Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.31 @ 08:52:17 Player: javashane Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (86) 430 Value Destroyed (3044) 3044 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (548) 548 TOTAL SCORE: 8302 Bonus ------- High Alert Combat Kills 70 Entered DSFs 500 Friendly Fire -22 Cogmind --------- Core Integrity 0/850 Matter 74/300 Energy 488/500 System Corruption 15% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Compact Battery Advanced Visual Processing Unit Encrypted Comm Array Advanced Targeting Computer Advanced Melee Analysis Suite Improved Trap Extractor (0/6) > --- WEAPON (2) ------- Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Reaction Control System Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Targeting Computer Armor Integrity Analyzer Recoil Stabilizer Weapon Cycler > --- WEAPON ----------- EM Pulse Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Armored Treads Medium Treads Flexi-carbon Leg Improved Cooling System Medium Storage Unit Advanced Visual Processing Unit Hacking Suite Particle Gun Ion Cannon [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Slots Evolved 8 | . . . 2 . 2 2 . 2 . . . Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . . 1 . 1 . . . . . . Utility 5 | . . . 1 . 1 2 . 1 . . . Weapon . | . . . . . . . . . . . . Parts Attached 137 | . 9 4 6 2 35 3 39 6 1 28 4 Power 18 | . . . 1 . 1 1 5 2 1 6 1 Engine 11 | . . . 1 . 1 . 3 1 . 4 1 Core 7 | . . . . . . 1 2 1 1 2 . Reactor . | . . . . . . . . . . . . Propulsion 34 | . 1 1 1 . 11 . 15 . . 5 . Treads 12 | . . . . . . . 9 . . 3 . Leg 22 | . 1 1 1 . 11 . 6 . . 2 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 42 | . 5 1 1 . 12 1 7 4 . 9 2 Device 13 | . . 1 . . 2 . 3 1 . 5 1 Storage 8 | . 2 . . . 1 . 2 . . 2 1 Processor 9 | . 1 . . . 2 . 2 2 . 2 . Hackware . | . . . . . . . . . . . . Protection 12 | . 2 . 1 . 7 1 . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 43 | . 3 2 3 2 11 1 12 . . 8 1 Energy Gun 15 | . . . 2 1 6 1 2 . . 3 . Energy Cannon 7 | . . . . . 1 . 6 . . . . Ballistic Gun 8 | . 3 . . . 1 . 2 . . 2 . Ballistic Cannon 3 | . . . . . . . . . . 2 1 Launcher 7 | . . 1 1 1 3 . 1 . . . . Special Weapon 1 | . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 3 . . . . . . Parts Lost 59 | . 1 . . . 14 . 26 . 5 11 2 Power 6 | . . . . . 1 . 2 . 2 1 . Propulsion 23 | . . . . . 7 . 10 . 1 4 1 Utility 15 | . 1 . . . 5 . 5 . 2 2 . Weapon 15 | . . . . . 1 . 9 . . 4 1 Highest Loss Streak 16 | . 1 . . . 2 . 16 . 5 3 2 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 81 | . 97 100 100 100 97 90 79 92 62 46 54 Engine 7 | . 14 14 11 11 8 . 4 5 3 1 6 Core 1 | . . . . . . 5 1 6 3 1 . Treads 1 | . . . . . . . 12 . . 4 . Leg 21 | . 27 28 33 33 35 30 10 26 16 3 5 Device 7 | . . 9 11 11 2 7 12 9 4 8 12 Storage 7 | . 14 14 11 11 8 7 7 6 4 . 2 Processor 11 | . 5 . . . 9 15 15 23 19 14 20 Protection 5 | . 6 4 11 11 14 7 . 5 3 . . Energy Gun 3 | . . . 10 15 9 6 . . . 2 5 Energy Cannon 1 | . . . . . 2 . 5 . . . . Ballistic Gun 6 | . 28 10 . . 5 7 2 . . 5 . Launcher 1 | . . 7 9 6 . . . . . . . Special Weapon 1 | . . 9 3 . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 6 3 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 55 | 11 32 32 37 37 49 47 55 43 42 37 21 Greatest Support 112 | 20 20 27 37 37 56 56 112 58 58 40 15 Greatest Overweight (x) 7 | . 