Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.12.07 @ 02:07:20 Player: Sir Arcana Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (95) 475 Value Destroyed (4252) 4252 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (148) 148 TOTAL SCORE: 9915 Bonus ------- Follower Combat Kills 148 Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 99/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Improved Particle Charger Cloaking Device Improved Light Armor Plating Layered Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Cooling System Large Matter Pod Improved Sensor Array Cloaking Device Gauss Rifle Rocket Launcher Remote Datajack [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Coolant Injector Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Mass Driver Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 2 2 . . 2 2 . . . . Power 1 | . . . . 1 . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . Utility 5 | . . . 1 1 . . 1 2 . . . . Weapon 2 | . . 1 . . . . 1 . . . . . Parts Attached 140 | 7 7 23 15 9 7 3 22 13 1 12 . 21 Power 14 | 1 . 1 4 1 . . 3 2 . 1 . 1 Engine 3 | 1 . 1 1 . . . . . . . . . Core 11 | . . . 3 1 . . 3 2 . 1 . 1 Reactor . | . . . . . . . . . . . . . Propulsion 33 | 2 . 10 3 1 1 . 12 . . . . 4 Treads 2 | . . . . . . . 2 . . . . . Leg 18 | 2 . 3 3 1 1 . 4 . . . . 4 Wheel . | . . . . . . . . . . . . . Hover 4 | . . 4 . . . . . . . . . . Flight 9 | . . 3 . . . . 6 . . . . . Utility 47 | 1 3 4 4 2 5 . 2 8 . 7 . 11 Device 29 | . 2 2 3 1 3 . . 6 . 6 . 6 Storage 9 | 1 1 . . . . . . 2 . 1 . 4 Processor 1 | . . . . . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . Protection 8 | . . 2 1 1 2 . 2 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 46 | 3 4 8 4 5 1 3 5 3 1 4 . 5 Energy Gun 24 | 3 3 6 2 2 . . 4 2 . . . 2 Energy Cannon 2 | . . 2 . . . . . . . . . . Ballistic Gun 13 | . . . 1 3 1 3 1 1 . 2 . 1 Ballistic Cannon 1 | . . . . . . . . . . 1 . . Launcher 3 | . 1 . 1 . . . . . 1 . . . Special Weapon 2 | . . . . . . . . . . 1 . 1 Impact Weapon 1 | . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . Parts Lost 70 | . . 5 5 . 1 1 6 7 . 13 . 32 Power 8 | . . 1 . . . . 1 2 . 1 . 3 Propulsion 15 | . . 1 1 . 1 1 3 1 . 1 . 6 Utility 26 | . . . 1 . . . 1 2 . 7 . 15 Weapon 21 | . . 3 3 . . . 1 2 . 4 . 8 Highest Loss Streak 14 | . . 5 5 . 1 1 3 3 . 9 . 14 Average Slot Usage (%) 88 | . 97 88 80 94 98 98 91 95 94 76 82 61 Engine 1 | . 14 11 3 . . . . . . . . . Core 9 | . . . 5 15 15 15 12 10 11 9 11 4 Leg 17 | . 28 9 9 24 29 28 12 19 17 11 11 14 Hover 1 | . . 16 14 . . . . . . . . . Flight 1 | . . . . . . . 7 . . . . . Device 16 | . 11 6 13 15 15 15 10 19 29 22 23 19 Storage 8 | . 14 11 9 7 7 7 6 8 5 10 11 14 Protection 6 | . . 4 4 7 7 7 13 10 5 . . . Energy Gun 10 | . 28 15 6 7 7 4 9 19 17 . . 3 Energy Cannon 1 | . . 13 9 . . . . . . . . . Ballistic Gun 7 | . . . 2 13 15 17 16 2 . 6 11 . Naked Turns 51 | . . . . . . . . . . . . 51 Heaviest Build 60 | 10 16 27 29 38 41 42 56 60 51 48 48 49 Greatest Support 80 | 20 20 24 30 45 52 52 80 80 60 60 40 80 Greatest Overweight (x) 10 | . . 2 8 1 1 . 10 . . 1 1 3 Average Overweight (x) . | . . . . . . . 1 . . . 1 . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 8 8 8 7 8 6 8 Average Carried 6 | 2 5 7 7 7 7 7 7 6 6 5 6 2 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 2 8 7 7 8 8 8 8 6 7 6 6 . Class Distribution -------------------- 39% | Scavenger-Tank 25% | Scavenger-Mutant 12% | Derelict-Tank 12% | Mutant 4% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Derelict-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Matter Collected 2757 | 244 66 239 165 132 357 69 520 244 31 362 . 328 Remotely 184 | . . . . . . . . . . 184 . . Salvage Created 4316 | . 91 336 395 295 419 100 921 852 86 436 . 385 Parts 174 | . 11 15 15 15 23 2 45 24 6 7 . 11 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 4 | . . 1 2 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . 16 3 . . 4 8 . 10 Prevented 9 | . . . . . 6 1 . . . . . 2 Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 90 | . 6 7 6 4 8 2 23 11 4 13 . 6 Melee 1 | . . . . . . . . . . . . 1 Guns 57 | . 6 1 . 4 8 2 23 9 1 1 . 2 Cannons 10 | . . 3 2 . . . . . . 2 . 3 AOE 19 | . . 3 3 . . . . . 3 10 . . Classes Destroyed 9 | . 1 3 1 2 2 . . . . . . . Builder 1 | . . . . 1 . . . . . . . . Recycler 4 | . . . 2 1 . . . 1 . . . . Swarmer 25 | . 6 . . . 1 1 12 . 4 1 . . Grunt 26 | . . 3 6 . 4 . 1 5 . 4 . 3 Brawler 6 | . . 1 . . . . . . . 5 . . Duelist 1 | . . . . . 1 . . . . . . . Sentry 17 | . . 3 . 2 1 1 7 2 . 1 . . Hunter 6 | . . . . 2 . . 2 . . 1 . 1 Programmer 9 | . . . . . 1 . 1 4 . 1 . 2 Best Kill Streak 7 | . 5 3 4 5 4 1 4 4 4 7 . 3 Combat Bots Only 7 | . 5 3 3 3 4 1 4 4 4 7 . 3 Max Kills in Single Turn 3 | . 1 2 2 2 1 1 3 1 3 2 . 1 Gunslinging 2 | . . . . . . . 2 . . . . . Exploded 3 | . . 2 2 . . . . . 3 2 . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Damage Taken 7614 | . 170 281 479 230 226 182 1543 1072 65 799 . 2567 Core 1405 | . 66 34 56 . 64 19 163 110 27 79 . 787 Absorbed by Shields 132 | . . 1 63 . . . . 36 28 4 . . Core Remaining (%) 86 | 100 73 91 89 . . 88 80 . . . . . Volleys Fired 234 | . 12 15 23 11 18 6 40 35 4 30 11 29 Largest 4 | . 2 3 3 3 3 3 4 4 1 4 3 4 Hottest 240 | . 80 201 201 168 111 111 240 133 65 138 118 150 Shots Fired 584 | . 24 36 30 33 52 18 156 126 4 49 13 43 Gun 512 | . 24 30 15 33 52 18 156 126 3 19 2 34 Cannon 46 | . . 6 12 . . . . . . 9 11 8 Launcher 22 | . . . 3 . . . . . 1 18 . . Special 4 | . . . . . . . . . . 3 . 1 Kinetic 275 | . . . . 20 35 14 132 18 . 23 13 20 Thermal 219 | . 14 23 27 13 . . 24 95 . 4 . 19 Explosive 22 | . . . 3 . . . . . 1 18 . . Electromagnetic 64 | . 10 13 . . 17 4 . 13 3 1 . 3 Robot Hit Streak 65 | . 9 19 48 65 26 8 35 31 25 39 . 33 Robot Miss Streak 4 | . 3 1 . 2 2 2 4 1 . 1 . 2 Penetration Max 1 | . . . . . . . . 1 . 1 . . Secondary Targets 12 | . 1 . . . . . 8 3 . . . . Max Gunslinging Chain 2 | . 1 . . . . . 2 1 . . . . Shots Hit Robots 474 | . 15 33 29 26 43 11 115 110 4 45 . 43 Core Hits 233 | . 6 11 16 16 30 4 44 35 5 50 . 16 Critical Hits 6 | . . . . . . . 4 1 . 1 . . Critical Kills 2 | . . . . . . . 1 1 . . . . Critical Parts Destroyed 3 | . . . . . . . 2 . . 1 . . Melee Attacks 5 | . . . . . . . . . . . . 5 Impact 5 | . . . . . . . . . . . . 5 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11404 | . 180 568 779 427 767 191 2406 2424 283 2366 . 1013 Guns 8032 | . 180 292 235 427 767 191 2402 2424 79 366 . 669 Cannons 823 | . . 122 249 . . . . . . 210 . 242 Explosions 2443 | . . 154 295 . . . . . 