Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 00:13:56

Player: Rocketboy

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (98)      490
Value Destroyed (3648)     3648
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (2500)               2500
              TOTAL SCORE: 12878

 Bonus
-------
High Alert Combat Kills    290
Follower Combat Kills      239
Entered Garrisons          600
Used RIF Installer         1000
Entered DSFs               500
Friendly Fire              -129

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     74/100
System Corruption          19%
Temperature                Cool (29)
Movement                   Hovering (80)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
           Flexi-carbon Leg
           Gyrokinetic Inverter
>          --- UTILITY (6) ------
  Improved Signal Interpreter
  Advanced Transmission Jammer
           Relay Coupler [Swarmer] (62)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Fusion Compressor
  Advanced Reaction Control System
           System Restoration Module
           Tesla Rifle
           Phase Gun

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Antigrav System
           Antigrav System
           VTOL Module
           Field Propulsion Drive
           Impulse Thruster Array
           Impulse Thruster Array
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
  Improved Signal Interpreter
           Core Analyzer
           Core Analyzer
  Improved System Shield
>          --- WEAPON -----------
           Vibroblade
           Vibroblade
           Plasma Lance
>          --- INVENTORY --------
     Light Nuclear Core
   Compact HERF Cannon
   Compact Linear Accelerator
     Heavy Mace
           Vibroblade
[Rating: 107]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Antigrav System
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved System Shield
  Protection               Scrap Shield
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Compact Linear Accelerator
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Mace
  Slashing Weapon          Vibroblade
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -8  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Fac DSF Fac Gar Fac Upp Upp Fac Gar Fac Gar Fac 
Slots Evolved              12   | .   .   .   4   2   .   2   .   2   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   2   .   .   1   .   2   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             228  | 8   17  .   24  2   3   26  50  29  7   .   8   13  2   14  25  
  Power                    29   | 1   2   .   1   .   .   5   8   3   2   .   .   2   .   .   5   
    Engine                 7    | 1   1   .   .   .   .   1   1   .   1   .   .   .   .   .   2   
    Core                   17   | .   1   .   1   .   .   2   5   2   1   .   .   2   .   .   3   
    Reactor                5    | .   .   .   .   .   .   2   2   1   .   .   .   .   .   .   .   
  Propulsion               68   | 2   5   .   6   .   .   11  17  9   .   .   1   5   .   3   9   
    Treads                 4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
    Leg                    17   | 2   5   .   2   .   .   .   7   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  25   | .   .   .   4   .   .   7   .   1   .   .   .   2   .   3   8   
    Flight                 22   | .   .   .   .   .   .   4   6   8   .   .   1   3   .   .   .   
  Utility                  37   | 2   2   .   4   2   .   3   3   7   .   .   2   2   .   5   5   
    Device                 21   | 1   1   .   1   .   .   1   3   6   .   .   .   2   .   1   5   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   1   .   1   2   .   1   .   .   .   .   2   .   .   .   .   
    Hackware               7    | .   .   .   1   .   .   1   .   1   .   .   .   .   .   4   .   
    Protection             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   94   | 3   8   .   13  .   3   7   22  10  5   .   5   4   2   6   6   
    Energy Gun             31   | 2   3   .   3   .   1   4   11  2   3   .   .   .   .   1   1   
    Energy Cannon          11   | .   .   .   .   .   .   .   1   6   1   .   .   1   .   1   1   
    Ballistic Gun          17   | 1   2   .   6   .   1   1   6   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         9    | .   1   .   .   .   .   .   .   2   1   .   2   .   .   1   2   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        8    | .   .   .   .   .   .   .   .   .   .   .   3   1   2   1   1   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Special Melee Weapon   13   | .   2   .   4   .   1   2   4   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   2   .   .   3   .   2   .   .   1   2   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
Parts Lost                 61   | .   1   .   .   .   .   1   15  .   3   .   .   10  .   13  18  
  Power                    11   | .   .   .   .   .   .   .   3   .   1   .   .   2   .   2   3   
  Propulsion               27   | .   .   .   .   .   .   1   8   .   .   .   .   5   .   4   9   
  Utility                  11   | .   .   .   .   .   .   .   2   .   1   .   .   2   .   4   2   
  Weapon                   12   | .   1   .   .   .   .   .   2   .   1   .   .   1   .   3   4   
  Highest Loss Streak      10   | .   1   .   .   .   .   1   3   .   3   .   .   7   .   5   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   98  100 87  100 100 92  94  82  80  82  94  86  78  47  72  
  Engine                   1    | .   5   .   .   .   .   .   2   .   .   5   5   1   .   .   .   
