Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.21 @ 17:49:59 Player: skye Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (115) 575 Value Destroyed (4248) 4248 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (207) 207 TOTAL SCORE: 8570 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 240 Friendly Fire -45 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 315/335 System Corruption 1% Temperature Cool (38) Movement Rolling (135) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Light Nuclear Core > --- PROPULSION (3) --- Armored Wheel > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Corruption Screen > --- WEAPON (2) ------- Gatling Laser > --- INVENTORY (15) --- Light Treads Medium Treads Actuator Array Reflective Plating Arc Projector Ion Burst Cannon Autogun Shotgun High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Signal Interpreter Improved Light Armor Plating Improved Shield Generator Corruption Screen > --- WEAPON ----------- Gatling Laser Flak Cannon > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Armored Wheel Armored Wheel Improved Sensor Array Microactuators Improved EM Shotgun Shock Rifle Gatling Laser Gatling Laser Ion Burst Cannon Heavy Rocket Launcher [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Airjet Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Slots Evolved 6 | . . . 2 . . 4 . . Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . . . 1 . . Utility 4 | . . . 2 . . 2 . . Weapon . | . . . . . . . . . Parts Attached 108 | 2 8 . 5 26 1 39 6 21 Power 17 | . 1 . 1 3 1 8 . 3 Engine 9 | . 1 . 1 3 1 2 . 1 Core 8 | . . . . . . 6 . 2 Reactor . | . . . . . . . . . Propulsion 30 | 2 5 . . 7 . 9 2 5 Treads 19 | 2 2 . . 6 . 8 . 1 Leg 2 | . . . . . . . 1 1 Wheel 7 | . 3 . . . . 1 . 3 Hover 2 | . . . . 1 . . 1 . Flight . | . . . . . . . . . Utility 35 | . 2 . 2 6 . 12 4 9 Device 17 | . 1 . . 4 . 4 3 5 Storage 2 | . 1 . . . . . . 1 Processor 6 | . . . 1 . . 3 . 2 Hackware . | . . . . . . . . . Protection 10 | . . . 1 2 . 5 1 1 Artifact . | . . . . . . . . . Weapon 26 | . . . 2 10 . 10 . 4 Energy Gun 9 | . . . 1 3 . 3 . 2 Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 8 | . . . 1 5 . . . 2 Ballistic Cannon 2 | . . . . . . 2 . . Launcher 3 | . . . . . . 3 . . Special Weapon 3 | . . . . 2 . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 2 1 . Parts Lost 35 | . . . 2 1 . 16 7 9 Power 4 | . . . . . . 2 1 1 Propulsion 10 | . . . . 1 . 4 2 3 Utility 13 | . . . . . . 6 3 4 Weapon 8 | . . . 2 . . 4 1 1 Highest Loss Streak 6 | . . . 1 1 . 3 6 3 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 91 | . 98 100 88 97 100 94 37 63 Engine 7 | . 14 14 11 10 11 2 . 3 Core 3 | . . . . . . 10 3 2 Treads 18 | . 19 28 22 20 22 21 9 . Wheel 2 | . 8 . . . . . . 9 Device 14 | . 13 14 11 15 22 12 6 16 Storage 8 | . 14 14 11 11 11 7 3 2 Processor 10 | . . . 5 11 11 15 6 7 Protection 4 | . . . 5 6 . 7 3 3 Energy Gun 9 | . 14 14 11 9 11 6 3 6 Ballistic Gun 7 | . 14 14 10 9 11 1 . 6 Naked Turns 49 | . . . . . . . 49 . Heaviest Build 63 | 12 30 30 35 41 41 63 35 52 Greatest Support 79 | 40 46 46 46 46 46 79 76 32 Greatest Overweight (x) 8 | . 1 . . 8 . 1 1 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 8 12 15 15 15 15 15 9 8 Most Carried 15 | 6 15 15 15 15 15 15 15 9 Average Carried 12 | 6 9 15 14 14 14 14 9 6 Final Capacity 15 | 8 15 15 15 15 15 15 5 15 Final Carried 15 | 6 15 15 14 15 15 15 5 9 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Matter Collected 2121 | 200 79 . 228 395 60 678 . 481 Remotely . | . . . . . . . . . Salvage Created 4821 | . 445 53 397 567 472 1630 . 1257 Parts 220 | . 29 7 21 26 23 57 . 57 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . 1 . . . 1 3 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Combat Hostiles Destroyed 98 | . 8 3 8 11 4 41 . 23 Guns 78 | . 4 3 8 10 4 26 . 23 Cannons 6 | . . . . . . 6 . . AOE 12 | . 4 . . . . 8 . . Classes Destroyed 15 | . 5 . 1 2 . 5 . 2 Worker 3 | . 2 . . . . . . 1 Builder 4 | . 1 . . . . 2 . 1 Tunneler 1 | . . . . . . . . 1 Recycler 12 | . 2 . . . 3 2 . 5 Mechanic 1 | . . . . . . . . 1 Operator 1 | . . . . 1 . . . . Watcher 2 | . . . . . . 1 . 1 Swarmer 12 | . 3 3 . . . . . 6 Grunt 51 | . 5 . 6 4 . 23 . 13 Brawler 3 | . . . . 2 . 1 . . Duelist 1 | . . . . . . 1 . . Sentry 19 | . . . 2 5 4 6 . 2 Demolisher 1 | . . . . . . 1 . . Programmer 6 | . . . . . . 4 . 2 Assembled 5 | . . . . . . 5 . . Best Kill Streak 13 | . 8 3 2 4 5 13 . 11 Combat Bots Only 12 | . 3 3 2 4 2 12 . 5 Max Kills in Single Turn 2 | . 2 2 1 1 2 2 . 2 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . 2 . . . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Hostile Shots Fired 789 | . 23 6 66 58 8 416 14 198 Missed 265 | . 4 2 16 15 2 158 1 67 Damage Taken 5226 | . 163 26 537 477 72 2423 468 1060 Core 938 | . 44 . 95 80 14 154 355 196 Absorbed by Shields 410 | . . . . . . 194 . 216 Redirected to Shielding 111 | . . . 7 2 . 102 . . Ignored by Resistances 1754 | . 52 8 160 136 20 793 123 462 Regen/Repaired (Parts) 262 | . . . . 220 . 42 . . Core Remaining (%) 78 | 100 . 82 . . 52 . . . Volleys Fired 317 | . 23 2 32 59 20 121 . 60 Largest 2 | . 2 2 2 2 2 2 . 2 Hottest 200 | . 60 60 79 123 79 200 . 108 Shots Fired 548 | . 46 4 61 105 40 180 . 112 Gun 499 | . 46 4 61 100 40 136 . 112 Cannon 33 | . . . . . . 33 . . Launcher 10 | . . . . . . 10 . . Special 6 | . . . . 5 . 1 . . Kinetic 216 | . 23 2 29 46 20 43 . 53 Thermal 243 | . . . 2 59 20 103 . 59 Explosive 10 | . . . . . . 10 . . Electromagnetic 79 | . 23 2 30 . . 24 . . Robot Hit Streak 41 | . 13 16 17 19 35 41 . 19 Robot Miss Streak 4 | . 2 . 2 2 2 4 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . 1 . 1 . 1 . 4 Max Gunslinging Chain 1 | . . 1 . 1 . 1 . 1 Shots Hit Robots 455 | . 33 3 51 78 35 157 . 98 Core Hits 298 | . 16 3 16 22 14 130 . 97 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 9 | . . . 3 6 . . . . Burn 6 | . . . . 6 . . . . Destroy 2 | . . . 2 . . . . . Corrupt 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10723 | . 550 38 651 1198 470 5284 6 2526 Guns 7667 | . 397 38 651 1174 470 2634 . 2303 Cannons 876 | . . . . . . 876 . . Explosions 2092 | . 149 . . . . 1730 . 213 Melee . | . . . . . . . . . Ramming 64 | . 4 . . 24 . 20 6 10 Kinetic 2673 | . 142 15 283 496 222 643 . 872 Thermal 5471 | . 149 . 29 678 248 2723 . 1644 Explosive 1569 | . . . . . . 1569 . . Electromagnetic 946 | . 255 23 339 . . 329 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked 8 | . . . . . . 3 . 5 Effects 30 | . . . . . . 20 2 8 Message Errors 6 | . . . . . . 4 . 2 Matter Fused 10 | . . . . . . 8 . 2 Heat Flow Errors 3 | . . . . . . 2 1 . Energy Discharges 5 | . . . . . . 4 1 . Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 2 | . . . . . . 1 . 1 Misfires 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 36 | . . . . . . 29 . 7 Projectiles 15 | . . . . . . 15 . . Explosions 21 | . . . . . . 14 . 7 Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . Impact . | . . . . . . . . . Kinetic 1 | . . . . . . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 88 | . . . . . . 81 2 5 Shots 3 | . . . . . . 3 . . Rammed 9 | . . . . 4 . 2 2 1 Targets Rammed 11 | . 2 . . 4 . 2 2 1 Kicked . | . . . . . . . . . Crushed 2 | . 2 . . . . . . . Highest Temperature 234 | . . . 14 21 . 234 93 228 Average Temperature 47 | . . . 6 5 . 40 59 58 Received Heat Transfer 2232 | . 