Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 18:19:34

Player: Skrub

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (18)      90
Value Destroyed (382)      382
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2492

 Bonus
-------
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Flying (115) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
            VTOL Module
>           --- UTILITY (3) ------
            Signal Interpreter
>           --- WEAPON (2) -------
  Makeshift Spear
            CR-A16's Pointy Stick
>           --- INVENTORY (5) ----
            Flight Unit
            Phasing AFG
      Heavy Flail
  Makeshift Hammer
            Self-destruct Interrupter (50)

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
            Flight Unit
            Flight Unit
  Makeshift Flight Unit
>           --- UTILITY ----------
            Signal Interpreter
            Core Shielding
            Phasing AFG
>           --- WEAPON -----------
  Makeshift Spear
            CR-A16's Pointy Stick
>           --- INVENTORY --------
            Flight Unit
    Compact Matter Pod
      Heavy Flail
  Makeshift Hammer
            Self-destruct Interrupter
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Phasing AFG
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Makeshift Spear
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             34   | 6   8   3   .   4   8   5   
  Power                    5    | 1   1   1   .   1   1   .   
    Engine                 4    | 1   .   1   .   1   1   .   
    Core                   1    | .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | 2   2   1   .   2   1   5   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 11   | .   2   1   .   2   1   5   
  Utility                  5    | 1   2   1   .   .   1   .   
    Device                 1    | .   .   .   .   .   1   .   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   11   | 2   3   .   .   1   5   .   
    Energy Gun             2    | 1   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   
    Impact Weapon          5    | .   1   .   .   1   3   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 12   | .   .   3   2   .   .   7   
  Power                    3    | .   .   1   1   .   .   1   
  Propulsion               7    | .   .   1   1   .   .   5   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   1    | .   .   1   .   .   .   .   
  Highest Loss Streak      4    | .   .   3   2   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   82  76  49  51  88  73  
  Engine                   8    | .   8   9   5   4   11  5   
  Core                     1    | .   5   2   .   .   .   .   
  Wheel                    3    | .   13  .   .   .   .   .   
  Flight                   25   | .   14  26  16  20  33  29  
  Storage                  1    | .   6   .   .   .   .   .   
  Processor                9    | .   2   14  11  11  11  11  
  Protection               8    | .   6   5   11  11  11  5   
  Energy Gun               1    | .   8   .   .   .   .   .   
  Ballistic Gun            1    | .   8   .   .   .   .   .   
  Impact Weapon            5    | .   5   14  5   4   6   .   
  Piercing Weapon          8    | .   .   .   .   .   14  22  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             12   | 12  12  7   6   6   10  10  
  Greatest Support         26   | 26  26  8   8   12  16  16  
  Greatest Overweight (x)  2    | .   1   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   
  Average Capacity         5    | 6   6   5   5   5   5   5   
  Most Carried             6    | 4   6   5   4   5   5   5   
  Average Carried          4    | 1   3   2   3   4   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   
  Final Carried            5    | 1   5   2   4   5   5   5   