  Core                     5    | .   8   14  9   7   7   3   4   .   1   5   5   7   10  .   4   
  Reactor                  1    | .   .   .   .   .   .   3   4   5   3   .   .   .   .   .   .   
  Treads                   1    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Leg                      13   | .   27  28  18  .   .   .   18  .   .   .   .   .   .   .   .   
  Hover                    5    | .   .   .   13  30  30  22  1   1   .   .   .   6   5   6   22  
  Flight                   7    | .   .   .   .   .   .   6   3   31  35  35  36  24  15  1   .   
  Device                   9    | .   14  .   2   7   7   6   10  11  11  11  10  9   10  4   11  
  Storage                  6    | .   14  14  9   7   7   6   6   .   .   .   .   .   .   .   .   
  Processor                8    | .   .   14  4   23  23  18  13  10  5   5   15  15  15  13  5   
  Hackware                 5    | .   .   .   7   7   7   7   7   9   9   5   5   5   5   6   12  
  Energy Gun               8    | .   9   28  4   7   5   10  10  .   5   5   2   .   .   1   1   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   7   3   5   2   .   .   .   1   
  Ballistic Gun            3    | .   12  .   10  7   7   2   .   .   .   .   .   .   .   .   .   
  Special Melee Weapon     1    | .   3   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             42   | 15  15  14  35  18  18  33  42  35  31  30  33  30  24  24  30  
  Greatest Support         85   | 20  20  20  35  30  30  41  85  42  42  34  38  43  39  39  84  
  Greatest Overweight (x)  3    | .   .   .   1   .   .   1   1   .   .   .   .   .   .   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   
  Most Carried             8    | 4   8   8   8   7   8   8   8   8   5   4   5   5   4   5   5   
  Average Carried          6    | 2   7   7   7   6   7   7   7   5   4   4   3   4   4   3   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   
  Final Carried            8    | 4   7   8   8   6   8   8   8   5   4   4   5   4   4   3   5   

 Class Distribution 
--------------------
 38% | Scavenger-Mutant
 33% | Mutant
 14% | Scavenger-Sprinter
  7% | Scavenger-Scout

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Subcaves
             Mutant | -8/Materials
             Mutant | -7/Factory
    Scavenger-Scout | -7/DSF
    Scavenger-Scout | -6/Factory
   Scavenger-Mutant | -6/Garrison
    Scavenger-Scout | -5/Factory
 Scavenger-Sprinter | -5/Upper Caves
 Scavenger-Sprinter | -5/Upper Caves
 Scavenger-Sprinter | -4/Factory
 Scavenger-Sprinter | -4/Garrison
   Scavenger-Mutant | -4/Factory
   Scavenger-Mutant | -4/Garrison
   Scavenger-Mutant | -4/Factory

 Resources                      | -11  -10  -10  -8   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  DSF  Fac  Gar  Fac  Upp  Upp  Fac  Gar  Fac  Gar  Fac  
Matter Collected           2916 | 282  163  56   332  .    .    160  734  105  278  .    .    214  87   124  381  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4319 | 140  348  .    422  .    .    342  1376 291  92   .    .    301  .    313  694  
  Parts                    229  | 7    30   .    34   .    .    11   57   14   4    .    .    16   .    8    48   
Haulers Intercepted        5    | .    2    .    2    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | 1    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    5    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Prevented                7    | .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Fac DSF Fac Gar Fac Upp Upp Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  68   | .   9   .   5   .   .   3   29  2   2   .   .   6   .   6   6   
  Melee                    12   | .   .   .   .   .   .   .   .   .   .   .   .   5   .   3   4   
  Guns                     44   | .   9   .   5   .   .   3   25  .   2   .   .   .   .   .   .   
  Cannons                  8    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   3   2   
Classes Destroyed          14   | 2   5   .   3   .   .   .   1   1   .   .   .   1   .   .   1   
  Worker                   4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   2   .   2   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | 1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  11   | .   2   .   2   .   .   1   .   4   .   .   .   .   .   .   2   
  Swarmer                  24   | .   6   .   .   .   .   3   13  .   .   .   .   2   .   .   .   
