Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.01 @ 14:47:52 Player: jumpy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1828) 1828 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (354) 354 TOTAL SCORE: 4752 Bonus ------- High Alert Combat Kills 145 Follower Combat Kills 35 Entered Garrisons 200 Friendly Fire -26 Cogmind --------- Core Integrity 0/550 Matter 294/300 Energy 280/280 System Corruption 0% Temperature Cool (27) Movement Core (600) Ox11 Location -8/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Melee Analysis Suite > --- WEAPON (3) ------- Heavy Assault Rifle Great Maul > --- INVENTORY (15) --- Deuterium Engine Relay Coupler [NC] (21) Relay Coupler [Grunt] (29) Relay Coupler [Sentry] (21) Plasma Cannon Plasma Cannon High-powered Shotgun Light Cannon Improved Light Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Melee Analysis Suite Melee Analysis Suite > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Great Maul > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Seismic Detector Improved EM Shotgun Pulse Rifle Pulse Rifle High-powered Shotgun High-powered Shotgun Light Cannon Improved Light Cannon Rocket Launcher Great Maul [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Melee Analysis Suite Device Seismic Detector Storage Large Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Great Maul Energy Gun Advanced Beam Rifle Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 2 | . . . 2 . . . Weapon 1 | . . . . . 1 . Parts Attached 44 | 7 . 2 13 . 7 15 Power 5 | 1 . . 2 . . 2 Engine 5 | 1 . . 2 . . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 . . 3 . 3 6 Treads 12 | . . . 3 . 3 6 Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 2 . 1 4 . . 2 Device 1 | 1 . . . . . . Storage 2 | 1 . . 1 . . . Processor 3 | . . 1 2 . . . Hackware . | . . . . . . . Protection 3 | . . . 1 . . 2 Artifact . | . . . . . . . Weapon 16 | 2 . 1 4 . 4 5 Energy Gun 6 | 1 . . 1 . 2 2 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 . . 2 . . 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 . . 1 . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . 1 . 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . Parts Lost 26 | . . 4 1 . 3 18 Power 3 | . . . 1 . . 2 Propulsion 12 | . . 2 . . 2 8 Utility 5 | . . 1 . . 1 3 Weapon 6 | . . 1 . . . 5 Highest Loss Streak 4 | . . 3 1 . 3 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 100 85 82 100 88 79 Engine 9 | . 14 14 10 11 9 8 Treads 18 | . . . 20 22 26 16 Leg 1 | . 28 17 . . . . Storage 9 | . 14 14 11 11 9 9 Processor 13 | . . 9 12 22 18 13 Protection 5 | . . . 5 11 4 6 Energy Gun 7 | . 14 2 1 11 12 7 Ballistic Gun 8 | . 14 14 15 . . 9 Impact Weapon 7 | . . . 3 11 8 8 Peak Build Rating 31 | 7 7 10 26 26 31 31 Average Rating 20 | 5 7 8 19 26 27 21 On Entrance 15 | . 7 7 9 26 26 31 Naked Turns . | . . . . . . . Heaviest Build 42 | 14 14 15 38 38 38 42 Greatest Support 64 | 20 20 20 44 44 64 64 Greatest Overweight (x) 4 | 1 . 4 4 . 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 13 | 7 8 8 12 15 15 15 Most Carried 15 | 5 5 5 15 14 13 12 Average Carried 9 | 3 5 5 10 14 12 10 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 14 | 5 5 5 14 14 12 10 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Matter Collected 823 | 290 . 1 297 . 81 154 Remotely . | . . . . . . . Salvage Created 2027 | 221 13 . 483 98 257 955 Parts 95 | 20 3 . 23 . 20 29 Haulers Intercepted 3 | . . . 2 . 1 . Recyclers Shooed 2 | 1 . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 42 | . . . 10 2 10 20 Melee 9 | . . . 3 1 1 4 Guns 17 | . . . 6 . 4 7 AOE 4 | . . . . . 4 . Classes Destroyed 12 | 3 1 . 6 . 2 . Worker 2 | 1 . . 1 . . . Builder 1 | . . . . . 1 . Tunneler 8 | 7 . . . 1 . . Hauler 3 | . . . 2 . 1 . Recycler 2 | 1 . . . 1 . . Operator 2 | . . . 1 . 1 . Watcher 2 | . 1 . 1 . . . Swarmer 12 | . . . 2 2 8 . Grunt 15 | . . . 5 . . 10 Duelist 1 | . . . 1 . . . Sentry 12 | . . . 2 . 1 9 Hunter 2 | . . . . . 1 1 Best Kill Streak 9 | 3 1 . 6 2 4 9 Combat Bots Only 9 | . . . 3 2 4 9 Max Kills in Single Turn 4 | 1 1 . 1 1 4 2 Gunslinging 1 | . . . . . . 1 Exploded 4 | . . . . . 