Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.11 @ 14:51:01 Player: Maelyn Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (162) 810 Value Destroyed (4417) 4417 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (896) 896 TOTAL SCORE: 12663 Bonus ------- High Alert Combat Kills 70 Follower Combat Kills 553 Aligned with FarCom 300 Friendly Fire -27 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Hacking Suite Makeshift Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Power Amplifier Improved Reaction Control System Phase Shifter Improved Thermal Defense Suite Improved Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Improved Gravmag System > --- UTILITY ---------- Compact Battery Enhanced Optical Array Advanced Melee Analysis Suite Target Analyzer Improved Propulsion Shielding Improved Shield Generator Makeshift Hacking Suite Makeshift Hacking Suite Authchip [Device] > --- WEAPON ----------- Remote Datajack Axe > --- INVENTORY -------- Improved Deuterium Engine Armored Wheel Phase Shifter Gatling Laser Heavy Plasma Cannon [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Special Weapon Remote Datajack Slashing Weapon Axe Piercing Weapon Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Slots Evolved 10 | . . . 2 . . . 2 . 2 . . . . 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . Utility 7 | . . . 1 . . . 1 . 2 . . . . 2 . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . 1 Parts Attached 155 | 7 8 1 32 3 . 2 22 13 7 . 6 . 6 30 2 1 15 Power 20 | 1 2 1 1 1 . . 5 1 1 . 2 . . 3 . 1 1 Engine 10 | 1 1 . 1 1 . . 2 . . . 1 . . 2 . . 1 Core 10 | . 1 1 . . . . 3 1 1 . 1 . . 1 . 1 . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 54 | 2 2 . 12 . . . 8 8 1 . . . 5 9 . . 7 Treads 24 | 2 . . 6 . . . 8 7 . . . . 1 . . . . Leg 12 | . 2 . 6 . . . . . . . . . . 1 . . 3 Wheel 5 | . . . . . . . . . 1 . . . . 3 . . 1 Hover 8 | . . . . . . . . . . . . . 4 4 . . . Flight 5 | . . . . . . . . 1 . . . . . 1 . . 3 Utility 43 | 2 1 . 8 1 . . 4 1 3 . 2 . 1 12 2 . 6 Device 12 | 1 . . 3 1 . . . . 1 . 2 . . 3 . . 1 Storage 7 | 1 1 . 1 . . . 1 . . . . . 1 1 . . 1 Processor 8 | . . . . . . . 2 1 . . . . . 3 . . 2 Hackware 8 | . . . . . . . . . 2 . . . . 3 1 . 2 Protection 8 | . . . 4 . . . 1 . . . . . . 2 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 38 | 2 3 . 11 1 . 2 5 3 2 . 2 . . 6 . . 1 Energy Gun 18 | 2 2 . 5 . . 1 4 3 1 . . . . . . . . Energy Cannon 8 | . 1 . 4 . . 1 . . . . . . . 2 . . . Ballistic Gun 4 | . . . 2 . . . 1 . . . . . . 1 . . . Ballistic Cannon 2 | . . . . . . . . . 1 . 1 . . . . . . Launcher 1 | . . . . 1 . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 1 . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . . Unidentified Prototypes 9 | . . . 4 . . . 2 2 1 . . . . . . . . Parts Lost 66 | . 3 . 11 1 . . 5 4 . . . . 11 9 . . 22 Power 7 | . 1 . 1 . . . . 1 . . . . 1 1 . . 2 Propulsion 27 | . 2 . 3 . . . 4 1 . . . . 6 1 . . 10 Utility 21 | . . . 3 1 . . . 1 . . . . 3 6 . . 7 Weapon 11 | . . . 4 . . . 1 1 . . . . 1 1 . . 3 Highest Loss Streak 15 | . 1 . 3 1 . . 2 2 . . . . 7 4 . . 15 To Critical Strikes 3 | . . . 1 . . . 1 . . . . . . . . . 1 Average Backups 8 | 4 7 8 8 10 9 9 9 9 9 10 9 10 9 4 5 5 4 Power 1 | . 1 2 2 1 1 1 1 . 1 2 1 . . . 1 1 . Propulsion 2 | 1 2 2 . 2 3 3 3 3 4 4 4 4 3 . . . . Utility 2 | . . 1 2 2 2 2 2 4 3 3 3 4 4 . . 1 2 Weapon 2 | 1 3 3 3 4 3 3 1 1 1 1 1 1 . 2 4 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 16 | . . . 3 . 1 . 2 1 1 . 1 . 1 . . . 6 Power 2 | . . . 1 . . . 1 . . . . . . . . . . Propulsion 3 | . . . 1 . . . . 1 1 . . . . . . . . Utility 6 | . . . . . . . . . . . 1 . 1 . . . 4 Weapon 4 | . . . 1 . 1 . 1 . . . . . . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 89 100 87 99 78 82 92 89 88 92 91 92 85 75 98 100 83 Engine 4 | . 10 . 7 11 11 11 2 . . . 1 7 6 1 . . . Core 4 | . 2 14 3 . . . 6 8 7 7 5 . . . 6 6 3 Treads 17 | . 13 . 10 33 33 33 32 32 17 15 15 15 10 . . . . Leg 5 | . 5 28 19 . . . . . . . . . . 1 . . . Wheel 1 | . . . . . . . . . 5 7 7 7 5 3 . . . Hover 2 | . . . . . . . . . . . . . 3 11 26 26 10 Device 11 | . 14 14 7 19 22 22 14 9 7 7 7 15 13 4 7 6 4 Storage 9 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 8 6 6 4 Processor 6 | . . . . . . . 7 9 15 15 14 7 7 17 20 20 16 Hackware 4 | . . . . . . . . . 12 15 15 15 14 8 10 13 22 Protection 2 | . . . 7 1 . . 3 4 . . . . . 3 5 6 . Energy Gun 7 | . 22 14 4 . . 2 12 16 11 7 . . . . . . . Energy Cannon 5 | . 5 14 8 21 1 2 2 . . . . . . 5 . . . Ballistic Gun 1 | . . . 7 . . . 2 . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 3 7 13 7 5 . . . . Peak Build Rating 66 | 7 11 11 23 25 25 32 39 33 45 45 48 48 50 63 62 62 66 Average Rating 28 | 4 7 10 15 24 19 22 29 26 40 44 45 48 45 44 61 61 57 On Entrance 31 | . 7 10 11 23 25 20 32 28 29 45 45 48 48 6 59 62 62 Avg Prop Armor Cover (%) 11 | . . . 6 . . . . . 19 8 13 9 9 6 . . 5 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 44 | 11 22 22 40 33 29 34 34 30 24 24 37 34 34 44 26 23 23 Greatest Support 89 | 40 40 20 69 69 69 69 89 83 60 40 40 40 48 37 37 37 37 Greatest Overweight (x) 11 | . 5 1 1 . . . 1 . . . . . 9 11 . . 2 Average Overweight (x) . | . . 1 . . . . . . . . . . . 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 10 10 10 9 5 5 5 Most Carried 10 | 5 10 9 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Average Carried 8 | 4 7 8 8 9 9 9 9 9 9 9 9 10 9 4 5 4 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 4 8 9 10 10 10 8 10 10 10 10 10 10 6 5 5 5 5 Class Distribution -------------------- 48% | Scavenger-Mutant 33% | Mutant 10% | Hacker-Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Matter Collected 3072 | 242 108 10 574 199 . 10 619 169 168 . 120 . 321 350 67 . 115 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5767 | 70 419 271 1562 345 . 72 1198 742 188 . 61 . 82 363 . 75 319 Parts 324 | 5 27 9 90 14 . 7 85 41 . . 2 . 4 25 . 2 13 Haulers Intercepted 13 | . 1 . 4 . . . 4 4 . . . . . . . . . Recyclers Shooed 4 | . . 1 2 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . 6 . 6 . . 1 . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Combat Hostiles Destroyed 127 | . 10 3 30 21 . 4 23 12 4 . 4 . 5 5 . 1 5 Melee 6 | . . . . . . . . . . . . . . . . 1 5 Guns 61 | . 9 3 12 . . 3 22 9 2 . . . . 1 . . . Cannons 39 | . 1 . 18 6 . . . . 1 . 4 . 5 4 . . . AOE 16 | . . . . 14 . 1 1 . . . . . . . . . . Classes Destroyed 17 | 1 6 . 1 3 . . 2 . 1 . 1 . 1 1 . . . Worker 4 | . . . . . . . 1 1 . . . . . 2 . . . Builder 4 | . . . . 1 . 1 1 . . . . . . 1 . . . Tunneler 5 | 4 . . . . . . . . 1 . . . . . . . . Hauler 13 | . 1 . 4 . . . 4 4 . . . . . . . . . Recycler 5 | . 1 1 2 1 . . . . . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . Operator 5 | . 1 . 2 . . . 1 . . . . . . . . . 1 Watcher 10 | . 1 . 4 . . . 3 1 . . . . . . . . 1 Swarmer 42 | . 5 . 9 6 . 4 9 2 . . 3 . 3 . . . 1 Grunt 41 | . 5 4 13 1 . . 8 5 3 . . . . . . . 2 Duelist 2 | . . . . . . . . . 1 . . . . 1 . . . Sentry 21 | . . . 8 . . . 6 5 . . . . . 1 . 1 . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . 2 . . . . Programmer 4 | . . . . . . . . . . . . . . 3 . . 1 Behemoth 1 | . . . . . . . . . . . 1 . . . . . . Assembled 13 | . . . . 13 . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . 1 Best Kill Streak 16 | 2 3 3 6 16 . 5 5 3 2 . 3 . 3 1 . 1 3 Combat Bots Only 15 | . 2 2 6 15 . 4 3 2 2 . 3 . 3 1 . 1 2 Max Kills in Single Turn 11 | 1 2 1 1 11 . 2 2 1 1 . 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 11 | . . . . 