Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.12 @ 18:26:07 Player: tirrike Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (24) 4800 Robots Destroyed (92) 460 Value Destroyed (2040) 2040 Prototype IDs (67) 1340 Alien Tech Used (6) 1200 Bonus (7620) 7620 TOTAL SCORE: 20960 Bonus ------- Follower Combat Kills 50 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Friendly Fire -130 Cogmind --------- Core Integrity 0/1300 Matter 274/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Flying (105) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cooled Field Propulsion Drive > --- UTILITY (11) ----- Improved Coolant Injector Spectral Analyzer Improved Signal Interpreter Advanced Actuator Array Deep Network Scanner System Shield Authchip [Weapon] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Authchip [Power] Authchip [Weapon] Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Micro Antimatter Reactor > --- PROPULSION ------- Makeshift Flight Unit Cooled Nuclear Pulse Thruster Field Propulsion Array > --- UTILITY ---------- Spectral Analyzer Improved Signal Interpreter Advanced Transmission Jammer Improved Cloaking Device Hacking Suite Makeshift Hacking Suite Advanced Hacking Suite Deep Network Scanner Authchip [Propulsion] Authchip [Weapon] Hacking Drone Bay > --- WEAPON ----------- Guided Remote Datajack Longsword +1 CR-A16's Pointy Stick > --- INVENTORY -------- Authchip [Power] Authchip [Device] Authchip [Weapon] Transdimensional Reconstructor [Rating: 129] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Improved Linear Gravjet Flight Unit Improved VTOL Module Utility Makeshift Hacking Suite Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Improved Light Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Longsword +1 Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Slots Evolved 14 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . 1 Utility 9 | . . . . . 3 1 . . . . 2 . . . . 1 . . . . 1 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 207 | 7 15 1 . . 61 10 2 1 15 2 14 3 1 . 2 21 . . 5 . 3 10 2 32 Power 17 | 1 2 . . . 3 1 . . . . 2 . . . . 1 . . . . 1 2 . 4 Engine 4 | 1 2 . . . 1 . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . 2 1 . . . . 2 . . . . 1 . . . . 1 . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . . . 2 . 4 Propulsion 32 | 2 1 . . . 9 4 . . . . . . . . . 5 . . . . . 3 . 8 Treads 12 | 2 1 . . . 5 . . . . . . . . . . . . . . . . . . 4 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Flight 18 | . . . . . 4 4 . . . . . . . . . 5 . . . . . 3 . 2 Utility 83 | 2 2 . . . 7 4 2 1 10 2 12 2 1 . 1 8 . . 4 . 1 5 1 18 Device 35 | 1 . . . . 2 1 1 1 1 2 6 . . . . 5 . . 1 . . 2 1 11 Storage 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . Processor 11 | . . . . . 2 1 . . 5 . 1 . . . . 1 . . . . . . . 1 Hackware 14 | . . . . . 1 1 . . 2 . 1 1 . . 1 1 . . . . 1 3 . 2 Protection 20 | . . . . . 2 1 1 . 2 . 4 1 1 . . 1 . . 3 . . . . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 75 | 2 10 1 . . 42 1 . . 5 . . 1 . . 1 7 . . 1 . 1 . 1 2 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 19 | 2 5 1 . . 11 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 22 | . 5 . . . 17 . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . 1 1 . . 2 . . . . . 1 . . . . . 1 . . 1 Special Weapon 4 | . . . . . . . . . 1 . . . . . . 2 . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 19 | . . . . . 13 . . . 1 . . 1 . . . 3 . . 1 . . . . . Piercing Weapon 4 | . . . . . . . . . 1 . . . . . . 2 . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . 1 . . . 2 1 . . 7 . 1 1 . . . . . . 3 . . 2 4 2 Parts Lost 42 | . . . . . 2 . 1 1 . 1 2 . . . . 3 . . . . 12 1 . 19 Power 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Propulsion 11 | . . . . . 1 . . . . . . . . . . 1 . . . . 3 1 . 5 Utility 21 | . . . . . 1 . 1 1 . 1 2 . . . . 2 . . . . 5 . . 8 Weapon 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . 4 Highest Loss Streak 12 | . . . . . 1 . 1 1 . 1 2 . . . . 3 . . . . 12 1 . 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 99 78 71 95 100 98 99 98 99 99 100 97 97 99 88 94 94 93 94 94 63 74 64 Engine 5 | . 14 14 14 14 6 . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . 2 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 9 . . . Treads 14 | . 28 28 28 28 26 . . . . . . . . . . . . . . . . . . 1 Flight 9 | . . . . . . 30 30 30 30 30 26 25 25 25 25 21 22 22 22 22 19 15 15 6 Device 10 | . 