Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.01 @ 21:48:05 Player: lobstro Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (107) 535 Value Destroyed (4188) 4188 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2116) 2116 TOTAL SCORE: 12179 Bonus ------- High Alert Combat Kills 114 Follower Combat Kills 978 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -76 Cogmind --------- Core Integrity 0/1150 Matter 39/300 Energy 1782/1800 System Corruption 0% Temperature Cool (8) Movement Walking (97) Location -4/Armory Parts ------- > --- POWER (3) -------- F-cell Engine F-cell Engine F-cell Engine > --- PROPULSION (4) --- Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Centrium Leg > --- UTILITY (7) ------ Experimental Cooling System Advanced Energy Well Experimental Optical Array > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced VSS Leg Transmission Jammer Point Defense Array Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine Improved Fusion Compressor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Energy Well Improved Signal Interpreter Target Analyzer Weapon Cycler Dynamic Insulation System > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Improved Fusion Compressor Transmission Jammer [Rating: 101] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Advanced VSS Leg Wheel Wheel Hover Unit Airjet Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon KE Penetrator Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Arm Slots Evolved 12 | . . . 2 . . . 6 2 . 2 . Power 2 | . . . . . . . 1 . . 1 . Propulsion 2 | . . . 2 . . . . . . . . Utility 5 | . . . . . . . 4 1 . . . Weapon 3 | . . . . . . . 1 1 . 1 . Parts Attached 179 | 9 10 4 16 . 1 13 50 5 34 19 18 Power 23 | 1 1 1 . . . . 8 . 3 6 3 Engine 13 | 1 . . . . . . 7 . . 2 3 Core 8 | . 1 1 . . . . . . 3 3 . Reactor 2 | . . . . . . . 1 . . 1 . Propulsion 61 | 3 2 . 8 . . 12 17 2 9 3 5 Treads 20 | . 2 . 2 . . 8 4 . 4 . . Leg 10 | . . . . . . . . 2 . 3 5 Wheel 3 | 3 . . . . . . . . . . . Hover 23 | . . . 6 . . 4 13 . . . . Flight 5 | . . . . . . . . . 5 . . Utility 33 | 3 2 1 . . . . 14 1 4 5 3 Device 17 | 2 1 . . . . . 9 . 3 1 1 Storage 8 | 1 1 . . . . . 1 1 . 3 1 Processor 5 | . . 1 . . . . 2 . 1 . 1 Hackware 1 | . . . . . . . 1 . . . . Protection 2 | . . . . . . . 1 . . 1 . Artifact . | . . . . . . . . . . . . Weapon 62 | 2 5 2 8 . 1 1 11 2 18 5 7 Energy Gun 14 | 1 4 . 1 . . . . 1 6 1 . Energy Cannon 8 | . . . 4 . . . 3 . . 1 . Ballistic Gun 22 | 1 . . . . . . 3 1 9 1 7 Ballistic Cannon 8 | . . . . . 1 . 4 . 3 . . Launcher 4 | . 1 1 1 . . . 1 . . . . Special Weapon 1 | . . . 1 . . . . . . . . Impact Weapon 5 | . . 1 1 . . 1 . . . 2 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . . . . 4 Parts Lost 76 | . . 1 3 . . . 24 . 22 23 3 Power 13 | . . . . . . . 4 . 3 6 . Propulsion 20 | . . . 2 . . . 10 . 3 5 . Utility 17 | . . 1 . . . . 5 . 6 5 . Weapon 26 | . . . 1 . . . 5 . 10 7 3 Highest Loss Streak 21 | . . 1 1 . . . 6 . 21 17 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 99 97 . 99 100 87 100 66 78 37 Engine 2 | . . . . . . . 6 5 2 7 8 Core 8 | . 13 14 11 . 11 11 1 . 4 5 . Treads 12 | . 14 28 2 . . 32 6 . 5 9 . Wheel 2 | . 13 . . . . . . . . . . Hover 13 | . . . 39 . 44 11 15 11 2 . . Device 7 | . 14 6 . . . . 