Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.15 @ 20:40:12 Player: MolePlayingNice Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (10) 2000 Robots Destroyed (70) 350 Value Destroyed (1834) 1834 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 5974 Bonus ------- Follower Combat Kills 197 Registered with UFD 300 Friendly Fire -27 Cogmind --------- Core Integrity 421/550 Matter 260/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (145) Ox3 Location -8/Scraptown Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Armored Treads Armored Huge Wheel > --- UTILITY (5) ------ Advanced Heat Sink Huge Storage Unit Layered Light Armor Plating Shield Generator Drone Bay (2/2) > --- WEAPON (2) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (25) --- Armored Treads Armored Treads Titanium Leg Titanium Leg Titanium Leg Flexi-carbon Leg Wheel Advanced Heat Sink Matter Compressor (219) Advanced Visual Processing Unit Advanced Sensor Array Experimental Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Force Field Phase Cannon Improved Assault Rifle Improved Assault Rifle Advanced EMP Blaster Improved Grenade Launcher CPS Tube (2) CPS Tube (2) CPS Tube (2) Flail Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Layered Light Armor Plating Shield Generator Drone Bay > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Armored Treads Armored Treads Titanium Leg Titanium Leg Titanium Leg Flexi-carbon Leg Wheel Advanced Heat Sink Matter Compressor Advanced Visual Processing Unit Advanced Sensor Array Experimental Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Force Field Phase Cannon Improved Assault Rifle Improved Assault Rifle Advanced EMP Blaster Improved Grenade Launcher CPS Tube CPS Tube CPS Tube Flail [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Shield Generator Device Shield Generator Storage Huge Storage Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Improved Grenade Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Slots Evolved 4 | . . . 2 . . . 2 . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . Utility 3 | . . . 2 . . . 1 . . . Weapon . | . . . . . . . . . . . Parts Attached 55 | . . 5 13 . 1 6 1 19 2 8 Power 5 | . . 1 4 . . . . . . . Engine 4 | . . 1 3 . . . . . . . Core 1 | . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 12 | . . . 2 . . 3 . 5 . 2 Treads 3 | . . . . . . . . 3 . . Leg 4 | . . . 2 . . 2 . . . . Wheel 3 | . . . . . . . . 1 . 2 Hover . | . . . . . . . . . . . Flight 2 | . . . . . . 1 . 1 . . Utility 22 | . . 2 3 . 1 . 1 10 2 3 Device 8 | . . 1 2 . . . . 4 . 1 Storage 4 | . . 1 . . 1 . . 2 . . Processor . | . . . . . . . . . . . Hackware 1 | . . . . . . . 1 . . . Protection 9 | . . . 1 . . . . 4 2 2 Artifact . | . . . . . . . . . . . Weapon 16 | . . 2 4 . . 3 . 4 . 3 Energy Gun 4 | . . 1 . . . . . 1 . 2 Energy Cannon 3 | . . . 2 . . 1 . . . . Ballistic Gun 6 | . . 1 2 . . . . 2 . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . . 1 . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 . . . . 4 . 3 Parts Lost 12 | . . 3 2 . . 7 . . . . Power 1 | . . . 1 . . . . . . . Propulsion 5 | . . 1 . . . 4 . . . . Utility 4 | . . . 1 . . 3 . . . . Weapon 2 | . . 2 . . . . . . . . Highest Loss Streak 7 | . . 3 2 . . 7 . . . . To Critical Strikes 1 | . . 1 . . . . . . . . Average Backups 16 | . 3 8 8 10 10 9 4 18 25 24 Power . | . 1 1 . 1 1 1 1 1 . . Propulsion 3 | . . . 1 2 2 . . 4 6 6 Utility 3 | . . 2 1 2 2 1 1 3 6 7 Weapon 7 | . 1 4 4 5 5 5 2 9 13 9 Tool/Special . | . . . . . . . . . . . Unused Backups 56 | . 