1 1 . . 2 . 2 . 6 7 6 Average Overweight (x) . | . . 1 . . . . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 15 15 10 5 Average Capacity 11 | 8 10 15 15 15 14 15 15 15 11 5 5 Most Carried 15 | 6 15 15 15 15 15 13 15 8 10 5 3 Average Carried 9 | 6 9 14 14 15 13 12 11 7 7 4 2 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 6 15 15 15 15 15 13 8 8 5 4 2 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ----------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Matter Collected 2316 | 200 152 76 122 117 765 . 382 45 . 382 75 Remotely . | . . . . . . . . . . . . Salvage Created 3127 | . 339 57 140 124 1297 . 676 45 . 374 75 Parts 219 | . 25 14 7 14 80 . 45 4 . 28 2 Haulers Intercepted 2 | . 1 . . . 1 . . . . . . Recyclers Shooed 3 | . 1 . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . 4 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Combat Hostiles Destroyed 76 | . 9 6 5 6 26 . 12 1 . 11 . Melee 5 | . . . . . . . 3 1 . 1 . Guns 44 | . 9 . 2 3 17 . 4 . . 9 . Cannons 7 | . . . . . 1 . 5 . . 1 . AOE 20 | . . 6 3 3 8 . . . . . . Classes Destroyed 15 | . 3 1 1 . 4 . 4 . . 1 1 Worker 1 | . . . . . . . . . . 1 . Builder 3 | . . . . . 3 . . . . . . Tunneler 1 | . . 1 . . . . . . . . . Hauler 2 | . 1 . . . 1 . . . . . . Recycler 1 | . . . . . 1 . . . . . . Operator 2 | . . . . . 2 . . . . . . Swarmer 22 | . 3 6 . 4 3 . 1 . . 5 . Grunt 30 | . 6 . 4 . 16 . 3 . . 1 . Duelist 1 | . . . . . . . 1 . . . . Sentry 11 | . . . 1 2 5 . . . . 3 . Specialist 6 | . . . . . 2 . 4 . . . . Hunter 2 | . . . . . . . 1 . . 1 . Programmer 3 | . . . . . . . 1 1 . 1 . Heavy 1 | . . . . . . . 1 . . . . Samaritan 2 | . . . . . . . . . . . 2 Best Kill Streak 7 | . 4 3 4 4 7 . 3 1 . 3 . Combat Bots Only 5 | . 4 3 4 4 5 . 3 1 . 3 . Max Kills in Single Turn 3 | . 1 3 2 3 3 . 1 1 . 1 1 Gunslinging 1 | . . . . 1 . . . . . . . Exploded 3 | . . 3 2 3 2 . . . . . . Melee 1 | . . . . . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Damage Taken 9236 | . 496 108 73 104 2161 . 3984 44 229 1830 207 Core 1843 | . 68 49 . 34 192 . 636 15 229 537 83 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 157 | . 79 . . . 78 . . . . . . Core Remaining (%) 63 | 100 . 53 . 91 65 . 9 . . . . Volleys Fired 279 | . 30 23 8 3 115 . 39 . . 46 15 Largest 2 | . 2 2 2 2 2 . 2 . . 2 1 Hottest 144 | . 40 100 122 122 122 . 130 . . 144 69 Shots Fired 407 | . 60 25 9 4 174 . 66 . . 53 16 Gun 265 | . 60 4 4 3 119 . 23 . . 37 15 Cannon 106 | . . . . . 46 . 43 . . 16 1 Launcher 18 | . . 3 5 1 9 . . . . . . Special 18 | . . 18 . . . . . . . . . Kinetic 168 | . 60 4 . . 44 . 20 . . 39 1 Thermal 212 | . . 18 4 3 121 . 37 . . 14 15 Explosive 18 | . . 3 5 1 9 . . . . . . Electromagnetic 9 | . . . . . . . 9 . . . . Robot Hit Streak 24 | . 9 1 2 5 11 . 16 . . 24 5 Robot Miss Streak 6 | . 3 2 1 . 4 . 1 . . 6 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . 2 . . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . . Shots Hit Robots 264 | . 44 2 4 3 93 . 58 2 . 49 9 Core Hits 168 | . 20 7 6 5 59 . 21 1 . 44 5 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . Critical Strikes 4 | . . . . . 3 . 1 . . . . Burn 3 | . . . . . 