Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.25 @ 15:25:07 Player: spoonum Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (75) 375 Value Destroyed (1970) 1970 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1313) 1313 TOTAL SCORE: 9618 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 634 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 235/300 Energy 30/100 System Corruption 5% Temperature Cool (24) Movement Core (250) Ox4 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Hacking Suite > --- WEAPON (2) ------- Compact Ion Cannon Enhanced Gauss Cannon > --- INVENTORY (5) ---- Antimatter Reactor Energy Filter Wave Gun Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System Combat Gravmag System > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Weight Redist. System Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Transmission Jammer Advanced Transmission Jammer Hardened Medium Armor Plating Advanced Shield Generator Hacking Suite > --- WEAPON ----------- Compact Ion Cannon Phasing Sabre > --- INVENTORY -------- Light Fission Core Micro Fission Core Improved Gravmag System Antigrav System Antigrav System Antigrav System Antigrav System Small Storage Unit Energy Filter Improved Light Armor Plating Wave Gun Cooled Plasma Cannon Enhanced Gauss Cannon Long-range Missile Launcher [Rating: 104] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Flight Unit Utility Hacking Suite Device Weight Redist. System Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Phasing Sabre Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 3 | . . 1 . 1 . . . . . . . . 1 . Utility 8 | . . 1 . 1 2 . . . . 1 . . 1 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 165 | 1 17 17 5 18 19 1 2 6 2 5 7 10 28 27 Power 18 | . 3 . 1 2 . . 1 . . 2 . 2 3 4 Engine 2 | . . . 1 . . . . . . 1 . . . . Core 15 | . 3 . . 2 . . 1 . . 1 . 2 3 3 Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 48 | . 7 1 2 4 7 . . . . 2 3 4 11 7 Treads 8 | . 2 1 2 1 . . . . . . 2 . . . Leg 5 | . 5 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 19 | . . . . . . . . . . 1 . 1 10 7 Flight 16 | . . . . 3 7 . . . . 1 1 3 1 . Utility 45 | . 4 1 2 6 5 . . 6 . . 2 2 11 6 Device 25 | . . 1 . 3 3 . . 6 . . 2 2 5 3 Storage 9 | . 4 . . . 1 . . . . . . . 3 1 Processor 4 | . . . . 2 1 . . . . . . . 1 . Hackware 1 | . . . . 1 . . . . . . . . . . Protection 6 | . . . 2 . . . . . . . . . 2 2 Artifact . | . . . . . . . . . . . . . . . Weapon 54 | 1 3 15 . 6 7 1 1 . 2 1 2 2 3 10 Energy Gun 6 | . . 2 . 3 . . . . . . . . 1 . Energy Cannon 7 | . . . . . 1 . . . . . 1 . 1 4 Ballistic Gun 15 | 1 2 7 . . 4 1 . . . . . . . . Ballistic Cannon 2 | . . 1 . . . . . . . . . . . 1 Launcher 8 | . 1 4 . 2 . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 . 1 . 1 . . . Slashing Weapon 11 | . . 1 . 1 1 . . . 1 1 . 1 1 4 Piercing Weapon 1 | . . . . . 1 . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . Unidentified Prototypes 7 | . . 2 . 1 1 . . 1 . . 1 . 1 . Parts Lost 47 | . 1 1 3 7 1 . 3 . 1 . 2 . . 28 Power 8 | . . . 1 1 . . 1 . . . 1 . . 4 Propulsion 21 | . . . 1 3 1 . 2 . 1 . 1 . . 12 Utility 11 | . . . 1 1 . . . . . . . . . 9 Weapon 7 | . 1 1 . 2 . . . . . . . . . 3 Highest Loss Streak 9 | . 1 1 2 3 1 . 2 . 1 . 2 . . 9 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 95 100 98 69 93 100 85 66 71 62 76 82 93 56 Core 8 | . 