Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 22:47:21 Player: HybriD Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1256) 1256 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-32) -32 TOTAL SCORE: 4159 Bonus ------- Friendly Fire -32 Cogmind --------- Core Integrity 0/700 Matter 214/300 Energy 46/100 System Corruption 15% Temperature Cool (12) Movement Core (1550) Ox30 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (3) ------- Heavy Laser Heavy Ion Cannon > --- INVENTORY (25) --- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Huge Storage Unit Advanced Weight Redist. System > --- WEAPON ----------- Field Laser Gauss Rifle Gauss Cannon > --- INVENTORY -------- Medium Treads Airjet Gravmag System Lightning Gun Heavy Laser Heavy Ion Cannon Shock Bomb Launcher Remote Datajack [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Huge Storage Unit Device Coolant Injector Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 . . 1 . Utility 2 | . . 1 . 1 . . Weapon 1 | . . . . . 1 . Parts Attached 85 | 5 3 5 6 18 25 23 Power 9 | 1 1 . . 1 4 2 Engine 5 | 1 1 . . 1 2 . Core 4 | . . . . . 2 2 Reactor . | . . . . . . . Propulsion 39 | 2 . 1 4 13 9 10 Treads 3 | . . . 1 1 . 1 Leg 12 | . . . . 3 3 6 Wheel 7 | 2 . . . 2 2 1 Hover 7 | . . . 2 3 . 2 Flight 10 | . . 1 1 4 4 . Utility 16 | 1 1 2 2 2 4 4 Device 6 | . . 1 1 . 1 3 Storage 4 | 1 . . 1 1 1 . Processor 3 | . . 1 . 1 1 . Hackware . | . . . . . . . Protection 3 | . 1 . . . 1 1 Artifact . | . . . . . . . Weapon 21 | 1 1 2 . 2 8 7 Energy Gun 9 | 1 . 1 . 1 3 3 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 7 | . 1 1 . 1 3 1 Ballistic Cannon 2 | . . . . . 2 . Launcher 1 | . . . . . . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . Parts Lost 39 | . . 1 . 2 12 24 Power 6 | . . . . . 3 3 Propulsion 14 | . . 1 . 1 2 10 Utility 8 | . . . . . 4 4 Weapon 11 | . . . . 1 3 7 Highest Loss Streak 15 | . . 1 . 1 8 15 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 87 80 97 92 91 73 Engine 10 | . 14 11 11 18 10 . Core 2 | . . . . . 2 9 Leg 7 | . . . . 6 5 23 Wheel 9 | . 28 20 11 8 9 1 Hover 3 | . . . 8 7 . . Flight 6 | . . . 10 3 12 . Device 8 | . . 2 11 9 12 5 Storage 8 | . 14 11 11 9 6 7 Processor 6 | . . 5 11 13 6 . Protection 1 | . 3 8 . . . 1 Energy Gun 11 | . 14 11 11 9 12 10 Ballistic Gun 7 | . 13 11 11 9 7 2 Ballistic Cannon 1 | . . . . . . 6 Naked Turns . | . . . . . . . Heaviest Build 110 | 12 14 17 92 97 109 110 Greatest Support 59 | 26 26 26 16 16 32 59 Greatest Overweight (x) 6 | . . 1 5 6 6 6 Average Overweight (x) 3 | . . . 2 5 4 3 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 Average Capacity 20 | 7 8 8 14 25 24 25 Most Carried 21 | 3 6 7 9 20 21 12 Average Carried 10 | 1 4 5 8 14 14 8 Final Capacity 25 | 8 8 8 25 25 25 25 Final Carried 20 | 3 5 7 9 20 13 . Class Distribution -------------------- 54% | Mutant 33% | Scavenger-Gunner 5% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Sto Matter Collected 1457 | 195 89 . 115 233 368 457 Remotely . | . . . . . . . Salvage Created 1402 | . 135 . . 232 574 461 Parts 68 | . 8 . . 12 19 29 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Combat Hostiles Destroyed 29 | . 5 . . 7 7 10 Guns 23 | . 5 . . 6 7 5 Cannons 5 | . . . . . . 5 Classes Destroyed 10 | . 2 . . 2 3 3 Worker 4 | . . . . . 2 2 Builder 1 | . . . . . . 1 Hauler 1 | . . . . . . 1 Recycler 4 | . . . . . 4 . Swarmer 7 | . 3 . . 3 1 . Grunt 10 | . 2 . . 2 1 5 Brawler 2 | . . . . . 2 . Sentry 5 | . . . . 1 1 3 Hunter 4 | . . . . 1 2 1 Programmer 1 | . . . . . . 1 Best Kill Streak 5 | . 4 . . 3 5 5 Combat Bots Only 4 | . 4 . . 3 4 3 Max Kills in Single Turn 2 | . 1 . . 2 1 1 Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Sto Damage Taken 4356 | . 205 15 . 449 1259 2428 Core 880 | . 87 . . 93 208 492 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 380 | . . . . . 380 . Core Remaining (%) 87 | 100 65 . 100 83 . . Volleys Fired 121 | . 14 . . 21 42 44 Largest 3 | . 2 . . 2 3 3 Hottest 191 | . 70 . . 88 156 191 Shots Fired 288 | . 28 . . 42 114 104 Gun 247 | . 28 . . 42 112 65 Cannon 39 | . . . . . 