Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 18:19:34 Player: Skrub Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (18) 90 Value Destroyed (382) 382 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2492 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Flying (115) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- VTOL Module > --- UTILITY (3) ------ Signal Interpreter > --- WEAPON (2) ------- Makeshift Spear CR-A16's Pointy Stick > --- INVENTORY (5) ---- Flight Unit Phasing AFG Heavy Flail Makeshift Hammer Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Signal Interpreter Core Shielding Phasing AFG > --- WEAPON ----------- Makeshift Spear CR-A16's Pointy Stick > --- INVENTORY -------- Flight Unit Compact Matter Pod Heavy Flail Makeshift Hammer Self-destruct Interrupter [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Phasing AFG Storage Small Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Makeshift Spear Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Special Weapon Mining Laser Impact Weapon Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 34 | 6 8 3 . 4 8 5 Power 5 | 1 1 1 . 1 1 . Engine 4 | 1 . 1 . 1 1 . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 2 1 . 2 1 5 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 11 | . 2 1 . 2 1 5 Utility 5 | 1 2 1 . . 1 . Device 1 | . . . . . 1 . Storage 1 | 1 . . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 2 | . 1 1 . . . . Artifact . | . . . . . . . Weapon 11 | 2 3 . . 1 5 . Energy Gun 2 | 1 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon 5 | . 1 . . 1 3 . Slashing Weapon . | . . . . . . . Piercing Weapon 2 | . . . . . 2 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 12 | . . 3 2 . . 7 Power 3 | . . 1 1 . . 1 Propulsion 7 | . . 1 1 . . 5 Utility 1 | . . . . . . 1 Weapon 1 | . . 1 . . . . Highest Loss Streak 4 | . . 3 2 . . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 76 | . 82 76 49 51 88 73 Engine 8 | . 8 9 5 4 11 5 Core 1 | . 5 2 . . . . Wheel 3 | . 13 . . . . . Flight 25 | . 14 26 16 20 33 29 Storage 1 | . 6 . . . . . Processor 9 | . 2 14 11 11 11 11 Protection 8 | . 6 5 11 11 11 5 Energy Gun 1 | . 8 . . . . . Ballistic Gun 1 | . 8 . . . . . Impact Weapon 5 | . 5 14 5 4 6 . Piercing Weapon 8 | . . . . . 14 22 Naked Turns . | . . . . . . . Heaviest Build 12 | 12 12 7 6 6 10 10 Greatest Support 26 | 26 26 8 8 12 16 16 Greatest Overweight (x) 2 | . 1 . . . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 Most Carried 6 | 4 6 5 4 5 5 5 Average Carried 4 | 1 3 2 3 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | 1 5 2 4 5 5 5 Class Distribution -------------------- 78% | Mutant 14% | Scavenger-Mutant 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 718 | 152 236 10 . 190 80 50 Remotely . | . . . . . . . Salvage Created 700 | . 183 41 25 196 84 171 Parts 31 | . 16 . . . . 15 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 13 | . 7 1 . . . 5 Melee 5 | . . . . . . 5 Guns 7 | . 7 . . . . . Classes Destroyed 6 | . 3 . . 2 . 1 Worker 1 | . . . . 1 . . Recycler 2 | . . . . 2 . . Watcher 2 | . 1 . 1 . . . Swarmer 9 | . 5 . . . . 4 Grunt 3 | . 2 1 . . . . Sentry 1 | . . . . . . 1 Best Kill Streak 4 | . 3 1 1 3 . 4 Combat Bots Only 4 | . 3 1 . . . 4 Max Kills in Single Turn 2 | . 1 1 1 1 . 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 2 | . . . . . . 2 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 150 | . 36 22 11 2 . 79 Missed 47 | . 4 10 7 1 . 25 Damage Taken 1224 | . 283 206 57 11 . 667 Core 574 | . 77 85 . . . 412 Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . . . . . . 50 Core Remaining (%) 67 | 100 . 35 . . . . Volleys Fired 17 | . 16 1 . . . . Largest 2 | . 2 1 . . . . Hottest 100 | . 60 100 . . . . Shots Fired 33 | . 32 1 . . . . Gun 32 | . 32 . . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special 1 | . . 1 . . . . Kinetic 16 | . 16 . . . . . Thermal 5 | . 4 1 . . . . Explosive . | . . . . . . . Electromagnetic 12 | . 12 . . . . . Robot Hit Streak 4 | . 4 2 . . . . Robot Miss Streak 3 | . 3 . . . . . Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 42 | . 17 3 1 4 3 14 Core Hits 15 | . 9 . . . . 6 Critical Kills . | . . . . . . . Critical Parts Destroyed 5 | . . 1 1 1 2 . Critical Strikes 6 | . . 1 1 1 2 1 Smash 5 | . . 1 1 1 2 . Impale 1 | . . . . . . 1 Melee Attacks 44 | . 