11 11 8 13 2 Storage 9 | . 14 14 11 . 11 11 6 11 4 6 2 Processor 8 | . . 7 11 . 11 11 12 11 10 9 2 Energy Gun 6 | . 25 14 6 . . . . 4 5 1 . Energy Cannon 2 | . . . 6 . 11 4 . . . . . Ballistic Gun 2 | . 1 . . . . . 2 17 10 10 7 Ballistic Cannon 4 | . . . . . 1 11 9 . . 9 . Launcher 1 | . . 13 4 . . . . . . . . Special Weapon 1 | . . . . . 9 . . . . . . Impact Weapon 2 | . . . 4 . . 6 4 . . . . Naked Turns 132 | . . . . . . . . . . 14 118 Heaviest Build 81 | 14 24 24 25 22 28 28 60 66 66 81 61 Greatest Support 150 | 26 40 40 80 30 30 96 96 32 150 150 84 Greatest Overweight (x) 9 | 1 1 . 1 . . . 8 2 9 1 4 Average Overweight (x) . | . . . . . . . . 2 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 7 6 5 Most Carried 10 | 7 10 10 10 9 10 10 9 8 9 8 5 Average Carried 7 | 4 9 9 9 9 9 9 5 5 5 4 2 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 7 10 10 9 9 10 10 9 6 3 2 3 Class Distribution -------------------- 64% | Mutant 8% | Scavenger-Gunner 7% | Hacker-Mutant 3% | Derelict-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/DSF Scavenger-Gunner | -4/Factory Generator-Skirmisher | -4/Armory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Arm Matter Collected 3611 | 247 149 144 247 . 111 205 985 . 832 691 . Remotely . | . . . . . . . . . . . . Salvage Created 4573 | 64 625 30 552 . . 384 1299 . 738 679 202 Parts 196 | 9 32 9 35 . . 5 38 . 25 27 16 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 . . . . . Prevented 7 | . . . . . . 7 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Arm Combat Hostiles Destroyed 87 | . 9 5 16 . . 5 24 . 14 9 5 Melee 7 | . . . 2 . . . 4 . . 1 . Guns 35 | . 9 2 . . . . 3 . 14 2 5 Cannons 17 | . . . 3 . . 1 7 . . 6 . AOE 16 | . . 3 9 . . . 4 . . . . Classes Destroyed 14 | 1 5 1 3 . . . 4 . . . . Worker 4 | . 1 . 1 . . . 2 . . . . Tunneler 3 | 3 . . . . . . . . . . . Recycler 5 | . 2 . . . . . 3 . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 9 | . 3 . 4 . . . 1 . . 1 . Swarmer 21 | . 2 3 4 . . 1 4 . 3 . 4 Grunt 42 | . 7 . 5 . . 4 13 . 9 4 . Brawler 2 | . . . 2 . . . . . . . . Sentry 9 | . . . 5 . . . 2 . . 2 . Specialist 3 | . . . . . . . 1 . 1 . 1 Hunter 1 | . . . . . . . 1 . . . . Programmer 5 | . . . . . . . 2 . . 3 . Heavy 2 | . . . . . . . 1 . 1 . . Assembled 2 | . . 2 . . . . . . . . . Best Kill Streak 10 | 1 4 3 10 . . 3 6 . 4 3 4 Combat Bots Only 10 | . 3 3 10 . . 3 5 . 4 2 4 Max Kills in Single Turn 2 | 1 2 2 2 . . 1 2 . 2 1 2 Gunslinging 1 | . . . . . . . . . 1 . 1 Exploded 2 | . . 2 2 . . . 1 . . . . Melee 1 | . . . 1 . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Arm Damage Taken 13256 | . 248 110 376 . . 477 3154 . 4103 3141 1647 Core 2841 | . 25 9 60 . . 47 581 . 967 604 548 Absorbed by Shields 254 | . . . . . . . 120 . 134 . . Redirected to Shielding 39 | . . . . . . . . . . 39 . Regen/Repaired (Parts) 112 | . . . . . 112 . . . . . . Core Remaining (%) 58 | 100 . 86 . . . 73 31 . 3 . . Volleys Fired 208 | 4 48 7 31 . . 6 50 . 32 24 6 Largest 5 | 2 2 2 2 . . 2 3 . 4 5 3 Hottest 330 | 60 110 98 168 . . 116 126 . 330 320 120 Shots Fired 485 | 8 91 12 52 . . 8 109 . 90 97 18 Gun 290 | 8 89 5 3 . . . 34 . 88 45 18 Cannon 153 | . . . 26 . . 8 65 . 2 52 . Launcher 41 | . 2 7 22 . . . 10 . . . . Special 1 | . . . 1 . . . . . . . . Kinetic 256 | 4 12 . . . . 