Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.17 @ 21:11:36 Player: Lazz Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (2238) 2238 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1247) 1247 TOTAL SCORE: 6200 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 259 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 265/300 Energy 160/160 System Corruption 5% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Authchip [R/Combat] Authchip [R/Combat] > --- WEAPON (2) ------- Light Assault Rifle Minigun > --- INVENTORY (15) --- Deuterium Engine Light Treads Carbon-fiber Leg Improved Heat Sink Targeting Computer Hacking Suite System Shield Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [NC] (27) Relay Coupler [Grunt] (28) Relay Coupler [Grunt] (28) Assault Cannon Heavy Flail Ripper Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] > --- WEAPON ----------- Beamcaster Minigun > --- INVENTORY -------- Deuterium Engine Light Treads Carbon-fiber Leg Improved Heat Sink Targeting Computer System Shield Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Hunter] Concussive RPG Datajack Heavy Flail [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Authchip [R/Combat] Device Improved Heat Sink Storage Small Storage Unit Hackware Authchip [R/Combat] Weapon Improved Light Cannon Energy Gun Beamcaster Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Concussive RPG Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Slots Evolved 4 | . . . . 4 . . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . . . 3 . . . Weapon . | . . . . . . . . Parts Attached 50 | 8 4 . . 2 22 13 1 Power 8 | 1 . . . 1 4 2 . Engine 5 | 1 . . . 1 1 2 . Core 3 | . . . . . 3 . . Reactor . | . . . . . . . . Propulsion 14 | 2 2 . . . 7 3 . Treads 6 | 2 2 . . . 2 . . Leg 8 | . . . . . 5 3 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 2 . . . . 5 3 . Device 4 | 1 . . . . 1 2 . Storage 2 | 1 . . . . . 1 . Processor . | . . . . . . . . Hackware 4 | . . . . . 4 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 18 | 3 2 . . 1 6 5 1 Energy Gun 2 | 1 . . . . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 2 . . . . 3 2 1 Ballistic Cannon 4 | . 2 . . . 2 . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . 1 . 1 . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 18 | . . . . 2 11 2 3 Power 2 | . . . . . 2 . . Propulsion 5 | . . . . 1 3 . 1 Utility 4 | . . . . 1 1 1 1 Weapon 7 | . . . . . 5 1 1 Highest Loss Streak 3 | . . . . 1 3 2 2 To Critical Strikes . | . . . . . . . . Average Backups 8 | . 5 7 7 7 7 12 15 Power . | . . . . . 1 . 1 Propulsion . | . 1 2 2 2 . 1 2 Utility 5 | . . 1 1 1 4 8 9 Weapon 1 | . 2 3 3 3 1 1 3 Tool/Special . | . . . . . . . . Unused Backups 17 | . 1 . . 1 1 3 11 Power . | . . . . . . . . Propulsion 2 | . 1 . . . . . 1 Utility 12 | . . . . . 1 3 8 Weapon 3 | . . . . 1 . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 99 100 100 57 90 98 93 Engine 6 | . 14 14 14 9 4 6 . Core 3 | . . . . . 4 2 9 Treads 10 | . 28 28 28 16 11 . . Leg 13 | . . . . . 9 27 27 Device 6 | . 14 14 14 4 2 9 13 Storage 9 | . 14 14 14 9 9 9 9 Hackware 23 | . . . . . 31 24 18 Energy Gun 1 | . . . . . . 4 3 Ballistic Gun 8 | . 12 . . . 7 12 10 Ballistic Cannon 7 | . 15 28 28 17 7 . . Peak Build Rating 37 | 9 14 14 14 16 33 37 35 Average Rating 26 | 5 11 14 14 13 29 32 30 On Entrance 15 | . 9 14 14 14 11 29 35 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 39 | 13 19 19 19 22 21 39 35 Greatest Support 69 | 40 46 46 46 46 69 35 35 Greatest Overweight (x) 2 | . . . . . 2 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 Average Capacity 9 | 7 8 8 8 8 8 13 15 Most Carried 15 | 2 8 7 7 8 8 15 15 Average Carried 8 | . 5 7 7 7 7 12 15 Final Capacity 15 | 8 8 8 8 8 8 15 15 Final Carried 15 | 2 7 7 7 8 8 15 15 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Matter Collected 1722 | 308 51 30 . 247 658 322 106 Remotely . | . . . . . . . . Salvage Created 1621 | 155 89 17 . 293 540 383 144 Parts 104 | 16 5 4 . 16 34 25 4 Haulers Intercepted 3 | . . . . 1 . 2 . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Combat Hostiles Destroyed 43 | . 2 3 . 8 17 8 5 Melee 1 | . . . . . 1 . . Guns 22 | . . . . . 9 8 5 Cannons 18 | . 