3 . . . . . . Destroy 1 | . . . . . . . 1 . . . . Melee Attacks 13 | . . . . . . . 10 3 . . . Impact . | . . . . . . . . . . . . Slashing 13 | . . . . . . . 10 3 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6812 | . 481 325 498 242 2601 . 1358 72 . 1034 201 Guns 3250 | . 481 10 40 60 1476 . 384 . . 631 168 Cannons 1415 | . . . . . 188 . 806 . . 388 33 Explosions 1857 | . . 315 458 182 902 . . . . . . Melee 240 | . . . . . . . 168 72 . . . Ramming 50 | . . . . . 35 . . . . 15 . Kinetic 2155 | . 481 10 . . 520 . 350 . . 761 33 Thermal 2384 | . . . 40 60 1144 . 714 . . 258 168 Explosive 1857 | . . 315 458 182 902 . . . . . . Electromagnetic 126 | . . . . . . . 126 . . . . Impact . | . . . . . . . . . . . . Slashing 240 | . . . . . . . 168 72 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . . . . . 7 . 5 . 12 15 15 Average Corruption 8 | . . . . . 3 . 3 . 7 13 15 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 96 | . . . . . 20 . 5 . 2 56 13 Message Errors 26 | . . . . . 3 . 3 . 1 17 2 Matter Fused 21 | . . . . . 5 . . . . 11 5 Heat Flow Errors 11 | . . . . . 3 . 2 . 1 4 1 Energy Discharges 9 | . . . . . 1 . . . . 7 1 Parts Rejected 2 | . . . . . 1 . . . . 1 . Data Loss (minor) 12 | . . . . . 4 . . . . 6 2 Data Loss (major) 5 | . . . . . 1 . . . . 4 . Misfires 4 | . . . . . 1 . . . . 2 1 Alerts 1 | . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . 1 . Weapon Failures 4 | . . . . . 1 . . . . 3 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 68 | . . . . 28 30 . 5 . . 5 . Projectiles 10 | . . . . . . . 5 . . 5 . Explosions 58 | . . . . 28 30 . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 7 | . . . . . . . . . . 7 . Impact . | . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . 7 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 91 | . . 47 4 40 . . . . . . . Shots 3 | . . 1 1 1 . . . . . . . Rammed 3 | . . . . . . . . . . 3 . Targets Rammed 8 | . . . . . 4 . . . . 4 . Kicked 4 | . . . . . 4 . . . . . . Crushed 1 | . . . . . . . . . . 1 . Highest Temperature 619 | . 66 22 66 66 619 . 324 . 87 233 216 Average Temperature 100 | . 26 10 24 29 147 . 93 . 50 47 36 Received Heat Transfer 2127 | . 267 . 27 9 990 . 621 . . 213 . Effects 24 | . . . . . 23 . 1 . . . . Shutdowns 3 | . . . . . 3 . . . . . . Energy Bleed 4 | . . . . . 4 . . . . . . Interference 4 | . . . . . 4 . . . . . . Matter Decay 2 | . . . . . 1 . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . . . Damage (major) 10 | . . . . . 10 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . . . . . 5 . 2 . . 1 . Heat Transferred 4557 | . . . 74 111 2442 . 1036 . . 561 333 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Peak Influence 470 | . 238 113 214 238 470 213 199 104 30 197 . Initial 213 | . . 14 43 83 92 213 149 104 15 10 . Average 132 | . 133 62 117 173 265 213 156 66 18 63 . Maximum Alert Level 2 | . 1 . 1 1 2 1 . . . . . Low Security (%) 76 | 100 71 100 69 56 29 . 100 100 100 100 . Level 1 21 | . 28 . 30 43 60 100 . . . . . Level 2 2 | . . . . . 9 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . Squads Dispatched 17 | . 2 . 1 . 6 . 2 3 . 3 . Investigation 5 | . 1 . 1 . 2 . . . . 1 . Extermination 2 | . . . . . . . . 1 . 1 . Reinforcement 10 | . 1 . . . 4 . 2 2 . 