11 . 1 1 . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Hostile Shots Fired 1374 | . 88 15 234 53 . 38 162 82 14 . 47 . 156 256 . 72 157 Missed 478 | . 27 5 70 16 . 15 53 17 6 . 20 . 55 112 . 32 50 Hits 896 | . 61 10 164 37 . 23 109 65 8 . 27 . 101 144 . 40 107 Melee 11 | . . . . . . . . . . . . . 5 6 . . . Projectile 885 | . 61 10 164 37 . 23 109 65 8 . 27 . 96 138 . 40 107 Critical Strikes 28 | . 1 . 7 2 . 1 5 2 . . . . 4 2 . . 4 Damage Taken 11998 | . 613 119 1929 381 . 294 1396 988 134 . 610 . 1876 1345 . 218 2095 Core 2825 | . 102 37 282 56 . 53 161 136 13 . 95 . 444 399 . 46 1001 Absorbed by Shields 150 | . . . . . . . . . . . . . . 53 . 97 . Redirected to Shielding 69 | . . . . . . . . . . . . . . . . 43 26 Regen/Repaired (Parts) 37 | . . . . . . . 37 . . . . . . . . . . Core Remaining (%) 43 | 100 . 44 . . . 2 . 46 . . . . 21 . . 47 . Volleys Fired 537 | 13 67 11 152 21 . 11 109 67 14 . 16 . 27 29 . . . Largest 2 | 2 2 2 2 2 . 2 2 2 2 . 2 . 1 2 . . . Hottest 175 | 80 100 125 136 136 . 115 118 118 111 . 80 . 40 175 . . . Shots Fired 884 | 15 134 21 255 41 . 13 164 107 28 . 32 . 27 47 . . . Gun 593 | 15 114 11 142 . . 12 160 107 20 . . . . 12 . . . Cannon 286 | . 20 10 113 36 . 1 4 . 8 . 32 . 27 35 . . . Launcher 5 | . . . . 5 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 209 | . . . 82 . . . 48 . 8 . 32 . 27 12 . . . Thermal 643 | 15 134 21 151 36 . 12 112 107 20 . . . . 35 . . . Explosive 5 | . . . . 5 . . . . . . . . . . . . . Electromagnetic 27 | . . . 22 . . 1 4 . . . . . . . . . . Robot Hit Streak 16 | 4 6 4 16 3 . 1 9 9 11 . 7 . 6 13 . . . Robot Miss Streak 12 | 2 8 3 12 4 . 4 4 2 3 . 4 . 2 7 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . Shots Hit Robots 554 | 11 55 11 172 14 . 3 97 77 16 . 18 . 19 28 . 7 26 Core Hits 255 | 4 25 7 61 32 . 5 54 23 5 . 7 . 8 11 . 2 11 Critical Kills 3 | . . . . 1 . . . . . . . . . 2 . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 . . . Critical Strikes 14 | . . . . 1 . 1 2 4 . . 3 . . 3 . . . Burn 7 | . . . . . . 1 2 4 . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . . . Destroy 3 | . . . . . . . . . . . . . . 3 . . . Blast 3 | . . . . . . . . . . . 3 . . . . . . Melee Attacks 49 | . . . . . . . . . . . . . . 2 . 7 40 Impact . | . . . . . . . . . . . . . . . . . . Slashing 33 | . . . . . . . . . . . . . . 2 . 7 24 Piercing 16 | . . . . . . . . . . . . . . . . . 16 Sneak Attacks 2 | . . . . . . . . . . . . . . 1 . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 12119 | 123 685 263 2771 1254 . 212 1960 1448 356 . 521 . 419 767 . 250 1090 Guns 5815 | 123 528 157 1502 . . 81 1747 1410 203 . . . . 64 . . . Cannons 3511 | . 157 89 1211 346 . . 16 . 133 . 521 . 419 619 . . . Explosions 1257 | . . . 40 895 . 131 191 . . . . . . . . . . Melee 1409 | . . . . . . . . . . . . . . 84 . 250 1075 Ramming 127 | . . 17 18 13 . . 6 38 20 . . . . . . . 15 Kinetic 2649 | . . . 990 . . . 522 . 133 . 521 . 419 64 . . . Thermal 6427 | 123 685 246 1489 346 . 81 1225 1410 203 . . . . 619 . . . Explosive 895 | . . . . 895 . . . . . . . . . . . . . Electromagnetic 612 | . . . 274 . . 131 207 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 899 | . . . . . . . . . . . . . . 84 . 250 565 Piercing 510 | . . . . . . . . . . . . . . . . . 510 Highest Corruption 11 | . . . 5 5 5 8 6 9 1 1 1 1 2 1 1 1 11 Average Corruption 3 | . . . 1 5 5 5 5 6 1 1 1 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 178 | . . . 17 36 9 9 61 29 . . 3 . 8 2 1 . 3 Message Errors 34 | . . . 3 5 2 . 10 10 . . 1 . 1 1 . . 1 Matter Fused 48 | . . . 5 8 1 2 19 8 . . 1 . 2 1 1 . . Heat Flow Errors 27 | . . . 1 7 1 2 9 5 . . . . . . . . 2 Energy Discharges 20 | . . . 3 5 2 3 4 . . . 1 . 