Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.29 @ 20:30:36

Player: Decinym

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (174)     870
Value Destroyed (5808)     5808
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (1484)               1484
              TOTAL SCORE: 11742

 Bonus
-------
High Alert Combat Kills    901
Follower Combat Kills      203
Entered Garrisons          400
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             0/700
Matter                     160/300
Energy                     32/290
System Corruption          12%
Temperature                Hot (267)
Movement                   Rolling (245) Ox11
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
    Reinforced Deuterium Engine
>              --- PROPULSION (4) ---
               Wheel
>              --- UTILITY (6) ------
               Huge Storage Unit
  Experimental System Shield
>              --- WEAPON (2) -------
               EM Pulse Cannon
    Long-range Phase Cannon
>              --- INVENTORY (25) ---
               Salvage Targeting Computer
      Advanced Salvage Targeting Computer
               Graphene Brace
               Shield Generator
      Advanced System Restoration Module
     Precision Shock Rifle
         Light EM Pulse Cannon
               Assault Rifle
               Autogun
      Improved Plasma Cutter
               Lance
               Fusion Bomb Trap
               Fusion Bomb Trap

 Peak State 
------------
>              --- POWER ------------
        Cooled Fission Core
>              --- PROPULSION -------
               Carbon-fiber Leg
      Enhanced Armored Leg
       Armored Huge Wheel
>              --- UTILITY ----------
               Huge Storage Unit
      Advanced Targeting Computer
      Improved Medium Armor Plating
               Stealth Drone Bay
>              --- WEAPON -----------
               Proton Burst Cannon
        Cooled Phase Cannon
>              --- INVENTORY --------
        Cooled Fission Core
               Salvage Targeting Computer
      Advanced Salvage Targeting Computer
               Graphene Brace
               Shield Generator
  Experimental System Shield
      Advanced System Restoration Module
               Stealth Drone Bay
     Precision Shock Rifle
         Heavy Tesla Rifle
         Light EM Pulse Cannon
               EM Pulse Cannon
    Long-range Phase Cannon
    Long-range Phase Cannon
               Assault Rifle
               Autogun
      Improved Plasma Cutter
               Lance
               Fusion Bomb Trap
               Fusion Bomb Trap
[Rating: 75]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Cooled Fission Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Advanced Targeting Computer
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Experimental System Shield
  Protection               Light Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Shock Bomb Launcher
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac 
Slots Evolved              6    | .   .   .   2   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   1   
  Utility                  4    | .   .   .   1   .   2   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             137  | .   5   1   5   2   43  26  2   8   45  
  Power                    11   | .   .   1   .   .   5   .   1   .   4   
    Engine                 9    | .   .   1   .   .   5   .   1   .   2   
    Core                   2    | .   .   .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               37   | .   1   .   1   2   17  5   .   1   10  
    Treads                 25   | .   .   .   .   .   17  5   .   1   2   
    Leg                    8    | .   .   .   1   2   .   .   .   .   5   
    Wheel                  4    | .   1   .   .   .   .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  34   | .   2   .   3   .   11  6   1   1   10  
    Device                 11   | .   1   .   1   .   2   2   .   1   4   
    Storage                2    | .   1   .   .   .   1   .   .   .   .   