6 99 . 45 72 18 Thermal 119 | . 15 5 27 . . 2 . . 45 25 . Explosive 41 | . 2 7 22 . . . 10 . . . . Electromagnetic 69 | 4 62 . 3 . . . . . . . . Robot Hit Streak 41 | 3 17 10 20 . . 21 16 . 27 41 11 Robot Miss Streak 5 | 1 2 3 1 . . 1 2 . 2 5 1 Penetration Max 2 | . . . . . . . 1 . 1 1 2 Secondary Targets 8 | . 1 . . . . . . . 6 . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . 1 Shots Hit Robots 395 | 5 47 2 52 . . 18 102 . 83 71 15 Core Hits 196 | 4 23 7 33 . . 3 51 . 38 27 10 Critical Kills 10 | . . . 1 . . . . . 1 5 3 Critical Parts Destroyed 23 | . . . 2 . . 3 2 . 2 10 4 Critical Strikes 48 | . 1 . 3 . . 3 4 . 8 19 10 Burn 7 | . . . . . . . . . 5 2 . Destroy 31 | . . . . . . 1 . . 3 17 10 Blast 2 | . . . . . . . 2 . . . . Corrupt 1 | . 1 . . . . . . . . . . Smash 7 | . . . 3 . . 2 2 . . . . Melee Attacks 69 | . . . 21 . . 13 30 . . 5 . Impact 69 | . . . 21 . . 13 30 . . 5 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 . Damage Inflicted 11995 | 57 807 240 1815 . . 956 4045 . 2009 1811 255 Guns 4382 | 57 733 16 76 . . . 506 . 1932 854 208 Cannons 2645 | . . . 366 . . 138 1354 . 55 732 . Explosions 2357 | . 74 224 907 . . . 1152 . . . . Melee 2526 | . . . 466 . . 818 1033 . . 209 . Ramming 85 | . . . . . . . . . 22 16 47 Kinetic 4473 | 19 83 . . . . 117 1860 . 1072 1114 208 Thermal 1848 | . 39 16 366 . . 21 19 . 915 472 . Explosive 2003 | . 74 224 907 . . . 798 . . . . Electromagnetic 1060 | 38 611 . 76 . . . 335 . . . . Impact 2526 | . . . 466 . . 818 1033 . . 209 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 4 . . . . Average Corruption 3 | . . . . . . . 3 . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 16 | . . . . . . . 16 . . . . Message Errors 1 | . . . . . . . 1 . . . . Matter Fused 5 | . . . . . . . 5 . . . . Heat Flow Errors 2 | . . . . . . . 2 . . . . Energy Discharges 4 | . . . . . . . 4 . . . . Data Loss (minor) 4 | . . . . . . . 4 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 744 | . . 8 163 . . 331 242 . . . . Projectiles 13 | . . . 5 . . 1 7 . . . . Explosions 39 | . . 8 11 . . . 20 . . . . Melee 692 | . . . 147 . . 330 215 . . . . Knockbacks 34 | . . . . . . 3 20 . 1 9 1 Impact 13 | . . . . . . 3 7 . . 2 1 Kinetic 19 | . . . . . . . 11 . 1 7 . Secondary 2 | . . . . . . . 2 . . . . Self-Inflicted Damage 124 | . . 18 . . . . 106 . . . . Shots 4 | . . 1 . . . . 3 . . . . Rammed 11 | . . . . . . . . . 7 4 . Targets Rammed 14 | . . . . . . . . . 7 4 3 Kicked 3 | . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . Highest Temperature 632 | 20 324 84 356 . . 97 274 . 632 425 . Average Temperature 131 | 15 105 32 108 . . 30 69 . 260 143 . Received Heat Transfer 3857 | . 144 . 141 . . 309 1229 . 1291 722 21 Effects 34 | . 2 . 2 . . . . . 26 4 . Shutdowns 15 | . . . . . . . . . 13 2 . Energy Bleed 6 | . 1 . 1 . . . . . 3 1 . Interference 4 | . 1 . 1 . . . . . 1 1 . Matter Decay 3 | . . . . . . . . . 3 . . Damage (major) 5 | . . . . . . . . . 5 . . Damage (core) 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . 1 . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . Parts Fried 21 | . 6 . 4 . . 6 5 . . . . Impact Corruptions 33 | . . . 11 . . 13 9 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . 2 3 . Heat Transferred 4678 | . 45 20 777 . . 