10 3 6 . 2 3 . 7 1 24 Power 4 | . 1 . . . . . . 3 . . Propulsion 15 | . 6 1 1 . . . . 2 . 5 Utility 14 | . 1 . . . 2 1 . 2 1 7 Weapon 20 | . 2 2 5 . . 2 . . . 9 Tool/Special 3 | . . . . . . . . . . 3 Average Slot Usage (%) 91 | . 85 93 90 100 100 57 23 88 100 99 Engine 9 | . 14 14 10 11 11 5 . 7 9 9 Treads 8 | . . . . . . . . 17 18 14 Leg 9 | . 28 23 20 22 22 9 . . . . Wheel 5 | . . . . . . . . 6 9 11 Device 18 | . . 12 19 22 22 7 . 14 18 26 Storage 9 | . 14 14 11 11 11 10 . 7 9 9 Protection 9 | . . . 6 11 11 3 . 9 18 9 Energy Gun 1 | . 14 14 2 . . . . . . . Energy Cannon 5 | . . . 4 22 22 8 . . . . Ballistic Gun 12 | . 14 13 15 . . . . 16 18 18 Peak Build Rating 47 | . 6 8 17 17 17 17 7 37 38 47 Average Rating 26 | . 6 6 10 17 17 10 6 32 37 41 On Entrance 14 | 6 6 6 6 17 17 17 4 7 37 38 Avg Prop Armor Cover (%) 11 | . . . . . . . . 15 12 10 Naked Turns . | . . . . . . . . . . . Heaviest Build 111 | 11 11 19 31 31 31 31 2 111 110 111 Greatest Support 60 | 20 20 20 20 20 20 20 4 60 40 28 Greatest Overweight (x) 6 | . . 1 1 1 1 3 . 6 6 6 Average Overweight (x) 2 | . . . . 1 1 1 . 3 5 4 Largest Inventory Capacity 25 | . 8 10 10 10 10 10 5 25 25 25 Average Capacity 17 | . 8 9 10 10 10 9 5 21 25 25 Most Carried 25 | . 7 10 10 10 10 10 5 25 25 25 Average Carried 16 | . 3 8 9 10 10 9 4 18 24 24 Final Capacity 25 | 8 8 10 10 10 10 5 5 25 25 25 Final Carried 25 | 6 7 8 10 10 10 5 5 25 25 25 Class Distribution -------------------- 39% | Mutant 30% | Commander-Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Matter Collected 2063 | 197 10 209 231 . 20 123 . 930 54 289 Remotely . | . . . . . . . . . . . Salvage Created 2626 | . 75 219 393 . . 475 . 1396 68 . Parts 129 | . 10 14 24 . . 10 . 70 1 . Haulers Intercepted 3 | . . . 3 . . . . . . . Recyclers Shooed 12 | . 3 2 . . . 3 . 3 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Combat Hostiles Destroyed 52 | . 6 7 7 . . 8 . 22 2 . Melee 1 | . . . . . . 1 . . . . Guns 44 | . 6 7 7 . . . . 22 2 . AOE 6 | . . . . . . 6 . . . . Classes Destroyed 9 | . 1 2 1 . . 3 . 2 . . Worker 1 | . . . . . . 1 . . . . Builder 1 | . . . . . . . . 1 . . Tunneler 3 | . . . . . . 3 . . . . Hauler 3 | . . . 3 . . . . . . . Recycler 10 | . . 1 . . . 5 . 4 . . Swarmer 18 | . 6 5 2 . . 4 . . 1 . Grunt 27 | . . 2 5 . . 3 . 16 1 . Sentry 6 | . . . . . . . . 6 . . Hunter 1 | . . . . . . 1 . . . . Best Kill Streak 7 | . 3 4 3 . . 7 . 6 2 . Combat Bots Only 6 | . 3 3 3 . . 6 . 6 2 . Max Kills in Single Turn 4 | . 1 1 1 . . 4 . 2 2 . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . 3 . . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Hostile Shots Fired 316 | . 30 50 47 . . 69 10 108 2 . Missed 95 | . 11 14 12 . . 9 5 43 1 . Hits 221 | . 19 36 35 . . 60 5 65 1 . Projectile 221 | . 19 36 35 . . 60 5 65 1 . Critical Strikes 5 | . . 1 . . . . . 3 1 . Damage Taken 2675 | . 158 342 431 . . 877 82 763 22 . Core 447 | . 15 62 65 . . 176 67 62 . . Absorbed by Shields 253 | . . . . . . . . 245 8 . Core Remaining (%) 69 | 100 . 69 . . . 39 . . . . Volleys Fired 191 | . 24 23 39 . . 12 . 90 3 . Largest 2 | . 2 2 2 . . 2 . 2 2 . Hottest 136 | . 70 90 136 . . 136 . 50 50 . Shots Fired 373 | . 48 43 78 . . 18 . 180 6 . Gun 353 | . 48 43 76 . . . . 180 6 . Cannon 14 | . . . 2 . . 12 . . . . Launcher 6 | . . . . . . 6 . . . . Special . | . . . . . . . . . . . Kinetic 287 | . 24 19 58 . . . . 180 6 . Thermal 80 | . 24 24 20 . . 12 . . . . Explosive 6 | . . . . . . 6 . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 16 | . 6 10 6 . . 7 . 