Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.10 @ 19:26:40 Player: biogoob Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (40) 200 Value Destroyed (1188) 1188 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (385) 385 TOTAL SCORE: 6373 Bonus ------- Follower Combat Kills 85 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 64/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Combat Airjet Gravmag Array Antigrav System Large Storage Unit Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag Array Gravmag Array Gyrokinetic Inverter > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Melee Analysis Suite Target Analyzer Improved Reaction Control System Dynamic Insulation System > --- WEAPON ----------- Mace Heavy Mace Powered Hammer > --- INVENTORY -------- Combat Airjet Gravmag Array Gravmag Array Improved Heat Sink High-capacity Storage Unit Improved Light Armor Plating Layered Medium Armor Plating System Shield Improved Trap Extractor Field Laser Heavy Particle Cannon Flak Gun Improved Grenade Launcher [Rating: 74] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . . . 1 1 . 1 Utility 5 | . . . . . 2 1 2 . Weapon 1 | . . . . . 1 . . . Parts Attached 69 | . 7 6 . . 6 9 28 13 Power 8 | . 2 . . . 1 . 4 1 Engine 7 | . 2 . . . . . 4 1 Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 14 | . 2 1 . . 1 4 2 4 Treads 1 | . . . . . . . . 1 Leg 6 | . 1 1 . . 1 3 . . Wheel 2 | . 1 . . . . 1 . . Hover 5 | . . . . . . . 2 3 Flight . | . . . . . . . . . Utility 28 | . 2 1 . . 3 4 13 5 Device 12 | . . 1 . . 1 1 7 2 Storage 5 | . 1 . . . . 1 2 1 Processor 6 | . 1 . . . . 1 3 1 Hackware 1 | . . . . . . . . 1 Protection 4 | . . . . . 2 1 1 . Artifact . | . . . . . . . . . Weapon 19 | . 1 4 . . 1 1 9 3 Energy Gun 8 | . 1 3 . . 1 1 2 . Energy Cannon 2 | . . . . . . . 2 . Ballistic Gun 4 | . . . . . . . 4 . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . 1 . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . . . . 3 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 7 | . . . . . . . . 7 Parts Lost 15 | . 1 . . . . 5 3 6 Power 4 | . 1 . . . . 1 . 2 Propulsion 4 | . . . . . . 2 . 2 Utility 4 | . . . . . . 2 1 1 Weapon 3 | . . . . . . . 2 1 Highest Loss Streak 4 | . 1 . . . . 4 1 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 96 100 100 100 94 92 89 76 Engine 8 | . 13 14 14 14 1 . 5 5 Core 1 | . . . . . 7 7 . . Leg 13 | . 24 14 14 14 18 23 9 . Wheel 6 | . 3 14 14 14 9 4 . . Hover 3 | . . . . . . . 8 13 Device 10 | . . 1 14 14 18 12 13 8 Storage 10 | . 14 14 14 14 9 10 7 4 Processor 11 | . 10 12 . . . 1 20 22 Protection 2 | . . . . . 9 6 3 . Energy Gun 18 | . 28 22 28 28 21 23 10 1 Ballistic Gun 1 | . . . . . . . 3 1 Impact Weapon 1 | . . . . . . . . 11 Naked Turns 7 | . . . . . . . . 7 Heaviest Build 69 | 13 48 52 52 52 58 62 69 55 Greatest Support 80 | 20 20 10 10 10 10 80 80 51 Greatest Overweight (x) 20 | . 4 5 5 5 5 20 1 10 Average Overweight (x) 2 | . 1 4 5 5 5 4 . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 15 Average Capacity 17 | . 11 20 20 20 20 20 16 14 Most Carried 20 | . 13 20 20 20 20 20 20 15 Average Carried 16 | . 8 17 19 19 19 19 16 14 Final Capacity 20 | 8 20 20 20 20 20 20 15 5 Final Carried 20 | 6 13 20 20 20 20 20 15 5 Class Distribution -------------------- 50% | Mutant 13% | Scavenger-Gunner 12% | Skirmisher 12% | Scavenger-Mutant 6% | Scavenger-Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Matter Collected 1283 | 200 230 86 . 13 60 229 358 107 Remotely . | . . . . . . . . . Salvage Created 1617 | . 217 64 . 59 102 434 455 286 Parts 64 | . 13 7 . 8 5 18 10 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . . . . 2 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 29 | . 6 5 . 3 2 3 7 3 Melee 1 | . . . . . . . . 1 Guns 21 | . 6 2 . 3 2 3 5 . Cannons 1 | . . . . . . . 1 . AOE 4 | . . 3 . . . . 1 . Classes Destroyed 11 | . 3 1 . 1 2 3 1 . Worker 4 | . 2 . . . . 1 1 . Builder 1 | . . . . . . 