Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.28 @ 15:11:35 Player: Random Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (41) 205 Value Destroyed (1071) 1071 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5376 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 426/850 Matter 181/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Melee Analysis Suite Target Analyzer Matter Filter Improved Medium Armor Plating Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Utility Shielding Hacking Suite > --- WEAPON ----------- Plasma Rifle Gauss Cannon Gauss Cannon Greatsword > --- INVENTORY -------- Light Ion Engine Armored Treads Advanced Melee Analysis Suite Target Analyzer Matter Filter Arc Projector Heavy Particle Cannon Assault Cannon [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Hackware Hacking Suite Protection Utility Shielding Weapon Gauss Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Slots Evolved 8 | . . . 2 2 2 . 2 . Power 1 | . . . 1 . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 2 | . . . . 1 1 . . . Weapon 3 | . . . . 1 1 . 1 . Parts Attached 48 | 8 2 6 9 6 3 2 12 . Power 9 | 1 . 1 1 2 . . 4 . Engine 4 | 1 . . 1 . . . 2 . Core 5 | . . 1 . 2 . . 2 . Reactor . | . . . . . . . . . Propulsion 11 | 2 . 2 5 . . . 2 . Treads 8 | 2 . . 4 . . . 2 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3 | . . 2 1 . . . . . Utility 8 | 2 . . 2 2 1 . 1 . Device 4 | 1 . . . 2 . . 1 . Storage 1 | 1 . . . . . . . . Processor . | . . . . . . . . . Hackware 1 | . . . . . 1 . . . Protection 2 | . . . 2 . . . . . Artifact . | . . . . . . . . . Weapon 20 | 3 2 3 1 2 2 2 5 . Energy Gun 4 | 1 . . . 1 . 1 1 . Energy Cannon 2 | . . . . 1 . 1 . . Ballistic Gun 5 | 2 . 2 1 . . . . . Ballistic Cannon 5 | . . . . . 2 . 3 . Launcher 1 | . . 1 . . . . . . Special Weapon 2 | . 2 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 15 | . . 1 1 . . 5 1 7 Power 2 | . . . . . . 2 . . Propulsion 2 | . . . 1 . . . . 1 Utility 3 | . . . . . . . 1 2 Weapon 8 | . . 1 . . . 3 . 4 Highest Loss Streak 7 | . . 1 1 . . 5 1 7 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 6 8 7 5 7 7 7 7 6 Power . | 1 2 2 1 . . . . . Propulsion 1 | 2 2 1 . 2 3 3 1 . Utility 1 | . 1 2 2 1 1 1 2 4 Weapon 2 | 1 2 1 2 2 3 3 2 1 Tool/Special . | . . . . . . . . . Unused Backups 13 | 5 . 2 . 3 . . . 3 Power 2 | 1 . . . 1 . . . . Propulsion 7 | 4 . 2 . 1 . . . . Utility 3 | . . . . . . . . 3 Weapon 1 | . . . . 1 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 94 | . 100 97 98 99 99 90 88 80 Engine 4 | . 14 5 10 4 . . 2 . Core 7 | . . 8 11 13 15 9 2 11 Treads 24 | . 28 26 10 27 23 23 26 20 Flight 1 | . . 1 21 . . . . . Device 4 | . 14 14 6 1 . . . 5 Storage 7 | . 14 14 1 7 7 7 6 5 Hackware 3 | . . . . . 6 7 6 5 Protection 10 | . . . 14 17 15 15 11 5 Energy Gun 4 | . 1 11 . . . 2 5 10 Energy Cannon 2 | . . . . 5 7 5 2 4 Ballistic Gun 7 | . 19 2 22 12 7 3 . . Ballistic Cannon 7 | . . . . . 14 13 16 10 Launcher 3 | . . 10 . 9 . . . . Slashing Weapon 1 | . . . . . . . 3 . Peak Build Rating 49 | 9 9 11 19 27 35 35 49 48 Average Rating 25 | 7 9 10 13 24 34 32 41 38 On Entrance 20 | . 9 9 11 19 27 35 28 48 Avg Prop Armor Cover (%) 4 | . . . 4 . . . . . Naked Turns 18 | . . . . . . . . 18 Heaviest Build 51 | 13 13 16 22 33 40 40 51 50 Greatest Support 80 | 40 40 40 60 60 60 60 80 80 Greatest Overweight (x) 8 | . . 1 1 . . . . 8 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 5 7 8 8 8 7 Most Carried 8 | 8 8 8 7 8 8 8 8 7 Average Carried 7 | 6 7 7 5 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 8 8 7 7 8 8 7 7 5 Class Distribution -------------------- 47% | Tank 30% | Mutant 8% | Scavenger-Mutant 7% | Skirmisher 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/DSF Tank | -6/Factory Skirmisher | -6/Waste Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Matter Collected 1247 | 364 90 105 58 225 . 54 351 . Remotely . | . . . . . . . . . Salvage Created 1369 | 234 176 171 75 201 . 