Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.29 @ 21:34:26 Player: Strick9 Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (2875) 2875 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (697) 697 TOTAL SCORE: 7202 Bonus ------- High Alert Combat Kills 97 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 92/300 Energy 99/100 System Corruption 0% Temperature Warning (398) Movement Core (100) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Phasing Sabre > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun Bore Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Large Storage Unit Improved Terrain Scanner Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Heavy Riot Gun Cooled Pulse Rifle Heavy Beamcaster Improved EM Pulse Cannon Cooled Particle Cannon Gauss Cannon Shock Bomb Launcher Phasing Sabre [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Shock Bomb Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . Utility 2 | . . 1 1 . . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 137 | 6 9 11 56 26 5 5 3 16 Power 12 | 1 . 2 3 3 . 1 . 2 Engine 9 | 1 . 2 . 3 . 1 . 2 Core 3 | . . . 3 . . . . . Reactor . | . . . . . . . . . Propulsion 28 | 2 2 1 15 6 1 1 . . Treads 2 | 2 . . . . . . . . Leg 15 | . . . 7 6 1 1 . . Wheel 11 | . 2 1 8 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 1 2 2 8 9 . . 1 5 Device 16 | . . 2 7 6 . . . 1 Storage 6 | 1 1 . . 2 . . 1 1 Processor 1 | . 1 . . . . . . . Hackware 1 | . . . . . . . . 1 Protection 4 | . . . 1 1 . . . 2 Artifact . | . . . . . . . . . Weapon 69 | 2 5 6 30 8 4 3 2 9 Energy Gun 21 | 1 4 3 8 2 . . . 3 Energy Cannon 8 | . 1 1 1 1 2 . . 2 Ballistic Gun 15 | 1 . . 8 3 . 1 2 . Ballistic Cannon 2 | . . . . . . . . 2 Launcher 13 | . . 2 6 . 2 2 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 10 | . . . 7 2 . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . 1 . 1 3 . . . . Parts Lost 49 | . . . 18 1 1 2 . 27 Power 6 | . . . 2 . . . . 4 Propulsion 17 | . . . 11 . 1 1 . 4 Utility 10 | . . . 1 . . . . 9 Weapon 16 | . . . 4 1 . 1 . 10 Highest Loss Streak 27 | . . . 3 1 1 1 . 27 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 98 95 97 97 100 99 99 88 Engine 11 | . 14 10 . 14 15 15 15 13 Core 1 | . . . 7 . . . . . Treads 1 | . 14 . . . . . . . Leg 19 | . . . 9 29 30 30 30 23 Wheel 9 | . 14 33 24 . . . . . Device 11 | . . 7 15 7 15 15 15 13 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 5 | . 12 11 9 7 . . . . Protection 4 | . . . 1 7 7 7 7 6 Energy Gun 9 | . 26 20 7 9 7 7 . 1 Energy Cannon 1 | . . 1 . 1 6 2 . . Ballistic Gun 8 | . 1 . 7 9 7 6 14 12 Launcher 1 | . . . 1 . . 4 7 1 Naked Turns . | . . . . . . . . . Heaviest Build 66 | 14 31 34 46 63 63 63 63 66 Greatest Support 69 | 40 40 36 69 58 60 65 65 65 Greatest Overweight (x) 8 | . 2 . 2 1 1 1 . 8 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 14 Most Carried 15 | 5 15 15 15 15 15 15 15 15 Average Carried 14 | 2 11 14 14 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 4 15 15 15 15 14 14 15 . Class Distribution -------------------- 37% | Tank 34% | Mutant 12% | Gunner 10% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Matter Collected 2089 | 226 124 176 892 294 244 103 30 . Remotely . | . . . . . . . . . Salvage Created 3275 | . 212 398 1831 344 311 179 . . Parts 195 | . 14 21 109 26 16 9 . . Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 27 | . . . . . 14 13 . . Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 65 | . 5 10 31 5 9 5 . . Guns 41 | . 5 4 21 5 4 2 . . AOE 20 | . . 5 7 . 5 3 . . Classes Destroyed 13 | . 4 4 3 2 . . . . Worker 4 | . . . 3 1 . . . . Builder 6 | . . 1 5 . . . . . Hauler 1 | . 1 . . . . . . . Recycler 5 | . . 1 3 1 . . . . Mechanic 1 | . . 1 . . . . . . Operator 1 | . . . . 1 . . . . Watcher 3 | . 1 . 1 1 . . . . Swarmer 16 | . 3 4 4 . 4 1 . . Grunt 25 | . 2 3 15 3 . 2 . . Sentry 11 | . . 3 6 . 1 1 . . Specialist 5 | . . . 5 . . . . . Hunter 5 | . . . 1 . 3 1 . . Programmer 3 | . . . . 2 1 . . . Best Kill Streak 7 | . 2 7 6 2 4 4 . . Combat Bots Only 6 | . 