Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.23 @ 00:55:27 Player: Skysub Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (208) 1040 Value Destroyed (8143) 8143 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2821) 2821 TOTAL SCORE: 19644 Bonus ------- High Alert Combat Kills 771 Follower Combat Kills 450 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Acquired ECA 300 Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer Armor Integrity Analyzer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor High-capacity Storage Unit Encrypted Comm Array Skeleton Box Phasing AFG Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Armor Integrity Analyzer Improved Transmission Jammer Hardened Heavy Armor Plating Graphene Brace > --- WEAPON ----------- KE Penetrator Railgun Railgun Railgun > --- INVENTORY -------- Improved Treads Improved Treads Heavy Siege Treads Makeshift Leg Compact Wheel Advanced Heat Sink Matter Compressor Advanced Visual Processing Unit Encrypted Comm Array Improved Medium Armor Plating Advanced Thermal Shield Skeleton Box Phasing AFG Coil Gun Rocket Launcher Missile Launcher Remote Datajack Plasma Cutter Phasing Sabre [Rating: 114] Favorites ----------- Power Nuclear Core Engine Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Riot Gun Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Slots Evolved 12 | . . . 2 . . . 2 . . . 4 . . . . 2 . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 . . . 1 . . . . 1 . . . . Utility 7 | . . . 2 . . . . . . . 3 . . . . 1 . 1 . . Weapon 2 | . . . . . . . 1 . . . . . . . . . . 1 . . Parts Attached 147 | 6 6 2 7 . 1 2 15 13 3 4 14 5 6 8 . 3 7 32 1 12 Power 12 | 1 2 . 1 . . . 2 . . . . 1 1 . . . . 2 . 2 Engine 8 | 1 2 . 1 . . . 1 . . . . 1 1 . . . . 1 . . Core 1 | . . . . . . . 1 . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . 1 . 2 Propulsion 32 | 2 2 . 2 . . . 4 2 . 1 4 3 . . . 1 2 5 . 4 Treads 17 | 2 . . 1 . . . 3 . . 1 2 3 . . . 1 . 1 . 3 Leg 5 | . . . . . . . . . . . . . . . . . . 4 . 1 Wheel 10 | . 2 . 1 . . . 1 2 . . 2 . . . . . 2 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 59 | 1 1 . 3 . 1 2 4 2 . 3 8 1 2 6 . 2 1 16 1 5 Device 19 | . . . . . . . . 1 . 1 2 1 . 3 . . . 7 . 4 Storage 7 | 1 1 . . . 1 . 1 . . . 1 . . 1 . . . 1 . . Processor 12 | . . . 1 . . 1 2 . . . . . . 2 . 1 . 5 . . Hackware 1 | . . . . . . . . . . . 1 . . . . . . . . . Protection 20 | . . . 2 . . 1 1 1 . 2 4 . 2 . . 1 1 3 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 44 | 2 1 2 1 . . . 5 9 3 . 2 . 3 2 . . 4 9 . 1 Energy Gun 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 32 | 2 . 2 1 . . . 4 5 2 . 1 . 1 1 . . 4 8 . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . 1 . . . . . . 2 1 . . . 1 . . . . . . . Special Weapon 2 | . . . . . . . . 1 . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . . 1 . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . 1 3 . . . . . 2 . . . 1 . . Parts Lost 88 | . 5 1 . 2 . . 9 2 1 . 11 . 3 . . . 6 19 . 29 Power 7 | . 3 . . . . . 1 . . . . . . . . . . 1 . 2 Propulsion 24 | . 2 . . . . . 2 1 . . 4 . . . . . 2 4 . 9 Utility 31 | . . . . 2 . . 2 . 1 . 4 . 1 . . . 3 9 . 9 Weapon 26 | . . 1 . . . . 4 1 . . 3 . 2 . . . 1 5 . 9 Highest Loss Streak 26 | . 3 1 . 2 . . 6 1 1 . 5 . 3 . . . 4 10 . 26 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 17 | 2 7 13 14 14 14 15 18 19 20 20 17 18 18 19 20 18 19 18 19 14 Power . | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 . . . Propulsion 1 | 1 1 . 1 2 2 2 2 1 2 2 1 1 1 2 2 1 . 1 4 2 Utility 6 | . 1 5 4 4 4 3 6 7 9 9 7 9 8 8 8 7 8 7 6 4 Weapon 5 | 1 3 8 8 7 7 7 6 6 6 6 5 4 4 5 5 5 5 4 4 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 34 | . . . 3 2 . 1 1 3 . . 2 4 4 2 . . 4 6 . 2 Power 3 | . . . . . . . . . . . 2 . 1 . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Utility 14 | . . . . . . 1 . 1 . . . 3 3 1 . . . 4 . 1 Weapon 14 | . . . 3 2 . . . 2 . . . . . 1 . . 4 2 . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 80 70 92 98 77 97 97 99 95 95 83 94 97 93 93 90 92 88 94 71 Engine 4 | . 10 . 8 11 11 11 7 . . . . 2 6 6 6 5 5 4 5 . Core 2 | . . . . . . . 1 9 9 9 6 3 . . . . . . . . Treads 15 | . 19 14 11 11 11 11 17 18 18 18 6 12 26 26 26 26 25 7 5 4 Leg 2 | . . . . . . . . . . . . . . . . . . 10 21 13 Wheel 6 | . 8 14 11 11 11 11 8 8 9 9 10 8 . . . . 1 2 . . Device 3 | . . . . . . . . 2 1 . 4 12 10 5 2 2 1 13 9 11 Storage 8 | . 14 14 11 11 11 11 9 9 9 9 6 6 6 6 6 5 5 5 5 3 Processor 14 | . . . 10 11 11 20 19 18 18 18 13 13 13 13 13 14 17 16 21 15 Hackware 1 | . . . . . . . . . . . 4 6 6 6 6 5 2 . . . Protection 6 | . . . 17 20 . 