37 50 . 2649 1100 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Arm Peak Influence 742 | 15 215 291 742 244 . . 256 103 232 293 485 Initial 244 | . 8 8 34 244 . . 44 103 62 105 5 Average 126 | 3 48 150 387 244 . . 95 103 95 109 195 Maximum Alert Level 3 | . 1 1 3 1 . . 1 . 1 1 2 Low Security (%) 80 | 100 92 77 32 . . . 86 100 82 92 54 Level 1 13 | . 7 22 19 100 . . 13 . 17 7 29 Level 2 4 | . . . 36 . . . . . . . 15 Level 3 1 | . . . 11 . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . Squads Dispatched 20 | . 2 . . . . 1 9 . 2 4 2 Investigation 6 | . 2 . . . . . 2 . . . 2 Extermination 4 | . . . . . . . 2 . . 2 . Reinforcement 8 | . . . . . . . 4 . 2 2 . Assault 1 | . . . . . . 1 . . . . . Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Arm Distress Signals 4 | . 1 1 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 226 | . 18 6 42 . . 15 46 . 22 32 45 Peak Tracking Total 19 | . 4 1 8 . . 8 6 . 6 12 19 Tactical Retreats 39 | . 4 2 10 . . 3 4 . 5 1 10 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Arm Traps Triggered 12 | . 1 . . . . . 8 . 1 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . 1 . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Arm Machines Disabled 20 | . 5 2 3 . . 1 9 . . . . Max in Single Turn 2 | . 1 1 2 . . . 2 . . . . Garrison Access 1 | . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Arm Machines Accessed 25 | . 9 1 10 . . . 3 1 . 1 . Terminals 17 | . 8 . 8 . . . . 1 . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . Total Hacks 51 | . 19 1 22 . . . 6 1 . 2 . Successful 22 | . 4 1 14 . . . 1 1 . 1 . Failed 29 | . 15 . 8 . . . 5 . . 1 . Catastrophic 12 | . 7 . 4 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 44 | . 15 . 7 . 2 . 16 . . 2 2 Terminals 38 | . 18 . 19 . . . . 1 . . . Fabricators 4 | . . . . . . . 4 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . 1 . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 . . 2 . Terminal Hacks 17 | . 3 1 12 . . . . 1 . . . Record 3 | . 2 . 1 . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Unreport Threat 3 | . 1 . 2 . . . . . . . . Locate Traps 2 | . . . 2 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . 2 . . . . . . . . Retrieve Components 3 | . 1 . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 8 . 9 . . . 2 . . . . Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 1 | . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . Time 40 | . . . . . . . 40 . . . . Total Robot Build Rating 1 | . . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 4 | . 1 . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Arm Total Allies 18 | . . . . . 6 . 6 . . 2 4 Largest Group 6 | . . . . . 6 6 3 . . 2 4 Highest-Rated Group 212 | . . . . . 212 212 210 . . 206 156 Highest-Rated Ally 103 | . . . . . 41 41 96 . . 103 39 Zionite Dispatches 4 | . . . . . . . 2 . . 1 1 Heavy 1 | . . . . . . . . . . 1 . Light 1 | . . . . . . . 1 . . . . Recon 1 | . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . 1 . . . . Ally Attacks 113 | . . . . . . 48 40 . . 20 5 Total Damage 3808 | . . . . . . 757 1432 . . 1557 62 Kills 30 | . . . . . . 11 7 . . 12 . Allies Corrupted 1 | . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Arm Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 . . . . . Drone Launches 4 | . . . . . . . 