Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.19 @ 13:37:17

Player: ILikeVoltron

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (103)     515
Value Destroyed (3226)     3226
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (958)                958
              TOTAL SCORE: 9799

 Bonus
-------
High Alert Combat Kills    16
Follower Combat Kills      342
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             475/850
Matter                     283/300
Energy                     65/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -6/Lower Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
                Visual Processing Unit
       Advanced Targeting Computer
                Hacking Suite
>               --- WEAPON (3) -------
          Heavy Hammer
>               --- INVENTORY (20) ---
          Light Treads
        Armored Treads
        Armored Huge Wheel
       Improved Cooling System
          Large Storage Unit
  High-capacity Storage Unit
                0b10 Decoder Chip [Scout]
                Matter Filter
                Transmission Jammer
                Transmission Jammer
       Improved Medium Armor Plating
                Trap Extractor (0/4)
          Heavy Laser
                EM Pulse Cannon
       Advanced EMP Blaster
                Grenade Launcher
                Heavy Explosive Trap

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
          Light Angular Momentum Engine
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Matter Pod
                Spectral Analyzer
       Advanced Targeting Computer
       Improved Light Armor Plating
                Hacking Suite
>               --- WEAPON -----------
                Gatling Laser
                Gatling Laser
                Gauss Cannon
>               --- INVENTORY --------
          Light Treads
        Armored Treads
        Armored Huge Wheel
       Improved Cooling System
          Large Storage Unit
  High-capacity Storage Unit
                Humpback
                0b10 Decoder Chip [Scout]
                Matter Filter
                Transmission Jammer
                Trap Extractor
                EM Pulse Cannon
          Heavy Flak Cannon
       Advanced EMP Blaster
                Grenade Launcher
                Rocket Launcher
          Heavy Hammer
                Heavy Explosive Trap
[Rating: 63]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Reinforced Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     AWS/Thermal
  Energy Gun               AWS/Thermal
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low 
Slots Evolved              8    | .   .   2   .   .   .   2   2   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  4    | .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             107  | .   17  26  5   2   6   11  12  2   .   3   5   4   10  4   
  Power                    10   | .   2   3   1   .   .   1   .   .   .   .   1   .   1   1   
    Engine                 8    | .   2   3   1   .   .   .   .   .   .   .   1   .   1   .   
    Core                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               32   | .   4   7   2   .   3   4   5   .   .   .   3   1   3   .   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Leg                    24   | .   4   4   2   .   3   3   2   .   .   .   2   1   3   .   
    Wheel                  7    | .   .   3   .   .   .   1   3   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  37   | .   4   10  1   1   3   2   5   2   .   1   1   3   3   1   
    Device                 18   | .   1   4   .   .   2   1   3   1   .   .   1   2   2   1   
    Storage                8    | .   3   2   1   1   1   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             7    | .   .   4   .   .   .   .   1   1   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | .   7   6   1   1   .   4   2   .   .   2   .   .   3   2   
    Energy Gun             11   | .   4   3   .   1   .   1   .   .   .   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   2   1   .   .   .   .   1   .   .   .   .   .   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Launcher               7    | .   1   2   1   .   .   1   .   .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   
Parts Lost                 28   | .   1   2   .   .   1   1   3   .   .   2   .   2   4   12  
  Power                    4    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   
  Propulsion               10   | .   .   2   .   .   .   .   2   .   .   .   .   .   2   4   
  Utility                  7    | .   .   .   .   .   1   .   1   .   .   2   .   .   1   2   
  Weapon                   7    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   4   
  Highest Loss Streak      12   | .   1   2   .   .   1   1   2   .   .   2   .   2   4   12  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     91   | .   98  98  100 95  88  89  85  84  84  84  91  94  90  95  
  Engine                   6    | .   14  11  11  11  11  7   .   .   .   .   5   6   4   5   
  Core                     3    | .   .   .   .   .   .   1   7   7   7   7   6   6   6   5   
  Leg                      20   | .   28  19  26  33  33  27  9   7   7   7   18  24  23  24  
  Wheel                    3    | .   .   12  6   .   .   .   7   7   7   7   .   .   .   .   
  Device                   9    | .   6   6   11  11  7   12  17  7   7   3   6   5   3   5   
  Storage                  14   | .   21  11  11  11  22  18  15  15  15  15  13  13  13  12  
  Processor                5    | .   .   .   .   .   .   5   7   7   7   7   6   7   13  13  
  Hackware                 2    | .   .   .   .   .   .   .   2   7   7   7   6   6   6   6   
  Protection               5    | .   .   13  11  11  3   .   1   6   7   7   6   6   1   .   
  Energy Gun               7    | .   13  9   1   4   11  12  7   7   7   11  13  10  .   .   
  Ballistic Gun            4    | .   12  11  11  6   .   .   1   .   .   .   .   .   5   5   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   4   7   7   7   6   5   4   5   
  Launcher                 1    | .   .   1   9   6   .   2   1   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             86   | 11  20  30  40  62  65  69  70  70  70  70  80  83  85  86  
  Greatest Support         83   | 20  20  30  33  33  33  36  38  28  28  28  54  54  83  83  
  Greatest Overweight (x)  5    | .   .   2   1   1   1   5   5   2   2   2   2   1   2   1   
  Average Overweight (x)   1    | .   .   .   .   1   1   1   1   2   2   2   1   1   .   .   
Largest Inventory Capacity 20   | 8   10  10  15  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         17   | 8   9   10  12  15  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 6   10  10  15  17  20  20  20  20  17  20  20  20  20  20  
  Average Carried          16   | 6   9   9   12  15  19  19  19  19  17  18  17  20  19  19  
  Final Capacity           20   | 8   10  10  15  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   10  10  15  17  20  20  20  17  17  17  20  20  20  18  