10 7 5 3 5 9 6 6 6 10 9 12 6 5 4 Ballistic Gun 19 | . 23 13 21 22 22 22 23 22 22 27 16 20 17 12 12 11 15 18 21 13 Launcher 1 | . 4 14 . . . . 2 1 1 . 1 . . . . . 1 . . . Peak Build Rating 114 | 6 7 9 16 16 16 21 28 36 37 37 54 54 58 68 60 71 74 113 111 114 Average Rating 43 | 5 5 8 13 15 14 20 23 30 33 35 43 52 54 61 59 62 68 92 110 81 On Entrance 40 | . 6 6 9 16 14 15 21 28 34 32 37 48 54 58 60 59 71 57 111 111 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 101 | 11 31 26 37 37 51 53 59 62 65 66 75 69 82 100 88 99 100 95 101 100 Greatest Support 108 | 40 40 10 23 12 12 12 43 40 40 40 60 88 88 88 88 108 108 100 100 100 Greatest Overweight (x) 6 | . 2 2 3 3 4 4 5 6 5 5 6 1 . 1 . . 6 5 1 2 Average Overweight (x) 2 | . 1 2 2 2 2 4 4 4 3 4 2 . . . . . 2 1 . . Largest Inventory Capacity 35 | 8 15 15 15 15 20 20 25 20 20 20 20 20 20 35 20 20 20 20 20 20 Average Capacity 18 | 7 13 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 Most Carried 20 | 5 11 15 15 15 16 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 3 7 13 14 14 14 15 18 19 20 19 18 19 19 19 19 18 19 19 20 14 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 5 11 15 15 14 16 16 19 20 20 20 20 20 19 20 20 18 20 20 20 5 Class Distribution -------------------- 28% | Scavenger-Gunner 26% | Mutant 18% | Derelict-Gunner 17% | Gunner 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -8/Garrison Gunner | -8/Recycling Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Derelict-Gunner | -5/DSF Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Matter Collected 7171 | 205 347 91 284 56 . 231 704 699 246 242 547 373 266 331 300 . 449 1041 295 464 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 7948 | 171 513 39 178 . . 182 738 814 542 428 706 69 272 . 321 . 825 1466 260 424 Parts 443 | 15 27 15 14 . . 11 57 44 31 15 37 4 12 . 14 . 38 84 14 11 Haulers Intercepted 2 | . . . . . . . . 2 . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . 1 . 1 . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . . . . . . 3 . 13 . . . 12 10 Prevented 1 | . . . . . . . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Combat Hostiles Destroyed 163 | . 19 6 3 . . 3 10 17 16 3 14 1 7 . 9 . 14 31 4 6 Guns 109 | . 13 . 3 . . 3 10 11 8 3 9 1 2 . 6 . 11 20 4 5 AOE 54 | . 6 6 . . . . . 6 8 . 5 . 5 . 3 . 3 11 . 1 Classes Destroyed 19 | 3 4 . 1 . . . 2 2 . . 2 1 . . 1 . 2 1 . . Worker 10 | 2 . . 1 . . . 5 . . . 1 . . . . . . 1 . . Builder 8 | . . . . . . . 1 1 . . 1 . . . . . . 5 . . Tunneler 5 | 3 1 . . . . 1 . . . . . . . . . . . . . . Hauler 2 | . . . . . . . . 2 . . . . . . . . . . . . Recycler 7 | 1 . . . . . . . 2 . 3 1 . . . . . . . . . Mechanic 2 | . . . . . . . . . . . 1 . . . . . . 1 . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . 2 . . . . . Watcher 8 | . 1 . 2 . . . 3 1 . . . . . . . . . 1 . . Swarmer 50 | . 6 6 . . . . . 7 5 . 7 . . . . . 4 15 . . Grunt 63 | . 13 . 2 . . 3 5 6 11 . 4 . . . 6 . 5 3 1 4 Brawler 3 | . . . . . . . . . . . 1 . . . 1 . . 1 . . Duelist 4 | . . . . . . . . 1 1 . 1 . . . . . . 1 . . Sentry 14 | . . . 1 . . . 3 3 . 3 1 . 1 . . . . 1 . 1 Specialist 3 | . . . . . . . . . . . . . . . . . 3 . . . Hunter 11 | . . . . . . . 2 . . . . . . . . . 1 5 2 1 Programmer 5 | . . . . . . . . . . . . . . . . . . 4 1 . Heavy 2 | . . . . . . . . . . . . . . . . . 1 1 . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . Thug 5 | . . . . . . . . . . . . . 5 . . . . . . . Butcher 1 | . . . . . . . . . . 1 . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . 1 1 . . . . . . . Best Kill Streak 9 | 6 6 3 2 . . 1 8 7 5 2 5 1 4 . 6 . 4 9 3 4 Combat Bots Only 8 | . 5 3 1 . . 1 6 4 5 1 5 1 4 . 6 . 4 8 3 4 Max Kills in Single Turn 5 | 1 2 3 2 . . 1 1 3 5 2 4 1 2 . 2 . 3 5 1 1 Gunslinging 1 | . . . . . . . . . 1 . . . . . 1 . 1 1 . . Exploded 5 | . 2 3 . . . . . 2 5 . 3 . 2 . 2 . 3 4 . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Hostile Shots Fired 1236 | . 104 8 24 8 . 20 100 57 14 8 155 18 54 . 39 . 98 208 38 283 Missed 364 | . 29 2 6 . . 5 26 10 5 1 62 6 20 . 16 . 31 57 14 74 Hits 872 | . 75 6 18 8 . 15 74 47 9 7 93 12 34 . 23 . 67 151 24 209 Melee 7 | . . . . . . . 2 3 . . 1 . . . 1 . . . . . Projectile 865 | . 75 6 18 8 . 15 72 44 9 7 92 12 34 . 22 . 67 151 24 209 AOE 10 | . . . . 9 . . . . . . 1 . . . . . . . . . Critical Strikes 33 | . . . 3 . . . 5 2 1 1 3 . 2 . 2 . 2 5 1 6 Actively Blocked 13 | . . . . . . . 2 . . . . . . . . . . 4 1 6 Damage Taken 15845 | . 745 54 242 368 . 254 1005 672 145 117 1671 187 658 . 442 . 1569 3246 411 4059 Core 2045 | . 94 20 26 51 . 82 175 63 28 . 133 12 30 . 42 . 126 268 9 886 Absorbed by Shields 47 | . . . . . . . . . . . 