Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.04 @ 22:42:51 Player: agrue8u Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (73) 365 Value Destroyed (2493) 2493 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7138 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 278/300 Energy 321/400 System Corruption 0% Temperature Cool (21) Movement Core (600) Ox11 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Compact Battery Enhanced Optical Array > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (16) --- Large Storage Unit Improved Core Analyzer Improved Weapon Cycler Tesla Rifle Electrolaser Electrolaser Shotgun Minigun Mace Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Cooling System Large Storage Unit Large Storage Unit Energy Well Improved Targeting Computer Improved Melee Analysis Suite System Backup Module > --- WEAPON ----------- Shotgun Improved Heavy Machine Gun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Arc Projector Electrolaser Improved EM Pulse Cannon Autogun Minigun Heavy Battle Rifle Gauss Cannon [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Makeshift Armor Plating Weapon Shotgun Energy Gun Tesla Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Slots Evolved 8 | . . . 2 . 2 2 . . 2 . . Power 1 | . . . . . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . . . . . Utility 5 | . . . 1 . 1 2 . . 1 . . Weapon . | . . . . . . . . . . . . Parts Attached 129 | 6 1 2 2 9 8 19 1 14 12 46 9 Power 18 | 1 1 . . . . 2 . 5 1 7 1 Engine 15 | 1 1 . . . . 2 . 3 1 6 1 Core 2 | . . . . . . . . 2 . . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 39 | 2 . . 1 2 3 5 . 5 6 15 . Treads 1 | . . . . . . . . . . 1 . Leg 35 | 2 . . 1 2 3 5 . 5 4 13 . Wheel 1 | . . . . . . . . . . 1 . Hover 2 | . . . . . . . . . 2 . . Flight . | . . . . . . . . . . . . Utility 23 | 1 . . 1 2 3 5 . 1 1 9 . Device 7 | . . . . 1 1 2 . 1 . 2 . Storage 8 | 1 . . . 1 2 . . . 1 3 . Processor 4 | . . . . . . 3 . . . 1 . Hackware . | . . . . . . . . . . . . Protection 4 | . . . 1 . . . . . . 3 . Artifact . | . . . . . . . . . . . . Weapon 49 | 2 . 2 . 5 2 7 1 3 4 15 8 Energy Gun 11 | . . . . . . 3 . . . 4 4 Energy Cannon 2 | . . . . . . . . . 1 . 1 Ballistic Gun 22 | 2 . 2 . 2 2 1 1 . 3 7 2 Ballistic Cannon 3 | . . . . . . 1 . . . 2 . Launcher 9 | . . . . 3 . 2 . 3 . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 . 1 1 . . Parts Lost 57 | . . . . 1 . 2 . 3 2 35 14 Power 10 | . . . . . . . . . 1 6 3 Propulsion 17 | . . . . . . . . 1 . 13 3 Utility 12 | . . . . . . 1 . 1 . 7 3 Weapon 18 | . . . . 1 . 1 . 1 1 9 5 Highest Loss Streak 16 | . . . . 1 . 1 . 2 1 16 11 Average Slot Usage (%) 85 | . 82 85 78 87 100 98 100 99 91 66 77 Engine 7 | . 11 14 11 11 9 7 7 5 1 5 3 Leg 22 | . 28 28 28 33 36 30 30 29 24 5 10 Device 8 | . . . . . 18 16 15 14 13 1 . Storage 18 | . 14 14 11 12 18 15 15 15 18 24 25 Processor 7 | . . . . . . 12 15 15 13 7 6 Protection 2 | . . . 6 9 . . . . . 2 12 Ballistic Gun 9 | . 28 28 22 13 14 10 7 1 9 5 5 Ballistic Cannon 1 | . . . . . . 1 7 7 . . . Launcher 3 | . . . . 8 3 1 . 5 2 4 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 76 | 9 13 17 32 32 47 51 52 62 68 76 70 Greatest Support 72 | 20 20 20 30 30 50 70 67 72 70 60 50 Greatest Overweight (x) 23 | . . . 1 1 . 1 . 1 3 23 22 Average Overweight (x) 1 | . . . . . . . . . . 