Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 22:47:21

Player: HybriD

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (39)      195
Value Destroyed (1256)     1256
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-32)                -32
              TOTAL SCORE: 4159

 Bonus
-------
Friendly Fire              -32

 Cogmind 
---------
Core Integrity             0/700
Matter                     214/300
Energy                     46/100
System Corruption          15%
Temperature                Cool (12)
Movement                   Core (1550) Ox30
Location                   -7/Storage

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (4) ------
        Huge Storage Unit
>       --- WEAPON (3) -------
  Heavy Laser
  Heavy Ion Cannon
>       --- INVENTORY (25) ---
            (None)

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Cooling System
           Huge Storage Unit
  Advanced Weight Redist. System
>          --- WEAPON -----------
           Field Laser
           Gauss Rifle
           Gauss Cannon
>          --- INVENTORY --------
    Medium Treads
           Airjet
           Gravmag System
           Lightning Gun
     Heavy Laser
     Heavy Ion Cannon
           Shock Bomb Launcher
           Remote Datajack
[Rating: 39]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Huge Storage Unit
  Device                   Coolant Injector
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Field Laser
  Energy Gun               Field Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   .   1   .   
  Utility                  2    | .   .   1   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             85   | 5   3   5   6   18  25  23  
  Power                    9    | 1   1   .   .   1   4   2   
    Engine                 5    | 1   1   .   .   1   2   .   
    Core                   4    | .   .   .   .   .   2   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               39   | 2   .   1   4   13  9   10  
    Treads                 3    | .   .   .   1   1   .   1   
    Leg                    12   | .   .   .   .   3   3   6   
    Wheel                  7    | 2   .   .   .   2   2   1   
    Hover                  7    | .   .   .   2   3   .   2   
    Flight                 10   | .   .   1   1   4   4   .   
  Utility                  16   | 1   1   2   2   2   4   4   
    Device                 6    | .   .   1   1   .   1   3   
    Storage                4    | 1   .   .   1   1   1   .   
    Processor              3    | .   .   1   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   1   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   21   | 1   1   2   .   2   8   7   
    Energy Gun             9    | 1   .   1   .   1   3   3   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          7    | .   1   1   .   1   3   1   
    Ballistic Cannon       2    | .   .   .   .   .   2   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   1   .   
Parts Lost                 39   | .   .   1   .   2   12  24  
  Power                    6    | .   .   .   .   .   3   3   
  Propulsion               14   | .   .   1   .   1   2   10  
  Utility                  8    | .   .   .   .   .   4   4   
  Weapon                   11   | .   .   .   .   1   3   7   
  Highest Loss Streak      15   | .   .   1   .   1   8   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   87  80  97  92  91  73  
  Engine                   10   | .   14  11  11  18  10  .   
  Core                     2    | .   .   .   .   .   2   9   
  Leg                      7    | .   .   .   .   6   5   23  
  Wheel                    9    | .   28  20  11  8   9   1   
  Hover                    3    | .   .   .   8   7   .   .   
  Flight                   6    | .   .   .   10  3   12  .   
  Device                   8    | .   .   2   11  9   12  5   
  Storage                  8    | .   14  11  11  9   6   7   
  Processor                6    | .   .   5   11  13  6   .   
  Protection               1    | .   3   8   .   .   .   1   
  Energy Gun               11   | .   14  11  11  9   12  10  
  Ballistic Gun            7    | .   13  11  11  9   7   2   
  Ballistic Cannon         1    | .   .   .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             110  | 12  14  17  92  97  109 110 
  Greatest Support         59   | 26  26  26  16  16  32  59  
  Greatest Overweight (x)  6    | .   .   1   5   6   6   6   
  Average Overweight (x)   3    | .   .   .   2   5   4   3   
Largest Inventory Capacity 25   | 8   8   8   25  25  25  25  
  Average Capacity         20   | 7   8   8   14  25  24  25  
  Most Carried             21   | 3   6   7   9   20  21  12  
  Average Carried          10   | 1   4   5   8   14  14  8   
  Final Capacity           25   | 8   8   8   25  25  25  25  
  Final Carried            20   | 3   5   7   9   20  13  .   

 Class Distribution 
--------------------
 54% | Mutant
 33% | Scavenger-Gunner
  5% | Scavenger-Tank
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Storage