1 4 2 4 5 28 Impact 16 | . 1 4 2 4 5 . Slashing . | . . . . . . . Piercing 28 | . . . . . . 28 Sneak Attacks 5 | . . 1 . 4 . . Combat Hostiles 1 | . . 1 . . . . Follow-up Attacks 4 | . . . . . . 4 Damage Inflicted 1454 | . 267 114 21 241 373 438 Guns 223 | . 223 . . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 1207 | . 44 90 21 241 373 438 Ramming . | . . . . . . . Kinetic 103 | . 103 . . . . . Thermal 45 | . 21 24 . . . . Explosive . | . . . . . . . Electromagnetic 99 | . 99 . . . . . Impact 769 | . 44 90 21 241 373 . Slashing . | . . . . . . . Piercing 438 | . . . . . . 438 Highest Corruption 3 | . . . 1 1 1 3 Average Corruption 1 | . . . 1 1 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . 1 . . . Data Loss (major) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 589 | . 22 18 21 142 356 30 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 589 | . 22 18 21 142 356 30 Knockbacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 86 | . 86 35 3 . . 5 Average Temperature 38 | . 46 15 3 . . 5 Received Heat Transfer 207 | . 66 63 36 6 . 36 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 12 | . 4 1 2 5 . . Impact Corruptions 19 | . 1 1 2 6 9 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | . 50 50 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 237 | . 237 122 131 111 . . Initial 92 | . . 92 35 51 . . Average 109 | . 155 94 65 81 . . Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 76 | 100 45 100 100 100 . . Level 1 23 | . 54 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 . 1 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 5 | . 3 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 46 | . 10 16 12 2 . 6 Peak Tracking Total 14 | . 4 14 10 2 . 4 Tactical Retreats 5 | . 1 1 2 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 2 | . . . . 2 2 . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 11 | . 7 . 4 . . . Terminals 7 | . 4 . 3 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 29 | . 15 . 14 . . . Successful 9 | . 4 . 5 . . . Failed 20 | . 11 . 9 . . . Catastrophic 3 | . 1 . 2 . . . Database Lockouts . | . . . . . . . Manual 29 | . 15 . 14 . . . Terminals 20 | . 8 . 12 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 5 | . 5 . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . 4 . 5 . . . Terminals 5 | . 1 . 4 . . . Assimilate 1 | . . . 1 . . . Botnet 3 | . 1 . 2 . . . Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Mechanics 1 | . 1 . . . . . Recycling Units 2 | . 2 . . . . . Reject 1 | . 1 . . . . . Recyclers 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Extract 1 | . . . 1 . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 7 . 4 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 20 | . . . 5 . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 7 | . . . . 3 2 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 1610 | 43 351 103 97 213 538 265 Spaces Moved 3363 | 35 537 228 223 508 1345 487 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 143 | 33 110 . . . . . Hover . | . . . . . . . Flight 3218 | . 427 228 223 508 1345 487 Fastest Speed 29 | 50 37 37 37 34 34 29 Average Speed 39 | 87 48 37 38 37 37 32 Slowest Speed 200 | 90 117 37 40 40 39 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 13 | . 2 1 . 10 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 4 81 65 20 90 88 71 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . 2 1 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 2 | . . 1 . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3534 | 47 594 235 229 513 1373 543 Wait 52 | . 20 1 3 2 2 24 Move 3332 | 34 532 225 222 488 1344 487 Hop 12 | . 2 1 . 9 . . Pick Up 27 | 7 7 . 1 5 4 3 Fast Attach 9 | . 3 . . 1 5 . Attach 15 | 6 . 3 . 3 . 3 Detach 3 | . 1 . 1 . 1 . Swap 10 | . 5 . . . 3 2 Drop 18 | . 7 . . 1 10 . Fire 17 | . 16 1 . . . . Melee 39 | . 