204 1790 . . Melee 93 | . . . . . . . . . . . . 93 Ramming 13 | . . . . . . . 4 . . . . 9 Kinetic 4141 | . . . . 139 543 123 1960 421 . 460 . 495 Thermal 3911 | . 90 419 484 288 . . 442 1735 . 85 . 368 Explosive 2289 | . . . 295 . . . . . 204 1790 . . Electromagnetic 957 | . 90 149 . . 224 68 . 268 79 31 . 48 Impact 93 | . . . . . . . . . . . . 93 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . 4 . . 1 1 . 2 2 4 4 6 Average Corruption 2 | . . 4 . . 1 1 . 2 2 2 4 5 Corruption Purged 2 | . . . . . . . . . . . . 2 Effects 49 | . . 8 . . 4 . . 3 6 7 2 19 Message Errors 21 | . . 2 . . 3 . . . 4 3 . 9 Matter Fused 10 | . . 2 . . . . . . . . 2 6 Heat Flow Errors 3 | . . . . . . . . . . 2 . 1 Energy Discharges 4 | . . . . . 1 . . 1 . . . 2 Parts Rejected 1 | . . 1 . . . . . . . . . . Data Loss (minor) 5 | . . 1 . . . . . 1 2 1 . . Targeting Errors 3 | . . 2 . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . 1 . . . 1 Overload Shots 4 | . . . . . . . 4 . . . . . Effects 2 | . . . . . . . 2 . . . . . Heat Surge 1 | . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . Overflow Damage 71 | . . 8 . . . . . . 35 28 . . Projectiles 9 | . . . . . . . . . . 9 . . Explosions 62 | . . 8 . . . . . . 35 19 . . Melee . | . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . 2 . 1 Impact . | . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . 2 . 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 121 | . . 64 55 . . . 2 . . . . . Shots 5 | . . 2 3 . . . . . . . . . Rammed 1 | . . . . . . . 1 . . . . . Targets Rammed 2 | . . . . . . . 1 . . . . 1 Kicked 1 | . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 308 | . 72 156 276 . . 188 198 199 84 138 171 308 Average Temperature 90 | . 34 48 114 . . 87 99 93 45 58 98 137 Received Heat Transfer 1859 | . . 90 279 30 78 48 360 351 8 120 . 495 Effects 4 | . . . . . . . . . . . . 4 Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . 1 . . . . 2 . . . . Combat Hostiles 3 | . . . 1 . . . . 2 . . . . Parts Melted 22 | . . 1 5 1 . . 3 9 . . . 3 Heat Transferred 7219 | . 200 670 999 649 . . 779 3145 . 148 . 629 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Peak Influence 301 | . 155 159 155 251 . . 301 225 . . . . Average Influence 112 | . 121 68 96 153 . . 134 92 . . . . Maximum Alert Level 1 | . . . . 1 . . 1 1 . . . . Low Security (%) 86 | 100 100 100 100 64 . . 77 84 . . . . Level 1 13 | . . . . 35 . . 22 15 . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . . 1 1 1 . . 4 2 . 1 . . Investigation 1 | . . . . 1 . . . . . . . . Extermination 2 | . . . . . . . 1 1 . . . . Reinforcement 3 | . . 1 1 . . . . 1 . . . . Assault 1 | . . . . . . . . . . 1 . . Garrison 3 | . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Distress Signals 4 | . 2 2 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 135 | . 10 12 11 6 10 4 26 17 6 16 . 17 Peak Tracking Total 8 | . 5 5 4 2 4 3 4 4 5 8 . 5 Tactical Retreats 14 | . 1 . 1 1 3 1 1 3 . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Traps Triggered 2 | . . 1 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Machines Disabled 2 | . . . . . . . 2 . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Machines Accessed 16 | . 2 5 3 1 1 1 3 . . . . . Terminals 8 | . 2 2 2 1 . . 1 . . . . . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 2 | . . 