4 . . . . Drone Recoveries 3 | . . . . . . . 3 . . . . Zionite Intel Received 3 | . . . . . . . 3 . . . . Branch Access 1 | . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Arm Turns Passed 9697 | 249 1463 775 762 3 1065 1504 1949 129 528 898 372 Spaces Moved 7933 | 105 882 466 1082 4 1736 1384 1098 47 201 482 446 Core 303 | 2 . . . . . . 3 . 40 30 228 Treads 2296 | . 402 466 14 . . 664 205 . 102 443 . Legs 318 | . . . . . . . . 47 44 9 218 Wheels 583 | 103 480 . . . . . . . . . . Hover 4418 | . . . 1068 4 1736 720 890 . . . . Flight 15 | . . . . . . . . . 15 . . Fastest Speed 48 | 50 80 160 48 48 48 48 50 265 50 50 50 Average Speed 97 | 84 122 160 50 48 48 102 134 265 175 152 70 Slowest Speed 765 | 100 160 160 160 48 48 162 450 265 765 190 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 51 | 6 93 92 66 6 91 99 29 1 80 11 40 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 7 | . . . . . 2 . 5 . . . . Known Exits Taken 3 | . . . 1 . . . 1 1 . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . . . 1 . Scrap Searched 7 | . . 1 . . 3 3 . . . . . Spaces Dug 30 | . . . 6 . . . 24 . . . . Terrain Destroyed 285 | . . 72 112 . . 1 93 . . 7 . Melee . | . . . . . . . . . . . . Projectile 19 | . . . 1 . . 1 10 . . 7 . AOE 266 | . . 72 111 . . . 83 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Arm Total 9391 | 253 1178 484 1204 4 1966 1444 1439 52 310 573 484 Wait 886 | 129 212 2 40 1 226 21 193 . 23 32 7 Move 7918 | 104 881 465 1081 3 1731 1383 1097 46 200 481 446 Hop 2 | . . . . . 2 . . . . . . Pick Up 59 | 6 13 3 8 . 3 2 13 1 . 7 3 Fast Attach 88 | 8 2 . 3 . 1 . 26 . 25 9 14 Attach 46 | . . 1 5 . . . 17 4 6 10 3 Detach 4 | 1 . . . . . . 1 . . 2 . Swap 45 | 1 8 3 8 . . 13 7 1 3 . 1 Drop 52 | . 14 3 7 . 3 6 5 . 13 . 1 Fire 208 | 4 48 7 31 . . 6 50 . 32 24 6 Melee 68 | . . . 21 . . 13 30 . . 4 . Ram . | . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . 3 Crush 11 | . . . . . . . . . 7 4 . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sto) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 2 exits: Upp / DSF) -5/DSF -4/Factory (discovered 2 exits: Ext / *Arm) -4/Armory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 250 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 15) 517 | -10/Materials | Discovered new exit (range 14) 655 | -10/Materials | Discovered new exit (range 15) 1135 | -10/Materials | Discovered new exit (range 16) 1713 | -10/Materials | Entered Mines 1721 | -10/Mines | Met a Derelict bent on vengeance 1825 | -10/Mines | Assembled infested the area 1947 | -10/Mines | Discovered new exit (range 5) 2138 | -10/Mines | Learned Materials terminal intel 2263 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2488 | -10/Mines | Entered Materials 2488 | -9/Materials | Evolved 2 slots: Propulsion x2 2489 | -9/Materials | Loaded intel: 12 terminal locations 2745 | -9/Materials | Identified exit to Materials 2797 | -9/Materials | Discovered new exit (range 14) 2949 | -9/Materials | Destroyed 10 combat bots 2985 | -9/Materials | Identified exit to Mines 2985 | -9/Materials | Identified exit to Storage 3250 | -9/Materials | Entered Mines 3251 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3253 | -9/Mines | Entered Zion 3474 | -7/Zion | Learned location