Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 23:23:40 Player: L_ Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (136) 680 Value Destroyed (4572) 4572 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (-172) -172 TOTAL SCORE: 8520 Bonus ------- High Alert Combat Kills 361 Friendly Fire -533 Cogmind --------- Core Integrity 0/850 Matter 129/300 Energy 82/100 System Corruption 4% Temperature Warning (341) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Enhanced Optical Array > --- WEAPON (5) ------- Flak Gun > --- INVENTORY (5) ---- Graphene Brace Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Wheel Compact Wheel > --- UTILITY ---------- Improved Cooling System Advanced Visual Processing Unit Improved Light Armor Plating Graphene Brace Drone Bay > --- WEAPON ----------- Improved Medium Laser Gatling Laser Plasma Cannon Heavy Plasma Cannon Mini Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Improved Medium Laser Gatling Laser Heavy Plasma Cannon Heavy Plasma Cannon [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . 1 . . . Propulsion 1 | . . . . 1 . . Utility 3 | . . 1 1 . . 1 Weapon 3 | . . 1 . 1 . 1 Parts Attached 150 | 5 5 28 57 18 13 24 Power 20 | 1 . 1 9 2 3 4 Engine 15 | 1 . 1 9 1 1 2 Core 5 | . . . . 1 2 2 Reactor . | . . . . . . . Propulsion 40 | 2 . 12 18 4 2 2 Treads 16 | . . 3 8 4 . 1 Leg 3 | . . . 3 . . . Wheel 16 | 2 . 7 4 . 2 1 Hover 3 | . . . 3 . . . Flight 2 | . . 2 . . . . Utility 34 | . 3 7 10 5 4 5 Device 20 | . 2 3 8 2 3 2 Storage 1 | . 1 . . . . . Processor 5 | . . . 2 1 . 2 Hackware 1 | . . . . 1 . . Protection 7 | . . 4 . 1 1 1 Artifact . | . . . . . . . Weapon 56 | 2 2 8 20 7 4 13 Energy Gun 13 | . 1 2 4 1 3 2 Energy Cannon 15 | . . 4 3 2 . 6 Ballistic Gun 17 | 2 . 2 9 . . 4 Ballistic Cannon 8 | . 1 . 2 4 . 1 Launcher 2 | . . . 1 . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . 2 3 1 2 2 Parts Lost 49 | . 1 . 23 2 5 18 Power 14 | . . . 7 1 3 3 Propulsion 12 | . 1 . 6 . 2 3 Utility 7 | . . . 3 . . 4 Weapon 16 | . . . 7 1 . 8 Highest Loss Streak 8 | . 1 . 8 1 3 8 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 91 | . 89 97 89 97 94 75 Engine 9 | . 14 11 12 9 2 7 Core 1 | . . . . 2 9 1 Treads 9 | . . . 5 22 20 4 Leg 2 | . . . 5 . . . Wheel 6 | . 24 19 4 . . 8 Device 13 | . 21 6 13 18 11 11 Storage 4 | . . 11 8 . . . Processor 7 | . . . 9 7 7 11 Protection 5 | . . 15 3 2 7 4 Energy Gun 5 | . 7 3 1 9 9 6 Energy Cannon 5 | . . 8 4 6 4 8 Ballistic Gun 9 | . 19 12 16 . . 2 Ballistic Cannon 5 | . . 8 . 12 8 1 Launcher 1 | . . . . . 5 4 Slashing Weapon 1 | . . . 3 . . . Naked Turns . | . . . . . . . Heaviest Build 74 | 7 49 64 74 42 39 52 Greatest Support 60 | 20 20 20 43 60 60 26 Greatest Overweight (x) 16 | . 4 16 10 1 2 10 Average Overweight (x) 1 | . . 3 2 . . 1 Largest Inventory Capacity 20 | 5 20 20 20 5 5 5 Average Capacity 12 | 5 5 20 18 5 5 5 Most Carried 20 | 3 4 20 20 5 5 5 Average Carried 9 | 1 1 12 16 4 4 4 Final Capacity 20 | 5 20 20 5 5 5 5 Final Carried 20 | 2 4 20 5 5 5 1 Class Distribution -------------------- 36% | Tank 23% | Scavenger-Tank 20% | Mutant 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Storage Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Matter Collected 3799 | 256 99 528 1206 769 767 174 Remotely . | . . . . . . . Salvage Created 5283 | 36 99 624 1488 918 1400 718 Parts 266 | 2 6 52 88 38 57 23 Haulers Intercepted 2 | . . . . . 