Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.03 @ 16:45:09 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (96) 480 Value Destroyed (2715) 2715 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6575 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 188/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Treading (166) Location -6/Waste Parts ------- > --- POWER (1) -------- Cooled Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Improved Medium Treads > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit Recoil Stabilizer Hardened Heavy Armor Plating EM Disruption Field > --- WEAPON (4) ------- Improved Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY (15) --- Enhanced Nuclear Core Light Treads Improved Medium Treads Improved Cooling System High-capacity Matter Pod (200) Hardened Heavy Armor Plating Hardened Heavy Armor Plating Focal Shield Thermal Shield Precision Assault Rifle Improved Heavy Machine Gun Heavy Missile Launcher Axe Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Recoil Stabilizer Hardened Heavy Armor Plating Thermal Shield > --- WEAPON ----------- Heavy Assault Rifle Precision Assault Rifle Precision Assault Rifle Improved Heavy Machine Gun > --- INVENTORY -------- Enhanced Nuclear Core Light Treads Improved Medium Treads Improved Cooling System High-capacity Matter Pod Hardened Heavy Armor Plating Hardened Heavy Armor Plating Focal Shield EM Disruption Field Improved Assault Rifle Precision Assault Rifle Heavy Missile Launcher Axe [Rating: 61] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 4 | . . 1 . 1 2 . Weapon 2 | . . 1 1 . . . Parts Attached 92 | 6 9 19 30 5 23 . Power 8 | 1 1 2 2 . 2 . Engine 5 | 1 1 2 . . 1 . Core 3 | . . . 2 . 1 . Reactor . | . . . . . . . Propulsion 24 | 2 1 5 10 2 4 . Treads 24 | 2 1 5 10 2 4 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 2 1 7 3 7 . Device 8 | . . . 2 2 4 . Storage 3 | 1 1 . 1 . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 9 | . . 1 4 1 3 . Artifact . | . . . . . . . Weapon 39 | 2 5 11 11 . 10 . Energy Gun 2 | . . . 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 35 | 2 5 11 9 . 8 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 3 . 3 . Parts Lost 2 | . . 1 . . . 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . 1 . . . 1 Highest Loss Streak 1 | . . 1 . . . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 92 97 99 92 92 93 Engine 6 | . 14 11 4 . . 6 Core 3 | . . . 4 7 5 . Treads 26 | . 27 21 26 30 26 26 Device 6 | . . . 7 7 15 20 Storage 9 | . 14 11 9 7 6 6 Processor 4 | . 8 11 1 . . . Protection 6 | . . 8 8 7 9 6 Energy Gun 3 | . . . 7 7 3 . Ballistic Gun 27 | . 27 32 27 23 22 26 Naked Turns . | . . . . . . . Heaviest Build 79 | 13 36 37 42 59 79 69 Greatest Support 90 | 40 40 40 60 80 90 90 Greatest Overweight (x) 2 | 2 . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 Most Carried 15 | 4 13 15 15 15 15 15 Average Carried 13 | 3 8 12 14 14 14 15 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 13 15 15 15 15 15 Class Distribution -------------------- 51% | Scavenger-Tank 22% | Mutant 14% | Scavenger-Gunner 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Tank | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Matter Collected 2938 | 269 487 442 974 234 532 . Remotely . | . . . . . . . Salvage Created 4601 | 70 570 834 1591 445 841 250 Parts 246 | 2 47 56 84 25 30 2 Haulers Intercepted 13 | . 2 2 6 1 2 . Recyclers Shooed 12 | . . 1 2 2 7 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 64 | . 13 15 24 5 6 1 Guns 64 | . 