Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.19 @ 13:07:50 // Halloween2020/ForbiddenLore Player: Agave Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (107) 535 Value Destroyed (3216) 3216 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (182) 182 TOTAL SCORE: 6593 Bonus ------- High Alert Combat Kills 137 Follower Combat Kills 56 Friendly Fire -11 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 7% Temperature Cool (18) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Enhanced Nuclear Core Medium Matter Pod (100) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Battery Long-range Sensor Array Particle Charger Transmission Jammer Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Heavy Particle Cannon > --- INVENTORY -------- Light Nuclear Core Medium Matter Pod Advanced Weight Redist. System Matter Filter Particle Charger Reflective Plating Improved Shield Generator Plasma Cannon High-powered Shotgun Enhanced Autogun Enhanced Autogun Flak Cannon Advanced EMP Blaster Proton Missile Launcher Mini Grenade Launcher Heavy Rocket Launcher Scythe Chainsword [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher EMP Blaster Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 2 2 . Weapon . | . . . . . . Parts Attached 129 | 7 12 33 52 17 8 Power 13 | 1 2 4 4 1 1 Engine 8 | 1 2 4 1 . . Core 5 | . . . 3 1 1 Reactor . | . . . . . . Propulsion 20 | 2 3 5 9 . 1 Treads 9 | . . 4 5 . . Leg 11 | 2 3 1 4 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 39 | 2 3 7 20 4 3 Device 23 | . . 4 13 4 2 Storage 10 | 2 3 . 4 . 1 Processor 2 | . . 2 . . . Hackware 1 | . . . 1 . . Protection 3 | . . 1 2 . . Artifact . | . . . . . . Weapon 57 | 2 4 17 19 12 3 Energy Gun 8 | . . 4 2 1 1 Energy Cannon 7 | . . 2 1 3 1 Ballistic Gun 18 | 2 3 5 6 1 1 Ballistic Cannon 3 | . . 1 1 1 . Launcher 13 | . . 3 7 3 . Special Weapon 4 | . 1 2 1 . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . 1 3 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 1 2 1 2 Parts Lost 38 | . 3 8 10 9 8 Power 7 | . 1 1 2 2 1 Propulsion 7 | . . 1 3 2 1 Utility 13 | . . 3 4 3 3 Weapon 11 | . 2 3 1 2 3 Highest Loss Streak 6 | . 2 5 2 5 6 Average Slot Usage (%) 95 | . 98 95 98 95 22 Engine 6 | . 13 10 3 . . Core 3 | . . . 5 6 5 Treads 6 | . . 8 6 12 . Leg 12 | . 28 13 10 . 4 Device 17 | . . 14 22 29 5 Storage 24 | . 28 22 26 22 2 Hackware 2 | . . . 3 6 . Energy Gun 4 | . . 4 6 5 4 Energy Cannon 1 | . . 2 . 4 . Ballistic Gun 10 | . 27 10 7 . . Ballistic Cannon 1 | . . 2 1 1 . Naked Turns 28 | . . . . 11 17 Heaviest Build 74 | 14 39 46 71 74 17 Greatest Support 46 | 20 20 46 46 43 15 Greatest Overweight (x) 24 | . 1 2 2 24 3 Average Overweight (x) 1 | . . . 1 1 . Largest Inventory Capacity 18 | 8 16 16 18 18 4 Average Capacity 15 | 5 13 16 16 17 4 Most Carried 18 | 4 16 16 18 18 4 Average Carried 13 | 2 9 14 14 16 2 Final Capacity 18 | 8 16 16 18 4 4 Final Carried 18 | 2 14 16 18 4 2 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 2407 | 278 319 721 821 167 101 Remotely . | . . . . . . Salvage Created 3838 | 98 344 773 2039 495 89 Parts 243 | 3 42 55 115 27 1 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 83 | . 13 23 36 9 2 Guns 47 | . 13 9 22 2 1 Cannons 16 | . . 10 1 4 1 AOE 20 | . . 4 13 3 . Classes Destroyed 14 | 1 4 3 4 2 . Worker 6 | . . 2 4 . . Builder 5 | . 1 . 2 2 . Hauler 2 | . . . 2 . . Recycler 2 | 1 . . 1 . . Operator 1 | . . . . 1 . Watcher 8 | . 3 2 3 . . Swarmer 23 | . 9 10 4 . . Grunt 38 | . 4 5 20 8 1 Brawler 1 | . . . 1 . . Duelist 3 | . . 1 1 . 1 Protector 1 | . . . 1 . . Sentry 15 | . . 7 8 . . Hunter 1 | . . . 1 . . Programmer 1 | . . . . 1 . Best Kill Streak 7 | 1 3 6 7 3 1 Combat Bots Only 5 | . 3 4 5 3 1 Max Kills in Single Turn 4 | 1 1 2 4 2 1 Gunslinging . | . . . . . . Exploded 3 | . . 2 3 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 6238 | . 564 1547 1849 1287 991 Core 1322 | . 90 234 284 211 503 Absorbed by Shields 99 | . . . . 99 . Core Remaining (%) 63 | 100 64 41 48 . . Volleys Fired 315 | 2 71 84 106 34 18 Largest 2 | 2 2 2 2 2 1 Hottest 136 | 40 100 100 112 136 75 Shots Fired 562 | 4 129 151 199 61 18 Gun 439 | 4 128 94 170 27 16 Cannon 88 | . . 