47 . . . . . . . . . Reduced by Siege Mode 108 | . . . . . . . . . . . . . . . . . . . . 108 Redirected to Shielding 102 | . . . . . . 72 30 . . . . . . . . . . . . . Ignored by Resistances 95 | . . . . . . . . 32 12 8 . . . . . . . 43 . . Regen/Repaired (Parts) 1066 | . . . . . . . . . . . . . . 1066 . . . . . . Core Remaining (%) 71 | 100 . 54 . . . 60 . . . 51 . . . . 74 . 87 . . . Volleys Fired 447 | 18 58 4 19 1 . 18 43 46 19 11 53 7 16 . 19 . 24 60 5 26 Largest 4 | 2 2 2 2 2 . 2 3 3 3 3 3 3 3 . 3 . 3 4 4 4 Hottest 138 | 40 50 50 48 48 . 48 74 74 73 73 86 71 116 . 126 . 116 138 138 138 Shots Fired 1149 | 36 112 5 38 2 . 36 126 115 43 34 141 13 33 . 47 . 72 197 20 79 Gun 1085 | 36 100 2 38 2 . 36 126 109 41 34 133 13 23 . 42 . 68 190 20 72 Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 64 | . 12 3 . . . . . 6 2 . 8 . 10 . 5 . 4 7 . 7 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1066 | 36 100 2 38 2 . 36 126 109 41 34 133 13 18 . 30 . 66 190 20 72 Thermal . | . . . . . . . . . . . . . . . . . . . . . Explosive 64 | . 12 3 . . . . . 6 2 . 8 . 10 . 5 . 4 7 . 7 Electromagnetic 19 | . . . . . . . . . . . . . 5 . 12 . 2 . . . Robot Hit Streak 42 | 4 7 7 14 1 . 6 22 22 12 8 21 29 42 . 9 . 25 14 16 18 Robot Miss Streak 7 | 3 4 . 2 1 . 2 6 4 5 3 4 . 3 . 7 . 1 4 . 3 Penetration Max 1 | . . . . . . . 1 1 . . . . . . . . 1 1 . 1 Secondary Targets 20 | . 1 . . . . . 3 1 1 . 1 . . . 2 . 3 6 2 . Max Gunslinging Chain 1 | . 1 . . . . . 1 1 1 . 1 . . . 1 . 1 1 1 . Shots Hit Robots 772 | 22 59 4 23 1 . 26 85 77 26 22 107 9 28 . 22 . 57 127 14 63 Core Hits 432 | 10 38 8 9 . . 9 39 36 28 11 52 3 26 . 25 . 34 74 10 20 Critical Kills 22 | . . . . . . 1 2 3 1 1 3 1 . . . . 3 2 3 2 Critical Parts Destroyed 23 | . . . . . . . 2 5 1 1 3 . . . 1 . 1 6 . 3 Critical Strikes 45 | . . . . . . 1 4 8 2 2 6 1 . . 1 . 4 8 3 5 Destroy 45 | . . . . . . 1 4 8 2 2 6 1 . . 1 . 4 8 3 5 Melee Attacks 54 | . . . . . . . 2 5 26 . 11 . . . . . . 9 . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 54 | . . . . . . . 2 5 26 . 11 . . . . . . 9 . 1 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21278 | 247 1257 255 378 21 . 411 1293 1811 1115 413 2606 149 1237 . 1107 . 2006 4834 298 1840 Guns 14049 | 245 588 30 378 20 . 411 1293 1275 484 413 1701 149 411 . 364 . 1323 3276 281 1407 Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 7151 | . 669 224 . . . . . 534 631 . 901 . 826 . 743 . 683 1558 . 382 Melee 51 | . . . . . . . . . . . . . . . . . . . . 51 Ramming 27 | 2 . 1 . 1 . . . 2 . . 4 . . . . . . . 17 . Kinetic 13799 | 245 588 30 378 20 . 411 1293 1275 484 413 1701 149 310 . 253 . 1285 3276 281 1407 Thermal 611 | . . . . . . . . . . . . . . . . . . 611 . . Explosive 6540 | . 669 224 . . . . . 534 631 . 901 . 826 . 743 . 683 947 . 382 Electromagnetic 250 | . . . . . . . . . . . . . 101 . 111 . 38 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 51 | . . . . . . . . . . . . . . . . . . . . 51 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 1 1 1 1 4 4 4 4 . . . 3 1 3 Average Corruption 1 | . . . . . . . 1 1 1 1 3 4 4 4 . . . 1 1 1 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 89 | . . . . . . . 12 9 5 8 11 13 16 4 . . . 1 7 3 Message Errors 28 | . . . . . . . 4 5 . 2 3 5 3 2 . . . . 3 1 Matter Fused 14 | . . . . . . . 4 1 1 . . 2 4 . . . . . 1 1 Heat Flow Errors 18 | . . . . . . . 2 1 2 2 3 3 3 1 . . . . 1 . Energy Discharges 8 | . . . . . . . 1 1 1 . 1 2 2 . . . . . . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 10 | . . . . . . . 1 . 1 3 1 1 1 . . . . . 2 . Data Loss (major) 2 | . . . . . . . . . . . 1 . . 1 . . . . . . Misfires 2 | . . . . . . . . . . 1 1 . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Weapon Failures 4 | . . . . . . . . 1 . . . . 2 . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 316 | . 27 . . . . . . 16 . . 16 . 10 . . . 18 229 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 316 | . 27 . . . . . . 16 . . 16 . 10 . . . 18 229 . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 219 | . . . . . . . . 51 6 . 26 . 30 . 4 . . 102 . . Shots 11 | . . . . . . . . 3 1 . 1 . 3 . 1 . . 2 . . Rammed 9 | 3 1 1 . 1 . . . 2 . . 1 . . . . . . . . . Targets Rammed 10 | 3 1 1 . 1 . . . 2 . . 1 . . . . . . . 1 . Kicked 1 | . . . . . . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 357 | . 9 . 20 14 . 22 222 270 274 203 238 235 187 190 291 . 114 357 216 318 Average Temperature 64 | . 6 . 8 10 . 6 31 44 58 58 87 113 86 118 116 . 38 71 98 127 Received Heat Transfer 2681 | . 282 . 114 . . 135 297 216 72 36 297 . 299 . 225 . 291 33 9 375 Effects 2 | . . . . . . . . . . . . . . . 1 . . 