16 4 . Robot Miss Streak 5 | . 4 5 5 . . 2 . 3 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . . 2 1 . . . . 6 . . Max Gunslinging Chain 1 | . . 1 1 . . . . 1 . . Shots Hit Robots 261 | . 28 25 48 . . 24 . 132 4 . Core Hits 125 | . 11 14 24 . . 18 . 53 5 . Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed 4 | . . . . . . 1 . 3 . . Critical Strikes 8 | . 2 1 . . . 1 . 4 . . Burn 3 | . 2 1 . . . . . . . . Destroy 4 | . . . . . . . . 4 . . Smash 1 | . . . . . . 1 . . . . Melee Attacks 25 | . . . . . . 22 . 3 . . Impact 25 | . . . . . . 22 . 3 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 10 | . . . . . . 10 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5435 | . 299 271 583 1 . 1751 . 2402 128 . Guns 3621 | . 295 261 563 . . . . 2402 100 . Cannons 144 | . . . 20 . . 124 . . . . Explosions 614 | . . . . . . 614 . . . . Melee 1013 | . . . . . . 1013 . . . . Ramming 43 | . 4 10 . 1 . . . . 28 . Kinetic 3166 | . 106 103 455 . . . . 2402 100 . Thermal 599 | . 189 158 128 . . 124 . . . . Explosive 614 | . . . . . . 614 . . . . Electromagnetic . | . . . . . . . . . . . Impact 1013 | . . . . . . 1013 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . 4 4 . . . . . . . . Average Corruption 3 | . 3 4 . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 14 | . 7 7 . . . . . . . . Message Errors 2 | . 2 . . . . . . . . . Matter Fused 5 | . 3 2 . . . . . . . . Heat Flow Errors 2 | . 1 1 . . . . . . . . Energy Discharges 1 | . . 1 . . . . . . . . Data Loss (minor) 1 | . 1 . . . . . . . . . Weapon Failures 3 | . . 3 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 448 | . . . . . . 448 . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 448 | . . . . . . 448 . . . . Knockbacks 6 | . . . . . . 6 . . . . Impact 6 | . . . . . . 6 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 12 | . . . . . . . . . 12 . Shots . | . . . . . . . . . . . Rammed 3 | . . . . . . . . . 3 . Targets Rammed 11 | . 1 4 . 2 . . . 1 3 . Kicked 7 | . 1 4 . 2 . . . . . . Crushed 1 | . . . . . . . . 1 . . Highest Temperature 335 | . 230 124 48 . . 234 . 335 7 . Average Temperature 99 | . 87 44 14 . . 110 . 153 7 . Received Heat Transfer 955 | . . 84 189 . . 234 36 393 19 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 5 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 10 | . . . . . . 10 . . . . Impact Corruptions 13 | . . . . . . 13 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 2 1 . . . . . . . Heat Transferred 1719 | . 703 507 287 . . 222 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Maximum Alert Level 1 | . . . 1 . . . . 1 . . Low Security (%) 91 | . 100 100 86 100 . 100 100 69 100 . Level 1 8 | . . . 13 . . . . 30 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 325 | . 70 114 224 50 . 144 81 325 117 . Initial 117 | . . 19 29 50 . . 20 29 117 . Average 77 | . 22 80 137 10 . 45 37 153 32 . Influence Increases 2009 | . 140 199 411 . . 299 81 659 220 . Destroy 0b10 Robot/C 1220 | . 120 160 300 . . 160 . 440 40 . Destroy 0b10 Robot/NC 95 | . . 5 20 . . 45 . 25 . . Destroy Leader 268 | . 20 30 68 . . 30 . 120 . . Allied During Kill 25 | . . 4 21 . . . . . . . Successful Hack 32 | . . . . . . . 21 11 . . Select Force Hacks 180 | . . . . . . . . . 180 . Disable Machine 30 | . . . . . . . . 30 . . Destroy Structure 24 | . . . 2 . . 19 . 3 . . Partial Spotted 30 | . . . . . . . 15 15 . . Lose Combat Pursuer 105 | . . . . . . 45 45 15 . . Influence Decreases 2009 | . 90 171 359 130 . 246 63 428 522 . Entered New Map 420 | . . 31 49 80 . . 33 42 185 . Time Decay 1449 | . 