10 11 . 8 7 7 7 7 7 6 6 12 10 5 Treads 6 | . 6 33 32 10 . . . . . . 2 . . . Leg 3 | . 21 . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . 5 5 3 11 17 Flight 10 | . . . . 14 30 30 23 15 12 6 9 14 12 . Device 15 | . . 11 7 12 25 23 23 20 20 13 19 25 20 13 Storage 11 | . 24 22 22 7 . 7 7 7 7 6 6 6 5 4 Processor 4 | . . . . 5 10 7 7 7 7 6 6 6 7 . Hackware 3 | . . . . . 7 7 7 7 7 6 6 6 5 5 Protection 1 | . . . 3 2 . . . . . . . . 4 2 Energy Gun 1 | . . 5 11 6 . . . . . . . . . . Ballistic Gun 7 | . 27 14 11 1 5 5 1 . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . 5 3 . 5 4 2 Peak Build Rating 104 | 6 10 17 16 21 40 37 37 29 32 33 55 63 91 104 Average Rating 32 | 6 8 13 15 16 34 36 31 24 29 29 41 53 75 57 On Entrance 29 | 6 6 10 16 16 21 36 37 25 26 24 33 41 59 91 Naked Turns 8 | . . . . 8 . . . . . . . . . . Heaviest Build 61 | 12 34 36 42 43 19 19 19 20 17 19 22 28 52 61 Greatest Support 80 | 20 40 60 60 80 23 23 23 17 17 19 28 34 67 58 Greatest Overweight (x) 1 | . 1 . . 1 . . . 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 8 8 8 8 8 8 8 15 15 Average Capacity 9 | 8 9 15 15 9 5 8 8 8 8 8 8 8 9 12 Most Carried 15 | 5 11 15 15 15 8 8 8 8 8 8 8 8 15 15 Average Carried 8 | 3 8 11 14 7 4 7 7 7 7 7 7 7 8 8 Final Capacity 15 | 8 15 15 15 5 8 8 8 8 8 8 8 8 15 5 Final Carried 15 | 4 11 14 15 4 8 8 8 8 8 8 8 8 15 3 Class Distribution -------------------- 70% | Mutant 15% | Sprinter 8% | Scavenger-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Matter Collected 2573 | 188 534 427 175 203 103 122 72 60 10 . . 225 260 194 Remotely 137 | . . . . 60 77 . . . . . . . . . Salvage Created 2757 | . 571 647 192 400 94 . . . . . . 143 583 127 Parts 158 | . 38 43 14 21 6 . . . . . . 5 21 10 Haulers Intercepted 9 | . 2 1 . 1 . . . . . . . . 4 1 Recyclers Shooed 2 | . 1 . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 10 . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Combat Hostiles Destroyed 46 | . 9 14 6 10 1 . . . . . . . 1 5 Melee 1 | . . . . . 1 . . . . . . . . . Guns 28 | . 7 5 6 9 . . . . . . . . 1 . AOE 17 | . 2 9 . 1 . . . . . . . . . 5 Classes Destroyed 15 | . 5 6 . 1 1 . . . . . . . 1 1 Worker 4 | . . 2 1 . . . . . . . . 1 . . Builder 2 | . . 1 . 1 . . . . . . . . . . Tunneler 2 | . 1 . . . . . . . . . . . 1 . Hauler 9 | . 2 1 . 1 . . . . . . . . 4 1 Recycler 3 | . . 2 . . . . . . . . . 1 . . Operator 5 | . 1 . . . 2 . . . . . . . 1 1 Drone 1 | . . . . . . . . . . . . . . 1 Watcher 5 | . 2 1 . . . . . . . . . . 2 . Swarmer 12 | . . 4 4 4 . . . . . . . . . . Grunt 21 | . 9 7 . 5 . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . Sentry 4 | . . 2 2 . . . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . Programmer 5 | . . . . . . . . . . . . . 1 4 Best Kill Streak 9 | . 3 7 5 9 1 . . . . . . 2 3 5 Combat Bots Only 8 | . 3 5 4 8 1 . . . . . . . 1 5 Max Kills in Single Turn 4 | . 2 4 2 2 1 . . . . . . 1 1 3 Gunslinging 1 | . . . 1 1 . . . . . . . . . . Exploded 3 | . 1 3 . 1 . . . . . . . . . 3 Melee 1 | . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Hostile Shots Fired 697 | . 48 49 37 106 72 8 24 . 11 . 1 27 35 279 Missed 292 | . 14 9 15 34 45 7 10 . 6 . . 19 14 119 Damage Taken 6847 | . 423 673 204 885 325 6 233 . 99 . 59 56 509 3375 Core 1876 | . 94 159 15 169 59 . 100 . 60 . 9 11 34 1166 Absorbed by Shields 87 | . . . . . . . . . . . . . 