of Armory (-4) 3485 | -7/Zion | Gained Derelict followers 3509 | -7/Zion | Visited the Megawrench Repair Shop 3509 | -7/Zion | Megawrench repaired 5 parts 3600 | -7/Zion | Discovered new exit (range 14) 3613 | -7/Zion | Received a hallucinogenic algorithm 3906 | -7/Zion | Given A8's code to call for help 3946 | -7/Zion | Imprinted 3948 | -7/Zion | Declared Zion's savior 4318 | -7/Zion | Entered Proximity Caves 4318 | -6/Proximity Caves | Accompanied by 6 allies 4733 | -6/Proximity Caves | Discovered new exit (range 16) 5128 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5822 | -6/Proximity Caves | Entered Factory 5822 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 5979 | -6/Factory | Fabricated K-01 Serf? 6118 | -6/Factory | Retrieved Zion intel report: Branch Access 6118 | -6/Factory | Identified exit to Lower Caves 6122 | -6/Factory | Build established: Derelict-Mutant 6218 | -6/Factory | Zion Light squad teleported in 6367 | -6/Factory | Garrison activated, responded to threat 6381 | -6/Factory | Lost 3 parts (1p2n) 6487 | -6/Factory | Build established: Mutant 6545 | -6/Factory | Lost 5 parts (2n1u2w) 6800 | -6/Factory | Build established: Hacker-Mutant 7094 | -6/Factory | Zion Recon squad teleported in 7241 | -6/Factory | Core integrity fell below 50% 7277 | -6/Factory | Lost 6 parts (2n3u1w) 7280 | -6/Factory | Spotted B-75 Beast 7455 | -6/Factory | Retrieved Zion intel report: Emergency Access 7468 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 7473 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7477 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7618 | -6/Factory | Discovered new exit (range 15) 7679 | -6/Factory | Identified exit to Factory 7763 | -6/Factory | Terminal network hard line cut 7771 | -6/Factory | Entered another Factory area 7771 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7772 | -5/Factory | Identified exit to Upper Caves 7900 | -5/Factory | Identified exit to DSF 7900 | -5/Factory | Entered DSF 7911 | -5/DSF | Build established: Scavenger-Tank 7932 | -5/DSF | Additional patrols routed to DSF 8131 | -5/DSF | Core integrity fell below 50% 8211 | -5/DSF | Lost 21 parts (3p3n5u10w) 8291 | -5/DSF | Core integrity fell below 20% 8320 | -5/DSF | Sterilization system engaged 8340 | -5/DSF | Ambient heat levels rising (+10) 8355 | -5/DSF | Ambient heat levels rising (+10) 8370 | -5/DSF | Ambient heat levels rising (+10) 8382 | -5/DSF | Discovered new exit (range 16) 8385 | -5/DSF | Ambient heat levels rising (+10) 8400 | -5/DSF | Ambient heat levels rising (+10) 8415 | -5/DSF | Ambient heat levels rising (+10) 8427 | -5/DSF | Identified exit to Factory 8428 | -5/DSF | Entered Factory 8428 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 8429 | -4/Factory | Identified exit to Extension 8727 | -4/Factory | Build established: Scavenger-Gunner 8757 | -4/Factory | Spotted B-86 Titan 8967 | -4/Factory | Zion Heavy squad teleported in 9243 | -4/Factory | Discovered new exit (range 11) 9312 | -4/Factory | Released all parts (7) 9326 | -4/Factory | Entered Armory 9327 | -4/Armory | Core integrity fell below 50% 9342 | -4/Armory | Lost 17 parts (5p5n2u5w) 9384 | -4/Armory | Released all parts (3) 9431 | -4/Armory | Core integrity fell below 20% 9446 | -4/Armory | Zion Fire squad teleported in 9698 | -4/Armory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09605_ HV Slug penetrates H-77 Assassin. 