Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.09 @ 02:58:24 Player: Lord Dregs Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (85) 425 Value Destroyed (2540) 2540 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5425 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 229/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Small Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Heavy Deuterium Engine Large Battery (200) Targeting Computer Targeting Computer Particle Charger Peak State ------------ > --- POWER ------------ Ion Engine Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Targeting Computer Kinecellerator > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun > --- INVENTORY -------- Heavy Deuterium Engine Improved Heat Sink Targeting Computer Targeting Computer Particle Charger [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Kinecellerator Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 2 | . . 1 . 1 Weapon 1 | . . . 1 . Parts Attached 82 | 6 15 18 15 28 Power 15 | 1 3 4 . 7 Engine 15 | 1 3 4 . 7 Core . | . . . . . Reactor . | . . . . . Propulsion 19 | 2 3 1 8 5 Treads . | . . . . . Leg 19 | 2 3 1 8 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 1 3 5 2 8 Device 7 | 1 . . . 6 Storage 2 | . 1 . . 1 Processor 6 | . 2 2 1 1 Hackware . | . . . . . Protection 4 | . . 3 1 . Artifact . | . . . . . Weapon 29 | 2 6 8 5 8 Energy Gun 11 | 1 1 4 3 2 Energy Cannon 2 | . . 1 . 1 Ballistic Gun 11 | 1 3 2 1 4 Ballistic Cannon 1 | . 1 . . . Launcher . | . . . . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . 1 1 1 . Unidentified Prototypes 2 | . . . . 2 Parts Lost 41 | . 2 4 2 33 Power 10 | . 1 1 1 7 Propulsion 11 | . . 1 . 10 Utility 8 | . . 1 1 6 Weapon 12 | . 1 1 . 10 Highest Loss Streak 7 | . 1 1 2 7 To Critical Strikes . | . . . . . Average Backups 7 | 3 4 9 9 5 Power . | . . . 1 1 Propulsion 1 | 2 . 1 1 . Utility 3 | . 2 5 3 2 Weapon 1 | . 1 2 1 . Tool/Special . | . . . . . Unused Backups 24 | . 6 5 6 7 Power 3 | . . . . 3 Propulsion 4 | . 2 . 2 . Utility 9 | . 1 3 1 4 Weapon 7 | . 2 2 3 . Tool/Special 1 | . 1 . . . Average Slot Usage (%) 81 | . 93 80 94 68 Engine 9 | . 8 10 8 9 Leg 22 | . 28 20 31 15 Device 2 | . . . . 9 Storage 7 | . 2 11 9 6 Processor 14 | . 24 14 9 9 Protection 2 | . . 2 8 1 Energy Gun 7 | . 8 5 12 5 Energy Cannon 2 | . . 5 . . Ballistic Gun 7 | . 15 6 4 5 Ballistic Cannon 1 | . 2 3 . . Special Melee Weapon 2 | . . . 9 1 Peak Build Rating 34 | 6 8 15 22 34 Average Rating 15 | 3 6 11 18 24 On Entrance 9 | . 6 6 14 20 Naked Turns . | . . . . . Heaviest Build 35 | 7 19 27 29 35 Greatest Support 60 | 20 20 20 46 60 Greatest Overweight (x) 11 | . . 7 2 11 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 Average Capacity 8 | 5 5 10 10 8 Most Carried 10 | 5 10 10 10 10 Average Carried 7 | 3 4 9 9 5 Final Capacity 10 | 5 10 10 10 8 Final Carried 10 | 5 9 9 10 5 Class Distribution -------------------- 70% | Scavenger-Mutant 22% | Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2028 | 256 401 362 452 557 Remotely . | . . . . . Salvage Created 3052 | 37 480 994 787 754 Parts 206 | 5 50 56 48 47 Haulers Intercepted 3 | . 1 1 . 1 Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 71 | 1 13 27 17 13 Guns 54 | 1 13 10 17 13 Cannons 14 | . . 14 . . AOE 2 | . . 2 . . Classes Destroyed 14 | 1 5 2 3 3 Worker 3 | . . . 3 . Builder 1 | . 1 . . . Hauler 3 | . 1 1 . 1 Recycler 2 | . 1 . . 1 Operator 1 | . . . 1 . Watcher 4 | . 3 1 . . Swarmer 24 | . 8 11 3 2 Grunt 28 | 1 5 10 9 3 Brawler 1 | . . . 1 . Duelist 2 | . . 1 1 . Sentry 9 | . . 