Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.10 @ 12:47:53 Player: ZLD1 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (13) 65 Value Destroyed (195) 195 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-28) -28 TOTAL SCORE: 2032 Bonus ------- Friendly Fire -28 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 94/100 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Mace Axe > --- INVENTORY (10) --- Deuterium Engine Light Nuclear Core Small Storage Unit Light Assault Rifle Assault Cannon Shock Bomb Launcher Axe Axe Axe Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Hover Unit Hover Unit > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Improved Signal Interpreter Weapon Shielding > --- WEAPON ----------- Flail Flail > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Small Storage Unit Light Assault Rifle Assault Cannon Shock Bomb Launcher Axe Axe Axe Axe [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Flail Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Flail Slashing Weapon Axe Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 21 | 7 . 2 8 4 Power 3 | 2 . . 1 . Engine 3 | 2 . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . . 2 1 Treads . | . . . . . Leg 3 | 2 . . . 1 Wheel . | . . . . . Hover 2 | . . . 2 . Flight . | . . . . . Utility 5 | 1 . . 3 1 Device . | . . . . . Storage 2 | 1 . . 1 . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 8 | 2 . 2 2 2 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon 1 | . . 1 . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon 3 | . . . 2 1 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . . . 1 8 Power 2 | . . . 1 1 Propulsion 4 | . . . . 4 Utility 1 | . . . . 1 Weapon 2 | . . . . 2 Highest Loss Streak 7 | . . . 1 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 77 | . 85 85 78 60 Engine 10 | . 14 14 8 3 Leg 18 | . 28 28 15 4 Hover 6 | . . . 13 6 Storage 11 | . 14 14 11 9 Processor 3 | . . . 3 9 Protection 2 | . . . 3 5 Ballistic Gun 5 | . 28 10 . . Ballistic Cannon 3 | . . 8 2 . Launcher 3 | . . 8 2 . Impact Weapon 10 | . . . 16 21 Naked Turns . | . . . . . Heaviest Build 26 | 13 13 21 24 26 Greatest Support 20 | 20 20 20 20 12 Greatest Overweight (x) 7 | 1 . 1 2 7 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 10 Most Carried 10 | 6 1 4 10 10 Average Carried 5 | 2 1 2 7 9 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 1 1 4 10 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 429 | 270 . 64 95 . Remotely . | . . . . . Salvage Created 329 | . . 41 208 80 Parts 14 | . . 6 5 3 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 9 | . . 3 2 4 Melee 3 | . . . 1 2 Guns 3 | . . 3 . . Classes Destroyed 5 | . . 1 4 . Worker 1 | . . . 1 . Builder 1 | . . . 1 . Hauler 2 | . . . 2 . Swarmer 6 | . . 3 . 3 Grunt 3 | . . . 2 1 Best Kill Streak 4 | . . 3 4 3 Combat Bots Only 3 | . . 3 2 3 Max Kills in Single Turn 1 | . . 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 1629 | . . 93 303 1233 Core 650 | . . . 99 551 Absorbed by Shields . | . . . . . Redirected to Shielding 53 | . . . 9 44 Core Remaining (%) 91 | 100 . 100 75 . Volleys Fired 14 | . 4 7 3 . Largest 2 | . 2 2 2 . Hottest 80 | . 40 40 80 . Shots Fired 27 | . 8 14 5 . Gun 22 | . 8 14 . . Cannon 3 | . . . 3 . Launcher 2 | . . . 2 . Special . | . . . . . Kinetic 25 | . 8 14 3 . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 2 | . . . 2 . Robot Hit Streak 3 | . 1 3 . . Robot Miss Streak 3 | . 3 2 3 . Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 39 | . 3 8 11 17 Core Hits 8 | . 1 3 1 3 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 2 | . . . 1 1 Smash 2 | . . . 1 1 Melee Attacks 50 | . . . 19 31 Impact 43 | . . . 19 24 Slashing 7 | . . . . 7 Piercing . | . . . . . Sneak Attacks 4 | . . . 4 . Combat Hostiles . | . . . . . Follow-up Attacks 5 | . . . . 5 Damage Inflicted 1200 | . 28 80 604 488 Guns 108 | . 28 80 . . Cannons . | . . . . . Explosions 52 | . . . 52 . Melee 1040 | . . . 552 488 Ramming . | . . . . . Kinetic 108 | . 28 80 . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 52 | . . . 52 . Impact 917 | . . . 552 365 Slashing 123 | . . . . 123 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 268 | . . . 216 52 Projectiles . | . . . . . Explosions . | . . . . . Melee 268 | . . . 216 52 Knockbacks 5 | . . . 2 3 Impact 5 | . . . 2 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 14 | . . . 14 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 27 | . . . 27 7 Average Temperature 14 | . . . 17 4 Received Heat Transfer 591 | . . . 132 459 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 8 | . . . 6 2 Impact Corruptions 12 | . . . 9 3 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 127 | . . 