90 110 270 50 . 176 30 386 337 . Lost Part 120 | . . 30 20 . . 70 . . . . Lost Ally 20 | . . . 20 . . . . . . . Squads Dispatched 8 | . 1 1 2 . . . . 4 . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 6 | . 1 . 2 . . . . 3 . . Assault 1 | . . 1 . . . . . . . . Garrison 1 | . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Distress Signals 9 | . 1 . 2 . . . . 6 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 91 | . 10 8 21 . . 14 5 32 1 . Peak Tracking Total 8 | . 5 3 5 . . 5 8 5 . . Tactical Retreats 3 | . . . . . . 1 1 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Traps Triggered 2 | . 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Machines Disabled 2 | . . . . . . . . 2 . . Max in Single Turn 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Machines Accessed 18 | . 1 . . . 1 . 2 4 7 3 Terminals 8 | . 1 . . . . . 2 4 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . 6 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 41 | . 2 . . . 1 . 6 9 9 14 Successful 28 | . . . . . 1 . 2 4 7 14 Failed 13 | . 2 . . . . . 4 5 2 . Catastrophic 3 | . 1 . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . Manual 16 | . . . . . . . 6 1 9 . Terminals 18 | . 2 . . . . . 6 9 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . . . . . . . . . 8 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 21 | . . . . . 1 . 1 4 1 14 Record 5 | . . . . . 1 . . . . 4 Robot Analysis 9 | . . . . . . . . . . 9 Open Door 4 | . . . . . . . . 4 . . Branch Access Points 1 | . . . . . . . 1 . . . Recycling Unit Index 1 | . . . . . . . . . 1 . Proto ID Catalog 1 | . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . . . . . . . 1 . 6 . Terminals 1 | . . . . . . . 1 . . . Botnet 1 | . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . 6 . Tunnel 6 | . . . . . . . . . 6 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . 1 . . . . . 2 2 . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . 7 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Total Allies 9 | . . 1 . 1 . . . . 7 . Largest Group 7 | . . 1 1 1 1 . . . 7 7 Highest-Rated Group 79 | . . 31 31 31 31 . . . 79 79 Highest-Rated Ally 31 | . . 31 31 31 31 . . . 27 27 Total Orders 5 | . . . . . . . . . . 5 STAY 1 | . . . . . . . . . . 1 EXPLORE 2 | . . . . . . . . . . 2 RETURN 2 | . . . . . . . . . . 2 Ally Attacks 35 | . . 4 31 . . . . . . . Total Damage 546 | . . 62 484 . . . . . . . Kills 10 | . . 1 9 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Active Infowar (turns) 1773 | . . . 473 276 852 171 . . . 1 Sensors 1 | . . . . . . . . . . 1 Seismic 1772 | . . . 473 276 852 171 . . . . Robot Analysis Total 9 | . . . . . . . . . . 9 Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Turns Passed 6352 | . 378 226 588 276 852 533 64 904 1043 1488 Spaces Moved 3233 | 1 250 108 264 144 449 250 151 422 463 731 Core 9 | . . . . . . 9 . . . . Treads 103 | . . . . . . . . 32 71 . Legs 1301 | 1 250 108 264 144 449 85 . . . . Wheels 1389 | . . . . . . . . 266 392 731 Hover . | . . . . . . . . . . . Flight 431 | . . . . . . 156 151 124 . . Fastest Speed 34 | 120 120 120 120 190 190 40 40 34 190 135 Average Speed 164 | 120 120 136 167 190 190 167 40 143 211 167 Slowest Speed 330 | 120 120 190 190 190 190 260 40 250 330 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 6 | . . . . . . 2 . 4 . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 2 52 28 27 32 88 57 21 75 95 84 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 6 | . . . . . . . . . 6 . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 8 | . . 