826 630 Wait 981 | . 45 292 69 . . 10 361 33 131 23 17 Move 5836 | 20 736 371 801 44 417 479 412 497 773 725 561 Hop . | . . . . . . . . . . . . Pick Up 79 | . 23 4 14 . 1 . 10 3 13 10 1 Fast Attach 23 | 1 6 . 1 . . . 3 4 2 6 . Attach 28 | . 2 . 2 . . . 7 5 1 5 6 Detach . | . . . . . . . . . . . . Swap 98 | 1 22 7 13 . . . 18 18 11 6 2 Drop 69 | . 19 3 18 . 1 . 5 . 16 7 . Fire 401 | 3 80 14 74 . . . 59 41 50 41 39 Melee 28 | . 2 3 . . . . 8 12 . 1 2 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 18 | . . 3 4 . . 2 3 . 3 2 1 Escape Stasis . | . . . . . . . . . . . . Rewire 58 | . . . . . . . . 57 . . 1 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -8/Materials -7/Factory -7/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 37 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 16) 530 | -10/Materials | Discovered new exit (range 13) 608 | -10/Materials | Discovered new exit (range 15) 900 | -10/Materials | Discovered new exit (range 10) 1034 | -10/Materials | Discovered new exit (range 5) 1175 | -10/Materials | Core integrity fell below 50% 1362 | -10/Materials | Identified exit to Mines 1486 | -10/Materials | Repaired Lgt. Treads 1552 | -10/Materials | Entered Mines 1568 | -10/Mines | Learned Materials emergency access door positions 1586 | -10/Mines | Discovered new exit (range 7) 2068 | -10/Mines | Met a Derelict shopkeep closing up shop 2507 | -10/Mines | Entered Materials 2507 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2657 | -9/Materials | Discovered new exit (range 13) 2795 | -9/Materials | Build established: Skirmisher 3201 | -9/Materials | Destroyed 8 combat bots 3513 | -9/Materials | Discovered new exit (range 10) 3748 | -9/Materials | Identified exit to Materials 3748 | -9/Materials | Identified exit to Storage 3870 | -9/Materials | Identified exit to Mines 3950 | -9/Materials | Build established: Scavenger-Skirmisher 3953 | -9/Materials | Learned Storage stockpile data 3982 | -9/Materials | Learned location of Mines (-8) 4031 | -9/Materials | Learned location of 1 exit from Recycling 4068 | -9/Materials | Learned location of 3 exits from Materials 4103 | -9/Materials | Repaired Hvy. Ion Engine 4143 | -9/Materials | Entered Mines 4159 | -9/Mines | Discovered exit to Materials (range 15) 4206 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4206 | -9/Mines | Discovered new exit (range 5) 4214 | -9/Mines | Entered Exiles 4237 | -9/Exiles | Discovered new exit (range 15) 4256 | -9/Exiles | Met 8R-AWN 4283 | -9/Exiles | Met EX-HEX 4330 | -9/Exiles | Met EX-BIN 4352 | -9/Exiles | Aligned with FarCom system 4354 | -9/Exiles | Given EX-Vault access code 4392 | -9/Exiles | Opened EX-Vault 4399 | -9/Exiles | Found Trap Reconfigurator 4432 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4438 | -9/Exiles | Build established: Skirmisher 4490 | -9/Exiles | Met EX-DEC 4502 | -9/Exiles | Learned location of Zion (-6) 4630 | -9/Exiles | Visited The Gauntlet 4866 | -9/Exiles | Discovered new exit (range 14) 4883 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 4883 | -9/Exiles | Entered Mines 5636 | -8/Mines | Discovered exit to Materials (range 5) 5663 | -8/Mines | Entered Materials 5663 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5664 | -8/Materials | Identified exit to Factory 5971 | -8/Materials | Build established: Scavenger-Skirmisher 6265 | -8/Materials | Lost 3 parts (2n1w) 6692 | -8/Materials | Repaired Lgt. Treads 6777 | -8/Materials | Garrison activated, responded to threat 6948 | -8/Materials | Identified exit to Garrison 6948 | -8/Materials | Entered Garrison 7134 | -8/Garrison | Triggered checkpoint 7260 | -8/Garrison | Garrison Relay disabled 7467 | -8/Garrison | Triggered checkpoint 7625 | -8/Garrison | Lost 5 parts (3n2w) 7634 | -8/Garrison | Core integrity fell below 50% 7940 | -8/Garrison | Build established: Skirmisher 8031 | -8/Garrison | Discovered new exit (range 6) 8076 | -8/Garrison | Triggered checkpoint 8093 | -8/Garrison | Garrison Relay disabled 8184 | -8/Garrison | Entered Materials 8184 | -8/Materials | Accompanied by 2 allies 8852 | -8/Materials | Discovered exit to