5 8 Largest Inventory Capacity 22 | 6 6 6 6 8 16 16 16 16 16 22 16 Average Capacity 14 | 5 6 6 6 6 8 16 16 16 16 18 16 Most Carried 16 | 4 6 6 6 7 12 16 16 16 16 16 13 Average Carried 11 | 3 5 5 5 6 7 14 15 15 14 10 12 Final Capacity 16 | 6 6 6 6 8 16 16 16 16 16 16 16 Final Carried 16 | 4 6 6 6 7 12 15 16 16 12 13 9 Class Distribution -------------------- 65% | Mutant 21% | Scavenger-Mutant 13% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Matter Collected 2722 | 220 . 94 . 302 45 552 19 394 124 833 139 Remotely . | . . . . . . . . . . . . Salvage Created 2648 | . . 30 . 115 45 504 . 334 215 1206 199 Parts 111 | . . 4 . 5 4 37 . 20 6 32 3 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . 15 . 14 1 Prevented 26 | . . . . . . . 2 7 . 16 1 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Combat Hostiles Destroyed 69 | . . 2 . 16 1 10 . 15 4 18 3 Guns 30 | . . 2 . 3 1 9 . . . 12 3 Cannons 5 | . . . . . . . . 3 1 1 . AOE 32 | . . . . 13 . 1 . 12 3 3 . Classes Destroyed 10 | . . 1 . 3 1 2 . 2 . 1 . Builder 3 | . . . . 2 . 1 . . . . . Recycler 1 | . . . . . . 1 . . . . . Swarmer 15 | . . 2 . . . 3 . 9 . 1 . Grunt 25 | . . . . 1 . 2 . 3 3 13 3 Brawler 1 | . . . . . . . . . . 1 . Duelist 1 | . . . . . . . . 1 . . . Sentry 5 | . . . . . 1 2 . . 1 1 . Hunter 4 | . . . . . . . . 2 . 2 . Programmer 3 | . . . . . . 3 . . . . . Assembled 15 | . . . . 15 . . . . . . . Best Kill Streak 7 | . . 2 . 7 1 3 . 5 3 3 1 Combat Bots Only 7 | . . 2 . 7 1 2 . 5 3 3 1 Max Kills in Single Turn 4 | . . 1 . 4 1 2 . 3 3 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . 4 . 1 . 3 3 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Damage Taken 6990 | . . 43 . 497 14 757 51 583 395 3246 1404 Core 1064 | . . . . 59 . 88 . 53 21 538 305 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 92 | 100 . 100 . 85 100 . . 79 . . . Volleys Fired 205 | . . 3 . 22 2 34 . 17 8 84 35 Largest 2 | . . 2 . 2 2 2 . 2 2 2 2 Hottest 101 | . . 46 . 53 46 78 . 87 84 101 92 Shots Fired 370 | . . 6 . 30 4 73 . 32 16 155 54 Gun 276 | . . 6 . 14 4 65 . . 10 125 52 Cannon 50 | . . . . . . 6 . 17 4 21 2 Launcher 44 | . . . . 16 . 2 . 15 2 9 . Special . | . . . . . . . . . . . . Kinetic 236 | . . 6 . 14 4 57 . 17 10 100 28 Thermal 4 | . . . . . . . . . . 1 3 Explosive 23 | . . . . 15 . . . 8 . . . Electromagnetic 107 | . . . . 1 . 16 . 7 6 54 23 Robot Hit Streak 21 | . . 3 . 6 5 21 . 3 6 12 10 Robot Miss Streak 6 | . . 2 . 6 1 5 . 6 1 3 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . . . . 1 . . . . . 2 2 Max Gunslinging Chain 1 | . . . . 1 . . . . . 1 1 Shots Hit Robots 247 | . . 4 . 17 3 56 . 11 12 107 37 Core Hits 161 | . . 2 . 33 2 32 . 25 7 48 12 Critical Hits 8 | . . . . . . 2 . 2 1 3 . Critical Kills 2 | . . . . . . 1 . . . 1 . Critical Parts Destroyed 6 | . . . . . . 1 . 2 1 2 . Melee Attacks 2 | . . . . . . . . . . 2 . Impact 2 | . . . . . . . . . . 2 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6872 | . . 38 . 927 52 959 . 1146 599 2542 609 Guns 3238 | . . 38 . 99 52 750 . . 154 1602 543 Cannons 989 | . . . . . . 125 . 255 99 444 66 Explosions 2513 | . . . . 828 . 84 . 891 346 364 . Melee 132 | . . . . . . . . . . 132 . Ramming . | . . . . . . . . . . . . Kinetic 3152 | . . 38 . 99 52 760 . 255 154 1453 341 Thermal 569 | . . . . 57 . . . 102 307 37 66 Explosive 1514 | . . . . 741 . 79 . 694 . . . Electromagnetic 1505 | . . . . 30 . 120 . 95 138 920 202 Impact 132 | . . . . . . . . . . 132 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . 5 4 5 . . . Average Corruption 3 | . . . . . . 4 2 3 . . . Corruption Purged 8 | . . . . . . 4 2 2 . . . Effects 61 | . . . . . . 39 7 15 . . . Message Errors 12 | . . . . . . 6 2 4 . . . Matter Fused 13 | . . . . . . 8 1 4 . . . Heat Flow Errors 10 | . . . . . . 