Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.05 @ 12:58:32

Player: DrZettl

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (20)       4000
Robots Destroyed (195)     975
Value Destroyed (7115)     7115
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (2142)               2142
              TOTAL SCORE: 17472

 Bonus
-------
High Alert Combat Kills    225
Follower Combat Kills      376
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300
Friendly Fire              -159

 Cogmind 
---------
Core Integrity             0/1000
Matter                     268/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Location                   -4/Proximity Caves

 Parts 
-------
Power (1)
Propulsion (5)
Utility (8)
  Enhanced Optical Array
  Advanced Targeting Computer
  Advanced Targeting Computer
  Improved Target Analyzer
Weapon (3)
Inventory (4)
  Light Angular Momentum Engine
  Neutrino Core
  Improved Remote Datajack

 Peak State 
------------
Power
  Light Antimatter Reactor
Propulsion
  Improved Treads
  Armored Medium Treads
  Heavy Treads
  Carbon-fiber Leg
Utility
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Cooling System
  Medium Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
  Improved Target Analyzer
  Relay Coupler [Demolisher]
Weapon
  High-powered Shock Rifle
  Cooled Plasma Rifle
  KE Penetrator
Inventory
  Light Fission Core
  Neutrino Core
  Improved Hacking Suite
  Tesla Rifle
  Firepult
  Mass Driver
  Improved Remote Datajack
[Rating: 86]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Nuclear Pulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Relay Coupler [Demolisher]
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Heavy Laser
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Was Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   .   2   2   .   .   2   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   1   .   .   1   1   .   .   1   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             311  | 7   12  8   19  .   11  .   14  15  10  44  18  41  11  5   8   42  42  1   .   3   
  Power                    30   | 1   2   3   1   .   .   .   .   3   1   7   .   2   .   .   1   5   3   .   .   1   
    Engine                 18   | 1   2   3   1   .   .   .   .   2   1   1   .   2   .   .   1   3   .   .   .   1   
    Core                   11   | .   .   .   .   .   .   .   .   1   .   6   .   .   .   .   .   2   2   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               82   | 2   2   3   3   .   .   .   4   5   3   13  10  8   1   3   2   10  12  1   .   .   
    Treads                 31   | .   .   .   3   .   .   .   4   1   .   .   .   7   1   1   1   10  3   .   .   .   
    Leg                    11   | .   .   .   .   .   .   .   .   4   .   .   1   1   .   .   .   .   5   .   .   .   
    Wheel                  30   | 2   2   3   .   .   .   .   .   .   3   11  9   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   
    Flight                 7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   1   .   .   
  Utility                  74   | 2   4   .   4   .   5   .   4   .   1   5   5   12  1   2   3   16  10  .   .   .   
    Device                 16   | .   .   .   .   .   2   .   1   .   .   1   1   1   .   1   .   3   6   .   .   .   
    Storage                16   | 2   4   .   1   .   2   .   .   .   .   .   3   .   .   .   1   3   .   .   .   .   
    Processor              9    | .   .   .   1   .   .   .   2   .   1   .   .   .   1   .   .   3   1   .   .   .   
    Hackware               12   | .   .   .   .   .   .   .   .   .   .   .   .   9   .   1   2   .   .   .   .   .   
    Protection             21   | .   .   .   2   .   1   .   1   .   .   4   1   2   .   .   .   7   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   125  | 2   4   2   11  .   6   .   6   7   5   19  3   19  9   .   2   11  17  .   .   2   
    Energy Gun             19   | 1   1   .   2   .   .   .   2   3   .   .   1   .   1   .   1   3   3   .   .   1   
    Energy Cannon          17   | .   .   .   .   .   2   .   .   1   .   1   .   8   5   .   .   .   .   .   .   .   
    Ballistic Gun          44   | 1   2   2   7   .   4   .   2   2   3   9   1   2   .   .   1   5   3   .   .   .   
    Ballistic Cannon       10   | .   1   .   .   .   .   .   .   .   1   3   .   .   .   .   .   1   4   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
    Special Weapon         14   | .   .   .   .   .   .   .   .   .   .   .   .   7   2   .   .   1   3   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        17   | .   .   .   2   .   .   .   2   1   1   4   1   2   1   .   .   .   3   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   1   .   3   .   1   .   .   4   .   .   2   .   .   3   1   .   .   .   
Parts Lost                 87   | .   2   5   5   .   .   .   1   10  .   4   13  3   5   1   2   5   19  8   .   4   
  Power                    11   | .   .   1   1   .   .   .   .   2   .   .   .   2   .   1   .   1   1   1   .   1   
  Propulsion               32   | .   .   2   1   .   .   .   1   4   .   1   7   .   3   .   1   2   6   3   .   1   
  Utility                  14   | .   .   .   1   .   .   .   .   .   .   .   3   1   .   .   .   .   7   2   .   .   
  Weapon                   30   | .   2   2   2   .   .   .   .   4   .   3   3   .   2   .   1   2   5   2   .   2   
  Highest Loss Streak      10   | .   1   5   3   .   .   .   1   10  .   1   6   2   4   1   2   4   8   8   .   4   
Average Slot Usage (%)     94   | .   99  98  97  100 99  100 99  98  99  93  81  97  98  79  73  93  87  46  29  26  
  Engine                   5    | .   14  14  9   11  11  11  9   5   8   .   .   5   6   4   .   1   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   3   .   6   6   .   .   .   .   2   3   5   .   .   