1 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Distress Signals 3 | . 1 . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 127 | . 15 6 6 6 41 . 17 3 6 20 7 Peak Tracking Total 13 | . 4 3 3 4 7 . 6 2 6 4 13 Tactical Retreats 7 | . 1 . . . 1 . 2 . . 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Traps Triggered 5 | . 1 . . . 1 . 1 1 . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ---------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Machines Disabled 5 | . . 2 . . 3 . . . . . . Max in Single Turn 2 | . . 2 . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Machines Accessed 12 | . 2 1 1 . 4 2 . . . 2 . Terminals 6 | . 1 . 1 . 2 1 . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers 2 | . . . . . 1 1 . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 29 | . 5 1 3 . 11 4 . . . 5 . Successful 18 | . 4 1 1 . 6 3 . . . 3 . Failed 11 | . 1 . 2 . 5 1 . . . 2 . Catastrophic 2 | . . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 3 | . . . . . 3 . . . . . . Terminals 13 | . 3 . 3 . 4 1 . . . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . 2 . . . 3 . . . . . . Recycling Units 3 | . . . . . . . . . . 3 . Scanalyzers 7 | . . . . . 4 3 . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 7 | . 2 1 1 . 1 1 . . . 1 . Record 2 | . 2 . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . 2 . . . . . . Scan Component 2 | . 1 . . . 1 . . . . . . Repair 2 | . 1 . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . Recycle Component 1 | . . . . . . . . . . 1 . Process 1 | . . . . . . . . . . 1 . Scanalyzer 5 | . . . . . 3 2 . . . . . Insert Component 2 | . . . . . 1 1 . . . . . Analyze 3 | . . . . . 2 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . 1 . 1 . 3 1 . . . 2 . Full Trace Events 4 | . 1 . 1 . 1 . . . . 1 . Feedback Events 1 | . . . . . 1 . . . . . . Corruption 1 | . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . . . Time 39 | . 26 . . . 13 . . . . . . Parts Recycled 1 | . . . . . . . . . . 1 . Recycled Matter 111 | . . . . . . . . . . 111 . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 1 . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------------ Run | Jun Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Turns Passed 5900 | 11 462 747 115 79 1444 111 448 738 127 1337 281 Spaces Moved 2963 | 10 203 326 66 49 655 84 172 362 145 774 117 Core 374 | . . . . . . . . . 80 293 1 Treads 392 | . . . . . . . 77 . . 315 . Legs 2197 | 10 203 326 66 49 655 84 95 362 65 166 116 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 190 123 123 120 120 120 120 50 50 190 Average Speed 134 | 120 131 190 123 123 138 120 146 120 86 114 191 Slowest Speed 400 | 120 190 195 123 123 260 120 260 120 400 400 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . Exploration Rate (%) 33 | 3 40 70 10 14 36 3 90 5 85 12 29 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . . . 1 Known Exits Taken 4 | . . 1 . . 1 1 . . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 43 | . . 18 . 10 15 . . . . . . Terrain Destroyed 169 | . . 38 29 10 92 . . . . . . Melee . | . . . . . . . . . . . . Projectile 35 | . . 18 . . 17 . . . . . . AOE 134 | . . 20 29 10 75 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Was Fac Low Total 4452 | 9 345 394 90 62 1032 93 285 660 147 1175 160 Wait 938 | . 