Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.05 @ 02:04:57 Player: JackZewap Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (146) 730 Value Destroyed (4991) 4991 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (890) 890 TOTAL SCORE: 10251 Bonus ------- High Alert Combat Kills 677 Follower Combat Kills 37 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -524 Cogmind --------- Core Integrity 0/850 Matter 48/300 Energy 99/100 System Corruption 9% Temperature Warm (163) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (159) Improved Sensor Array Improved Light Armor Plating Heavy Reflective Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Improved Heavy Treads > --- UTILITY ---------- Thermal Generator Advanced Heat Sink Advanced Heat Sink Coolant Injector Medium Storage Unit Gravity Neutralizer Improved Signal Interpreter Phase Shifter > --- WEAPON ----------- PD Laser > --- INVENTORY -------- Reinforced Antimatter Reactor Light Treads Light Treads Gravity Neutralizer Improved Sensor Array Microactuators Transmission Jammer Improved Light Armor Plating Improved Light Armor Plating Component Analysis Suite [Rating: 79] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Reinforced Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Disposable Heat Sink Device Disposable Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Matter Neutralizer Ballistic Gun Gauss Rifle Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion . | . . . . . . . . Utility 6 | . . 2 1 2 1 . . Weapon 1 | . . . 1 . . . . Parts Attached 156 | 5 9 13 35 31 2 55 6 Power 15 | 1 1 1 1 1 1 8 1 Engine 10 | 1 1 1 1 1 1 4 . Core 2 | . . . . . . 2 . Reactor 3 | . . . . . . 2 1 Propulsion 30 | 2 2 5 10 5 . 4 2 Treads 27 | 2 2 5 10 5 . 1 2 Leg 3 | . . . . . . 3 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 47 | . 3 2 10 8 1 23 . Device 31 | . 1 2 9 4 . 15 . Storage 3 | . 1 . . 1 . 1 . Processor 2 | . 1 . . 1 . . . Hackware . | . . . . . . . . Protection 11 | . . . 1 2 1 7 . Artifact . | . . . . . . . . Weapon 64 | 2 3 5 14 17 . 20 3 Energy Gun 44 | 1 3 5 13 12 . 10 . Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 3 | 1 . . . . . 2 . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . . . 1 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 12 | . . . 1 5 . 6 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 2 2 2 . 1 1 Parts Lost 31 | . . . 1 1 . 18 11 Power 3 | . . . . 1 . 2 . Propulsion 5 | . . . . . . 3 2 Utility 16 | . . . 1 . . 9 6 Weapon 7 | . . . . . . 4 3 Highest Loss Streak 11 | . . . 1 1 . 9 11 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 94 | . 90 99 99 99 90 87 88 Engine 8 | . 14 11 8 7 6 6 2 Core 1 | . . . . . . 3 5 Treads 13 | . 27 22 18 15 13 6 6 Device 27 | . 5 22 26 27 20 32 37 Storage 7 | . 6 11 9 7 6 6 5 Processor 9 | . 7 11 9 15 13 6 5 Protection 1 | . . . . 2 9 3 . Energy Gun 18 | . 25 21 24 21 20 11 11 Slashing Weapon 2 | . . . 2 . . 3 5 Naked Turns 10 | . . . . . . . 10 Heaviest Build 84 | 8 18 21 29 44 58 84 68 Greatest Support 87 | 40 40 43 40 56 56 87 87 Greatest Overweight (x) 22 | . . . . . 1 22 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 5 8 8 8 10 10 10 10 Average Capacity 8 | 5 6 8 8 9 10 10 9 Most Carried 10 | 1 8 8 8 10 10 10 10 Average Carried 8 | . 