Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.23 @ 13:48:06

Player:         dylanbksp

Result: Destroyed by as-91773 with Assembled F-torch

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (13)      65
Value Destroyed (155)      155
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (307)                307
              TOTAL SCORE: 1787

 Bonus
-------
Follower Combat Kills      7
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     192/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (20)
Movement                   Core (800) Ox15
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Structural Scanner
>               --- WEAPON (2) -------
                Assault Rifle
          Light Assault Rifle
>               --- INVENTORY (20) ---
                Ion Engine
          Heavy Ion Engine
                Cooling System
          Small Storage Unit
         Medium Battery (150)
          Light Armor Plating
                Army-in-a-Box (30/30)

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
>               --- WEAPON -----------
                Assault Rifle
                Mining Laser
>               --- INVENTORY --------
                Ion Engine
          Heavy Ion Engine
                Cooling System
          Small Storage Unit
         Medium Battery
          Light Armor Plating
                Army-in-a-Box
                Beam Cannon
                Assault Rifle
          Light Assault Rifle
                Grenade Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
Weapon                     Assault Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             17   | 6   5   2   .   4   
  Power                    2    | 1   .   1   .   .   
    Engine                 2    | 1   .   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   4   .   .   .   
    Device                 1    | .   1   .   .   .   
    Storage                4    | 1   3   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   1   1   .   4   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          4    | 2   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   1   .   .   1   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   .   1   .   6   
  Power                    1    | .   .   1   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      6    | .   .   1   .   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   97  100 100 94  
  Engine                   14   | .   14  14  14  14  
  Leg                      27   | .   28  28  28  23  
  Device                   13   | .   11  14  14  14  
  Storage                  14   | .   14  14  14  14  
  Ballistic Gun            14   | .   15  14  14  15  
  Launcher                 2    | .   12  .   .   .   
  Special Weapon           10   | .   .   13  14  11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             49   | 11  49  49  47  47  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  2    | .   2   2   2   2   
  Average Overweight (x)   1    | .   .   2   2   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         18   | 6   14  20  20  20  
  Most Carried             16   | 5   9   11  16  16  
  Average Carried          10   | 1   7   10  11  15  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            16   | 2   9   10  16  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           411  | 259 85  67  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            227  | .   139 26  .   62  
  Parts                    27   | .   24  3   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  12   | .   6   2   .   4   
  Guns                     7    | .   2   2   .   3   
  Cannons                  1    | .   .   .   .   1   
  AOE                      4    | .   4   .   .   .   
Classes Destroyed          6    | .   5   .   .   1   
  Worker                   1    | .   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  8    | .   6   2   .   .   
  Assembled                4    | .   .   .   .   4   
Best Kill Streak           9    | .   9   2   .   4   
  Combat Bots Only         6    | .   6   2   .   4   
Max Kills in Single Turn   3    | .   3   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        81   | .   27  18  .   36  
  Missed                   21   | .   8   3   .   10  
Damage Taken               850  | .   223 124 .   503 
  Core                     250  | .   40  29  .   181 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              34   | .   12  8   .   14  
  Largest                  2    | .   2   1   .   2   
  Hottest                  120  | .   50  20  .   120 
Shots Fired                52   | .   20  8   .   24  
  Gun                      40   | .   12  8   .   20  
  Cannon                   2    | .   .   .   .   2   
  Launcher                 8    | .   8   .   .   .   
  Special                  2    | .   .   .   .   2   
  Kinetic                  40   | .   12  8   .   20  
  Thermal                  4    | .   .   .   .   4   
  Explosive                8    | .   8   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         6    | .   3   2   .   6   
  Robot Miss Streak        4    | .   3   2   .   4   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   .   .   1   
    Max Gunslinging Chain  1    | .   .   .   .   1   
Shots Hit Robots           28   | .   10  4   .   14  
  Core Hits                23   | .   12  2   .   9   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           724  | .   482 57  .   185 
  Guns                     285  | .   78  57  .   150 
  Cannons                  35   | .   .   .   .   35  
  Explosions               404  | .   404 .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  285  | .   78  57  .   150 
  Thermal                  35   | .   .   .   .   35  
  Explosive                404  | .   404 .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      66   | .   66  .   .   .   
  Shots                    3    | .   3   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        60   | .   .   .   .   60  
