Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 21:28:03 Player: GiggleBox Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (1045) 1045 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3005 Bonus ------- None Cogmind --------- Core Integrity 524/550 Matter 132/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Treading (155) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Spiked Treads Advanced Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Seismic Detector Core Analyzer > --- WEAPON (3) ------- Pulse Rifle Battle Cannon Grenade Launcher > --- INVENTORY (15) --- Improved Deuterium Engine Light Treads Light Treads High-capacity Matter Pod (146) Improved Signal Interpreter Advanced Targeting Computer Light Armor Plating Light Armor Plating Light Armor Plating Medium Laser Medium Laser Particle Gun Pulse Rifle Subdweller Beam Cannon Battle Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Spiked Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Seismic Detector Makeshift System Shield > --- WEAPON ----------- Particle Gun Pulse Rifle Pulse Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads High-capacity Matter Pod Improved Signal Interpreter Light Armor Plating Light Armor Plating Light Armor Plating Medium Laser Medium Laser Subdweller Beam Cannon Subdweller Beam Cannon Assault Rifle Battle Cannon Battle Cannon Grenade Launcher [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Hackware Makeshift System Shield Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . . 2 Weapon 1 | . . . 1 Parts Attached 35 | 8 9 3 15 Power 4 | 1 1 1 1 Engine 3 | 1 1 . 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 4 | 2 1 . 1 Treads 4 | 2 1 . 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | 2 3 . 7 Device 4 | 1 . . 3 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware 1 | . . . 1 Protection 4 | . 2 . 2 Artifact . | . . . . Weapon 15 | 3 4 2 6 Energy Gun 5 | 1 1 . 3 Energy Cannon 2 | . . . 2 Ballistic Gun 3 | 2 . . 1 Ballistic Cannon 2 | . 1 1 . Launcher 3 | . 2 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . 1 1 . Power 2 | . 1 1 . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . 1 1 . To Critical Strikes . | . . . . Average Backups 11 | 1 11 14 13 Power . | . . . . Propulsion . | . . 1 . Utility 5 | . 6 6 4 Weapon 5 | . 4 6 7 Tool/Special . | . . . . Unused Backups 9 | . 1 3 5 Power 2 | . . . 2 Propulsion . | . . . . Utility 5 | . . 2 3 Weapon 2 | . 1 1 . Tool/Special . | . . . . Average Slot Usage (%) 99 | . 99 98 99 Engine 11 | . 14 10 4 Core 1 | . . 1 4 Treads 27 | . 27 28 27 Device 8 | . 5 11 17 Storage 13 | . 14 14 9 Protection 6 | . 8 2 2 Energy Gun 15 | . 20 3 18 Ballistic Gun 3 | . 5 . . Ballistic Cannon 4 | . . 15 1 Launcher 3 | . 1 9 . Peak Build Rating 29 | 7 11 13 29 Average Rating 11 | 5 8 11 25 On Entrance 7 | . 7 11 13 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 51 | 14 34 34 51 Greatest Support 62 | 40 40 40 62 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 13 15 15 Most Carried 15 | 2 15 15 15 Average Carried 11 | 1 11 14 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 15 15 15 Class Distribution -------------------- 86% | Mutant 7% | Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 1098 | 312 395 78 313 Remotely . | . . . . Salvage Created 1109 | 125 494 52 438 Parts 91 | 17 46 2 26 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 9 | . . 9 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 32 | . 16 5 11 Guns 11 | . 11 . . Cannons 7 | . . 2 5 AOE 12 | . 5 3 4 Classes Destroyed 10 | 1 5 1 3 Builder 2 | . 2 . . Tunneler 8 | 6 2 . . Recycler 1 | . . . 1 Operator 2 | . 2 . . Watcher 3 | . 2 . 1 Swarmer 14 | . 9 1 4 Grunt 11 | . 7 . 4 Sentry 2 | . . . 2 Hunter 1 | . . . 1 Subdweller 4 | . . 4 . Best Kill Streak 6 | 2 6 2 4 Combat Bots Only 4 | . 3 2 4 Max Kills in Single Turn 4 | 1 4 1 3 Gunslinging . | . . . . Exploded 3 | . 