 Resources                      | -11 -10 -9  -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Min Mat Fac Sto 
Matter Collected           1457 | 195 89  .   115 233 368 457 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1402 | .   135 .   .   232 574 461 
  Parts                    68   | .   8   .   .   12  19  29  
Haulers Intercepted        1    | .   .   .   .   .   .   1   
Recyclers Shooed           1    | .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto 
Combat Hostiles Destroyed  29   | .   5   .   .   7   7   10  
  Guns                     23   | .   5   .   .   6   7   5   
  Cannons                  5    | .   .   .   .   .   .   5   
Classes Destroyed          10   | .   2   .   .   2   3   3   
  Worker                   4    | .   .   .   .   .   2   2   
  Builder                  1    | .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   1   
  Recycler                 4    | .   .   .   .   .   4   .   
  Swarmer                  7    | .   3   .   .   3   1   .   
  Grunt                    10   | .   2   .   .   2   1   5   
  Brawler                  2    | .   .   .   .   .   2   .   
  Sentry                   5    | .   .   .   .   1   1   3   
  Hunter                   4    | .   .   .   .   1   2   1   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           5    | .   4   .   .   3   5   5   
  Combat Bots Only         4    | .   4   .   .   3   4   3   
Max Kills in Single Turn   2    | .   1   .   .   2   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  
Damage Taken               4356 | .    205  15   .    449  1259 2428 
  Core                     880  | .    87   .    .    93   208  492  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   380  | .    .    .    .    .    380  .    
Core Remaining (%)         87   | 100  65   .    100  83   .    .    
Volleys Fired              121  | .    14   .    .    21   42   44   
  Largest                  3    | .    2    .    .    2    3    3    
  Hottest                  191  | .    70   .    .    88   156  191  
Shots Fired                288  | .    28   .    .    42   114  104  
  Gun                      247  | .    28   .    .    42   112  65   
  Cannon                   39   | .    .    .    .    .    2    37   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    2    
  Kinetic                  137  | .    14   .    .    21   44   58   
  Thermal                  148  | .    14   .    .    21   70   43   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    1    
  Robot Hit Streak         17   | .    4    .    .    15   16   17   
  Robot Miss Streak        6    | .    2    .    .    2    6    4    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        3    | .    .    .    .    1    2    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    .    
Shots Hit Robots           208  | .    18   .    .    33   80   77   
  Core Hits                91   | .    11   .    .    12   42   26   
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         7    | .    2    .    .    1    2    2    
    Burn                   4    | .    2    .    .    1    1    .    
    Destroy                1    | .    .    .    .    .    .    1    
    Blast                  2    | .    .    .    .    .    1    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3807 | .    196  .    .    560  1265 1786 
  Guns                     2935 | .    196  .    .    560  1246 933  
  Cannons                  872  | .    .    .    .    .    19   853  
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2159 | .    82   .    .    273  580  1224 
  Thermal                  1626 | .    114  .    .    287  685  540  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          22   | .    .    .    .    .    .    22   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         15   | .    1    .    .    .    15   15   
  Average Corruption       8    | .    1    .    .    .    3    15   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  39   | .    .    .    .    .    11   28   
    Message Errors         10   | .    .    .    .    .    3    7    
    Matter Fused           8    | .    .    .    .    .    3    5    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    
    Energy Discharges      5    | .    .    .    .    .    2    3    
    Data Loss (minor)      6    | .    .    .    .    .    .    6    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    1    
    Weapon Failures        6    | .    .    .    .    .    2    4    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            1    | .    .    .    .    .    .    1    
  Projectiles              1    | .    .    .    .    .    .    1    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    1    4    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    1    4    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        409  | .    250  .    .    180  344  409  
  Average Temperature      107  | .    102  .    .    52   140  98   
  Received Heat Transfer   1239 | .    90   9    .    108  99   933  
  Effects                  3    | .    .    .    .    .    2    1    
    Energy Bleed           1    | .    .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Melted             8    | .    .    .    .    .    4    4    
  Heat Transferred         3942 | .    481  .    .    703  1570 1188 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto 
Peak Influence             302  | .   174 78  30  120 92  302 
  Initial                  73   | .   .   73  30  .   47  41  
  Average                  69   | .   129 73  26  65  48  126 
Maximum Alert Level        1    | .   .   .   .   .   .   1   
  Low Security (%)         96   | 100 100 100 100 100 100 81  
  Level 1                  3    | .   .   .   .   .   .   18  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   1   .   1   1   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto 
Distress Signals           5    | .   1   .   .   2   .   2   
Communications Jammed      4    | .   .   .   .   .   4   .   
  Distress Signals         4    | .   .   .   .   .   4   .   
Times Spotted              54   | .   6   1   .   19  12  16  
  Peak Tracking Total      6    | .   6   2   .   4   4   5   
  Tactical Retreats        3    | .   .   .   .   1   1   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto 
Traps Triggered            3    | .   1   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Sto 