182 330 . Parts 88 | 19 12 14 5 12 . 9 17 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Combat Hostiles Destroyed 25 | . 4 8 1 3 . 4 5 . Guns 16 | . 4 7 1 2 . 1 1 . Cannons 8 | . . . . 1 . 3 4 . AOE 1 | . . 1 . . . . . . Classes Destroyed 10 | 3 2 1 1 . . 1 2 . Worker 4 | 2 . . . . . . 2 . Builder 1 | . . . . . . . 1 . Tunneler 5 | 5 . . . . . . . . Recycler 2 | 1 . . . . . . 1 . Watcher 4 | . 1 . 1 1 . . 1 . Swarmer 10 | . . 6 . . . . 4 . Grunt 7 | . 4 2 . . . 1 . . Sentry 4 | . . . 1 3 . . . . Specialist 3 | . . . . . . 3 . . Programmer 1 | . . . . . . . 1 . Best Kill Streak 3 | 3 2 3 1 2 . 2 2 . Combat Bots Only 3 | . 2 3 1 1 . 2 2 . Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 1 . Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Hostile Shots Fired 233 | . 18 39 16 23 . 74 47 16 Missed 56 | . 4 8 5 5 . 21 10 3 Hits 177 | . 14 31 11 18 . 53 37 13 Melee 13 | . . . . . . . . 13 Projectile 164 | . 14 31 11 18 . 53 37 . Critical Strikes 8 | . . 1 . . . 1 . 6 Damage Taken 3507 | . 180 293 166 262 . 1475 547 584 Core 881 | . 38 65 47 16 . 291 15 409 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 17 | . . . 4 . . 13 . . Core Remaining (%) 80 | 100 . 58 88 97 . 58 . . Volleys Fired 103 | 14 16 21 13 11 . 13 12 3 Largest 5 | 2 2 2 2 2 . 4 5 5 Hottest 285 | 40 200 140 43 98 . 204 267 285 Shots Fired 230 | 28 32 24 26 22 . 46 38 14 Gun 149 | 28 30 21 26 15 . 12 12 5 Cannon 76 | . . . . 7 . 34 26 9 Launcher 2 | . . 2 . . . . . . Special 3 | . 2 1 . . . . . . Kinetic 159 | 28 30 . 26 15 . 29 25 6 Thermal 40 | . 2 1 . 7 . 12 13 5 Explosive 2 | . . 2 . . . . . . Electromagnetic 29 | . . 21 . . . 5 . 3 Robot Hit Streak 13 | 11 13 3 8 9 . 5 2 5 Robot Miss Streak 6 | 2 3 6 3 1 . 4 4 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 132 | 17 24 8 16 16 . 26 15 10 Core Hits 64 | 9 11 11 6 7 . 9 10 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | 2 . . . . . . . . Critical Strikes 4 | 2 . . . . . . 2 . Destroy 2 | 2 . . . . . . . . Blast 2 | . . . . . . . 2 . Melee Attacks 7 | . . . . . . . 7 . Impact . | . . . . . . . . . Slashing 7 | . . . . . . . 7 . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2660 | 227 321 197 130 261 . 687 567 270 Guns 1130 | 227 273 133 130 136 . 95 92 44 Cannons 1019 | . . . . 125 . 473 203 218 Explosions 183 | . . 64 . . . 119 . . Melee 272 | . . . . . . . 272 . Ramming 8 | . . . . . . . . 8 Kinetic 1448 | 227 273 . 130 136 . 336 203 143 Thermal 702 | . 48 . . 125 . 319 92 118 Explosive 64 | . . 64 . . . . . . Electromagnetic 166 | . . 133 . . . 32 . 1 Impact . | . . . . . . . . . Slashing 272 | . . . . . . . 272 . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . 1 2 . . . 12 Average Corruption 2 | . . . 1 2 . . . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . 3 . . . 5 Message Errors 1 | . . . . 1 . . . . Matter Fused 2 | . . . . 1 . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 Alerts 1 | . . . . 1 . . . . Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 4 | . . . . . . 1 3 . Projectiles 4 | . . . . . . 1 3 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . 4 1 . Impact . | . . . . . . . . . Kinetic 5 | . . . . . . 4 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 71 | . . . . . . 67 . 4 Shots 1 | . . . . . . 1 . . Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 477 | . 56 40 94 234 . 290 477 283 Average Temperature 101 | . 19 22 43 75 . 128 174 140 Received Heat Transfer 408 | . 96 33 63 90 . 126 . . Effects 5 | . . . . . . 3 1 1 Shutdowns 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . 1 Interference 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 1092 | . 100 . . 185 . 396 200 211 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 94 | 10 62 60 30 41 2 85 94 11 Initial 44 | . . . 7 . 2 . 44 11 Average 13 | . 24 28 6 7 . 26 18 1 Influence Increases 849 | 40 139 199 39 107 . 135 189 1 Destroy 0b10 Robot/C 500 | . 