2 . Recyclers Shooed 7 | . . 1 . 2 2 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 93 | 1 3 14 28 13 22 12 Melee 4 | . . . 4 . . . Guns 37 | 1 3 7 15 1 7 3 Cannons 43 | . . 7 9 10 10 7 AOE 7 | . . . . . 5 2 Classes Destroyed 15 | 1 . 6 4 2 2 . Worker 9 | . . 2 3 1 3 . Builder 8 | . . . 6 1 . 1 Tunneler 1 | . . 1 . . . . Hauler 2 | . . . . . 2 . Recycler 14 | . . . . 4 9 1 Operator 1 | . . . 1 . . . Drone 4 | . . . . . 4 . Watcher 8 | . . 2 4 1 1 . Swarmer 13 | . . 4 3 . 5 1 Grunt 48 | 1 3 6 17 7 9 5 Duelist 4 | . . 1 1 . . 2 Sentry 19 | . . 3 5 4 6 1 Hunter 4 | . . . 1 . 1 2 Programmer 4 | . . . . 2 1 1 Heavy 1 | . . . 1 . . . Best Kill Streak 7 | 1 1 6 7 5 7 4 Combat Bots Only 5 | 1 1 4 3 4 5 4 Max Kills in Single Turn 4 | 1 1 2 2 1 4 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 1 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Hostile Shots Fired 754 | 1 29 35 197 145 154 193 Missed 232 | 1 4 10 49 57 51 60 Damage Taken 8061 | . 279 223 2541 861 1467 2690 Core 1709 | . 95 42 478 60 171 863 Absorbed by Shields 344 | . . 36 308 . . . Regen/Repaired (Parts) 49 | . . 22 27 . . . Core Remaining (%) 66 | 100 62 89 13 . 67 . Volleys Fired 258 | 1 21 28 97 40 46 25 Largest 5 | 2 2 3 3 4 4 5 Hottest 336 | 40 60 159 159 191 233 336 Shots Fired 800 | 2 42 84 272 143 179 78 Gun 413 | 2 42 39 196 38 61 35 Cannon 345 | . . 45 72 105 88 35 Launcher 42 | . . . 4 . 30 8 Special . | . . . . . . . Kinetic 433 | 2 28 53 196 74 57 23 Thermal 294 | . 14 31 48 62 92 47 Explosive 42 | . . . 4 . 30 8 Electromagnetic 31 | . . . 24 7 . . Robot Hit Streak 14 | 1 9 7 13 13 14 10 Robot Miss Streak 9 | 1 2 4 9 3 5 4 Penetration Max 1 | . . . . 1 . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 509 | 1 31 38 191 92 107 49 Core Hits 270 | 1 7 22 96 26 70 48 Critical Kills 3 | . . 2 . 1 . . Critical Parts Destroyed 2 | . 1 . 1 . . . Critical Strikes 31 | . 1 2 13 10 4 1 Burn 5 | . . . . 3 1 1 Meltdown 1 | . . . . 1 . . Destroy 4 | . 1 2 1 . . . Blast 9 | . . . . 6 3 . Sever 12 | . . . 12 . . . Melee Attacks 44 | . . . 44 . . . Impact . | . . . . . . . Slashing 44 | . . . 44 . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . 2 . . . Combat Hostiles 1 | . . . 1 . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12792 | 15 386 709 3458 2380 3593 2251 Guns 4421 | 15 386 282 1784 478 923 553 Cannons 5249 | . . 379 954 1857 1290 769 Explosions 2556 | . . . 204 45 1378 929 Melee 516 | . . . 516 . . . Ramming 50 | . . 48 . . 2 . Kinetic 5025 | 15 254 313 1840 1271 859 473 Thermal 4300 | . 132 348 615 1002 1354 849 Explosive 2511 | . . . 204 . 1378 929 Electromagnetic 390 | . . . 283 107 . . Impact . | . . . . . . . Slashing 516 | . . . 516 . . . Piercing . | . . . . . . . Highest Corruption 4 | . . 4 1 . 4 4 Average Corruption 2 | . . 3 1 . 1 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 36 | . . 19 7 . 9 1 Message Errors 9 | . . 5 4 . . . Matter Fused 10 | . . 7 . . 3 . Heat Flow Errors 2 | . . 1 . . 1 . Energy Discharges 2 | . . 1 . . 1 . Parts Rejected 2 | . . . 1 . . 1 Parts Fused 2 | . . 2 . . . . Data Loss (minor) 2 | . . 1 . . 