  Treads                   13   | .   .   .   20  22  22  22  26  14  .   .   .   21  32  12  7   23  8   .   .   .   
  Leg                      2    | .   .   .   .   .   .   .   .   11  8   .   1   2   .   .   .   .   9   1   .   .   
  Wheel                    8    | .   28  26  1   .   .   .   .   .   18  24  22  7   .   .   .   .   .   .   .   .   
  Device                   1    | .   .   .   .   .   .   .   5   .   .   .   2   .   .   .   .   .   9   5   .   .   
  Storage                  14   | .   27  28  22  22  22  22  18  18  18  15  13  13  13  11  2   4   5   5   .   .   
  Processor                16   | .   .   .   11  11  11  11  13  27  27  23  18  13  13  11  11  19  19  23  23  23  
  Hackware                 5    | .   .   .   .   .   .   .   .   .   .   .   .   15  20  21  23  13  2   .   .   .   
  Protection               4    | .   .   .   11  11  10  11  7   .   .   7   5   2   .   .   .   3   3   .   .   .   
  Energy Gun               1    | .   4   .   .   .   .   .   6   2   .   .   1   .   1   .   4   5   3   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   3   .   .   .   7   6   .   .   .   .   .   .   .   
  Ballistic Gun            10   | .   14  19  21  22  21  22  9   9   8   9   6   1   .   .   4   9   6   .   .   .   
  Ballistic Cannon         2    | .   9   8   .   .   .   .   .   .   9   4   .   .   .   .   .   .   2   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             115  | 17  35  40  72  67  83  78  85  82  80  88  115 103 94  81  67  44  51  29  .   9   
  Greatest Support         147  | 32  32  20  40  40  40  40  60  60  48  52  60  120 120 70  69  147 143 20  8   8   
  Greatest Overweight (x)  24   | .   1   3   4   1   2   1   1   24  4   2   7   5   1   3   1   .   6   9   .   2   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   1   1   1   1   1   .   .   1   .   .   .   3   .   .   
Largest Inventory Capacity 28   | 8   14  14  18  18  20  20  20  20  20  20  28  20  20  20  20  8   8   8   4   4   
  Average Capacity         15   | 6   9   14  15  18  19  20  20  20  20  20  20  20  20  20  8   6   8   7   4   4   
  Most Carried             22   | 4   11  14  17  17  20  20  20  20  20  20  22  20  20  19  18  8   8   8   4   3   
  Average Carried          14   | 1   8   12  14  17  18  20  18  18  19  19  18  18  19  17  7   6   7   7   4   3   
  Final Capacity           20   | 8   14  14  18  18  20  20  20  20  20  20  20  20  20  20  4   8   8   4   4   4   
  Final Carried            20   | 4   11  11  17  17  20  20  20  20  20  20  16  20  19  18  4   8   8   4   4   3   

 Class Distribution 
--------------------
 31% | Hauler-Mutant
 29% | Scavenger-Mutant
 12% | Scavenger-Gunner
 11% | Mutant
 10% | Bothacker-Mutant
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -6/Factory
 Scavenger-Mutant | -6/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -5/Factory
           Mutant | -5/Waste
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
           Mutant | -5/Warlord
           Mutant | -4/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Gar  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  
Matter Collected           6644 | 270  320  364  636  .    .    .    170  323  345  818  411  735  95   .    .    1164 993  .    .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8029 | 66   351  228  1234 .    .    .    57   482  490  1034 460  423  100  .    .    2161 943  .    .    .    
  Parts                    432  | 6    29   18   70   .    .    .    3    15   22   71   23   17   6    .    .    105  47   .    .    .    
Haulers Intercepted        16   | .    1    .    4    .    .    .    1    .    4    5    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           8    | .    1    .    .    .    .    .    .    .    1    .    4    .    .    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      25   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   2    .    .    
  Prevented                11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Was Fac Upp Upp War Pro 
Combat Hostiles Destroyed  133  | .   12  6   21  .   .   .   .   9   3   21  4   7   2   .   .   28  20  .   .   .   
  Guns                     93   | .   7   5   21  .   .   .   .   4   1   11  4   .   .   .   .   26  14  .   .   .   
  Cannons                  29   | .   4   1   .   .   .   .   .   .   2   7   .   7   2   .   .   .   6   .   .   .   
  AOE                      9    | .   1   .   .   .   .   .   .   3   .   3   .   .   .   .   .   2   .   .   .   .   
Classes Destroyed          14   | 2   4   2   1   .   .   .   1   2   .   1   .   .   .   .   .   .   1   .   .   .   
  Worker                   19   | .   .   .   1   .   .   .   .   .   2   5   8   .   .   .   .   3   .   .   .   .   
  Builder                  6    | .   .   1   1   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   
  Tunneler                 7    | 1   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Hauler                   16   | .   1   .   4   .   .   .   1   .   4   5   .   .   .   .   .   1   .   .   .   .   
  Recycler                 8    | 1   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  35   | .   8   4   5   .   .   .   .   .   2   7   .   .   .   .   .   5   4   .   .   .   
  Grunt                    51   | .   4   .   10  .   .   .   .   4   1   10  4   4   .   .   .   4   10  .   .   .   