50 7 29 2 Launcher 31 | . . 5 21 5 . Special 4 | . 1 2 1 . . Kinetic 343 | 4 128 106 99 4 2 Thermal 186 | . 1 38 79 52 16 Explosive 7 | . . . 6 1 . Electromagnetic 26 | . . 7 15 4 . Robot Hit Streak 18 | 4 9 11 10 18 7 Robot Miss Streak 9 | . 6 5 9 2 5 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 . 3 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 357 | 4 70 86 134 49 14 Core Hits 209 | 2 29 39 90 28 21 Critical Hits 7 | . 1 1 4 1 . Critical Kills 3 | . . 1 2 . . Critical Parts Destroyed 4 | . 1 . 2 1 . Melee Attacks 8 | . . . 1 7 . Impact . | . . . . . . Slashing 8 | . . . 1 7 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7835 | 42 639 1420 3533 1796 405 Guns 3991 | 42 638 674 1815 467 355 Cannons 1243 | . . 547 103 543 50 Explosions 2568 | . . 199 1615 754 . Melee 32 | . . . . 32 . Ramming 1 | . 1 . . . . Kinetic 2667 | 42 638 802 1097 71 17 Thermal 2896 | . . 502 973 1033 388 Explosive 510 | . . . 384 126 . Electromagnetic 1729 | . . 116 1079 534 . Impact . | . . . . . . Slashing 32 | . . . . 32 . Piercing . | . . . . . . Highest Corruption 7 | . . . 1 2 7 Average Corruption 1 | . . . 1 2 2 Corruption Purged . | . . . . . . Effects 24 | . . . 8 14 2 Message Errors 8 | . . . 3 4 1 Heat Flow Errors 3 | . . . . 3 . Energy Discharges 3 | . . . 2 1 . Data Loss (minor) 5 | . . . 1 4 . Targeting Errors 3 | . . . 1 1 1 Weapon Failures 2 | . . . 1 1 . Overload Shots . | . . . . . . Overflow Damage 144 | . . 14 28 102 . Projectiles 62 | . . 14 . 48 . Explosions 63 | . . . 28 35 . Melee 19 | . . . . 19 . Knockbacks 11 | . . 5 3 3 . Impact . | . . . . . . Kinetic 10 | . . 4 3 3 . Secondary 1 | . . 1 . . . Self-Inflicted Damage 285 | . . 45 117 123 . Shots 13 | . . 1 8 4 . Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 238 | . 20 147 212 238 121 Average Temperature 46 | . 7 38 47 60 43 Received Heat Transfer 1995 | . 54 342 639 636 324 Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 7 | . . 1 5 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . . 2 5 1 . Heat Transferred 4940 | . . 914 2074 1593 359 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 2 3 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 689 | 5 246 409 689 386 92 Initial 312 | . 3 57 172 312 58 Average 231 | 2 132 233 299 233 74 Maximum Alert Level 2 | . 1 2 2 1 . Low Security (%) 48 | 100 79 36 37 47 100 Level 1 41 | . 20 57 38 52 . Level 2 9 | . . 5 24 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 4 2 6 5 2 Investigation 7 | . 3 1 1 2 . Extermination 1 | . . . . 1 . Reinforcement 8 | . 1 1 4 2 . Assault 3 | . . . 1 . 2 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 6 | . . 4 2 . . Communications Jammed 7 | . . . 4 3 . Distress Signals 7 | . . . 4 3 . Times Spotted 139 | . 23 33 50 15 18 Peak Tracking Total 9 | . 3 5 5 5 9 Tactical Retreats 15 | . 3 4 5 2 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 6 | . 3 . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 9 | . . 3 3 3 . Max in Single Turn 2 | . . 2 2 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 18 | . 6 4 4 4 . Terminals 14 | . 6 4 2 2 . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 2 | . . . 1 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 63 | . 17 15 20 11 . Successful 35 | . 9 6 17 3 . Failed 28 | . 8 9 3 8 . Catastrophic 6 | . 5 1 . . . Database Lockouts . | . . . . . . Manual 41 | . 16 12 9 4 . Terminals 47 | . 17 15 9 6 . Fabricators . | . . . . . . Repair Stations 12 | . . . 9 3 . Recycling Units 4 | . . . 2 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 4 3 3 2 . Record 2 | . . 1 . 1 . Prototype ID Bank 1 | . 1 . . . . Level Access Points 2 | . 1 . 1 . . Branch Access Points 2 | . 1 . 1 . . Locate Traps 1 | . . 1 . . . Zone Layout 4 | . 1 1 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . . . 8 1 . Scan Component 5 | . . . 4 1 . Repair 4 | . . . 4 . . Recycling Unit Hacks 2 | . . . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . 5 3 4 . . Terminals 12 | . 