Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.03 @ 16:45:09

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (96)      480
Value Destroyed (2715)     2715
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6575

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             850/850
Matter                     188/300
Energy                     310/310
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (166)
Location                   -6/Waste

 Parts 
-------
>               --- POWER (1) --------
         Cooled Deuterium Engine
>               --- PROPULSION (4) ---
        Armored Treads
        Armored Treads
       Improved Medium Treads
>               --- UTILITY (6) ------
       Improved Cooling System
          Large Storage Unit
                Recoil Stabilizer
       Hardened Heavy Armor Plating
                EM Disruption Field
>               --- WEAPON (4) -------
       Improved Assault Rifle
      Precision Assault Rifle
      Precision Assault Rifle
>               --- INVENTORY (15) ---
       Enhanced Nuclear Core
          Light Treads
       Improved Medium Treads
       Improved Cooling System
  High-capacity Matter Pod (200)
       Hardened Heavy Armor Plating
       Hardened Heavy Armor Plating
                Focal Shield
                Thermal Shield
      Precision Assault Rifle
       Improved Heavy Machine Gun
          Heavy Missile Launcher
                Axe

 Peak State 
------------
>               --- POWER ------------
                Fission Core
>               --- PROPULSION -------
          Light Treads
        Armored Treads
        Armored Treads
       Improved Medium Treads
>               --- UTILITY ----------
       Improved Cooling System
          Large Storage Unit
                Recoil Stabilizer
       Hardened Heavy Armor Plating
                Thermal Shield
>               --- WEAPON -----------
          Heavy Assault Rifle
      Precision Assault Rifle
      Precision Assault Rifle
       Improved Heavy Machine Gun
>               --- INVENTORY --------
       Enhanced Nuclear Core
          Light Treads
       Improved Medium Treads
       Improved Cooling System
  High-capacity Matter Pod
       Hardened Heavy Armor Plating
       Hardened Heavy Armor Plating
                Focal Shield
                EM Disruption Field
       Improved Assault Rifle
      Precision Assault Rifle
          Heavy Missile Launcher
                Axe
[Rating: 61]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Heavy Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Slots Evolved              8    | .   .   2   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   
  Utility                  4    | .   .   1   .   1   2   .   
  Weapon                   2    | .   .   1   1   .   .   .   
Parts Attached             92   | 6   9   19  30  5   23  .   
  Power                    8    | 1   1   2   2   .   2   .   
    Engine                 5    | 1   1   2   .   .   1   .   
    Core                   3    | .   .   .   2   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               24   | 2   1   5   10  2   4   .   
    Treads                 24   | 2   1   5   10  2   4   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  21   | 1   2   1   7   3   7   .   
    Device                 8    | .   .   .   2   2   4   .   
    Storage                3    | 1   1   .   1   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             9    | .   .   1   4   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   39   | 2   5   11  11  .   10  .   
    Energy Gun             2    | .   .   .   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          35   | 2   5   11  9   .   8   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   3   .   3   .   
Parts Lost                 2    | .   .   1   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   2    | .   .   1   .   .   .   1   
  Highest Loss Streak      1    | .   .   1   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   92  97  99  92  92  93  
  Engine                   6    | .   14  11  4   .   .   6   
  Core                     3    | .   .   .   4   7   5   .   
  Treads                   26   | .   27  21  26  30  26  26  
  Device                   6    | .   .   .   7   7   15  20  
  Storage                  9    | .   14  11  9   7   6   6   
  Processor                4    | .   8   11  1   .   .   .   
  Protection               6    | .   .   8   8   7   9   6   
  Energy Gun               3    | .   .   .   7   7   3   .   
  Ballistic Gun            27   | .   27  32  27  23  22  26  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             79   | 13  36  37  42  59  79  69  
  Greatest Support         90   | 40  40  40  60  80  90  90  
  Greatest Overweight (x)  2    | 2   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 6   13  15  15  15  15  15  
  Most Carried             15   | 4   13  15  15  15  15  15  
  Average Carried          13   | 3   8   12  14  14  14  15  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 4   13  15  15  15  15  15  

 Class Distribution 
--------------------
 51% | Scavenger-Tank
 22% | Mutant
 14% | Scavenger-Gunner
  9% | Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Gunner | -9/Materials
 Scavenger-Tank | -8/Materials
 Scavenger-Tank | -7/Factory
 Scavenger-Tank | -6/Factory
           Tank | -6/Waste