1 . Data Loss (major) 2 | . . . . . 2 . Misfires 3 | . . 1 2 . . . Weapon Failures 2 | . . 1 . . 1 . Overload Shots . | . . . . . . . Overflow Damage 184 | . . . 1 23 87 73 Projectiles 30 | . . . 1 23 6 . Explosions 154 | . . . . . 81 73 Melee . | . . . . . . . Knockbacks 28 | . . 1 16 7 3 1 Impact 1 | . . 1 . . . . Kinetic 25 | . . . 15 7 2 1 Secondary 2 | . . . 1 . 1 . Self-Inflicted Damage 572 | . . 23 . . 400 149 Shots 14 | . . . . . 12 2 Rammed 7 | . . 5 . . 2 . Targets Rammed 7 | . . 5 . . 2 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 881 | . . 589 881 205 366 582 Average Temperature 143 | . . 159 183 70 101 194 Received Heat Transfer 2197 | . 150 51 934 336 324 402 Effects 65 | . . 9 47 . 1 8 Shutdowns 19 | . . 2 13 . 1 3 Energy Bleed 5 | . . 1 3 . . 1 Interference 9 | . . 3 3 . . 3 Matter Decay 4 | . . . 4 . . . Short Circuit 6 | . . 1 4 . . 1 Damage (minor) 5 | . . 2 3 . . . Damage (major) 14 | . . . 14 . . . Damage (core) 3 | . . . 3 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 2 | . . . 1 1 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 12 | . . . 4 2 2 4 Heat Transferred 8258 | . 300 656 1110 1826 2756 1610 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Peak Influence 997 | 20 90 258 399 262 997 610 Initial 453 | . 13 37 69 181 117 453 Average 217 | 2 44 132 141 157 581 448 Maximum Alert Level 3 | . . 1 1 1 3 2 Low Security (%) 63 | 100 100 77 79 73 8 . Level 1 23 | . . 22 20 26 20 39 Level 2 9 | . . . . . 34 60 Level 3 3 | . . . . . 36 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . 2 2 4 3 6 5 Investigation 4 | . 1 1 . . 1 1 Extermination 4 | . . . . 3 1 . Reinforcement 10 | . 1 1 4 . 1 3 Assault . | . . . . . . . Garrison 4 | . . . . . 3 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Distress Signals 6 | . . . 4 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 141 | 1 5 19 49 18 23 26 Peak Tracking Total 9 | 1 2 4 6 4 4 9 Tactical Retreats 15 | . . . 9 1 1 4 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Traps Triggered 8 | . . 3 1 . 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Disabled 15 | . . 1 1 . 10 3 Max in Single Turn 1 | . . 1 1 . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Accessed 23 | . 2 4 2 4 5 6 Terminals 16 | . 2 3 1 4 3 3 Fabricators . | . . . . . . . Repair Stations 2 | . . 1 1 . . . Recycling Units 2 | . . . . . 1 1 Scanalyzers 1 | . . . . . . 1 Garrison Access 2 | . . . . . 1 1 Total Hacks 57 | . 5 8 3 9 16 16 Successful 37 | . 4 7 2 5 9 10 Failed 20 | . 1 1 1 4 7 6 Catastrophic 4 | . 1 . . . 2 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 40 | . 5 5 1 9 9 11 Fabricators . | . . . . . . . Repair Stations 5 | . . 3 2 . . . Recycling Units 5 | . . . . . 4 1 Scanalyzers 2 | . . . . . . 2 Garrison Access 5 | . . . . . 3 2 Terminal Hacks 28 | . 4 5 . 5 7 7 Record 11 | . 4 2 . 1 . 4 Part Schematic 3 | . . . . 1 2 . Prototype ID Bank 1 | . . . . . 1 . Open Door 1 | . . . . . 1 . Open DSF 3 | . . . . 2 . 1 Emergency Access Points 2 | . . 1 . . . 1 Alert Level 2 | . . 1 . . 1 . Unreport Threat 1 | . . . . . . 1 Dispatch Records 1 | . . . . . 1 . Maintenance Status 1 | . . . . . 1 . Reinforcement Status 1 | . . 1 . . . . Recall Investigation 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 2 2 . . . Scan Component 2 | . . 