5 3 1 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Programmer 4 | . . . . 4 Best Kill Streak 5 | 1 4 5 5 3 Combat Bots Only 5 | 1 4 5 5 3 Max Kills in Single Turn 3 | 1 2 3 1 1 Gunslinging 1 | . 1 . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 625 | 3 52 134 88 348 Missed 165 | . 12 38 16 99 Hits 460 | 3 40 96 72 249 Melee 8 | . . 4 4 . Projectile 452 | 3 40 92 68 249 Critical Strikes 8 | . . 2 2 4 Damage Taken 6543 | 33 619 1124 1226 3541 Core 1507 | . 172 341 285 709 Absorbed by Shields 88 | . . . . 88 Redirected to Shielding 15 | . . 15 . . Regen/Repaired (Parts) 259 | . . 114 145 . Core Remaining (%) 48 | 100 31 14 48 . Volleys Fired 296 | 1 44 74 66 111 Largest 3 | 2 2 2 2 3 Hottest 129 | 60 60 100 119 129 Shots Fired 497 | 2 88 128 110 169 Gun 437 | 2 86 74 110 165 Cannon 56 | . 2 54 . . Launcher . | . . . . . Special 4 | . . . . 4 Kinetic 249 | 1 60 49 45 94 Thermal 201 | 1 28 60 65 47 Explosive . | . . . . . Electromagnetic 43 | . . 19 . 24 Robot Hit Streak 16 | 2 11 16 11 15 Robot Miss Streak 4 | . 3 4 4 3 Penetration Max . | . . . . . Secondary Targets 8 | . 2 3 1 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 347 | 2 59 81 77 128 Core Hits 143 | 2 28 35 37 41 Critical Kills 2 | . 1 1 . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 7 | . 2 1 1 3 Burn 4 | . . . 1 3 Meltdown 1 | . . 1 . . Destroy 2 | . 2 . . . Melee Attacks 6 | . . 2 3 1 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . . 2 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5705 | 28 692 1581 1243 2161 Guns 4565 | 25 541 646 1243 2110 Cannons 810 | . 39 771 . . Explosions 268 | . 110 158 . . Melee . | . . . . . Ramming 62 | 3 2 6 . 51 Kinetic 2576 | 14 383 384 418 1377 Thermal 2511 | 11 197 929 825 549 Explosive 110 | . 110 . . . Electromagnetic 446 | . . 262 . 184 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 1 . . 4 Average Corruption 1 | . 1 . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 20 | . 1 . . 19 Message Errors 8 | . 1 . . 7 Matter Fused 3 | . . . . 3 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 5 | . . . . 5 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 26 | . 23 3 . . Projectiles 3 | . . 3 . . Explosions 23 | . 23 . . . Melee . | . . . . . Knockbacks 4 | . 1 3 . . Impact . | . . . . . Kinetic 4 | . 1 3 . . Secondary . | . . . . . Self-Inflicted Damage 150 | . 113 33 . 4 Shots 2 | . 1 1 . . Rammed 3 | . . . . 3 Targets Rammed 16 | 2 2 4 . 8 Kicked 13 | 2 2 4 . 5 Crushed . | . . . . . Highest Temperature 587 | . 70 271 587 224 Average Temperature 97 | . 26 63 175 47 Received Heat Transfer 1293 | 18 78 270 558 369 Effects 13 | . . . 13 . Shutdowns 4 | . . . 4 . Matter Decay 2 | . . . 2 . Short Circuit 1 | . . . 1 . Damage (minor) 2 | . . . 2 . Damage (major) 3 | . . . 3 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 5 | . . 2 2 1 Heat Transferred 5633 | 25 450 1791 1887 1480 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 3 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 82 | 100 75 68 89 100 Level 1 17 | . 24 31 10 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 252 | 20 252 250 235 98 Initial 98 | . . 59 86 98 Average 84 | 3 112 132 77 13 Influence Increases 2241 | 20 512 752 534 423 Destroy 0b10 Robot/C 1420 | 20 260 540 340 260 Destroy 0b10 Robot/NC 70 | . 30 10 20 10 Destroy Leader 364 | . 58 134 80 92 Successful Hack 43 | . 14 14 15 . Disable Machine 75 | . 15 45 15 . Destroy Structure 44 | . 30 9 4 1 Lose Combat Pursuer 225 | . 105 . 60 60 Influence Decreases 2241 | 20 369 690 522 640 Entered New Map 322 | . . 