Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 18:57:35 Player: Xeram Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (76) 380 Value Destroyed (3446) 3446 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (790) 790 TOTAL SCORE: 10116 Bonus ------- Pacifist 200 High Alert Combat Kills 449 Follower Combat Kills 141 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Advanced Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Flexi-carbon Leg Thermal Shield Tri-rail Accelerator Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink High-capacity Storage Unit Energy Well Advanced Signal Interpreter Improved Targeting Computer Advanced Core Analyzer Improved Medium Armor Plating Advanced Thermal Shield Remote Force Field Hacking Suite > --- WEAPON ----------- Quantum Rifle Lance Lance Enhanced Force Lance > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Experimental Power Amplifier Matter Compressor Matter Compressor Improved Medium Armor Plating Thermal Shield KE Penetrator Tri-rail Accelerator Precision Rocket Launcher [Rating: 132] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Improved VTOL Module Leg Myomer Leg Flight Unit Improved VTOL Module Utility Improved Targeting Computer Device Improved Heat Sink Storage Energy Well Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Tri-rail Accelerator Launcher Precision Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Phasing Sabre Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Slots Evolved 14 | . . 2 2 2 2 2 . 2 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 9 | . . 1 2 1 1 2 . 1 1 Weapon 2 | . . . . . . . . 1 1 Parts Attached 131 | 6 4 22 9 3 11 11 23 22 20 Power 18 | 1 1 1 3 . 2 . 5 4 1 Engine 9 | 1 1 1 2 . 2 . 2 . . Core 4 | . . . 1 . . . 3 . . Reactor 5 | . . . . . . . . 4 1 Propulsion 37 | 2 2 8 3 . 2 2 8 7 3 Treads . | . . . . . . . . . . Leg 23 | 2 . 4 . . . . 7 7 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 14 | . 2 4 3 . 2 2 1 . . Utility 41 | 1 1 6 3 2 3 4 7 5 9 Device 24 | . 1 2 2 2 2 2 3 4 6 Storage 7 | 1 . 3 . . . 1 1 1 . Processor 4 | . . 1 1 . 1 . . . 1 Hackware 1 | . . . . . . 1 . . . Protection 5 | . . . . . . . 3 . 2 Artifact . | . . . . . . . . . . Weapon 35 | 2 . 7 . 1 4 5 3 6 7 Energy Gun 14 | 1 . 4 . 1 1 3 . 1 3 Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 5 | 1 . 2 . . . . . 2 . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 5 | . . . . . 3 1 . 1 . Special Weapon 1 | . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 3 1 . Piercing Weapon 4 | . . . . . . . . . 4 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 1 1 3 . . 1 1 Parts Lost 60 | . . 9 . . 2 3 17 6 23 Power 10 | . . 2 . . 1 1 3 . 3 Propulsion 19 | . . 3 . . . . 7 4 5 Utility 22 | . . 1 . . . 2 5 2 12 Weapon 9 | . . 3 . . 1 . 2 . 3 Highest Loss Streak 19 | . . 6 . . 2 3 5 2 19 Average Slot Usage (%) 84 | . 84 94 90 80 88 81 74 80 90 Engine 3 | . 14 11 7 . 3 . . . . Core 3 | . . . 1 7 6 4 4 6 . Reactor 1 | . . . . . . . . 3 8 Leg 9 | . 1 24 . . . . 10 14 16 Flight 10 | . 25 7 27 23 26 14 4 . . Device 16 | . 10 9 17 18 24 28 11 14 16 Storage 8 | . 14 11 9 7 6 5 7 11 8 Processor 11 | . . 10 10 15 13 11 11 10 13 Hackware 2 | . . . . . . 4 5 5 3 Protection 1 | . . . . . . . 6 1 3 Energy Gun 6 | . 3 15 18 7 . 7 2 . 3 Ballistic Gun 1 | . 14 3 . . . . . 3 1 Ballistic Cannon 1 | . . . . . . . . 4 1 Slashing Weapon 1 | . . . . . . . 6 1 . Piercing Weapon 1 | . . . . . . . . . 8 Naked Turns . | . . . . . . . . . . Heaviest Build 120 | 12 12 44 18 18 28 30 75 109 120 Greatest Support 100 | 20 20 45 18 18 36 40 80 100 100 Greatest Overweight (x) 4 | . 2 2 . . . . 4 3 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 12 4 4 4 4 12 12 12 Average Capacity 7 | 5 6 7 4 4 4 4 6 12 11 Most Carried 12 | 1 6 12 4 4 4 4 8 12 12 Average Carried 6 | . 