2 . . . . Parts Rejected 4 | . . . . . . . 3 1 . . . . . . . . . Parts Fused 2 | . . . 1 . . . 1 . . . . . . . . . . Data Loss (minor) 26 | . . . 1 9 2 1 6 4 . . . . 3 . . . . Data Loss (major) 7 | . . . 1 1 1 . 4 . . . . . . . . . . Misfires 6 | . . . 1 1 . 1 3 . . . . . . . . . . Weapon Failures 4 | . . . 1 . . . 2 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 227 | . 14 . 21 25 . . . . . . 1 . . 32 . . 134 Projectiles 69 | . 14 . 21 1 . . . . . . 1 . . 32 . . . Explosions 24 | . . . . 24 . . . . . . . . . . . . . Melee 134 | . . . . . . . . . . . . . . . . . 134 Knockbacks 10 | . . . . 1 . . . . 2 . 1 . 6 . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . 2 . 1 . 4 . . . . Secondary 2 | . . . . . . . . . . . . . 2 . . . . Self-Inflicted Damage 115 | . . . . . . 98 . . 10 . . . . . . . 7 Shots 3 | . . . . . . 3 . . . . . . . . . . . Rammed 23 | . . . 3 2 . . 4 8 1 . . . 1 . . . 4 Targets Rammed 29 | . . 3 4 2 . . 4 10 1 . . . 1 . . . 4 Kicked 4 | . . 3 1 . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . 2 . . . . . . . . . Highest Temperature 555 | 36 408 328 487 379 23 74 268 240 5 . . . . 555 . . 149 Average Temperature 100 | 20 95 141 98 95 23 41 52 62 3 . . . . 192 . . 80 Received Heat Transfer 3071 | . 183 66 693 99 . . 540 450 72 . 60 . 195 246 . 68 399 Effects 20 | . 1 1 9 . . . . . . . . . . 9 . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . Energy Bleed 3 | . 1 . 1 . . . . . . . . . . 1 . . . Interference 9 | . . 1 5 . . . . . . . . . . 3 . . . Matter Decay 2 | . . . 1 . . . . . . . . . . 1 . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . Damage (major) 4 | . . . . . . . . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . 1 . . 1 1 . 3 . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . . . . . . Robots Melted 4 | . . . . 1 . . . 3 . . . . . . . . . Combat Hostiles 4 | . . . . 1 . . . 3 . . . . . . . . . Parts Melted 24 | . 2 4 7 . . . 5 3 3 . . . . . . . . Heat Transferred 13501 | 275 1558 555 3152 629 . 222 2738 3182 407 . . . . 783 . . . Parts Sabotaged 3 | . . . . . . . . . . . . . 3 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . Latent Energy Used 405 | . . . . . . 150 255 . . . . . . . . . . LE Corruption 9 | . . . . . . 3 6 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Maximum Alert Level 3 | . . . . . . . 1 3 1 . . . . . . . . Low Security (%) 82 | 100 100 100 100 100 . 100 47 30 58 . . . . 100 . . 100 Level 1 12 | . . . . . . . 52 7 41 . . . . . . . . Level 2 4 | . . . . . . . . 47 . . . . . . . . . Level 3 1 | . . . . . . . . 14 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 775 | 5 65 68 141 162 . 170 313 775 331 . . . . 64 . . 40 Initial 331 | . . . 24 50 . . 66 94 331 . . . . . . . . Average 97 | 1 13 4 79 31 . 14 162 424 183 . . . . 8 . . 6 Influence Increases 4449 | 20 264 126 873 279 . 200 773 1114 180 . 104 . 135 212 . 20 149 Destroy 0b10 Robot/C 2660 | . 200 80 600 200 . 80 460 520 120 . 80 . 100 100 . 20 100 Destroy 0b10 Robot/NC 235 | 20 20 5 60 10 . 5 55 30 5 . . . . 15 . . 10 Destroy Leader 666 | . 44 20 176 40 . 10 114 150 20 . 20 . 20 40 . . 12 Allied During Kill 362 | . . 6 1 2 . . . 331 18 . 4 . . . . . . Successful Hack 9 | . . . . . . . 4 5 . . . . . . . . . Disable Machine 210 | . . 15 30 15 . 75 60 . . . . . . 15 . . . Destroy Structure 82 | . . . 6 12 . 30 5 3 2 . . . . 12 . . 12 Partial Spotted 15 | . . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 210 | . . . . . . . 75 75 15 . . . 15 30 . . . Influence Decreases 4449 | 20 264 64 805 409 . 30 717 612 827 81 104 . 135 212 . 20 149 Entered New Map 782 | . . . 38 80 . . 104 132 397 31 . . . . . . . Time Decay 3227 | 20 234 64 642 319 . 30 573 440 310 50 104 . 112 192 . 20 117 Lost Part 300 | . 