7 1 2 . . . Energy Discharges 8 | . . . . . . 5 1 2 . . . Data Loss (minor) 9 | . . . . . . 4 2 3 . . . Misfires 5 | . . . . . . 5 . . . . . Targeting Errors 4 | . . . . . . 4 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 225 | . . . . 53 . . . 3 111 58 . Projectiles 25 | . . . . . . . . 3 . 22 . Explosions 164 | . . . . 53 . . . . 111 . . Melee 36 | . . . . . . . . . . 36 . Knockbacks 4 | . . . . . . . . 2 . 2 . Impact . | . . . . . . . . . . . . Kinetic 4 | . . . . . . . . 2 . 2 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 254 | . . . . 96 . . . 39 112 7 . Shots 12 | . . . . 6 . . . 3 2 1 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 606 | . . . . 49 . 254 89 241 7 304 606 Average Temperature 132 | . . . . 21 . 98 47 48 7 83 273 Received Heat Transfer 1977 | . . . . 114 9 93 . 9 93 1059 600 Effects 21 | . . . . . . 1 . . . . 20 Shutdowns 5 | . . . . . . . . . . . 5 Energy Bleed 2 | . . . . . . 1 . . . . 1 Interference 4 | . . . . . . . . . . . 4 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 4 | . . . . . . . . . . . 4 Damage (minor) 3 | . . . . . . . . . . . 3 Damage (major) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . 2 . Parts Fried 7 | . . . . . . . . . . 6 1 Impact Corruptions 3 | . . . . . . . . . . 3 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 500 | . . . . 50 . . . 100 200 50 100 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 . . . 2 . 2 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Peak Influence 204 | . 30 51 . 45 49 104 . . 204 . . Average Influence 26 | . 2 17 . 4 15 34 . . 129 . . Maximum Alert Level 1 | . . . . . . . . . 1 . . Low Security (%) 99 | 100 100 100 100 100 100 100 . . 91 . . Level 1 . | . . . . . . . . . 8 . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 2 1 . . . 6 . . 2 . . Investigation 1 | . . 1 . . . . . . . . . Extermination 4 | . . . . . . 3 . . 1 . . Reinforcement 6 | . 2 . . . . 3 . . 1 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Distress Signals . | . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 105 | . 2 6 . 22 4 18 1 14 10 20 8 Peak Tracking Total 10 | . 1 3 . 10 2 3 1 5 4 4 4 Tactical Retreats 12 | . . 1 . 1 1 3 . 1 4 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Traps Triggered 1 | . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 5 | . . . . . . . 2 3 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Machines Disabled 5 | . . . . 2 . 1 . . 2 . . Max in Single Turn 1 | . . . . 1 . 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Machines Accessed 6 | . . 1 . . 2 . 1 1 . 1 . Terminals 2 | . . . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 7 | . . 1 . . 3 . 1 1 . 1 . Successful 5 | . . 1 . . 1 . 1 1 . 1 . Failed 2 | . . . . . 2 . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 3 | . . . . . 3 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 5 | . . 1 . . 1 . 1 1 . 1 . Open Door 4 | . . 1 . . . . 1 1 . 1 . Locate Traps 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . . . . . 2 . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Total Allies 3 | . . 3 . . . . . . . . . Largest Group 3 | . . 3 3 3 . . . . . . . Highest-Rated Group 40 | . . 40 40 40 . . . . . . . Highest-Rated Ally 16 | . . 16 16 16 . . . . . . . Total Orders 6 | . . 3 1 2 . . . . . . . GOTO 5 | . . 2 1 2 . . . . . . . FOLLOW 1 | . . 1 . . . . . . . . . Ally Attacks 13 | . . . . 13 . . . . . . . Total Damage 122 | . . . . 122 . . . . . . . Kills 1 | . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 2 . . 