1 . . Energy Bleed 2 | . . . . . . . . . . . . . . . 1 . . 1 . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Turns 18 | . . . . . . . . . . . . . . . . . . . . 18 Longest Duration 18 | . . . . . . . . . . . . . . . . . . . . 18 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . Heat Transferred 300 | . . . . . . . . . . . . . . . . . . 300 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Maximum Alert Level 4 | . 1 . . . . . . 2 4 2 2 . . . . 3 2 3 . . Low Security (%) 53 | 100 73 100 100 100 . 100 100 83 . . . . . . . . . 7 . . Level 1 12 | . 26 . . . . . . 14 10 . 15 . . . . . 50 45 . . Level 2 22 | . . . . . . . . 1 17 100 84 . . . . 57 49 19 . . Level 3 10 | . . . . . . . . . 54 . . . . . . 42 . 28 . . Level 4 1 | . . . . . . . . . 17 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . 1 . . . Peak Influence 1156 | 20 345 135 42 30 . 60 118 447 1156 569 640 . . . . 753 670 881 . . Initial 750 | . 6 132 2 8 . . . 42 287 520 570 . . . . 750 310 340 . . Average 281 | 3 107 64 9 . . 6 19 87 872 495 476 . . . . 647 435 470 . . Influence Increases 7669 | 30 678 179 200 30 . 120 367 954 999 337 926 . 20 . 204 774 400 1201 95 155 Destroy 0b10 Robot/C 3440 | . 380 120 120 . . 60 200 440 480 60 300 . 20 . 160 . 280 620 80 120 Destroy 0b10 Robot/NC 250 | 30 15 . 30 . . 5 45 35 . 15 20 . . . 10 . 5 40 . . Destroy Leader 584 | . 82 20 16 . . 10 66 108 20 . 60 . . . 20 . 50 112 . 20 Allied During Kill 398 | . . 22 18 . . . . 203 131 5 5 . . . 14 . . . . . Successful Hack 157 | . 30 . 14 . . . 7 29 16 17 20 . . . . 24 . . . . Select Force Hacks 300 | . 60 . . . . . . . . 240 . . . . . . . . . . Disable Machine 420 | . 30 . . . . 15 30 105 30 . 45 . . . . . . 165 . . Anti-Garrison Action 250 | . . . . . . . . . 250 . . . . . . . . . . . Destroy Structure 540 | . 51 17 2 . . . 4 34 72 . 46 . . . . . 50 264 . . Advance Influence 1150 | . . . . . . . . . . . 400 . . . . 750 . . . . Partial Spotted 30 | . . . . . . . 15 . . . 15 . . . . . . . . . Lose Combat Pursuer 150 | . 30 . . 30 . 30 . . . . 15 . . . . . 15 . 15 15 Influence Decreases 7669 | 20 349 510 185 31 22 120 265 613 286 1088 889 418 44 . 204 330 194 1006 706 389 Entered New Map 2314 | . 4 207 6 15 22 . . 60 156 636 235 164 6 . . . 134 310 314 45 Time Decay 4092 | 20 295 293 139 16 . 120 228 453 . 452 374 254 38 . 164 180 . 506 392 168 Search Patrol Dispatched 300 | . . . . . . . . . . . 150 . . . . 150 . . . . Lost Part 653 | . 50 10 . . . . 37 10 10 . 110 . . . . . 60 190 . 176 Lost Ally 310 | . . . 40 . . . . 90 120 . 20 . . . 40 . . . . . Squads Dispatched 37 | . 5 1 1 . . . 6 2 . . 10 . . . . . 2 10 . . Investigation 8 | . 4 1 . . . . 1 1 . . 1 . . . . . . . . . Extermination 3 | . . . . . . . . . . . 1 . . . . . . 2 . . Reinforcement 15 | . 1 . 1 . . . 2 1 . . 4 . . . . . 2 4 . . Assault 1 | . . . . . . . . . . . . . . . . . . 1 . . Garrison 10 | . . . . . . . 3 . . . 4 . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Construction Impeded 2 | . . . . . . . . . . . 1 . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Distress Signals 11 | . 1 . 3 . . . 2 4 . . 1 . . . . . . . . . Communications Jammed 13 | . . . . . . . . . . . . . . . . . . 13 . . Distress Signals 6 | . . . . . . . . . . . . . . . . . . 6 . . Times Spotted 254 | . 27 6 20 2 . 4 23 22 21 3 32 2 7 . 13 . 19 35 5 13 Peak Tracking Total 7 | . 6 3 6 2 . 3 5 4 7 1 5 1 4 . 4 . 6 6 3 6 Tactical Retreats 9 | . 2 . . 1 . 2 . . . . 1 . . . . . 1 . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Traps Triggered 13 | . 2 . . . . . 2 . 3 . 1 . . . . 1 3 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Machines Disabled 33 | . 2 . . . . 1 2 7 5 . 3 1 . . . . 1 11 . . Max in Single Turn 4 | . 1 . . . . 1 1 1 1 . 2 1 . . . . 1 4 . . Garrison Relay 3 | . . . . . . . . . 3 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . 1 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Machines Accessed 56 | . 8 1 2 . 1 . 5 10 2 13 5 . . 1 . 4 . 3 . 1 Terminals 34 | . 6 . 2 . . . 3 8 2 5 2 . . . . 4 . 2 . . Fabricators 2 | . . . . . . . . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 12 | . 2 . . . . . . 1 . 8 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 . . . . . . . . . 1 . . Total Hacks 150 | . 26 1 5 . 1 . 20 24 2 35 17 . . 5 . 9 . 4 . 1 Successful 84 | . 15 1 2 . 1 . 9 15 1 22 8 . . 5 . 4 . . . 1 Failed 66 | . 11 . 3 . . . 11 9 1 13 9 . . . . 5 . 4 . . Catastrophic 8 | . 1 . . . . . . 2 1 . 1 . . . . . . 3 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 78 | . 21 . 4 . 1 . 4 8 . 22 11 . . . . 4 . 3 . . Terminals 97 | . 21 . 5 . . . 14 21 2 15 7 . . . . 9 . 