102 . 360 249 36 999 . 486 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . 1 . 1 . . Combat Hostiles 2 | . . . . 1 . 1 . . Parts Melted 18 | . . . . 8 . 5 . 5 Heat Transferred 11732 | . 200 . 74 2183 629 5285 . 3361 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . 3 . . . . 3 . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Peak Influence 458 | . 161 70 266 321 85 380 29 458 Initial 129 | . . . 22 36 16 129 29 . Average 94 | . 38 51 126 93 37 119 12 129 Maximum Alert Level 2 | . . . 1 1 . 1 . 2 Low Security (%) 89 | 100 100 100 66 95 100 84 100 80 Level 1 10 | . . . 33 4 . 15 . 15 Level 2 . | . . . . . . . . 3 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . 1 . 1 1 . 13 . 10 Investigation 5 | . 1 . 1 . . 2 . 1 Extermination 6 | . . . . . . 4 . 2 Reinforcement 7 | . . . . 1 . 4 . 2 Assault . | . . . . . . . . . Garrison 8 | . . . . . . 3 . 5 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Distress Signals 7 | . . . . 4 . 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 160 | . 9 3 11 27 3 65 6 36 Peak Tracking Total 6 | . 3 3 3 5 2 6 6 5 Tactical Retreats 7 | . . . 1 2 . 2 . 2 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Traps Triggered 10 | . . . 3 4 . 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 8 | . . . . 6 . 2 . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Machines Disabled 18 | . . . . 6 . 8 . 4 Max in Single Turn 4 | . . . . 1 . 4 . 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Machines Accessed 40 | . 8 . 2 9 7 13 . 1 Terminals 31 | . 7 . 2 7 6 9 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . . . . 2 . 1 . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 2 | . . . . . . 1 . 1 Total Hacks 111 | . 19 . 4 35 16 34 . 3 Successful 66 | . 13 . 3 22 8 20 . . Failed 45 | . 6 . 1 13 8 14 . 3 Catastrophic 6 | . 1 . . . 2 2 . 1 Database Lockouts . | . . . . . . . . . Manual 88 | . 19 . 4 26 17 22 . . Terminals 87 | . 18 . 4 27 15 23 . . Fabricators 4 | . . . . . . 4 . . Repair Stations 10 | . . . . 8 . 2 . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers 3 | . . . . . . 3 . . Garrison Access 5 | . . . . . . 2 . 3 Terminal Hacks 35 | . 7 . 1 13 4 10 . . Robot Analysis 1 | . . . . . . 1 . . Prototype ID Bank 10 | . . . . 3 3 4 . . Open Door 1 | . . . . 1 . . . . Level Access Points 2 | . 2 . . . . . . . Branch Access Points 3 | . 1 . . 1 . 1 . . Terminal Index 3 | . 1 . 1 1 . . . . Scanalyzer Index 4 | . 1 . . 1 1 1 . . Garrison Index 1 | . 1 . . . . . . . Alert Level 2 | . 1 . . 1 . . . . Locate Traps 4 | . . . . 2 . 2 . . Disarm Traps 2 | . . . . 1 . 1 . . Transport Status 1 | . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 8 | . . . . 6 . 2 . . Scan Component 4 | . . . . 3 . 1 . . Repair 4 | . . . . 3 . 1 . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . Report Inventory 2 | . 1 . . . 1 . . . Scanalyzer 3 | . . . . . . 3 . . Insert Component 2 | . . . . . . 2 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 14 | . 4 . 2 2 3 3 . . Terminals 14 | . 4 . 2 2 3 3 . . Botnet 14 | . 4 . 2 2 3 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 34 | . 5 . 1 9 6 12 . 1 Full Trace Events 6 | . 1 . . 1 2 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 84 | . . . . . . 84 . . Total Part Build Rating 8 | . . . . . . 8 . . Parts Repaired 4 | . . . . 3 . 1 . . Time 77 | . . . . 61 . 16 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Total Allies 3 | . . . . 3 . . . . Largest Group 2 | . . . . 2 1 . . . Highest-Rated Group 115 | . . . . 115 88 . . . Highest-Rated Ally 100 | . . . . 100 88 . . . Total Orders 4 | . . . . 2 . 2 . . EXPLORE 4 | . . . . 2 . 2 . . Ally Attacks 32 | . . . . 32 . . . . Total Damage 872 | . . . . 