28 59 Regen/Repaired (Parts) 90 | . 28 . . . . . . . . . . 62 . . Core Remaining (%) 78 | 100 62 . 56 69 . . . . 68 . . 97 96 . Volleys Fired 162 | . 58 27 10 35 15 1 . . . . . . 6 10 Largest 2 | . 2 2 2 2 1 1 . . . . . . 2 2 Hottest 171 | . 50 86 79 112 25 25 . . . . . . 171 147 Shots Fired 287 | . 115 52 20 61 16 1 . . . . . . 11 11 Gun 256 | . 113 43 20 58 16 1 . . . . . . 5 . Cannon 14 | . . 3 . . . . . . . . . . 6 5 Launcher 17 | . 2 6 . 3 . . . . . . . . . 6 Special . | . . . . . . . . . . . . . . . Kinetic 184 | . 113 34 10 8 16 1 . . . . . . . 2 Thermal 83 | . . 12 10 47 . . . . . . . . 11 3 Explosive 17 | . 2 6 . 3 . . . . . . . . . 6 Electromagnetic 3 | . . . . 3 . . . . . . . . . . Robot Hit Streak 16 | . 10 16 11 6 7 . . . . . . . 8 5 Robot Miss Streak 4 | . 4 2 2 3 3 . . . . . . . 1 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 7 | . . 1 2 4 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . Shots Hit Robots 223 | . 75 39 14 34 14 . . . . 6 . 6 24 11 Core Hits 117 | . 28 30 9 22 5 . . . . . . 2 9 12 Critical Kills 1 | . 1 . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 10 | . 1 1 . 3 . . . . . 2 . . 2 1 Burn 4 | . . 1 . 3 . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . Sever 5 | . . . . . . . . . . 2 . . 2 1 Melee Attacks 94 | . . 4 . . 7 . . . 3 6 . 17 34 23 Impact 2 | . . . . . . . . . 2 . . . . . Slashing 81 | . . 4 . . . . . . 1 6 . 13 34 23 Piercing 7 | . . . . . 7 . . . . . . . . . Sneak Attacks 15 | . . . . . . . . . . 1 . 6 6 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6472 | . 1021 1180 241 762 319 . . . . 306 . 174 1182 1287 Guns 2428 | . 877 468 241 550 182 . . . . . . . 110 . Cannons 285 | . . 35 . . . . . . . . . . 155 95 Explosions 1979 | . 144 668 . 212 . . . . . . . . . 955 Melee 1771 | . . . . . 137 . . . . 306 . 174 917 237 Ramming 9 | . . 9 . . . . . . . . . . . . Kinetic 1611 | . 877 333 123 57 182 . . . . . . . . 39 Thermal 1262 | . . 330 118 493 . . . . . . . . 265 56 Explosive 1819 | . 144 508 . 212 . . . . . . . . . 955 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1634 | . . . . . . . . . . 306 . 174 917 237 Piercing 137 | . . . . . 137 . . . . . . . . . Highest Corruption 5 | . . . . . 2 2 3 3 . . . . 4 5 Average Corruption 2 | . . . . . 2 2 2 3 . . . . 3 3 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 20 | . . . . . 6 3 6 . . . . . 1 4 Message Errors 6 | . . . . . 2 . 4 . . . . . . . Matter Fused 2 | . . . . . 1 . . . . . . . . 1 Heat Flow Errors 3 | . . . . . 2 1 . . . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . 2 . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . 1 . . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 160 | . . 36 . . 9 . . . . . . . 74 41 Projectiles . | . . . . . . . . . . . . . . . Explosions 77 | . . 36 . . . . . . . . . . . 41 Melee 83 | . . . . . 9 . . . . . . . 74 . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 190 | . . 167 . 23 . . . . . . . . . . Shots 5 | . . 4 . 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . Highest Temperature 450 | . 20 297 55 450 174 260 13 . 1 . . . 201 24 Average Temperature 86 | . 4 55 23 177 40 153 9 . 1 . . . 60 13 Received Heat Transfer 1312 | . 261 201 18 315 36 . 63 . 54 . . 12 . 352 Effects 6 | . . . . 6 . . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . Damage (major) 3 | . . . . 