1 . . Tunneler 2 | . . . . 1 . . . 1 Recycler 5 | . . . . . . 3 1 1 Swarmer 9 | . 3 3 . 3 . . . . Grunt 7 | . 3 1 . . . 1 2 . Brawler 1 | . . . . . . . 1 . Sentry 2 | . . . . . 1 . . 1 Hunter 3 | . . . . . 1 . 2 . Programmer 6 | . . . . . . 2 2 2 Assembled 1 | . . 1 . . . . . . Best Kill Streak 5 | . 3 3 . 3 1 5 4 2 Combat Bots Only 3 | . 3 3 . 3 1 1 3 1 Max Kills in Single Turn 2 | . 1 2 . 2 1 1 1 1 Gunslinging 1 | . . . . 1 . . . . Exploded 2 | . . 2 . . . . 1 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Damage Taken 3383 | . 239 143 . 26 104 462 536 1873 Core 1180 | . 28 43 . 7 . 51 45 1006 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 90 | 100 . . . 68 100 92 94 . Volleys Fired 80 | . 23 7 . 5 5 14 26 . Largest 3 | . 2 2 . 2 3 3 3 . Hottest 206 | . 90 126 . 126 176 206 206 . Shots Fired 192 | . 46 12 . 10 11 42 71 . Gun 174 | . 46 10 . 10 11 42 55 . Cannon 9 | . . . . . . . 9 . Launcher 9 | . . 2 . . . . 7 . Special . | . . . . . . . . . Kinetic 17 | . . . . . . . 17 . Thermal 166 | . 46 10 . 10 11 42 47 . Explosive 9 | . . 2 . . . . 7 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 18 | . 5 7 . 3 4 13 18 . Robot Miss Streak 5 | . 5 1 . 2 3 2 4 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 149 | . 23 8 . 6 7 27 55 23 Core Hits 68 | . 11 7 . 4 4 15 24 3 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . . . . 4 Critical Strikes 11 | . 3 1 . . . 1 1 5 Burn 6 | . 3 1 . . . 1 1 . Smash 5 | . . . . . . . . 5 Melee Attacks 29 | . . . . . . . . 29 Impact 29 | . . . . . . . . 29 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . 6 Damage Inflicted 3840 | . 293 204 . 125 127 567 1308 1216 Guns 2013 | . 282 99 . 125 118 567 822 . Cannons 212 | . . . . . . . 212 . Explosions 379 | . . 105 . . . . 274 . Melee 1216 | . . . . . . . . 1216 Ramming 20 | . 11 . . . 9 . . . Kinetic 242 | . . . . . . . 242 . Thermal 2007 | . 282 123 . 125 118 567 792 . Explosive 355 | . . 81 . . . . 274 . Electromagnetic . | . . . . . . . . . Impact 1216 | . . . . . . . . 1216 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . 2 2 2 2 . 4 2 11 Average Corruption 2 | . 1 2 2 2 . 2 1 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 46 | . 2 9 3 9 . 3 10 10 Message Errors 8 | . . 2 1 . . . 3 2 Matter Fused 11 | . 1 1 . 2 . 1 1 5 Heat Flow Errors 10 | . 1 3 . 3 . . 2 1 Energy Discharges 6 | . . 2 . 2 . . . 2 Data Loss (minor) 4 | . . 1 1 1 . . 1 . Data Loss (major) 5 | . . . 1 1 . 2 1 . Alerts 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 532 | . . . . . . . 25 507 Projectiles 25 | . . . . . . . 25 . Explosions . | . . . . . . . . . Melee 507 | . . . . . . . . 507 Knockbacks 3 | . . . . . . . . 3 Impact 3 | . . . . . . . . 3 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 64 | . 5 55 . . 4 . . . Shots 2 | . . 2 . . . . . . Rammed 2 | . 1 . . . 1 . . . Targets Rammed 2 | . 1 . . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 444 | . 381 271 . 182 69 444 217 169 Average Temperature 108 | . 133 101 . 49 24 176 70 68 Received Heat Transfer 378 | . 66 12 . . 9 48 90 153 Effects 4 | . . . . . . 4 . . Matter Decay 2 | . . . . . . 2 . . Damage (major) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . . . . . . . . 8 Impact Corruptions 18 | . . . . . . . . 18 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . 4 . . . . 4 1 . Heat Transferred 4673 | . 978 359 . 259 259 1262 1556 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Peak Influence 198 | . 198 127 . 156 90 80 145 87 Initial 34 | . . 7 . . . 6 34 7 Average 44 | . 75 65 . 78 24 20 33 23 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | . 100 100 . 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 3 . . . 2 3 5 2 Investigation 2 | . 2 . . . . . . . Extermination 6 | . . . . . . 1 3 2 Reinforcement 7 | . 1 . . . 2 2 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Distress Signals 4 | . 1 . . . 1 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 75 | . 11 6 . 2 11 7 14 24 Peak Tracking Total 11 | . 