    Processor              2    | .   .   .   .   .   2   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   
    Protection             18   | .   .   .   2   .   6   4   1   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | .   2   .   1   .   10  15  .   6   21  
    Energy Gun             17   | .   .   .   1   .   5   6   .   1   4   
    Energy Cannon          12   | .   2   .   .   .   .   2   .   1   7   
    Ballistic Gun          10   | .   .   .   .   .   2   2   .   2   4   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   2   
    Launcher               13   | .   .   .   .   .   3   5   .   2   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   1   .   2   .   .   .   9   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   5   
Parts Lost                 54   | .   .   .   1   .   9   11  1   3   29  
  Power                    6    | .   .   .   .   .   2   .   .   .   4   
  Propulsion               15   | .   .   .   .   .   4   3   .   1   7   
  Utility                  20   | .   .   .   1   .   3   4   1   1   10  
  Weapon                   13   | .   .   .   .   .   .   4   .   1   8   
  Highest Loss Streak      11   | .   .   .   1   .   3   6   1   1   11  
  To Critical Strikes      3    | .   .   .   .   .   1   1   .   .   1   
Average Slot Usage (%)     96   | .   96  100 91  100 99  95  97  98  85  
  Engine                   9    | .   14  14  11  11  8   9   9   9   5   
  Treads                   16   | .   .   .   .   .   25  26  27  26  7   
  Leg                      7    | .   20  14  22  22  1   .   .   .   14  
  Wheel                    3    | .   7   14  11  11  .   .   .   .   2   
  Device                   8    | .   10  14  4   11  9   7   9   8   5   
  Storage                  9    | .   14  14  11  11  9   9   9   9   7   
  Processor                12   | .   .   .   .   .   17  18  18  18  12  
  Protection               8    | .   .   .   10  11  8   7   6   9   12  
  Energy Gun               8    | .   .   .   6   11  16  11  9   2   .   
  Energy Cannon            5    | .   20  28  15  11  .   .   .   1   2   
  Ballistic Gun            4    | .   7   .   .   .   .   5   9   13  5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             133  | 13  95  97  100 98  102 105 100 103 133 
  Greatest Support         66   | 20  20  16  16  16  66  66  63  63  63  
  Greatest Overweight (x)  9    | .   5   6   6   6   6   1   1   1   9   
  Average Overweight (x)   2    | .   2   5   6   6   1   1   1   1   3   
Largest Inventory Capacity 25   | .   25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | .   16  25  25  25  25  25  25  25  25  
  Most Carried             25   | .   8   13  19  24  25  24  19  18  23  
  Average Carried          19   | .   7   10  16  20  24  20  18  16  17  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  
  Final Carried            24   | 6   8   13  19  24  24  19  18  15  13  

 Class Distribution 
--------------------
 69% | Mutant
 30% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  
Matter Collected           2460 | 197  73   10   38   70   523  393  .    242  914  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            6539 | .    290  197  340  181  2290 802  108  568  1763 
  Parts                    322  | .    17   3    22   7    94   39   11   26   103  
Haulers Intercepted        6    | .    .    .    .    .    5    .    .    .    1    
Recyclers Shooed           2    | .    .    1    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac 
Combat Hostiles Destroyed  131  | .   6   2   6   2   43  20  3   16  33  
  Melee                    2    | .   .   .   .   .   .   .   .   .   2   
  Guns                     60   | .   1   .   1   1   28  5   3   7   14  
  Cannons                  20   | .   5   1   3   1   4   1   .   .   5   
  AOE                      37   | .   .   .   .   .   9   10  .   8   10  
Classes Destroyed          17   | .   2   2   4   1   7   1   .   .   .   
  Worker                   12   | .   .   .   1   1   4   .   .   .   6   
  Builder                  7    | .   .   .   1   1   1   .   .   .   4   
  Hauler                   6    | .   .   .   .   .   5   .   .   .   1   
  Recycler                 8    | .   .   1   1   1   2   .   .   .   3   
  Mechanic                 2    | .   .   .   1   .   .   .   .   .   1   
  Operator                 3    | .   .   .   .   .   1   .   .   .   2   
  Watcher                  5    | .   1   .   .   .   2   1   1   .   .   
  Swarmer                  27   | .   .   .   3   .   7   4   2   7   4   
  Grunt                    51   | .   6   .   2   1   21  5   .   8   8   
  Brawler                  4    | .   .   .   .   1   .   1   .   .   2   
  Duelist                  6    | .   .   .   .   .   1   2   .   1   2   
  Protector                3    | .   .   .   .   .   1   .   .   .   2   
  Sentry                   15   | .   .   2   1   .   9   1   1   .   1   
  Specialist               6    | .   .   .   .   .   2   2   .   .   2   
  Hunter                   9    | .   .   .   .   .   1   .   .   .   8   
  Programmer               9    | .   .   .   .   .   .   5   .   .   4   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           13   | .   4   2   3   3   7   5   2   6   13  
  Combat Bots Only         8    | .   3   2   3   2   5   5   2   6   8   
Max Kills in Single Turn   3    | .   2   1   2   2   2   3   1   2   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   .   .   .   .   2   3   .   2   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  
Damage Taken               10418 | .    135  88   152  98   2232 1834 140  578  5161 
  Core                     1253  | .    8    .    38   .    254  189  .    7    757  
  Absorbed by Shields      85    | .    47   35   3    .    .    .    .    .    .    