3 1 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 122 | . 59 22 41 Missed 38 | . 17 8 13 Hits 84 | . 42 14 28 Projectile 84 | . 42 14 28 Critical Strikes 2 | . . . 2 Damage Taken 1189 | . 508 297 384 Core 190 | . 102 62 26 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 225 | . 225 . . Core Remaining (%) 67 | 100 . 34 . Volleys Fired 158 | 25 82 24 27 Largest 3 | 2 2 2 3 Hottest 191 | 40 115 98 191 Shots Fired 273 | 50 134 30 59 Gun 215 | 50 127 5 33 Cannon 40 | . . 16 24 Launcher 18 | . 7 9 2 Special . | . . . . Kinetic 123 | 50 52 16 5 Thermal 132 | . 75 5 52 Explosive 18 | . 7 9 2 Electromagnetic . | . . . . Robot Hit Streak 14 | 14 7 13 11 Robot Miss Streak 5 | 2 5 1 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 159 | 34 65 19 41 Core Hits 83 | 12 45 7 19 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | 1 . . . Critical Strikes 7 | 1 3 . 3 Burn 5 | . 3 . 2 Meltdown 1 | . . . 1 Destroy 1 | 1 . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3142 | 279 1211 619 1033 Guns 1408 | 277 730 32 369 Cannons 656 | . . 171 485 Explosions 1059 | . 465 416 178 Melee . | . . . . Ramming 19 | 2 16 . 1 Kinetic 788 | 277 264 171 76 Thermal 1276 | . 466 32 778 Explosive 1059 | . 465 416 178 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 12 | . 7 5 . Projectiles . | . . . . Explosions 12 | . 7 5 . Melee . | . . . . Knockbacks 2 | . . 1 1 Impact . | . . . . Kinetic 2 | . . 1 1 Secondary . | . . . . Self-Inflicted Damage 13 | . 13 . . Shots 1 | . 1 . . Rammed 9 | 2 6 . 1 Targets Rammed 9 | 2 6 . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 250 | . 198 . 250 Average Temperature 61 | . 50 . 91 Received Heat Transfer 396 | . 180 45 171 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Melted 9 | . 2 . 7 Heat Transferred 3219 | . 1591 74 1554 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level 1 | . 1 . 1 Low Security (%) 97 | 100 96 . 97 Level 1 2 | . 3 . 2 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 254 | 5 254 . 214 Initial 5 | . . . 5 Average 49 | 1 60 . 27 Influence Increases 1000 | 30 600 35 335 Destroy 0b10 Robot/C 560 | . 320 20 220 Destroy 0b10 Robot/NC 80 | 30 40 . 10 Destroy Leader 126 | . 74 . 52 Successful Hack 65 | . 52 . 13 Destroy Structure 49 | . 39 . 10 Partial Spotted 15 | . 15 . . Lose Combat Pursuer 105 | . 60 15 30 Influence Decreases 786 | 30 600 24 132 Entered New Map 6 | . . . 6 Time Decay 620 | 30 440 24 126 Lost Part 10 | . 10 . . Purge Threat 150 | . 150 . . Squads Dispatched 7 | . 3 . 4 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 5 | . 3 . 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 4 | . 2 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 32 6 16 Peak Tracking Total 5 | . 5 2 4 Tactical Retreats 5 | . 2 1 2 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 10 | . 7 . 3 Terminals 9 | . 6 . 3 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 40 | . 27 . 13 Successful 26 | . 19 . 7 Failed 14 | . 8 . 6 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual 18 | . 11 . 7 Terminals 32 | . 19 . 13 Fabricators . | . . . . Repair Stations 8 | . 8 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 15 | . 11 . 4 Part Schematic 1 | . 1 . . Robot Analysis 5 | . 5 . . Prototype ID Bank 3 | . 1 . 2 Branch Access Points 1 | . . . 1 Alert Level 1 | . 1 . . Unreport Threat 1 | . 1 . . Locate Traps 2 | . 1 . 1 Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 7 | . 7 . . Scan Component 4 | . 4 . . Repair 3 | . 3 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 1 . 3 Terminals 4 | . 1 . 3 Botnet 3 | . 1 . 2 Operators 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 10 | . 7 . 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 3 | . 3 . . Time 88 | . 88 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 2165 | 19 826 797 523 Seismic 2165 | 19 826 797 523 Robot Analysis Total 5 | . 