Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.07 @ 03:46:59 Player: Seven ate you Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (116) 580 Value Destroyed (2982) 2982 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (73) 73 TOTAL SCORE: 5235 Bonus ------- High Alert Combat Kills 73 Cogmind --------- Core Integrity 144/550 Matter 291/300 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (5) ------ Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Treads Armored Wheel High-capacity Storage Unit Improved Medium Armor Plating Hacking Suite Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cargo Storage Unit Advanced Targeting Computer Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Improved Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg Compact Wheel Armored Wheel Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Terrain Scanner Terrain Scan Processor Seismic Detector Light Armor Plating Light Armor Plating Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Rocket Launcher [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Advanced Targeting Computer Device Kinecellerator Storage Cargo Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 54 | 6 13 19 16 Power 7 | 1 1 3 2 Engine 6 | 1 1 3 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 13 | 2 2 4 5 Treads 13 | 2 2 4 5 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 16 | 1 4 6 5 Device 2 | . 1 . 1 Storage 3 | 1 2 . . Processor 5 | . 1 3 1 Hackware . | . . . . Protection 6 | . . 3 3 Artifact . | . . . . Weapon 18 | 2 6 6 4 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 17 | 2 6 6 3 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 28 | . 4 11 13 Power 1 | . . 1 . Propulsion 9 | . 2 4 3 Utility 5 | . . 2 3 Weapon 13 | . 2 4 7 Highest Loss Streak 5 | . 4 2 5 To Critical Strikes . | . . . . Average Backups 18 | 2 9 16 25 Power . | . . . 1 Propulsion 4 | . 1 3 7 Utility 9 | . 4 8 14 Weapon 3 | . 4 3 1 Tool/Special . | . . . . Unused Backups 30 | . . 7 23 Power 2 | . . . 2 Propulsion 8 | . . . 8 Utility 16 | . . 3 13 Weapon 4 | . . 4 . Tool/Special . | . . . . Average Slot Usage (%) 87 | . 92 86 83 Engine 10 | . 14 10 7 Treads 21 | . 27 21 16 Device 1 | . . . 2 Storage 12 | . 20 11 9 Processor 10 | . 1 14 13 Protection 5 | . . 6 8 Ballistic Gun 23 | . 27 22 23 Peak Build Rating 29 | 6 9 18 29 Average Rating 17 | 4 7 15 25 On Entrance 7 | . 6 8 17 Naked Turns . | . . . . Heaviest Build 171 | 12 149 159 171 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 47 | 3 3 7 47 Average Overweight (x) 2 | . 1 3 4 Largest Inventory Capacity 30 | 8 30 30 30 Average Capacity 27 | 7 19 30 29 Most Carried 30 | 5 14 23 30 Average Carried 18 | 2 9 16 25 Final Capacity 30 | 8 30 30 5 Final Carried 23 | 5 14 23 5 Class Distribution -------------------- 48% | Hauler-Mutant 32% | Hauler-Gunner 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2690 | 270 481 944 995 Remotely . | . . . . Salvage Created 4202 | 24 981 1553 1644 Parts 268 | 2 68 109 89 Haulers Intercepted . | . . . . Recyclers Shooed 7 | . 1 4 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 84 | . 18 33 33 Guns 80 | . 18 33 29 AOE 4 | . . . 4 Classes Destroyed 11 | 1 6 3 1 Worker 4 | . . 3 1 Builder 4 | . 1 1 2 Tunneler 2 | 1 . . 1 Recycler 10 | . 5 2 3 Operator 5 | . 2 2 1 Watcher 7 | . 2 3 2 Swarmer 23 | . 6 10 7 Cutter 3 | . . . 3 Grunt 38 | . 12 12 14 Brawler 4 | . . 2 2 Sentry 16 | . . 9 7 Best Kill Streak 6 | 1 5 4 6 Combat Bots Only 5 | . 4 3 5 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging 1 | . . 1 . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 546 | . 119 205 222 Missed 161 | . 31 58 72 Hits 385 | . 88 147 150 Melee 12 | . . 1 11 Projectile 373 | . 88 146 139 Critical Strikes 13 | . . 7 6 Damage Taken 5124 | . 1026 1771 2327 Core 813 | . 206 201 406 Absorbed by Shields . | . . . . Core Remaining (%) 55 | 100 17 49 . Volleys Fired 341 | 5 102 127 107 Largest 3 | 2 2 2 3 Hottest 71 | 40 40 46 71 Shots Fired 696 | 10 194 247 245 Gun 689 | 10 194 247 238 Cannon . | . . . . Launcher 7 | . . . 7 Special . | . . . . Kinetic 689 | 10 194 247 238 Thermal . | . . . . Explosive 7 | . . . 7 Electromagnetic . | . . . . Robot Hit Streak 20 | 4 13 12 20 Robot Miss Streak 8 | 2 6 8 4 Penetration Max . | . . . . Secondary Targets 12 | . . 6 6 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 464 | 6 115 172 171 Core Hits 212 | 3 59 67 83 Critical Kills 2 | . 1 1 . Critical Parts Destroyed 8 | . 2 2 4 Critical Strikes 10 | . 3 3 4 Destroy 10 | . 3 3 4 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6759 | 54 1211 2343 3151 Guns 6246 | 54 1211 2343 2638 Cannons . | . . . . Explosions 513 | . . . 513 Melee . | . . . . Ramming . | . . . . Kinetic 6246 | 54 1211 2343 2638 Thermal . | . . . . Explosive 513 | . . . 513 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 8 | . . 8 1 Average Corruption 3 | . . 5 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 65 | . . 55 10 Message Errors 16 | . . 14 2 Matter Fused 11 | . . 10 1 Heat Flow Errors 14 | . . 