Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.15 @ 00:50:21 Player: Roxy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (1146) 1146 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3651 Bonus ------- None Cogmind --------- Core Integrity 688/700 Matter 280/300 Energy 350/350 System Corruption 0% Temperature Hot (261) Movement Treading (400) Ox3 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine Improved Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer ECM Suite > --- WEAPON (3) ------- Field Laser Heavy Particle Gun > --- INVENTORY (20) --- Light Ion Engine Medium Laser Small Laser Beam Rifle Beam Rifle Beam Rifle Beam Cannon Heavy Particle Cannon Heavy Assault Rifle Light Cannon Heavy Mace Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer ECM Suite ECM Suite > --- WEAPON ----------- Heavy Particle Gun Heavy Mace > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Ion Engine Light Treads Medium Laser Small Laser Beam Rifle Beam Rifle Beam Rifle Beam Cannon Heavy Particle Cannon Heavy Assault Rifle Light Cannon [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Transport Network Coupler Weapon Light Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . . 1 1 Propulsion 1 | . . . 1 . Utility 2 | . . 2 . . Weapon 1 | . . . . 1 Parts Attached 29 | 6 2 11 8 2 Power 7 | 1 . 3 2 1 Engine 4 | 1 . 1 1 1 Core 3 | . . 2 1 . Reactor . | . . . . . Propulsion 6 | 2 . 2 2 . Treads 6 | 2 . 2 2 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 2 2 1 . Device 2 | . . 2 . . Storage 2 | 1 1 . . . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 2 . 4 3 1 Energy Gun 5 | . . 3 1 1 Energy Cannon . | . . . . . Ballistic Gun 4 | 2 . 1 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 13 | . . 6 5 2 Power 3 | . . 2 . 1 Propulsion 5 | . . 2 2 1 Utility 1 | . . . 1 . Weapon 4 | . . 2 2 . Highest Loss Streak 5 | . . 4 5 2 To Critical Strikes . | . . . . . Average Backups 8 | 3 4 9 13 11 Power 3 | 1 2 4 3 2 Propulsion . | . . . . . Utility . | . 1 . . . Weapon 5 | 1 1 4 10 9 Tool/Special . | . . . . . Unused Backups 7 | . . . 2 5 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon 5 | . . . . 5 Tool/Special . | . . . . . Average Slot Usage (%) 88 | . 92 86 95 69 Engine 10 | . 13 5 13 10 Core 3 | . . 4 4 7 Treads 22 | . 27 20 24 13 Device 8 | . . 12 15 7 Storage 11 | . 14 11 9 7 Processor 8 | . 7 11 9 7 Energy Gun 2 | . . 3 2 6 Ballistic Gun 18 | . 28 16 14 6 Peak Build Rating 22 | 6 8 12 22 20 Average Rating 11 | 2 6 9 16 18 On Entrance 8 | . 6 8 10 19 Naked Turns . | . . . . . Heaviest Build 61 | 11 46 52 60 61 Greatest Support 60 | 40 40 40 60 40 Greatest Overweight (x) 3 | 1 2 2 1 3 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 Most Carried 17 | 7 8 13 17 13 Average Carried 8 | 3 4 9 13 11 Final Capacity 20 | 8 20 20 20 20 Final Carried 13 | 2 8 13 12 11 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 719 | 164 193 247 87 28 Remotely . | . . . . . Salvage Created 1499 | . 307 694 458 40 Parts 83 | . 25 34 22 2 Haulers Intercepted 3 | . . 2 1 . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 30 | . 7 12 10 1 Melee 3 | . . . 3 . Guns 25 | . 7 12 5 1 Classes Destroyed 8 | . 4 4 . . Builder 2 | . . 1 1 . Hauler 3 | . . 2 1 . Recycler 1 | . 1 . . . Watcher 1 | . 1 . . . Swarmer 6 | . 3 . 3 . Grunt 17 | . 4 8 4 1 Brawler 2 | . . 1 1 . Sentry 5 | . . 3 2 . Best Kill Streak 8 | . 6 6 8 1 Combat Bots Only 5 | . 5 3 3 1 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 210 | . 43 73 70 24 Missed 51 | . 13 14 16 8 Hits 159 | . 30 59 54 16 Melee 6 | . . 2 4 . Projectile 153 | . 30 57 50 16 Critical Strikes 9 | . 2 3 3 1 Damage Taken 1800 | . 327 628 657 188 Core 274 | . 64 151 47 12 Absorbed by Shields . | . . . . . Ignored by Resistances 526 | . 99 183 187 57 Core Remaining (%) 81 | 100 74 62 91 . Volleys Fired 108 | . 29 58 15 6 Largest 2 | . 