  Cutter                   4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   
  Grunt                    14   | .   3   .   1   .   .   .   6   .   2   .   .   1   .   1   .   
  Sentry                   6    | .   .   .   2   .   .   .   4   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   
  Programmer               15   | .   .   .   .   .   .   .   4   .   .   .   .   2   .   5   4   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 2   3   .   3   .   .   3   5   2   1   .   .   2   .   6   4   
  Combat Bots Only         6    | .   3   .   2   .   .   3   5   2   1   .   .   2   .   6   2   
Max Kills in Single Turn   2    | 1   1   .   1   .   .   1   2   1   1   .   .   1   .   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  DSF  Fac  Gar  Fac  Upp  Upp  Fac  Gar  Fac  Gar  Fac  
Hostile Shots Fired        706  | .    43   .    21   .    10   6    270  9    8    .    .    63   .    94   182  
  Missed                   259  | .    8    .    6    .    3    1    92   6    3    .    .    20   .    28   92   
Damage Taken               7450 | .    380  89   223  .    194  106  2355 121  260  .    .    775  .    1297 1650 
  Core                     1633 | .    35   12   67   .    53   20   226  43   19   .    .    107  .    742  309  
  Absorbed by Shields      129  | .    .    .    .    .    .    .    .    .    .    .    .    52   .    77   .    
  Ignored by Resistances   10   | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   58   | .    58   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         87   | 100  .    81   87   .    92   .    71   .    .    93   .    .    .    .    .    
Volleys Fired              308  | 9    84   .    25   .    .    20   103  35   9    .    4    4    .    5    10   
  Largest                  2    | 2    2    .    2    .    .    2    2    2    1    .    1    2    .    1    1    
  Hottest                  184  | 90   100  .    91   .    .    165  165  184  69   .    5    164  .    70   105  
Shots Fired                502  | 18   126  .    49   .    .    40   195  40   9    .    4    5    .    5    11   
  Gun                      413  | 18   102  .    49   .    .    40   195  1    6    .    .    .    .    .    2    
  Cannon                   49   | .    .    .    .    .    .    .    .    34   .    .    .    5    .    5    5    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  40   | .    24   .    .    .    .    .    .    5    3    .    4    .    .    .    4    
  Kinetic                  122  | 2    54   .    41   .    .    .    16   .    .    .    .    4    .    5    .    
  Thermal                  343  | 9    67   .    8    .    .    40   179  27   6    .    .    .    .    .    7    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          21   | 7    5    .    .    .    .    .    .    8    .    .    .    1    .    .    .    
  Robot Hit Streak         15   | 11   12   .    6    .    .    8    15   6    4    .    3    5    .    2    2    
  Robot Miss Streak        6    | 3    6    .    3    .    .    4    4    3    1    .    1    2    .    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           331  | 12   60   .    36   .    1    26   112  19   7    .    3    18   .    12   25   
  Core Hits                147  | 4    25   .    17   .    .    12   54   6    2    .    .    7    .    7    13   
  Critical Kills           5    | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Critical Strikes         28   | 1    1    .    .    .    .    3    16   .    1    .    .    1    .    3    2    
    Burn                   13   | .    1    .    .    .    .    3    8    .    1    .    .    .    .    .    .    
    Destroy                8    | .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Corrupt                1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Impale                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
Melee Attacks              94   | .    8    .    6    .    2    1    .    .    .    .    .    30   2    9    36   
  Impact                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Slashing                 41   | .    .    .    .    .    .    .    .    .    .    .    .    29   2    .    10   
  Piercing                 34   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    9    24   
  Sneak Attacks            29   | .    8    .    6    .    1    1    .    .    .    .    .    5    .    .    8    
    Combat Hostiles        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        8    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    2    
Damage Inflicted           8553 | 154  568  .    496  .    .    464  2803 759  77   .    .    1205 .    654  1373 
  Guns                     4557 | 154  544  .    496  .    .    464  2803 19   77   .    .    .    .    .    .    
  Cannons                  1196 | .    .    .    .    .    .    .    .    740  .    .    .    121  .    266  69   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2776 | .    .    .    .    .    .    .    .    .    .    .    .    1084 .    388  1304 
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1015 | 15   198  .    460  .    .    .    .    .    .    .    .    76   .    266  .    