  Duelist                  5    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   14   | .   .   1   6   .   .   .   .   .   .   .   .   2   .   .   .   4   1   .   .   .   
  Hunter                   10   | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   5   2   .   .   .   
  Programmer               15   | .   .   .   .   .   .   .   .   .   .   3   .   1   1   .   .   10  .   .   .   .   
  Master Thief             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           6    | 2   3   3   4   .   .   .   1   3   2   6   4   2   2   .   .   6   4   .   .   .   
  Combat Bots Only         6    | .   3   3   4   .   .   .   .   3   2   5   1   2   2   .   .   6   4   .   .   .   
Max Kills in Single Turn   5    | 1   1   2   2   .   .   .   1   1   1   5   1   1   1   .   .   2   3   .   .   .   
  Gunslinging              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Exploded                 2    | .   1   .   .   .   .   .   .   1   .   2   .   .   .   .   .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Gar  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  
Damage Taken               17378 | 35   517  586  1160 .    .    .    371  1429 93   1666 1533 1186 860  48   40   3500 3000 1010 .    344  
  Core                     2421  | .    78   136  133  .    .    .    72   243  30   279  214  175  58   .    .    161  265  364  .    213  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         54    | 100  .    14   .    .    .    66   .    .    37   60   .    .    47   .    .    .    .    .    .    .    
Volleys Fired              561   | 7    45   35   79   .    .    .    3    24   31   74   62   43   9    4    .    87   55   2    .    1    
  Largest                  3     | 2    2    2    2    .    .    .    2    2    2    2    2    2    2    1    .    3    3    1    .    1    
  Hottest                  196   | 60   63   58   79   .    .    .    68   90   62   103  97   196  196  30   .    128  158  .    .    69   
Shots Fired                1114  | 14   89   68   158  .    .    .    6    37   60   147  82   62   12   4    .    240  132  2    .    1    
  Gun                      853   | 14   69   38   158  .    .    .    6    32   30   88   82   2    .    .    .    235  98   .    .    1    
  Cannon                   228   | .    20   30   .    .    .    .    .    5    30   57   .    45   8    .    .    .    33   .    .    .    
  Launcher                 5     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    .    .    .    .    
  Special                  28    | .    .    .    .    .    .    .    .    .    .    .    .    15   4    4    .    2    1    2    .    .    
  Kinetic                  852   | 7    67   68   157  .    .    .    5    18   60   144  62   2    .    .    .    155  107  .    .    .    
  Thermal                  130   | .    .    .    1    .    .    .    .    .    .    1    20   45   8    .    .    51   3    .    .    1    
  Explosive                5     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    .    .    .    .    
  Electromagnetic          99    | 7    22   .    .    .    .    .    1    19   .    .    .    .    .    .    .    29   21   .    .    .    
  Robot Hit Streak         34    | 2    7    8    34   .    .    .    1    11   10   15   13   30   6    8    .    23   13   4    .    5    
  Robot Miss Streak        7     | 3    3    7    3    .    .    .    2    1    3    3    3    1    2    1    .    2    6    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    1    .    .    .    
  Secondary Targets        17    | .    1    .    3    .    .    .    .    1    .    1    2    .    .    .    .    5    4    .    .    .    
    Max Gunslinging Chain  2     | .    1    .    1    .    .    .    .    1    .    1    1    .    .    .    .    1    2    .    .    .    
Shots Hit Robots           765   | 7    52   36   110  .    .    .    1    25   41   102  70   48   9    3    .    170  88   2    .    1    
  Core Hits                318   | 2    17   15   44   .    .    .    3    17   17   48   27   13   2    .    .    73   40   .    .    .    
  Critical Hits            30    | .    1    1    3    .    .    .    .    .    .    3    .    2    .    .    .    13   7    .    .    .    
  Critical Kills           15    | .    1    .    2    .    .    .    .    .    .    1    .    .    .    .    .    7    4    .    .    .    
  Critical Parts Destroyed 13    | .    .    1    1    .    .    .    .    .    .    2    .    1    .    .    .    5    3    .    .    .    
Melee Attacks              112   | .    .    .    16   .    .    .    23   2    7    25   8    9    17   .    .    .    5    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Slashing                 111   | .    .    .    16   .    .    .    23   2    7    25   8    9    17   .    .    .    4    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16636 | 137  797  605  1616 .    .    .    43   834  662  2524 1510 1203 193  .    .    4300 2192 .    .    20   
  Guns                     11233 | 79   534  359  1610 .    .    .    43   339  360  1271 1336 .    .    .    .    3768 1514 .    .    20   
  Cannons                  3637  | .    179  246  .    .    .    .    .    15   302  828  .    1203 186  .    .    .    678  .    .    .    
  Explosions               1562  | 58   84   .    .    .    .    .    .    480  .    425  .    .    .    .    .    515  .    .    .    .    
  Melee                    123   | .    .    .    .    .    .    .    .    .    .    .    123  .    .    .    .    .    .    .    .    .    
  Ramming                  81    | .    .    .    6    .    .    .    .    .    .    .    51   .    7    .    .    17   .    .    .    .    
  Kinetic                  11051 | 23   557  605  1610 .    .    .    27   155  662  2099 1036 .    .    .    .    2526 1751 .    .    .    