 Class Distribution 
--------------------
 34% | Scavenger-Mutant
 28% | Skirmisher
 22% | Mutant
  9% | Gunner

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory
               Gunner | -7/Lower Caves
               Mutant | -7/Data Miner
               Mutant | -6/Proximity Caves
           Skirmisher | -6/Factory
           Skirmisher | -6/Waste
               Mutant | -6/Factory
               Mutant | -6/Lower Caves

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  
-----------                Run  | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low 
Matter Collected           2510 | 200 283 455 111 232 50  140 295 68  .   213 .   87  203 173 
  Remotely                 118  | .   .   .   .   .   .   .   118 .   .   .   .   .   .   .   
Salvage Created            3471 | .   770 468 127 .   323 264 567 350 .   297 .   .   161 144 
  Parts                    210  | .   45  40  19  .   9   13  43  13  .   9   .   .   10  9   
Haulers Intercepted        2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      43   | .   .   .   .   .   .   .   .   15  .   22  .   .   .   6   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low 
Combat Hostiles Destroyed  77   | .   11  11  10  .   6   5   10  9   .   5   .   .   6   4   
  Guns                     53   | .   10  10  2   .   6   4   8   6   .   2   .   .   3   2   
  Cannons                  7    | .   .   .   .   .   .   .   .   1   .   3   .   .   3   .   
  AOE                      16   | .   1   1   8   .   .   1   1   2   .   .   .   .   .   2   
Classes Destroyed          13   | .   7   2   1   .   .   .   2   1   .   .   .   .   .   .   
  Worker                   6    | .   2   1   .   .   .   .   3   .   .   .   .   .   .   .   
  Builder                  6    | .   3   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 4    | .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   2   2   .   .   .   .   2   .   .   .   .   .   1   .   
  Swarmer                  24   | .   3   4   8   .   .   .   3   1   .   .   .   .   4   1   
  Grunt                    29   | .   8   4   1   .   6   3   .   2   .   3   .   .   2   .   
  Brawler                  4    | .   .   .   1   .   .   1   .   1   .   1   .   .   .   .   
  Duelist                  4    | .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   
  Sentry                   8    | .   .   2   .   .   .   1   3   1   .   1   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   3   
Best Kill Streak           8    | .   8   4   4   .   3   4   6   8   .   5   .   .   4   3   
  Combat Bots Only         8    | .   3   4   4   .   3   4   3   8   .   5   .   .   4   3   
Max Kills in Single Turn   3    | .   3   2   3   .   1   2   2   1   .   2   .   .   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   1   3   .   .   1   1   1   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Was  Fac  Low  
Damage Taken               4998 | .    477  690  174  .    171  158  534  213  .    393  .    56   923  1209 
  Core                     728  | .    112  24   48   .    17   .    64   33   .    55   .    .    130  245  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  4    | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   74   | .    .    74   .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  55   .    .    .    77   100  .    .    .    78   .    .    .    .    
Volleys Fired              201  | .    62   35   9    .    .    5    30   8    .    16   .    .    23   13   
  Largest                  3    | .    2    2    2    .    .    1    1    1    .    3    .    .    2    2    
  Hottest                  208  | .    73   79   79   .    .    65   48   48   .    208  .    .    83   83   
Shots Fired                434  | .    107  63   12   .    24   20   70   38   .    37   .    .    39   24   
  Gun                      339  | .    106  57   6    .    24   16   45   30   .    21   .    .    23   11   
  Cannon                   71   | .    .    .    .    .    .    .    25   8    .    16   .    .    16   6    
  Launcher                 24   | .    1    6    6    .    .    4    .    .    .    .    .    .    .    7    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  191  | .    46   32   3    .    .    .    30   8    .    16   .    .    39   17   
  Thermal                  179  | .    20   25   3    .    24   16   40   30   .    21   .    .    .    .    
  Explosive                15   | .    1    6    6    .    .    .    .    .    .    .    .    .    .    2    
  Electromagnetic          49   | .    40   .    .    .    .    4    .    .    .    .    .    .    .    5    
  Robot Hit Streak         39   | .    7    10   5    .    8    6    21   39   .    14   .    .    7    5    
  Robot Miss Streak        7    | .    7    3    3    .    5    1    2    1    .    2    .    .    5    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    
  Secondary Targets        2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               123  | .    .    .    .    .    24   15   40   30   .    14   .    .    .    .    