  Regen/Repaired (Parts)   33    | .    .    .    33   .    .    .    .    .    .    
Core Remaining (%)         76    | 100  .    96   .    90   .    .    .    18   .    
Volleys Fired              377   | .    12   5    18   13   123  62   5    29   110  
  Largest                  2     | .    2    2    2    2    2    2    2    2    2    
  Hottest                  210   | .    136  136  136  124  124  110  78   78   210  
Shots Fired                658   | .    24   10   36   26   233  103  7    42   177  
  Gun                      429   | .    10   .    12   13   199  83   7    26   79   
  Cannon                   168   | .    14   10   24   13   21   3    .    4    79   
  Launcher                 61    | .    .    .    .    .    13   17   .    12   19   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  163   | .    10   .    .    .    12   16   2    25   98   
  Thermal                  401   | .    14   10   36   26   208  67   5    1    34   
  Explosive                30    | .    .    .    .    .    13   5    .    .    12   
  Electromagnetic          64    | .    .    .    .    .    .    15   .    16   33   
  Robot Hit Streak         56    | .    2    10   15   8    18   30   35   56   11   
  Robot Miss Streak        5     | .    5    .    4    1    5    3    .    1    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        8     | .    .    .    .    .    2    1    .    4    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    .    1    1    
Shots Hit Robots           479   | .    9    8    19   21   173  78   5    33   133  
  Core Hits                293   | .    9    2    8    7    100  35   5    23   104  
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    2    
  Critical Strikes         17    | .    .    .    .    1    8    2    .    .    6    
    Burn                   12    | .    .    .    .    1    8    2    .    .    1    
    Destroy                2     | .    .    .    .    .    .    .    .    .    2    
    Blast                  2     | .    .    .    .    .    .    .    .    .    2    
    Impale                 1     | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              3     | .    .    .    .    .    .    .    .    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 3     | .    .    .    .    .    .    .    .    .    3    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15480 | .    211  180  439  513  4541 2714 110  978  5794 
  Guns                     6132  | .    47   .    86   156  2829 1250 110  360  1294 
  Cannons                  2925  | .    164  165  330  244  224  23   .    20   1755 
  Explosions               6308  | .    .    .    .    107  1488 1441 .    598  2674 
  Melee                    71    | .    .    .    .    .    .    .    .    .    71   
  Ramming                  44    | .    .    15   23   6    .    .    .    .    .    
  Kinetic                  2304  | .    47   .    .    .    121  239  13   339  1545 
  Thermal                  6708  | .    164  165  416  507  2932 1089 97   75   1263 
  Explosive                4031  | .    .    .    .    .    1488 818  .    .    1725 
  Electromagnetic          2322  | .    .    .    .    .    .    568  .    564  1190 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 71    | .    .    .    .    .    .    .    .    .    71   
Highest Corruption         12    | .    .    .    2    2    .    8    8    8    12   
  Average Corruption       5     | .    .    .    2    2    .    5    8    8    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  99    | .    .    .    8    16   .    12   11   42   10   
    Message Errors         23    | .    .    .    3    1    .    4    3    11   1    
    Matter Fused           21    | .    .    .    3    5    .    1    2    8    2    
    Heat Flow Errors       12    | .    .    .    .    4    .    .    1    4    3    
    Energy Discharges      12    | .    .    .    .    1    .    .    1    9    1    
    Data Loss (minor)      22    | .    .    .    1    4    .    6    4    7    .    