  Thermal                  2760  | 58   84   .    .    .    .    .    .    .    .    .    300  1203 186  .    .    839  70   .    .    20   
  Explosive                938   | .    .    .    .    .    .    .    .    .    .    425  .    .    .    .    .    513  .    .    .    .    
  Electromagnetic          1683  | 56   156  .    .    .    .    .    16   679  .    .    .    .    .    .    .    405  371  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 123   | .    .    .    .    .    .    .    .    .    .    .    123  .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    3    3    1    1    1    1    1    10   10   2    .    .    .    .    .    15   15   15   16   4    
  Average Corruption       6     | .    2    3    1    1    1    1    1    6    10   1    .    .    .    .    .    9    15   15   8    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  339   | .    4    16   7    .    4    .    1    34   55   17   .    .    .    .    .    98   98   2    2    1    
    Message Errors         68    | .    1    4    2    .    2    .    1    5    10   10   .    .    .    .    .    21   12   .    .    .    
    Matter Fused           54    | .    2    4    .    .    .    .    .    8    11   .    .    .    .    .    .    15   13   .    .    1    
    Heat Flow Errors       28    | .    .    1    .    .    .    .    .    5    6    1    .    .    .    .    .    10   5    .    .    .    
    Energy Discharges      22    | .    .    1    2    .    2    .    .    2    4    1    .    .    .    .    .    7    3    .    .    .    
    Parts Rejected         7     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    2    1    .    .    
    Data Loss (minor)      30    | .    .    1    .    .    .    .    .    3    7    3    .    .    .    .    .    7    9    .    .    .    
    Data Loss (major)      13    | .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    2    5    1    .    .    
    Misfires               6     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    4    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Misdirections          29    | .    .    .    .    .    .    .    .    3    8    .    .    .    .    .    .    6    10   .    2    .    
    Targeting Errors       62    | .    1    3    3    .    .    .    .    2    4    2    .    .    .    .    .    20   27   .    .    .    
    Weapon Failures        17    | .    .    2    .    .    .    .    .    2    2    .    .    .    .    .    .    6    5    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            78    | .    .    .    .    .    .    .    .    16   .    8    .    14   13   .    .    .    27   .    .    .    
  Projectiles              54    | .    .    .    .    .    .    .    .    .    .    .    .    14   13   .    .    .    27   .    .    .    
  Explosions               24    | .    .    .    .    .    .    .    .    16   .    8    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 26    | .    1    6    .    .    .    .    .    .    1    10   .    .    .    .    .    .    8    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  26    | .    1    6    .    .    .    .    .    .    1    10   .    .    .    .    .    .    8    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      191   | 35   .    .    .    .    .    .    .    42   .    56   24   .    .    .    .    34   .    .    .    .    
  Shots                    6     | 1    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    3    .    .    .    .    
  Rammed                   7     | .    .    .    1    .    .    .    .    .    .    .    3    .    1    .    .    2    .    .    .    .    
Targets Rammed             7     | .    .    .    1    .    .    .    .    .    .    .    3    .    1    .    .    2    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        615   | 12   36   217  51   .    .    .    3    266  269  255  215  615  315  .    .    266  251  .    .    .    
  Average Temperature      74    | 12   10   208  15   .    .    .    2    73   124  48   64   172  130  .    .    52   88   .    .    .    
  Received Heat Transfer   4155  | .    87   12   414  .    .    .    18   477  36   444  666  393  60   .    .    489  807  252  .    .    
  Effects                  13    | .    .    .    .    .    .    .    .    1    .    .    1    11   .    .    .    .    .    .    .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    3    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    4    .    .    .    .    
  Heat Transferred         3603  | 100  100  .    .    .    .    .    .    .    .    .    592  1201 185  .    .    1238 150  .    .    37   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | 1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Latent Energy Used         500   | .    .    .    .    .    .    .    .    500  .    .    .    .    .    .    .    .    .    .    .    .    
  LE Corruption            9     | .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Was Fac Upp Upp War Pro 
Peak Influence             688  | 10  179 149 359 124 .   .   29  434 248 368 170 454 319 .   15  688 .   .   .   .   
  Average Influence        178  | 3   81  93  149 124 .   .   15  247 122 210 108 258 190 .   8   325 .   .   .   .   
Maximum Alert Level        2    | .   .   .   1   .   .   .   .   2   1   1   .   2   1   .   .   2   .   .   .   .   
  Low Security (%)         60   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   1   .   2   .   .   .   .   .   1   7   3   .   3   .   .   10  .   .   .   .   
  Investigation            6    | .   1   .   1   .   .   .   .   .   .   1   .   .   1   .   .   2   .   .   .   .   
  Extermination            7    | .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   3   .   .   .   .   
  Reinforcement            10   | .   .   .   1   .   .   .   .   .   1   4   1   .   .   .   .   3   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Was Fac Upp Upp War Pro 
Distress Signals           8    | .   2   .   1   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              245  | .   17  8   31  .   .   .   5   10  6   30  17  22  10  .   5   47  25  6   1   5   
  Peak Tracking Total      7    | .   4   3   5   .   .   .   1   4   3   4   7   5   3   .   5   7   4   6   1   5   
  Tactical Retreats        14   | .   1   .   2   .   .   .   1   1   .   2   2   1   1   .   1   .   2   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Was Fac Upp Upp War Pro 
Traps Triggered            14   | .   4   .   .   .   .   .   2   2   .   .   .   2   .   2   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Was Fac Upp Upp War Pro 
Machines Disabled          24   | .   .   .   .   .   .   .   1   2   .   3   3   3   3   .   .   8   1   .   .   .   