Shots Hit Robots           302  | .    58   40   5    .    18   16   62   37   .    31   .    .    25   10   
  Core Hits                168  | .    35   27   11   .    10   7    20   11   .    9    .    .    25   13   
  Critical Kills           2    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Critical Strikes         6    | .    1    3    .    .    .    .    1    .    .    .    .    .    1    .    
    Burn                   2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                3    | .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    
    Blast                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7688 | .    905  654  402  .    544  471  1820 956  .    810  .    .    652  474  
  Guns                     4966 | .    627  406  75   .    544  410  1247 759  .    470  .    .    286  142  
  Cannons                  1560 | .    .    .    .    .    .    .    496  197  .    340  .    .    366  161  
  Explosions               1162 | .    278  248  327  .    .    61   77   .    .    .    .    .    .    171  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2493 | .    211  202  30   .    .    .    558  197  .    340  .    .    652  303  
  Thermal                  4060 | .    283  204  90   .    544  410  1262 759  .    470  .    .    .    38   
  Explosive                697  | .    125  248  282  .    .    .    .    .    .    .    .    .    .    42   
  Electromagnetic          438  | .    286  .    .    .    .    61   .    .    .    .    .    .    .    91   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    1    1    1    1    .    .    .    4    
  Average Corruption       1    | .    .    .    .    .    .    .    1    1    1    1    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    .    1    2    .    3    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Matter Fused           3    | .    .    .    .    .    .    .    1    .    .    1    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            80   | .    .    16   .    .    .    .    60   .    .    .    .    .    .    4    
  Projectiles              60   | .    .    .    .    .    .    .    60   .    .    .    .    .    .    .    
  Explosions               20   | .    .    16   .    .    .    .    .    .    .    .    .    .    .    4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 20   | .    .    .    .    .    .    .    1    .    .    6    .    .    11   2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19   | .    .    .    .    .    .    .    1    .    .    5    .    .    11   2    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      315  | .    .    48   96   .    .    82   .    .    .    .    .    .    .    89   
  Shots                    14   | .    .    1    4    .    .    3    .    .    .    .    .    .    .    6    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        574  | .    100  169  100  .    5    20   15   9    .    574  .    .    226  45   
  Average Temperature      68   | .    39   40   37   .    4    9    7    9    .    245  .    .    100  17   
  Received Heat Transfer   1188 | .    213  111  18   .    90   36   90   36   .    189  .    .    315  90   
  Effects                  9    | .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    
    Shutdowns              2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             5    | .    1    .    .    .    2    .    2    .    .    .    .    .    .    .    
  Heat Transferred         5851 | .    550  632  211  .    703  518  1506 962  .    719  .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    2    .    .    .    .    3    .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low 
Peak Influence             597  | .   346 424 597 .   149 125 265 .   .   .   245 85  90  .   
  Initial                  245  | .   .   101 154 .   .   57  56  .   .   .   245 85  31  .   
  Average                  154  | .   162 276 479 .   124 67  123 .   .   .   245 79  58  .   
Maximum Alert Level        2    | .   1   2   2   .   .   .   1   .   .   .   1   .   .   .   
  Low Security (%)         66   | 100 47  20  2   .   100 100 75  .   .   .   .   100 100 .   
  Level 1                  26   | .   52  56  17  .   .   .   24  .   .   .   100 .   .   .   
  Level 2                  7    | .   .   22  79  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   2   1   .   .   1   .   3   .   .   1   1   .   1   .   
  Investigation            6    | .   2   .   .   .   1   .   1   .   .   .   1   .   1   .   
  Extermination            2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low 
Distress Signals           2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              112  | .   20  16  9   .   6   7   11  10  .   17  .   1   8   7   
  Peak Tracking Total      9    | .   5   4   4   .   3   3   2   9   .   7   .   1   4   6   
  Tactical Retreats        6    | .   2   2   .   .   .   .   .   .   .   2   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low 