30 . 105 10 . . 40 40 . . . . 23 20 . . 32 Lost Ally 140 | . . . 20 . . . . . 120 . . . . . . . . Squads Dispatched 21 | . 1 . 4 . . . 2 4 3 . . . 1 4 . . 2 Investigation 4 | . . . 1 . . . 1 . 2 . . . . . . . . Extermination 5 | . . . . . . . . . 1 . . . . 3 . . 1 Reinforcement 8 | . 1 . 3 . . . 1 1 . . . . . 1 . . 1 Assault 1 | . . . . . . . . . . . . . 1 . . . . Garrison 3 | . . . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Distress Signals 11 | . 2 . 2 . . . 3 4 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 245 | . 22 4 41 25 . 4 50 36 7 . 7 . 18 12 . 1 18 Peak Tracking Total 20 | . 8 2 6 20 . 4 8 9 4 . 3 . 12 3 . 1 8 Tactical Retreats 10 | . . . . . . . 3 4 1 . . . 1 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Traps Triggered 8 | . . . 2 . . . . 2 1 . . . . 1 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Machines Disabled 14 | . . 1 2 1 . 5 4 . . . . . . 1 . . . Max in Single Turn 5 | . . 1 1 1 . 5 1 . . . . . . 1 . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Machines Accessed 19 | . 1 . 4 1 1 . 2 4 2 . 2 . . 1 . . 1 Terminals 6 | . . . 2 . . . . 1 2 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . Recycling Units 6 | . 1 . 2 . . . 1 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . 1 Total Hacks 31 | . 2 . 9 1 1 . 3 5 4 . 2 . . 2 . . 2 Successful 22 | . 1 . 5 1 1 . 3 4 3 . 2 . . 1 . . 1 Failed 9 | . 1 . 4 . . . . 1 1 . . . . 1 . . 1 Catastrophic 1 | . . . 1 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 11 | . . . 5 . 1 . . 1 3 . . . . 1 . . . Terminals 12 | . . . 5 . . . . 1 4 . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . . . . . Recycling Units 10 | . 2 . 4 . . . 1 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . 2 Terminal Hacks 8 | . . . 1 1 1 . . . 2 . 2 . . 1 . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . Open Door 3 | . . . . 1 . . . . . . 2 . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 7 | . 1 . 3 . . . 1 2 . . . . . . . . . Report Inventory 6 | . 1 . 2 . . . 1 2 . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . . . . 1 Seal Access 2 | . . . . . . . . 1 . . . . . . . . 1 Unauthorized Hacks 3 | . . . 1 . . . . 1 1 . . . . . . . . Terminals 3 | . . . 1 . . . . 1 1 . . . . . . . . Botnet 3 | . . . 1 . . . . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 6 | . 1 . 1 . . . 1 . 2 . . . . 1 . . . Full Trace Events 2 | . . . 1 . . . . . 1 . . . . . . . . Feedback Events 2 | . . . 1 . . . . . 1 . . . . . . . . Corruption 2 | . . . 1 . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . Time 38 | . . . . . . . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . 7 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Total Allies 14 | . . 3 . 1 . . . 10 . . . . . . . . . Largest Group 10 | . . 3 1 1 . . . 10 7 1 1 . . . . . . Highest-Rated Group 173 | . . 40 16 31 . . . 173 124 16 16 . . . . . . Highest-Rated Ally 31 | . . 16 16 31 . . . 29 29 16 16 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 188 | . . 15 8 9 . . . 117 39 . . . . . . . . Total Damage 2261 | . . 151 62 171 . . . 1425 452 . . . . . . . . Kills 22 | . . 1 . 2 . . . 17 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Active Infowar (turns) 9660 | 24 1012 1024 32 . . . 2054 1087 682 272 569 14 969 1163 141 83 534 Optics 7568 | . . . . . . . 2054 1087 682 272 569 14 969 1163 141 83 534 Seismic 2092 | 24 1012 1024 32 . . . . . . . . . . . . . . Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 2 . . . . . 1 1 . 2 . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Turns Passed 15232 | 162 1012 1024 2308 1473 395 326 2393 1087 682 272 569 14 1013 1744 141 83 534 Spaces Moved 8953 | 85 469 519 1127 870 243 189 1203 524 495 160 357 9 599 1002 287 120 695 Core 190 | 16 2 . . . . . . . . . . . 