2 37 Launcher . | . . . . . . . Special 2 | . . . . . . 2 Kinetic 137 | . 14 . . 21 44 58 Thermal 148 | . 14 . . 21 70 43 Explosive . | . . . . . . . Electromagnetic 1 | . . . . . . 1 Robot Hit Streak 17 | . 4 . . 15 16 17 Robot Miss Streak 6 | . 2 . . 2 6 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . . . . 1 2 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 208 | . 18 . . 33 80 77 Core Hits 91 | . 11 . . 12 42 26 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 2 . . 1 2 2 Burn 4 | . 2 . . 1 1 . Destroy 1 | . . . . . . 1 Blast 2 | . . . . . 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3807 | . 196 . . 560 1265 1786 Guns 2935 | . 196 . . 560 1246 933 Cannons 872 | . . . . . 19 853 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2159 | . 82 . . 273 580 1224 Thermal 1626 | . 114 . . 287 685 540 Explosive . | . . . . . . . Electromagnetic 22 | . . . . . . 22 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . 1 . . . 15 15 Average Corruption 8 | . 1 . . . 3 15 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 39 | . . . . . 11 28 Message Errors 10 | . . . . . 3 7 Matter Fused 8 | . . . . . 3 5 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 5 | . . . . . 2 3 Data Loss (minor) 6 | . . . . . . 6 Data Loss (major) 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Weapon Failures 6 | . . . . . 2 4 Overload Shots . | . . . . . . . Overflow Damage 1 | . . . . . . 1 Projectiles 1 | . . . . . . 1 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 5 | . . . . . 1 4 Impact . | . . . . . . . Kinetic 5 | . . . . . 1 4 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 409 | . 250 . . 180 344 409 Average Temperature 107 | . 102 . . 52 140 98 Received Heat Transfer 1239 | . 90 9 . 108 99 933 Effects 3 | . . . . . 2 1 Energy Bleed 1 | . . . . . . 1 Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 8 | . . . . . 4 4 Heat Transferred 3942 | . 481 . . 703 1570 1188 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Peak Influence 302 | . 174 78 30 120 92 302 Initial 73 | . . 73 30 . 47 41 Average 69 | . 129 73 26 65 48 126 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 96 | 100 100 100 100 100 100 81 Level 1 3 | . . . . . . 18 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 1 . 1 1 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . . . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Sto Distress Signals 5 | . 1 . . 2 . 2 Communications Jammed 4 | . . . . . 4 . Distress Signals 4 | . . . . . 4 . Times Spotted 54 | . 6 1 . 19 12 16 Peak Tracking Total 6 | . 6 2 . 4 4 5 Tactical Retreats 3 | . . . . 1 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Traps Triggered 3 | . 1 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Sto Machines Disabled 4 | . . . . 1 . 3 Max in Single Turn 1 | . . . . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Sto Machines Accessed 8 | . 3 . 1 1 2 1 Terminals 4 | . 3 . . 1 . . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 12 . 1 4 4 2 Successful 17 | . 10 . 1 2 3 1 Failed 6 | . 2 . . 2 1 1 Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 16 | . 12 . . 4 . . Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . . . . 3 . Recycling Units 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 10 . 1 2 . . Record 7 | . 7 . . . . . Open Door 1 | . . . 1 . . . Alert Level 1 | . . . . 1 . . Dispatch Records 2 | . 1 . . 1 . . Investigation Status 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . 1 Recycle Component 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 3 . . 1 2 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 26 | . . . . . 26 . Parts Recycled 1 | . . . . . . 1 Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Sto Turns Passed 2603 | 44 173 112 452 545 735 542 Spaces Moved 1246 | 36 139 106 284 216 298 167 Core 4 | 4 . . . . . . Treads 5 | . . . . . . 5 Legs 99 | . . . . . . 99 Wheels 1137 | 32 139 106 284 216 298 62 Hover 1 | . . . . . . 