872 . . . . Kills 9 | . . . . 9 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Robot Analysis Total 1 | . . . . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 16 | . . . . 14 . 2 . . Drone Recoveries 4 | . . . . 1 1 2 . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Turns Passed 8703 | 13 1007 110 535 2155 796 2908 140 1039 Spaces Moved 5034 | 9 651 60 270 1103 457 1479 147 858 Core 88 | . . . . 1 . . 87 . Treads 3809 | 1 404 60 270 1101 457 1479 37 . Legs 22 | 8 . . . . . . 14 . Wheels 871 | . 247 . . . . . . 624 Hover 244 | . . . . 1 . . 9 234 Flight . | . . . . . . . . . Fastest Speed 50 | 120 100 160 160 160 160 160 50 50 Average Speed 144 | 124 137 160 160 164 160 161 86 90 Slowest Speed 450 | 160 160 160 160 450 160 240 160 135 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 2 78 12 22 98 81 33 70 20 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 5 | . . . . . . 5 . . Terrain Destroyed 92 | . 12 . . . . 41 . 39 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 92 | . 12 . . . . 41 . 39 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Total 5867 | 10 729 70 313 1316 483 1795 156 995 Wait 278 | . 6 9 1 101 3 117 . 41 Move 5027 | 8 650 59 269 1102 456 1479 146 858 Hop . | . . . . . . . . . Pick Up 62 | . 23 . 3 8 1 18 1 8 Fast Attach 50 | . 1 . 2 13 . 13 6 15 Attach 17 | . . . 2 3 . 11 . 1 Detach 4 | . . . . 2 . 2 . . Swap 41 | 2 7 . 1 10 1 15 . 5 Drop 54 | . 17 . 3 8 2 17 1 6 Fire 317 | . 23 2 32 59 20 121 . 60 Melee . | . . . . . . . . . Ram 3 | . . . . . . . 2 1 Kick . | . . . . . . . . . Crush 8 | . 2 . . 4 . 2 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 6 | . . . . 6 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 14 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Identified exit to Mines 325 | -10/Materials | Build established: Mutant 550 | -10/Materials | Identified exit to Materials 1021 | -10/Materials | Entered Mines 1124 | -10/Mines | Discovered exit to Materials (range 4) 1131 | -10/Mines | Entered Materials 1131 | -9/Materials | Evolved 2 slots: Utility x2 1481 | -9/Materials | Discovered new exit (range 16) 1536 | -9/Materials | Identified exit to Storage 1666 | -9/Materials | Entered Storage 2236 | -9/Storage | Met 01-MTF 2393 | -9/Storage | Repaired Imp. Treads 2429 | -9/Storage | Discovered new exit (range 12) 2429 | -9/Storage | Identified exit to Recycling 2506 | -9/Storage | Repaired Lgt. Armor Plating 2523 | -9/Storage | Repaired Beam Rifle 2740 | -9/Storage | Discovered new exit (range 16) 3821 | -9/Storage | Entered Recycling 3821 | -9/Recycling | Accompanied by 13 allies (01-MTF) 3826 | -9/Recycling | 01-MTF left 4269 | -9/Recycling | Lost 6 allies 4451 | -9/Recycling | Discovered new exit (range 7) 4461 | -9/Recycling | Identified exit to Factory 4617 | -9/Recycling | Entered Factory 4617 | -7/Factory | Accompanied by 5 allies 4617 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4711 | -7/Factory | Lost 4 allies 5414 | -7/Factory | Cargo convoy interrupted 5560 | -7/Factory | Lost 3 parts (2n1w) 5761 | -7/Factory | Assembled infested ambush trap array 5940 | -7/Factory | Repaired Cooling System 6540 | -7/Factory | Garrison activated, responded to threat 6641 | -7/Factory | Destroyed 12 combat bots 7377 | -7/Factory | Fabricated Med. Treads (x2) 7512 | -7/Factory | Identified exit to Lower Caves 7525 | -7/Factory | Sucked down chute 7525 | -7/Factory | Entered Waste 7540 | -7/Waste | Spotted C-40 Crusher 7570 | -7/Waste | Spotted C-40 Crusher 7570 | -7/Waste | Spotted C-40 Crusher 7575 | -7/Waste | Spotted C-40 Crusher 7581 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7582 | -7/Waste | Spotted C-40 Crusher 7584 