13 15 24 5 6 1 Classes Destroyed 14 | 1 5 3 2 1 1 1 Worker 8 | . 2 1 2 2 1 . Hauler 13 | . 2 2 6 1 2 . Recycler 8 | 1 . 1 2 2 2 . Operator 1 | . 1 . . . . . Watcher 2 | . . 1 1 . . . Swarmer 9 | . 3 3 3 . . . Grunt 39 | . 10 7 14 3 5 . Brawler 2 | . . . 2 . . . Duelist 1 | . . 1 . . . . Sentry 8 | . . 4 3 1 . . Hunter 2 | . . . 2 . . . Programmer 1 | . . . . 1 . . Behemoth 1 | . . . . . 1 . Compactor 1 | . . . . . . 1 Best Kill Streak 11 | 1 4 6 11 4 2 1 Combat Bots Only 6 | . 2 6 5 2 2 1 Max Kills in Single Turn 2 | 1 2 1 2 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Damage Taken 2856 | . 400 685 865 293 554 59 Core 166 | . 39 82 45 . . . Absorbed by Shields . | . . . . . . . Redirected to Shielding 6 | . . 6 . . . . Regen/Repaired (Parts) 484 | . 184 161 139 . . . Core Remaining (%) 90 | 100 84 79 91 100 . . Volleys Fired 234 | 4 34 51 75 22 40 8 Largest 4 | 2 2 3 4 4 4 4 Hottest 168 | 40 46 69 168 127 127 102 Shots Fired 808 | 8 68 153 299 88 160 32 Gun 808 | 8 68 153 299 88 160 32 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 724 | 8 68 153 250 66 147 32 Thermal 84 | . . . 49 22 13 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 35 | 4 15 19 28 8 25 35 Robot Miss Streak 5 | 1 4 5 4 4 3 . Penetration Max . | . . . . . . . Secondary Targets 9 | . 1 2 2 2 1 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 552 | 7 50 112 179 52 120 32 Core Hits 226 | 2 30 45 74 21 47 7 Critical Kills 3 | . 2 . . . 1 . Critical Parts Destroyed 4 | . 1 . 2 . 1 . Critical Strikes 14 | . 3 . 6 2 3 . Burn 6 | . . . 3 2 1 . Destroy 8 | . 3 . 3 . 2 . Melee Attacks 3 | . . . . . 3 . Impact . | . . . . . . . Slashing 3 | . . . . . 3 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7859 | 77 802 1136 2768 890 1643 543 Guns 7544 | 75 683 1115 2730 795 1603 543 Cannons . | . . . . . . . Explosions 116 | . 116 . . . . . Melee . | . . . . . . . Ramming 199 | 2 3 21 38 95 40 . Kinetic 6518 | 75 683 1115 2190 505 1407 543 Thermal 1142 | . 116 . 540 290 196 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 1 . 4 1 . . Average Corruption 2 | . 1 . 3 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . 7 . 20 . . . Message Errors 7 | . 2 . 5 . . . Matter Fused 7 | . 1 . 6 . . . Heat Flow Errors 1 | . 1 . . . . . Energy Discharges 5 | . 3 . 2 . . . Data Loss (minor) 5 | . . . 5 . . . Data Loss (major) 1 | . . . 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 25 | . 23 . . 2 . . Projectiles . | . . . . . . . Explosions 23 | . 23 . . . . . Melee 2 | . . . . 2 . . Knockbacks 2 | . . . . . 2 . Impact 2 | . . . . . 2 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 82 | . 82 . . . . . Shots 1 | . 1 . . . . . Rammed 20 | 2 2 4 4 5 3 . Targets Rammed 25 | 2 2 4 6 7 4 . Kicked . | . . . . . . . Crushed 5 | . . . 2 2 1 . Highest Temperature 174 | . 115 54 163 174 16 . Average Temperature 41 | . 18 18 51 55 8 . Received Heat Transfer 1122 | . 144 213 432 153 180 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . 3 1 . Heat Transferred 2394 | . 100 . 1221 666 407 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Peak Influence 406 | 5 307 281 406 306 156 6 Initial 146 | . 3 103 . 146 72 6 Average 154 | 1 148 134 241 177 39 5 Maximum Alert Level 2 | . 1 1 2 1 . . Low Security (%) 64 | 100 77 71 29 63 100 100 Level 1 35 | . 22 28 69 36 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 5 . 3 2 5 . Investigation 3 | . 1 . 1 . 1 . Extermination 2 | . . . . 1 1 . Reinforcement 9 | . 4 . 2 1 2 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Distress Signals 8 | . 2 4 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 119 | . 