    Data Loss (major)      3     | .    .    .    1    .    .    .    .    .    2    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    
    Alerts                 3     | .    .    .    .    1    .    1    .    1    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            142   | .    .    .    .    17   34   15   .    3    73   
  Projectiles              43    | .    .    .    .    17   .    .    .    .    26   
  Explosions               99    | .    .    .    .    .    34   15   .    3    47   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6     | .    .    .    .    .    .    .    .    .    6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    .    .    .    .    6    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      285   | .    .    7    11   23   .    148  .    8    88   
  Shots                    16    | .    .    .    .    1    .    10   .    2    3    
  Rammed                   5     | .    .    2    1    2    .    .    .    .    .    
Targets Rammed             5     | .    .    2    1    2    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        406   | .    334  318  330  258  348  336  130  224  406  
  Average Temperature      100   | .    148  139  103  86   77   103  73   76   125  
  Received Heat Transfer   1953  | .    72   24   30   42   774  225  9    171  606  
  Effects                  5     | .    .    1    .    .    1    1    .    .    2    
    Energy Bleed           3     | .    .    1    .    .    1    1    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    2    .    1    2    
  Combat Hostiles          5     | .    .    .    .    .    .    2    .    1    2    
  Parts Fried              7     | .    .    .    .    .    .    1    .    4    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              7     | .    .    1    2    .    2    2    .    .    .    
  Combat Hostiles          7     | .    .    1    2    .    2    2    .    .    .    
  Parts Melted             31    | .    .    2    2    1    17   5    1    .    3    
  Heat Transferred         12462 | .    296  296  777  1051 6373 1974 185  87   1423 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    .    1    .    1    3    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac 
Peak Influence             865  | .   172 131 186 188 602 783 488 788 865 
  Initial                  413  | .   .   66  .   37  36  208 381 317 413 
  Average                  351  | .   92  90  99  28  335 490 429 569 479 
Maximum Alert Level        3    | .   .   .   .   .   2   3   2   3   3   
  Low Security (%)         30   | .   100 100 100 100 20  .   .   .   .   
  Level 1                  24   | .   .   .   .   .   50  31  31  12  26  
  Level 2                  39   | .   .   .   .   .   28  60  68  75  60  
  Level 3                  4    | .   .   .   .   .   .   6   .   11  13  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   2   .   3   1   5   .   .   .   10  
  Investigation            3    | .   1   .   2   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   3   
  Reinforcement            9    | .   1   .   1   .   4   .   .   .   3   
  Assault                  3    | .   .   .   .   1   1   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac 
Distress Signals           7    | .   .   .   1   .   1   1   1   .   3   
Communications Jammed      12   | .   .   .   .   .   .   .   .   .   12  
  Distress Signals         12   | .   .   .   .   .   .   .   .   .   12  
Times Spotted              204  | .   7   2   12  9   65  23  5   17  64  
  Peak Tracking Total      12   | .   4   2   4   4   6   5   3   7   12  
  Tactical Retreats        6    | .   .   .   .   1   2   .   1   1   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac 
Traps Triggered            16   | .   1   .   1   .   2   3   .   8   1   
  Indirectly               5    | .   .   .   .   .   .   1   .   4   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   2   2   2   2   2   2   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac 
Machines Disabled          16   | .   .   .   .   3   .   3   .   3   7   
  Max in Single Turn       3    | .   .   .   .   3   .   1   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac 
Machines Accessed          18   | .   1   .   3   .   9   1   1   1   2   
  Terminals                14   | .   1   .   2   .   8   1   .   1   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   
Total Hacks                48   | .   6   .   6   .   25  2   3   2   4   
  Successful               21   | .   2   .   3   .   13  1   1   .   1   
  Failed                   27   | .   4   .   3   .   12  1   2   2   3   
    Catastrophic           11   | .   2   .   .   .   7   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   3   .   4   .   15  .   .   .   2   
  Terminals                40   | .   6   .   4   .   24  2   .   2   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   3   .   .   
Terminal Hacks             13   | .   2   .   1   .   9   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   3   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              5    | .   1   .   .   .   4   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   3   .   .   .   1   
  Terminals                4    | .   .   .   .   .   3   .   .   .   1   
    Botnet                 4    | .   .   .   .   .   3   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   1   .   3   .   7   1   1   1   2   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  
------------               Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac 
Total Allies               5    | .   .   3   .   2   .   .   .   .   .   