5 3 4 . . Track 5 | . 2 1 2 . . Botnet 7 | . 3 2 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 6 4 3 4 . Full Trace Events 3 | . . . 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 4 . . Time 168 | . . . 168 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . 10 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 23 | . . . . . 23 Total Damage 417 | . . . . . 417 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 6279 | 62 1168 1548 2130 1236 135 Spaces Moved 2736 | 41 606 743 807 469 70 Core 83 | 8 . . . 34 41 Treads 1036 | . . 329 272 435 . Legs 1617 | 33 606 414 535 . 29 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 150 50 50 Average Speed 165 | 106 149 162 166 205 107 Slowest Speed 1250 | 120 150 180 200 1250 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 4 88 52 59 14 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched . | . . . . . . Spaces Dug 11 | . 1 2 2 6 . Terrain Destroyed 123 | . 1 41 57 24 . Melee 7 | . . . 1 6 . Projectile 9 | . 1 2 1 5 . AOE 107 | . . 39 55 13 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 3942 | 54 756 932 1423 665 112 Wait 610 | . 40 35 396 127 12 Move 2731 | 40 605 742 806 468 70 Hop . | . . . . . . Pick Up 96 | 5 21 24 36 6 4 Fast Attach 14 | 4 . . 8 . 2 Attach 42 | 3 6 12 10 5 6 Detach . | . . . . . . Swap 73 | . 6 21 34 12 . Drop 50 | . 6 14 26 4 . Fire 315 | 2 71 84 106 34 18 Melee 8 | . . . 1 7 . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis 2 | . . . . 2 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 17) 307 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 14) 606 | -10/Materials | Discovered new exit (range 16) 794 | -10/Materials | Identified exit to Mines 1177 | -10/Materials | Discovered new exit (range 15) 1210 | -10/Materials | Identified exit to Materials 1231 | -10/Materials | Entered another Materials area 1231 | -9/Materials | Evolved 2 slots: Utility x2 1835 | -9/Materials | Discovered new exit (range 14) 2141 | -9/Materials | Core integrity fell below 50% 2180 | -9/Materials | Lost 5 parts (1n1u3w) 2226 | -9/Materials | Discovered new exit (range 9) 2606 | -9/Materials | Build established: Scavenger-Mutant 2777 | -9/Materials | Identified exit to Materials 2779 | -9/Materials | Entered another Materials area 2779 | -8/Materials | Evolved 2 slots: Utility x2 3826 | -8/Materials | Discovered new exit (range 16) 4083 | -8/Materials | Identified exit to Factory 4321 | -8/Materials | Build established: Mutant 4578 | -8/Materials | Repaired Weight Redist. System 4623 | -8/Materials | Repaired Matter Filter 4685 | -8/Materials | Repaired Enh. Autogun 4719 | -8/Materials | Repaired Mni. Grenade Launcher 4779 | -8/Materials | First assault squad dispatched 4826 | -8/Materials | Core integrity fell below 50% 4909 | -8/Materials | Entered Factory 4909 | -7/Factory | Evolved 2 slots: Utility x2 5160 | -7/Factory | Discovered new exit (range 15) 5893 | -7/Factory | Lost 3 parts (1n1u1w) 6134 | -7/Factory | Released all parts (7) 6145 | -7/Factory | Entered Storage 6149 | -7/Storage | Lost 5 parts (1p1n2u1w) 6163 | -7/Storage | Met a pair of Derelict thieves 6258 | -7/Storage | Core integrity fell below 50% 6275 | -7/Storage | Core integrity fell below 20% 6280 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06232_ G-50 Soldier unfolds itself. 06232_ G-47 Trooper unfolds itself. 06232_ B-48 Gladiator unfolds itself. 06232_ M-28 Smith unfolds itself. 06233_ K-01 Serf collects debris. 06249_ U-05 Engineer lays Concrete. 06252_ DK-JSL(g) destroyed. 06254_ Com. Battery destroyed. 06254_ System corrupted by crushing effect (+2). 06255_ Particle Charger destroyed. 06256_ Knocked back. 06262_ System corrupted: Imp. Spread Laser targeting data glitched. 06264_ L-41 Fighter destroyed. 06266_ Knocked back. 06270_ Imp. Heat Sink destroyed. 06271_ Imp. Spread Laser destroyed. 06271_ Carbon-fiber Leg destroyed. 06271_ System corrupted by crushing effect (+1). 06276_ Enh. Nuclear Core destroyed. 06276_ System corrupted by crushing effect (+2). 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