29 20 40 9 16 5 Peak Tracking Total 6 | . 4 6 5 4 4 4 Tactical Retreats 6 | . 2 1 2 . 1 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Traps Triggered 9 | . 4 1 2 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Machines Accessed 19 | . 4 4 4 4 3 . Terminals 14 | . 3 2 3 4 2 . Fabricators 1 | . . . . . 1 . Repair Stations 4 | . 1 2 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 69 | . 16 16 13 13 11 . Successful 47 | . 14 14 10 4 5 . Failed 22 | . 2 2 3 9 6 . Catastrophic 3 | . . . 1 1 1 . Database Lockouts . | . . . . . . . Manual 22 | . 5 3 5 6 3 . Terminals 43 | . 8 7 7 13 8 . Fabricators 3 | . . . . . 3 . Repair Stations 23 | . 8 9 6 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 4 6 3 1 2 . Part Schematic 2 | . . 1 1 . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 2 . . . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 2 | . . . . 1 1 . Unreport Threat 4 | . . 3 . . 1 . Locate Traps 1 | . 1 . . . . . Hauler Manifests 2 | . . 2 . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 2 | . . . . . 2 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 22 | . 8 8 6 . . . Scan Component 11 | . 4 4 3 . . . Repair 11 | . 4 4 3 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 2 . 1 3 1 . Terminals 7 | . 2 . 1 3 1 . Track 1 | . . . . 1 . . Botnet 6 | . 2 . 1 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 3 1 3 4 3 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 36 | . . . . . 36 . Total Part Build Rating 6 | . . . . . 6 . Parts Repaired 11 | . 4 4 3 . . . Time 347 | . 122 104 121 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Turns Passed 5177 | 88 1051 877 1613 571 899 78 Spaces Moved 2341 | 44 488 357 711 298 413 30 Core 12 | 12 . . . . . . Treads 2329 | 32 488 357 711 298 413 30 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 165 Average Speed 160 | 141 160 160 160 160 162 165 Slowest Speed 165 | 160 160 160 160 160 165 165 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 80 35 60 10 17 24 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . . . 3 . Terrain Destroyed 13 | . 10 . . . 3 . Melee 3 | . . . . . 3 . Projectile . | . . . . . . . AOE 10 | . 10 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Total 3262 | 59 690 568 1019 339 549 38 Wait 443 | . 140 118 143 . 42 . Move 2336 | 43 487 356 710 297 413 30 Hop . | . . . . . . . Pick Up 57 | 4 14 7 19 4 9 . Fast Attach 22 | 6 3 3 7 . 3 . Attach 15 | . 1 3 5 2 4 . Detach . | . . . . . . . Swap 55 | . 5 13 18 3 16 . Drop 72 | . 4 13 36 4 15 . Fire 234 | 4 34 51 75 22 40 8 Melee 3 | . . . . . 3 . Ram 1 | 1 . . . . . . Kick . | . . . . . . . Crush 24 | 1 2 4 6 7 4 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 392 | -10/Materials | Repaired Shotgun 419 | -10/Materials | Repaired Lgt. Treads 666 | -10/Materials | Repaired Shotgun 699 | -10/Materials | Repaired Shotgun 741 | -10/Materials | Discovered new exit (range 14) 965 | -10/Materials | Discovered new exit (range 10) 1103 | -10/Materials | Discovered new exit (range 14) 1140 | -10/Materials | Entered another Materials area 1140 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1201 | -9/Materials | Repaired Lgt. Treads 1229 | -9/Materials | Repaired Lgt. Treads 1256 | -9/Materials | Repaired Assault Rifle 1441 | -9/Materials | Build established: Gunner 1450 | -9/Materials | Discovered new exit (range 16) 1875 | -9/Materials | Build established: Scavenger-Gunner 1909 | -9/Materials | Discovered new exit (range 14) 1950 | -9/Materials | Repaired Lgt. Assault Rifle 2017 | -9/Materials | Entered another Materials area 