2 2 2 2 Hottest 118 | . 40 106 78 118 Shots Fired 199 | . 58 101 28 12 Gun 199 | . 58 101 28 12 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 147 | . 58 62 24 3 Thermal 41 | . . 28 4 9 Explosive . | . . . . . Electromagnetic 11 | . . 11 . . Robot Hit Streak 78 | . 6 57 78 8 Robot Miss Streak 2 | . 2 2 1 1 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 173 | . 38 88 37 10 Core Hits 71 | . 17 36 15 3 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 2 | . 1 . 1 . Destroy 1 | . 1 . . . Smash 1 | . . . 1 . Melee Attacks 15 | . . . 15 . Impact 15 | . . . 15 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2344 | . 425 971 767 181 Guns 1824 | . 425 969 249 181 Cannons . | . . . . . Explosions . | . . . . . Melee 518 | . . . 518 . Ramming 2 | . . 2 . . Kinetic 1127 | . 425 465 207 30 Thermal 545 | . . 352 42 151 Explosive . | . . . . . Electromagnetic 152 | . . 152 . . Impact 518 | . . . 518 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . 1 . Matter Fused 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 134 | . . . 134 . Projectiles . | . . . . . Explosions . | . . . . . Melee 134 | . . . 134 . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 14 | . 14 . . . Shots 1 | . 1 . . . Rammed 2 | . . 2 . . Targets Rammed 2 | . . 2 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 261 | . 27 253 81 261 Average Temperature 52 | . 12 67 23 78 Received Heat Transfer 1095 | . 204 369 360 162 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . . . 3 . Combat Hostiles 2 | . . . 2 . Parts Fried 2 | . . . 2 . Impact Corruptions 5 | . . . 5 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 4 . . Heat Transferred 1295 | . . 925 74 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 165 | . 165 115 84 31 Initial 9 | . . 7 . 9 Average 34 | . 52 37 24 2 Influence Increases 942 | . 270 362 279 31 Destroy 0b10 Robot/C 600 | . 140 240 200 20 Destroy 0b10 Robot/NC 35 | . 10 15 10 . Destroy Leader 168 | . 42 74 42 10 Successful Hack 52 | . 10 17 25 . Disable Machine 27 | . 27 . . . Destroy Structure 15 | . 11 1 2 1 Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 30 | . 30 . . . Influence Decreases 941 | . 250 382 255 54 Entered New Map 28 | . . 13 . 15 Time Decay 803 | . 250 309 205 39 Lost Part 110 | . . 60 50 . Squads Dispatched 2 | . 1 . . 1 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . 1 4 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 64 | . 16 28 14 6 Peak Tracking Total 6 | . 6 5 5 3 Tactical Retreats 9 | . 2 3 2 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . 3 . . . Max in Single Turn 2 | . 2 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 4 3 6 1 Terminals 13 | . 4 3 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 8 4 11 2 Successful 12 | . 3 3 6 . Failed 13 | . 5 1 5 2 Catastrophic 4 | . 3 1 . . Database Lockouts . | . . . . . Manual 22 | . 7 2 13 . Terminals 23 | . 8 4 11 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 3 3 6 . Record 1 | . 1 . . . Robot Analysis 2 | . . 1 1 . Level Access Points 1 | . . . 1 . Branch Access Points 3 | . 1 1 1 . Emergency Access Points 1 | . . . 1 . Terminal Index 3 | . 1 1 1 . Patrol Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 3 3 4 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2205 | . 460 819 594 332 T.N.C. 1307 | . 460 819 28 . ECM 1745 | . . 819 594 332 Robot Analysis Total 2 | . . 1 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2690 | 51 894 819 594 332 Spaces Moved 1007 | 29 353 232 277 116 Core 11 | 11 . . . . Treads 996 | 18 353 232 277 116 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 160 240 Average Speed 213 | 130 216 246 174 248 Slowest Speed 400 | 160 320 320 240 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 62 27 35 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 2 | . . . 2 . Terrain Destroyed 13 | . 11 . 