84 119 119 Time Decay 1679 | 20 349 566 383 361 Lost Part 240 | . 20 40 20 160 Squads Dispatched 18 | . 2 3 6 7 Investigation 4 | . 1 2 1 . Extermination 3 | . . . . 3 Reinforcement 8 | . 1 1 2 4 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 11 | . 2 2 3 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 150 | 1 27 44 36 42 Peak Tracking Total 12 | 1 7 5 12 4 Tactical Retreats 8 | . 3 . 2 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 8 | . 4 1 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . 1 3 1 . Max in Single Turn 1 | . 1 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 5 5 3 1 Terminals 7 | . 4 1 2 . Fabricators . | . . . . . Repair Stations 3 | . . 2 1 . Recycling Units 1 | . 1 . . . Scanalyzers 3 | . . 2 . 1 Garrison Access . | . . . . . Total Hacks 42 | . 16 15 9 2 Successful 30 | . 11 10 9 . Failed 12 | . 5 5 . 2 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 8 2 5 . Fabricators . | . . . . . Repair Stations 12 | . . 8 4 . Recycling Units 8 | . 8 . . . Scanalyzers 7 | . . 5 . 2 Garrison Access . | . . . . . Terminal Hacks 10 | . 4 1 5 . Record 3 | . . . 3 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . . 1 1 . Branch Access Points 1 | . . . 1 . Alert Level 1 | . 1 . . . Locate Traps 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . . 7 4 . Scan Component 6 | . . 4 2 . Repair 5 | . . 3 2 . Recycling Unit Hacks 7 | . 7 . . . Recycle Component 3 | . 3 . . . Process 2 | . 2 . . . Retrieve Matter 2 | . 2 . . . Scanalyzer 2 | . . 2 . . Insert Component 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 9 | . 3 4 1 1 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . 3 2 . Time 130 | . . 78 52 . Parts Recycled 3 | . 3 . . . Recycled Matter 65 | . 65 . . . Retrieved Matter 65 | . 65 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 3 | . . 1 1 1 Non-combat 3 | . . 1 1 1 Combat . | . . . . . Robot Hacks Applied 4 | . . 2 1 1 parse_system 1 | . . 1 . . no_distress 3 | . . 1 1 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1389 | . . 816 573 . Optics 1389 | . . 816 573 . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6205 | 121 1089 2219 1054 1722 Spaces Moved 3032 | 91 707 1008 535 691 Core 99 | 21 . 2 . 76 Treads . | . . . . . Legs 2933 | 70 707 1006 535 615 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 100 Average Speed 148 | 103 120 178 129 155 Slowest Speed 600 | 120 120 400 260 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 7 79 63 34 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 45 | . 38 7 . . Melee . | . . . . . Projectile . | . . . . . AOE 45 | . 38 7 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4265 | 115 875 1298 790 1187 Wait 618 | 5 63 150 120 280 Move 3028 | 90 706 1007 534 691 Hop . | . . . . . Pick Up 120 | 11 27 25 26 31 Fast Attach 2 | . . . 2 . Attach 64 | 6 8 13 9 28 Detach 2 | . . . . 2 Swap 33 | . 7 9 10 7 Drop 64 | . 18 14 20 12 Fire 296 | 1 44 74 66 111 Melee 6 | . . 2 3 1 Ram 3 | . . . . 3 Kick 13 | 2 2 4 . 5 Crush . | . . . . . Escape Stasis 16 | . . . . 16 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sub) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 122 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 12) 365 | -10/Materials | Discovered new exit (range 16) 372 | -10/Materials | Identified exit to Subcaves 545 | -10/Materials | Identified exit to Mines 580 | -10/Materials | Discovered new exit (range 16) 648 | -10/Materials | Identified exit to Materials 741 | -10/Materials | Core integrity fell below 50% 937 | -10/Materials | Build established: Scavenger-Mutant 