5 7 7 8 10 9 9 Final Capacity 10 | 5 8 8 8 10 10 10 5 Final Carried 10 | 1 8 8 8 10 10 10 5 Class Distribution -------------------- 23% | Mutant 23% | Scavenger-Mutant 20% | Gunner 12% | Scavenger-Tank 8% | Skirmisher 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Matter Collected 1997 | 218 108 150 399 305 20 585 212 Remotely . | . . . . . . . . Salvage Created 6050 | . 226 360 1603 1026 131 2207 497 Parts 283 | . 12 30 93 50 7 65 26 Haulers Intercepted 9 | . 1 1 5 2 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Combat Hostiles Destroyed 105 | . 4 10 31 20 4 24 12 Guns 86 | . 4 10 30 18 4 19 1 Cannons 1 | . . . . . . . 1 AOE 14 | . . . . . . 4 10 Classes Destroyed 16 | . 3 4 4 1 . 2 2 Worker 10 | . . 1 2 1 . . 6 Builder 4 | . . . . . . . 4 Hauler 9 | . 1 1 5 2 . . . Recycler 4 | . . . 2 1 . . 1 Operator 2 | . . . 2 . . . . Watcher 10 | . 1 3 5 1 . . . Swarmer 18 | . . 3 6 4 2 3 . Grunt 48 | . 4 2 14 8 1 11 8 Brawler 2 | . . . 1 . . 1 . Duelist 3 | . . 1 . . . 1 1 Protector 2 | . . . . . . . 2 Sentry 21 | . . 4 9 2 1 5 . Hunter 5 | . . . 1 3 . 1 . Programmer 5 | . . . . 3 . 1 1 Behemoth 1 | . . . . . . 1 . Infiltrator 2 | . . . . . . 2 . Best Kill Streak 17 | . 3 4 4 5 4 12 17 Combat Bots Only 12 | . 2 3 3 4 4 12 8 Max Kills in Single Turn 8 | . 2 3 2 1 1 2 8 Gunslinging 1 | . 1 1 1 . . . . Exploded 3 | . . . . . . 2 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Hostile Shots Fired 838 | . 10 27 98 110 24 459 110 Missed 267 | . 3 7 34 35 5 158 25 Damage Taken 6630 | . 76 302 763 764 265 2663 1797 Core 1177 | . 22 90 95 100 83 228 559 Absorbed by Shields 624 | . . . 104 96 . 424 . Regen/Repaired (Parts) 402 | . . 64 96 21 . . 221 Core Remaining (%) 87 | 100 91 77 82 85 . . . Volleys Fired 254 | . 15 27 89 42 5 51 25 Largest 3 | . 2 2 3 3 3 3 2 Hottest 243 | . 80 130 195 235 235 243 138 Shots Fired 637 | . 30 47 257 126 15 133 29 Gun 613 | . 30 47 257 126 15 121 17 Cannon 8 | . . . . . . 2 6 Launcher 16 | . . . . . . 10 6 Special . | . . . . . . . . Kinetic 2 | . 2 . . . . . . Thermal 619 | . 28 47 257 126 15 123 23 Explosive 16 | . . . . . . 10 6 Electromagnetic . | . . . . . . . . Robot Hit Streak 29 | . 9 21 23 29 10 20 4 Robot Miss Streak 16 | . 2 7 12 4 3 10 16 Penetration Max . | . . . . . . . . Secondary Targets 16 | . 1 1 5 4 2 3 . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . Autonomous 19 | . . . . . . 19 . Shots Hit Robots 529 | . 22 45 188 91 13 155 15 Core Hits 521 | . 11 65 148 68 16 128 85 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 21 | . . . 10 6 . 4 1 Burn 18 | . . . 10 6 . 1 1 Meltdown 1 | . . . . . . 1 . Sever 2 | . . . . . . 2 . Melee Attacks 135 | . . . 1 5 . 119 10 Impact . | . . . . . . . . Slashing 135 | . . . 1 5 . 119 10 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16280 | . 247 708 3099 2074 341 6697 3114 Guns 9608 | . 247 708 3099 2074 341 3006 133 Cannons 218 | . . . . . . 38 180 Explosions 3294 | . . . . . . 493 2801 Melee 3160 | . . . . . . 3160 . Ramming . | . . . . . . . . Kinetic 27 | . 27 . . . . . . Thermal 9799 | . 220 708 3099 2074 341 3044 313 Explosive 3294 | . . . . . . 493 2801 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 3160 | . . . . . . 3160 . Piercing . | . . . . . . . . Highest Corruption 9 | . . . 3 . . . 9 Average Corruption 2 | . . . 2 . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 26 | . . . 