  Thermal                  4412 | 74   303  .    36   .    .    464  2803 586  77   .    .    .    .    .    69   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          350  | 65   67   .    .    .    .    .    .    173  .    .    .    45   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1617 | .    .    .    .    .    .    .    .    .    .    .    .    1084 .    .    533  
  Piercing                 1159 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    388  771  
Highest Corruption         19   | .    .    .    .    .    .    .    7    .    5    5    .    2    2    11   19   
  Average Corruption       7    | .    .    .    .    .    .    .    6    .    5    5    .    1    2    6    11   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  56   | .    .    .    .    .    .    .    15   .    1    1    .    3    .    10   26   
    Message Errors         13   | .    .    .    .    .    .    .    3    .    .    .    .    1    .    4    5    
    Matter Fused           9    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    4    
    Heat Flow Errors       9    | .    .    .    .    .    .    .    2    .    1    1    .    1    .    2    2    
    Energy Discharges      8    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    4    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    2    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Misfires               3    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            358  | .    .    .    .    .    .    .    .    89   .    .    .    20   .    88   161  
  Projectiles              89   | .    .    .    .    .    .    .    .    89   .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    269  | .    .    .    .    .    .    .    .    .    .    .    .    20   .    88   161  
Knockbacks                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      63   | .    .    .    .    .    .    .    .    63   .    .    .    .    .    .    .    
  Shots                    2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        518  | 120  218  .    90   .    .    340  443  518  117  174  2    234  .    150  350  
  Average Temperature      117  | 51   76   .    22   .    .    127  157  177  43   145  1    85   .    71   119  
  Received Heat Transfer   953  | .    117  .    45   .    .    27   396  .    45   .    .    87   .    118  118  
  Effects                  14   | .    .    .    .    .    .    .    2    10   .    .    .    .    .    .    2    
    Shutdowns              1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           6    | .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    1    
    Interference           5    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5    | .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    
  Combat Hostiles          4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Parts Melted             25   | .    1    .    .    .    .    6    18   .    .    .    .    .    .    .    .    
  Heat Transferred         8103 | 222  938  .    74   .    .    1342 5194 37   222  .    .    .    .    .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Fac DSF Fac Gar Fac Upp Upp Fac Gar Fac Gar Fac 
Peak Influence             972  | 15  312 .   208 30  36  247 952 972 .   .   260 398 223 306 350 
  Initial                  499  | .   9   .   .   30  21  18  175 499 .   .   260 182 204 156 160 
  Average                  329  | 4   129 .   40  30  25  131 590 775 .   .   260 263 205 218 255 
Maximum Alert Level        3    | .   1   .   1   .   .   1   3   3   .   .   1   1   1   1   1   
  Low Security (%)         41   | 100 68  .   99  100 100 81  12  .   .   .   .   23  .   47  16  
  Level 1                  29   | .   31  .   .   .   .   18  16  .   .   .   100 76  100 52  83  
  Level 2                  12   | .   .   .   .   .   .   .   35  30  .   .   .   .   .   .   .   
  Level 3                  16   | .   .   .   .   .   .   .   35  69  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   .   .   1   2   .   5   .   .   .   .   .   .   6   
  Investigation            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Reinforcement            8    | .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   4   
  Assault                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Sub Mat Fac DSF Fac Gar Fac Upp Upp Fac Gar Fac Gar Fac 
Distress Signals           4    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              173  | .   24  .   11  .   4   8   33  11  7   .   .   18  1   17  39  
  Peak Tracking Total      17   | .   6   .   4   .   3   5   6   5   4   .   .   9   1   7   17  
  Tactical Retreats        29   | .   3   .   .   .   1   .   3   2   3   .   .   6   .   5   6   

 Traps                          | -11 -10 -10 -8  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Fac DSF Fac Gar Fac Upp Upp Fac Gar Fac Gar Fac 
Traps Triggered            14   | .   1   2   .   .   1   .   1   1   .   .   .   5   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         106  | .   .   .   18  .   .   5   83  .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             12   | .   .   .   2   .   .   .   10  .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  
----------                 Run  | Yrd Mat Sub Mat Fac DSF Fac Gar Fac Upp Upp Fac Gar Fac Gar Fac 
Machines Disabled          7    | .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   1   
  Max in Single Turn       3    | .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Sub Mat Fac DSF Fac Gar Fac Upp Upp Fac Gar Fac Gar Fac 
Machines Accessed          46   | .   7   .   4   1   .   7   3   13  .   .   2   2   2   1   4   
  Terminals                29   | .   4   .   2   1   .   4   3   7   .   .   1   2   1   1   3   
  Fabricators              4    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   
  Repair Stations          3    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   1   .   .   1   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   1   .   .   1   .   1   .   .   