 Class Distribution 
--------------------
 78% | Mutant
 14% | Scavenger-Mutant
  6% | Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           718  | 152 236 10  .   190 80  50  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            700  | .   183 41  25  196 84  171 
  Parts                    31   | .   16  .   .   .   .   15  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      12   | .   .   .   .   .   .   12  
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  13   | .   7   1   .   .   .   5   
  Melee                    5    | .   .   .   .   .   .   5   
  Guns                     7    | .   7   .   .   .   .   .   
Classes Destroyed          6    | .   3   .   .   2   .   1   
  Worker                   1    | .   .   .   .   1   .   .   
  Recycler                 2    | .   .   .   .   2   .   .   
  Watcher                  2    | .   1   .   1   .   .   .   
  Swarmer                  9    | .   5   .   .   .   .   4   
  Grunt                    3    | .   2   1   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   1   
Best Kill Streak           4    | .   3   1   1   3   .   4   
  Combat Bots Only         4    | .   3   1   .   .   .   4   
Max Kills in Single Turn   2    | .   1   1   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    2    | .   .   .   .   .   .   2   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Hostile Shots Fired        150  | .   36  22  11  2   .   79  
  Missed                   47   | .   4   10  7   1   .   25  
Damage Taken               1224 | .   283 206 57  11  .   667 
  Core                     574  | .   77  85  .   .   .   412 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
  Redirected to Shielding  50   | .   .   .   .   .   .   50  
Core Remaining (%)         67   | 100 .   35  .   .   .   .   
Volleys Fired              17   | .   16  1   .   .   .   .   
  Largest                  2    | .   2   1   .   .   .   .   
  Hottest                  100  | .   60  100 .   .   .   .   
Shots Fired                33   | .   32  1   .   .   .   .   
  Gun                      32   | .   32  .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  1    | .   .   1   .   .   .   .   
  Kinetic                  16   | .   16  .   .   .   .   .   
  Thermal                  5    | .   4   1   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          12   | .   12  .   .   .   .   .   
  Robot Hit Streak         4    | .   4   2   .   .   .   .   
  Robot Miss Streak        3    | .   3   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        2    | .   2   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   .   
Shots Hit Robots           42   | .   17  3   1   4   3   14  
  Core Hits                15   | .   9   .   .   .   .   6   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed 5    | .   .   1   1   1   2   .   
  Critical Strikes         6    | .   .   1   1   1   2   1   
    Smash                  5    | .   .   1   1   1   2   .   
    Impale                 1    | .   .   .   .   .   .   1   
Melee Attacks              44   | .   1   4   2   4   5   28  
  Impact                   16   | .   1   4   2   4   5   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 28   | .   .   .   .   .   .   28  
  Sneak Attacks            5    | .   .   1   .   4   .   .   
    Combat Hostiles        1    | .   .   1   .   .   .   .   
  Follow-up Attacks        4    | .   .   .   .   .   .   4   
Damage Inflicted           1454 | .   267 114 21  241 373 438 
  Guns                     223  | .   223 .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    1207 | .   44  90  21  241 373 438 
  Ramming                  .    | .   .   .   .   .   .   .   
  Kinetic                  103  | .   103 .   .   .   .   .   
  Thermal                  45   | .   21  24  .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          99   | .   99  .   .   .   .   .   
  Impact                   769  | .   44  90  21  241 373 .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 438  | .   .   .   .   .   .   438 
Highest Corruption         3    | .   .   .   1   1   1   3   
  Average Corruption       1    | .   .   .   1   1   1   2   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  1    | .   .   .   1   .   .   .   
    Data Loss (major)      1    | .   .   .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            589  | .   22  18  21  142 356 30  
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    589  | .   22  18  21  142 356 30  
Knockbacks                 1    | .   .   .   .   1   .   .   
  Impact                   1    | .   .   .   .   1   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        86   | .   86  35  3   .   .   5   
  Average Temperature      38   | .   46  15  3   .   .   5   
  Received Heat Transfer   207  | .   66  63  36  6   .   36  
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              12   | .   4   1   2   5   .   .   
  Impact Corruptions       19   | .   1   1   2   6   9   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         100  | .   50  50  .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             237  | .   237 122 131 111 .   .   
  Initial                  92   | .   .   92  35  51  .   .   
  Average                  109  | .   155 94  65  81  .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   .   
  Low Security (%)         76   | 100 45  100 100 100 .   .   
  Level 1                  23   | .   54  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   2   .   1   .   .   .   
  Investigation            2    | .   1   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           5    | .   3   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              46   | .   10  16  12  2   .   6   
  Peak Tracking Total      14   | .   4   14  10  2   .   4   
  Tactical Retreats        5    | .   1   1   2   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   2   2   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          1    | .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          11   | .   7   .   4   .   .   .   
  Terminals                7    | .   4   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                29   | .   15  .   14  .   .   .   
  Successful               9    | .   4   .   5   .   .   .   
  Failed                   20   | .   11  .   9   .   .   .   
    Catastrophic           3    | .   1   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   29   | .   15  .   14  .   .   .   
  Terminals                20   | .   8   .   12  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   4   .   5   .   .   .   
  Terminals                5    | .   1   .   4   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   
    Botnet                 3    | .   1   .   2   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         11   | .   7   .   4   .   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   .   .   5   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   3   2   2   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               1610 | 43   351  103  97   213  538  265  
Spaces Moved               3363 | 35   537  228  223  508  1345 487  
  Core                     2    | 2    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   143  | 33   110  .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   3218 | .    427  228  223  508  1345 487  
  Fastest Speed            29   | 50   37   37   37   34   34   29   
  Average Speed            39   | 87   48   37   38   37   37   32   
  Slowest Speed            200  | 90   117  37   40   40   39   200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            13   | .    2    1    .    10   .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       59   | 4    81   65   20   90   88   71   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    .    2    1    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Total                      3534 | 47   594  235  229  513  1373 543  
  Wait                     52   | .    20   1    3    2    2    24   
  Move                     3332 | 34   532  225  222  488  1344 487  
  Hop                      12   | .    2    1    .    9    .    .    
  Pick Up                  27   | 7    7    .    1    5    4    3    
  Fast Attach              9    | .    3    .    .    1    5    .    
  Attach                   15   | 6    .    3    .    3    .    3    
  Detach                   3    | .    1    .    1    .    1    .    
  Swap                     10   | .    5    .    .    .    3    2    
  Drop                     18   | .    7    .    .    1    10   .    
  Fire                     17   | .    16   1    .    .    .    .    
  Melee                    39   | .    1    4    2    4    4    24   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-7/Zion
-6/Proximity Caves (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location           | Event
   18 | -11/Scrapyard      | Discovered new exit (range 16)
   44 | -11/Scrapyard      | Entered Materials
  248 | -10/Materials      | Discovered new exit (range 16)
  285 | -10/Materials      | Discovered new exit (range 3)
  291 | -10/Materials      | Discovered new exit (range 14)
  305 | -10/Materials      | Build established: Mutant
  348 | -10/Materials      | Discovered new exit (range 4)
  350 | -10/Materials      | Identified exit to Materials
  378 | -10/Materials      | Identified exit to Mines
  395 | -10/Materials      | Entered Mines
  396 | -10/Mines          | Assembled infested the area
  412 | -10/Mines          | Core integrity fell below 50%
  445 | -10/Mines          | Lost 3 parts (1p1n1w)
  470 | -10/Mines          | Discovered exit to Materials (range 9)
  498 | -10/Mines          | Entered Materials
  498 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  556 | -9/Materials       | Discovered new exit (range 16)
  594 | -9/Materials       | Identified exit to Mines
  595 | -9/Materials       | Entered Mines
  618 | -9/Mines           | Discovered new exit (range 15)
  619 | -9/Mines           | Met a Derelict bent on vengeance
  621 | -9/Mines           | Discovered new exit (range 12)
  623 | -9/Mines           | Identified exit to Materials
  753 | -9/Mines           | Found a hidden stash of uninstalled traps
  795 | -9/Mines           | Learned location of Zion (-7)
  805 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  808 | -9/Mines           | Identified exit to Zion
  808 | -9/Mines           | Entered Zion
  840 | -7/Zion            | System corruption cleaned by Quarantine Array
  875 | -7/Zion            | Given A8's code to call for help
  943 | -7/Zion            | Learned location of 1 exit from Lower Caves
  978 | -7/Zion            | Learned Factory garrison access intel
  990 | -7/Zion            | Learned location of Armory (-4)
  997 | -7/Zion            | Found CR-A16's Pointy Stick
 1187 | -7/Zion            | Found Prototype Device
 1187 | -7/Zion            | Identified Phasing AFG
 1317 | -7/Zion            | Discovered new exit (range 15)
 1322 | -7/Zion            | Identified exit to Proximity Caves
 1346 | -7/Zion            | Entered Proximity Caves
 1360 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 1386 | -6/Proximity Caves | Learned 4 Factory zone layouts
 1488 | -6/Proximity Caves | Core integrity fell below 50%
 1520 | -6/Proximity Caves | Lost 4 parts (1p2n1u)
 1558 | -6/Proximity Caves | Discovered new exit (range 12)
 1561 | -6/Proximity Caves | Identified exit to Factory
 1597 | -6/Proximity Caves | Core integrity fell below 20%
 1611 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
01490_ S-27 Virus destroyed.
[Achievement: Ambidextrous]
01494_ Acquired VTOL Module.
01496_ Autogun fries itself beyond repair.
01497_ Acquired VTOL Module.
01499_ Acquired 20 matter.
01500_ Acquired VTOL Module.
01503_ VTOL Module fries itself beyond repair.
01504_ Acquired 20 matter.
01505_ Autogun fries itself beyond repair.
01535_ EY-QPM(k) breaks down the debris.
01558_ EXIT=FOUND
01561_ EXIT=IDENTIFIED: FACTORY
01597_ Mak. Spear follow-up attack on P-60
  Hacker.
01599_ VTOL Module destroyed.
01603_ Mak. Spear follow-up attack on P-60
  Hacker.
01605_ VTOL Module destroyed.
01609_ Destroyed Imp. Heat Sink.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
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|     ##??##     ??  ???# ## # #      #????????????? |
| #    ##%##   #??  ???## #      ##  ##????????????? |
| ##    # ##   #?? #???#        ######?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            170
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                64