25 . . . 1 Message Errors 3 | . . . 3 . . . . Matter Fused 8 | . . . 8 . . . . Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 2 | . . . 2 . . . . Data Loss (minor) 6 | . . . 6 . . . . Data Loss (major) 2 | . . . 2 . . . . Misfires 1 | . . . 1 . . . . Alerts 1 | . . . 1 . . . . Weapon Failures 2 | . . . 2 . . . . Overload Shots . | . . . . . . . . Overflow Damage 318 | . . . . . . 261 57 Projectiles . | . . . . . . . . Explosions 80 | . . . . . . 23 57 Melee 238 | . . . . . . 238 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 12 | . . . . . . 12 . Shots 1 | . . . . . . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 235 | . 12 198 235 198 187 205 188 Average Temperature 89 | . 6 67 80 89 126 118 88 Received Heat Transfer 1928 | . 42 54 292 126 45 933 436 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . 1 2 . 1 . Combat Hostiles 4 | . . . 1 2 . 1 . Parts Melted 30 | . 1 . 10 7 2 10 . Heat Transferred 17051 | . 500 905 5751 4240 635 4502 518 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Peak Influence 2363 | . 124 199 393 339 216 2363 1462 Initial 1240 | . . . . 102 112 151 1240 Average 520 | . 65 68 224 197 127 1089 1285 Maximum Alert Level 5 | . . . 1 1 1 5 4 Low Security (%) 38 | 100 100 100 30 57 86 9 . Level 1 29 | . . . 69 42 13 3 . Level 2 8 | . . . . . . 24 . Level 3 5 | . . . . . . 17 . Level 4 8 | . . . . . . 13 100 Level 5 9 | . . . . . . 29 . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . . 3 6 1 . 3 Investigation 1 | . . . . 1 . . . Extermination 3 | . . . . 3 . . . Reinforcement 6 | . . . 3 2 . . 1 Assault 2 | . . . . . . . 2 Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 141 | . 6 18 46 24 4 25 18 Peak Tracking Total 9 | . 3 5 3 4 3 9 6 Tactical Retreats 3 | . . 1 2 . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Traps Triggered 6 | . 1 . 2 . 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Machines Disabled 8 | . . . 1 4 . . 3 Max in Single Turn 4 | . . . 1 4 . . 1 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Machines Accessed 32 | . 3 5 12 6 3 2 1 Terminals 19 | . 1 3 9 3 1 2 . Fabricators 1 | . . . . . 1 . . Repair Stations 5 | . . 1 2 1 . . 1 Recycling Units 5 | . 2 1 . 2 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . Total Hacks 82 | . 7 14 33 17 4 5 2 Successful 47 | . 1 12 22 8 1 1 2 Failed 35 | . 6 2 11 9 3 4 . Catastrophic 5 | . 1 . . 1 2 1 . Database Lockouts . | . . . . . . . . Manual 35 | . 4 8 16 7 . . . Terminals 48 | . 3 8 24 7 1 5 . Fabricators 1 | . . . . . 1 . . Repair Stations 17 | . . 4 7 4 . . 2 Recycling Units 12 | . 4 2 . 6 . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . 2 . 2 . . Terminal Hacks 12 | . . 2 9 . . 1 . Prototype ID Bank 2 | . . 1 1 . . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Alert Level 4 | . . 1 3 . . . . Unreport Threat 2 | . . . 2 . . . . Dispatch Records 1 | . . . 1 . . . . Security Stations 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 14 | . . 4 6 2 . . 2 Scan Component 7 | . . 2 3 1 . . 1 Repair 7 | . . 2 3 1 . . 1 Recycling Unit Hacks 2 | . . 1 . 1 . . . Retrieve Components 2 | . . 1 . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . Unlock Access 1 | . . . . . 1 . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 17 | . 1 5 6 5 . . . Terminals 14 | . . 4 6 4 . . . Assimilate 2 | . . 