1 Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 115 175 115 190 Average Speed 153 | 88 90 92 134 186 173 211 Slowest Speed 356 | 100 90 115 175 190 190 356 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 31 12 57 23 8 27 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . . 2 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 13 | . . . . . 1 12 Melee . | . . . . . . . Projectile 13 | . . . . . 1 12 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Sto Total 1692 | 48 161 120 355 313 425 270 Wait 137 | . . . 56 34 23 24 Move 1240 | 35 138 105 283 215 297 167 Hop . | . . . . . . . Pick Up 82 | 8 5 6 6 19 28 10 Fast Attach 2 | . . . 1 . 1 . Attach 55 | 5 2 2 2 6 17 21 Detach 3 | . . 1 . 2 . . Swap 28 | . 1 3 3 12 7 2 Drop 24 | . 1 3 4 4 10 2 Fire 121 | . 14 . . 21 42 44 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 7) 195 | -10/Materials | Discovered new exit (range 10) 218 | -10/Materials | Entered another Materials area 218 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 289 | -9/Materials | Discovered new exit (range 16) 303 | -9/Materials | Build established: Mutant 330 | -9/Materials | Entered Mines 435 | -9/Mines | Learned location of Zion (-6) 518 | -9/Mines | Met a Derelict shopkeep closing up shop 567 | -9/Mines | Learned location of Storage (-7) 570 | -9/Mines | Assembled infested the area 726 | -9/Mines | Discovered new exit (range 7) 765 | -9/Mines | Discovered new exit (range 9) 782 | -9/Mines | Entered Materials 782 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1304 | -8/Materials | Discovered new exit (range 6) 1327 | -8/Materials | Entered Factory 1327 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1656 | -7/Factory | Repaired Huge Storage Unit 1720 | -7/Factory | Build established: Scavenger-Gunner 1964 | -7/Factory | Lost 4 parts (1p1n1u1w) 1985 | -7/Factory | System corruption reached 10% 2035 | -7/Factory | Discovered new exit (range 10) 2044 | -7/Factory | Lost 8 parts (2p1n3u2w) 2062 | -7/Factory | Entered Storage 2391 | -7/Storage | Lost 5 parts (1p2n1u1w) 2521 | -7/Storage | Core integrity fell below 50% 2578 | -7/Storage | Core integrity fell below 20% 2587 | -7/Storage | Lost 15 parts (2p6n3u4w) 2604 | -7/Storage | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02553_ Gauss Cannon destroyed. 02553_ Imp. Heat Sink destroyed. 02556_ Shock Bomb Launcher destroyed. 02556_ Gravmag System destroyed. 02557_ Acquired 24 matter. 02559_ Critical hit (Burn: +37). 02574_ Jacked G-47 Trooper... >>parse_system Reading system data... 02575_ System corrupted: Component data lost. 02576_ Jacked Y-54 Guardian... 02577_ R-06 Scavenger collects Aluminum Leg. 02585_ G-47 Trooper IFF system glitched. 02587_ G-47 Trooper destroyed. 02590_ Lightning Gun destroyed. 02592_ CKV5 ,>CZ I7CUO4VRWA Q6F DGFOFDIME 02593_ Remote Datajack destroyed. 02596_ Med. Treads destroyed. 02603_ Y-54 Guardian heat spikes uncontrollably. 02604_ Y-54 Guardian heat damages Lgt. Treads, Gatling Laser, Lgt. Treads. 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"""????????? | | ???????????????????#%% ?#@= """ ???????? | | ??????????????????##%= % r ????????? | | ??????????????????##%%%########### ????????? | | ???????????????????## ##???????????? ##/#???????? | | ????????????????????#=#????????????? #???????????? | | ????????????????????#*#????????????? ????????????? | | ????????????????????#%#??????????????????????????? | | ?????????????????????%???????????????????????????? | | ?????????????????????=???????????????????????????? | | ?????????????????????=???????????????????????????? | | ?????????????????????%???????????????????????????? | | ?????????????????????%???????????????????????????? | | ?????????????????????*???????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 23 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Power Shielding 33 Evasion (%) 42 Targeting Accuracy 14 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotDisposableMagmablaster Manual? 0 Play Time 00:40:22 Cumulative 99.9 hours Start 2022.03.23 @ 22:08:31 End 2022.03.23 @ 22:47:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 56 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99fb9558-422e-4bf2-9591-ce9c454baad1