Machines Disabled          4    | .   .   .   .   1   .   3   
  Max in Single Turn       1    | .   .   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto 
Machines Accessed          8    | .   3   .   1   1   2   1   
  Terminals                4    | .   3   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                23   | .   12  .   1   4   4   2   
  Successful               17   | .   10  .   1   2   3   1   
  Failed                   6    | .   2   .   .   2   1   1   
    Catastrophic           1    | .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   
  Terminals                16   | .   12  .   .   4   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          3    | .   .   .   .   .   3   .   
  Recycling Units          2    | .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             13   | .   10  .   1   2   .   .   
  Record                   7    | .   7   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   
  Dispatch Records         2    | .   1   .   .   1   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   
  Recycle Component        1    | .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   3   .   .   1   2   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   
  Time                     26   | .   .   .   .   .   26  .   
Parts Recycled             1    | .   .   .   .   .   .   1   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  
-------------              Run  | Scr Mat Mat Min Mat Fac Sto 
Turns Passed               2603 | 44  173 112 452 545 735 542 
Spaces Moved               1246 | 36  139 106 284 216 298 167 
  Core                     4    | 4   .   .   .   .   .   .   
  Treads                   5    | .   .   .   .   .   .   5   
  Legs                     99   | .   .   .   .   .   .   99  
  Wheels                   1137 | 32  139 106 284 216 298 62  
  Hover                    1    | .   .   .   .   .   .   1   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  115 175 115 190 
  Average Speed            153  | 88  90  92  134 186 173 211 
  Slowest Speed            356  | 100 90  115 175 190 190 356 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 3   31  12  57  23  8   27  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     2    | .   .   .   2   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             2    | .   .   .   2   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          13   | .   .   .   .   .   1   12  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               13   | .   .   .   .   .   1   12  
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto 
Total                      1692 | 48  161 120 355 313 425 270 
  Wait                     137  | .   .   .   56  34  23  24  
  Move                     1240 | 35  138 105 283 215 297 167 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  82   | 8   5   6   6   19  28  10  
  Fast Attach              2    | .   .   .   1   .   1   .   
  Attach                   55   | 5   2   2   2   6   17  21  
  Detach                   3    | .   .   1   .   2   .   .   
  Swap                     28   | .   1   3   3   12  7   2   
  Drop                     24   | .   1   3   4   4   10  2   
  Fire                     121  | .   14  .   .   21  42  44  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
   45 | -11/Scrapyard | Entered Materials
  136 | -10/Materials | Discovered new exit (range 7)
  195 | -10/Materials | Discovered new exit (range 10)
  218 | -10/Materials | Entered another Materials area
  218 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  289 | -9/Materials  | Discovered new exit (range 16)
  303 | -9/Materials  | Build established: Mutant
  330 | -9/Materials  | Entered Mines
  435 | -9/Mines      | Learned location of Zion (-6)
  518 | -9/Mines      | Met a Derelict shopkeep closing up shop
  567 | -9/Mines      | Learned location of Storage (-7)
  570 | -9/Mines      | Assembled infested the area
  726 | -9/Mines      | Discovered new exit (range 7)
  765 | -9/Mines      | Discovered new exit (range 9)
  782 | -9/Mines      | Entered Materials
  782 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1304 | -8/Materials  | Discovered new exit (range 6)
 1327 | -8/Materials  | Entered Factory
 1327 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 1656 | -7/Factory    | Repaired Huge Storage Unit
 1720 | -7/Factory    | Build established: Scavenger-Gunner
 1964 | -7/Factory    | Lost 4 parts (1p1n1u1w)
 1985 | -7/Factory    | System corruption reached 10%
 2035 | -7/Factory    | Discovered new exit (range 10)
 2044 | -7/Factory    | Lost 8 parts (2p1n3u2w)
 2062 | -7/Factory    | Entered Storage
 2391 | -7/Storage    | Lost 5 parts (1p2n1u1w)
 2521 | -7/Storage    | Core integrity fell below 50%
 2578 | -7/Storage    | Core integrity fell below 20%
 2587 | -7/Storage    | Lost 15 parts (2p6n3u4w)
 2604 | -7/Storage    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
02553_ Gauss Cannon destroyed.
02553_ Imp. Heat Sink destroyed.
02556_ Shock Bomb Launcher destroyed.
02556_ Gravmag System destroyed.
02557_ Acquired 24 matter.
02559_ Critical hit (Burn: +37).
02574_ Jacked G-47 Trooper...
>>parse_system
Reading system data...
02575_ System corrupted: Component data lost.
02576_ Jacked Y-54 Guardian...
02577_ R-06 Scavenger collects Aluminum Leg.
02585_ G-47 Trooper IFF system glitched.
02587_ G-47 Trooper destroyed.
02590_ Lightning Gun destroyed.
02592_ CKV5 ,>CZ I7CUO4VRWA Q6F DGFOFDIME
02593_ Remote Datajack destroyed.
02596_ Med. Treads destroyed.
02603_ Y-54 Guardian heat spikes uncontrollably.
02604_ Y-54 Guardian heat damages Lgt. Treads, Gatling Laser, Lgt. Treads.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          65
Energy Generation          23
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             225
Power Shielding            33
Evasion (%)                42
Targeting Accuracy         14
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RiotDisposableMagmablaster
  Manual?         0
Play Time         00:40:22
  Cumulative      99.9 hours
  Start           2022.03.23 @ 22:08:31
  End             2022.03.23 @ 22:47:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          96
  Rogue           96
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          56
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 99fb9558-422e-4bf2-9591-ce9c454baad1