2 6 4 2 4 4 . . Max Kills in Single Turn 3 | . 1 2 3 1 2 2 . . Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 3 . 2 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 445 | . 14 29 178 31 44 29 . 120 Missed 104 | . 3 9 45 8 14 10 . 15 Damage Taken 7476 | . 181 298 2281 386 507 388 . 3435 Core 1136 | . 70 37 320 30 15 25 . 639 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 49 | . 23 26 . . . . . . Core Remaining (%) 75 | 100 72 90 41 . . . . . Volleys Fired 173 | . 14 24 90 15 10 8 . 12 Largest 3 | . 2 2 2 3 3 3 . 3 Hottest 186 | . 116 116 112 112 114 117 . 186 Shots Fired 364 | . 28 42 171 44 26 17 . 36 Gun 306 | . 26 35 153 44 16 12 . 20 Cannon 25 | . 2 1 . . 6 . . 16 Launcher 33 | . . 6 18 . 4 5 . . Special . | . . . . . . . . . Kinetic 136 | . . . 75 25 6 5 . 25 Thermal 180 | . 14 36 78 19 16 7 . 10 Explosive 15 | . . 6 2 . 4 3 . . Electromagnetic 33 | . 14 . 16 . . 2 . 1 Robot Hit Streak 22 | . 7 20 22 8 5 5 . 6 Robot Miss Streak 8 | . 1 1 3 2 3 3 . 8 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . . 6 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 257 | . 19 33 137 30 15 10 . 13 Core Hits 150 | . 8 17 70 15 18 11 . 11 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 11 | . . 2 5 . 1 . . 3 Burn 8 | . . 2 5 . 1 . . . Destroy 2 | . . . . . . . . 2 Blast 1 | . . . . . . . . 1 Melee Attacks 33 | . . . 19 14 . . . . Impact . | . . . . . . . . . Slashing 33 | . . . 19 14 . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6867 | . 302 951 3538 595 586 391 . 504 Guns 4150 | . 284 479 2295 595 182 116 . 199 Cannons 420 | . 18 17 . . 80 . . 305 Explosions 2297 | . . 455 1243 . 324 275 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2126 | . . . 1201 368 64 65 . 428 Thermal 2299 | . 157 496 1094 227 198 51 . 76 Explosive 1379 | . . 455 339 . 324 261 . . Electromagnetic 1063 | . 145 . 904 . . 14 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 53 | . . 1 23 . 12 11 . 6 Projectiles 6 | . . . . . . . . 6 Explosions 47 | . . 1 23 . 12 11 . . Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . . . 5 Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . . 4 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 235 | . . 32 104 . 99 . . . Shots 9 | . . 1 5 . 3 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 700 | . 181 239 85 486 36 51 . 700 Average Temperature 113 | . 76 85 18 177 17 23 . 340 Received Heat Transfer 2208 | . 36 108 831 189 . 99 . 945 Effects 32 | . . . . 10 . . . 22 Shutdowns 10 | . . . . 3 . . . 7 Energy Bleed 1 | . . . . 1 . . . . Interference 3 | . . . . . . . . 3 Matter Decay 4 | . . . . 2 . . . 2 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 10 | . . . . 4 . . . 6 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . Combat Hostiles 2 | . . . 2 . . . . . Parts Fried 6 | . 1 . 5 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 1 . . . . . Combat Hostiles 2 | . . 1 1 . . . . . Parts Melted 14 | . . 6 8 . . . . . Heat Transferred 5346 | . 333 1221 2738 444 444 111 . 55 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Peak Influence 637 | . 94 431 637 319 . . . . Initial 242 | . . . 105 242 . . . . Average 162 | . 42 225 262 115 . . . . Maximum Alert Level 2 | . . 2 2 1 . . . . Low Security (%) 63 | 100 100 42 39 73 . . . . Level 1 28 | . . 33 46 26 . . . . Level 2 7 | . . 24 13 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 1 1 7 6 . 1 . . Investigation 4 | . 1 . 2 1 . . . . Extermination 3 | . . . . 3 . . . . Reinforcement 7 | . . 1 4 2 . . . . Assault 1 | . . . . . . 1 . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Distress Signals 2 | . . 1 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 92 | . 8 17 43 6 9 6 . 3 Peak Tracking Total 7 | . 3 7 5 2 4 6 . 3 Tactical Retreats 9 | . 2 2 3 . . 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 8 | . 2 1 3 2 . . . . Indirectly 1 | . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 9 | . . 1 6 . . 1 . 1 Max in Single Turn 2 | . . 1 2 . . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 24 | . 5 3 7 9 . . . . Terminals 16 | . 