79 29 4 9 186 6 15 287 . 299 24 Move 2953 | 9 202 325 65 48 654 83 171 362 144 773 117 Hop . | . . . . . . . . . . . . Pick Up 66 | . 15 4 4 . 25 1 5 2 . 10 . Fast Attach 54 | . 5 2 . . 10 . 17 . . 18 2 Attach 47 | . . . 2 . 14 2 14 3 1 9 2 Detach 12 | . . 2 . . 2 . 3 . 2 3 . Swap 36 | . 4 2 4 2 11 1 8 3 . 1 . Drop 46 | . 10 7 3 . 11 . 3 . . 12 . Fire 279 | . 30 23 8 3 115 . 39 . . 46 15 Melee 13 | . . . . . . . 10 3 . . . Ram . | . . . . . . . . . . . . Kick 4 | . . . . . 4 . . . . . . Crush 4 | . . . . . . . . . . 4 . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 12 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 376 | -10/Materials | Repaired Aluminum Leg 386 | -10/Materials | Discovered new exit (range 15) 474 | -10/Materials | Entered Mines 527 | -10/Mines | Assembled infested the area 608 | -10/Mines | Found a hidden stash of uninstalled traps 1116 | -10/Mines | Identified exit to Materials 1119 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1221 | -10/Mines | Entered Materials 1221 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1291 | -9/Materials | Discovered new exit (range 9) 1336 | -9/Materials | Entered Mines 1362 | -9/Mines | Learned location of 1 exit from Materials 1387 | -9/Mines | Discovered new exit (range 13) 1415 | -9/Mines | Entered Materials 1415 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1416 | -8/Materials | Identified exit to Factory 2342 | -8/Materials | Crushed by falling debris 2766 | -8/Materials | Repaired Aluminum Leg 2859 | -8/Materials | Entered Factory 2859 | -7/Factory | Evolved 2 slots: Utility x2 2891 | -7/Factory | Build established: Scavenger-Mutant 2967 | -7/Factory | Identified exit to DSF 2970 | -7/Factory | Entered DSF 2994 | -7/DSF | Additional patrols routed to DSF 3111 | -7/DSF | Core integrity fell below 50% 3145 | -7/DSF | Lost 16 parts (1p7n4u4w) 3199 | -7/DSF | Discovered new exit (range 11) 3297 | -7/DSF | Sterilization system engaged 3310 | -7/DSF | Core integrity fell below 20% 3317 | -7/DSF | Ambient heat levels rising (+10) 3332 | -7/DSF | Ambient heat levels rising (+10) 3334 | -7/DSF | Lost 8 parts (1p2n1u4w) 3347 | -7/DSF | Ambient heat levels rising (+10) 3362 | -7/DSF | Ambient heat levels rising (+10) 3377 | -7/DSF | Ambient heat levels rising (+10) 3392 | -7/DSF | Ambient heat levels rising (+10) 3407 | -7/DSF | Ambient heat levels rising (+10) 3418 | -7/DSF | Entered Factory 3418 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3495 | -6/Factory | Discovered new exit (range 19) 3675 | -6/Factory | Identified exit to Lower Caves 4156 | -6/Factory | Sucked down chute 4156 | -6/Factory | Entered Waste 4171 | -6/Waste | EMP discharged 4178 | -6/Waste | Spotted C-40 Crusher 4185 | -6/Waste | Spotted C-40 Crusher 4209 | -6/Waste | Spotted C-40 Crusher 4231 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4234 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4241 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4241 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4244 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4258 | -6/Waste | Spotted C-40 Crusher 4258 | -6/Waste | Spotted C-40 Crusher 4270 | -6/Waste | Spotted C-40 Crusher 4271 | -6/Waste | EMP discharged 4271 | -6/Waste | System corruption