09605_ H-77 Assassin suffers critical hit (Destroy). 09605_ Destroyed Hpw. Shotgun. 09605_ HV Slug penetrates X-72 Disruptor. 09605_ X-72 Disruptor suffers critical hit (Destroy). 09605_ Destroyed Imp. Arc Projector. 09605_ HV Slug penetrates H-77 Assassin. 09606_ Knocked back. 09640_ HV Slug penetrates Wall. 09640_ HV Slug penetrates S-27 Virus. 09640_ S-27 Virus destroyed. 09640_ HV Slug penetrates S-27 Virus. 09644_ S-27 Virus suffers critical hit (Destroy). 09644_ Destroyed VTOL Module. 09644_ HV Slug penetrates Wall. 09649_ Kicked S-27 Virus out of the way. 09655_ Hyp. Railgun destroyed. 09685_ Kicked S-27 Virus out of the way. 09685_ S-27 Virus knocked back. 09686_ Kicked S-27 Virus. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ##################????????????????????????? | | [ # #??????################### | | [ [ # #??????# | | [ # #??????# | | [[ # ######## | | + | | # #################+######## | | ######## #??????????????# ?????# | | #??????????????# ???# | | ######## #??????????????# ?# | | ???????# ################ " " ## | | ???????# s # ? "? ## | | ???????# ########## # ? "??## | | ???????# #????????# # ? ???# | | ???????# #????????# * =[ # ? ??# | | ???????# #????????# ]@ *= # ? ??####### ## | | ######## ########## ##?######???????# #? | | + s =* =* #???????????????# #? | | ######## ########## == ]] #???????????????# #? | | ???????# #????????# #???????????????# #? | | ???????# #????????##########???????????????# #? | | ???????# #?????????????????????????????????# #? | | ???????# #?????????????????????????????????# #? | | ########+## #?????????????????????????????????# #? | | # #?????????????????????????????????# #? | | """"""" # #?????????????????????????????????#=#? | | ??????" # #?????????????????????????????????#%#? | | """"""" # #?????????????????????????????????#*#? | | # #?????????????????????????????????# ## | | #?#?????????????????????????????????# | | """"""" #???????????????????????????????????# | | ??????" #???????????????????????????????????# | | ??????" +???????????????????????????????????# | | ?????? #???????????????????????????????????# | | ????? #???????????????????????????????????# | | ??? #???????????????????????????????????# | | +#???######???????????????????????????????????# | | #????????????????????????????????????????????# | | #????????????????????????????????????????????# | | #??????????????????????????????????????????#"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 65 Energy Capacity 1800 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 3 Power Amplification 30 EM Shielding 2 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 57 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ K-01 Serf | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Batter Up Dramatic Entrance Universal Adapter Challenges ------------ None Game ------ Seed ImpulseThunderComputer Manual? 0 Play Time 02:17:42 Cumulative 61.2 hours Start 2022.06.01 @ 19:17:21 End 2022.06.01 @ 21:48:05 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 0 Adventurer 29 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c4d3ec1-4689-494a-9ffd-537e1b651796