1 . 2 . . . . . 5 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 34 | . . . . . . 34 . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 34 | . . . . . . 34 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Total 3963 | . 286 144 342 145 454 311 153 609 522 997 Wait 265 | . 3 . . . . 14 . 19 . 229 Move 3211 | . 249 107 263 143 448 245 150 413 462 731 Hop 6 | . . . . . . 2 . 4 . . Pick Up 70 | . 5 3 11 . 2 1 1 37 1 9 Fast Attach 27 | . . 1 7 . . 2 1 12 1 3 Attach 12 | . . 2 3 . . 3 . 2 . 2 Detach 9 | . . . 2 . . 4 . . . 3 Swap 24 | . . 2 4 . 1 3 . 7 1 6 Drop 64 | . 4 2 13 . 3 3 1 21 3 14 Fire 191 | . 24 23 39 . . 12 . 90 3 . Melee 25 | . . . . . . 22 . 3 . . Ram 2 | . . . . . . . . . 2 . Kick 7 | . 1 4 . 2 . . . . . . Crush 2 | . . . . . . . . 1 1 . Escape Stasis . | . . . . . . . . . . . Rewire 48 | . . . . . . . . . 48 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: [*Fac] / *Scr) -8/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 13) 163 | -10/Materials | Discovered new exit (range 9) 277 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 379 | -10/Materials | Entered Mines 482 | -10/Mines | Met a Derelict testing a Signal Generator 482 | -10/Mines | Discovered new exit (range 9) 578 | -10/Mines | Lost 3 parts (1n2w) 579 | -10/Mines | Discovered new exit (range 13) 605 | -10/Mines | Entered Materials 605 | -9/Materials | Accompanied by 1 ally 605 | -9/Materials | Evolved 2 slots: Utility x2 1021 | -9/Materials | Build established: Scavenger-Mutant 1182 | -9/Materials | Discovered new exit (range 6) 1193 | -9/Materials | Entered Mines 1241 | -9/Mines | Discovered new exit (range 3) 1264 | -9/Mines | Discovered new exit (range 12) 1405 | -9/Mines | Received a Mining Laser from a helpful Derelict 1459 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1461 | -9/Mines | Discovered new exit (range 5) 1469 | -9/Mines | Entered Exiles 1469 | -9/Exiles | Found Exiles lab abandoned 1469 | -9/Exiles | Accompanied by 1 ally 2296 | -9/Exiles | Discovered new exit (range 12) 2321 | -9/Exiles | Entered Mines 2548 | -8/Mines | Core integrity fell below 50% 2584 | -8/Mines | Lost 7 parts (4n3u) 2759 | -8/Mines | Build established: Mutant 2839 | -8/Mines | Discovered new exit (range 16) 2854 | -8/Mines | Entered Materials 2854 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2896 | -8/Materials | Identified exit to Storage 2918 | -8/Materials | Entered Storage 3468 | -8/Storage | Garrison activated, responded to threat 3632 | -8/Storage | Discovered new exit (range 9) 3764 | -8/Storage | Found Prototype Processor 3807 | -8/Storage | Used back door to open Recycling access 3807 | -8/Storage | Discovered new exit (range 5) 3822 | -8/Storage | Entered Recycling 4386 | -8/Recycling | Discovered new exit (range 9) 4722 | -8/Recycling | Build established: Commander-Mutant 4786 | -8/Recycling | Scanned before Scraplab entrance 4832 | -8/Recycling | Entered Scraplab 4858 | -8/Recycling | Discovered new exit (range 3) 4865 | -8/Recycling | Entered Scraptown 4865 | -8/Scraptown | Accompanied by 7 allies 4993 | -8/Scraptown | Discovered new exit (range 78) 5492 | -8/Scraptown | Visited Fellowship of the Rings 5521 | -8/Scraptown | Visited CPS Storage 5538 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5562 | -8/Scraptown | Visited UFD Registry 5562 | -8/Scraptown | Registered with UFD as "Kineticell" 5595 | -8/Scraptown | Visited Assassins FH 5635 | -8/Scraptown | Visited Shadow of the Wyrm 5669 | -8/Scraptown | Visited Bundlers 