Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.01 @ 21:48:39

Player: IlyaSM

Result: Destroyed by as-53488 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (11)      55
Value Destroyed (222)      222
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (425)                425
              TOTAL SCORE: 2002

 Bonus
-------
Follower Combat Kills      125
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     280/300
Energy                     97/100
System Corruption          0%
Temperature                Cool (20)
Movement                   Core (350) Ox6
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
          Large Storage Unit
       Improved Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (15) ---
          Light Ion Engine
          Light Fission Core
        Compact Wheel
          Small Storage Unit
  High-capacity Matter Pod (200)
                Seismic Detector
                Cloak of Protection
                Tractor Beam
                Particle Cannon
          Light Assault Rifle
                Flail

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Wheel
        Compact Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Seismic Detector
>               --- WEAPON -----------
          Light Assault Rifle
                Flail
>               --- INVENTORY --------
          Light Ion Engine
          Light Fission Core
        Compact Wheel
          Small Storage Unit
  High-capacity Matter Pod
       Improved Targeting Computer
                Cloak of Protection
         Medium Armor Plating
                Tractor Beam
                Particle Cannon
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             33   | 8   6   12  .   7   
  Power                    4    | 1   2   1   .   .   
    Engine                 4    | 1   2   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   1   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  3    | 2   1   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 2   1   .   .   2   
    Device                 1    | 1   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 3   2   11  .   5   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          14   | 2   1   7   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          6    | .   1   4   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   .   1   .   5   
  Power                    2    | .   .   1   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      4    | .   .   1   .   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  94  100 97  
  Engine                   12   | .   13  9   14  13  
  Wheel                    28   | .   28  28  28  28  
  Device                   13   | .   14  14  14  10  
  Storage                  14   | .   14  14  14  14  
  Ballistic Gun            24   | .   18  24  28  25  
  Impact Weapon            3    | .   8   3   .   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             29   | 13  28  29  29  29  
  Greatest Support         32   | 32  32  26  26  26  
  Greatest Overweight (x)  3    | 3   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   10  15  15  15  
  Most Carried             13   | 2   7   9   11  13  
  Average Carried          8    | 1   4   8   10  12  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            11   | 2   6   9   11  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           904  | 248 334 243 .   79  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            452  | 106 49  187 .   110 
  Parts                    21   | 4   7   7   .   3   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  14   | .   3   8   .   3   
  Melee                    1    | .   .   1   .   .   
  Guns                     13   | .   3   7   .   3   
Classes Destroyed          5    | 2   1   2   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Swarmer                  5    | .   3   2   .   .   
  Grunt                    4    | .   .   2   .   2   
  Assembled                5    | .   .   4   .   1   
Best Kill Streak           4    | 2   3   4   .   2   
  Combat Bots Only         4    | .   3   4   .   2   
Max Kills in Single Turn   1    | 1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        88   | .   21  23  .   44  
  Missed                   18   | .   3   6   .   9   
Damage Taken               835  | .   118 187 .   530 
  Core                     264  | .   35  68  .   161 
  Absorbed by Shields      .    | .   .   .   .   .   
  Ignored by Resistances   242  | .   36  57  .   149 
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              52   | 2   12  20  .   18  
  Largest                  2    | 2   2   2   .   2   
  Hottest                  60   | 60  40  40  .   40  
Shots Fired                96   | 4   22  36  .   34  
  Gun                      96   | 4   22  36  .   34  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  94   | 2   22  36  .   34  
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          2    | 2   .   .   .   .   
  Robot Hit Streak         24   | 2   9   24  .   11  
  Robot Miss Streak        3    | 1   1   1   .   3   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   
Shots Hit Robots           79   | 2   18  30  .   29  
  Core Hits                38   | 2   5   18  .   13  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              26   | .   2   20  .   4   
  Impact                   26   | .   2   20  .   4   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           873  | 26  178 393 .   276 
  Guns                     775  | 26  178 295 .   276 
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    98   | .   .   98  .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  760  | 11  178 295 .   276 
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          15   | 15  .   .   .   .   
  Impact                   98   | .   .   98  .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        68   | .   .   20  .   68  
  Average Temperature      29   | .   .   10  .   35  
  Received Heat Transfer   265  | .   .   92  .   173 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   .   1   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             176  | 10  135 176 .   67  
  Initial                  5    | .   5   4   .   .   
  Average                  40   | 5   53  48  .   14  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           3    | .   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              37   | .   6   13  .   18  
  Peak Tracking Total      16   | .   4   3   .   16  
  Tactical Retreats        2    | .   1   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          11   | .   9   .   2   .   
  Terminals                8    | .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                45   | .   21  .   24  .   
  Successful               38   | .   14  .   24  .   
  Failed                   7    | .   7   .   .   .   
    Catastrophic           3    | .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   4   .   1   .   
  Terminals                20   | .   20  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             37   | .   13  .   24  .   
  Record                   23   | .   .   .   23  .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Level Access Points      1    | .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Dispatch Records         2    | .   2   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              2    | .   2   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   2   .   
  Highest-Rated Group      42   | .   .   42  42  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               13   | .   .   13  .   .   
  Total Damage             211  | .   .   211 .   .   
  Kills                    5    | .   .   5   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               2254 | 60  556 651 597 390 
Spaces Moved               1763 | 43  507 362 565 286 
  Core                     10   | 10  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1753 | 33  507 362 565 286 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  105 105 
  Average Speed            101  | 96  97  98  105 105 
  Slowest Speed            200  | 200 105 105 105 105 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       64   | 3   95  63  94  65  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             3    | .   .   1   .   2   
Spaces Dug                 6    | .   2   1   .   3   
Terrain Destroyed          6    | .   2   1   .   3   
  Melee                    6    | .   2   1   .   3   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      2095 | 53  545 590 568 339 
  Wait                     209  | .   12  174 1   22  
  Move                     1759 | 42  506 361 564 286 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  11   | 1   4   2   2   2   
  Fast Attach              9    | 7   1   1   .   .   
  Attach                   2    | .   .   .   .   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     22   | 1   5   11  .   5   
  Drop                     4    | .   3   1   .   .   
  Fire                     52   | 2   12  20  .   18  
  Melee                    26   | .   2   20  .   4   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   1    | .   .   .   1   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  129 | -10/Materials | Identified exit to Mines
  187 | -10/Materials | Discovered new exit (range 16)
  308 | -10/Materials | Build established: Mutant
  328 | -10/Materials | Discovered new exit (range 16)
  436 | -10/Materials | Discovered new exit (range 8)
  459 | -10/Materials | Identified exit to Materials
  617 | -10/Materials | Entered Mines
  686 | -10/Mines     | Excavation squad dispatched
  686 | -10/Mines     | A large section of the Mines collapsed
  936 | -10/Mines     | Excavation squad dispatched
  954 | -10/Mines     | Learned Materials security intel
 1172 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1172 | -10/Mines     | Discovered new exit (range 5)
 1268 | -10/Mines     | Entered Exiles
 1268 | -10/Exiles    | Accompanied by 2 allies
 1290 | -10/Exiles    | Discovered new exit (range 15)
 1298 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1316 | -10/Exiles    | Met 8R-AWN
 1337 | -10/Exiles    | Met EX-HEX
 1420 | -10/Exiles    | Met EX-BIN
 1450 | -10/Exiles    | Aligned with FarCom system
 1451 | -10/Exiles    | Given EX-Vault access code
 1515 | -10/Exiles    | Opened EX-Vault
 1532 | -10/Exiles    | Found Cloak of Protection
 1555 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1584 | -10/Exiles    | Met EX-DEC
 1638 | -10/Exiles    | Visited The Gauntlet
 1789 | -10/Exiles    | Learned location of Zion (-7)
 1852 | -10/Exiles    | Discovered new exit (range 12)
 1865 | -10/Exiles    | Left Exiles lab with Cloak of Protection
 1865 | -10/Exiles    | Entered Mines
 1943 | -9/Mines      | Met a Derelict bent on vengeance
 1979 | -9/Mines      | Discovered new exit (range 15)
 2147 | -9/Mines      | Core integrity fell below 50%
 2190 | -9/Mines      | Discovered new exit (range 13)
 2229 | -9/Mines      | Assembled infested the area
 2234 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2252 | -9/Mines      | Core integrity fell below 20%
 2255 | -9/Mines      | Destroyed by as-53488 with Assembled Blade