14 14 14 14 16 7 5 2 5 6 6 6 6 6 6 6 5 5 5 5 4 2 7 7 Storage 6 | . 14 14 14 14 9 . . . . . . . . . . . . . . . . . . . Processor 6 | . . . . . 7 7 7 7 2 7 7 12 12 12 11 9 11 11 11 11 10 10 10 10 Hackware 10 | . . . . . . 14 15 15 23 23 24 18 18 18 18 23 27 27 25 22 24 21 25 21 Protection 5 | . . . . . 7 15 15 19 12 7 11 12 9 12 12 4 5 5 6 11 9 . . . Ballistic Gun 2 | . 9 . 7 . 2 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 7 | . 18 27 . . 9 . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 7 7 7 2 7 6 6 6 4 6 5 5 5 5 5 4 . . 1 Slashing Weapon 2 | . . . . . 5 7 7 7 2 . . 3 6 6 6 2 . . 2 5 5 5 5 . Piercing Weapon 2 | . . . . . . . . . 3 7 6 6 6 6 6 4 5 5 5 5 5 5 5 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 13 52 52 47 44 59 15 19 19 19 13 16 18 19 19 19 21 16 16 18 18 23 19 25 54 Greatest Support 140 | 40 40 40 40 40 62 21 21 21 21 21 21 21 21 21 21 28 28 28 28 28 28 34 29 140 Greatest Overweight (x) 8 | 3 1 1 1 1 3 . . . . . . . . . . 2 . . . . 1 1 . 8 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 11 | 7 11 20 20 20 19 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 2 11 13 14 16 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 Average Carried 8 | . 7 11 12 14 16 4 4 4 4 4 4 4 4 4 4 4 4 5 4 5 3 3 4 3 Final Capacity 20 | 8 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 16 | 1 11 12 14 16 5 5 5 4 5 5 5 4 4 5 4 5 5 5 5 5 3 4 5 2 Class Distribution -------------------- 41% | Mutant 18% | Hacker-Sprinter 14% | Hacker-Scout 12% | Scavenger-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Mutant | -4/Armory Hacker-Mutant | -4/Lab Hacker-Mutant | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Matter Collected 3266 | 296 442 . . 34 1104 150 50 98 127 38 157 10 57 . 28 184 . 19 . 23 151 15 . 283 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3177 | 171 511 . . . 940 211 . 158 . . 242 59 . . . 395 . . . . 257 15 . 218 Parts 180 | 11 28 . . . 62 15 . 7 . . 12 3 . . . 22 . . . . 6 4 . 10 Haulers Intercepted 6 | . 2 . . . 3 . . . . . . . . . . 1 . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 3 2 . . 2 3 . . . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Combat Hostiles Destroyed 42 | . 11 . . . 16 . . 6 . . . 4 . . . . . . . . 3 1 . 1 Melee 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Guns 6 | . 4 . . . 2 . . . . . . . . . . . . . . . . . . . Cannons 21 | . 7 . . . 14 . . . . . . . . . . . . . . . . . . . AOE 13 | . . . . . . . . 6 . . . 4 . . . . . . . . 2 . . 1 Classes Destroyed 14 | 2 5 . . . 5 1 . . . . . . . . . . . . . . . 1 . . Worker 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Builder 13 | . . . . . 5 2 . . . . 3 . . . . 1 . . . . . . . 2 Tunneler 5 | 4 . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler 6 | . 2 . . . 3 . . . . . . . . . . 1 . . . . . . . . Recycler 12 | 1 1 . . . 3 2 . . . . 1 . . . . 2 . . . . 1 . . 1 Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Operator 6 | . 2 . . . 2 . . . . . . . . . . 2 . . . . . . . . Watcher 5 | . 3 . . . 1 1 . . . . . . . . . . . . . . . . . . Swarmer 13 | . 3 . . . 3 . . 3 . . . 4 . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 21 | . 8 . . . 8 . . 3 . . . . . . . . . . . . 2 . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 5 | . . . . . 3 . . . . . . . . . . . . . . . 1 . . 1 Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 4 | 3 3 . . . 4 3 . 3 . . 2 4 . . . 2 . . . . 3 1 . 2 Combat Bots Only 4 | . 2 . . . 4 . . 3 . . . 4 . . . . . . . . 3 1 . 1 Max Kills in Single Turn 3 | 1 1 . . . 2 1 . 2 . . 1 3 . . . 1 . . . . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 2 . . . 3 . . . . . . . . 1 . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Hostile Shots Fired 588 | . 66 . . . 87 2 8 35 . 18 . 7 . . . . 3 12 . 13 74 34 24 205 Missed 229 | . 21 . . . 31 1 3 20 . 13 . 4 . . . . 2 7 . 7 31 23 18 48 Damage Taken 7470 | . 530 . . . 767 15 82 278 . 50 249 43 . . . 394 20 92 . 143 1151 216 157 3283 Core 2330 | . 20 . . . 106 15 . 58 . 18 73 12 . . . 50 . 36 . 44 462 105 53 1278 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 264 | . . . . . . . 9 . . 3 13 . . . . 79 . . . 58 102 . . . Core Remaining (%) 86 | 100 . . . 92 80 . . . . 87 . . . . 90 . . . . 87 . . 67 . Volleys Fired 165 | 13 64 . . . 67 . . 8 3 . . 2 . . . . . . . . 4 . . 4 Largest 2 | 2 2 . . . 2 . . 1 1 . . 1 . . . . . . . . 1 . . 1 Hottest 87 | 40 78 . . . 87 . . 30 5 . . 30 . . . . . . . . 80 . . 52 Shots Fired 306 | 26 129 . . . 