6011 | -8/Scraptown | Visited Analyses Database 6047 | -8/Scraptown | Visited Abandonware Association 6062 | -8/Scraptown | Learned abandonware demo "ERRANTS.EXE" 6116 | -8/Scraptown | Visited Science Guys 6163 | -8/Scraptown | Visited Supply Room 6208 | -8/Scraptown | Visited Junk Repository 6261 | -8/Scraptown | Visited Research Penetration Think Tank 6293 | -8/Scraptown | Visited Botcube Research 6318 | -8/Scraptown | Visited Chapter 10 6343 | -8/Scraptown | Visited Cartography Club 6353 | -8/Scraptown | Self-destructed Last Messages --------------- some more ways to guarantee safer access. Everyone knows that getting spotted doing unwelcome things within sight of a Researcher is a headache waiting to happen. What we need to do is keep them busy somehow. Well... Turns out we just need to give them something more interesting to ponder than us! Just use \\RJLA and that'll keep 'em busy practically forever. Well, 25% of the Researchers out there will just shrug it off, but this is already quite helpful. Next I'll be working on a way to get them to first spit out everything they know, hehehe. 06293_ LOCAL NARROWCAST: Botcube Research. 06318_ LOCAL NARROWCAST: Chapter 10. If you can't beat 'em, join 'em to beat 'em. 06343_ LOCAL NARROWCAST: Cartography Club. We map, therefore we are. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | """"#####????????????????????????????????????????? | | "#????????????????????????????????????????????? | | ""#????????????????????????????????????????????? | | """#????????????????????????????????????????????? | | """#????????????????????????????????????????????? | | """"#????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ??????????????????????????????????#######????????? | | ??????????????????????????????????"""""""????????? | | #######??????????????????????????## " ????????? | | # """"#??????????????????????????# "???????? | | # ||| #???????????????#??????????# ""#?????? | | # """"#???????????????#X?????????# """"####### | | # ||| #???????????????# ?????????# " ""#"""" | | # """"#???????????????# ?????????# """"#""" | | # | #?????????####### ######???# ""#""& | | # """"#?????????# x #????# ???"" | | # #?????????# h #????? ??????? | | # ] #?????????######### ####??????# #?????????# | | ## ##########???????##### ########### ########### | | #???????#"""" """"""""""" """"""""""" | | #???????#" | | #???????#" @ | | #???????#" | | #???????#" | | ### #???????#" j | | ## #??????"" """"""""""""""""""""""" | | ## #?????""" """"""""""""""""""""""" | | "## #?????""" ""###### ############# | | "## #?????""" ""#???? ???????????? | | "## #?????"""prr ""#???? ??????????? | | "## ###???""" ""?????" ""??????????? | | "## ""#"#??"" "?????? ???????????? | | ### """"#??"" "??????? ????????##### | | ### ""###???#"h ""??????????????? | | "## ###?????#" ""??????????????? | | "## #########" ""#????? ????????##### | | ## ""#???? ???????????? | | ## ""#???"" ""??????????? | | ## ""#??? ??????????? | | ### ""#???? ???????????? | | ### ""###### ############# | | """"""""""""""""""""""" | | """"""""""""""""""""""" | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 63 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralDispersalComputer Manual? 0 Play Time 00:32:09 Cumulative 443.2 hours Start 2026.05.15 @ 19:47:49 End 2026.05.15 @ 20:40:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type - Total 16 Types 4/0/6/0/1/0/2/1/1/1 Lore% 82 Gallery% 84 Achievement% 75 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27a49e02-8bd3-4857-9ddf-57e83fd3c40d