80 160 20 60 . 80 100 . Destroy 0b10 Robot/NC 80 | 40 5 . 5 5 . . 25 . Destroy Leader 138 | . 22 30 12 32 . 20 22 . Successful Hack 16 | . 2 . 2 8 . . 4 . Disable Machine 45 | . . . . . . 15 30 . Destroy Structure 25 | . . 9 . 2 . 5 8 1 Lose Combat Pursuer 45 | . 30 . . . . 15 . . Influence Decreases 849 | 40 139 179 59 101 6 50 240 35 Entered New Map 81 | . . . 13 . 4 . 41 23 Time Decay 698 | 40 139 169 46 101 2 . 189 12 Lost Part 70 | . . 10 . . . 50 10 . Squads Dispatched 7 | . . . 2 . 1 2 2 . Investigation . | . . . . . . . . . Extermination 2 | . . . . . 1 . 1 . Reinforcement 5 | . . . 2 . . 2 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 47 | . 12 8 4 5 . 6 7 5 Peak Tracking Total 5 | . 4 3 3 2 . 5 4 5 Tactical Retreats 2 | . 1 . . . . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Traps Triggered 3 | . . . 1 1 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Machines Disabled 3 | . . . . . . 1 2 . Max in Single Turn 1 | . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Machines Accessed 7 | . 2 . 1 2 1 . 1 . Terminals 6 | . 2 . 1 1 1 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 21 | . 8 . 6 5 1 . 1 . Successful 14 | . 5 . 5 2 1 . 1 . Failed 6 | . 3 . 1 2 . . . . Catastrophic . | . . . . . . . . . Database Lockouts 1 | . . . . 1 . . . . Manual . | . . . . . . . . . Terminals 18 | . 8 . 6 2 1 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . 5 . 5 1 1 . 1 . Record 8 | . 3 . 3 1 . . 1 . Open DSF 1 | . . . . . 1 . . . Alert Level 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . Retrieve Study 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 2 . . 1 . . 1 . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 8 | . . . . . . . . 8 Total Damage 128 | . . . . . . . . 128 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Active Infowar (turns) 1467 | 278 340 388 125 66 . . 162 108 Sensors 270 | . . . . . . . 162 108 Terrain 1131 | 278 340 388 125 . . . . . Seismic 66 | . . . . 66 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Turns Passed 3571 | 376 340 388 244 609 319 105 1062 128 Spaces Moved 1914 | 194 174 205 151 314 184 35 567 90 Core 38 | 4 . . . . . . . 34 Treads 1812 | 190 174 195 97 314 184 35 567 56 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 64 | . . 10 54 . . . . . Fastest Speed 34 | 50 160 117 34 170 170 170 167 50 Average Speed 160 | 157 160 157 124 170 170 170 167 127 Slowest Speed 450 | 160 160 160 170 170 170 170 167 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 9 34 28 20 26 6 45 12 31 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 36 | . . 17 . 2 . 6 10 1 Melee . | . . . . . . . . . Projectile 14 | . . . . 2 . 1 10 1 AOE 22 | . . 17 . . . 5 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Total 2212 | 238 199 243 185 369 190 50 643 95 Wait 34 | . 3 . 3 9 . . 19 . Move 1907 | 193 173 204 150 313 183 34 567 90 Hop . | . . . . . . . . . Pick Up 58 | 17 2 6 4 14 3 1 11 . Fast Attach 12 | 4 . . 3 . . . 5 . Attach 22 | 3 . 1 2 2 2 2 9 1 Detach . | . . . . . . . . . Swap 27 | 1 3 5 5 9 1 . 3 . Drop 41 | 6 2 6 5 11 1 . 10 . Fire 103 | 14 16 21 13 11 . 13 12 3 Melee 7 | . . . . . . . 7 . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 16) 377 | -11/Scrapyard | Entered Materials 378 | -10/Materials | Build established: Mutant 694 | -10/Materials | Discovered new exit (range 7) 717 | -10/Materials | Entered Mines 1039 | -10/Mines | Discovered new exit (range 5) 1105 | -10/Mines | Entered Materials 1105 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1286 | -9/Materials | Discovered new exit (range 16) 1349 | -9/Materials | Entered another Materials area 1349 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1788 | -8/Materials | Central database locked down 1866 | -8/Materials | Discovered new exit (range 3) 1889 | -8/Materials | Build established: Tank 1958 | -8/Materials | Entered Factory 1958 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2118 | -7/Factory | Identified exit to DSF 2277 | -7/Factory | Entered DSF 2318 | -7/DSF | Additional patrols routed to DSF 2340 | -7/DSF | Discovered new exit (range 14) 2382 | -7/DSF | Entered Factory 2382 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2389 | -6/Factory | Lost 5 parts (2p3w) 3444 | -6/Factory | Sucked down chute 3444 | -6/Factory | Entered Waste 3445 | -6/Waste | Met a frightened Derelict 3459 | -6/Waste | EMP discharged 3478 | -6/Waste | Spotted C-40 Crusher 3478 | -6/Waste | Spotted C-40 Crusher 3486 | -6/Waste | Spotted C-40 Crusher 3530 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3544 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3547 | -6/Waste | Spotted C-40 Crusher 3547 | -6/Waste | Spotted C-40 Crusher 3548 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3549 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3551 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3552 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3554 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3559 | -6/Waste | EMP discharged 3559 | -6/Waste | System corruption reached 10% 3572 | -6/Waste | Self-destructed Last Messages --------------- 03551_ Plasma Rifle crushed. 03551_ Lgt. Nuclear Core+ crushed. 03552_ Imp. Sensor Array crushed. 03552_ Sml. Storage Unit crushed. 03552_ Fission Core crushed. 03553_ Arm. Treads crushed. 03554_ Fission Core crushed. 03554_ Lgt. Ion Engine crushed. 03554_ Hacking Suite crushed. 03554_ Utility Shielding crushed. 03555_ Sml. Storage Unit crushed. 03557_ System corrupted: Component data lost. 03557_ Utility Shielding crushed. 03559_ System corrupted (+6). 03559_ Lgt. Nuclear Core+ fried beyond repair. 03559_ Corrupted Arm. Treads crushed. 03559_ Lgt. Treads crushed. [Achievement: System Compromised] 03564_ Slammed into C-40 Crusher. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????? ???????? | | ???????????????????????????? ?????? | | ???????????????????????????? ?????? | | ???????????????????????????? #?????? | | ???????????????????????????? #?????? | | ???????????????????????????? #?????? | | ???????????????????????????? " #?????? | | ???????????????????????????# ######? | | ??????????????????????????? ?? | | ??????????????????????????? ??? | | ??????????????????????????? ???? | | ??????????????????????????? ????? | | ???????????????????????????# #?????? | | ???????????????????????????# #?????? | | ???????????????????????????# #?????? | | ???????????????????????????# #?????? | | ?????????????????????????### ####### | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????### ####### | | ?????????????############??# #?????? | | ?????????????#@ ] #??# #?????? | | ?????????????# CC #??# #?????? | | ?????????????# CC #### #?????? | | ?????????????# CCCC #?????? | | ?????????????# CCCC #?????? | | ?????????????# #?????? | | ?????????????# CC CC #?????? | | ?????????????# CC CC #;## #?????? | | ?????????????# #### #?????? | | ?????????????# #??# #?????? | | ?????????????############??# #?????? | | ???????????????????????????# #?????? | | ??????????????????????????? ?????? | | ??????????????????????????? ????? | | ?????????????????????????? #???? | | ?????????????????????????? #???? | | ?????????????????????????# #???? | | ?????????????????????????# ! #???? | | ?????????????????????????# #???? | | ?????????????????????????# #???? | | ?????????????????????????##########???? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 63 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Heavy Suspicion Item+ Made in Tau Ceti IV System Compromised Window Shopping You Again Challenges ------------ None Game ------ Seed GatlingDisassembledSink Manual? 0 Play Time 00:52:24 Cumulative 2.5 hours Start 2025.12.28 @ 07:26:25 End 2025.12.28 @ 15:11:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 4 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7d88af5-773f-4402-ba1d-640aa38851f8