 Last Messages 
---------------
02234_ OX-JMN(h): "I'll hold them off! Go on ahead or try to find another
  way!"
02241_ HV Slug penetrates as-33765.
02241_ as-33765 destroyed.
02242_ OX-JMN(h) destroyed.
02243_ R-06 Scavenger destroyed.
02244_ as-54066 destroyed.
02245_ Ion Engine destroyed.
02248_ D-53 Grenadier system corrupted by crushing effect.
02248_ as-30183 destroyed.
02248_ as-31979 destroyed.
02248_ Assault Rifle destroyed.
02250_ D-53 Grenadier misfires.
02250_ D-53 Grenadier destroyed.
02250_ as-21656 destroyed.
02250_ Com. Wheel destroyed.
02251_ D-53 Grenadier destroyed.
02252_ Lgt. Assault Rifle severed.
02252_ Wheel severed.
02255_ Lgt. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ###?##########?????????????????????????            |
|    ?          ?????????????????????????            |
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| " """         #????????????????????????            |
|               #??????????    ??????????            |
| " """ """ """ #??????????      ????????            |
| " """ """ """ #?????????#       ???????            |
|   """ """ """ #????????#        ???????            |
|               #???#####        #???????            |
|               #??##            ##??????            |
| =%            #?##  !%*         #??????            |
|               ##     =          #??????            |
|  ###  ########                  #??????            |
|  #?#  #?????#        aa        #???????            |
|  ###  #?????#]       a         #???????            |
|   ##  ###### %a               #????????            |
|             %           #???#??????????            |
|   ##                    #?? #??????????            |
|   #########         %   ##? #??????????            |
|   #?????????##      %a  a#? #??????????            |
|   #?????????#            ## ##?????????            |
|   ##???????#            aa   #?????????            |
|    ##??#####            a@=  #?????????            |
|     ########     #####  ###%!#?????????            |
|          ###    ##???####??  #?????????            |
|           ###   #??????????? #?????????            |
|            ######???????????  ?????????            |
|             ##???????????????  ????????            |
| ###         "#???????????????  #???????            |
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| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
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| ???????????????????????????????????????            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         6
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SensorWaveMembrane
  Manual?         0
Play Time         00:30:23
  Cumulative      29.3 hours
  Start           2024.06.01 @ 21:19:11
  End             2024.06.01 @ 21:48:39
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          10
  Rogue           0
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          29
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: abd5e8c2-821f-47d4-8a8f-6032a50c5dc2