 Resources                      | -11  -10  -9   -8   -7   -6   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  
Matter Collected           2938 | 269  487  442  974  234  532  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4601 | 70   570  834  1591 445  841  250  
  Parts                    246  | 2    47   56   84   25   30   2    
Haulers Intercepted        13   | .    2    2    6    1    2    .    
Recyclers Shooed           12   | .    .    1    2    2    7    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Combat Hostiles Destroyed  64   | .   13  15  24  5   6   1   
  Guns                     64   | .   13  15  24  5   6   1   
Classes Destroyed          14   | 1   5   3   2   1   1   1   
  Worker                   8    | .   2   1   2   2   1   .   
  Hauler                   13   | .   2   2   6   1   2   .   
  Recycler                 8    | 1   .   1   2   2   2   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  2    | .   .   1   1   .   .   .   
  Swarmer                  9    | .   3   3   3   .   .   .   
  Grunt                    39   | .   10  7   14  3   5   .   
  Brawler                  2    | .   .   .   2   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   8    | .   .   4   3   1   .   .   
  Hunter                   2    | .   .   .   2   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   1   .   
  Compactor                1    | .   .   .   .   .   .   1   
Best Kill Streak           11   | 1   4   6   11  4   2   1   
  Combat Bots Only         6    | .   2   6   5   2   2   1   
Max Kills in Single Turn   2    | 1   2   1   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  
Damage Taken               2856 | .    400  685  865  293  554  59   
  Core                     166  | .    39   82   45   .    .    .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  6    | .    .    6    .    .    .    .    
  Regen/Repaired (Parts)   484  | .    184  161  139  .    .    .    
Core Remaining (%)         90   | 100  84   79   91   100  .    .    
Volleys Fired              234  | 4    34   51   75   22   40   8    
  Largest                  4    | 2    2    3    4    4    4    4    
  Hottest                  168  | 40   46   69   168  127  127  102  
Shots Fired                808  | 8    68   153  299  88   160  32   
  Gun                      808  | 8    68   153  299  88   160  32   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  724  | 8    68   153  250  66   147  32   
  Thermal                  84   | .    .    .    49   22   13   .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         35   | 4    15   19   28   8    25   35   
  Robot Miss Streak        5    | 1    4    5    4    4    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        9    | .    1    2    2    2    1    1    
    Max Gunslinging Chain  1    | .    1    1    1    1    1    1    
Shots Hit Robots           552  | 7    50   112  179  52   120  32   
  Core Hits                226  | 2    30   45   74   21   47   7    
  Critical Kills           3    | .    2    .    .    .    1    .    
  Critical Parts Destroyed 4    | .    1    .    2    .    1    .    
  Critical Strikes         14   | .    3    .    6    2    3    .    
    Burn                   6    | .    .    .    3    2    1    .    
    Destroy                8    | .    3    .    3    .    2    .    
Melee Attacks              3    | .    .    .    .    .    3    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    3    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7859 | 77   802  1136 2768 890  1643 543  
  Guns                     7544 | 75   683  1115 2730 795  1603 543  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               116  | .    116  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  199  | 2    3    21   38   95   40   .    
  Kinetic                  6518 | 75   683  1115 2190 505  1407 543  
  Thermal                  1142 | .    116  .    540  290  196  .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    1    .    4    1    .    .    
  Average Corruption       2    | .    1    .    3    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  27   | .    7    .    20   .    .    .    
    Message Errors         7    | .    2    .    5    .    .    .    
    Matter Fused           7    | .    1    .    6    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    .    .    
    Energy Discharges      5    | .    3    .    2    .    .    .    
    Data Loss (minor)      5    | .    .    .    5    .    .    .    
    Data Loss (major)      1    | .    .    .    1    .    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            25   | .    23   .    .    2    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               23   | .    23   .    .    .    .    .    
  Melee                    2    | .    .    .    .    2    .    .    
Knockbacks                 2    | .    .    .    .    .    2    .    
  Impact                   2    | .    .    .    .    .    2    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      82   | .    82   .    .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    .    
  Rammed                   20   | 2    2    4    4    5    3    .    
Targets Rammed             25   | 2    2    4    6    7    4    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  5    | .    .    .    2    2    1    .    
Highest Temperature        174  | .    115  54   163  174  16   .    
  Average Temperature      41   | .    18   18   51   55   8    .    
  Received Heat Transfer   1122 | .    144  213  432  153  180  .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    3    1    .    
  Heat Transferred         2394 | .    100  .    1221 666  407  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Peak Influence             406  | 5   307 281 406 306 156 6   
  Initial                  146  | .   3   103 .   146 72  6   
  Average                  154  | 1   148 134 241 177 39  5   
Maximum Alert Level        2    | .   1   1   2   1   .   .   
  Low Security (%)         64   | 100 77  71  29  63  100 100 
  Level 1                  35   | .   22  28  69  36  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          15   | .   5   .   3   2   5   .   
  Investigation            3    | .   1   .   1   .   1   .   
  Extermination            2    | .   .   .   .   1   1   .   
  Reinforcement            9    | .   4   .   2   1   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was 
Distress Signals           8    | .   2   4   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              119  | .   29  20  40  9   16  5   
  Peak Tracking Total      6    | .   4   6   5   4   4   4   
  Tactical Retreats        6    | .   2   1   2   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Traps Triggered            9    | .   4   1   2   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac Was 
Machines Disabled          1    | .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was 
Machines Accessed          19   | .   4   4   4   4   3   .   
  Terminals                14   | .   3   2   3   4   2   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          4    | .   1   2   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                69   | .   16  16  13  13  11  .   
  Successful               47   | .   14  14  10  4   5   .   
  Failed                   22   | .   2   2   3   9   6   .   
    Catastrophic           3    | .   .   .   1   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   22   | .   5   3   5   6   3   .   
  Terminals                43   | .   8   7   7   13  8   .   
  Fabricators              3    | .   .   .   .   .   3   .   
  Repair Stations          23   | .   8   9   6   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             16   | .   4   6   3   1   2   .   
  Part Schematic           2    | .   .   1   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Terminal Index           2    | .   .   .   .   1   1   .   
  Unreport Threat          4    | .   .   3   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   .   2   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   1   .   
Repair Station Hacks       22   | .   8   8   6   .   .   .   
  Scan Component           11   | .   4   4   3   .   .   .   
  Repair                   11   | .   4   4   3   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   2   .   1   3   1   .   
  Terminals                7    | .   2   .   1   3   1   .   
    Track                  1    | .   .   .   .   1   .   .   
    Botnet                 6    | .   2   .   1   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         14   | .   3   1   3   4   3   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   36  .   
  Total Part Build Rating  6    | .   .   .   .   .   6   .   
Parts Repaired             11   | .   4   4   3   .   .   .   
  Time                     347  | .   122 104 121 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac Was 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  
Turns Passed               5177 | 88   1051 877  1613 571  899  78   
Spaces Moved               2341 | 44   488  357  711  298  413  30   
  Core                     12   | 12   .    .    .    .    .    .    
  Treads                   2329 | 32   488  357  711  298  413  30   
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  165  
  Average Speed            160  | 141  160  160  160  160  162  165  
  Slowest Speed            165  | 160  160  160  160  160  165  165  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    80   35   60   10   17   24   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    3    .    
Terrain Destroyed          13   | .    10   .    .    .    3    .    
  Melee                    3    | .    .    .    .    .    3    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      10   | .    10   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  
Total                      3262 | 59   690  568  1019 339  549  38   
  Wait                     443  | .    140  118  143  .    42   .    
  Move                     2336 | 43   487  356  710  297  413  30   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  57   | 4    14   7    19   4    9    .    
  Fast Attach              22   | 6    3    3    7    .    3    .    
  Attach                   15   | .    1    3    5    2    4    .    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     55   | .    5    13   18   3    16   .    
  Drop                     72   | .    4    13   36   4    15   .    
  Fire                     234  | 4    34   51   75   22   40   8    
  Melee                    3    | .    .    .    .    .    3    .    
  Ram                      1    | 1    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    24   | 1    2    4    6    7    4    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-7/Factory
-6/Factory
-6/Waste