988 | -10/Materials | Discovered exit to Mines (range 16) 1084 | -10/Materials | Discovered exit to Materials (range 14) 1211 | -10/Materials | Entered another Materials area 1211 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1513 | -9/Materials | Repaired Aluminum Leg 1539 | -9/Materials | Repaired Aluminum Leg 2245 | -9/Materials | Core integrity fell below 50% 2314 | -9/Materials | Repaired Aluminum Leg 2794 | -9/Materials | Core integrity fell below 20% 3345 | -9/Materials | Discovered new exit (range 18) 3430 | -9/Materials | Entered another Materials area 3430 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3601 | -8/Materials | Repaired Aluminum Leg 3642 | -8/Materials | Repaired Aluminum Leg 4101 | -8/Materials | Garrison activated, responded to threat 4471 | -8/Materials | Discovered new exit (range 11) 4479 | -8/Materials | Core integrity fell below 50% 4483 | -8/Materials | Identified exit to Factory 4484 | -8/Materials | Entered Factory 4484 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4864 | -7/Factory | Lost 5 parts (1p2n1u1w) 4988 | -7/Factory | Lost 5 parts (2n1u2w) 5092 | -7/Factory | Lost 4 parts (1p2n1w) 5363 | -7/Factory | Lost 7 parts (2p2u3w) 5912 | -7/Factory | Lost 4 parts (2p2w) 5995 | -7/Factory | Core integrity fell below 50% 5997 | -7/Factory | Lost 3 parts (2n1u) 6158 | -7/Factory | Build established: Mutant 6189 | -7/Factory | Core integrity fell below 20% 6206 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- detected, Programmers report to Factory Zone 9H. 06165_ Triggered Stasis Trap. 06165_ A bubble of rippling energy engulfs the area. 06165_ Field strength at 94. 06167_ U-05 Engineer builds a Door. 06168_ Field strength at 88. 06176_ System corrupted: Matter fused (-10). 06177_ U-05 Engineer destroyed. 06183_ Penetrated by Slug. 06188_ Slug penetrates Wall. 06199_ Stasis field depleted. 06202_ H-55 Commando suffers critical hit (Burn). 06204_ Targeting Computer destroyed. 06205_ Penetrated by Slug. 06205_ Hvy. Deuterium Engine destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ################????? | | ???????????????????????????# # #????? | | ?????????????# ????????????# # #????? | | ?????????????# ???????????# # #????? | | ?????????????# ??????????# # #????? | | ?????????????# ?????????# # #????? | | ?????????????# ????????# # #????? | | ?????????????# ######### ########+############ | | ?????????????# | | ?????????????# | | ?????????????# | | ?????????????# | | ?????????????# | | ?????????????###########g########### #####+##### | | ???????????????????#!! @!%=#?????# #?# | | ???????????????????#!! !* ####### #?# | | ???????????????????# hg #?# """"" " | | ???????????????????#^ """"" ####### #?? 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" | | ???????????????????# """ T#???????????# | | ???????????????????# "#????????????######## | | ???????????????????# #???????????????????? | | ???????????????????###########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 5 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 30% | -9/Materials Aluminum Leg | 43% | -9/Materials Aluminum Leg | 6% | -8/Materials Aluminum Leg | 32% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness It's Just You Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Safety First Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed SuperquantumInertialShotgun Manual? 0 Play Time 02:00:03 Cumulative 1.9 hours Start 2025.07.08 @ 22:10:57 End 2025.07.09 @ 02:58:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90d81ae4-c2e4-4186-96d7-f1d32aebf798