19 151 . . 2 Treads 4852 | 69 363 . 458 870 243 189 1203 524 146 160 201 9 417 . . . . Legs 1396 | . 104 519 669 . . . . . . . . . . 87 . . 17 Wheels 780 | . . . . . . . . . 349 . 156 . 2 270 . . 3 Hover 1372 | . . . . . . . . . . . . . 161 303 287 120 501 Flight 363 | . . . . . . . . . . . . . . 191 . . 172 Fastest Speed 29 | 50 120 190 120 160 160 160 160 160 100 170 100 170 65 48 48 48 29 Average Speed 145 | 139 166 190 157 160 160 160 162 160 119 170 139 170 157 157 48 48 56 Slowest Speed 600 | 160 300 190 240 160 160 160 250 166 170 170 170 170 500 600 48 48 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 5 76 79 83 98 42 40 70 76 9 40 52 28 82 16 60 19 15 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 2 | . . . . 1 . . . . . . 1 . . . . . . Known Exits Taken 2 | . . . . . . . 1 . . . . . 1 . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 . 1 1 1 1 1 . 1 1 1 . Scrap Searched 18 | . . 1 . 1 . . . . . 1 1 . 5 . 4 5 . Spaces Dug 8 | . . . . . . . . . 1 . . . . 1 . . 6 Terrain Destroyed 88 | . . . 3 21 . 33 3 . 2 . 4 . 4 12 . . 6 Melee 7 | . . . . . . . . . . . . . . 1 . . 6 Projectile 21 | . . . . . . . . . 2 . 4 . 4 11 . . . AOE 60 | . . . 3 21 . 33 3 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Total 10178 | 113 564 533 1404 909 252 201 1484 654 555 161 400 8 641 1106 289 133 771 Wait 281 | . 13 . 52 6 . . 109 22 34 . 11 . 3 25 . . 6 Move 8936 | 84 468 518 1126 869 242 188 1202 523 494 159 356 8 598 1001 286 119 695 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 78 | 9 4 . 16 4 4 . 11 3 1 1 3 . 2 12 . 3 5 Fast Attach 71 | 2 3 . 8 . . . 15 7 3 . 4 . 1 16 2 . 10 Attach 31 | 5 . . 6 1 . 2 1 1 1 . . . 4 7 . . 3 Detach 5 | . . . . . . . 1 . . . 1 . . 2 . . 1 Swap 67 | . 5 1 20 3 . . 11 10 3 . 2 . 2 7 . 1 2 Drop 94 | . 4 . 20 3 6 . 21 11 4 1 7 . 3 5 1 3 5 Fire 537 | 13 67 11 152 21 . 11 109 67 14 . 16 . 27 29 . . . Melee 49 | . . . . . . . . . . . . . . 2 . 7 40 Ram 6 | . . . . . . . . . 1 . . . 1 . . . 4 Kick 4 | . . 3 1 . . . . . . . . . . . . . . Crush 19 | . . . 3 2 . . 4 10 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 5 exits: Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 163 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 12) 585 | -10/Materials | Discovered new exit (range 13) 633 | -10/Materials | Discovered new exit (range 13) 1062 | -10/Materials | Build established: Scavenger-Mutant 1175 | -10/Materials | Entered Mines 1189 | -10/Mines | Discovered new exit (range 5) 1276 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1318 | -10/Mines | Core integrity fell below 50% 1513 | -10/Mines | Learned Materials emergency access door positions 1876 | -10/Mines | Discovered new exit (range 6) 2168 | -10/Mines | Discovered new exit (range 7) 2199 | -10/Mines | Entered Materials 2199 | -9/Materials | Accompanied by 1 ally 2199 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3139 | -9/Materials | Core integrity fell below 50% 3169 | -9/Materials | Lost 3 parts (1u2w) 3356 | -9/Materials | Discovered new exit (range 8) 3451 | -9/Materials | Build established: Mutant 3922 | -9/Materials | Discovered new exit (range 16) 4197 | -9/Materials | Discovered new exit (range 13) 4432 | -9/Materials | Discovered new exit (range 15) 4507 | -9/Materials | Entered Mines 4702 | -9/Mines | Assembled infested the area 4728 | -9/Mines | Met 8R-AWN 4744 | -9/Mines | Destroyed 15 combat bots 4751 | -9/Mines | Discovered new exit (range 12) 4816 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4926 | -9/Mines | Discovered new exit (range 5) 5041 | -9/Mines | Learned location of 1 exit from Materials 5503 | -9/Mines | Received a Mining Laser from a helpful Derelict 5598 | -9/Mines | Core