Traps Triggered            7    | .   2   1   .   .   .   .   3   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Most Traps Carried         5    | .   .   .   5   5   5   5   5   5   1   1   1   1   1   1   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low 
Machines Disabled          15   | .   .   2   5   .   .   2   2   .   .   1   .   .   1   2   
  Max in Single Turn       5    | .   .   2   5   .   .   2   2   .   .   1   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low 
Machines Accessed          26   | .   4   3   .   3   1   1   5   .   4   .   1   .   3   1   
  Terminals                12   | .   4   2   .   .   1   1   3   .   .   .   .   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                80   | .   10  7   .   8   3   4   6   .   32  .   3   .   6   1   
  Successful               62   | .   7   4   .   8   2   .   4   .   32  .   1   .   3   1   
  Failed                   18   | .   3   3   .   .   1   4   2   .   .   .   2   .   3   .   
    Catastrophic           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   1   .   .   1   .   .   1   .   8   .   .   .   .   2   
  Terminals                28   | .   10  5   .   .   3   4   4   .   .   .   .   .   2   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   
  Repair Stations          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             54   | .   6   2   .   8   2   .   3   .   32  .   .   .   .   1   
  Record                   22   | .   1   1   .   8   1   .   .   .   11  .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              3    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Search                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   3   2   .   .   1   1   2   .   .   .   1   .   3   .   
  Full Trace Events        4    | .   .   .   .   .   1   1   .   .   .   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   .   .   .   .   .   58  .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Was  Fac  Low  
Total Allies               3    | .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    
  Largest Group            3    | .    .    .    .    .    .    .    .    2    2    3    .    .    .    .    
  Highest-Rated Group      132  | .    .    .    .    .    .    .    .    36   36   132  .    .    .    .    
  Highest-Rated Ally       96   | .    .    .    .    .    .    .    .    20   20   96   .    .    .    .    
Total Orders               4    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
Ally Attacks               49   | .    .    .    .    .    .    .    .    .    .    49   .    .    .    .    
  Total Damage             1279 | .    .    .    .    .    .    .    .    .    .    1279 .    .    .    .    
  Kills                    11   | .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             10   | .   .   .   .   .   .   .   .   .   .   .   .   5   4   1   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Was  Fac  Low  
Turns Passed               6480 | 1    578  597  232  836  231  503  1176 459  141  300  218  317  653  238  
Spaces Moved               3610 | 1    310  319  126  433  117  223  775  317  109  196  114  142  288  140  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2063 | 1    310  110  81   433  117  222  117  .    .    .    102  142  288  140  
  Wheels                   1547 | .    .    209  45   .    .    1    658  317  109  196  12   .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            105  | 120  120  105  105  190  190  165  105  130  130  130  130  190  120  120  
  Average Speed            151  | 120  120  130  156  190  190  189  136  130  130  130  183  190  168  133  
  Slowest Speed            330  | 120  120  260  190  190  190  190  330  130  130  130  190  190  260  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 2    62   32   36   72   22   25   21   42   75   35   2    76   14   47   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     2    | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      12   | 1    1    1    1    1    1    1    1    1    1    1    .    .    1    .    
Scrap Searched             8    | .    .    .    1    .    .    .    .    2    .    2    .    .    .    3    
Spaces Dug                 9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
Terrain Destroyed          177  | .    8    31   46   .    4    13   53   3    .    4    .    .    .    15   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               20   | .    .    .    .    .    4    1    7    3    .    4    .    .    .    1    
  AOE                      157  | .    8    31   46   .    .    12   46   .    .    .    .    .    .    14   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low 
Total                      4339 | 1   422 444 150 450 125 295 871 357 108 219 125 190 414 168 
  Wait                     239  | 1   12  44  .   .   .   53  18  10  .   .   .   5   90  6   
  Move                     3597 | .   309 318 125 432 116 222 774 316 108 195 114 141 287 140 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  49   | .   7   6   7   5   2   1   8   1   .   3   4   1   2   2   