1 . . . . 1 . . . . . Recycling Units 3 | . . 2 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 29 | . 3 11 5 3 1 1 5 . . . . . Successful 18 | . 1 7 4 . 1 1 4 . . . . . Failed 11 | . 2 4 1 3 . . 1 . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 16 | . 3 3 4 3 . . 3 . . . . . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 4 | . . 3 . . . . 1 . . . . . Recycling Units 6 | . . 5 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 11 | . 1 2 3 . 1 1 3 . . . . . Record 3 | . . . . . . . 3 . . . . . Prototype ID Bank 3 | . 1 2 . . . . . . . . . . Open Door 2 | . . . . . 1 1 . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . Recycling Unit Hacks 4 | . . 3 1 . . . . . . . . . Retrieve Components 4 | . . 3 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . 2 4 2 1 . . 2 . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . Time 32 | . . 32 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 9 | . . 8 1 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . Allies Hacked 1 | . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Total Allies 2 | . . . . . . . . . . 2 . . Largest Group 2 | . . . . . . . . . . 2 2 1 Highest-Rated Group 58 | . . . . . . . . . . 58 54 29 Highest-Rated Ally 29 | . . . . . . . . . . 29 29 29 Total Orders 7 | . . . . . . . . 1 . 6 . . EXPLORE 2 | . . . . . . . . 1 . 1 . . RETURN 5 | . . . . . . . . . . 5 . . Ally Attacks 15 | . . . . . . . . . . 11 . 4 Total Damage 209 | . . . . . . . . . . 135 . 74 Kills 3 | . . . . . . . . . . 2 . 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 2 . . 1 . . 2 Drone Launches 11 | . . . . . . . 2 . . 9 . . Drone Recoveries 9 | . . . . . . . . . . 9 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Turns Passed 6690 | 82 420 456 359 325 956 239 1233 537 671 634 64 714 Spaces Moved 3972 | 51 279 253 233 177 693 157 461 251 544 331 28 514 Core 122 | 9 . . 4 . . . . . . . . 109 Treads 83 | . . . . . . . 83 . . . . . Legs 3375 | 42 279 92 98 177 693 157 278 251 544 331 28 405 Wheels . | . . . . . . . . . . . . . Hover 292 | . . 161 131 . . . . . . . . . Flight 100 | . . . . . . . 100 . . . . . Fastest Speed 50 | 50 120 52 52 120 120 122 120 120 120 120 150 50 Average Speed 127 | 107 120 113 103 139 124 122 174 120 120 144 150 106 Slowest Speed 870 | 120 120 200 450 150 150 123 870 120 120 150 150 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 42 20 21 5 68 18 12 9 63 43 7 59 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 Known Exits Taken 1 | . . . . . . . 1 . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 18 | . . . . . 11 . . . . 5 . 2 Spaces Dug 21 | . . . 7 . . . . . . . 14 . Terrain Destroyed 107 | . . 2 17 . . 1 3 1 3 64 14 2 Melee . | . . . . . . . . . . . . . Projectile 26 | . . . . . . 1 3 1 . 5 14 2 AOE 81 | . . 2 17 . . . . . 3 59 . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Total 5161 | 75 339 390 321 228 753 193 787 405 557 444 38 631 Wait 685 | 14 32 82 38 24 20 21 245 97 8 56 . 48 Move 3960 | 50 278 252 232 176 692 156 460 250 543 330 27 514 Hop . | . . . . . . . . . . . . . Pick Up 72 | 4 7 7 8 4 6 2 5 6 1 10 . 12 Fast Attach 36 | 4 1 8 2 2 2 1 15 1 . . . . Attach 64 | 2 . 8 7 2 . . 3 11 . 12 . 19 Detach 9 | . . 3 1 . . . . 3 . 1 . 1 Swap 40 | 1 6 7 6 5 5 2 4 1 1 . . 2 Drop 48 | . 