2 3 . 8 5 . . Classes Destroyed 11 | 2 2 1 . 5 1 . . Tunneler 4 | 4 . . . . . . . Hauler 3 | . . . . 1 . 2 . Recycler 1 | 1 . . . . . . . Operator 1 | . . . . 1 . . . Watcher 3 | . 2 . . . . 1 . Swarmer 14 | . . 3 . . 4 4 3 Grunt 20 | . 2 . . 4 9 3 2 Duelist 1 | . . . . 1 . . . Sentry 5 | . . . . 2 2 1 . Hunter 2 | . . . . 1 1 . . Programmer 1 | . . . . . 1 . . Best Kill Streak 6 | 4 2 3 . 6 3 3 3 Combat Bots Only 5 | . 2 3 . 5 3 2 3 Max Kills in Single Turn 1 | 1 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Hostile Shots Fired 323 | . 15 13 . 32 159 71 33 Missed 96 | . 4 2 . 11 44 26 9 Hits 227 | . 11 11 . 21 115 45 24 Melee 2 | . . . . 2 . . . Projectile 225 | . 11 11 . 19 115 45 24 Critical Strikes 11 | . . . . 3 5 1 2 Damage Taken 3464 | . 147 88 124 358 1823 615 309 Core 610 | . 13 25 16 91 292 98 75 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 95 | . . . . . . 95 . Core Remaining (%) 89 | 100 . . 78 . . . . Volleys Fired 185 | 14 11 5 . 24 68 46 17 Largest 2 | 2 2 2 . 2 2 2 2 Hottest 100 | 40 66 66 . 66 66 100 100 Shots Fired 335 | 28 22 10 . 47 111 89 28 Gun 199 | 28 . . . . 55 88 28 Cannon 135 | . 22 10 . 47 56 . . Launcher 1 | . . . . . . 1 . Special . | . . . . . . . . Kinetic 304 | 28 22 10 . 47 111 68 18 Thermal 30 | . . . . . . 20 10 Explosive 1 | . . . . . . 1 . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | 10 4 4 . 15 12 14 4 Robot Miss Streak 9 | 3 2 2 . 3 5 9 3 Penetration Max 1 | . . . . . 1 . . Secondary Targets 2 | . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . . 1 1 Shots Hit Robots 212 | 20 13 5 . 37 70 53 14 Core Hits 96 | 10 5 3 . 18 29 24 7 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . . 2 . 1 Critical Strikes 6 | . . . . 2 2 . 2 Burn 1 | . . . . . . . 1 Destroy 2 | . . . . . 1 . 1 Blast 2 | . . . . 2 . . . Smash 1 | . . . . . 1 . . Melee Attacks 16 | . . . . 2 11 . 3 Impact 14 | . . . . . 11 . 3 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4130 | 159 256 107 . 720 1591 1048 249 Guns 1903 | 159 . . . . 553 942 249 Cannons 1750 | . 256 107 . 720 651 16 . Explosions 78 | . . . . . . 78 . Melee 387 | . . . . . 387 . . Ramming 12 | . . . . . . 12 . Kinetic 3152 | 159 256 107 . 720 1204 545 161 Thermal 485 | . . . . . . 397 88 Explosive 78 | . . . . . . 78 . Electromagnetic . | . . . . . . . . Impact 403 | . . . . . 387 16 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 3 4 4 5 Average Corruption 3 | . . . . 2 3 4 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 62 | . . . . 5 33 19 5 Message Errors 14 | . . . . 3 7 3 1 Matter Fused 13 | . . . . 1 7 4 1 Heat Flow Errors 9 | . . . . . 6 3 . Energy Discharges 12 | . . . . . 7 4 1 Data Loss (minor) 3 | . . . . . . 3 . Data Loss (major) 4 | . . . . . 2 1 1 Misfires 2 | . . . . . 2 . . Alerts 1 | . . . . . 1 . . Weapon Failures 4 | . . . . 1 1 1 1 Overload Shots . | . . . . . . . . Overflow Damage 86 | . . . . 8 65 13 . Projectiles 8 | . . . . 8 . . . Explosions 13 | . . . . . . 13 . Melee 65 | . . . . . 65 . . Knockbacks 23 | . 1 . . 14 8 . . Impact 2 | . . . . . 2 . . Kinetic 19 | . 1 . . 12 6 . . Secondary 2 | . . . . 2 . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 250 | . 135 30 . 30 250 220 57 Average Temperature 51 | . 55 15 . 12 63 60 27 Received Heat Transfer 1482 | . 87 . . 198 837 270 90 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Fried . | . . . . . . . . Impact Corruptions 2 | . . . . . 2 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 925 | . . . . . . 703 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Maximum Alert Level 3 | . . . . . 3 2 1 Low Security (%) 27 | 100 100 100 . 100 16 . 11 Level 1 41 | . . . . . 28 89 88 Level 2 13 | . . . . . 20 10 . Level 3 17 | . . . . . 33 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 922 | 15 60 82 . 143 922 449 300 Initial 449 | . . 11 . . 86 449 193 Average 353 | 2 15 53 . 44 488 337 260 Influence Increases 1841 | 25 80 71 . 225 1006 307 127 Destroy 0b10 Robot/C 1040 | . 40 60 . 160 500 180 100 Destroy 0b10 Robot/NC 60 | 25 10 . . 10 . 15 . Destroy Leader 162 | . 14 10 . 52 20 66 . Allied During Kill 25 | . . . . . 23 2 . Successful Hack 21 | . . . . . 21 . . Select Force Hacks 30 | . . . . . . 