  Fast Attach              37   | .   6   7   1   1   .   3   6   .   .   .   1   3   8   1   
  Attach                   22   | .   1   4   .   .   1   2   3   .   .   3   4   .   2   2   
  Detach                   9    | .   1   2   .   .   .   .   3   .   .   .   2   .   1   .   
  Swap                     48   | .   10  15  4   1   5   6   3   2   .   .   .   1   .   1   
  Drop                     64   | .   14  13  4   6   1   3   10  4   .   2   .   3   1   3   
  Fire                     201  | .   62  35  9   .   .   5   30  8   .   16  .   .   23  13  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            16   | .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   
  Rewire                   53   | .   .   .   .   5   .   .   .   12  .   .   .   36  .   .   
  Trap                     4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves (discovered 2 exits: Low / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Discovered new exit (range 0)
    2 | -11/Scrapyard      | Entered Materials
  318 | -10/Materials      | Discovered new exit (range 11)
  424 | -10/Materials      | Discovered new exit (range 16)
  530 | -10/Materials      | Build established: Scavenger-Mutant
  568 | -10/Materials      | Identified exit to Mines
  574 | -10/Materials      | Discovered new exit (range 5)
  580 | -10/Materials      | Entered another Materials area
  580 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1105 | -9/Materials       | Repaired Imp. Aluminum Leg
 1161 | -9/Materials       | Discovered new exit (range 9)
 1177 | -9/Materials       | Entered Mines
 1263 | -9/Mines           | Learned Materials stockpile data
 1300 | -9/Mines           | Found a hidden stash of uninstalled traps
 1398 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1400 | -9/Mines           | Discovered new exit (range 5)
 1409 | -9/Mines           | Entered Exiles
 1459 | -9/Exiles          | Met 8R-AWN
 1491 | -9/Exiles          | Met EX-HEX
 1620 | -9/Exiles          | Met EX-DEC
 1641 | -9/Exiles          | Learned location of Zion (-6)
 1812 | -9/Exiles          | Met EX-BIN
 1850 | -9/Exiles          | Aligned with FarCom system
 1851 | -9/Exiles          | Given EX-Vault access code
 1901 | -9/Exiles          | Opened EX-Vault
 1921 | -9/Exiles          | Found Prototype Energy Gun
 1921 | -9/Exiles          | Identified AWS/Thermal
 1998 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 2222 | -9/Exiles          | Discovered new exit (range 14)
 2245 | -9/Exiles          | Left Exiles lab with AWS/Thermal
 2245 | -9/Exiles          | Entered Mines
 2355 | -8/Mines           | Discovered new exit (range 10)
 2476 | -8/Mines           | Entered Materials
 2476 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 2950 | -8/Materials       | Discovered new exit (range 16)
 2979 | -8/Materials       | Entered Factory
 2979 | -7/Factory         | Evolved 2 slots: Utility x2
 3129 | -7/Factory         | Build established: Skirmisher
 4047 | -7/Factory         | Discovered new exit (range 5)
 4155 | -7/Factory         | Entered Lower Caves
 4159 | -7/Lower Caves     | Identified exit to Lower Caves
 4465 | -7/Lower Caves     | Build established: Gunner
 4484 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 4525 | -7/Lower Caves     | Destroyed 8 combat bots
 4599 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 4614 | -7/Lower Caves     | Entered Data Miner
 4614 | -7/Data Miner      | Accompanied by 2 allies
 4614 | -7/Data Miner      | Discovered new exit (range 6)
 4639 | -7/Data Miner      | Met Data Miner
 4690 | -7/Data Miner      | Learned location of Section 7 (-3)
 4690 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 4717 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 4755 | -7/Data Miner      | Entered Proximity Caves
 4755 | -6/Proximity Caves | Accompanied by 2 allies
 4847 | -6/Proximity Caves | Escorted by Enhanced Grunt
 4854 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 4988 | -6/Proximity Caves | Discovered new exit (range 7)
 5026 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5055 | -6/Proximity Caves | Entered Factory
 5055 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 5273 | -6/Factory         | Sucked down chute
 5273 | -6/Factory         | Entered Waste
 5273 | -6/Waste           | The area was eerily silent
 5341 | -6/Waste           | Build established: Skirmisher
 5540 | -6/Waste           | A Compactor rumbled back to life
 5540 | -6/Waste           | Spotted C-40 Crusher
 5545 | -6/Waste           | Found Prototype Processor
 5545 | -6/Waste           | Identified Spectral Analyzer
 5548 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 5561 | -6/Waste           | Discovered new exit (range 16)
 5590 | -6/Waste           | Entered Factory
 5791 | -6/Factory         | Fabricated Myomer Leg (x2)
 5831 | -6/Factory         | Lost 4 parts (1p2n1u)
 5855 | -6/Factory         | Build established: Mutant
 6190 | -6/Factory         | Discovered new exit (range 17)
 6243 | -6/Factory         | Entered Lower Caves
 6481 | -6/Lower Caves     | Self-destructed