1 2 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Turns Passed 11594 | 63 46 705 92 1267 718 2239 464 1687 312 3782 219 Spaces Moved 5718 | 47 34 534 61 802 428 1093 314 1165 176 1043 21 Core 214 | 8 . . . . . . . . . 198 8 Treads 483 | . . . . . . . . . . 483 . Legs 4915 | 39 34 534 61 802 428 1093 314 1165 171 261 13 Wheels 101 | . . . . . . . . . . 101 . Hover 5 | . . . . . . . . . 5 . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 127 125 106 120 150 Average Speed 167 | 108 120 120 133 144 121 132 127 126 127 330 516 Slowest Speed 1200 | 120 120 120 150 150 122 152 127 160 220 1200 1150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 3 7 98 7 94 29 14 43 96 6 92 5 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 . 1 1 1 1 1 . Scrap Searched 14 | . . 1 . 1 . . 2 6 . 4 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 262 | . . . . 82 . 29 . 111 28 12 . Melee . | . . . . . . . . . . . . Projectile 9 | . . . . . . 1 . 4 . 4 . AOE 253 | . . . . 82 . 28 . 107 28 8 . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Total 7335 | 56 40 592 72 877 622 1807 378 1340 250 1220 81 Wait 1177 | . . 50 7 34 170 639 63 128 43 27 16 Move 5707 | 46 33 533 60 801 427 1092 313 1164 175 1042 21 Hop . | . . . . . . . . . . . . Pick Up 67 | 4 3 2 2 6 11 14 1 7 3 14 . Fast Attach 44 | 6 1 . 1 2 . 3 . 4 4 22 1 Attach 36 | . . . 1 1 2 3 . 2 5 18 4 Detach 9 | . 1 . . . . . . 2 1 5 . Swap 49 | . . 2 . 6 6 13 1 8 3 6 4 Drop 39 | . 2 2 1 5 4 9 . 8 8 . . Fire 205 | . . 3 . 22 2 34 . 17 8 84 35 Melee 2 | . . . . . . . . . . 2 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 14) 110 | -10/Materials | Entered Mines 155 | -10/Mines | Met a Derelict shopkeep closing up shop 241 | -10/Mines | Learned 2 Materials zone layouts 241 | -10/Mines | Discovered new exit (range 6) 244 | -10/Mines | Learned location of Storage (-7) 318 | -10/Mines | Build established: Mutant 448 | -10/Mines | Learned Materials trap positions 646 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 666 | -10/Mines | Discovered new exit (range 7) 815 | -10/Mines | Entered Materials 815 | -9/Materials | Accompanied by 3 allies 815 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 816 | -9/Materials | Identified exit to Mines 817 | -9/Materials | Loaded intel: 15 trap records 907 | -9/Materials | Entered Mines 907 | -9/Mines | Accompanied by 3 allies 967 | -9/Mines | Met a Derelict bent on vengeance 989 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1127 | -9/Mines | Assembled infested the area 1220 | -9/Mines | Destroyed 7 combat bots 1904 | -9/Mines | Discovered new exit (range 13) 1979 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2060 | -9/Mines | Found Prototype Device 2174 | -9/Mines | Entered Materials 2174 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2175 | -8/Materials | Identified exit to Factory 2175 | -8/Materials | Identified Exp. Sensor Array 2477 | -8/Materials | Build established: Scavenger-Mutant 2846 | -8/Materials | Discovered exit to Factory (range 16) 2892 | -8/Materials | Entered Factory 2892 | -7/Factory | Evolved 2 slots: Utility x2 3103 | -7/Factory | Build established: Mutant 5111 | -7/Factory | Discovered new exit (range 10) 5131 | -7/Factory | Entered Lower Caves 5511 | -7/Lower Caves | Learned Factory interactive machine intel 5583 | -7/Lower Caves | Discovered new exit (range 9) 5595 | -7/Lower Caves | Entered another Lower Caves area 6219 | -7/Lower Caves | Discovered new exit (range 13) 6689 | -7/Lower Caves | Discovered new exit (range 14) 6856 | -7/Lower Caves | Learned Factory