4 . Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Hostile Shots Fired 380 | . 2 27 51 12 49 239 Missed 101 | . 1 6 16 . 15 63 Damage Taken 4249 | . 10 445 504 95 375 2820 Core 796 | . . 113 125 7 22 529 Absorbed by Shields 15 | . . . . . . 15 Core Remaining (%) 73 | 100 . 54 . 67 . . Volleys Fired 81 | 20 3 8 18 . 10 22 Largest 3 | 2 2 2 2 . 3 2 Hottest 155 | 70 70 70 50 . 155 126 Shots Fired 148 | 40 6 14 36 . 12 40 Gun 146 | 40 6 13 36 . 11 40 Cannon . | . . . . . . . Launcher 2 | . . 1 . . 1 . Special . | . . . . . . . Kinetic 73 | 20 3 8 36 . . 6 Thermal 64 | 20 3 5 . . 2 34 Explosive 2 | . . 1 . . 1 . Electromagnetic 9 | . . . . . 9 . Robot Hit Streak 9 | 9 3 4 6 . 7 7 Robot Miss Streak 7 | 4 3 3 7 . 3 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . 1 . . 2 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 160 | 24 3 7 40 5 17 64 Core Hits 66 | 11 2 4 19 1 12 17 Critical Kills 3 | . . . . . 1 2 Critical Parts Destroyed 18 | . . . 4 1 2 11 Critical Strikes 25 | 1 . . 4 1 3 16 Burn 2 | 1 . . . . . 1 Destroy 1 | . . . 1 . . . Smash 22 | . . . 3 1 3 15 Melee Attacks 79 | . . . 17 8 11 43 Impact 79 | . . . 17 8 11 43 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 6 | . . . 3 1 1 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4969 | 262 30 103 1289 313 763 2209 Guns 1432 | 262 30 62 499 . 93 486 Cannons . | . . . . . . . Explosions 247 | . . 37 . . 210 . Melee 3281 | . . . 788 313 460 1720 Ramming 9 | . . 4 2 . . 3 Kinetic 663 | 74 17 37 499 . . 36 Thermal 676 | 188 13 25 . . . 450 Explosive 247 | . . 37 . . 210 . Electromagnetic 93 | . . . . . 93 . Impact 3281 | . . . 788 313 460 1720 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 1050 | . . 23 290 171 172 394 Projectiles . | . . . . . . . Explosions 23 | . . 23 . . . . Melee 1027 | . . . 290 171 172 394 Knockbacks 7 | . . . 2 2 . 3 Impact 7 | . . . 2 2 . 3 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 43 | . . 39 . . 4 . Shots 2 | . . 1 . . 1 . Rammed 2 | . . . 1 . . 1 Targets Rammed 4 | . . 2 1 . . 1 Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 209 | 80 50 90 5 . 69 209 Average Temperature 49 | 29 27 45 3 . 38 70 Received Heat Transfer 1540 | . 6 80 231 . 27 1196 Siege Activations . | . . . . . . . Robots Corrupted 16 | . . . 3 2 2 9 Combat Hostiles 12 | . . . 1 1 1 9 Parts Fried 24 | . . . 6 3 3 12 Impact Corruptions 41 | . . . 11 6 5 19 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | 1 . . . . . 2 Heat Transferred 1665 | 629 37 74 . . . 925 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Peak Influence 759 | 45 36 13 281 188 374 759 Initial 243 | . 29 13 5 86 72 243 Average 310 | 16 30 2 144 118 219 514 Maximum Alert Level 3 | . . . 1 . 1 3 Low Security (%) 36 | 100 100 100 55 100 48 . Level 1 20 | . . . 44 . 51 11 Level 2 36 | . . . . . . 77 Level 3 5 | . . . . . . 11 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 5 14 19 3 13 24 Peak Tracking Total 15 | . 4 15 6 3 5 9 Tactical Retreats 5 | . . 2 2 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Traps Triggered 4 | . . . . . . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Machines Disabled 2 | . . . . . 1 1 Max in Single Turn 1 | . . . . . 1 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Machines Accessed 8 | . . . 1 1 4 2 Terminals 5 | . . . . 1 2 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 21 | . . . 3 3 8 7 Successful 9 | . . . 2 2 4 1 Failed 11 | . . . 1 1 3 6 Catastrophic 1 | . . . . . 1 . Database Lockouts 1 | . . . . . 1 . Manual 9 | . . . . 3 6 . Terminals 15 | . . . . 3 5 7 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . . 3 . 2 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 4 | . . . . 2 1 1 Robot Analysis 3 | . . . . 2 1 . Open Door 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . 2 . 2 . Insert Component 2 | . . . 1 . 1 . Analyze 2 | . . . 1 . 1 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 5 | . . . 1 1 1 2 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . Part Schematics Acquired 2 | . . . 1 . 1 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 9 | . . . . . . 