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 6 | . . . . 2 . . . . . . . . 4 . Heat Transferred 2505 | . . 544 259 1295 . . . . . . . . 333 74 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Peak Influence 556 | . 173 302 207 504 461 . . . . 59 35 218 233 556 Initial 167 | . . 36 87 80 167 . . . . 59 20 10 9 55 Average 135 | . 52 123 170 317 297 . . . . 59 22 47 75 232 Maximum Alert Level 2 | . . 1 1 2 2 . . . . . . 1 1 2 Low Security (%) 72 | 100 100 70 63 29 26 . . . . 100 100 93 81 59 Level 1 20 | . . 29 36 37 50 . . . . . . 6 18 24 Level 2 6 | . . . . 33 22 . . . . . . . . 16 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 25 | . 2 2 . 2 5 . 1 . . 1 . 4 4 4 Investigation 7 | . 1 1 . 1 . . . . . . . 2 2 . Extermination 5 | . . . . . 1 . . . . . . 2 1 1 Reinforcement 10 | . 1 1 . 1 3 . . . . . . . 1 3 Assault 1 | . . . . . . . 1 . . . . . . . Garrison 2 | . . . . . 1 . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Distress Signals 14 | . . 4 . 3 1 . . . . . . . 3 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 236 | . 20 23 6 42 32 3 27 . 5 . 6 7 18 47 Peak Tracking Total 16 | . 3 7 4 7 11 3 10 . 6 . 6 4 5 16 Tactical Retreats 47 | . . 1 . 9 6 2 10 . 2 . . 1 4 12 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Traps Triggered 7 | . 2 1 . . 1 . . . . 2 . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Machines Disabled 5 | . . 2 . 2 . . . . . . . . . 1 Max in Single Turn 2 | . . 2 . 2 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Machines Accessed 32 | . 5 1 . 3 8 2 . . . 1 . 2 7 3 Terminals 16 | . 4 1 . 3 4 1 . . . . . . 2 1 Fabricators 5 | . . . . . . . . . . . . 1 3 1 Repair Stations 3 | . 1 . . . 1 . . . . . . 1 . . Recycling Units 4 | . . . . . 1 . . . . 1 . . 2 . Scanalyzers 2 | . . . . . 2 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Total Hacks 71 | . 15 4 . 7 16 4 . . . 2 . 4 13 6 Successful 33 | . 5 3 . 4 8 4 . . . . . 4 3 2 Failed 38 | . 10 1 . 3 8 . . . . 2 . . 10 4 Catastrophic 2 | . 1 . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 68 | . 7 2 . . . 1 . 8 . 2 . 15 27 6 Terminals 35 | . 11 4 . 7 5 1 . . . . . . 5 2 Fabricators 7 | . . . . . . . . . . . . 1 4 2 Repair Stations 10 | . 4 . . . 3 . . . . . . 3 . . Recycling Units 10 | . . . . . 4 . . . . 2 . . 4 . Scanalyzers 4 | . . . . . 4 . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 2 Terminal Hacks 20 | . 3 3 . 4 3 4 . . . . . . 2 1 Record 6 | . 2 . . . . 4 . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . Open DSF 5 | . . . . . 3 . . . . . . . 1 1 Branch Access Points 1 | . . 1 . . . . . . . . . . . . Alert Level 3 | . 1 1 . 1 . . . . . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . 1 1 1 Network Status 1 | . . . . . . . . . . . . . 1 . Build 2 | . . . . . . . . . . . . 1 . 1 Repair Station Hacks 6 | . 2 . . . 1 . . . . . . 3 . . Scan Component 3 | . 1 . . . 1 . . . . . . 1 . . Repair 2 | . 1 . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . . . 1 . . Recycling Unit Hacks 4 | . . . . . 4 . . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . Hacking Detections 24 | . 5 1 . 3 5 . . . . 1 . 2 6 1 Full Trace Events 3 | . . . . . . . . . . . . 1 2 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . . 3 . 1 Authchips . | . . . . . . . . . . . . . . . Time 107 | . . . . . . . . . . . . 67 . 