  Largest Group            3    | .   .   3   2   2   1   .   .   .   .   
  Highest-Rated Group      62   | .   .   40  32  62  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   16  16  31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               52   | .   .   6   24  22  .   .   .   .   .   
  Total Damage             778  | .   .   86  289 403 .   .   .   .   .   
  Kills                    9    | .   .   1   4   4   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  
Turns Passed               8839 | .    269  428  593  966  2239 1289 249  1358 1448 
Spaces Moved               3372 | 1    156  222  260  482  753  437  95   510  456  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    
  Treads                   1836 | .    .    .    .    .    699  437  95   510  95   
  Legs                     237  | 1    86   .    .    .    .    .    .    .    150  
  Wheels                   1299 | .    70   222  260  482  54   .    .    .    211  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  175  190  190  190  243  246  246  145  
  Average Speed            220  | 120  144  181  190  190  237  245  246  246  230  
  Slowest Speed            540  | 120  175  190  190  190  243  246  246  246  540  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 2    29   40   26   98   79   59   13   52   12   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          145  | .    .    .    .    18   66   8    .    2    51   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    .    .    .    .    .    9    
  AOE                      136  | .    .    .    .    18   66   8    .    2    42   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac 
Total                      4084 | .   177 235 322 504 971 543 103 571 658 
  Wait                     73   | .   .   .   29  3   1   5   .   12  23  
  Move                     3365 | .   155 221 259 481 753 436 95  509 456 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  52   | .   1   5   9   3   20  5   .   2   7   
  Fast Attach              52   | .   3   1   2   .   13  5   1   .   27  
  Attach                   43   | .   .   .   3   .   12  10  1   3   14  
  Detach                   8    | .   2   .   .   .   1   .   .   .   5   
  Swap                     42   | .   2   .   .   2   18  11  .   5   4   
  Drop                     48   | .   2   1   1   .   30  2   1   2   9   
  Fire                     377  | .   12  5   18  13  123 62  5   29  110 
  Melee                    3    | .   .   .   .   .   .   .   .   .   3   
  Ram                      5    | .   .   2   1   2   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            16   | .   .   .   .   .   .   7   .   9   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x2 / [*Sto] / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   91 | -10/Materials | Discovered new exit (range 15)
  262 | -10/Materials | Discovered new exit (range 6)
  270 | -10/Materials | Entered Mines
  286 | -10/Mines     | Learned location of 1 exit from Materials
  298 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  309 | -10/Mines     | Build established: Mutant
  538 | -10/Mines     | Assembled infested the area
  543 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  677 | -10/Mines     | Discovered new exit (range 9)
  698 | -10/Mines     | Entered Materials
  698 | -9/Materials  | Accompanied by 2 allies
  698 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  699 | -9/Materials  | Identified exit to Materials
  867 | -9/Materials  | Repaired Lgt. Armor Plating
 1204 | -9/Materials  | Identified exit to Mines
 1291 | -9/Materials  | Entered Mines
 1677 | -9/Mines      | Discovered exit to Materials (range 6)
 1710 | -9/Mines      | Discovered exit to Materials (range 14)
 1741 | -9/Mines      | Found a hidden stash of uninstalled traps
 1830 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2007 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2088 | -9/Mines      | Met a Derelict testing a Signal Generator
 2257 | -9/Mines      | Entered Materials
 2257 | -8/Materials  | Accompanied by 1 ally