14 . Energy Discharges 8 | . . 7 1 Parts Rejected 1 | . . . 1 Parts Fused 2 | . . 2 . Data Loss (minor) 5 | . . 2 3 Data Loss (major) 4 | . . 3 1 Misfires 2 | . . 1 1 Alerts 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 4 | . . . 4 Projectiles . | . . . . Explosions 4 | . . . 4 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 32 | . . . 32 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 273 | . 24 273 107 Average Temperature 48 | . 6 83 23 Received Heat Transfer 2022 | . 534 633 855 Effects 5 | . . 5 . Energy Bleed 1 | . . 1 . Interference 4 | . . 4 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 1 2 Low Security (%) 68 | 100 100 58 55 Level 1 22 | . . 41 19 Level 2 8 | . . . 25 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 500 | 5 127 291 500 Initial 118 | . . . 118 Average 149 | . 40 170 208 Influence Increases 2522 | 5 509 981 1027 Destroy 0b10 Robot/C 1680 | . 360 660 660 Destroy 0b10 Robot/NC 160 | 5 50 55 50 Destroy Leader 424 | . 84 176 164 Successful Hack 4 | . . . 4 Disable Machine 30 | . . 15 15 Destroy Structure 59 | . . . 59 Lose Combat Pursuer 165 | . 15 75 75 Influence Decreases 2046 | 5 509 699 833 Entered New Map 164 | . . . 164 Time Decay 1641 | 5 504 589 543 Lost Part 241 | . 5 110 126 Squads Dispatched 17 | . 6 3 8 Investigation 3 | . 3 . . Extermination . | . . . . Reinforcement 9 | . 3 3 3 Assault 2 | . . . 2 Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 9 | . 3 2 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 138 | . 31 53 54 Peak Tracking Total 6 | . 6 5 6 Tactical Retreats 9 | . 1 4 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 3 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . 1 1 1 Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 4 | . 2 1 1 Successful 3 | . 2 . 1 Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Unlock Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . 10 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 231 | . 231 . . Optics 145 | . 145 . . Terrain 86 | . 86 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 7464 | 107 1827 2876 2654 Spaces Moved 1684 | 52 585 603 444 Core 20 | 19 . . 1 Treads 1664 | 33 585 603 443 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 400 160 Average Speed 366 | 139 250 403 496 Slowest Speed 2400 | 200 400 720 2400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 52 | 5 83 75 47 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 59 | . . . 59 Melee . | . . . . Projectile . | . . . . AOE 59 | . . . 59 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2356 | 79 778 803 696 Wait 152 | 6 44 11 91 Move 1681 | 51 584 602 444 Hop . | . . . . Pick Up 97 | 11 28 34 24 Fast Attach . | . . . . Attach 43 | 6 8 14 15 Detach . | . . . . Swap 18 | . 5 5 8 Drop 24 | . 7 10 7 Fire 341 | 5 102 127 107 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 4 exits: [*Fac] / [*Sto x2] / Gar) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 18) 850 | -10/Materials | Discovered new exit (range 4) 1145 | -10/Materials | Core integrity fell below 50% 1203 | -10/Materials | Lost 4 parts (2n2w) 1270 | -10/Materials | Discovered new exit (range 5) 1605 | -10/Materials | Core integrity fell below 20% 1713 | -10/Materials | Build established: Hauler-Mutant 1935 | -10/Materials | Entered another Materials area 1935 | -9/Materials | Evolved 2 slots: Utility x2 2613 | -9/Materials | Discovered new exit (range 13) 3186 | -9/Materials | Discovered new exit (range 10) 4112 | -9/Materials | Core integrity fell below 50% 4664 | -9/Materials | Discovered new exit (range 15) 4811 | -9/Materials | Entered another Materials area 4811 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5012 | -8/Materials | Discovered new exit (range 3) 5123 | -8/Materials | Build established: Hauler-Gunner 6147 | -8/Materials | Identified exit to Garrison 6221 | -8/Materials | Garrison activated, responded to threat 6240 | -8/Materials | Lost 3 parts (1n1u1w) 6660 | -8/Materials | Discovered new exit (range 3) 7042 | -8/Materials | Discovered new exit (range 4) 7211 | -8/Materials | First assault squad dispatched 7283 | -8/Materials | Core integrity fell below 50% 7293 | -8/Materials | Lost 5 parts (1n1u3w) 7465 | -8/Materials | Self-destructed Last Messages --------------- 07382_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 07418_ System corrupted: Matter fused (-6). 07438_ Penetrated by Slug. 07438_ Purification Channel disabled. 07441_ X-62 Marksman suffers critical hit (Destroy). 07441_ Destroyed Pulse Rifle. 07443_ Penetrated by Slug. 07443_ X-62 Marksman suffers critical hit (Burn). 07444_ C-30 ARC bursts open, deploying its payload. 07444_ G-50 Soldier unfolds itself. 07444_ G-47 Trooper unfolds itself. 07444_ M-28 Smith unfolds itself. 07444_ X-62 Marksman destroyed. 07452_ Slug penetrates Purification Channel. 07456_ Minigun destroyed. 07461_ Acquired Katana. 07462_ Dropped Cargo Storage Unit. 07462_ Penetrated by Slug. 07463_ X-62 Marksman suffers critical hit (Burn). 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