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7585 | -7/Waste | Spotted C-40 Crusher 7587 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7587 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7589 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7593 | -7/Waste | Core integrity fell below 50% 7620 | -7/Waste | Lost 6 parts (1p1n3u1w) 7647 | -7/Waste | Discovered new exit (range 16) 7665 | -7/Waste | Entered Factory 7728 | -7/Factory | Discovered new exit (range 14) 7786 | -7/Factory | Discovered new exit (range 16) 8206 | -7/Factory | Core integrity fell below 20% 8209 | -7/Factory | Garrison activated, responded to threat 8555 | -7/Factory | Garrison activated, responded to threat 8573 | -7/Factory | Build established: Scavenger-Mutant 8693 | -7/Factory | Lost 3 parts (1p1u1w) 8704 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- VTOL Module melted. S-27 Virus destroyed. K-01 Serf collects debris. Slug penetrates Wall. Matter Pump disabled. R-06 Scavenger collects VTOL Module. Penetrated by Slug. K-01 Serf collects debris. R-06 Scavenger collects VTOL Module. Acquired Lgt. Nuclear Core. Penetrated by Slug. K-01 Serf collects debris. Acquired 10 matter. K-01 Serf collects debris. Penetrated by Slug. Imp. Heat Sink destroyed. K-01 Serf cleans the Matter Pump. System corrupted: Imp. Shield Generator rejected. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????###?### #?#??#??# "" | | ???????????????????????? ???#??####+######### """ | | ???????????????????????????????# # "F | | ????????????????????????????#### """ # """ | | ????????????????????????????? " "Y" # "" | | ????????????????????????#?##?##" " # | | ?????????????????????#########"" [ # | | ?????????????????????? "" / | | ????????????????????? ? "" " | | ?????????????????? ?????" """ "" " | | ?????????????????? ?????? """ "" ""### | | ????????????????????????? ????#"! " ##? | | ????????????????#???????? ????#" = " #?? | | ????????????????# ?? ????????##% = * "##?? | | ????????????????# ?????? ?????#+#"" # """#???? | | ????????????????# ###??#+##??#%## # ] #? | | ????????????????# ?#?#?# #???#!####### """ #? | | ????????????????# ###### #####%#######? "T" #? | | ????????????????# / =%=| +? " " +? | | ????????????????# k %[= ####? ?? | | ????????????????# """ """ """ ]] #?????""" #? | | ????????????????# """ """ """ ]] #??????"" #? | | ????????????????# """ """%%"" % #??#???"" #? | | ???????????????## %[ #???? ? #? | | ???????????????# k m #??????????##? | | ?????????????? # @ #"" ""## #????#???????? | | ???????????????+ %h #""G""#? #??? ????????? | | ???????????????# %#####+#######? ????????????? | | ???????????????# ??# #???? ???????????? | | ???????????????### ????# #???? ##??????????? | | ?????????????????#?????# """ #?????##???????????? | | ???????????????????????# """ ##????????? ???????? | | ???????????????????????# """ #??##??????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????########???#?#????????????? | | ????????????????????????????????#????????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 26 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Corruption Block 8 Armor Coverage 450 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Med. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Release The Drones! \\IAMDERELICT Challenges ------------ None Game ------ Seed AntimissileLauncherPick Manual? 0 Play Time 01:10:50 Cumulative 39.9 hours Start 2024.03.21 @ 10:53:02 End 2024.03.21 @ 17:49:59 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 40 Rogue 5 Adventurer 35 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 42 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ed54d549-2b74-4819-b867-e58310be3384