5 6 3 3 3 3 5 8 11 Final Capacity 12 | 6 6 4 4 4 4 4 12 12 4 Final Carried 12 | 1 6 4 4 4 4 4 8 12 4 Class Distribution -------------------- 30% | Mutant 30% | Sprinter 16% | Scavenger-Mutant 11% | Scavenger-Tank 6% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -5/Extension Scavenger-Gunner | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Matter Collected 2847 | 179 . 397 . 110 30 11 418 917 785 Remotely . | . . . . . . . . . . Salvage Created 3543 | . . 787 . . 122 11 475 1119 1029 Parts 157 | . . 44 . . 10 1 12 45 45 Haulers Intercepted 3 | . . 2 . . . . . . 1 Recyclers Shooed 3 | . . . . . 1 1 . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Combat Hostiles Destroyed 61 | . . 14 . . 4 . 4 26 13 Melee 10 | . . . . . . . 4 . 6 Guns 19 | . . 11 . . 1 . . 5 2 Cannons 20 | . . 3 . . . . . 12 5 AOE 12 | . . . . . 3 . . 9 . Classes Destroyed 11 | . . 7 . . 1 1 . 2 . Worker 3 | . . 1 . . 2 . . . . Builder 2 | . . . . . . . . 2 . Hauler 3 | . . 2 . . . . . . 1 Recycler 4 | . . 1 . . . . 1 2 . Operator 1 | . . . . . . 1 . . . Watcher 2 | . . 2 . . . . . . . Swarmer 13 | . . . . . 3 . . 10 . Grunt 19 | . . 8 . . . . . 4 7 Duelist 2 | . . 1 . . . . . 1 . Sentry 18 | . . 5 . . 1 . 4 5 3 Programmer 9 | . . . . . . . . 6 3 Best Kill Streak 6 | . . 5 . . 5 1 3 6 3 Combat Bots Only 5 | . . 5 . . 3 . 3 5 3 Max Kills in Single Turn 5 | . . 2 . . 3 1 1 5 1 Gunslinging . | . . . . . . . . . . Exploded 5 | . . . . . 2 . . 5 . Melee 1 | . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Damage Taken 8197 | . 10 709 105 38 461 200 2039 1207 3428 Core 2126 | . . 149 29 . 83 62 359 140 1304 Absorbed by Shields 1047 | . . . . . . . 55 476 516 Core Remaining (%) 86 | 100 100 62 94 100 90 . 57 87 . Volleys Fired 155 | . 1 52 . . 17 7 . 60 18 Largest 3 | . 1 2 . . 1 2 . 2 3 Hottest 187 | . 20 126 . . 70 130 . 125 187 Shots Fired 293 | . 1 94 . . 17 14 . 119 48 Gun 193 | . 1 82 . . 5 14 . 59 32 Cannon 87 | . . 12 . . . . . 59 16 Launcher 13 | . . . . . 12 . . 1 . Special . | . . . . . . . . . . Kinetic 163 | . 1 21 . . . . . 109 32 Thermal 73 | . . 61 . . 5 . . . 7 Explosive 13 | . . . . . 12 . . 1 . Electromagnetic 44 | . . 12 . . . 14 . 9 9 Robot Hit Streak 32 | . . 16 . . 26 32 . 24 9 Robot Miss Streak 4 | . 1 2 . . . 1 . 4 2 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 273 | . . 77 . . 13 11 19 97 56 Core Hits 154 | . . 30 . . 13 4 8 57 42 Critical Hits 11 | . . . . . . . . 5 6 Critical Kills 5 | . . . . . . . . 3 2 Critical Parts Destroyed 3 | . . . . . . . . 1 2 Melee Attacks 53 | . . . . . . . 22 . 31 Impact . | . . . . . . . . . . Slashing 22 | . . . . . . . 22 . . Piercing 31 | . . . . . . . . . 31 Sneak Attacks 2 | . . . . . . . 1 . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . 1 . 6 Damage Inflicted 10374 | . . 1307 . . 772 269 862 4985 2179 Guns 3028 | . . 1075 . . 118 134 . 1135 566 Cannons 3591 | . . 232 . . . . . 2802 557 Explosions 1822 | . . . . . 654 135 . 1033 . Melee 1909 | . . . . . . . 862 . 1047 Ramming 24 | . . . . . . . . 15 9 Kinetic 4894 | . . 211 . . . . . 3858 825 Thermal 1974 | . . 864 . . 118 135 . 688 169 Explosive 999 | . . . . . 654 . . 345 . Electromagnetic 574 | . . 232 . . . 134 . 79 129 Impact . | . . . . . . . . . . Slashing 862 | . . . . . . . 862 . . Piercing 1047 | . . . . . . . . . 1047 Highest Corruption 6 | . . 3 . . . . . 3 6 Average Corruption 2 | . . 3 . . . . . 2 1 Corruption Purged . | . . . . . . . . . . Effects 14 | . . . . . . . . 13 1 Message Errors 3 | . . . . . . . . 3 . Matter Fused 3 | . . . . . . . . 3 . Heat Flow Errors 2 | . . . . . . . . 2 . Energy Discharges 4 | . . . . . . . . 4 . Targeting Errors 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 246 | . . 13 . . 44 . . 189 . Projectiles 62 | . . 13 . . . . . 49 . Explosions 184 | . . . . . 44 . . 140 . Melee . | . . . . . . . . . . Knockbacks 22 | . . . . . . . . 