5 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 3872 | 246 2103 973 550 Spaces Moved 1823 | 102 890 562 269 Core 3 | 3 . . . Treads 1820 | 99 890 562 269 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 155 Average Speed 159 | 156 160 160 156 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 7 100 43 26 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 64 | . 38 17 9 Melee . | . . . . Projectile 4 | . . . 4 AOE 60 | . 38 17 5 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 2528 | 143 1441 603 341 Wait 437 | 5 423 1 8 Move 1820 | 101 889 561 269 Hop . | . . . . Pick Up 30 | 2 19 4 5 Fast Attach 10 | 7 3 . . Attach 7 | . 2 1 4 Detach . | . . . . Swap 40 | 1 10 9 20 Drop 17 | . 7 3 7 Fire 158 | 25 82 24 27 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 9 | 2 6 . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 247 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 14) 761 | -10/Materials | Discovered new exit (range 16) 890 | -10/Materials | Discovered new exit (range 16) 1694 | -10/Materials | Discovered new exit (range 8) 1866 | -10/Materials | Repaired Lgt. Treads 1903 | -10/Materials | Repaired Broken Lgt. Treads 1931 | -10/Materials | Repaired Med. Laser 1947 | -10/Materials | Derelicts attacked the area 2334 | -10/Materials | Discovered new exit (range 11) 2350 | -10/Materials | Entered Subcaves 2617 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2737 | -10/Subcaves | Core integrity fell below 50% 2879 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Shield 2879 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3272 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 3302 | -10/Subcaves | Discovered new exit (range 12) 3313 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3323 | -10/Subcaves | Entered Materials 3323 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3779 | -8/Materials | Garrison activated, responded to threat 3873 | -8/Materials | Self-destructed Last Messages --------------- 03855_ Dropped Imp. Heat Sink. 03858_ C-30 ARC bursts open, deploying its payload. 03858_ S-10 Pest unfolds itself. 03858_ Acquired Lgt. Treads. 03860_ K-01 Serf collects debris. 03861_ S-10 Pest destroyed. 03861_ Destroyed Lgt. Ion Engine. 03861_ S-10 Pest destroyed. 03861_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03863_ S-10 Pest destroyed. 03863_ U-05 Engineer lays Concrete. 03864_ K-01 Serf collects debris. 03864_ U-05 Engineer lays Concrete. 03868_ K-01 Serf collects debris. 03868_ U-05 Engineer lays Concrete. 03871_ Triggered Alarm Trap. 03871_ An alarm sounds. 03871_ ALERT: Alarm triggered, dispatching investigation squad. 03872_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????#####???????????????????? | | #######?????????????????? #???????????????????? | | #????????????????? ! #???????????????????? | | #????????????????? = ????????????????????? | | [ """#????????????????" ??????????????????????? | | """#????????????????" 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[%%= [ #??????????????????????? | | ???????????? ####+#### r #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????+ #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????+ ???????????????????????? | | ?????????????????????#### ???????????????????????? | | ????????????????????????? ????????????o??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Core Analysis 6 Recoil Reduction 3 Defensive Hacking 11 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 34% | -10/Materials Lgt. Treads | 37% | -10/Materials | Broken Med. Laser | 35% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertEfficiencyArray Manual? 0 Play Time 00:32:10 Cumulative 187.5 hours Start 2025.10.24 @ 20:54:11 End 2025.10.24 @ 21:28:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 162 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 74 Gallery% 65 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ac947a8-687c-4a6b-b5d2-c469d42af168