9 Machine Destruction 5 | . . . . . . 5 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . . 2 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 51 | . . . . . . 51 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 8 | . . . . . . 8 Total Damage 125 | . . . . . . 125 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Robot Analysis Total 3 | . . . . 2 1 . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Turns Passed 2848 | 227 38 142 549 141 396 1355 Spaces Moved 1246 | 135 25 65 245 81 213 482 Core 20 | 15 . 1 4 . . . Treads 1017 | . . . 241 81 213 482 Legs 209 | 120 25 64 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 145 145 150 145 Average Speed 174 | 114 120 182 146 145 150 222 Slowest Speed 320 | 120 120 250 250 145 240 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 6 13 31 26 17 24 54 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 9 | . . 4 . . 5 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 9 | . . 4 . . 5 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Total 1610 | 168 27 76 362 89 253 635 Wait 96 | 2 . . 41 1 8 44 Move 1240 | 134 24 64 244 80 212 482 Hop . | . . . . . . . Pick Up 32 | 5 . . 17 . 3 7 Fast Attach 25 | 7 . 2 8 . 1 7 Attach 10 | . . . . . 3 7 Detach . | . . . . . . . Swap 10 | . . . 6 . 3 1 Drop 15 | . . . 10 . 2 3 Fire 81 | 20 3 8 18 . 10 22 Melee 79 | . . . 17 8 11 43 Ram . | . . . . . . . Kick 2 | . . 2 . . . . Crush 2 | . . . 1 . . 1 Escape Stasis 4 | . . . . . . 4 Rewire 14 | . . . . . . 14 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 228 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 15) 266 | -10/Materials | Entered Mines 267 | -10/Mines | Assembled infested the area 272 | -10/Mines | Assisted by a Guerilla fighting off Assembled 273 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 329 | -10/Mines | Lost 3 parts (1n1u1w) 335 | -10/Mines | Build established: Mutant 382 | -10/Mines | Discovered new exit (range 14) 408 | -10/Mines | Entered Materials 408 | -9/Materials | Evolved 2 slots: Utility x2 828 | -9/Materials | Discovered new exit (range 8) 957 | -9/Materials | Entered Mines 1040 | -9/Mines | Learned Materials trap positions 1050 | -9/Mines | Discovered new exit (range 11) 1064 | -9/Mines | Met a Derelict bent on vengeance 1098 | -9/Mines | Entered Materials 1098 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1099 | -8/Materials | Loaded intel: 9 trap records 1129 | -8/Materials | Central database locked down 1350 | -8/Materials | Lost 3 parts (2n1u) 1492 | -8/Materials | Identified exit to Garrison 1494 | -8/Materials | Entered Garrison 1665 | -8/Garrison | Destroyed 9 combat bots 1672 | -8/Garrison | Lost 3 parts (1p2n) 1748 | -8/Garrison | Triggered checkpoint 1898 | -8/Garrison | Triggered checkpoint 1933 | -8/Garrison | Build established: Scavenger-Mutant 1969 | -8/Garrison | Core integrity fell below 50% 1996 | -8/Garrison | Lost 4 parts (3n1u) 2143 | -8/Garrison | Lost 4 parts (1p1u2w) 2144 | -8/Garrison | Discovered new exit (range 13) 2196 | -8/Garrison | Triggered checkpoint 2240 | -8/Garrison | Garrison Relay disabled 2500 | -8/Garrison | Build established: Mutant 2726 | -8/Garrison | Discovered new exit (range 13) 2812 | -8/Garrison | Triggered checkpoint 2823 | -8/Garrison | Core integrity fell below 20% 2849 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02740_ Heavy Explosive Trap short circuited. 02740_ L1-DLL(g) destroyed. 02740_ An explosion rips through the floor. 02740_ Storage Shell breached. 02812_ Beams of light sweep through the air. An alarm sounds. 02820_ Lgt. Armor Plating destroyed. 02826_ G-47 Trooper knocked back. 02836_ Critical hit (Burn: +37). 02837_ Destroyed Particle Gun. 02837_ G-47 Trooper system corrupted by crushing effect. 02838_ G-47 Trooper system terminally corrupted. 02838_ Lgt. Nuclear Core fried. 02838_ Aluminum Leg fried. 02838_ Critical hit (Burn: +37). 02842_ Lgt. Treads destroyed. 02842_ Critical hit (Burn: +37). 02845_ Hpw. Shotgun destroyed. 02845_ Lgt. Treads destroyed. 02846_ Destroyed Lgt. Nuclear Core. 02849_ Critical hit (Burn: +37). 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