trap positions 7049 | -7/Lower Caves | Spotted B-75 Beast 7282 | -7/Lower Caves | Entered Factory 7282 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7283 | -6/Factory | Loaded intel: 97 trap records 7284 | -6/Factory | Loaded intel: 47 interactive machine locations 7552 | -6/Factory | Discovered new exit (range 7) 7594 | -6/Factory | Entered Lower Caves 7661 | -6/Lower Caves | Lost 4 parts (1n2u1w) 7876 | -6/Lower Caves | Lost 7 parts (2p3n1u1w) 7981 | -6/Lower Caves | Core integrity fell below 50% 8010 | -6/Lower Caves | Lost 16 parts (2p7n3u4w) 8613 | -6/Lower Caves | Build established: Hauler-Mutant 10083 | -6/Lower Caves | Learned Factory trap positions 10144 | -6/Lower Caves | Build established: Scavenger-Mutant 10267 | -6/Lower Caves | Encountered a Warlord checkpoint 10995 | -6/Lower Caves | Discovered new exit (range 17) 11051 | -6/Lower Caves | Lost 6 parts (1p1n1u3w) 11094 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11376 | -6/Lower Caves | Entered another Lower Caves area 11497 | -6/Lower Caves | Lost 3 parts (1p2n) 11561 | -6/Lower Caves | Core integrity fell below 20% 11595 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11560_ Imp. Light Armor Plating destroyed. 11563_ Acquired 4 matter. 11563_ Lgt. Antimatter Reactor destroyed. 11566_ Acquired 4 matter. 11568_ G-50 Soldier destroyed. 11568_ Switching to secondary target: G-67 Veteran. 11569_ Acquired 4 matter. 11569_ Carbon-fiber Leg destroyed. 11569_ Imp. Arc Projector destroyed. 11572_ Acquired 4 matter. 11573_ Adv. Heat Sink fries itself beyond repair. 11575_ Acquired 4 matter. 11578_ Autogun destroyed. 11581_ Acquired 10 matter. 11581_ Arc Thrower destroyed. 11582_ Acquired 2 matter. 11584_ Hvy. Plasma Cannon destroyed. 11584_ Sml. Matter Pod destroyed. 11588_ Hvy. Laser destroyed. 11592_ Mak. Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##?????????###??????????????????????? | | ?????????????# ????????## ##?????????????????????? | | ?????????????# ???????#%= ##????????????????????? | | ??????????????# ??????#* ! #????????????????????? | | ???????????????# ????##!@ ###### ## #?????? | | ??????????????## ##### ! g #??????? | | ??????????????# % % #??????? | | ??????????????# % ###### g #??????? | | ??????????????# #### ##???????# ?????????? | | ??????????# ???## ##?????????????????????? | | ??????????# ?????# #??????????????????????? | | ??????????# ?????# #??????????????????????? | | ?????????# ?????? #??????????????????????? | | ???????? ??????# ??????????????????????? | | ?????? ??????? #?????????????????????? | | ???? ## # ??????? #?????????????????????? | | ?? ??#?### ???????# ##?????????????????????? | | ?? ????????## ??????? g#??????????????????????? | | ??#??????????#???????? #??????????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????## ??????????????????????? | | ??????????????????????## ??????????????????????? | | ???????????????????????## ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????# #?????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 34 Energy Capacity 980 Matter Stores 350 Matter Capacity 350 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Thermal Conversion 60 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 12 Melee Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator Challenges ------------ None Game ------ Seed ChipBladeChronowheel Manual? 0 Play Time 02:32:29 Cumulative 18.2 hours Start 2019.12.03 @ 09:17:07 End 2019.12.04 @ 22:42:51 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5ac01d94-af79-4297-afe1-fb58c5cea45d