20 2 Impact . | . . . . . . . . . . Kinetic 21 | . . . . . . . . 19 2 Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 115 | . . . . . . . . 29 86 Shots 2 | . . . . . . . . 1 1 Rammed 4 | . . . . . . . . . 4 Targets Rammed 5 | . . . . . . . . 1 4 Kicked 1 | . . . . . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 286 | . . 180 . . 12 2 38 239 286 Average Temperature 67 | . . 60 . . 8 2 12 94 91 Received Heat Transfer 1322 | . 6 279 45 9 120 9 450 146 258 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . 2 . . 2 . . 1 . Heat Transferred 2781 | . . 1924 . . 185 50 . 400 222 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Peak Influence 704 | . 34 299 145 62 189 62 110 704 598 Initial 363 | . . 14 100 20 30 27 20 17 363 Average 189 | . 11 162 108 44 63 43 21 401 477 Maximum Alert Level 3 | . . 1 . . . . . 3 2 Low Security (%) 65 | 100 100 53 100 100 100 100 100 21 . Level 1 14 | . . 46 . . . . . 17 37 Level 2 19 | . . . . . . . . 59 62 Level 3 . | . . . . . . . . 1 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 1 1 1 1 2 3 1 4 5 Investigation 1 | . . . . . . 1 . . . Extermination 4 | . . . . . . 1 . 2 1 Reinforcement 11 | . 1 1 1 1 2 1 1 1 2 Assault 1 | . . . . . . . . 1 . Garrison 2 | . . . . . . . . . 2 Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . . . 2 . . 1 1 Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Distress Signals 4 | . . . 3 . . . . 1 . Communications Jammed 1 | . . . . . 1 . . . . Distress Signals 1 | . . . . . 1 . . . . Times Spotted 137 | . 5 24 12 3 6 8 25 34 20 Peak Tracking Total 11 | . 5 4 11 5 4 6 7 6 6 Tactical Retreats 13 | . . 4 1 1 . . 5 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Traps Triggered 9 | . . . . 2 2 . 3 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Machines Disabled 10 | . . . . . . . . 9 1 Max in Single Turn 5 | . . . . . . . . 5 1 Energy Cycler 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Machines Accessed 26 | . 1 3 1 2 3 5 5 5 1 Terminals 19 | . 1 3 1 1 1 2 5 4 1 Fabricators 2 | . . . . . 1 1 . . . Repair Stations 2 | . . . . . . 1 . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . 1 1 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 53 | . 4 8 2 3 9 11 7 8 1 Successful 23 | . 2 2 . 2 5 4 5 3 . Failed 29 | . 2 5 2 1 4 7 2 5 1 Catastrophic 6 | . . 1 . 1 1 2 . 1 . Database Lockouts 1 | . . 1 . . . . . . . Manual 11 | . . 5 . . . 3 2 1 . Terminals 37 | . 4 8 2 1 3 4 7 7 1 Fabricators 5 | . . . . . 3 2 . . . Repair Stations 4 | . . . . . . 3 . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 7 | . . . . 2 3 2 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . 2 2 . . 3 1 5 3 . Record 5 | . . . . . 1 1 3 . . Part Schematic 2 | . . 1 . . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . 1 . Alert Level 2 | . . . . . . . . 2 . Unreport Threat 1 | . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . 1 1 . . . Load Schematic 1 | . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 1 | . . . . . . 1 . . . Scan Component 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . 2 1 1 . . . Insert Component 3 | . . . . 1 1 1 . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 1 3 1 2 3 5 4 3 1 Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . 1 1 . . . . Parts Built 2 | . . . . . . 2 . . . Matter 278 | . . . . . . 278 . . . Time 139 | . . . . . . 139 . . . Total Part Build Rating 18 | . . . . . . 18 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 12 | . . . . . . . 12 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Total Allies 15 | . . . . . . . 15 . . Largest Group 8 | . . . . . . . 8 . . Highest-Rated Group 202 | . . . . . . . 202 . . Highest-Rated Ally 37 | . . . . . . . 37 . . Total Orders . | . . . . . . . . . . Ally Attacks 54 | . . . . . . . 54 . . Total Damage 1351 | . . . . . . . 1351 . . Kills 6 | . . . . . . . 