129 . . 8 3 . 1 2 . . . . . . . . 4 . . 4 Gun 123 | 26 76 . . . 21 . . . . . . . . . . . . . . . . . . . Cannon 161 | . 53 . . . 108 . . . . . . . . . . . . . . . . . . . Launcher 19 | . . . . . . . . 8 . . 1 2 . . . . . . . . 4 . . 4 Special 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Kinetic 284 | 26 129 . . . 129 . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 19 | . . . . . . . . 8 . . 1 2 . . . . . . . . 4 . . 4 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 11 9 . . . 19 . . 3 3 . . . . . . . . . . . 4 . . 3 Robot Miss Streak 3 | 3 3 . . . 3 . . 1 1 . . . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 261 | 15 85 . . . 102 13 1 2 2 1 7 . . . . 13 . . . . 9 1 . 10 Core Hits 129 | 10 28 . . . 40 4 . 7 . . 3 4 . . . 7 . . . . 17 1 . 8 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . 5 . . . 3 . . . . . . . . . . . . . . . 1 . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Blast 6 | . 4 . . . 2 . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Melee Attacks 365 | . . . . . 57 34 9 8 1 7 31 8 1 . 3 56 2 3 . 5 44 28 7 61 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 169 | . . . . . 57 34 9 8 1 . . 2 . . . 10 . . . 3 9 25 1 10 Piercing 196 | . . . . . . . . . . 7 31 6 1 . 3 46 2 3 . 2 35 3 6 51 Sneak Attacks 31 | . . . . . 9 5 . . . . 6 . . . . 6 . . . . 2 . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Damage Inflicted 8521 | 125 1120 . . . 2726 874 45 519 . 45 510 221 . . . 885 . . . . 819 43 . 589 Guns 773 | 125 422 . . . 226 . . . . . . . . . . . . . . . . . . . Cannons 2167 | . 698 . . . 1469 . . . . . . . . . . . . . . . . . . . Explosions 1453 | . . . . . . . . 519 . . . 221 . . . . . . . . 551 . . 162 Melee 4128 | . . . . . 1031 874 45 . . 45 510 . . . . 885 . . . . 268 43 . 427 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2940 | 125 1120 . . . 1695 . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1453 | . . . . . . . . 519 . . . 221 . . . . . . . . 551 . . 162 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2478 | . . . . . 1031 874 45 . . . . . . . . 307 . . . . 138 43 . 40 Piercing 1650 | . . . . . . . . . . 45 510 . . . . 578 . . . . 130 . . 387 Highest Corruption 26 | . 1 1 1 1 2 . . . . . 4 4 4 4 4 4 . . . . . . . 26 Average Corruption 2 | . 1 1 1 1 1 . . . . . 4 4 4 4 4 3 . . . . . . . 5 Corruption Purged 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 85 | . 3 4 4 2 35 . . . . . 3 3 3 1 1 10 . . . . . . . 16 Message Errors 21 | . . 1 . . 11 . . . . . 1 1 . 1 . 3 . . . . . . . 3 Matter Fused 22 | . . 3 . 1 8 . . . . . . 2 1 . . 5 . . . . . . . 2 Heat Flow Errors 16 | . 2 . 1 . 6 . . . . . 1 . . . 1 . . . . . . . . 5 Energy Discharges 9 | . . . 1 1 2 . . . . . . . 1 . . 1 . . . . . . . 3 Data Loss (minor) 7 | . . . 2 . 3 . . . . . . . . . . 1 . . . . . . . 1 Data Loss (major) 3 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . 1 Misfires 4 | . 1 . . . 2 . . . . . 1 . . . . . . . . . . . . . Alerts 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1143 | . 5 . . . 346 308 21 21 . . 197 9 . . . 125 . . . . . . . 111 Projectiles 51 | . 5 . . . 46 . . . . . . . . . . . . . . . . . . . Explosions 30 | . . . . . . . . 21 . . . 9 . . . . . . . . . . . . Melee 1062 | . . . . . 300 308 21 . . . 197 . . . . 125 . . . . . . . 111 Knockbacks 27 | . 6 . . . 21 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 26 | . 6 . . . 20 . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 208 | . . . . . . . . 60 . . . . . . . . . . . . 131 . . 17 Shots 7 | . . . . . . . . 2 . . . . . . . . . . . . 4 . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 244 | . 239 . 210 . 244 . 12 32 . 6 183 4 . . 141 . . 5 . . 203 . . 185 Average Temperature 49 | . 38 . 114 . 55 . 6 7 . 6 91 3 . . 79 . . 5 . . 98 . . 72 Received Heat Transfer 1106 | . 255 . . . 333 . 9 42 . 24 . 9 . . . . . 27 . 18 275 39 . 75 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Peak Influence 345 | 25 222 . . . 199 184 . . . . 345 . . . . 80 . . . . 86 155 . 121 Initial 300 | . 16 . . . . 74 . . . . 300 . . . . . . . . . 28 9 . . Average 71 | 10 80 . . . 88 142 . . . . 327 . . . . 29 . . . . 46 47 . 37 Maximum Alert Level 1 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Low Security (%) 95 | 100 95 100 . 100 100 100 . . . . . . . . . 100 . . . . 100 100 . 100 Level 1 4 | . 4 . . . . . . . . . 100 . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 . . . 2 3 . . . . . . . . . 1 . . . . 