integrity fell below 20% 5703 | -9/Mines | Discovered new exit (range 9) 5728 | -9/Mines | Found the Drone Emporium 5980 | -9/Mines | Entered Exiles 6020 | -9/Exiles | Welcomed by 8R-AWN 6045 | -9/Exiles | Met EX-HEX 6097 | -9/Exiles | Met EX-BIN 6121 | -9/Exiles | Aligned with FarCom system 6122 | -9/Exiles | Given EX-Vault access code 6161 | -9/Exiles | Opened EX-Vault 6177 | -9/Exiles | Found Latent Energy Streamer 6182 | -9/Exiles | Found AWS/Gauss 6223 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6291 | -9/Exiles | Learned about 8R-AWN's background 6355 | -9/Exiles | Discovered new exit (range 14) 6375 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 6375 | -9/Exiles | Entered Mines 6690 | -8/Mines | Discovered new exit (range 9) 6701 | -8/Mines | Entered Materials 6701 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6702 | -8/Materials | Identified exit to Storage 6779 | -8/Materials | Discovered exit to Storage (range 13) 7749 | -8/Materials | Build established: Scavenger-Mutant 8329 | -8/Materials | Repaired Imp. Heat Sink 9094 | -8/Materials | Entered Storage 9283 | -8/Storage | Garrison activated, responded to threat 9385 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 9707 | -8/Storage | Build established: Commander-Mutant 10023 | -8/Storage | Core integrity fell below 50% 10061 | -8/Storage | Discovered new exit (range 20) 10126 | -8/Storage | Met 01-MTF 10168 | -8/Storage | Found Prototype Energy Gun 10168 | -8/Storage | Identified 01-MTF's Shockpuncher 10181 | -8/Storage | Entered Factory 10181 | -7/Factory | Accompanied by 8 allies (01-MTF) 10181 | -7/Factory | Evolved 2 slots: Utility x2 10184 | -7/Factory | 01-MTF left 10320 | -7/Factory | Lost 6 allies 10330 | -7/Factory | Discovered new exit (range 12) 10562 | -7/Factory | Build established: Scavenger-Mutant 10848 | -7/Factory | Identified exit to Factory 10863 | -7/Factory | Entered Lower Caves 10863 | -7/Lower Caves | Accompanied by 1 ally 10864 | -7/Lower Caves | Encountered a Warlord checkpoint 10977 | -7/Lower Caves | Learned Factory emergency access door positions 11115 | -7/Lower Caves | Discovered new exit (range 10) 11135 | -7/Lower Caves | Entered another Lower Caves area 11135 | -7/Lower Caves | Accompanied by 1 ally 11266 | -7/Lower Caves | Encountered a Warlord checkpoint 11471 | -7/Lower Caves | Spotted B-75 Beast 11502 | -7/Lower Caves | Destroyed B-75 Beast 11524 | -7/Lower Caves | Learned location of Zion (-6) 11602 | -7/Lower Caves | Discovered new exit (range 14) 11704 | -7/Lower Caves | Entered Data Miner 11704 | -7/Data Miner | Discovered new exit (range 6) 11718 | -7/Data Miner | Entered Proximity Caves 11831 | -6/Proximity Caves | Build established: Hacker-Mutant 12021 | -6/Proximity Caves | Learned Factory non-interactive machine intel 12530 | -6/Proximity Caves | Spotted B-75 Beast 12668 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12695 | -6/Proximity Caves | Core integrity fell below 50% 12731 | -6/Proximity Caves | Entered Factory 12731 | -6/Factory | Evolved 2 slots: Utility x2 12733 | -6/Factory | Loaded intel: 231 non-interactive machine locations 12743 | -6/Factory | Lost 7 parts (1p3n2u1w) 13155 | -6/Factory | Lost 4 parts (1n2u1w) 13700 | -6/Factory | Build established: Scavenger-Mutant 14444 | -6/Factory | Discovered new exit (range 21) 14475 | -6/Factory | Entered Lower Caves 14501 | -6/Lower Caves | Learned Factory terminal intel 14517 | -6/Lower Caves | Learned 8 Factory zone layouts 14610 | -6/Lower Caves | Discovered new exit (range 15) 14616 | -6/Lower Caves | Entered another Lower Caves area 14633 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14665 | -6/Lower Caves | Core integrity fell below 50% 14696 | -6/Lower