 Last Messages 
---------------
06469_ Angular Momentum Engine destroyed.
06469_ Carbon-fiber Leg destroyed.
06471_ System corrupted: Matter fused (-10).
06471_ Myomer Leg destroyed.
06471_ Destroyed Myomer Leg.
06471_ Penetrated by Slug.
06471_ Shock Bomb Launcher destroyed.
06472_ Slug penetrates Wall.
06472_ Penetrated by Slug.
06472_ Hcp. Matter Pod destroyed.
06473_ P-60 Hacker resets H-66 Slayer, system corruption cleaned.
06474_ Coil Gun destroyed.
06474_ Penetrated by Slug.
06475_ P-60 Hacker destroyed.
06475_ Penetrated by Slug. <x2>
06478_ Autogun self-destruct mechanism malfunctions.
06478_ Penetrated by Slug.
06478_ Rocket Launcher destroyed.
06478_ Penetrated by Slug. <x2>
06480_ Myomer Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          31
Energy Capacity            360
Matter Stores              500
Matter Capacity            500
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Cloak Strength             3
Armor Coverage             150
Resistance: TH             10
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         8
Matter Filtering           30
Offensive Hacking          10
Trap Extractor Capacity    4

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
           Com. Ion Cannon | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
    Imp. Corruption Screen | -7/Data Miner | Free
       Variable Charge Gun | -7/Data Miner | Free
          Hvy. Machine Gun | -7/Data Miner | Free
        Adv. System Shield | -7/Data Miner | Free
       Imp. Kinecellerator | -7/Data Miner | Free
                Myomer Leg | -7/Data Miner | Free

 Robot Schematics 
------------------
   L-41 Fighter | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free

 Fabricated
------------
 Myomer Leg | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Leap Before You Look
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              SapperSkeletonRedistributor
  Manual?         0
Play Time         01:13:43
  Cumulative      76.1 hours
  Start           2023.01.12 @ 14:27:25
  End             2023.02.19 @ 13:37:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          106
  Rogue           102
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          37
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: e895f898-5a70-4031-a5b1-fb9ac632cbc7