 Item Schematics 
-----------------
            Terrain Scanner | -9/Materials | Extracted
             Trap Extractor | -9/Materials | Extracted
            Sml. Matter Pod | -9/Materials | Extracted
 Salvage Targeting Computer | -9/Materials | Extracted
               Spread Laser | -9/Materials | Extracted
              Gatling Laser | -7/Zion      | Archive
               System Guard | -7/Zion      | Archive
        Imp. Cooling System | -7/Zion      | Archive
 Xenon Bombardment Thruster | -7/Zion      | Archive
               Focal Shield | -7/Zion      | Archive
            Antigrav System | -7/Zion      | Archive
        Transmission Jammer | -7/Zion      | Archive
         Imp. Medium Treads | -7/Zion      | Archive
               Fission Core | -7/Zion      | Archive
         Mak. Hacking Suite | -7/Zion      | Archive
                 Mak. Spear | -7/Zion      | Archive
          Imp. Trap Scanner | -7/Zion      | Archive
            Hvy. Ion Cannon | -7/Zion      | Archive
              Phase Shifter | -7/Zion      | Archive
              Hyp. Coil Gun | -7/Zion      | Archive

 Robot Schematics 
------------------
 O-24 Administrator | -7/Zion | Archive
         S-27 Virus | -7/Zion | Archive
     R-06 Scavenger | -7/Zion | Archive
     L-61 Swordsman | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Ambidextrous
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              MetaTiamatEdition
  Manual?         0
Play Time         00:47:23
  Cumulative      7.1 hours
  Start           2024.05.13 @ 17:29:57
  End             2024.05.13 @ 18:19:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          12
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: af0d4116-28b4-4746-95be-ea3259834b2d