3 . . Fabricators 7 | . . . . . . . . . . . 7 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 30 | . 5 . . . . . . 2 . 20 3 . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 1 . . . . . . . . . 1 . . Terminal Hacks 30 | . 3 1 1 . 1 . 3 10 1 1 1 . . 5 . 2 . . . 1 Part Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . Robot Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . . . . . . Open Door 4 | . . 1 . . . . . 2 . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 5 | . 1 . 1 . . . 1 1 . . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . 1 . . . . . . . 1 . . . . Locate Traps 4 | . 1 . . . . . 1 2 . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . 1 . . . . . . . . . . . . Investigation Status 1 | . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . 2 . . . . . . . . . . . . Security Stations 1 | . . . . . . . . . 1 . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 12 | . 3 . . . . . . 1 . 7 1 . . . . . . . . . Report Inventory 10 | . 2 . . . . . . 1 . 6 1 . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . . . 1 . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . . . . . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 35 | . 9 . 1 . . . 2 3 . 14 4 . . . . 2 . . . . Terminals 23 | . 7 . 1 . . . 2 3 . 6 2 . . . . 2 . . . . Track 1 | . . . . . . . . 1 . . . . . . . . . . . . Botnet 12 | . 3 . 1 . . . 2 2 . 1 1 . . . . 2 . . . . Skim 10 | . 4 . . . . . . . . 5 1 . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . . . . . . Report 1 | . . . . . . . . . . . 1 . . . . . . . . . Liberate 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 2 . . . . . . . . 8 . . . . . . . . . . Tunnel 10 | . 2 . . . . . . . . 8 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 6 . 2 . . . 5 8 1 7 5 . . . . 4 . 3 . . Full Trace Events 3 | . . . . . . . 1 1 . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 2 . . . . . . 5 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . 6 . . . . . . . . 2 . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . . 11 . . . . . . . . . . . Machine Destruction 11 | . . . . . . . . . 11 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 2 . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Total Allies 18 | . . 3 . . . . . 10 2 . . . 2 . . . . . . 1 Largest Group 10 | . . 3 3 1 . . . 10 8 2 1 . 2 2 2 . . . . 1 Highest-Rated Group 173 | . . 40 40 16 . . . 173 128 61 39 . 40 40 40 . . . . 141 Highest-Rated Ally 141 | . . 16 16 16 . . . 29 39 39 39 . 20 20 20 . . . . 141 Initial Warlord ECA Mod 54 | . . . . . . . . . . 5 3 3 3 3 2 2 2 11 10 10 Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . . . . . . 1 . . Muscle 1 | . . . . . . . . . . . . . . . . . . 1 . . Total Orders 2 | . . . . . . . . 1 1 . . . . . . . . . . . EXPLORE 2 | . . . . . . . . 1 1 . . . . . . . . . . . Ally Attacks 122 | . . . 22 1 . . . 35 55 2 4 . . . 3 . . . . . Total Damage 1503 | . . . 235 . . . . 443 630 37 70 . . . 88 . . . . . Kills 22 | . . . 6 . . . . 6 8 . 1 . . . 1 . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Active Infowar (turns) 1838 | . . . . . . . . . . . . . . 725 . . . 922 94 97 Terrain 725 | . . . . . . . . . . . . . . 725 . . . . . . Jamming 1113 | . . . . . . . . . . . . . . . . . . 922 94 97 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . . . . . 2 1 2 . . . 2 . Drone Launches 14 | . . . . . . . . 14 . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Turns Passed 18314 | 138 818 700 516 786 502 932 1803 1571 1452 1123 879 554 591 1817 544 376 427 1367 924 494 Spaces Moved 9883 | 49 474 540 316 527 407 416 911 466 512 673 452 406 319 1007 295 229 141 684 670 389 Core 204 | 8 . . . . . . . . . . . . . . . . . . . 196 Treads 2551 | 41 179 . 44 . . . 7 49 189 1 . 105 319 1007 295 229 81 3 . 2 Legs 1265 | . . . . . . . . . . . . . . . . . . 412 670 183 Wheels 5863 | . 295 540 272 527 407 416 904 417 323 672 452 301 . . . . 60 269 . 8 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 110 110 110 120 120 150 150 145 150 150 115 115 162 162 162 162 162 120 120 50 Average Speed 146 | 142 128 110 139 133 122 150 151 171 190 156 137 127 162 175 162 162 189 146 121 93 Slowest Speed 410 | 160 160 110 240 135 150 150 245 245 245 250 180 162 162 242 162 162 242 410 190 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . . . . . . 3 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 58 | 4 78 101 39 84 79 60 55 88 60 95 13 41 48 86 59 8 85 18 85 50 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 19 | . 2 1 . 2 . . . . . 10 . 1 1 2 . . . . . . Known Exits Taken 7 | . 1 . 1 . . . 1 1 . . 1 . . . 1 1 . . . . Unknown Exits Taken 11 | 1 . 1 . 1 1 1 . . . 1 . 