40 Total Robot Build Rating 13 | . . . . . . . . . . . . 12 . 1 Part Schematics Acquired 13 | . . . . . . . . . . . . 13 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . . 1 . . Time 100 | . 38 . . . . . . . . . . 62 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 23 | . . . . . 23 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . 3 . . Non-combat 3 | . . . . . . . . . . . . 3 . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . 3 . . parse_system 2 | . . . . . . . . . . . . 2 . . find_recycling 1 | . . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Total Allies 18 | . . . 1 . . . . 4 . . . 3 5 5 Largest Group 4 | . . . 1 1 . . . 4 . . . 3 4 4 Highest-Rated Group 398 | . . . 31 31 . . . 150 . . . 90 167 398 Highest-Rated Ally 167 | . . . 31 31 . . . 39 . . . 30 167 103 Zionite Dispatches 3 | . . . . . . . . . . . . . 2 1 Heavy 1 | . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 71 | . . . . 10 . . . . . . . 18 15 28 Total Damage 2297 | . . . . 170 . . . . . . . 514 278 1335 Kills 14 | . . . . 1 . . . . . . . 4 2 7 Allies Corrupted 1 | . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . 1 2 3 3 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . . . 1 Zionite Intel Received 10 | . . . . . . . . . . . . 4 6 . Main Access 1 | . . . . . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . . . . 1 . Guard Positions 2 | . . . . . . . . . . . . 1 1 . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . 1 1 . Component Schematics 1 | . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Turns Passed 7355 | 6 1175 862 249 543 541 434 313 767 250 139 124 563 937 452 Spaces Moved 8978 | 3 546 236 117 387 787 712 833 1859 656 194 225 560 1327 536 Core 76 | . . . . 19 . . . . . . . . . 57 Treads 530 | . 124 236 117 53 . . . . . . . . . . Legs 425 | 3 422 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 1049 | . . . . . . . . . . 138 81 . 351 479 Flight 6898 | . . . . 315 787 712 833 1859 656 56 144 560 976 . Fastest Speed 27 | 120 120 160 160 34 27 28 28 34 34 40 37 34 34 40 Average Speed 47 | 120 129 160 160 53 27 28 30 34 35 54 49 35 37 53 Slowest Speed 240 | 120 190 160 160 240 31 28 34 114 40 60 80 37 110 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . 2 10 . 2 . . . . 1 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 2 50 25 17 40 30 64 91 92 82 5 86 14 38 23 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . . 3 1 . . . . . Known Exits Taken 2 | . . 1 . . . . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 . 1 1 1 1 1 1 1 . . . 1 . Scrap Searched 10 | . . . . . . 2 2 3 3 . . . . . Spaces Dug 54 | . . 4 . . 1 . . . 3 . . 11 18 17 Terrain Destroyed 163 | . 16 57 . 16 1 . . . 3 . . 11 18 41 Melee 54 | . . 4 . . 1 . . . 3 . . 11 18 17 Projectile 1 | . . . . . . . . . . . . . . 1 AOE 108 | . 16 53 . 16 . . . . . . . . . 23 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Total 11688 | 6 909 662 162 661 1084 945 890 1988 670 217 235 904 1698 657 Wait 2093 | . 259 361 16 203 232 227 51 113 7 9 1 303 261 50 Move 8933 | 2 545 235 116 382 767 711 829 1858 655 194 224 557 1322 536 Hop 15 | . . . . 2 9 . 1 . . . . 1 2 . Pick Up 98 | . 16 11 8 13 17 2 2 3 1 2 1 5 16 1 Fast Attach 43 | . 4 . 1 2 7 . . 3 . 3 4 4 11 4 Attach 55 | . 1 4 2 11 5 . 1 . 1 1 1 1 7 20 Detach 16 | . . . . 1 2 . 2 . 1 . . . 3 7 Swap 67 | 1 12 13 2 5 7 1 1 3 1 1 2 5 10 3 Drop 100 | 3 14 6 7 7 16 2 3 8 1 1 2 11 16 3 Fire 162 | . 