3 8 4 4 10 5 13 1 . . . . Fire 234 | . 12 15 23 11 18 6 40 35 4 30 11 29 Melee 5 | . . . . . . . . . . . . 5 Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . . . 1 . . . . 1 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 5 | . . . . . . . . . . 5 . . Trap . | . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 6) 306 | -10/Materials | Build established: Mutant 503 | -10/Materials | Entered another Materials area 503 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 646 | -9/Materials | Lost 5 parts (1p1n3w) 937 | -9/Materials | Repaired Hrd. Light Armor Plating 946 | -9/Materials | Discovered new exit (range 6) 959 | -9/Materials | Entered another Materials area 959 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1178 | -8/Materials | Lost 5 parts (1n1u3w) 1251 | -8/Materials | Discovered new exit (range 4) 1318 | -8/Materials | Entered Factory 1318 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1482 | -7/Factory | Discovered new exit (range 7) 1640 | -7/Factory | Build established: Scavenger-Tank 1643 | -7/Factory | Entered Lower Caves 1954 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2464 | -7/Lower Caves | Learned Factory stockpile data 2579 | -7/Lower Caves | Discovered new exit (range 15) 2599 | -7/Lower Caves | Entered another Lower Caves area 2627 | -7/Lower Caves | Learned 8 Factory zone layouts 2631 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2724 | -7/Lower Caves | Discovered new exit (range 14) 2791 | -7/Lower Caves | Learned 4 Factory zone layouts 2838 | -7/Lower Caves | Entered Factory 2838 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2839 | -6/Factory | Identified exit to Factory 3061 | -6/Factory | Build established: Derelict-Tank 3121 | -6/Factory | Garrison activated, responded to threat 3419 | -6/Factory | Lost 3 parts (1p2n) 3839 | -6/Factory | Build established: Scavenger-Tank 4071 | -6/Factory | Entered another Factory area 4071 | -5/Factory | Accompanied by 2 allies 4071 | -5/Factory | Evolved 2 slots: Utility x2 4508 | -5/Factory | Discovered new exit (range 15) 4608 | -5/Factory | Entered Upper Caves 4615 | -5/Upper Caves | Lost 3 parts (1p1u1w) 4838 | -5/Upper Caves | Build established: Scavenger-Mutant 5055 | -5/Upper Caves | Learned Factory stockpile data 5267 | -5/Upper Caves | Discovered new exit (range 11) 5279 | -5/Upper Caves | Entered another Upper Caves area 5301 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5349 | -5/Upper Caves | Destroyed 7 combat bots 5392 | -5/Upper Caves | Lost 9 parts (1n4u4w) 5613 | -5/Upper Caves | Discovered new exit (range 13) 5706 | -5/Upper Caves | Lost 4 parts (1p3u) 5913 | -5/Upper Caves | Entered Zhirov 5913 | -5/Zhirov | Accompanied by 2 allies 5913 | -5/Zhirov | Discovered new exit (range 3) 5977 | -5/Zhirov | Entered Proximity Caves 5977 | -4/Proximity Caves | Accompanied by 2 allies 6076 | -4/Proximity Caves | Lost 13 parts (2p3n3u5w) 6522 | -4/Proximity Caves | Learned location of Armory (-3) 6624 | -4/Proximity Caves | Core integrity fell below 50% 6655 | -4/Proximity Caves | Spotted B-86 Titan 6656 | -4/Proximity Caves | Lost 14 parts (1p3n7u3w) 6656 | -4/Proximity Caves | Learned location of 1 exit from Research 6671 | -4/Proximity Caves | Core integrity fell below 20% 6691 | -4/Proximity Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 06625_ Lrg. Matter Pod destroyed. 