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   12 | -11/Scrapyard | Discovered new exit (range 16)
   89 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Discovered new exit (range 8)
  318 | -10/Materials | Build established: Mutant
  392 | -10/Materials | Repaired Shotgun
  419 | -10/Materials | Repaired Lgt. Treads
  666 | -10/Materials | Repaired Shotgun
  699 | -10/Materials | Repaired Shotgun
  741 | -10/Materials | Discovered new exit (range 14)
  965 | -10/Materials | Discovered new exit (range 10)
 1103 | -10/Materials | Discovered new exit (range 14)
 1140 | -10/Materials | Entered another Materials area
 1140 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1201 | -9/Materials  | Repaired Lgt. Treads
 1229 | -9/Materials  | Repaired Lgt. Treads
 1256 | -9/Materials  | Repaired Assault Rifle
 1441 | -9/Materials  | Build established: Gunner
 1450 | -9/Materials  | Discovered new exit (range 16)
 1875 | -9/Materials  | Build established: Scavenger-Gunner
 1909 | -9/Materials  | Discovered new exit (range 14)
 1950 | -9/Materials  | Repaired Lgt. Assault Rifle
 2017 | -9/Materials  | Entered another Materials area
 2017 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2642 | -8/Materials  | Build established: Scavenger-Tank
 3175 | -8/Materials  | Repaired Imp. Assault Rifle
 3208 | -8/Materials  | Repaired Hvy. Assault Rifle
 3248 | -8/Materials  | Repaired Imp. Light Armor Plating
 3569 | -8/Materials  | Discovered new exit (range 15)
 3630 | -8/Materials  | Entered Factory
 3630 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4192 | -7/Factory    | Discovered new exit (range 6)
 4201 | -7/Factory    | Entered another Factory area
 4201 | -6/Factory    | Evolved 2 slots: Utility x2
 4276 | -6/Factory    | Spotted B-75 Beast
 4309 | -6/Factory    | Destroyed B-75 Beast
 4575 | -6/Factory    | Fabricated Arm. Treads (x2)
 4890 | -6/Factory    | Garrison activated, responded to threat
 5100 | -6/Factory    | Sucked down chute
 5100 | -6/Factory    | Entered Waste
 5125 | -6/Waste      | Spotted C-40 Crusher
 5134 | -6/Waste      | Destroyed C-40 Crusher
 5151 | -6/Waste      | Spotted C-40 Crusher
 5151 | -6/Waste      | Spotted C-40 Crusher
 5151 | -6/Waste      | Spotted C-40 Crusher
 5176 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5178 | -6/Waste      | Self-destructed