  Max in Single Turn       3    | .   .   .   .   .   .   .   1   1   .   2   1   1   .   .   .   3   1   .   .   .   
  Garrison Relay           5    | .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Was Fac Upp Upp War Pro 
Machines Accessed          37   | .   8   .   8   .   3   .   1   .   2   5   3   .   2   .   .   5   .   .   .   .   
  Terminals                17   | .   5   .   4   .   .   .   .   .   1   3   .   .   2   .   .   2   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Scanalyzers              4    | .   .   .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                94   | .   21  .   32  .   6   .   2   .   5   10  3   .   6   .   .   9   .   .   .   .   
  Successful               59   | .   13  .   23  .   6   .   1   .   4   3   1   .   3   .   .   5   .   .   .   .   
  Failed                   35   | .   8   .   9   .   .   .   1   .   1   7   2   .   3   .   .   4   .   .   .   .   
    Catastrophic           5    | .   1   .   1   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   11  .   11  .   1   .   .   .   2   5   .   .   1   .   .   2   1   .   .   .   
  Terminals                48   | .   15  .   14  .   .   .   .   .   3   6   .   .   6   .   .   4   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   2   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          14   | .   4   .   5   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Scanalyzers              15   | .   .   .   13  .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   4   .   2   .   6   .   .   .   .   1   .   .   3   .   .   2   .   .   .   .   
  Record                   7    | .   .   .   .   .   5   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   1   .   1   .   .   .   .   .   .   1   .   .   2   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   2   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Report Inventory         7    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         38   | .   12  .   17  .   .   .   .   .   4   5   .   .   .   .   .   .   .   .   .   .   
  Terminals                13   | .   4   .   6   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
    Track                  4    | .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   4   .   3   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   5   .   6   .   .   .   .   .   2   4   2   .   2   .   .   5   .   .   .   .   
  Full Trace Events        7    | .   .   .   3   .   .   .   .   .   .   1   .   .   1   .   .   2   .   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     42   | .   26  .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Was Fac Upp Upp War Pro 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              18   | .   .   .   .   .   .   .   .   .   .   .   .   9   3   3   .   2   1   .   .   .   
  Non-combat               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   
  Combat                   14   | .   .   .   .   .   .   .   .   .   .   .   .   9   3   .   .   2   .   .   .   .   
Robot Hacks Applied        20   | .   .   .   .   .   .   .   .   .   .   .   .   11  3   3   .   2   1   .   .   .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  link_fov                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  streamctrl_low           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  streamctrl_high          3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  formatsys_high           10   | .   .   .   .   .   .   .   .   .   .   .   .   7   1   .   .   2   .   .   .   .   
Relay Couplers Released    24   | .   .   .   .   .   .   .   .   9   .   .   .   15  .   .   .   .   .   .   .   .   
  Machine Destruction      24   | .   .   .   .   .   .   .   .   9   .   .   .   15  .   .   .   .   .   .   .   .   
  Attached                 12   | .   .   .   .   .   .   .   .   .   .   .   .   9   .   1   2   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Gar  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  
Total Allies               15   | .    .    1    .    .    .    .    .    .    .    .    .    9    2    1    .    2    .    .    .    .    
  Largest Group            4    | .    .    1    .    .    .    .    .    .    .    .    .    4    4    1    .    2    1    .    .    .    
  Highest-Rated Group      124  | .    .    31   .    .    .    .    .    .    .    .    .    112  124  6    .    76   39   .    .    .    
  Highest-Rated Ally       47   | .    .    31   .    .    .    .    .    .    .    .    .    32   41   6    .    47   39   .    .    .    
Total Orders               9    | .    .    .    .    .    4    1    .    .    .    .    1    2    1    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  EXPLORE                  4    | .    .    .    .    .    2    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  RETURN                   2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               82   | .    .    2    .    .    .    .    .    .    .    .    .    56   11   .    .    13   .    .    .    .    
  Total Damage             1753 | .    .    22   .    .    .    .    .    .    .    .    .    1211 235  .    .    285  .    .    .    .    
  Kills                    10   | .    .    1    .    .    .    .    .    .    .    .    .    7    1    .    .    1    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Was Fac Upp Upp War Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Drone Launches             6    | .   .   .   .   .   2   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Gar  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  
Turns Passed               15106 | 81   733  583  1392 58   958  114  744  1144 1026 1471 821  1243 815  326  209  2034 1234 41   57   22   
Spaces Moved               8226  | 46   554  508  588  33   489  64   258  548  500  990  577  586  434  135  151  967  610  16   141  31   
  Core                     23    | 2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    11   .    9    
  Treads                   3841  | .    .    .    544  33   489  64   258  293  .    .    .    438  434  69   .    892  327  .    .    .    
  Legs                     643   | .    .    .    .    .    .    .    .    254  109  .    .    .    .    .    .    .    279  1    .    .    
  Wheels                   3256  | 44   554  508  44   .    .    .    .    .    391  990  577  148  .    .    .    .    .    .    .    .    
  Hover                    292   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    66   151  75   .    .    .    .    