2 1 . 9 Investigation 6 | . . . . . . 1 . . . . . . . . . . . . . . 1 1 . 3 Extermination 4 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . 2 Reinforcement 7 | . 1 . . . 2 1 . . . . . . . . . 1 . . . . . . . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Construction Impeded 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Distress Signals 11 | . 3 . . . 6 . . . . 1 . . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 165 | . 24 . . . 29 2 11 19 . 4 . 8 . . . 2 2 11 . 9 10 12 1 21 Peak Tracking Total 16 | . 3 . . . 6 1 9 10 . 4 . 8 . . . 1 2 6 . 8 7 16 1 6 Tactical Retreats 23 | . 3 . . . 5 . 1 4 . 1 . 1 . . . . 1 2 . 1 . 1 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Traps Triggered 10 | . 2 . . . 2 2 . . . . . . . . . 2 . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Disabled 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Max in Single Turn 1 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Garrison Access 4 | . . . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Accessed 76 | . 9 . 2 . 9 8 . . . . 4 . 1 4 1 9 1 . 9 . 11 5 . 3 Terminals 37 | . 7 . . . 5 3 . . . . 3 . . . 1 5 . . . . 8 3 . 2 Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Repair Stations 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Recycling Units 11 | . 2 . . . 1 3 . . . . 1 . . . . 2 . . . . 1 1 . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Garrison Access 5 | . . . . . 1 2 . . . . . . . . . 1 . . . . 1 . . . Total Hacks 238 | . 19 . 3 . 24 25 . . . . 21 . 1 27 1 22 1 . 48 . 28 12 . 6 Successful 161 | . 10 . 3 . 14 12 . . . . 11 . 1 27 1 8 1 . 48 . 17 5 . 3 Failed 77 | . 9 . . . 10 13 . . . . 10 . . . . 14 . . . . 11 7 . 3 Catastrophic 9 | . . . . . 2 1 . . . . 2 . . . . 3 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 88 | . 14 . 1 . 14 13 . . . . 12 . . . . 12 . . . . 13 6 1 2 Terminals 113 | . 16 . . . 14 11 . . . . 18 . . . 1 15 . . . . 24 9 . 5 Fabricators 4 | . . . . . . . . . . . . . . . . . . . . . 2 2 . . Repair Stations 5 | . . . . . 3 . . . . . . . . . . 2 . . . . . . . . Recycling Units 24 | . 3 . . . 2 10 . . . . 3 . . . . 4 . . . . 1 1 . . Scanalyzers 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . 1 Garrison Access 8 | . . . . . 2 4 . . . . . . . . . 1 . . . . 1 . . . Terminal Hacks 112 | . 6 . 3 . 1 1 . . . . 5 . 1 27 1 2 1 . 48 . 11 3 . 2 Record 54 | . 1 . 2 . . . . . . . 1 . . 11 1 . . . 36 . 1 . . 1 Part Schematic 14 | . . . . . . . . . . . . . . 9 . . . . 4 . 1 . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 10 | . 1 . . . . . . . . . 1 . . 3 . . . . 4 . 1 . . . Open Door 3 | . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . Open DSF 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 5 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 . . Terminal Index 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Extermination 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Hauler Manifests 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . . . . 2 2 . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Build 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Repair Station Hacks 3 | . . . . . 2 . . . . . . . . . . 1 . . . . . . . . Scan Component 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . 1 . . . 1 3 . . . . 1 . . . . 2 . . . . 1 . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 8 | . 1 . . . 1 2 . . . . 1 . . . . 2 . . . . 1 . . . Scanalyzer 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . 1 Insert Component 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Analyze 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . Seal Access 4 | . . . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . Unauthorized Hacks 25 | . 3 . . . 6 7 . . . . 5 . . . . 2 . . . . 2 . . . Terminals 18 | . 2 . . . 5 4 . . . . 3 . . . . 2 . . . . 2 . . . Track 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Assimilate 3 | . . . . . 2 . . . . . . . . . . 1 . . . . . . . . Botnet 10 | . 2 . . . 2 2 . . . . 1 . . . . 1 . . . . 2 . . . Operators 4 | . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . . . 1 3 . . . . 2 . . . . . . . . . . . . . Monitor 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Reject 6 | . 1 . . . 1 3 . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 9 . . . 7 4 . . . . 3 . . . . 5 . . . . 6 3 . 2 Full Trace Events 3 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 4 . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . 1 . . . 15 . . . . 9 . . . . 4 . 1 . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Time 168 | . . . . . . . . . . . . . . . . . . . . . 84 84 . . Total Part Build Rating 12 | . . . . . . . . . . . . . . . . . . . . . 6 6 . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . 76 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 36 | . 9 . . . 10 11 . . . . . . . . . 4 . . . . 2 . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . parse_system 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Total Allies 22 | . . . . . 2 . . . . . . . . . . . . . . . . . . 20 Largest Group 20 | . . . . . 1 . . . . . . . . . . . . . . . . . . 20 Highest-Rated Group 281 | . . . . . 10 . . . . . . . . . . . . . . . . . . 281 Highest-Rated Ally 15 | . . . . . 10 . . . . . . . . . . . . . . . . . . 15 Total Orders 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . RETURN 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Ally Attacks 71 | . . . . . . . . . . . . . . . . . . . . . . . . 71 Total Damage 1346 | . . . . . . . . . . . . . . . . . . . . . . . . 1346 Kills 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 13 | . . 1 . 1 . . 2 1 1 2 . . . . 1 . 1 1 . 2 . . . . Drone Launches 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Drone Recoveries 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Turns Passed 11841 | 150 1437 1021 789 163 2905 367 148 126 444 108 395 103 112 26 87 788 111 85 64 165 850 397 72 928 Spaces Moved 13088 | 67 668 419 329 68 1291 866 484 358 1385 321 717 278 394 96 287 1285 347 270 166 521 839 649 111 872 Core 148 | 14 . . . . . . . . . . . . . . . . . . . . . . . 134 Treads 2981 | 53 668 419 329 68 1274 . . . . . . . . . . . . . . . . . . 170 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 49 | . . . . . . . . . . . . . . . . . . . . . . . . 49 Flight 9910 | . . . . . 17 866 484 358 1385 321 717 278 394 96 287 1285 347 270 166 521 839 649 111 519 Fastest Speed 24 | 50 160 240 240 240 29 26 26 26 26 26 26 26 26 26 26 24 28 28 28 28 28 32 37 34 Average Speed 65 | 153 172 240 240 240 159 26 26 26 26 26 26 26 26 26 26 28 28 28 28 28 28 37 37 79 Slowest Speed 450 | 200 240 240 240 240 240 29 26 26 26 26 26 26 26 26 26 175 28 28 28 28 105 122 37 450 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . Cave-ins Triggered 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 54 | 7 98 79 70 23 76 25 65 55 87 53 17 52 57 79 53 33 64 48 63 66 22 36 97 26 Regions Visited 24 Branch Regions 17 Pre-discovered Areas 10 | . . . 1 . . . . . 3 1 . . . 1 . . . . 3 1 . . . . Known Exits Taken 13 | . . . . . 1 1 . 1 . . 1 . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 . . 1 . 1 1 . 1 1 1 . . . . . . . . . . Scrap Searched 23 | . . 1 . 2 . . 2 2 3 3 . 2 1 . 3 . . 2 . 2 . . . . Spaces Dug 251 | . . . . . 42 21 7 8 . 6 24 6 1 . 3 31 2 3 . 4 32 26 . 35 Terrain Destroyed 371 | . . . . . 51 21 7 52 . 6 30 30 1 . 3 31 2 3 . 4 42 26 . 62 Melee 251 | . . . . . 42 21 7 8 . 6 24 6 1 . 3 31 2 3 . 4 32 26 . 35 Projectile 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . AOE 111 | . . . . . . . . 44 . . 6 24 . . . . . . . . 10 . . 27 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Total 15525 | 94 839 436 330 69 1948 972 495 374 1466 331 862 293 401 96 293 1600 353 272 182 533 1372 774 127 1013 Wait 1497 | . 64 15 . . 420 52 . . 46 . 86 . 4 . . 227 . . . 9 491 78 4 1 Move 13054 | 66 667 418 328 67 1290 865 483 357 1384 320 716 277 393 95 286 1280 346 269 165 520 832 648 110 872 Hop 5 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . Pick Up 134 | 8 19 . 1 2 25 6 1 . 5 1 7 2 1 . 1 10 1 . 4 . 1 8 2 29 Fast Attach 33 | . . . . . . 4 . . 6 . 4 1 . . . 5 . . 3 . . 2 4 4 Attach 97 | 7 . 1 . . 14 4 1 1 5 2 5 2 1 . 2 11 . . 2 . 3 9 1 26 Detach 13 | . . 2 1 . . . . . 2 1 1 . . 1 . 3 . . . . . 2 . . Swap 84 | . 15 . . . 47 2 1 . 4 . 5 1 . . . 5 . . 1 . . . . 3 Drop 101 | . 10 . . . 28 5 . . 10 . 7 2 1 . 1 6 1 . 6 . . . . 24 Fire 165 | 13 64 . . . 67 . . 8 3 . . 2 . . . . . . . . 4 . . 4 Melee 338 | . . . . . 57 34 9 8 1 7 31 6 1 . 3 51 2 3 . 4 38 27 6 50 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . . . . . . . . 3 . 