 Last Messages 
---------------
05074_ Identified Imp. Heavy Machine Gun.
05077_ Acquired 17 matter.
05080_ Dropped Fission Core.
05080_ Acquired Prototype Engine.
05080_ Identified Cld. Deuterium Engine.
05081_ R-10 Processor collects Lgt. Assault Rifle.
05085_ R-10 Processor destroyed.
05093_ K-01 Serf cleans the Neutrino Reactor.
05094_ Acquired 51 matter.
05096_ Acquired 10 matter.
05100_ Triggered Chute Trap.
05100_ A hatch slides open and sucks a vortex of air into the floor.
LOCATION=UNKNOWN
GOAL=ESCAPE
05134_ C-40 Crusher destroyed.
05134_ Switching to secondary target: C-40 Crusher.
05146_ Dynamic Insulation System crushed.
05155_ Imp. Cooling System crushed.
05176_ Hvy. Assault Rifle crushed.
05176_ Lgt. Treads crushed.

 Map 
-----
+----------------------------------------------------+
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|      ?????????????#          ####    ########    # |
|      ?????????????#                    CC  %       |
|      ?????????????#      @CC     CC    CC          |
|      ?????????????#       CC     CC   CC           |
|      ?????????????#         ]         CC           |
|      ?????????????#          ####    ######## |  # |
|      ?????????????#          #??#    #?????????  # |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             20
Resistance: EM             25
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           8

 Item Schematics 
-----------------
 Hcp. Storage Unit | -9/Materials | Hacked
       Arm. Treads | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Treads | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutronMetafieldDissipator
  Manual?         0
Play Time         00:25:33
  Cumulative      699.8 hours
  Start           2022.04.03 @ 16:19:47
  End             2022.04.03 @ 16:45:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1075
  Rogue           1075
  Adventurer      0
  Explorer        0
Win Type          -
  Total           66
  Types           41/1/9/11/4/0/0/0/0
Lore%             88
Gallery%          88
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a84c8553-bbc9-42a4-86cf-7a6c64f42ef1