  Flight                   171   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    141  22   
  Fastest Speed            40    | 50   80   90   100  180  180  180  180  180  110  95   92   103  160  151  58   78   120  40   40   40   
  Average Speed            138   | 97   90   90   174  180  190  180  180  182  125  101  101  152  160  177  98   160  154  206  40   46   
  Slowest Speed            1250  | 100  100  110  200  180  200  180  180  1250 180  115  160  260  180  220  151  170  560  500  40   150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 3    83   74   47   17   92   94   23   62   26   26   16   60   16   4    77   20   70   11   23   6    
  Regions Visited          20
    Branch Regions         8
  Pre-discovered Areas     2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        7     | .    1    .    .    .    .    .    1    .    1    1    1    .    1    .    .    .    1    .    .    .    
  Unknown Exits Taken      9     | 1    .    1    1    1    1    1    .    .    .    .    .    .    .    .    .    1    .    1    1    .    
Scrap Searched             4     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Spaces Dug                 34    | .    .    .    13   .    .    .    16   .    5    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          158   | 4    3    1    13   .    .    .    16   6    6    50   .    3    2    .    .    31   23   .    .    .    
  Melee                    34    | .    .    .    13   .    .    .    16   .    5    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               47    | .    .    1    .    .    .    .    .    .    1    5    .    3    2    .    .    12   23   .    .    .    
  AOE                      77    | 4    3    .    .    .    .    .    .    6    .    45   .    .    .    .    .    19   .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Gar  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  
Total                      10672 | 65   695  559  765  32   513  63   484  645  822  1266 729  857  508  222  213  1264 777  18   140  35   
  Wait                     1184  | 1    65   4    44   .    3    .    178  36   261  86   53   140  30   74   47   123  39   .    .    .    
  Move                     8205  | 45   553  507  587  32   488  63   257  546  499  989  577  585  433  135  150  966  609  15   140  29   
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  104   | 5    13   3    11   .    3    .    1    7    5    13   2    17   2    1    .    13   8    .    .    .    
  Fast Attach              126   | 6    1    1    7    .    5    .    5    4    5    11   8    14   3    1    2    26   24   1    .    2    
  Attach                   70    | 1    3    4    5    .    .    .    3    7    .    4    6    9    2    4    5    4    12   .    .    1    
  Detach                   19    | .    .    .    .    .    .    .    3    .    .    1    .    4    .    3    1    .    7    .    .    .    
  Swap                     116   | .    8    3    7    .    6    .    6    4    5    30   4    18   6    .    1    12   6    .    .    .    
  Drop                     148   | .    7    2    8    .    8    .    4    2    9    33   5    16   4    .    7    31   12   .    .    .    
  Fire                     561   | 7    45   35   79   .    .    .    3    24   31   74   62   43   9    4    .    87   55   2    .    1    
  Melee                    112   | .    .    .    16   .    .    .    23   2    7    25   8    9    17   .    .    .    5    .    .    .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    
  Escape Stasis            11    | .    .    .    .    .    .    .    1    10   .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   6     | .    .    .    .    .    .    .    .    3    .    .    .    2    .    .    .    .    .    .    .    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: [*Fac] / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 16)
    82 | -11/Scrapyard      | Entered Materials
   341 | -10/Materials      | Build established: Mutant
   417 | -10/Materials      | Identified exit to Mines
   441 | -10/Materials      | Discovered new exit (range 4)
   515 | -10/Materials      | Discovered new exit (range 11)
   660 | -10/Materials      | Discovered new exit (range 16)
   715 | -10/Materials      | Repaired Lrg. Storage Unit
   815 | -10/Materials      | Entered Mines
   819 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
   858 | -10/Mines          | Discovered new exit (range 15)
   867 | -10/Mines          | Discovered new exit (range 14)
   941 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1145 | -10/Mines          | Core integrity fell below 50%
  1159 | -10/Mines          | Core integrity fell below 20%
  1164 | -10/Mines          | Destroyed YI-UF0
  1192 | -10/Mines          | Lost 5 parts (1p2n2w)
  1398 | -10/Mines          | Entered Materials
  1398 | -9/Materials       | Evolved 2 slots: Utility x2
  1523 | -9/Materials       | Lost 3 parts (1n1u1w)
  1684 | -9/Materials       | Build established: Scavenger-Mutant
  2776 | -9/Materials       | Discovered new exit (range 7)
  2790 | -9/Materials       | Entered Mines
  2839 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2841 | -9/Mines           | Discovered new exit (range 5)
  2848 | -9/Mines           | Entered Exiles
  2877 | -9/Exiles          | Discovered new exit (range 15)
  2899 | -9/Exiles          | Met 8R-AWN
  2933 | -9/Exiles          | Met EX-HEX