58 27 10 35 15 1 . . . . . . 6 10 Melee 94 | . . 4 . . 7 . . . 3 6 . 17 34 23 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . 10 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 7 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Build established: Mutant 685 | -10/Materials | Discovered new exit (range 15) 1006 | -10/Materials | Repaired Lgt. Nuclear Core 1182 | -10/Materials | Entered another Materials area 1182 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1191 | -9/Materials | Identified exit to Mines 2044 | -9/Materials | Entered Mines 2271 | -9/Mines | Discovered new exit (range 3) 2274 | -9/Mines | Received a Mining Laser from a helpful Derelict 2293 | -9/Mines | Entered Materials 2293 | -8/Materials | Accompanied by 1 ally 2293 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2337 | -8/Materials | Build established: Scavenger-Mutant 2511 | -8/Materials | Lost 3 parts (2n1u) 2523 | -8/Materials | Released all parts (4) 2534 | -8/Materials | Destroyed 8 combat bots 2670 | -8/Materials | Build established: Mutant 2828 | -8/Materials | Discovered new exit (range 14) 2831 | -8/Materials | Discovered new exit (range 16) 2836 | -8/Materials | Entered Factory 2836 | -7/Factory | Evolved 2 slots: Utility x2 2840 | -7/Factory | Identified exit to DSF 2912 | -7/Factory | Identified exit to DSF 3137 | -7/Factory | Build established: Sprinter 3311 | -7/Factory | Garrison activated, responded to threat 3376 | -7/Factory | Discovered new exit (range 5) 3377 | -7/Factory | Entered Lower Caves 3379 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3479 | -7/Lower Caves | Learned Factory emergency access door positions 3515 | -7/Lower Caves | Learned Factory terminal intel 3692 | -7/Lower Caves | Discovered new exit (range 13) 3698 | -7/Lower Caves | Activated DRS Beacon 3764 | -7/Lower Caves | Encountered a Warlord checkpoint 3811 | -7/Lower Caves | Entered another Lower Caves area 3814 | -7/Lower Caves | Learned Factory emergency access door positions 3822 | -7/Lower Caves | Discovered new exit (range 15) 3823 | -7/Lower Caves | Learned Factory terminal intel 3853 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4027 | -7/Lower Caves | Encountered a Warlord checkpoint 4122 | -7/Lower Caves | Discovered new exit (range 8) 4124 | -7/Lower Caves | Entered Zion 4154 | -7/Zion | System corruption cleaned by Quarantine Array 4277 | -7/Zion | Build established: Mutant 4304 | -7/Zion | Learned Factory terminal intel 4306 | -7/Zion | Learned location of Armory (-4) 4358 | -7/Zion | Found Prototype Device 4359 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4411 | -7/Zion | Met Imprinter 4418 | -7/Zion | Imprinted 4420 | -7/Zion | Declared Zion's savior 4485 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4838 | -7/Zion | Given A8's code to call for help 4845 | -7/Zion | Discovered new exit (range 15) 4891 | -7/Zion | Entered Proximity Caves 4940 | -6/Proximity Caves | Learned location of 1 exit from Factory 4980 | -6/Proximity Caves | Learned Factory emergency access door positions 5028 | -6/Proximity Caves | Spotted B-75 Beast 5139 | -6/Proximity Caves | Discovered new exit (range 3) 5141 | -6/Proximity Caves | Entered Factory 5141 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5142 | -6/Factory | Identified exit to Factory 5144 | -6/Factory | Loaded intel: 26 terminal locations 5274 | -6/Factory | Garrison activated, responded to threat 5280 | -6/Factory | Sucked down chute 5280 | -6/Factory | Entered Waste 5295 | -6/Waste | Spotted C-40 Crusher 5330 | -6/Waste | Spotted C-40 Crusher 5340 | -6/Waste | Spotted C-40 Crusher 5357 | -6/Waste | Spotted C-40 Crusher 5379 | -6/Waste | Spotted C-40 Crusher 5380 | -6/Waste | Spotted C-40 Crusher 5381 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5389 | -6/Waste | Discovered new exit (range 11) 5404 | -6/Waste | Entered Factory 5406 | -6/Factory | Loaded intel: 26 terminal locations 5470 | -6/Factory | Repaired Field Propulsion Array 5683 | -6/Factory | Fabricated L-41 Fighter (x3) 5766 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 5815 | -6/Factory | Lost 3 allies 5850 | -6/Factory | Retrieved Zion intel report: Component Schematics 5854 | -6/Factory | Retrieved Zion intel report: Guard Positions 5914 | -6/Factory | Retrieved Zion intel report: Main Access 5967 | -6/Factory | Entered another Factory area 5967 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5968 | -5/Factory | Identified exit to Extension 5970 | -5/Factory | Loaded intel: 28 terminal locations 5993 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 6137 | -5/Factory | Spotted B-75 Beast 6214 | -5/Factory | Discovered new exit (range 4) 6283 | -5/Factory | Retrieved Zion intel report: Branch Access 6283 | -5/Factory | Identified exit to Upper Caves 6284 | -5/Factory | Zion Fire squad teleported in 6386 | -5/Factory | Retrieved Zion intel report: Active Terminals 6451 | -5/Factory | Retrieved Zion intel report: Guard Positions 6563 | -5/Factory | Lost 3 allies 6613 | -5/Factory | Retrieved Zion intel report: Trap Installations 6708 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 6844 | -5/Factory | Discovered new exit (range 15) 6871 | -5/Factory | Zion hero teleported in (P1-3CE) 6904 | -5/Factory | Entered another Factory area 6904 | -4/Factory | Evolved 2 slots: Utility x2 6968 | -4/Factory | Spotted B-86 Titan 6998 | -4/Factory | Spotted B-86 Titan 7049 | -4/Factory | Fabricated A-02 Transporter? 7093 | -4/Factory | Lost 9 parts (2p3n3u1w) 7164 | -4/Factory | Lost 8 parts (1p5n2u) 7217 | -4/Factory | Core integrity fell below 50% 7253 | -4/Factory | Lost 4 parts (1p2n1u) 7279 | -4/Factory | Core integrity fell below 20% 7281 | -4/Factory | Discovered new exit (range 15) 7295 | -4/Factory | Enhanced Grunt warped into view, answering call for help 7295 | -4/Factory | Zion Heavy squad teleported in 7310 | -4/Factory | Enhanced Grunt warped into view, answering call for help 7329 | -4/Factory | Lost 6 parts (2n2u2w) 7356 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 07312_ Slug penetrates Enhanced Grunt. 07313_ System corrupted: Matter fused (-5). 07316_ Slug penetrates Wall. 07316_ Chain reaction triggered in Neutrino Core. 07317_ G-67 Veteran destroyed. 07319_ Slug penetrates Enhanced Grunt. 07322_ Acquired 74 matter. 07324_ LA-21W(Z) suffers critical hit (Destroy). 07336_ K-01 Serf collects debris. 07337_ Slug penetrates Wall. 07340_ K-01 Serf collects debris. 07340_ Enhanced Grunt destroyed. 07342_ K-01 Serf collects debris. 07349_ R-10 Processor collects Field Laser. 07352_ A-15 Conveyor calls for reinforcements. 