reached 10% 4275 | -6/Waste | Lost 5 parts (2p1n2u) 4277 | -6/Waste | Discovered new exit (range 11) 4283 | -6/Waste | Entered Factory 4399 | -6/Factory | Core integrity fell below 50% 4426 | -6/Factory | Lost 3 parts (1n2w) 5197 | -6/Factory | Lost 3 parts (1p1n1w) 5257 | -6/Factory | Lost 3 parts (2n1u) 5458 | -6/Factory | Core integrity fell below 20% 5592 | -6/Factory | Discovered exit to Lower Caves (range 7) 5620 | -6/Factory | Entered Lower Caves 5621 | -6/Lower Caves | Encountered a Warlord checkpoint 5626 | -6/Lower Caves | Met a Warlord Commander 5627 | -6/Lower Caves | Learned location of Warlord (-5) 5637 | -6/Lower Caves | Found Encrypted Comm Array 5895 | -6/Lower Caves | Attracted the attention of an 0b10 base 5901 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05660_ System corrupted: Component data lost. 05678_ System corrupted: IFF burst signal emitted. 05694_ System corrupted: Matter fused (-8). 05744_ System corrupted: Matter fused (-9). 05762_ L6BF:1D0>M/JF1CUJB>H21,QADE,#, 05778_ System corrupted: Component data lost. 05801_ 77-TMV(S) destroyed. 05804_ System corrupted: Heat flow error (+245). 05804_ Acquired Com. Battery. 05806_ Acquired 35 matter. 05836_ CBHJNMC1DU VGVJLY5A2KPBKXJ% 05838_ TK-5EF(S) destroyed. 05844_ Acquired 40 matter. 05861_ System corrupted: Energy discharge (-110). 05879_ System corrupted: FCS attempts to trigger Hvy. Laser. 05879_ System corrupted: Hvy. Laser misfires. 05894_ System corrupted: Matter fused (-8). 05897_ Penetrated by Slug. 05897_ Carbon-fiber Leg destroyed. 05898_ Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? ##???????????????????? | | ??????????????????????????# #???????????????????? | | ????????????? ##??????????# #???????????????????? | | ?????????????? ?????????? #???????????????????? | | ??????????????? ?????#### #???????????????????? | | ???????????????? ?????? ???????????????????? | | ????????????????? ????? ???????????????????? | | ?????????????####+;#????# #????????#######???# | | ????????????"""" ????# ? #########" "" #??## | | ???????????? !% % ???# ?? # """ #??# | | ????????????? * "??# ?? # "" "##?# | | ????????????? ?# #??# #?# ## # ### | | ?????????# ??? ?# #### #?# ## # ## | | ?????????+ """"" # ## #??# ## | | ?????????+ " " # ##### | | ?????????# s | | ?????????????# %ss #### ### | | ?????????????# #@ ########??# ##?? | | ?????????????# ## ??# ####?????????# ##?? | | ?????????????#????# ????# ##????????????# #?? | | ????????????????????????# #?????????????# #?? | | ????????????????????????# ?????????????# #? | | ????????????????????????# ????????????# #? | | ???????????????????????? ???????????## #? | | ??????????????????????? #####???????????######? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 350 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 66 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 8 Trap Extractor Capacity 6 Item Schematics ----------------- Hvy. Armor Plating | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed CouplerPointySplitter Manual? 0 Play Time 01:40:30 Cumulative 20.3 hours Start 2023.07.30 @ 06:46:43 End 2023.07.31 @ 08:52:17 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 27 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c01057e5-8d4d-4604-9034-d124a93c0105