  3056 | -9/Exiles          | Met EX-DEC
  3097 | -9/Exiles          | Visited The Gauntlet
  3236 | -9/Exiles          | Learned location of Zion (-6)
  3297 | -9/Exiles          | Build established: Hauler-Mutant
  3330 | -9/Exiles          | Discovered new exit (range 14)
  3446 | -9/Exiles          | Met EX-BIN
  3482 | -9/Exiles          | Aligned with FarCom system
  3484 | -9/Exiles          | Given EX-Vault access code
  3532 | -9/Exiles          | Opened EX-Vault
  3546 | -9/Exiles          | Found Prototype Device
  3546 | -9/Exiles          | Identified Supersonic Drone Bay
  3576 | -9/Exiles          | Found Prototype Energy Cannon
  3577 | -9/Exiles          | Identified Latent Energy Streamer
  3583 | -9/Exiles          | Found Prototype Energy Cannon
  3583 | -9/Exiles          | Identified Firepult
  3654 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3806 | -9/Exiles          | Stole three prototypes: Supersonic Drone Bay, Latent Energy Streamer, Firepult
  3806 | -9/Exiles          | Entered Mines
  3806 | -8/Mines           | Accompanied by 1 ally
  3810 | -8/Mines           | Discovered new exit (range 33)
  3813 | -8/Mines           | Discovered new exit (range 42)
  3851 | -8/Mines           | Build established: Scavenger-Mutant
  3920 | -8/Mines           | Entered Materials
  3920 | -8/Materials       | Accompanied by 1 ally
  3920 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4452 | -8/Materials       | Crushed by falling debris
  4526 | -8/Materials       | Discovered new exit (range 10)
  4621 | -8/Materials       | Identified exit to Factory
  4664 | -8/Materials       | Identified exit to Garrison
  4664 | -8/Materials       | Entered Garrison
  4840 | -8/Garrison        | Triggered checkpoint
  4861 | -8/Garrison        | Garrison Relay disabled
  4951 | -8/Garrison        | Build established: Hauler-Mutant
  5204 | -8/Garrison        | Triggered checkpoint
  5210 | -8/Garrison        | Triggered checkpoint
  5218 | -8/Garrison        | System corruption reached 10%
  5281 | -8/Garrison        | Core integrity fell below 50%
  5323 | -8/Garrison        | Lost 10 parts (2p4n4w)
  5448 | -8/Garrison        | Triggered checkpoint
  5478 | -8/Garrison        | Garrison Relay disabled
  5530 | -8/Garrison        | Discovered new exit (range 10)
  5544 | -8/Garrison        | Identified exit to Materials
  5761 | -8/Garrison        | Discovered exit to Materials (range 15)
  5795 | -8/Garrison        | Installed Relay Interface Framework
  5808 | -8/Garrison        | Entered Materials
  6684 | -8/Materials       | Discovered exit to Factory (range 14)
  6791 | -8/Materials       | Repaired Hvy. Assault Rifle
  6834 | -8/Materials       | Entered Factory
  6834 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6836 | -7/Factory         | FarCom data flow suspended
  7212 | -7/Factory         | Build established: Scavenger-Mutant
  7527 | -7/Factory         | Build established: Hauler-Mutant
  8295 | -7/Factory         | Discovered new exit (range 8)
  8304 | -7/Factory         | Identified exit to Factory
  8305 | -7/Factory         | Entered another Factory area
  8305 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8617 | -6/Factory         | Discovered new exit (range 38)
  8641 | -6/Factory         | Garrison activated, responded to threat
  8809 | -6/Factory         | Garrison activated, responded to threat
  8901 | -6/Factory         | Lost 3 parts (1n1u1w)
  9034 | -6/Factory         | Lost 6 parts (4n2u)
  9126 | -6/Factory         | Identified exit to Garrison
  9126 | -6/Factory         | Entered Garrison
  9176 | -6/Garrison        | Spotted B-75 Beast
  9208 | -6/Garrison        | Triggered checkpoint
  9430 | -6/Garrison        | Garrison Relay disabled
  9642 | -6/Garrison        | Triggered checkpoint
  9643 | -6/Garrison        | Build established: Scavenger-Mutant
  9654 | -6/Garrison        | Allies destroyed B-75 Beast
  9700 | -6/Garrison        | Triggered checkpoint
  9894 | -6/Garrison        | Triggered checkpoint
  9920 | -6/Garrison        | Discovered new exit (range 13)
  9976 | -6/Garrison        | Triggered checkpoint
 10017 | -6/Garrison        | Garrison Relay disabled
 10212 | -6/Garrison        | Triggered checkpoint
 10282 | -6/Garrison        | Garrison Relay disabled
 10330 | -6/Garrison        | Build established: Bothacker-Mutant
 10330 | -6/Garrison        | Discovered new exit (range 12)
 10356 | -6/Garrison        | Expanded RIF knowledge: Robot Detection
 10366 | -6/Garrison        | Identified exit to Factory
 10369 | -6/Garrison        | Entered Factory
 10369 | -6/Factory         | Accompanied by 4 allies
 10965 | -6/Factory         | Spotted B-75 Beast
 11030 | -6/Factory         | Discovered new exit (range 15)
 11173 | -6/Factory         | Core integrity fell below 50%
 11182 | -6/Factory         | Identified exit to Factory
 11184 | -6/Factory         | Entered another Factory area
 11184 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 11207 | -5/Factory         | Lost 4 parts (3n1w)
 11510 | -5/Factory         | Sucked down chute
 11510 | -5/Factory         | Entered Waste
 11549 | -5/Waste           | Spotted C-40 Crusher
 11591 | -5/Waste           | Spotted C-40 Crusher
 11594 | -5/Waste           | Spotted C-40 Crusher
 11607 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 11623 | -5/Waste           | Spotted C-40 Crusher
 11656 | -5/Waste           | Spotted C-40 Crusher