30 . Disable Machine 15 | . 15 . . . . . . Anti-Garrison Action 400 | . . . . . 400 . . Destroy Structure 73 | . 1 1 . 3 42 14 12 Lose Combat Pursuer 15 | . . . . . . . 15 Influence Decreases 1551 | 25 50 69 32 92 217 931 135 Entered New Map 661 | . . 19 17 . 47 473 105 Time Decay 610 | 25 50 50 15 72 . 398 . Lost Part 180 | . . . . 20 110 20 30 Lost Ally 100 | . . . . . 60 40 . Squads Dispatched 2 | . . . . 1 . 1 . Investigation 2 | . . . . 1 . 1 . Extermination . | . . . . . . . . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Distress Signals 6 | . 1 . . 2 . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | . 4 3 . 11 25 19 8 Peak Tracking Total 6 | . 2 1 . 6 4 5 4 Tactical Retreats 1 | . . . . . . . 1 Traps | -11 -10 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Traps Triggered 13 | . . . 3 3 5 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Machines Disabled 6 | . 1 . . . 5 . . Max in Single Turn 2 | . 1 . . . 2 . . Garrison Relay 2 | . . . . . 2 . . Phase Generator 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Machines Accessed 9 | . . . . 2 4 3 . Terminals 5 | . . . . 1 4 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 16 | . . . . 3 8 5 . Successful 7 | . . . . 1 2 4 . Failed 9 | . . . . 2 6 1 . Catastrophic 3 | . . . . 1 2 . . Database Lockouts . | . . . . . . . . Manual 3 | . . . . 1 . 2 . Terminals 10 | . . . . 2 8 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access 2 | . . . . 1 . 1 . Terminal Hacks 2 | . . . . . 2 . . Open Door 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks 1 | . . . . . . 1 . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Extract 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 4 | . . . . 1 3 . . Full Trace Events 2 | . . . . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 38 | . . . . . . 38 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked 1 | . . . . 1 . . . Non-combat 1 | . . . . 1 . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . no_distress 1 | . . . . 1 . . . Relay Couplers Released 10 | . . . . . 10 . . Machine Destruction 7 | . . . . . 7 . . Programmers 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 5 | . . . . . 5 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Total Allies 5 | . . . . . 5 . . Largest Group 3 | . . . . . 3 2 . Highest-Rated Group 56 | . . . . . 56 56 . Highest-Rated Ally 31 | . . . . . 31 31 . Total Orders . | . . . . . . . . Ally Attacks 22 | . . . . . 18 4 . Total Damage 529 | . . . . . 391 138 . Kills 9 | . . . . . 8 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Active Infowar (turns) 612 | 31 207 118 136 120 . . . Terrain 612 | 31 207 118 136 120 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Turns Passed 3888 | 140 207 118 136 235 1927 940 185 Spaces Moved 2086 | 61 98 65 83 76 1116 501 86 Core 8 | 6 . . . . 2 . . Treads 911 | 55 98 65 83 76 534 . . Legs 1167 | . . . . . 580 501 86 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 120 120 Average Speed 141 | 149 160 160 160 160 139 137 120 Slowest Speed 190 | 160 160 160 160 160 160 190 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 3 22 19 12 7 97 40 15 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 94 | . 1 1 . 2 77 11 2 Melee 2 | . . . . . . . 2 Projectile 4 | . 1 1 . 2 . . . AOE 88 | . . . . . 77 11 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Total 2676 | 84 129 69 82 139 1363 673 137 Wait 188 | . 2 . . 30 55 83 18 Move 2081 | 60 97 64 82 76 1115 501 86 Hop . | . . . . . . . . Pick Up 33 | 2 7 . . 2 10 12 . Fast Attach 24 | 7 2 . . 1 10 3 1 Attach 9 | . . . . . 7 2 . Detach 3 | . 2 . . . . 1 . Swap 25 | 1 2 . . 2 6 12 2 Drop 26 | . 6 . . 2 6 12 . Fire 185 | 14 11 5 . 24 68 46 17 Melee 16 | . . . . 2 11 . 3 Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis 30 | . . . . . 20 . 10 Rewire 55 | . . . . . 