1 1 1 . . . 1 1 . Scrap Searched 20 | . . 1 . 1 . . . . . . . 9 1 3 2 . . . 1 2 Spaces Dug 28 | . . . . . . . 1 2 9 . 7 . . . . . . 9 . . Terrain Destroyed 568 | . 64 17 . . . . 1 43 17 . 67 . 59 . 42 . 27 175 9 47 Melee 28 | . . . . . . . 1 2 9 . 7 . . . . . . 9 . . Projectile 77 | . . . . . . . . 1 . . . . . . 2 . . 49 9 16 AOE 462 | . 64 17 . . . . . 40 8 . 60 . 59 . 40 . 27 117 . 30 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Total 12724 | 80 575 641 361 607 409 692 1233 1114 907 725 598 439 367 1053 321 233 251 890 765 463 Wait 1827 | . 25 89 6 76 . 253 242 538 302 33 34 . 9 16 1 . 48 55 84 16 Move 9861 | 48 473 539 315 526 406 415 910 465 509 672 451 405 318 1006 294 228 140 683 669 389 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 123 | 5 7 5 6 1 1 3 12 10 . 1 12 11 7 4 1 . 11 22 2 2 Fast Attach 41 | 6 3 . 3 . 1 . 4 . . 1 4 1 . 6 . . . 10 . 2 Attach 75 | . 3 1 1 . . 2 8 3 . . 13 4 3 . . 2 4 16 . 15 Detach 15 | . 2 . . . 1 . . 1 . . 3 1 1 1 . . . 3 . 2 Swap 130 | . 3 1 4 . . . 10 19 12 5 13 . 5 12 5 3 9 22 2 5 Drop 78 | . . 1 7 2 . 1 2 10 . 2 3 10 5 8 1 . 9 10 2 5 Fire 447 | 18 58 4 19 1 . 18 43 46 19 11 53 7 16 . 19 . 24 60 5 26 Melee 54 | . . . . . . . 2 5 26 . 11 . . . . . . 9 . 1 Ram 3 | . . 1 . 1 . . . . . . 1 . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . 1 . Crush 6 | 3 1 . . . . . . 2 . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . 10 . . . . . . . 6 . . . Rewire 24 | . . . . . . . . . 21 . . . 3 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 23 | . . . . . . . . 15 8 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 3 exits: [*Fac] / Rec / Gar) -8/Garrison (discovered 2 exits: *Rec x2) -8/Recycling (discovered 2 exits: *Fac / Scr) -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / Upp / DSF) -5/DSF -4/Factory (discovered 3 exits: [*Res] / [*Upp] / Ext) -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 139 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 423 | -10/Materials | Identified exit to Mines 692 | -10/Materials | Lost 3 parts (1p2n) 801 | -10/Materials | Discovered new exit (range 16) 957 | -10/Materials | Entered Mines 966 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1051 | -10/Mines | Discovered new exit (range 9) 1085 | -10/Mines | Discovered new exit (range 3) 1138 | -10/Mines | Met a Derelict shopkeep closing up shop 1386 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1441 | -10/Mines | Discovered new exit (range 10) 1657 | -10/Mines | Entered Materials 1657 | -9/Materials | Accompanied by 3 allies 1657 | -9/Materials | Evolved 2 slots: Utility x2 2096 | -9/Materials | Identified exit to Mines 2173 | -9/Materials | Discovered new exit (range 14) 2173 | -9/Materials | Entered Mines 2173 | -9/Mines | Accompanied by 1 ally 2193 | -9/Mines | Met a Derelict bent on vengeance 2345 | -9/Mines | Discovered new exit (range 10) 2376 | -9/Mines | Discovered new exit (range 4) 2424 | -9/Mines | Learned location of Zion (-6) 2434 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2493 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2556 | -9/Mines | Learned location of Storage (-8) 2874 | -9/Mines | Assembled infested the area 2954 | -9/Mines | Discovered new exit (range 5) 2959 | -9/Mines | Entered Exiles 2975 | -9/Exiles | Discovered new exit (range 15) 3012 | -9/Exiles | Met 8R-AWN 3031 | -9/Exiles | Met EX-HEX 3067 | -9/Exiles | Met EX-BIN 3084 | -9/Exiles | Aligned with FarCom system 3085 | -9/Exiles | Given EX-Vault access code 3117 | -9/Exiles | Opened EX-Vault 3124 | -9/Exiles | Found Skeleton Box 3151 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3182 | -9/Exiles | Met EX-DEC 3219 | -9/Exiles | Visited The Gauntlet 3434 | -9/Exiles | Discovered new exit (range 14) 3461 | -9/Exiles | Left Exiles lab with Skeleton Box 3461 | -9/Exiles | Entered Mines 3631 | -8/Mines | Discovered new exit (range 14) 4393 | -8/Mines | Entered Materials 4393 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4502 | -8/Materials | Garrison activated, responded to threat 4863 | -8/Materials | Build established: Scavenger-Gunner 4865 | -8/Materials | Discovered new exit (range 4) 5594 | -8/Materials | Identified exit to Storage 5952 | -8/Materials | Lost 6 parts (1p2n1u2w) 6196 | -8/Materials | Entered Storage 6288 | -8/Storage | Identified exit to Recycling 7285 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7659 | -8/Storage | Discovered new exit (range 5) 7753 | -8/Storage | Identified exit to Garrison 7767 | -8/Storage | Entered Garrison 7767 | -8/Garrison | Accompanied by 12 allies 7779 | -8/Garrison | Triggered checkpoint 7829 | -8/Garrison | Lost 7 allies 7886 | -8/Garrison | Learned Recycling security intel 7894 | -8/Garrison | Garrison Relay disabled 7919 | -8/Garrison | Garrison Relay disabled 8055 | -8/Garrison | Triggered checkpoint 8170 | -8/Garrison | Garrison Relay disabled 8181 | -8/Garrison | Triggered checkpoint 8233 | -8/Garrison | Discovered exit to Recycling (range 3) 8433 | -8/Garrison | Triggered checkpoint 8451 | -8/Garrison | Triggered checkpoint 8488 | -8/Garrison | Lost 3 allies 8740 | -8/Garrison | Build established: Gunner 8985 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9200 | -8/Garrison | Discovered exit to Recycling (range 10) 9219 | -8/Garrison | Entered Recycling 9219 | -8/Recycling | Accompanied by 2 allies 9643 | -8/Recycling | Scanned before Scraplab entrance 10014 | -8/Recycling | Discovered new exit (range 8) 10217 | -8/Recycling | Learned Factory stockpile data 10244 | -8/Recycling | Learned 12 Factory zone layouts 10260 | -8/Recycling | Identified exit to Scraptown 10270 | -8/Recycling | Learned Storage stockpile data 10271 | -8/Recycling | Learned location of 2 exits from Factory 10278 | -8/Recycling | Learned 2 Lower Caves zone layouts 10342 | -8/Recycling | Entered Factory 10342 | -6/Factory | Accompanied by 1 ally 10342 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 10343 | -6/Factory | Identified exit to Factory 10343 | -6/Factory | Identified exit to Lower Caves 10692 | -6/Factory | Search patrols dispatched 10744 | -6/Factory | Lost 5 parts (1n2u2w) 10806 | -6/Factory | Specialist reinforcements revealed to be Infiltrators 10894 | -6/Factory | Lost 3 parts (1n2u) 10952 | -6/Factory | Garrison activated, responded to threat 11189 | -6/Factory | Garrison activated, responded to threat 11221 | -6/Factory | Entered Lower Caves 11254 | -6/Lower Caves | Met a Warlord Commander 11255 | -6/Lower Caves | Learned location of Warlord (-4) 11256 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 11256 | -6/Lower Caves | Found Encrypted Comm Array 11270 | -6/Lower Caves | Encountered a Warlord checkpoint 11380 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 11710 | -6/Lower Caves | Discovered new exit (range 5) 11746 | -6/Lower Caves | Spotted B-75 Beast 11775 | -6/Lower Caves | Entered another Lower Caves area 11777 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11888 | -6/Lower Caves | Build established: Scavenger-Gunner 12003 | -6/Lower Caves | Found DCF Scrap (14 items) 12005 | -6/Lower Caves | Learned location of 1 exit from Factory 12221 | -6/Lower Caves | Lost 3 parts (1u2w) 12238 | -6/Lower Caves | Attacked by a faux Warlord 12350 | -6/Lower Caves | Discovered new exit (range 11) 12366 | -6/Lower Caves | Entered Zion 12366 | -6/Zion | Accompanied by 2 allies 12434 | -6/Zion | Given A8's code to call for help 12468 | -6/Zion | Build established: Derelict-Gunner 12478 | -6/Zion | Discovered new exit (range 13) 12568 | -6/Zion | System corruption cleaned by Quarantine Array 12698 | -6/Zion | Found Prototype Device 12698 | -6/Zion | Identified Bomb Factory No. 2 12819 | -6/Zion | Found Prototype Device 12828 | -6/Zion | Identified Phasing AFG 13151 | -6/Zion | Rebuked by Imprinter 13397 | -6/Zion | Learned location of 2 exits from Factory 13445 | -6/Zion | Visited the Megawrench Repair Shop 13450 | -6/Zion | Megawrench repaired 13 parts 14183 | -6/Zion | Entered Proximity Caves 14183 | -5/Proximity Caves | Accompanied by 2 allies 14338 | -5/Proximity Caves | Spotter reported a threat 14345 | -5/Proximity Caves | Spotter reported a threat 14359 | -5/Proximity Caves | Learned Factory terminal intel 14391 | -5/Proximity Caves | Spotter reported a threat 14447 | -5/Proximity Caves | Spotter reported a threat 14522 | -5/Proximity Caves | Spotter reported a threat 14646 | -5/Proximity Caves | Learned Factory terminal intel 14674 | -5/Proximity Caves | Discovered exit to Factory (range 13) 14727 | -5/Proximity Caves | Entered Factory 14727 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14728 | -5/Factory | Identified exit to Upper Caves 14728 | -5/Factory | Identified exit to Factory 14729 | -5/Factory | Loaded intel: 26 terminal locations 14958 | -5/Factory | Allied Derelicts emerged from ambush trap array 15027 | -5/Factory | Search patrols dispatched 15097 | -5/Factory | Identified exit to DSF 15103 | -5/Factory | Entered DSF 15163 | -5/DSF | Additional patrols routed to DSF 15343 | -5/DSF | Lost 4 parts (1n2u1w) 15428 | -5/DSF | Sterilization system engaged 15448 | -5/DSF | Ambient heat levels rising (+10) 15463 | -5/DSF | Ambient heat levels rising (+10) 15478 | -5/DSF | Ambient heat