1 1 . . . Repair 2 | . . 1 1 . . . Recycling Unit Hacks 2 | . . . . . 1 1 Report Inventory 2 | . . . . . 1 1 Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 1 3 1 3 2 5 Full Trace Events 3 | . 1 . . . 1 1 Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . 1 2 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 1 . . . Time 64 | . . 26 38 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 6 | . . . . . 6 . Drone Recoveries 2 | . . . . . 2 . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Turns Passed 6484 | 62 186 1068 2303 1510 693 662 Spaces Moved 3214 | 65 122 644 779 768 283 553 Core 253 | 16 . 4 1 . . 232 Treads 1295 | . . . 245 768 274 8 Legs 206 | . . . 206 . . . Wheels 1457 | 49 122 639 325 . 9 313 Hover 2 | . . . 2 . . . Flight 1 | . . 1 . . . . Fastest Speed 50 | 50 80 110 125 170 105 50 Average Speed 155 | 72 83 130 216 171 175 91 Slowest Speed 850 | 80 140 850 680 250 250 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 6 27 46 54 17 60 20 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . . . 2 . 5 Terrain Destroyed 350 | . . . 38 16 247 49 Melee . | . . . . . . . Projectile 54 | . . . . 16 34 4 AOE 296 | . . . 38 . 213 45 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Total 4025 | 77 163 808 1098 867 356 656 Wait 162 | . 12 45 53 19 . 33 Move 3208 | 64 121 643 778 767 282 553 Hop . | . . . . . . . Pick Up 108 | 7 4 37 38 9 4 9 Fast Attach 37 | . . 2 4 9 10 12 Attach 61 | 5 2 9 28 4 1 12 Detach 5 | . . 2 1 1 . 1 Swap 52 | . 3 17 25 5 2 . Drop 83 | . . 20 30 13 9 11 Fire 258 | 1 21 28 97 40 46 25 Melee 44 | . . . 44 . . . Ram 5 | . . 5 . . . . Kick . | . . . . . . . Crush 2 | . . . . . 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage (discovered 2 exits: *Fac / Gar) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Discovered new exit (range 8) 63 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 3) 249 | -10/Materials | Entered another Materials area 249 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 360 | -9/Materials | Repaired Wheel 1013 | -9/Materials | Discovered new exit (range 8) 1025 | -9/Materials | Build established: Tank 1278 | -9/Materials | Discovered new exit (range 15) 1317 | -9/Materials | Entered another Materials area 1317 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1660 | -8/Materials | Core integrity fell below 50% 1747 | -8/Materials | Build established: Scavenger-Tank 2138 | -8/Materials | Lost 3 parts (1u2w) 2318 | -8/Materials | Discovered new exit (range 6) 2521 | -8/Materials | Lost 3 parts (1p2n) 2757 | -8/Materials | Build established: Mutant 3255 | -8/Materials | Discovered new exit (range 18) 3323 | -8/Materials | Repaired Hardlight Generator 3348 | -8/Materials | Core integrity fell below 20% 3493 | -8/Materials | Lost 8 parts (2p2n2u2w) 3620 | -8/Materials | Entered Factory 3620 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3785 | -7/Factory | Build established: Tank 4308 | -7/Factory | Build established: Gunner 5009 | -7/Factory | Build established: Tank 5072 | -7/Factory | Discovered new exit (range 3) 5130 | -7/Factory | Entered Storage 5137 | -7/Storage | Identified exit to Garrison 5190 | -7/Storage | Garrison activated, responded to threat 5582 | -7/Storage | Discovered new exit (range 17) 5723 | -7/Storage | Lost 4 allies 5757 | -7/Storage | Lost 3 parts (1p2n) 5823 | -7/Storage | Entered Factory 5823 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6107 | -6/Factory | Build established: Scavenger-Tank 6319 | -6/Factory | Lost 8 parts (2p3n3w) 6350 | -6/Factory | Core integrity fell below 50% 6383 | -6/Factory | Lost 6 parts (1p2u3w) 6445 | -6/Factory | Core integrity fell below 20% 6485 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- [Achievement: More Dakka Please] Y-54 Guardian emerges from the garrison. System corrupted: Lgt. Fission Core rejected. Angular Momentum Engine severed. R-10 Processor collects Imp. Heat Sink. R-10 Processor collects Mic. Nuclear Core. Core Shielding melted. L-41 Fighter destroyed. Overheating: System interference. Flak Gun temporarily disabled. Hvy. Plasma Cannon temporarily disabled. R-10 Processor collects Shock Rifle. Nuclear Reactor explodes. Destroyed Carbon-fiber Leg. Flak Gun destroyed. Destroyed Flak Gun. Hvy. Plasma Cannon destroyed. Destroyed Hvy. Plasma Cannon. Y-54 Guardian destroyed. L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | "" """ + ????????????????????????????????? | | ## """ # ??????????????????????????????? | | ?# """ #? ?????? #????????????????????? | | ?# #??? #?? #????????????????????? | | ?# """ ######### #????????????????????? | | ?# """ #????????????????????? | | ?+ """ #????????????????????? | | ?# #????????????????????? | | ?# #????????????????????? | | ?# #????????????????????? | | ?######## ###+######+####????????????????????? | | ######### #??????????????????????????????????? | | ? # #??????????????????????????????????? | | ????? / #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #?????#######??????????????????????? | | ????????# ####### ###????????????????????? | | ????????# # #????????????????????? | | ????????# # " b= ##???????????????????? | | ????????# # "" |=%g % #???????????????????? | | ????????# # G % !g @ #????????????????????? | | ######### # ""R g #????????????????????? | | # " R #???????????????????? | | RRk #???????????????????? | | # ##???????????????????? | | ######+## # """ """ #????????????????????? | | ????????#### ## """ """ ##????????????????????? | | ???????????# ## """ """ #?????????????????????? | | ???????????# ## #?????????????????????? | | ???????????# ###############?????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????? #???????????????????????????????????? | | ???????????? #???????????????????????????????????? | | ???????????? #???????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Hvy. Laser | -7/Factory | Hacked Phase Shifter | -7/Storage | Hacked Imp. System Shield | -7/Storage | Hacked Gatling Laser | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Everything Is Under Control Hey, That's Mine! It's Just You Let's See Who's Tougher Loot Pinata More Dakka Please Oops Part-time Mechanic Please Form A Line Power Corrupts Remodeling Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed GreatCargoStabilizer Manual? 0 Play Time 01:41:19 Cumulative 3.8 hours Start 2024.04.04 @ 21:12:30 End 2024.04.06 @ 23:23:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 699f8240-c5f7-4512-96ee-540b393a4d5e