1 4 2 4 4 24 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 16) 285 | -10/Materials | Discovered new exit (range 3) 291 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 4) 350 | -10/Materials | Identified exit to Materials 378 | -10/Materials | Identified exit to Mines 395 | -10/Materials | Entered Mines 396 | -10/Mines | Assembled infested the area 412 | -10/Mines | Core integrity fell below 50% 445 | -10/Mines | Lost 3 parts (1p1n1w) 470 | -10/Mines | Discovered exit to Materials (range 9) 498 | -10/Mines | Entered Materials 498 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 556 | -9/Materials | Discovered new exit (range 16) 594 | -9/Materials | Identified exit to Mines 595 | -9/Materials | Entered Mines 618 | -9/Mines | Discovered new exit (range 15) 619 | -9/Mines | Met a Derelict bent on vengeance 621 | -9/Mines | Discovered new exit (range 12) 623 | -9/Mines | Identified exit to Materials 753 | -9/Mines | Found a hidden stash of uninstalled traps 795 | -9/Mines | Learned location of Zion (-7) 805 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 808 | -9/Mines | Identified exit to Zion 808 | -9/Mines | Entered Zion 840 | -7/Zion | System corruption cleaned by Quarantine Array 875 | -7/Zion | Given A8's code to call for help 943 | -7/Zion | Learned location of 1 exit from Lower Caves 978 | -7/Zion | Learned Factory garrison access intel 990 | -7/Zion | Learned location of Armory (-4) 997 | -7/Zion | Found CR-A16's Pointy Stick 1187 | -7/Zion | Found Prototype Device 1187 | -7/Zion | Identified Phasing AFG 1317 | -7/Zion | Discovered new exit (range 15) 1322 | -7/Zion | Identified exit to Proximity Caves 1346 | -7/Zion | Entered Proximity Caves 1360 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1386 | -6/Proximity Caves | Learned 4 Factory zone layouts 1488 | -6/Proximity Caves | Core integrity fell below 50% 1520 | -6/Proximity Caves | Lost 4 parts (1p2n1u) 1558 | -6/Proximity Caves | Discovered new exit (range 12) 1561 | -6/Proximity Caves | Identified exit to Factory 1597 | -6/Proximity Caves | Core integrity fell below 20% 1611 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 01490_ S-27 Virus destroyed. [Achievement: Ambidextrous] 01494_ Acquired VTOL Module. 01496_ Autogun fries itself beyond repair. 01497_ Acquired VTOL Module. 01499_ Acquired 20 matter. 01500_ Acquired VTOL Module. 01503_ VTOL Module fries itself beyond repair. 01504_ Acquired 20 matter. 01505_ Autogun fries itself beyond repair. 01535_ EY-QPM(k) breaks down the debris. 01558_ EXIT=FOUND 01561_ EXIT=IDENTIFIED: FACTORY 01597_ Mak. Spear follow-up attack on P-60 Hacker. 01599_ VTOL Module destroyed. 01603_ Mak. Spear follow-up attack on P-60 Hacker. 01605_ VTOL Module destroyed. 01609_ Destroyed Imp. Heat Sink. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????##### ###???????????????????? | | #???###??##??????????# p #???????????????????? | | #?## ## ##??????????# @ #?????????????????????? | | ### #??????????# ##?????????????????????? | | ## #????# ##### #????#####?????????????? | | #????????# ####### #?????????????? | | ##???###### ### ### # # # #????????????? | | ##??## ?? ???# ## # # #????????????? | | # ##%## #?? ???## # ## ##????????????? | | ## # ## #?? #???# ######?????????????? | | ?# #?# #???# ## #??????????????????? | | ?# % ## ##??# ?# # ##?####????????????? | | ## % #### #### ## # #?# #????????????? | | # ##### ?## # #?# ##????????????? | | % ### ? ??## ### #????????????? | | % #### %% ##???###???## # ##????????????? | | % #??????????## ##?????????????? | | % % ##?????????## # ##?????????????? | | ####### %%##????????### ## ##????????????? | | #?????# %%#?????????# #????????????? | | ??????## %# %#????????## #????????????? | | ???????#### #???????## # #????????????? | | ###???????# #??????## ## #????????????? | | #??????## #?????## # #????????????? | | ####??## ^ #?##### # #????????????? | | #?## ### # # ##????????????? | | #?# ##### # # #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 64 Item Schematics ----------------- Terrain Scanner | -9/Materials | Extracted Trap Extractor | -9/Materials | Extracted Sml. Matter Pod | -9/Materials | Extracted Salvage Targeting Computer | -9/Materials | Extracted Spread Laser | -9/Materials | Extracted Gatling Laser | -7/Zion | Archive System Guard | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Focal Shield | -7/Zion | Archive Antigrav System | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Fission Core | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Slippery One Challenges ------------ None Game ------ Seed MetaTiamatEdition Manual? 0 Play Time 00:47:23 Cumulative 7.1 hours Start 2024.05.13 @ 17:29:57 End 2024.05.13 @ 18:19:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af0d4116-28b4-4746-95be-ea3259834b2d