4 2 6 4 . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 1 . 1 . . . . Recycling Units 3 | . . . . 3 . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 66 | . 14 9 20 23 . . . . Successful 32 | . 5 2 12 13 . . . . Failed 34 | . 9 7 8 10 . . . . Catastrophic 10 | . 2 3 3 2 . . . . Database Lockouts . | . . . . . . . . . Manual 41 | . 8 7 12 8 . . 6 . Terminals 45 | . 12 7 16 10 . . . . Fabricators . | . . . . . . . . . Repair Stations 6 | . 2 2 . 2 . . . . Recycling Units 7 | . . . . 7 . . . . Scanalyzers 8 | . . . 4 4 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 3 . 4 2 . . . . Record 2 | . . . 2 . . . . . Part Schematic 1 | . 1 . . . . . . . Open DSF 1 | . . . . 1 . . . . Recycling Unit Index 1 | . . . 1 . . . . . Unreport Threat 3 | . 1 . 1 1 . . . . Patrol Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . 2 2 . 1 . . . . Scan Component 3 | . 1 1 . 1 . . . . Repair 2 | . 1 1 . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . Report Inventory 3 | . . . . 3 . . . . Scanalyzer 8 | . . . 4 4 . . . . Insert Component 4 | . . . 2 2 . . . . Analyze 4 | . . . 2 2 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . . . 4 3 . . . . Terminals 6 | . . . 4 2 . . . . Botnet 6 | . . . 4 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Monitor 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 5 3 7 9 . . . . Full Trace Events 2 | . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . 1 . 2 2 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . Time 58 | . 26 32 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . 2 2 . . . . Part Schematics Acquired 4 | . . . 2 2 . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total Allies 6 | . . . . . . . 6 . Largest Group 6 | . . . . . . . 6 3 Highest-Rated Group 213 | . . . . . . . 213 99 Highest-Rated Ally 39 | . . . . . . . 39 37 Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . . . . . 11 Total Damage 104 | . . . . . . . . 104 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Turns Passed 7324 | 114 819 501 1584 1525 721 420 1362 278 Spaces Moved 4411 | 64 516 357 949 704 349 276 1072 124 Core 7 | 5 . . . . . . . 2 Treads 294 | 59 235 . . . . . . . Legs 2731 | . . . 208 704 349 276 1072 122 Wheels 1379 | . 281 357 741 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 105 90 86 112 120 120 122 100 Average Speed 134 | 151 130 90 99 187 189 141 122 171 Slowest Speed 450 | 160 160 90 270 190 190 190 122 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 4 53 28 55 21 65 49 88 22 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 3 . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 9 | . . . . . 1 5 3 . Spaces Dug 10 | . . . 10 . . . . . Terrain Destroyed 109 | . . 42 24 1 29 13 . . Melee 10 | . . . 10 . . . . . Projectile 3 | . . . . 1 2 . . . AOE 96 | . . 42 14 . 27 13 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total 5394 | 79 636 493 1373 849 385 290 1127 162 Wait 526 | 5 75 93 223 54 22 . 44 10 Move 4403 | 63 515 356 948 703 348 275 1071 124 Hop . | . . . . . . . . . Pick Up 61 | 5 14 5 20 12 . 1 4 . Fast Attach 25 | 5 4 1 9 5 . 1 . . Attach 43 | 1 . 3 15 4 1 2 2 15 Detach 8 | . 3 . 2 2 . . 1 . Swap 69 | . 5 7 32 17 4 2 1 1 Drop 47 | . 6 4 15 18 . 1 3 . Fire 173 | . 14 24 90 15 10 8 . 12 Melee 33 | . . . 19 14 . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . Rewire 1 | . . . . . . . 1 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / Pro) -7/Deep Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 9) 345 | -10/Materials | Discovered new exit (range 9) 655 | -10/Materials | Repaired EM Pulse Gun 909 | -10/Materials | Discovered new exit (range 3) 934 | -10/Materials | Entered another Materials area 934 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1071 | -9/Materials | Discovered new exit (range 16) 1349 | -9/Materials | Repaired Imp. Ion Engine 1435 | -9/Materials | Entered another Materials area 1435 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2014 | -8/Materials | Garrison activated, responded to threat 2134 | -8/Materials | Lost 3 parts (2n1w) 2242 | -8/Materials | Lost 3 parts (2n1w) 2551 | -8/Materials | Lost 3 parts (1p1n1w) 2702 | -8/Materials | Build established: Scavenger-Mutant 2801 | -8/Materials | Core integrity fell below 50% 3016 | -8/Materials | Discovered new exit (range 3) 3019 | -8/Materials | Entered Factory 3019 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4159 | -7/Factory | Build established: Gunner 4528 | -7/Factory | Discovered new exit (range 6) 4544 | -7/Factory | Entered Lower Caves 4682 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4792 | -7/Lower Caves | Identified exit to Lower Caves 4848 | -7/Lower Caves | Build established: Tank 5136 | -7/Lower Caves | Encountered a Warlord checkpoint 5195 | -7/Lower Caves | Ambushed by research squad 5265 | -7/Lower Caves | Entered another Lower Caves area 5401 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5617 | -7/Lower Caves | Learned Factory stockpile data 5675 | -7/Lower Caves | Discovered new exit (range 8) 5685 | -7/Lower Caves | Entered Zion 5753 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6009 | -7/Zion | Learned location of Quarantine (-2) 6384 | -7/Zion | Identified exit to Proximity Caves 6400 | -7/Zion | Learned location of Extension (-5) 6598 | -7/Zion | Imprinted 6601 | -7/Zion | Declared Zion's savior 6703 | -7/Zion | Gained Derelict followers 6770 | -7/Zion | Opened final containment barrier to the Deep Caves 7011 | -7/Zion | Discovered new exit (range 3) 7011 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7047 | -7/Zion | Entered Deep Caves 7047 | -7/Deep Caves | Accompanied by 6 allies 7241 | -7/Deep Caves | Attacked by Z-Imprinter 7264 | -7/Deep Caves | Z-Facility disabled 7304 | -7/Deep Caves | Core integrity fell below 50% 7317 | -7/Deep Caves | Core integrity fell below 20% 7325 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- (-18). 07311_ Overheating: System interference. 07311_ Hvy. Riot Gun temporarily disabled. 07311_ Cld. Particle Cannon temporarily disabled. 07311_ Hvy. Riot Gun destroyed. 07312_ Power failure, Imp. Deuterium Engine shutdown. 07312_ Overheating: Matter decay (-16). 07312_ Cld. Particle Cannon destroyed. 07313_ Overheating: System interference. 07313_ Hvy. Beamcaster temporarily disabled. 07315_ Hvy. Beamcaster destroyed. 07316_ Overheating: Core damaged (-105). 07316_ Broken Imp. Heat Sink destroyed. 07319_ Lrg. Storage Unit destroyed. 07321_ Imp. Deuterium Engine destroyed. 07322_ Shock Bomb Launcher destroyed. 07322_ Imp. EM Pulse Cannon destroyed. 07323_ Overheating: Matter decay (-16). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????##????#??????????????????? | | ????????????#############;##? #??????????????????? | | ???????????## ;# #???????????????????? | | ?????????? ;#???###??????????????? | | ?????????? ;#;##; ###????######??? | | ?????????? %@ ;; ; ;###### ##?? | | ?????????? z I ;;;## #?? | | ?????????? % !%= [ #?? | | ??????????? !% #?? | | ??????????? = ##?? | | ???????????? #??? | | ????????????"" " " ##?? | | ?????????????"""" """" ### | | ??????????????""""""""" | | ???????????????""?""""" | | ???????????????????? | | ???????????????????"""" # | | ???????????????????"""" ### | | ?????????????????????"" ##?? | | ?????????????????????"" #??? | | ?????????????????????" #??? | | ????????????????????? ???? | | ???????????????????? ???? | | ?????????????????????? ???? | | ???????????????????????? ???? | | ??????????????????????????? ?? ???? | | ????????????????????????????? ?????? ???? | | ??????????????????????????????????????????? ????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Shock Bomb Launcher | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Everything Is Under Control Part-time Excavator Quantum Hacking Signs Are For Wimps Challenges ------------ None Game ------ Seed ShadePlasmaAmplifier Manual? 0 Play Time 01:50:58 Cumulative 33.1 hours Start 2024.07.24 @ 22:38:56 End 2024.07.29 @ 21:34:26 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3cde070-4a20-41cd-9ded-19ddd39f42c5