1 . 1 . . . Botnet 10 | . . 2 6 2 . . . Operators 2 | . . 1 . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 1 . 1 . . . Reject 3 | . 1 1 . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 28 | . 3 3 10 6 3 2 1 Full Trace Events 2 | . . . . 1 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 7 | . . 2 3 1 . . 1 Time 313 | . . 64 149 38 . . 62 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 13 | . . 3 . 10 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Total Allies 3 | . . 1 . . . 2 . Largest Group 2 | . . 1 1 1 . 2 . Highest-Rated Group 157 | . . 10 10 10 . 157 . Highest-Rated Ally 95 | . . 10 10 10 . 95 . Total Orders 6 | . . 2 2 2 . . . STAY 3 | . . 1 1 1 . . . FOLLOW 3 | . . 1 1 1 . . . Ally Attacks 1 | . . . . . . 1 . Total Damage 99 | . . . . . . 99 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Turns Passed 12380 | 98 529 1205 3689 2067 243 4042 507 Spaces Moved 6157 | 57 283 593 1868 975 131 2035 215 Core 12 | 2 . . . . . 2 8 Treads 6031 | 55 283 593 1868 975 131 1919 207 Legs 114 | . . . . . . 114 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 120 50 Average Speed 163 | 156 160 160 160 160 166 169 156 Slowest Speed 1150 | 160 160 160 160 160 240 1150 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 5 37 38 89 29 4 96 9 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 62 | . . . 1 4 . 49 8 Terrain Destroyed 218 | . . . 1 25 . 69 123 Melee 61 | . . . 1 4 . 48 8 Projectile 3 | . . . . 1 . 1 1 AOE 154 | . . . . 20 . 20 114 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Total 7725 | 64 332 803 2375 1371 143 2308 329 Wait 886 | 2 9 161 342 291 6 5 70 Move 6149 | 56 282 592 1867 974 130 2033 215 Hop . | . . . . . . . . Pick Up 40 | 1 9 3 11 10 . 5 1 Fast Attach 66 | 5 4 5 13 6 2 30 1 Attach 22 | . . 3 5 3 . 9 2 Detach 14 | . 1 . 3 . . 10 . Swap 68 | . 5 5 17 22 . 16 3 Drop 86 | . 7 7 27 18 . 25 2 Fire 254 | . 15 27 89 42 5 51 25 Melee 135 | . . . 1 5 . 119 10 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Low / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 99 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 4) 628 | -10/Materials | Entered another Materials area 628 | -9/Materials | Evolved 2 slots: Utility x2 1168 | -9/Materials | Discovered new exit (range 15) 1298 | -9/Materials | Repaired Spread Laser 1331 | -9/Materials | Repaired Spread Laser 1458 | -9/Materials | Discovered new exit (range 12) 1833 | -9/Materials | Entered another Materials area 1833 | -8/Materials | Accompanied by 1 ally 1833 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2790 | -8/Materials | Build established: Gunner 3584 | -8/Materials | Repaired Imp. Heat Sink 3946 | -8/Materials | Discovered new exit (range 16) 4234 | -8/Materials | Identified exit to Factory 4809 | -8/Materials | Build established: Mutant 4836 | -8/Materials | Repaired Cld. Ion Engine 4898 | -8/Materials | Repaired Adv. Beam Rifle 5522 | -8/Materials | Entered Factory 5522 | -7/Factory | Accompanied by 1 ally 5522 | -7/Factory | Evolved 2 slots: Utility x2 6014 | -7/Factory | Build established: Scavenger-Skirmisher 6936 | -7/Factory | Build established: Skirmisher 7502 | -7/Factory | Discovered new exit (range 8) 7511 | -7/Factory | Identified exit to Factory 7570 | -7/Factory | Repaired Imp. Sensor Array 7589 | -7/Factory | Entered another Factory area 7589 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7650 | -6/Factory | Discovered new exit (range 8) 7668 | -6/Factory | Identified exit to Lower Caves 7788 | -6/Factory | Garrison activated, responded to threat 7815 | -6/Factory | Identified exit to Garrison 7832 | -6/Factory | Entered Garrison 8296 | -6/Garrison | Spotted B-75 Beast 8307 | -6/Garrison | Triggered checkpoint 8361 | -6/Garrison | Triggered checkpoint 8386 | -6/Garrison | Lost 5 parts (2n2u1w) 8392 | -6/Garrison | Destroyed B-75 Beast 8420 | -6/Garrison | Destroyed 12 combat bots 8428 | -6/Garrison | Lost 3 parts (1p2u) 8600 | -6/Garrison | Lost 9 parts (1p1n4u3w) 8620 | -6/Garrison | Triggered checkpoint 8681 | -6/Garrison | Discovered new exit (range 10) 9066 | -6/Garrison | Triggered checkpoint 9117 | -6/Garrison | Build established: Scavenger-Tank 9138 | -6/Garrison | Discovered new exit (range 15) 9167 | -6/Garrison | Installed Relay Interface Framework 9374 | -6/Garrison | Triggered checkpoint 9391 | -6/Garrison | Discovered new exit (range 15) 9662 | -6/Garrison | Triggered checkpoint 9806 | -6/Garrison | Found embedded Infiltrators 10037 | -6/Garrison | Found Hvy. Reflective Plating 10099 | -6/Garrison | Triggered checkpoint 10117 | -6/Garrison | Learned Factory security intel 10583 | -6/Garrison | Build established: Scavenger-Mutant 10627 | -6/Garrison | Identified exit to Factory 11874 | -6/Garrison | Entered Factory 12128 | -6/Factory | Repaired Rnf. Antimatter Reactor 12224 | -6/Factory | First assault squad dispatched 12264 | -6/Factory | Found Prototype Launcher 12264 | -6/Factory | Identified Scatter Rocket Array 12348 | -6/Factory | Destroyed 8 combat bots 12359 | -6/Factory | Core integrity fell below 50% 12371 | -6/Factory | Released all parts (5) 12376 | -6/Factory | Core integrity fell below 20% 12381 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 12370_ Hvy. Laser destroyed. 12370_ System corrupted by crushing effect (+5). 12370_ U-05 Engineer builds a Wall. 12371_ Released Med. Storage Unit. 12371_ Released Mic. Fission Core. 12371_ Released Coolant Injector. 12371_ Released Rnf. Antimatter Reactor. 12371_ Released Lgt. Treads. 12371_ K-01 Serf collects debris. 12373_ The unstable cave ceiling collapses. 12373_ Critical hit (Burn: +50). 12375_ U-05 Engineer lays Concrete. 12375_ K-01 Serf collects debris. 12375_ Knocked back. 12376_ U-05 Engineer lays Concrete. 12377_ Critical hit (Burn: +37). 12378_ P-60 Hacker resets T-07 Excavator, system corruption cleaned. 12378_ U-05 Engineer lays Concrete. 12378_ K-01 Serf collects debris. 12379_ System corrupted: Heat flow error (+216). 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" " " " " " # | | ????????????????????? # | | ????????????????????? + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 180 Energy Generation 34 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 600 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsMakeshiftActivator Manual? 0 Play Time 01:11:31 Cumulative 115.9 hours Start 2024.07.05 @ 00:56:51 End 2024.07.05 @ 02:04:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 134 Adventurer 6 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 62 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fcad2c8f-b893-468e-8345-86275d5d90e6