06631_ B-60 Warrior destroyed. 06637_ S7OS0DLV=POPOD1BVC7M:4EUP 06640_ Slug penetrates Wall. 06643_ Penetrated by Slug. 06643_ Slug penetrates Wall. 06653_ F26WGK,GNY>8 DABRVVP1D#A>SVKGWS|70=/ 06656_ Acquired derelict log, extracted data. Data stored: Research exits (x1). 06657_ Penetrated by Slug. 06662_ B-86 Titan activates siege mode. 06665_ Slug penetrates Wall. 06672_ Penetrated by Slug. 06672_ Slug penetrates Wall. 06673_ Reaction Control System destroyed. 06673_ Adv. Targeting Computer destroyed. 06673_ Com. Battery destroyed. 06674_ Med. Storage Unit destroyed. 06675_ Penetrated by Slug. 06675_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #????????# ### ?????????????? | | ##????????# ## ???????????? | | #??????????# ####????????????? | | ##?????????## ##???????????????? | | #??????????# ## ## ## #????????????????? | | ##??????#### ## ### ##?##????????????????? | | ######## % ### ?# ##????????????????????? | | % ### ##?????????????????????? | | ### ##??????????????????????? | | ####### #???????????????????????? | | #???????????????????????? | | ### #???????????????????????? | | # ######## ##?# ???????????????????????? | | ###??????# ##??# ## ???????????????????????? | | ????????## #??## #? ???????????????????????? | | ????????# #??# #?# ????????????????????????? | | ???????## # #??# #?????????????????????????????? | | ???????# # #??# #?????????????????????????????? | | ???????## # #??# #?????????????????????????????? | | ???????# ##### ##????????????????????????????? | | ???????# ####?????????????????????????? | | ???????# #?????????????????????????? | | ???????# ### ## #?????????????????????????? | | ??????# ## ### ######????????????????????? | | ???#?# # #### #????????????????????? | | ??? #?## # ######@ #????????????????????? | | #?## ## #???#Y #????????????????????? | | ? ##??# ##### #???# #????????????????????? | | ???# ##???# #???#+## #????????????????????? | | # ???# #????# #??????? #????????????????????? | | ? ? #???# #???? #????????#????????????????????? | | ?#?? #???# #????# #?????????????????????????????? | | #### #???# #????? ??????????????????????????????? | | #???# #??#?? ??????????????????????????????? | | ##??# #? #??#??????????????????????????????? | | # # #??# # ###???????????????????????????????? | | ### # #?## ##??????????????????????????????? | | ### ##?????????????????????????????? | | ## #?????????????????????????????? | | ### ?????????????????????????? | | ??####### ????????????????????????? | | ????????## ## ###?????????????????????????? | | ?????????#####?#######???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 31 Energy Capacity 470 Matter Stores 450 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 EM Shielding 2 Armor Coverage 600 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 60 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Leap Before You Look Use The Force Challenges ------------ None Game ------ Seed LinkedArmageddonRecalibrator Manual? 0 Play Time 01:20:32 Cumulative 13.2 hours Start 2019.12.07 @ 00:47:05 End 2019.12.07 @ 02:07:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 14/Cog Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e425781e-8720-4f15-b496-f650d099b662