1 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / *Arm) -4/Armory (discovered 3 exits: Res x2 / *Lab) -4/Lab -3/Research (discovered 1 exit: *Qua) History --------- Turn | Location | Event 65 | -11/Scrapyard | Discovered new exit (range 16) 151 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 10) 793 | -10/Materials | Discovered new exit (range 4) 1104 | -10/Materials | Discovered new exit (range 11) 1304 | -10/Materials | Discovered new exit (range 14) 1588 | -10/Materials | Entered Mines 2072 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2255 | -10/Mines | Discovered new exit (range 6) 2429 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2429 | -10/Mines | Discovered new exit (range 5) 2609 | -10/Mines | Entered Exiles 2648 | -10/Exiles | Discovered new exit (range 15) 2725 | -10/Exiles | Met 8R-AWN 2763 | -10/Exiles | Met EX-HEX 2926 | -10/Exiles | Met EX-BIN 2960 | -10/Exiles | Aligned with FarCom system 2962 | -10/Exiles | Given EX-Vault access code 3025 | -10/Exiles | Opened EX-Vault 3044 | -10/Exiles | Found Longsword +1 3096 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3175 | -10/Exiles | Met EX-DEC 3269 | -10/Exiles | Learned location of Zion (-7) 3372 | -10/Exiles | Discovered new exit (range 11) 3398 | -10/Exiles | Left Exiles lab with Longsword +1 3398 | -10/Exiles | Entered Mines 3449 | -9/Mines | Learned Materials emergency access door positions 3500 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3518 | -9/Mines | Discovered new exit (range 13) 3561 | -9/Mines | Entered Materials 3561 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4381 | -8/Materials | Discovered new exit (range 13) 5211 | -8/Materials | Build established: Scavenger-Mutant 5539 | -8/Materials | Discovered new exit (range 11) 5559 | -8/Materials | Identified exit to Factory 5997 | -8/Materials | Repaired Broken Imp. VTOL Module? 6466 | -8/Materials | Entered Factory 6466 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6526 | -7/Factory | Discovered new exit (range 8) 6595 | -7/Factory | Discovered new exit (range 16) 6607 | -7/Factory | Identified exit to Lower Caves 6760 | -7/Factory | Build established: Hacker-Scout 6833 | -7/Factory | Entered Lower Caves 6853 | -7/Lower Caves | Encountered a Warlord checkpoint 6924 | -7/Lower Caves | Ambushed by research squad 6942 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6967 | -7/Lower Caves | Discovered new exit (range 9) 6967 | -7/Lower Caves | Learned Factory interactive machine intel 6979 | -7/Lower Caves | Learned 12 Factory zone layouts 6981 | -7/Lower Caves | Entered another Lower Caves area 6983 | -7/Lower Caves | Discovered new exit (range 5) 7068 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7089 | -7/Lower Caves | Identified exit to Zion 7107 | -7/Lower Caves | Entered Zion 7122 | -7/Zion | Discovered new exit (range 16) 7128 | -7/Zion | Build established: Hacker-Sprinter 7140 | -7/Zion | Given A8's code to call for help 7170 | -7/Zion | Learned Factory trap positions 7184 | -7/Zion | Found Prototype Hackware 7185 | -7/Zion | Identified Exp. System Shield 7201 | -7/Zion | Given the Hacking Drone Bay 7202 | -7/Zion | Found Prototype Device 7203 | -7/Zion | Identified Hacking Drone Bay 7272 | -7/Zion | Learned location of Armory (-4) 7317 | -7/Zion | Rebuked by Imprinter 7348 | -7/Zion | Learned location of Warlord (-4) 7354 | -7/Zion | Found CR-A16's Pointy Stick 7478 | -7/Zion | Found Prototype Processor 7479 | -7/Zion | Identified Exp. Armor Integrity Analyzer 7481 | -7/Zion | Found Prototype Processor 7482 | -7/Zion | Identified Spectral Analyzer 7485 | -7/Zion | Found Prototype Processor 7485 | -7/Zion | Identified Exp. Terrain Scan Processor 7488 | -7/Zion | Found Prototype Processor 7488 | -7/Zion | Identified Exp. Core Analyzer 7492 | -7/Zion | Found Prototype Processor 7492 | -7/Zion | Identified Exp. Melee Analysis Suite 7551 | -7/Zion | Entered Proximity Caves 7553 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7556 | -6/Proximity Caves | Learned location of 1 exit from Factory 7587 | -6/Proximity Caves | Spotter reported a threat 7587 | -6/Proximity Caves | Spotter reported a threat 7596 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7653 | -6/Proximity Caves | Discovered new exit (range 22) 7659 | -6/Proximity Caves | Entered Factory 7659 | -6/Factory | Evolved 2 slots: Utility x2 7660 | -6/Factory | Identified exit to Factory 7661 | -6/Factory | Identified exit to Lower Caves 7662 | -6/Factory | Loaded intel: 100 trap records 7663 | -6/Factory | Loaded intel: 52 interactive machine locations 7944 | -6/Factory | Crushed by falling debris 8054 | -6/Factory | Entered Lower Caves 8091 | -6/Lower Caves | Found Alien Artifact 8092 | -6/Lower Caves | Identified