Total Hacks                130  | .   24  .   20  3   .   17  6   37  .   .   4   5   5   2   7   
  Successful               81   | .   15  .   14  1   .   16  3   20  .   .   3   2   2   1   4   
  Failed                   48   | .   9   .   6   2   .   .   3   17  .   .   1   3   3   1   3   
    Catastrophic           11   | .   2   .   2   .   .   .   .   4   .   .   .   1   1   1   .   
  Database Lockouts        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Manual                   69   | .   19  .   11  .   .   5   .   26  .   .   .   .   3   .   5   
  Terminals                95   | .   17  .   12  3   .   13  6   26  .   .   2   5   3   2   6   
  Fabricators              5    | .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   1   
  Repair Stations          11   | .   5   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   1   .   .   1   .   1   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   2   .   1   .   .   2   .   2   .   .   
Terminal Hacks             24   | .   1   .   3   1   .   8   3   3   .   .   1   2   .   1   1   
  Record                   8    | .   .   .   .   .   .   7   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   
  Open DSF                 3    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           5    | .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   1   
  Network Status           3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   4   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Scan Component           4    | .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair                   3    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   .   2   .   1   .   .   2   .   2   .   .   
  Unlock Access            3    | .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Coupler Status           3    | .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         32   | .   10  .   5   .   .   5   .   10  .   .   .   .   .   .   2   
  Terminals                27   | .   8   .   4   .   .   4   .   9   .   .   .   .   .   .   2   
    Track                  11   | .   4   .   2   .   .   1   .   3   .   .   .   .   .   .   1   
    Botnet                 15   | .   4   .   2   .   .   3   .   5   .   .   .   .   .   .   1   
    Operators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   1   .   .   1   .   1   .   .   .   .   .   .   .   
    Reject                 5    | .   2   .   1   .   .   1   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   6   .   3   .   .   3   1   10  .   .   1   2   2   1   3   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   31   | .   .   .   .   .   .   .   .   31  .   .   .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     78   | .   52  .   .   .   .   .   .   26  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  
------------               Run  | Yrd Mat Sub Mat Fac DSF Fac Gar Fac Upp Upp Fac Gar Fac Gar Fac 
Used RIF Installer         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              19   | .   4   .   5   .   .   1   .   2   1   .   3   .   .   .   3   
  Non-combat               15   | .   4   .   5   .   .   1   .   2   .   .   3   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
Robot Hacks Applied        22   | .   5   .   5   .   .   1   .   2   3   .   3   .   .   .   3   
  parse_system             2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  no_distress              7    | .   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  ignore_repairs           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  find_fabricator          2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  find_recycling           3    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  link_fov                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  formatsys_high           3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
Relay Couplers Released    4    | .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Attached                 5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  
--------                   Run  | Yrd Mat Sub Mat Fac DSF Fac Gar Fac Upp Upp Fac Gar Fac Gar Fac 
Total Allies               9    | .   .   .   .   .   .   3   2   .   1   .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   .   3   3   .   1   .   .   .   .   .   1   
  Highest-Rated Group      93   | .   .   .   .   .   .   93  93  .   30  .   .   .   .   .   47  
  Highest-Rated Ally       47   | .   .   .   .   .   .   31  46  .   30  .   .   .   .   .   47  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               58   | .   .   .   .   .   .   30  19  .   .   .   .   .   .   .   9   
  Total Damage             1107 | .   .   .   .   .   .   397 475 .   .   .   .   .   .   .   235 
  Kills                    8    | .   .   .   .   .   .   4   4   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Fac DSF Fac Gar Fac Upp Upp Fac Gar Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  DSF  Fac  Gar  Fac  Upp  Upp  Fac  Gar  Fac  Gar  Fac  
Turns Passed               6614 | 115  1306 523  529  7    45   352  1539 537  400  36   49   201  32   340  603  
Spaces Moved               7085 | 61   637  435  345  10   56   401  1128 1232 1038 111  108  274  61   363  825  
  Core                     58   | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    51   .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2042 | 54   637  435  192  .    .    .    724  .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1474 | .    .    .    153  10   56   308  45   .    .    .    .    .    .    77   825  
  Flight                   3511 | .    .    .    .    .    .    93   359  1232 1038 111  108  274  61   235  .    