 11678 | -5/Waste           | Discovered new exit (range 15)
 11680 | -5/Waste           | Spotted C-40 Crusher
 11719 | -5/Waste           | Entered Factory
 12052 | -5/Factory         | Build established: Gunner
 12433 | -5/Factory         | Garrison activated, responded to threat
 12810 | -5/Factory         | System corruption reached 10%
 12867 | -5/Factory         | Lost 4 parts (1p2n1w)
 13169 | -5/Factory         | Discovered new exit (range 15)
 13171 | -5/Factory         | Build established: Scavenger-Gunner
 13451 | -5/Factory         | Discovered new exit (range 15)
 13519 | -5/Factory         | First assault squad dispatched
 13753 | -5/Factory         | Entered Upper Caves
 13753 | -5/Upper Caves     | Accompanied by 1 ally
 13864 | -5/Upper Caves     | Lost 3 parts (1n2u)
 13995 | -5/Upper Caves     | Identified exit to Upper Caves
 14068 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 14254 | -5/Upper Caves     | Lost 5 parts (3n2w)
 14355 | -5/Upper Caves     | Spotted PY-G0W(f)
 14356 | -5/Upper Caves     | Encountered a Master Thief
 14356 | -5/Upper Caves     | Spotted 34-CL4(f)
 14357 | -5/Upper Caves     | Encountered a Master Thief
 14361 | -5/Upper Caves     | Firepult stolen by Master Thief
 14362 | -5/Upper Caves     | Destroyed PY-G0W(f)
 14404 | -5/Upper Caves     | Spotted Z1-YUZ(f)
 14405 | -5/Upper Caves     | Encountered a Master Thief
 14406 | -5/Upper Caves     | Imp. Medium Armor Plating stolen by Master Thief
 14408 | -5/Upper Caves     | Destroyed Z1-YUZ(f)
 14754 | -5/Upper Caves     | Lost 8 parts (1p2n3u2w)
 14912 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 14925 | -5/Upper Caves     | Found Prototype Special Weapon
 14925 | -5/Upper Caves     | Identified Molecular Deconstructor
 14987 | -5/Upper Caves     | Entered another Upper Caves area
 14989 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 14993 | -5/Upper Caves     | Core integrity fell below 50%
 14997 | -5/Upper Caves     | Discovered new exit (range 14)
 15028 | -5/Upper Caves     | Entered Warlord
 15044 | -5/Warlord         | System corruption cleaned by Quarantine Array
 15046 | -5/Warlord         | RIF detected upon attempting to enter Warlord's base
 15046 | -5/Warlord         | Attacked by Warlord forces
 15054 | -5/Warlord         | Spotted MC-IMY(B)
 15054 | -5/Warlord         | Spotted 2E-HRX(B)
 15055 | -5/Warlord         | Lost 8 parts (1p3n2u2w)
 15069 | -5/Warlord         | Discovered new exit (range 14)
 15085 | -5/Warlord         | Entered Proximity Caves
 15087 | -4/Proximity Caves | Core integrity fell below 20%
 15107 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
GOAL=ESCAPE
15044_ System quarantine in progress...
15044_ ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1.
15046_ ANNOUNCEMENT: Internal threat detected, destroy unregistered bots
  on sight.
15069_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
15086_ C-30 ARC bursts open, deploying its payload.
15086_ S-27 Virus unfolds itself. <x5>
15086_ Enh. Flamer destroyed.
15095_ Nuclear Pulse Thruster destroyed.
15096_ Acquired Hvy. Laser.
15099_ Hvy. Laser destroyed.
15100_ System corrupted: Matter fused (-9).
15101_ Acquired Lgt. Angular Momentum Engine.
15104_ Lgt. Angular Momentum Engine destroyed.
15106_ Attempting to rewire G-67 Veteran.
15106_ G-67 Veteran is broken beyond repair.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ????????????????????????#@ s ##??????????????????? |
| ???????????????????????##gl# ##??????????????????? |
| ?????????????####??????#   #  ##?????????????????? |
| ????????????##  #####??#       ####??????????????? |
| ????????????#    ## ##?#          #??????????????? |
| ?????????????#       ###          #??????????????? |
| ?????????????####                 #??????????????? |
| ????????????????#     ###         ###  #?????????? |
| ????????????????##    ###               #????????? |
| ?????????????????##  "                   #???????? |
| ??????????????????##"%##       #####      #??????? |
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| ???????????????????#   ###  ###??????       ?????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Energy Generation          21
Energy Capacity            315
Matter Stores              300
Matter Capacity            500
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             25
Core Shielding             30
Propulsion Shielding       66
Weapon Cycling             15
Evasion (%)                62
Targeting Accuracy         16
Target Analysis            6
Recoil Reduction           5
Kinecelleration            30

 Item Schematics 
-----------------
 Hrd. Medium Armor Plating | -9/Materials | Scanalyzed
        Hvy. Assault Rifle | -9/Materials | Scanalyzed
         Lrg. Storage Unit | -9/Materials | Scanalyzed
       Hardlight Generator | -9/Materials | Scanalyzed
         Imp. Light Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Assimilation Complete
Deconstruction
Gunslinger
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              OpticalHeavyKinecellerator
  Manual?         0
Play Time         02:46:51
  Cumulative      51.5 hours
  Start           2019.11.01 @ 12:12:53
  End             2019.11.05 @ 12:58:32
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           54
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             28
Gallery%          43
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c6b112b1-dad1-472e-b0df-7e84fc6bcb51