2 . Melee 2 | . . . 2 . Projectile . | . . . . . AOE 11 | . 11 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1341 | 42 430 382 339 148 Wait 132 | . 34 65 14 19 Move 1003 | 28 352 231 276 116 Hop . | . . . . . Pick Up 40 | 8 10 13 8 1 Fast Attach . | . . . . . Attach 26 | 6 3 8 5 4 Detach 2 | . . . . 2 Swap 9 | . 1 5 3 . Drop 4 | . 1 . 3 . Fire 108 | . 29 58 15 6 Melee 15 | . . . 15 . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . 2 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 14) 552 | -10/Materials | Derelicts attacked the area 708 | -10/Materials | Identified exit to Mines 869 | -10/Materials | Discovered new exit (range 14) 946 | -10/Materials | Entered another Materials area 946 | -9/Materials | Evolved 2 slots: Utility x2 988 | -9/Materials | Identified exit to Mines 1412 | -9/Materials | Lost 4 parts (1p1n2w) 1702 | -9/Materials | Discovered new exit (range 15) 1765 | -9/Materials | Entered another Materials area 1765 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1814 | -8/Materials | Build established: Scavenger-Mutant 1989 | -8/Materials | Identified exit to Factory 2256 | -8/Materials | Lost 5 parts (2n1u2w) 2359 | -8/Materials | Entered Factory 2359 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2691 | -7/Factory | Self-destructed Last Messages --------------- Found 3 active patrol squads. Downloaded coordinate data. System corrupted: Matter fused (-9). Connecting with Terminal... PARAMETERS=POWER+1,WEAPON+1 LOCATION=FACTORY GOAL=ESCAPE Connecting with Recycling Unit... ALERT: Suspicious activity at Recycling Unit F003. Dispatching Investigation squad. Acquired Field Laser. ALERT: All DSF locations entering lockdown mode. Lgt. Treads destroyed. Ion Engine destroyed. G-47 Trooper destroyed. U-05 Engineer builds a Door. Acquired 28 matter. R-06 Scavenger collects Imp. Heat Sink. Critical hit (Burn: +37). G-47 Trooper heat short circuits Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ????? #? ????????????????????????????????? | | ????? ?? #??????????????????????????????? | | ????? ?? #??????????????????????????????? | | ?????? ?#? #??????????????????????????????? | | ?????? #? +??????????????????????????????? | | ?????? ?? #??????????????????????????????? | | ????? ??# #??????????????????????????????? | | +######+##### ########???????????????????????? | | ???????????????????????? | | ???????????????????????? | | ??????????????????????? | | ???????????????????????? | | ????????????????????????? | | +##### #??????????????????????????????? | | # #??????????????????????????????? | | """ # #??????????????????????????????? | | """ # ########???????????????????????? | | """ # # #??????????????????????? | | # # " " " #??????????????????????? | | = # # " " " #??????????????????????? | | = # # " " " #??????????????????????? | | # # " "g" #??????????????????????? | | # # " " " #??????????????????????? | | ###### # " " " +??????????????????????? | | ?????# # " " "g#??????????????????????? | | ?????# # " " "@#??????????????????????? | | ?????# # " " " #??????????????????????? | | ?????# # % r #??????????????????????? | | ?????# ##+######??????????????????????? | | ?????# = #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ???? ####/##+#???????????????????????? | | ???? #??? ??????????????????????????? | | ????? ????""??????????????????????????? | | ????? ????""??????????????????????????? | | ?????? ????""??????????????????????????? | | ??????#####+#####????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorImpulseActivator Manual? 0 Play Time 00:30:20 Cumulative 28.8 hours Start 2025.10.15 @ 00:12:30 End 2025.10.15 @ 00:50:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 40 Rogue 26 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 26 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 410e2693-42c0-4ee3-8bc2-4e3d0cf64fa9