  Fastest Speed            22   | 50   120  120  48   48   48   27   23   22   24   32   28   22   39   39   34   
  Average Speed            61   | 111  120  120  103  48   48   54   89   24   28   32   28   29   39   53   51   
  Slowest Speed            200  | 120  120  120  190  48   52   112  190  39   32   32   28   39   39   200  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    78   41   34   .    74   11   71   37   84   17   3    43   1    47   17   
  Regions Visited          15
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10   | .    1    1    1    1    .    1    .    1    1    1    1    .    1    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 21   | .    8    .    .    .    .    .    .    .    .    .    .    .    2    .    11   
Terrain Destroyed          36   | .    8    .    .    .    .    .    .    13   .    .    .    2    2    .    11   
  Melee                    11   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    9    
  Projectile               21   | .    8    .    .    .    .    .    .    9    .    .    .    2    .    .    2    
  AOE                      4    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  DSF  Fac  Gar  Fac  Upp  Upp  Fac  Gar  Fac  Gar  Fac  
Total                      8652 | 87   1012 436  472  12   71   494  1451 1416 1130 110  123  351  65   484  938  
  Wait                     596  | 3    246  .    18   .    .    9    38   99   73   .    .    8    .    69   33   
  Move                     7069 | 60   636  434  344  10   55   401  1127 1226 1037 110  108  273  61   362  825  
  Hop                      2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Pick Up                  68   | 6    10   1    15   .    3    9    11   6    2    .    .    2    .    .    3    
  Fast Attach              123  | 6    4    .    8    .    .    15   28   14   2    .    5    9    .    10   22   
  Attach                   38   | 1    .    .    4    2    .    5    9    7    2    .    2    2    .    4    .    
  Detach                   24   | .    .    .    1    .    .    3    7    5    .    .    3    1    .    3    1    
  Swap                     67   | 1    13   .    12   .    3    6    13   8    3    .    1    2    2    .    3    
  Drop                     117  | 1    11   1    21   .    1    20   31   14   2    .    .    5    .    2    8    
  Fire                     308  | 9    84   .    25   .    .    20   103  35   9    .    4    4    .    5    10   
  Melee                    82   | .    8    .    6    .    2    1    .    .    .    .    .    21   2    9    33   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            52   | .    .    .    .    .    7    .    1    .    .    .    .    24   .    20   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     106  | .    .    .    18   .    .    5    83   .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/DSF
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: Gar / DSF)
-4/Garrison
-4/Factory
-4/Garrison
-4/Factory (discovered 3 exits: [*Res x2] / *Ext)

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   24 | -11/Scrapyard  | Discovered new exit (range 15)
  116 | -11/Scrapyard  | Entered Materials
  300 | -10/Materials  | Build established: Mutant
  447 | -10/Materials  | Repaired Aluminum Leg
  475 | -10/Materials  | Repaired Ion Engine
  494 | -10/Materials  | Discovered new exit (range 8)
  684 | -10/Materials  | Discovered new exit (range 6)
  907 | -10/Materials  | Discovered new exit (range 15)
 1129 | -10/Materials  | Discovered new exit (range 16)
 1352 | -10/Materials  | Discovered new exit (range 3)
 1421 | -10/Materials  | Identified exit to Subcaves
 1422 | -10/Materials  | Entered Subcaves
 1451 | -10/Subcaves   | Learned location of 1 exit from Materials
 1842 | -10/Subcaves   | Discovered new exit (range 14)
 1858 | -10/Subcaves   | Identified exit to Materials
 1945 | -10/Subcaves   | Entered Materials
 1945 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 1946 | -8/Materials   | Identified exit to Factory
 2460 | -8/Materials   | Discovered exit to Factory (range 15)
 2474 | -8/Materials   | Entered Factory
 2474 | -7/Factory     | Evolved 2 slots: Utility x2
 2481 | -7/Factory     | Identified exit to DSF
 2481 | -7/Factory     | Entered DSF
 2511 | -7/DSF         | Additional patrols routed to DSF