Factory (range 10) 8984 | -8/Materials | First assault squad dispatched 9387 | -8/Materials | Build established: Gunner 9414 | -8/Materials | Repaired Hvy. Ion Engine 9740 | -8/Materials | Entered Factory 9740 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 10064 | -7/Factory | Fabricated Enh. Gauss Cannon (x2) 10457 | -7/Factory | Discovered new exit (range 5) 10624 | -7/Factory | Build established: Skirmisher 10710 | -7/Factory | Repaired Imp. Treads 10821 | -7/Factory | Cargo convoy interrupted 11062 | -7/Factory | Entered Lower Caves 11068 | -7/Lower Caves | Met a Warlord Commander 11069 | -7/Lower Caves | Learned location of Warlord (-5) 11070 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 11070 | -7/Lower Caves | Found Encrypted Comm Array 11358 | -7/Lower Caves | Build established: Gunner 11640 | -7/Lower Caves | Learned Factory emergency access door positions 11661 | -7/Lower Caves | Discovered new exit (range 9) 12028 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 12034 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12076 | -7/Lower Caves | Core integrity fell below 50% 12086 | -7/Lower Caves | Destroyed 8 combat bots 12091 | -7/Lower Caves | Core integrity fell below 20% 12102 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 12077_ Overheating: Short circuit. 12077_ Minigun destroyed. 12078_ Hpw. Shotgun broken. 12078_ Overheating: Short circuit. 12078_ Acquired 4 matter. 12081_ Imp. Light Armor Plating fries itself beyond repair. 12083_ Overheating: Energy bleed (-17). 12085_ Cryofiber Web broken. 12085_ Overheating: Short circuit. 12085_ Broken Hpw. Shotgun destroyed. 12087_ Power failure, Rnf. Ion Engine shutdown. 12088_ Rnf. Ion Engine destroyed. 12089_ System corrupted: Matter fused (-8). 12089_ Acquired 8 matter. 12090_ G-47 Trooper heat damages Aluminum Leg. 12091_ Acquired 10 matter. 12094_ G-47 Trooper suffers critical hit (Smash). 12094_ Destroyed Aluminum Leg. 12094_ G-47 Trooper system corrupted by crushing effect. 12094_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# ???????????????????????? | | ????????????????????#???# ???????????????????????? | | ????????????????????# ??# ???????????????????????? | | ????????????????????# ??# ???????????????????????? | | ????????????????????# ?# ###????????????????????? | | ????????????????????# ## # ????????????????????? | | ????????????????????# #?##?????????????????? | | ????????????????????# #""??????????????????? | | ????????????????????? # ???????????????????? | | ??????????????????????? +????????????????????? | | ????????????????????????#% %#????????????????????? | | ?#####??????????????????# g #????????????????????? | | ## ####???????????????# % #????? #?????????????? | | # ######?##########[ ## ##?????????????? | | # #?# %@ g #???????????? | | ?# ##?# % #### #??????????????? | | ## ##?## ##########??????#??????????????? | | # #??# #??????????????????????????????? | | ## ## ##?## ##??????????????????????????##### | | ?## ### ##?## #??????????????????????????## | | ?## ####### #?????????????????????????## | | ## #### %###?????????????????????????# | | # ## ##???????????????????????????# | | # %##????????????????????????? # | | # %% #???????????????????????????? ????? | | #### ##???????????????????????????? | | % #???????????????? ??????? | | % ##????????????????? ? ??????? | | #####?????????????????? ??????? | | % ##?###?######## #???? ????### | | ### ## #???? ???## | | #??????? ??## | | ## #??????????? ?## | | ### #???????????? ## | | #?## ##???????????? | | ### #?##% # ##????????????? | | #?### #?# ##### #####??????????# #?# | | #????###?# ##???# ## ########???# #?# | | ###?????#### ##???## ## ##??# #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Adv. Weight Redist. System | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Gauss Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupBackupBank Manual? 0 Play Time 01:33:20 Cumulative 52.8 hours Start 2025.04.01 @ 20:12:01 End 2025.04.01 @ 21:43:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 35 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63e5789e-524e-4cb3-b114-2ed594265a53