07352_ ALERT: Hostile activity reported, dispatching reinforcements to area. 07354_ The unstable cave ceiling collapses. 07356_ Penetrated by Slug. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????? # """"" #?? | | ???????????????????????????"" """ # """"" #?? | | ???????????????????????????"" """ + """ #?? | | ???????????????????????????"" """ # #?? | | ?????????????????????????? # #?? | | ??????????????????????????""" """?## ###########?? | | ??????????????????????????""" """??# #???????????? | | ???????????????????????????"" ""???# #???????????? | | ?????????????????????????? ???# #???????????? | | ???????????????????????????##?#????# #???????????? | | ???????????????????????????# ????# ########+###? | | ???????????????????????????# ### !* #? | | ???????????????????????????# !* ## | | ???????????????????????????+ ### ] | | ???????????????????????????????????# ## | | ???????????????????????????????????# """ """ #? | | ???????????????????????????????????# """ """ %%#? | | ???????????????????????????????????# """ """ %%# | | ???????????????????????????????????# # | | ?????????????????????###########???# ## | | ?????????????????#???# ##### ""Y"" | | ???????????#######;### % "" * | | ??????????? A *= | | ?????????? R | | ?????????? < k # # | | ?????????? @ | | ?????????? # | | ?????????????######### R # | | ?????????????????????# ####### ## # | | ?????????????????????##### #####???###%## "" | | ?????????????????????????# #???????? [[! # """# | | ?????????????????????????# #????????#[!=##! """"# | | ?????????????????????#####h########?#=%!## """"# | | ?????????????????????# g ##%%!%#" """"# | | ?????????????????????# ##!=![## # | | ?????????????????????# /!===[## # | | ?????????????????????# [###%!!########## | | ?????????????????????# #?##"##????????? | | ?????????????????????# #??###?????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ????????????????############+######??????????????? | | ????????????????# ! #???????????????? | | ????????????????# #???????????????? | | ????????????????#"" #???????????????? | | ????????????????#"" #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 31 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 30 Evasion (%) 70 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hvy. Machine Gun | -6/Factory | Z-intel Imp. Carbon-fiber Leg | -6/Factory | Z-intel Imp. VSS Leg | -6/Factory | Z-intel Imp. Titanium Leg | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Com. Battery | -6/Factory | Z-intel Imp. Weapon Shielding | -6/Factory | Z-intel Coil Gun | -6/Factory | Z-intel Fusion Compressor | -6/Factory | Z-intel Remote Shield | -6/Factory | Z-intel Flexi-carbon Leg | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel EM Disruption Field | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -6/Factory | Preloaded A-02 Transporter | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Achiever Freeware Heroic Deeds Omniscient Cartographer Slippery One Challenges ------------ None Game ------ Seed MicrodissipatorCoilStorage Manual? 0 Play Time 03:26:51 Cumulative 44.3 hours Start 2024.12.24 @ 07:33:37 End 2024.12.25 @ 15:25:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 32 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 38x28 Zoom Use 93% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: b61016ed-532c-4ff8-ba4a-4603b34bc3c9