Core Expander 8092 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 8152 | -6/Lower Caves | Discovered new exit (range 12) 8157 | -6/Lower Caves | Entered another Lower Caves area 8266 | -6/Lower Caves | Discovered new exit (range 11) 8269 | -6/Lower Caves | Entered Data Miner 8269 | -6/Data Miner | Discovered new exit (range 6) 8272 | -6/Data Miner | Met Data Miner 8283 | -6/Data Miner | Learned location of Section 7 (-2) 8283 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8287 | -6/Data Miner | Received God Mode back door access code from Data Miner 8295 | -6/Data Miner | Entered Proximity Caves 8339 | -5/Proximity Caves | Learned 4 Factory zone layouts 8378 | -5/Proximity Caves | Discovered exit to Factory (range 11) 8382 | -5/Proximity Caves | Entered Factory 8382 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8398 | -5/Factory | Crushed by falling debris 8429 | -5/Factory | Lost 3 parts (1n2u) 8736 | -5/Factory | Discovered new exit (range 3) 8737 | -5/Factory | Identified exit to Factory 8978 | -5/Factory | Build established: Hacker-Scout 9076 | -5/Factory | Identified exit to Upper Caves 9076 | -5/Factory | Identified exit to Extension 9170 | -5/Factory | Entered Upper Caves 9240 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 9267 | -5/Upper Caves | Discovered new exit (range 14) 9281 | -5/Upper Caves | Identified exit to Upper Caves 9281 | -5/Upper Caves | Entered another Upper Caves area 9298 | -5/Upper Caves | Encountered a Warlord checkpoint 9322 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9358 | -5/Upper Caves | Discovered new exit (range 5) 9359 | -5/Upper Caves | Identified exit to Zhirov 9366 | -5/Upper Caves | Entered Zhirov 9366 | -5/Zhirov | Discovered new exit (range 3) 9367 | -5/Zhirov | Identified exit to Proximity Caves 9372 | -5/Zhirov | Met Zhirov 9380 | -5/Zhirov | Learned location of Quarantine (-3) 9380 | -5/Zhirov | Learned location of Testing (-2) 9380 | -5/Zhirov | Learned location of Command (-1) 9385 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9392 | -5/Zhirov | Found Alien Artifact 9398 | -5/Zhirov | Found Alien Artifact 9399 | -5/Zhirov | Identified Integrated Reactor 9399 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9430 | -5/Zhirov | Entered Proximity Caves 9474 | -4/Proximity Caves | Build established: Hacker-Sprinter 9579 | -4/Proximity Caves | Spotted B-86 Titan 9590 | -4/Proximity Caves | Discovered exit to Factory (range 21) 9590 | -4/Proximity Caves | Learned Research machine intel 9595 | -4/Proximity Caves | Entered Factory 9595 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9596 | -4/Factory | Identified exit to Armory 9617 | -4/Factory | Identified exit to DSF 9702 | -4/Factory | Identified exit to Upper Caves 9902 | -4/Factory | Build established: Hacker-Scout 9929 | -4/Factory | Fabricated Mni. Smartbomb Launcher (x1) 10445 | -4/Factory | Entered Armory 10475 | -4/Armory | Lost 12 parts (2p3n5u2w) 10697 | -4/Armory | Identified exit to Research 10698 | -4/Armory | Fabricated Cld. Nuclear Pulse Thruster? 10735 | -4/Armory | Build established: Hacker-Mutant 10841 | -4/Armory | Identified Transdimensional Reconstructor 10841 | -4/Armory | Warped through subspace to slip node 10841 | -4/Armory | Discovered new exit (range 1) 10841 | -4/Armory | Identified exit to Lab 10842 | -4/Armory | Core integrity fell below 50% 10842 | -4/Armory | Entered Lab 10842 | -4/Lab | Discovered exit to Research (range 9) 10847 | -4/Lab | Unable to decrypt terminal 10847 | -4/Lab | Opened the door to a hidden lab 10848 | -4/Lab | Gained access to the hidden lab's interior 10848 | -4/Lab | Detected by scanners 10856 | -4/Lab | Found Transdimensional Reconstructor 10864 | -4/Lab | Found Alien Artifact 10864 | -4/Lab | Identified Integrated Mediator 10864 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency 10873 | -4/Lab | Found Alien Artifact 10873 | -4/Lab | Identified Core Regenerator 10873 | -4/Lab | Used Core Regenerator, restored core integrity (+287) 10880 | -4/Lab | Confronted by A5 10888 | -4/Lab | Found Prototype Hackware 10896 | -4/Lab | Found Prototype Special Weapon 10896 | -4/Lab | Identified Gui. Remote Datajack 10908 | -4/Lab | Found Alien Artifact 10908 | -4/Lab | Identified Core Reset Matrix 10908 | -4/Lab | Used Core Reset Matrix 10912 | -4/Lab | Discovered exit to Research (range 6) 10914 | -4/Lab | Entered Research 10914 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10914 | -3/Research | Identified Deep Network Scanner 11093 | -3/Research | Discovered new exit (range 10) 11099 | -3/Research | Identified exit to Quarantine 11109 | -3/Research | Intercept squad dispatched 11129 | -3/Research | Spotted Tracker 11182 | -3/Research | Spotted Combat Programmer 11187 | -3/Research | Core integrity fell below 50% 11201 | -3/Research | Warped through subspace 11225 | -3/Research | Lost 11 parts (1p3n5u2w) 11325 | -3/Research | Found Unknown Launcher 11326 | -3/Research | Identified Fusion Bomb Launcher 11367 | -3/Research | Emitted hypermatrix ping 11372 | -3/Research | Assembled emerged from beneath the floor 11403 | -3/Research | Assembled emerged from beneath the floor 11447 | -3/Research | Assembled emerged from beneath the floor 11492 | -3/Research | Found Unknown Piercing Weapon 11493 | -3/Research | Identified Enh. Force Lance 11536 | -3/Research | Incoming assault squad redirected 11649 | -3/Research | Incoming assault squad redirected 11661 | -3/Research | Lost 3 allies 11721 | -3/Research | Lost 12 allies 11763 | -3/Research | System corruption reached 10% 11789 | -3/Research | Build established: Hacker-Gladiator 11820 | -3/Research | Core integrity fell below 20% 11842 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11823_ Enh. Force Lance destroyed. 11823_ CR-A16's Pointy Stick destroyed. 11827_ Door malfunctions. 11833_ System corrupted: Energy discharge (-27). 11838_ Connecting with Terminal... >>Query(Sigix Broadsword) The [Sigix] are apparently not above melee combat. One of their most commonly used weapons during the battle was quite literally a very broad flat blade with amazing slicing power. This weapon doubles as a protective device when turned parallel to the wielder, as its [Centrium] alloy blade has the stopping power to absorb a barrage of cannon fire without breaking. Even more amazing is the finding that this particular alloy is capable of self-powered regeneration over a period of time. As such, some of the [Sigix] carry two at a time and during a fight will alternate between using each. They can swing these at great speeds with the power of their [Sigix] Exoskeleton. 11838_ ALERT: Suspicious activity at Terminal R004. Dispatching Investigation squad. 11840_ Emergency Access malfunctions. 11841_ Mak. Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????# # ## #### | | ??????????????????????????# = # ## | | ??????????????????????????# # ?# | | ??????????????????????????# [# !???# | | ??????????????????????????####/####+###### | | ??????????????????????????# % % | | ??????????????????????????# % | | ??????????????????????????# %[ % | | ?????# ###############??# % % % | | ?????# #### % | | ?????# [ | | ?????# ########## | | ?!= + ########### # #?# | | !!= ???????????????# # = #####+## | | ???????????????????# # ## ### T###### # | | ???????????????????# / ## ###########/# | | ???????????????????# # ## #] ! | | ???????????????????# # ## # | | ???????????????????# g########"###### """S""" | | ?????????????????####+###### !! ## """ """ | | ?????????????????# b # !! #" | | ?????????????????# # "# | | ?????????????????# """"" # [ ## | | ?????????????????# ""T"" # ## """ """ | | ?????????????????# p # ## """ """ | | ?????????????????# p @/# ##] """ """ | | ?????????????????# p / ## | | ?????????????????# [ # ## | | ?????????????????####+#########+############+##### | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????????????????????? #### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 80 Energy Generation 35 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Cloak Strength 3 Armor Coverage 600 Resistance: EM 15 Propulsion Shielding 90 Evasion (%) 65 Melee Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 60 Defensive Hacking 26 Authchip Count 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mni. Smartbomb Launcher | x1 | -4/Factory Cld. Nuclear Pulse Thruster | x1 | -4/Armory | Authchip Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Integrated Mediator Core Regenerator Core Reset Matrix Achievements -------------- Anyone Home? Oh No You Don't! Challenges ------------ None Game ------ Seed BladeThiefDoomcannon Manual? 0 Play Time 05:54:33 Cumulative 74.0 hours Start 2024.06.11 @ 00:18:33 End 2024.06.12 @ 18:26:07 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 31 Gallery% 31 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88de4191-49e9-4446-8db3-0a68ae5e6a4f