55 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 141 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Build established: Mutant 348 | -10/Materials | Entered Mines 444 | -10/Mines | Assembled infested the area 459 | -10/Mines | Discovered new exit (range 5) 466 | -10/Mines | Entered Subcaves 467 | -10/Subcaves | Approached by a straggling Scientist 569 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 590 | -10/Subcaves | Discovered new exit (range 10) 602 | -10/Subcaves | Entered Materials 602 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 837 | -8/Materials | Identified exit to Garrison 837 | -8/Materials | Entered Garrison 977 | -8/Garrison | Triggered checkpoint 987 | -8/Garrison | Garrison Relay disabled 1075 | -8/Garrison | Triggered checkpoint 1121 | -8/Garrison | Discovered new exit (range 11) 1163 | -8/Garrison | Phase Generator disabled 1383 | -8/Garrison | Triggered checkpoint 1611 | -8/Garrison | Lost 3 parts (2n1w) 1662 | -8/Garrison | Discovered new exit (range 10) 1743 | -8/Garrison | Garrison Relay disabled 1780 | -8/Garrison | Core integrity fell below 50% 1851 | -8/Garrison | Triggered checkpoint 2073 | -8/Garrison | Triggered checkpoint 2115 | -8/Garrison | Triggered checkpoint 2185 | -8/Garrison | Build established: Scavenger-Mutant 2222 | -8/Garrison | Discovered new exit (range 12) 2305 | -8/Garrison | Triggered checkpoint 2603 | -8/Garrison | Triggered checkpoint 2661 | -8/Garrison | Installed Relay Interface Framework 2764 | -8/Garrison | Entered Materials 2764 | -8/Materials | Accompanied by 2 allies 3142 | -8/Materials | Core integrity fell below 20% 3388 | -8/Materials | Repaired Carbon-fiber Leg 3704 | -8/Materials | Identified exit to Garrison 3704 | -8/Materials | Entered Garrison 3726 | -8/Garrison | Triggered checkpoint 3876 | -8/Garrison | Triggered checkpoint 3889 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03844_ Field strength at 40. 03845_ Field strength at 25. 03846_ Field strength at 10. 03847_ Stasis field depleted. 03862_ Triggered Stasis Trap. 03862_ A bubble of rippling energy engulfs the area. 03862_ Field strength at 85. 03864_ Field strength at 70. 03865_ Field strength at 55. 03866_ Field strength at 40. 03867_ Field strength at 25. 03868_ Field strength at 10. 03869_ Stasis field depleted. 03884_ System corrupted: Substantial component data lost. 03887_ Aluminum Leg destroyed. 03887_ P-60 Hacker suffers critical hit (Destroy). 03887_ Destroyed Unknown Energy Gun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#??????????????????? | | ????????????????????????????? ##?????????????????? | | ????????????????????????????? ?? ?????????????? | | ????????????????????????????? ??? ???????????? | | ????????????????????????????? ?? ????????????? | | ???????????????????????????? #? #????????????? | | ???????????????????????????? ## #????????????? | | ???????????????????????????? ????????????? | | ???????????????????????????? ?????????????? | | ??????????????????????????? ???????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? #???? #????????????? | | ????????????????########### ## ## #???????? | | ????????????????# ^^ @p ???????? | | ????????????????# ^ pp ???????? | | ????????????????# ######## #???????? | | ????????????????# #???????#;###""""####?????????? | | ????????????????#^ #???????? #???????????????????? | | ????????????????# ^#?????????#???????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ???????########## #?????????????????????????????? | | ???????# #?????????????????????????????? | | ???????# ^ #?????????????????????????????? | | ???????# ##### ###?????????????????????????????? | | ???????# #???# #???????????????????????????????? | | ???????#####???# #????????#######????????????????? | | ???????????????# #????????#"""""#????????????????? | | ??????????###### ########### ##????????????????? | | ?????????## " % #????????????????? | | ?????????#" ######### =*########????????????????? | | ?????????###"#???????#[ #???????????????????????? | | ???????????###???????#####???????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 63 Recoil Reduction 3 Authchip Count 6 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 13% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingColdJoltstriker Manual? 0 Play Time 00:26:47 Cumulative 201.3 hours Start 2026.06.17 @ 20:45:53 End 2026.06.17 @ 21:11:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 281 Rogue 281 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 73 Gallery% 61 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0ee41ab-0a0a-4075-8a91-157927b723bd