levels rising (+10) 15493 | -5/DSF | Ambient heat levels rising (+10) 15494 | -5/DSF | Discovered exit to Factory (range 14) 15508 | -5/DSF | Ambient heat levels rising (+10) 15523 | -5/DSF | Ambient heat levels rising (+10) 15530 | -5/DSF | Entered Factory 15530 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 15531 | -4/Factory | Identified exit to Extension 15532 | -4/Factory | Loaded intel: 28 terminal locations 15655 | -4/Factory | Lost 3 parts (1n2u) 15682 | -4/Factory | Discovered new exit (range 6) 15935 | -4/Factory | Crushed by falling debris 16135 | -4/Factory | Destroyed 8 combat bots 16140 | -4/Factory | Lost 10 parts (1p2n4u3w) 16216 | -4/Factory | Lost 5 parts (1n2u2w) 16388 | -4/Factory | Build established: Scavenger-Gunner 16513 | -4/Factory | Garrison activated, responded to threat 16554 | -4/Factory | Allied Derelicts emerged from ambush trap array 16621 | -4/Factory | Joined by Warlord Muscle squad 16753 | -4/Factory | Discovered new exit (range 14) 16780 | -4/Factory | First assault squad dispatched 16897 | -4/Factory | Entered Upper Caves 17330 | -4/Upper Caves | Ambushed by research squad 17433 | -4/Upper Caves | Spotted B-86 Titan 17696 | -4/Upper Caves | Learned Research security intel 17701 | -4/Upper Caves | Learned Research terminal intel 17707 | -4/Upper Caves | Discovered new exit (range 13) 17821 | -4/Upper Caves | Entered another Upper Caves area 17830 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18082 | -4/Upper Caves | Spotted B-86 Titan 18175 | -4/Upper Caves | Core integrity fell below 50% 18253 | -4/Upper Caves | Lost 26 parts (1p9n7u9w) 18292 | -4/Upper Caves | Core integrity fell below 20% 18315 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 18185_ Penetrated by Slug. 18186_ Extracted 135 matter. 18190_ Penetrated by Slug. 18190_ Adv. Targeting Computer destroyed. 18190_ Penetrated by Slug. 18190_ Slug penetrates Wall. 18192_ B-86 Titan exits siege mode. 18196_ Imp. Treads destroyed. 18212_ K6ZIXB VEV> 18222_ Adv. Thermal Shield destroyed. 18222_ Slug penetrates Wall. A strange signal echoes through the caves. 18266_ Connecting with WAR.Sys... 18266_ Current location identified: Upper Caves >>Open Door Sealed Heavy Doors opened. 18267_ Acquired Adv. Reaction Control System. 18293_ Dropped Adv. Reaction Control System. 18302_ Imp. Transmission Jammer destroyed. Map ----- +----------------------------------------------------+ | ??????????????? ## #### #????????? | | ??????????????? ## #????????? | | ??????????????? ##????????? | | ??????????????????# ##?????????? | | ???????????????????### ### #??????????? | | ?????????????????????# #?# ????????? | | ?????????????????????## #?# ??????? | | ?????????????????????## ## ## ##?????? | | ?????????????????????# ## ##??????? | | ?????????????????????# ## #???????? | | ?????????????????????# ## ### #???????? | | ?????????????????????# ###?##?# ???????? | | ?????????????????????## ##???????# ??????? | | ??????????????????????## ##????????# ?????? | | ???????????????????????## #??####???######?????? | | ????????????????????# ## ### #??????????????? | | ????????????????????# #???????????????? | | ???????????????????# ## ###???????????????? | | ???????????????????# #?# ###?????????????????? | | ???????????????????# #??# #???????????????????? | | ???????????????????# ????# ##??????????????????? | | ???????????????????#?????#s #??????????????????? | | ????????????????????####?#s #??????????????????? | | ???????????????????## ###s ######?????????????? | | ???????????????????# s #?????????????? | | ???????????????????## @ ### #?????????????? | | ????????????????????# ##?????????????????? | | ????????????????????## ####??????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 21 Energy Capacity 300 Matter Stores 371 Matter Capacity 550 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 900 Resistance: KI 20 Resistance: TH 10 Resistance: EM 25 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 5 Matter Filtering 30 Offensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Plasma Cutter | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Barrage Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ G-34 Mercenary | -8/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightPowerCasing Manual? 0 Play Time 03:02:13 Cumulative 178.4 hours Start 2025.07.22 @ 20:20:07 End 2025.07.23 @ 00:55:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 207 Rogue 207 Adventurer 0 Explorer 0 Win Type - Total 3 Types 1/0/0/1/0/0/0/0/0/1 Lore% 68 Gallery% 63 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79be5609-a4a5-4337-9821-4d4b1bed084e