Caves | Discovered new exit (range 8) 14699 | -6/Lower Caves | Entered Factory 14699 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 14701 | -5/Factory | Loaded intel: 26 terminal locations 15064 | -5/Factory | Lost 5 parts (1p4n) 15116 | -5/Factory | Allied Derelicts emerged from ambush trap array 15217 | -5/Factory | Core integrity fell below 50% 15228 | -5/Factory | Core integrity fell below 20% 15228 | -5/Factory | System corruption reached 10% 15233 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 15197_ Carbon-fiber Leg destroyed. 15203_ M9E1IGRKKFC PNIKYSBWZHB 15209_ Destroyed Imp. Heat Sink. 15211_ Mak. Hacking Suite destroyed. 15212_ Carbon-fiber Leg destroyed. 15212_ Assembly Bed disabled. 15214_ Authchip [Device] destroyed. 15214_ Destroyed Unknown Energy Gun. 15215_ Adv. Melee Analysis Suite destroyed. 15225_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 15227_ Lance destroyed. 15229_ Slammed into P-70 Sage. 15230_ Slug penetrates P-70 Sage. 15230_ Slammed into P-70 Sage. 15231_ P-70 Sage heat damages Imp. Target Analyzer, Mic. Fission Core. 15231_ Slammed into P-70 Sage. [Achievement: 10k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???????????????# """" + # ??# ] ??### | | ???????????????# """" # # ## ### | | ???????????????# """" # # """"## # | | ???????????????# """" # # """"## """" # | | ???????????????# """" # # """"## """" # | | ???????????????# """" # # """"## """" # | | ???????????????# # # """"## """" # | | ????#################+## # """??# """" #! | | ????# # # ????# """" # | | ????# """ """ """ """ # ###+####??# ### | | ????# """ """ """ """ # #######+###### | | ????# """ """ """ """ # % % | | ????# # !! """ = | | ????# ] # !! """ [%= | | ????# ! # """ #######+###### | | ????# !% #[ #?# #?? | | ????################/###%= """ #?# #?? | | ????????????????# ==% = "" """ #?# #?? | | ????????????????# = "Y """ #?# [! #?? | | ????????????????# "" #?# !! #?? | | ????????????????# [% #?# #?? | | ????????????????# ! % #?# #?? | | ????????????????# =###########+###?# #?? | | ????????????????# # #??# #?? | | ????????????????# #pY """""" #??##########?? | | ????????????????+ +%%@ """""" #?????????????? | | ????????????????# #%gp """""" #?????????????? | | ????????????????# # g """""" #?????????????? | | ????????????????# #! #?????????????? | | ????????????????# # """""" #?????????????? | | ????????????????# # """"" #?????????????? | | ????????????????# # """""" #?????????????? | | ????????????????# # """"""t #?????????????? | | ????????????????# # #?????????????? | | ????????????????# # #?????????????? | | ????????????????# # ############?????????????? | | ????????????????# ##############?????????????? | | ????????????????# # #?????????????? | | ????????????????# # """ ""G"" #?????????????? | | ????????????????# + """ " " #?????????????? | | ????????????????# # """ #?????????????? | | ????????????????# # #?????????????? | | ????????????????# ########+#####???????????### | | ????????????????# #??????# #???????????????# | | ????????????????? #??????# #???????????????#"" | | ??????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 85 Base Temperature (-) 100 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 64 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 32 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 7% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club Explorer Just Browsing Leap Before You Look Throw Away The Key Universal Adapter Challenges ------------ None Game ------ Seed DataParticleShovel Manual? 0 Play Time 02:06:23 Cumulative 38.0 hours Start 2026.04.11 @ 12:43:34 End 2026.04.11 @ 14:51:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 344e2cf5-a5fd-4078-9805-ad775c63b631