 2515 | -7/DSF         | Discovered new exit (range 20)
 2526 | -7/DSF         | Identified exit to Factory
 2526 | -7/DSF         | Entered Factory
 2526 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 2586 | -6/Factory     | Allied Derelicts emerged from ambush trap array
 2875 | -6/Factory     | Central database locked down
 2878 | -6/Factory     | Identified exit to Garrison
 2878 | -6/Factory     | Entered Garrison
 2878 | -6/Garrison    | Accompanied by 3 allies
 2886 | -6/Garrison    | Triggered checkpoint
 2956 | -6/Garrison    | Lost 3 allies
 2980 | -6/Garrison    | Lost 3 parts (2n1w)
 3302 | -6/Garrison    | Lost 3 parts (1p1n1u)
 3375 | -6/Garrison    | Build established: Scavenger-Mutant
 3548 | -6/Garrison    | Triggered checkpoint
 3639 | -6/Garrison    | Lost 3 parts (2p1n)
 3668 | -6/Garrison    | Rescued a captive Derelict
 3668 | -6/Garrison    | Rescued a captive Derelict
 3810 | -6/Garrison    | Triggered checkpoint
 3813 | -6/Garrison    | Triggered checkpoint
 3916 | -6/Garrison    | Triggered checkpoint
 4025 | -6/Garrison    | Discovered new exit (range 3)
 4029 | -6/Garrison    | Identified exit to Factory
 4047 | -6/Garrison    | Discovered exit to Factory (range 58)
 4047 | -6/Garrison    | Discovered exit to Factory (range 13)
 4047 | -6/Garrison    | Discovered exit to Factory (range 74)
 4158 | -6/Garrison    | Installed Relay Interface Framework
 4417 | -6/Garrison    | Entered Factory
 4417 | -5/Factory     | Evolved 2 slots: Propulsion x2
 4657 | -5/Factory     | Fabricated Weight Redist. System?
 4717 | -5/Factory     | First assault squad dispatched
 4917 | -5/Factory     | Identified exit to Upper Caves
 4954 | -5/Factory     | Entered Upper Caves
 5211 | -5/Upper Caves | Build established: Scavenger-Sprinter
 5274 | -5/Upper Caves | Lost 3 parts (1p1u1w)
 5314 | -5/Upper Caves | Learned Factory emergency access door positions
 5331 | -5/Upper Caves | Discovered new exit (range 6)
 5332 | -5/Upper Caves | Identified exit to Upper Caves
 5354 | -5/Upper Caves | Entered another Upper Caves area
 5387 | -5/Upper Caves | Discovered new exit (range 9)
 5389 | -5/Upper Caves | Identified exit to Factory
 5390 | -5/Upper Caves | Entered Factory
 5390 | -4/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 5393 | -4/Factory     | Identified exit to DSF
 5410 | -4/Factory     | Found Prototype Slashing Weapon
 5410 | -4/Factory     | Identified Vibroblade
 5412 | -4/Factory     | Found Vibroblade
 5415 | -4/Factory     | Found Vibroblade
 5439 | -4/Factory     | Identified exit to Garrison
 5439 | -4/Factory     | Entered Garrison
 5488 | -4/Garrison    | Triggered checkpoint
 5527 | -4/Garrison    | Lost 7 parts (1p3n2u1w)
 5527 | -4/Garrison    | Spotted Executioner
 5567 | -4/Garrison    | Destroyed Striker
 5596 | -4/Garrison    | Triggered checkpoint
 5602 | -4/Garrison    | Triggered checkpoint
 5624 | -4/Garrison    | Discovered new exit (range 10)
 5640 | -4/Garrison    | Identified exit to Factory
 5640 | -4/Garrison    | Entered Factory
 5672 | -4/Factory     | Identified exit to Garrison
 5672 | -4/Factory     | Entered Garrison
 5678 | -4/Garrison    | Spotted B-75 Beast
 5678 | -4/Garrison    | Spotted B-75 Beast
 5701 | -4/Garrison    | Spotted B-86 Titan
 5704 | -4/Garrison    | Triggered checkpoint
 5710 | -4/Garrison    | Triggered checkpoint
 5716 | -4/Garrison    | Lost 5 parts (2p3n)
 5728 | -4/Garrison    | Expanded RIF knowledge: Structural Interface
 5786 | -4/Garrison    | Triggered checkpoint
 5800 | -4/Garrison    | Triggered checkpoint
 5817 | -4/Garrison    | Lost 5 parts (1n3u1w)
 5828 | -4/Garrison    | Core integrity fell below 50%
 5836 | -4/Garrison    | System corruption reached 10%
 5869 | -4/Garrison    | Lost 3 parts (1u2w)
 6004 | -4/Garrison    | Discovered new exit (range 12)
 6010 | -4/Garrison    | Identified exit to Factory
 6012 | -4/Garrison    | Entered Factory
 6165 | -4/Factory     | Build established: Scavenger-Mutant
 6314 | -4/Factory     | Discovered new exit (range 9)
 6316 | -4/Factory     | Identified exit to Extension
 6396 | -4/Factory     | Lost 4 parts (1p2n1u)
 6426 | -4/Factory     | Core integrity fell below 20%
 6486 | -4/Factory     | Discovered new exit (range 10)
 6490 | -4/Factory     | Discovered new exit (range 11)
 6615 | -4/Factory     | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
Plasma Lance destroyed.