6 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Turns Passed 5189 | 54 202 648 432 349 582 561 666 960 735 Spaces Moved 4565 | 41 191 500 392 702 746 594 546 476 377 Core 35 | 7 . . . . . . 3 . 25 Treads . | . . . . . . . . . . Legs 1318 | 34 9 236 . . . . 211 476 352 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3212 | . 182 264 392 702 746 594 332 . . Fastest Speed 26 | 50 37 29 29 29 26 26 34 120 50 Average Speed 62 | 108 42 76 29 29 26 31 74 146 143 Slowest Speed 315 | 120 200 180 29 29 29 37 315 210 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 22 | . 4 . 3 4 1 5 5 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 3 22 44 27 22 22 14 54 12 13 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 186 | . . . . . 42 8 . 106 30 Melee . | . . . . . . . . . . Projectile 48 | . . . . . . . . 42 6 AOE 138 | . . . . . 42 8 . 64 24 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Total 6504 | 48 307 669 710 843 1112 946 765 614 490 Wait 1424 | . 106 76 300 121 331 327 96 43 24 Move 4514 | 40 182 499 385 694 743 583 536 475 377 Hop 20 | . 4 . 3 3 1 5 4 . . Pick Up 34 | 2 5 4 2 1 3 3 3 6 5 Fast Attach 92 | 5 3 17 4 2 8 6 21 15 11 Attach 23 | 1 . 2 2 1 3 2 2 4 6 Detach 29 | . 2 6 3 1 3 2 4 4 4 Swap 16 | . 1 3 3 . . 3 . 3 3 Drop 54 | . 3 10 8 2 3 8 2 3 15 Fire 155 | . 1 52 . . 17 7 . 60 18 Melee 43 | . . . . . . . 20 . 23 Ram 4 | . . . . . . . . . 4 Kick 1 | . . . . . . . . 1 . Crush . | . . . . . . . . . . Escape Stasis 45 | . . . . 18 . . 27 . . Rewire 50 | . . . . . . . 50 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Extension -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 10) 257 | -10/Materials | Entered another Materials area 257 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 311 | -9/Materials | Build established: Mutant 886 | -9/Materials | Central database locked down 894 | -9/Materials | Discovered new exit (range 12) 899 | -9/Materials | Lost 6 parts (1p3n1u1w) 904 | -9/Materials | Identified exit to Materials 905 | -9/Materials | Entered another Materials area 905 | -8/Materials | Evolved 2 slots: Utility x2 1156 | -8/Materials | Build established: Sprinter 1333 | -8/Materials | Discovered new exit (range 15) 1337 | -8/Materials | Identified exit to Factory 1337 | -8/Materials | Entered Factory 1337 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1616 | -7/Factory | Discovered new exit (range 14) 1620 | -7/Factory | Identified exit to Factory 1686 | -7/Factory | Entered another Factory area 1686 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2208 | -6/Factory | Discovered new exit (range 16) 2268 | -6/Factory | Identified exit to Factory 2268 | -6/Factory | Entered another Factory area 2268 | -5/Factory | Evolved 2 slots: Utility x2 2513 | -5/Factory | Fabricated Enh. Quantum Rifle? 2737 | -5/Factory | Build established: Mutant 2824 | -5/Factory | Discovered new exit (range 15) 2829 | -5/Factory | Identified exit to Extension 2829 | -5/Factory | Entered Extension 2841 | -5/Extension | Lost 3 parts (1p2u) 2882 | -5/Extension | Rescued a captive Derelict 2971 | -5/Extension | Energy Cycler disabled 2973 | -5/Extension | Rescued a captive Derelict 2974 | -5/Extension | Rescued a captive Derelict 3061 | -5/Extension | Lost 4 parts (1n2u1w) 3160 | -5/Extension | Lost 3 parts (1p1n1u) 3235 | -5/Extension | Lost 5 parts (2p3n) 3465 | -5/Extension | Spotted B-75 Beast 3473 | -5/Extension | Discovered new exit (range 16) 3475 | -5/Extension | Spotted B-75 Beast 3488 | -5/Extension | Allies destroyed B-75 Beast 3494 | -5/Extension | Identified exit to Factory 3495 | -5/Extension | Entered Factory 3495 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3507 | -4/Factory | Identified exit to Upper Caves 3507 | -4/Factory | Identified exit to Armory 3518 | -4/Factory | Build established: Scavenger-Mutant 3520 | -4/Factory | Lost 5 parts (2n2u1w) 3913 | -4/Factory | Build established: Scavenger-Gunner 4020 | -4/Factory | First assault squad dispatched 4429 | -4/Factory | Discovered new exit (range 10) 4453 | -4/Factory | Identified exit to Research 4455 | -4/Factory | Entered Research 4455 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4532 | -3/Research | Build established: Scavenger-Tank 4982 | -3/Research | Found Enh. Force Lance 5003 | -3/Research | Build established: Scavenger-Mutant 5020 | -3/Research | Garrison activated, responded to threat 5046 | -3/Research | Spotted B-86 Titan 5176 | -3/Research | Core integrity fell below 50% 5188 | -3/Research | Core integrity fell below 20% 5190 | -3/Research | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 05175_ Slug penetrates U-05 Engineer. 05175_ Slammed into U-05 Engineer. 05175_ Slug penetrates Wall. 05176_ K-01 Serf collects debris. 05176_ U-05 Engineer builds a Wall. 05176_ Penetrated by Slug. 05176_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05179_ A-15 Conveyor destroyed. 05181_ Wave Intensifier disabled. 05181_ Slug penetrates Wave Intensifier. 05184_ Knocked back. 05186_ Slug penetrates Wall. 05188_ Knocked back. 05188_ Slug penetrates Wall. 05188_ Slammed into H-77 Assassin. 05189_ U-05 Engineer builds a Wall. 05189_ Slammed into H-77 Assassin. 05190_ Penetrated by Slug. 05190_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##############?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# ] #?????????????????? | | ???????############ """ #?????????????????? | | ??????? ##] """" #?????????????????? | | ??????# ## """" #??? #????????????? | | ??????# ## /!!"*! #?? #????????????? | | ??????# """ ## [[!*=* #? #????????????? | | ??????# """ ## !!!%[! # #????????????? | | ??????# "" ##########/#### #????????????? | | ??????# """ !#u=! ]!ku= #????????????? | | ??????# """ ==! ppg! % #????????????? | | ??????# """ # = k ###??????????? | | ??????# """ + %!%BB !!! #??????????? | | ??????# ########@BB !!^ #??????????? | | ??????# #?????## h ^!!!! ###??????????? | | ??????# #????# # h #????????????? | | ??????# #????### #????????????? | | ??????# #????? # #????????????? | | ??????############????### #????????????? | | ????????????????????????# ^ #????????????? | | ??????????????########### #????????????? | | ??????????????# # ^""" #????????????? | | ??????????????# #k """ #????????????? | | ??????????????#= """"" # """ #????????????? | | ??????????????# """""! #! #????????????? | | ??????######??# """""=!#|* #????????????? | | ??????# #### = +%! #????????????? | | ??????# + ## !%#[ " #????????????? | | ??????# # ## =#%^= """ #????????????? | | ??????# # #######+####[= """ #####????????? | | ??????# + ????????? | | ??????# # ! ???????? | | ??????# # ???? | | ??????# # ???? | | ??????# # #########/######+##???????? | | ??????###### #???????? ?????? ????????# | | ???????????# #???????? ???????????##### | | ?????????###+##### #???????? ??????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 55 Energy Capacity 1050 Matter Stores 361 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Power Amplification 40 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Evasion (%) 64 Targeting Accuracy 6 Core Analysis 10 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- VTOL Module | -9/Materials | Hacked Imp. VTOL Module | -7/Factory | Scanalyzed Field Propulsion Array | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Enh. Quantum Rifle | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed TransdimensionalSigixCorpse Manual? 0 Play Time 01:39:04 Cumulative 31.9 hours Start 2020.09.17 @ 17:10:46 End 2020.09.17 @ 18:57:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 41 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a992673-e6fb-4579-b395-bcd7a4fbb08d