4 1 . 2 2 3 4 11 Tactical Retreats 4 | . 1 1 . . . 1 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 10 | . 1 1 . . . . 8 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 3 | . . 2 . . 1 . . . Max in Single Turn 1 | . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 22 | . 5 1 2 . 2 2 4 6 Terminals 13 | . 3 . . . 1 1 3 5 Fabricators 2 | . . . . . . 1 . 1 Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 46 | . 15 1 2 . 4 7 6 11 Successful 24 | . 9 1 2 . 1 3 2 6 Failed 22 | . 6 . . . 3 4 4 5 Catastrophic 4 | . . . . . . 1 1 2 Database Lockouts . | . . . . . . . . . Manual 20 | . 10 . 1 . . 1 3 5 Terminals 36 | . 13 . . . 2 6 5 10 Fabricators 2 | . . . . . . 1 . 1 Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 15 | . 3 1 2 . . 3 1 5 Record 1 | . . . 1 . . . . . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 Open Door 1 | . . 1 . . . . . . Alert Level 2 | . . . . . . 1 . 1 Locate Traps 1 | . . . . . . . 1 . Dispatch Records 2 | . . . . . . . . 2 Reinforcement Status 1 | . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . . . . . . 1 . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . 1 . Report Inventory 3 | . 2 . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 5 | . 4 . . . . . . 1 Terminals 5 | . 4 . . . . . . 1 Track 1 | . 1 . . . . . . . Botnet 4 | . 3 . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 5 . . . 1 2 3 6 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total Allies 5 | . . 2 . 3 . . . . Largest Group 3 | . . 2 2 3 3 . . . Highest-Rated Group 40 | . . 38 38 40 40 . . . Highest-Rated Ally 31 | . . 31 31 16 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 42 | . . 3 . 17 22 . . . Total Damage 394 | . . . . 219 175 . . . Kills 4 | . . . . 3 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Turns Passed 5105 | . 592 690 396 473 527 474 1291 662 Spaces Moved 3596 | 1 394 457 253 295 302 246 1095 553 Core 15 | . . . . . . 1 . 14 Treads 103 | . . . . . . . . 103 Legs 726 | 1 284 . . . . 59 382 . Wheels 1603 | . 110 457 253 295 302 186 . . Hover 1149 | . . . . . . . 713 436 Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 140 155 155 155 105 56 50 Average Speed 124 | 120 125 141 155 155 155 156 99 98 Slowest Speed 1050 | 120 140 155 155 155 155 1050 106 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 2 56 66 60 48 32 7 22 18 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 1 | . . . . . . . . 1 Terrain Destroyed 78 | . . 18 . . . . 59 1 Melee 1 | . . . . . . . . 1 Projectile 1 | . . . . . . . 1 . AOE 76 | . . 18 . . . . 58 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total 4024 | . 446 494 258 303 353 303 1240 627 Wait 143 | . 8 4 . . 31 26 47 27 Move 3588 | . 393 456 252 294 301 245 1094 553 Hop . | . . . . . . . . . Pick Up 54 | . 9 12 3 2 5 6 11 6 Fast Attach 15 | . 1 1 . . 1 1 7 4 Attach 23 | . 1 . . . 5 5 8 4 Detach 8 | . . 1 . . 2 . 3 2 Swap 31 | . 5 5 . . . 3 13 5 Drop 44 | . 5 7 3 2 2 3 18 4 Fire 80 | . 23 7 . 5 5 14 26 . Melee 22 | . . . . . . . . 22 Ram 2 | . 1 . . . 1 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 13 | . . . . . . . 13 . Rewire 1 | . . 1 . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 9) 303 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 15) 411 | -10/Materials | Discovered new exit (range 16) 593 | -10/Materials | Entered Mines 596 | -10/Mines | Met a Derelict bent on vengeance 775 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 775 | -10/Mines | Discovered new exit (range 5) 895 | -10/Mines | Discovered new exit (range 7) 919 | -10/Mines | Learned Materials terminal intel 1017 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1104 | -10/Mines | Assembled infested the area 1109 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1283 | -10/Mines | Entered Exiles 1283 | -10/Exiles | Accompanied by 2 allies 1313 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1319 | -10/Exiles | Met 8R-AWN 1349 | -10/Exiles | Met EX-HEX 1389 | -10/Exiles | Met EX-BIN 1411 | -10/Exiles | Aligned with FarCom system 1412 | -10/Exiles | Given EX-Vault access code 1451 | -10/Exiles | Opened EX-Vault 1464 | -10/Exiles | Found Potential Leg 1467 | -10/Exiles | Found Potential Leg 1499 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1545 | -10/Exiles | Met EX-DEC 1553 | -10/Exiles | Learned location of Zion (-6) 1663 | -10/Exiles | Discovered new exit (range 11) 1679 | -10/Exiles | Left Exiles lab with Potential Leg 1679 | -10/Exiles | Entered Mines 1746 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1946 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1950 | -9/Mines | Learned Materials machine intel 1990 | -9/Mines | Discovered new exit (range 5) 2152 | -9/Mines | Entered Materials 2152 | -8/Materials | Accompanied by 3 allies 2152 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2153 | -8/Materials | Loaded intel: 73 machine locations 2154 | -8/Materials | Loaded intel: 12 terminal locations 2589 | -8/Materials | Discovered new exit (range 10) 2679 | -8/Materials | Entered Factory 2679 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2738 | -7/Factory | Build established: Skirmisher 2941 | -7/Factory | Discovered new exit (range 16) 3043 | -7/Factory | Lost 4 parts (2n2u) 3064 | -7/Factory | Discovered new exit (range 15) 3084 | -7/Factory | Identified exit to Factory 3153 | -7/Factory | Entered another Factory area 3153 | -6/Factory | Evolved 2 slots: Utility x2 3189 | -6/Factory | Discovered new exit (range 6) 3194 | -6/Factory | Identified exit to Lower Caves 4117 | -6/Factory | Build established: Scavenger-Gunner 4330 | -6/Factory | Discovered new exit (range 13) 4345 | -6/Factory | Identified exit to Factory 4444 | -6/Factory | Entered another Factory area 4444 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4475 | -5/Factory | Discovered new exit (range 18) 4512 | -5/Factory | Identified exit to Factory 4831 | -5/Factory | Lost 4 parts (2p1n1u) 5067 | -5/Factory | System corruption reached 10% 5099 | -5/Factory | Released all parts (13) 5104 | -5/Factory | Cargo convoy interrupted 5104 | -5/Factory | Core integrity fell below 50% 5105 | -5/Factory | Core integrity fell below 20% 5106 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05103_ I-47 Archangel destroyed. 05103_ R-10 Processor destroyed. 05103_ Acquired 36 matter. 05103_ C-30 ARC bursts open, deploying its payload. 05103_ H-66 Slayer unfolds itself. 05103_ P-70 Sage unfolds itself. 05103_ M-28 Smith unfolds itself. 05103_ Penetrated by Slug. 05104_ ALERT: Cargo convoy interrupted, initiating access lockdown. 05104_ C-30 ARC bursts open, deploying its payload. 05104_ H-66 Slayer unfolds itself. 05104_ P-70 Sage unfolds itself. 05104_ H-66 Slayer unfolds itself. 05104_ E-15 Imp unfolds itself. 05104_ Nuclear Reactor explodes. 05104_ K-01 Serf destroyed. 05104_ P-70 Sage destroyed. 05104_ K-01 Serf destroyed. 05104_ Nuclear Reactor explodes. 05106_ Penetrated by Slug. 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"""" #??? #????????????? | | ????????????????????????????? #????#????????????? | | ????????????????????????????? #???H?????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? +?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 31 Energy Capacity 250 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 150 Resistance: KI 20 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 5 Recoil Reduction 1 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryCargoStreamer Manual? 0 Play Time 00:53:57 Cumulative 93.6 hours Start 2022.02.09 @ 19:34:13 End 2022.02.10 @ 19:26:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 85 Adventurer 18 Explorer 4 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 47 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/X11 Map View 83x54 Tactical HUD 1 Map Filters SATURATION(80) Filters SATURATION(80) Steam 1 RUN: 5bcc3dfa-1374-44c7-b42c-544f30ffcfd4