R-10 Processor collects Lgt. Antimatter Reactor.
System corrupted: Energy discharge (-46).
Adv. Sensor Array destroyed.
ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
Acquired Flexi-carbon Leg.
K-01 Serf cleans the Fabricator.
C-35 Carver destroyed.
Mic. Fission Core destroyed.
K-01 Serf collects debris.
Imp. Heat Sink severed.
P-70 Sage resets P-70 Sage, system corruption
  cleaned.
C-35 Carver destroyed.
R-10 Processor collects Imp. Surge Thruster.
K-01 Serf collects debris.
Gravmag Array destroyed.
Matter Neutralizer destroyed.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????    ??????????????? |
| ??????????????????????????????#    #?????? ??????? |
| ??????????????????????????????#    #?????? #?????? |
| ??????????????????????????????#    #??#### #?????? |
| ??????????????????????????????#    #?#     #?????? |
| ??????????????????????????????#    #?#     #?????? |
| ??????????????????????????????#    #?#  <  #?????? |
| ??????????????????????????????#    #?#     #?????? |
| ??????????????????????????????#    #?#   / ??????  |
| ?????????##########???????????#    #??"   #??????  |
| ?????????#        #???????????#    #??#   #??????  |
| ?????????#  """   #???????????#    #??#   #??????  |
| ###??????#  """   ####????????#    #??#   #??????  |
|   #??????#  """   +  ##########    ####   #######  |
|   #??????#        ##                               |
|   #??????#  """   ##                               |
|   #??????#  """   ##          k"""                 |
|   #??????#  """   ##     R"""  """"                |
|   #??????#        ##   k  """  "F""                |
|   ############+####  %! !c"""    ""                |
|                g  p     k@c!%   """                |
|            x  YpY      %  /]=   ""   ############# |
|            p    ########   *         #  !      ##? |
| ############# g #??????#             +         #?? |
| #############   ########u########### #         #?? |
|     """T""" #H  #   =[       #????#" #         #?? |
|           / #   # T =%       #????## # """  """#?? |
|   !         #   #    !       #?????# # """   R"#?? |
|             #R  #            #?????# # """  """#?? |
| """ """ """ #   #            #?????# #         #?? |
| """ """ """ +   +%"""" """"  #?????# ######/####?? |
| """ """ """ #   # """" """"  #?????# #????# #????? |
|             #   # """" """"  #???### ###??# #????? |
| #############   # """" """"  #???#     #??# #????? |
|                 # """" """"  #####     ###   #???? |
|                 # """" """"  +   H                 |
|                 #            #####     ###!  ## #? |
|   ##########+############+#####??#     #??# #????? |
|   #??????#            #       #??#######??? ?????? |
|   #??????#            #       #???????????? ?????? |
|   ########            /       #???????????? ?????? |
|          #   """ """  #       #???????????? ?????? |
|          /   """ """  #       +????????????T?????? |
|          #   """ """  #       #???????????? ?????? |
|   ####   #            #       #??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          35
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       110
Jamming Range              16
Armor Coverage             800
Resistance: TH             25
Evasion (%)                65
Core Analysis              9
Particle Charging          20
Offensive Hacking          10
Defensive Hacking          12
Relay Coupler Types        3
Relay Coupler Value        147

 Item Schematics 
-----------------
 Weight Redist. System | -8/Materials | Scanalyzed
      Deuterium Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Weight Redist. System | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assimilation Complete
Infiltrator

 Challenges 
------------
None

 Game 
------
Seed              PhasingCannonTerminator
  Manual?         0
Play Time         02:24:19
  Cumulative      33.1 hours
  Start           2024.04.10 @ 18:38:21
  End             2024.04.11 @ 00:13:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          37
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7f98c0cd-7082-461b-a999-3238b706a797