  Average Temperature      24   | .   .   .   .   24  
  Received Heat Transfer   160  | .   .   .   .   160 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         74   | .   .   .   .   74  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             241  | .   241 100 .   2   
  Initial                  36   | .   .   36  .   .   
  Average                  63   | .   82  81  .   .   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         89   | 100 77  100 .   100 
  Level 1                  10   | .   22  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   1   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              17   | .   9   3   .   5   
  Peak Tracking Total      9    | .   4   3   .   9   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          2    | .   2   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          8    | .   2   .   5   1   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                55   | .   4   .   50  1   
  Successful               53   | .   2   .   50  1   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   .   .   5   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             53   | .   2   .   50  1   
  Record                   49   | .   .   .   49  .   
  Open Door                1    | .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               11   | .   .   11  .   .   
  Total Damage             104  | .   .   104 .   .   
  Kills                    1    | .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               2761 | 62   594  375  1512 218  
Spaces Moved               1143 | 40   320  136  582  65   
  Core                     2    | 2    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1141 | 38   320  136  582  65   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  260  260  260  
  Average Speed            229  | 116  168  260  260  260  
  Slowest Speed            260  | 120  260  260  260  260  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       41   | 5    63   32   92   16   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          45   | .    43   .    .    2    
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    .    .    .    2    
  AOE                      43   | .    43   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1233 | 55  358 150 582 88  
  Wait                     19   | 2   9   3   .   5   
  Move                     1139 | 39  319 135 581 65  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  21   | 8   10  2   1   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   14   | 6   3   1   .   4   
  Detach                   1    | .   1   .   .   .   
  Swap                     3    | .   2   1   .   .   
  Drop                     2    | .   2   .   .   .   
  Fire                     34   | .   12  8   .   14  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   63 | -11/Scrapyard | Entered Materials
  291 | -10/Materials | Discovered new exit (range 12)
  315 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Discovered new exit (range 16)
  520 | -10/Materials | Discovered new exit (range 16)
  657 | -10/Materials | Entered Mines
  660 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  696 | -10/Mines     | Discovered new exit (range 12)
  909 | -10/Mines     | Identified exit to Exiles
 1019 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1032 | -10/Mines     | Entered Exiles
 1071 | -10/Exiles    | Discovered new exit (range 15)
 1144 | -10/Exiles    | Met 8R-AWN
 1191 | -10/Exiles    | Met EX-HEX
 1347 | -10/Exiles    | Met EX-DEC
 1403 | -10/Exiles    | Visited The Gauntlet
 1711 | -10/Exiles    | Learned location of Zion (-7)
 1807 | -10/Exiles    | Met EX-BIN
 2049 | -10/Exiles    | Aligned with FarCom system
 2052 | -10/Exiles    | Given EX-Vault access code
 2262 | -10/Exiles    | Opened EX-Vault
 2273 | -10/Exiles    | Found Prototype Device
 2274 | -10/Exiles    | Identified Army-in-a-Box
 2323 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2513 | -10/Exiles    | Discovered new exit (range 14)
 2544 | -10/Exiles    | Left Exiles lab with Army-in-a-Box
 2544 | -10/Exiles    | Entered Mines
 2577 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2699 | -9/Mines      | Assembled infested the area
 2704 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2733 | -9/Mines      | Core integrity fell below 50%
 2743 | -9/Mines      | Core integrity fell below 20%
 2762 | -9/Mines      | Destroyed by as-91773 with Assembled F-torch

 Last Messages 
---------------
  sales from me!"
ALERT: Derelict activity detected in mines.
  Dispatching investigation squad.
3T-5CX(g): "Well, take what you want I guess,
  I've had enough of this place!"
ALERT: Infestation in the mines, dispatching
  Demolisher response squad.
Knocked back.
Assault Rifle destroyed.
Aluminum Leg destroyed.
Mining Laser destroyed.
Grenade Launcher destroyed.
Aluminum Leg destroyed.
as-43004 destroyed.
Beam Cannon destroyed.
Destroyed Asb. Hover Unit.
as-39387 destroyed.
Switching to secondary target: as-41355.
as-41355 destroyed.
as-97870 destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????## ### %a  ???????              |
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| ???????????????????## ###@## ????????              |
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| ???????????????????##     # ?????????              |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              299
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SignalFlakMantle
  Manual?         0
Play Time         00:19:26
  Cumulative      4.3 hours
  Start           2024.03.23 @ 13:29:12
  End             2024.03.23 @ 13:48:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          11
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          25x17
Zoom Use          50%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4492efbb-b5da-4cfb-bb6b-2077bb572c7b