Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 13:00:36 Player: AbsoluteZero Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (1) 5 Value Destroyed (34) 34 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 939 Bonus ------- None Cogmind --------- Core Integrity 299/400 Matter 268/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Seismic Detector > --- WEAPON (2) ------- Medium Laser Heavy Assault Rifle > --- INVENTORY (10) --- Ion Engine Medium Storage Unit High-capacity Matter Pod (0) EM Pulse Gun Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Seismic Detector Field Recycling Unit > --- WEAPON ----------- Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Medium Storage Unit High-capacity Matter Pod EM Pulse Gun Light Assault Rifle Grenade Launcher [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 11 | 7 2 2 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 2 1 Device 2 | . 1 1 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 3 . 1 Energy Gun 2 | 2 . . Energy Cannon . | . . . Ballistic Gun 2 | 1 . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Slot Usage (%) 84 | . 96 70 Engine 12 | . 14 11 Leg 22 | . 28 15 Device 10 | . 10 11 Storage 12 | . 14 11 Energy Gun 12 | . 14 11 Ballistic Gun 12 | . 14 11 Naked Turns . | . . . Heaviest Build 21 | 13 19 21 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | . . 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 7 8 10 Most Carried 6 | 2 5 6 Average Carried 4 | 1 3 5 Final Capacity 10 | 8 10 10 Final Carried 6 | 2 5 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 284 | 161 106 17 Remotely . | . . . Salvage Created 37 | . 37 . Parts 2 | . 2 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 1 | . 1 . Guns 1 | . 1 . Classes Destroyed 1 | . 1 . Grunt 1 | . 1 . Best Kill Streak 1 | . 1 . Combat Bots Only 1 | . 1 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 331 | . 59 272 Core 101 | . . 101 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 100 . Volleys Fired 11 | . 6 5 Largest 2 | . 2 2 Hottest 70 | . 70 70 Shots Fired 22 | . 12 10 Gun 22 | . 12 10 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 11 | . 6 5 Thermal 11 | . 6 5 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 13 | . 4 13 Robot Miss Streak 3 | . 3 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 17 | . 7 10 Core Hits 4 | . 2 2 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Critical Strikes 2 | . 1 1 Burn 1 | . 1 . Destroy 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 173 | . 76 97 Guns 173 | . 76 97 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 63 | . 27 36 Thermal 110 | . 49 61 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 124 | . 124 87 Average Temperature 55 | . 59 49 Received Heat Transfer 75 | . 30 45 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 407 | . 222 185 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 32 | . 30 32 Initial 12 | . . 12 Average 15 | . 15 20 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 5 | . 3 2 Peak Tracking Total 4 | . 4 1 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 382 | 53 172 157 Spaces Moved 212 | 37 122 53 Core 4 | 4 . . Treads . | . . . Legs 208 | 33 122 53 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 137 | 112 120 196 Slowest Speed 260 | 120 120 260 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 14 | 4 31 7 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 278 | 45 137 96 Wait 35 | . 1 34 Move 210 | 36 121 53 Hop . | . . . Pick Up 8 | 2 5 1 Fast Attach 7 | 6 . 1 Attach 1 | . 1 . Detach . | . . . Swap 3 | 1 1 1 Drop 3 | . 2 1 Fire 11 | . 6 5 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 11) 226 | -10/Materials | Entered another Materials area 226 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 323 | -9/Materials | Build established: Mutant 383 | -9/Materials | Self-destructed Last Messages --------------- 00294_ Y-45 Defender destroyed. 00294_ Processing Tank disabled. 00296_ Acquired 17 matter. 00301_ Acquired Hvy. Assault Rifle. 00311_ U-05 Engineer lays Concrete. 00312_ U-05 Engineer builds a Wall. 00317_ U-05 Engineer lays Concrete. 00319_ The unstable cave ceiling collapses. 00319_ U-05 Engineer builds a Wall. 00324_ U-05 Engineer lays Concrete. 00326_ U-05 Engineer builds a Wall. 00335_ Acquired Field Recycling Unit. The Field Recycling Unit is "overloadable", activating it again increases its output for additional resource costs, and may damage the unit. 00337_ Dropped Field Recycling Unit. 00340_ The unstable cave ceiling collapses. 00344_ U-05 Engineer lays Concrete. 00346_ U-05 Engineer builds a Wall. 00351_ U-05 Engineer lays Concrete. 00353_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#######????????????????? | | ?????###################### #????????????????? | | ????## #????????????????? | | ????# #????????????????? | | ???### ! @ #????????????????? | | ???# /########+######## #????????????????? | | ???# = #??## ##????????????????? | | ???# # #""" ! #???# #?????????????????? | | ???# """ #???# #?????????????????? | | ???## """ #???# +?????????????????? | | ????# # #???# #?????????????????? | | ????# #""" #???# #?????????????????? | | ????## " " #""" #???# #?????????????????? | | ?????# """"" #""" #??? ?????????????????? | | ?????# # #??? ?????????????????? | | ?????###################??? ????????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? ????????????????? | | ???????????????????????????!!]]**????????????????? | | ???????????????????????????!!]]??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 288 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointFlyingClaws Manual? 0 Play Time 00:03:58 Cumulative 88.5 hours Start 2022.03.20 @ 12:57:37 End 2022.03.20 @ 13:00:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 283297de-3d48-448b-a08e-719ba387d7bf