2017 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2642 | -8/Materials | Build established: Scavenger-Tank 3175 | -8/Materials | Repaired Imp. Assault Rifle 3208 | -8/Materials | Repaired Hvy. Assault Rifle 3248 | -8/Materials | Repaired Imp. Light Armor Plating 3569 | -8/Materials | Discovered new exit (range 15) 3630 | -8/Materials | Entered Factory 3630 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4192 | -7/Factory | Discovered new exit (range 6) 4201 | -7/Factory | Entered another Factory area 4201 | -6/Factory | Evolved 2 slots: Utility x2 4276 | -6/Factory | Spotted B-75 Beast 4309 | -6/Factory | Destroyed B-75 Beast 4575 | -6/Factory | Fabricated Arm. Treads (x2) 4890 | -6/Factory | Garrison activated, responded to threat 5100 | -6/Factory | Sucked down chute 5100 | -6/Factory | Entered Waste 5125 | -6/Waste | Spotted C-40 Crusher 5134 | -6/Waste | Destroyed C-40 Crusher 5151 | -6/Waste | Spotted C-40 Crusher 5151 | -6/Waste | Spotted C-40 Crusher 5151 | -6/Waste | Spotted C-40 Crusher 5176 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5178 | -6/Waste | Self-destructed Last Messages --------------- 05074_ Identified Imp. Heavy Machine Gun. 05077_ Acquired 17 matter. 05080_ Dropped Fission Core. 05080_ Acquired Prototype Engine. 05080_ Identified Cld. Deuterium Engine. 05081_ R-10 Processor collects Lgt. Assault Rifle. 05085_ R-10 Processor destroyed. 05093_ K-01 Serf cleans the Neutrino Reactor. 05094_ Acquired 51 matter. 05096_ Acquired 10 matter. 05100_ Triggered Chute Trap. 05100_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 05134_ C-40 Crusher destroyed. 05134_ Switching to secondary target: C-40 Crusher. 05146_ Dynamic Insulation System crushed. 05155_ Imp. Cooling System crushed. 05176_ Hvy. Assault Rifle crushed. 05176_ Lgt. Treads crushed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????? ????????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# #???????????? | | ?????????????????????????### #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????? #???????????? | | ??????????????????????????? #???????????? | | ???????????????????????????# #???????????? | | ?????????????############??# #???????????? | | ?????????????# #??# #???????????? | | ?????????????# #??# #?????????? # | | ?????????????# #### ######## # | | ?????????????# CC % | | ?????????????# @CC CC CC | | ?????????????# CC CC CC | | ?????????????# ] CC | | ?????????????# #### ######## | # | | ?????????????# #??# #????????? # | | ?????????????# #??# #???????????# | | ?????????????############??# #???????????? | | ???????????????????????????# #???????????? | | ??????????????????????????? ???????????? | | ?????????????????????????? ??????????? | | ?????????????????????????# #?????????? | | ?????????????????????????# #?????????? | | ?????????????????????????# #?????????? | | ?????????????????????????# #?????????? | | ?????????????????????????? ??????????? | | ??????????????????????????? ???????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EM 25 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 8 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Arm. Treads | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronMetafieldDissipator Manual? 0 Play Time 00:25:33 Cumulative 699.8 hours Start 2022.04.03 @ 16:19:47 End 2022.04.03 @ 16:45:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1075 Rogue 1075 Adventurer 0 Explorer 0 Win Type - Total 66 Types 41/1/9/11/4/0/0/0/0 Lore% 88 Gallery% 88 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a84c8553-bbc9-42a4-86cf-7a6c64f42ef1