 2257 | -8/Materials  | Evolved 2 slots: Utility x2
 2776 | -8/Materials  | Discovered new exit (range 16)
 3167 | -8/Materials  | Discovered new exit (range 17)
 3502 | -8/Materials  | Lost 3 parts (2n1u)
 3575 | -8/Materials  | Discovered new exit (range 14)
 3857 | -8/Materials  | First assault squad dispatched
 4496 | -8/Materials  | Identified exit to Garrison
 4496 | -8/Materials  | Entered Garrison
 4570 | -8/Garrison   | Triggered checkpoint
 4575 | -8/Garrison   | Core integrity fell below 50%
 4650 | -8/Garrison   | Triggered checkpoint
 4730 | -8/Garrison   | Triggered checkpoint
 4852 | -8/Garrison   | Lost 6 parts (2n1u3w)
 5000 | -8/Garrison   | Discovered new exit (range 15)
 5348 | -8/Garrison   | Triggered checkpoint
 5379 | -8/Garrison   | Core integrity fell below 20%
 5713 | -8/Garrison   | Build established: Scavenger-Mutant
 5744 | -8/Garrison   | Discovered new exit (range 14)
 5785 | -8/Garrison   | Entered Materials
 6034 | -8/Materials  | Identified exit to Garrison
 6034 | -8/Materials  | Entered Garrison
 6196 | -8/Garrison   | Triggered checkpoint
 6197 | -8/Garrison   | Triggered checkpoint
 6236 | -8/Garrison   | Build established: Mutant
 6349 | -8/Garrison   | Discovered new exit (range 10)
 6662 | -8/Garrison   | Triggered checkpoint
 6761 | -8/Garrison   | Discovered new exit (range 13)
 6881 | -8/Garrison   | Build established: Scavenger-Mutant
 7068 | -8/Garrison   | Discovered new exit (range 15)
 7298 | -8/Garrison   | Triggered checkpoint
 7392 | -8/Garrison   | Entered Factory
 7392 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7843 | -7/Factory    | Lost 3 parts (1n2u)
 8462 | -7/Factory    | Cargo convoy interrupted
 8488 | -7/Factory    | Garrison activated, responded to threat
 8519 | -7/Factory    | Destroyed 8 combat bots
 8587 | -7/Factory    | Lost 11 parts (1p1n4u5w)
 8592 | -7/Factory    | First assault squad dispatched
 8605 | -7/Factory    | Found Prototype Hackware
 8657 | -7/Factory    | Garrison activated, responded to threat
 8725 | -7/Factory    | Build established: Mutant
 8764 | -7/Factory    | Core integrity fell below 50%
 8766 | -7/Factory    | System corruption reached 10%
 8789 | -7/Factory    | Core integrity fell below 20%
 8830 | -7/Factory    | Lost 9 parts (2p1n4u2w)
 8838 | -7/Factory    | Identified Exp. System Shield
 8840 | -7/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
08814_ U-05 Engineer lays Concrete. <x2>
08817_ System corrupted: Heat flow error (+263).
08817_ U-05 Engineer builds a Wall.
08818_ Acquired Wheel.
08819_ Critical hit (Burn: +37).
08823_ U-05 Engineer builds a Wall.
08823_ Acquired Rnf. Deuterium Engine.
08825_ Critical hit (Burn: +37).
08827_ G-47 Trooper destroyed.
08829_ U-05 Engineer destroyed.
08831_ G-47 Trooper destroyed. <x2>
08834_ Knocked back.
08836_ Penetrated by Slug.
08836_ Hvy. Tesla Rifle destroyed.
08836_ Enh. Armored Leg destroyed.
08838_ Overheating: System interference.
08838_ Lrn. Phase Cannon temporarily disabled.
08838_ System corrupted: Energy discharge (-17).
08838_ Identified Exp. System Shield.
08840_ Penetrated by Slug.

 Map 
-----
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| ??????????#     #????????????????????????????????? |
| ??????????###+#+#????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          21
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             450
Resistance: TH             10
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           3
Defensive Hacking          16

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiometalDrainedChronowheel
  Manual?         0
Play Time         00:49:00
  Cumulative      400.8 hours
  Start           2022.08.29 @ 19:29:02
  End             2022.08.29 @ 20:30:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          415
  Rogue           415
  Adventurer      0
  Explorer        0
Win Type          -
  Total           31
  Types           18/3/3/1/2/1/3/0/0
Lore%             91
Gallery%          93
Achievement%      81
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e2197847-a093-41a7-a29d-7dd39fcb6287