70 127 103 Initial 53 | . . . 27 53 Average 61 | . . 64 82 52 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . 1 . 1 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 27 | . 2 3 12 10 Peak Tracking Total 8 | . 2 3 4 8 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 1 | . . 1 . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 1 | . . 1 . . Successful 1 | . . 1 . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Open Door 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 1 | . . . 1 . Total Damage 21 | . . . 21 . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 978 | 57 75 289 396 161 Spaces Moved 547 | 46 54 165 226 56 Core 27 | 19 . . . 8 Treads . | . . . . . Legs 341 | 27 54 165 87 8 Wheels . | . . . . . Hover 179 | . . . 139 40 Flight . | . . . . . Fastest Speed 50 | 50 120 120 66 126 Average Speed 142 | 95 120 160 138 167 Slowest Speed 400 | 120 120 190 200 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 3 18 31 22 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . . 1 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 648 | 58 57 176 274 83 Wait 4 | . . . 4 . Move 543 | 45 53 164 225 56 Hop . | . . . . . Pick Up 19 | 6 . 3 10 . Fast Attach 8 | 1 . . 4 3 Attach 8 | 5 . . 2 1 Detach 1 | . . . 1 . Swap 5 | 1 . 2 2 . Drop 5 | . . . 4 1 Fire 14 | . 4 7 3 . Melee 41 | . . . 19 22 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 58 | -11/Junkyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 14) 133 | -10/Materials | Entered Mines 155 | -10/Mines | Learned Materials stockpile data 179 | -10/Mines | Received a Mining Laser from a helpful Derelict 220 | -10/Mines | Met a Derelict shopkeep closing up shop 301 | -10/Mines | Build established: Mutant 414 | -10/Mines | Discovered new exit (range 5) 419 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 422 | -10/Mines | Entered Materials 422 | -9/Materials | Accompanied by 1 ally 422 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 771 | -9/Materials | Discovered new exit (range 15) 795 | -9/Materials | Identified exit to Materials 818 | -9/Materials | Entered another Materials area 818 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 917 | -8/Materials | Core integrity fell below 50% 923 | -8/Materials | Garrison activated, responded to threat 936 | -8/Materials | Core integrity fell below 20% 967 | -8/Materials | Lost 7 parts (1p4n1u1w) 979 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00931_ K-01 Serf collects debris. 00936_ Flail destroyed. 00936_ Aluminum Leg destroyed. 00938_ R-06 Scavenger collects Particle Gun. 00946_ C-30 ARC bursts open, deploying its payload. 00946_ S-10 Pest unfolds itself. 00948_ Flail follow-up attack on S-10 Pest. 00948_ Destroyed Flight Unit. 00948_ S-10 Pest system corrupted by crushing effect. 00949_ S-10 Pest system terminally corrupted. 00951_ Flail follow-up attack on S-10 Pest. 00954_ Destroyed Flight Unit. 00954_ S-10 Pest system corrupted by crushing effect. 00955_ S-10 Pest IFF system glitched. 00957_ R-06 Scavenger collects Corrupted Lgt. Assault Rifle. 00957_ Flail follow-up attack on S-10 Pest. 00969_ S-10 Pest destroyed. 00975_ Flail destroyed. 00976_ R-06 Scavenger collects Corrupted Flight Unit. 00978_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????? ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????#???????????# #?????????????????????????? | | ???????# ?????????+ #?????????????????????????? | | ???????# ?????????# #?????????????????????????? | | ??????"# ????????# #???????=?????????????????? | | ?????? + ######### ##????????????###?###?????? | | ???????# ###+########## #?????? | | ???????# #?????? | | ???????# ^ T ??????? | | ????????# ]/ ??????? | | ????????# ########+### * ??????? | | ????????# k #???????????# #??????? | | ????????# ###?????????# #??????? | | ????????# """ ""#?????????# #??????? | | ????? 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""" #???????????# ???? | | ???? % ############# #??????? | | ???? s ######## | | ???? sY ############# # | | ????? ##+#######" "#####s#####????????# + | | ???????????????#"G"# r%@ #????????# # | | ???????????????#"""# """ #????????# # | | ???????????????##### """"" #????????# #? | | ???????????????????# """"" #????????#####?###### | | ???????????????????# """"" #???????????????????? | | ???????????????????# """ #???????????????????? | | ???????????????????# ??? #???????????????????? | | ???????????????????#?????? ? #???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkMolecularInterpreter Manual? 0 Play Time 00:09:54 Cumulative 54.4 hours Start 2023.11.10 @ 12:39:30 End 2023.11.10 @ 12:47:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90dbdf38-ced6-41db-8eb7-dce0028a1056