Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.28 @ 16:20:13 Player: WazdakkaGutsmek Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (49) 245 Value Destroyed (1183) 1183 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1300) 1300 TOTAL SCORE: 11428 Bonus ------- Pacifist 200 Entered Garrisons 600 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1600 Matter 172/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (11) ----- Advanced Terrain Scan Processor Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Neutrino Core Graphene Brace Gamma Bomb Array Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Drive Impulse Thruster Field Propulsion Array Field Propulsion Array Q-thruster Cooled Q-thruster > --- UTILITY ---------- Medium Storage Unit Advanced Trap Scanner Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Graphene Brace Experimental EM Disruption Field Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Heavy Flail > --- INVENTORY -------- Light Neutrino Core Micro Fission Core Field Propulsion Drive Graphene Brace Micro-nuke Launcher Fusion Bomb Launcher Improved Plasma Cutter Armageddon Trap Armageddon Trap [Rating: 134] Favorites ----------- Power Micro Fission Core Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion VTOL Module Leg Aluminum Leg Flight Unit VTOL Module Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Impact Mace Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Micro-nuke Launcher Special Weapon Improved Plasma Cutter Impact Weapon Impact Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Gar Fac Res Res Gar Res Tes Gar Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 . . . . 2 2 . . . . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . Propulsion 8 | . . 1 1 1 . . . 1 . . . . . . 2 . . . . 2 Utility 9 | . . 1 1 1 . . 2 1 1 . . . . 2 . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 105 | . 2 6 2 2 . 6 6 19 4 . 14 1 12 5 7 . 12 . . 7 Power 13 | . . . . . . 1 . 3 1 . . . 4 2 . . 1 . . 1 Engine 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Core 7 | . . . . . . . . 2 1 . . . 3 . . . 1 . . . Reactor 4 | . . . . . . . . . . . . . 1 2 . . . . . 1 Propulsion 34 | . 2 2 1 . . . 2 7 1 . 4 1 3 2 3 . 4 . . 2 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 34 | . 2 2 1 . . . 2 7 1 . 4 1 3 2 3 . 4 . . 2 Utility 40 | . . 1 1 2 . 4 2 8 1 . 9 . 3 . 4 . 2 . . 3 Device 24 | . . 1 1 . . 3 2 5 . . 7 . 1 . 1 . 2 . . 1 Storage 1 | . . . . . . . . . . . . . 1 . . . . . . . Processor 5 | . . . . 1 . 1 . 1 . . . . 1 . 1 . . . . . Hackware 4 | . . . . . . . . . 1 . 1 . . . 2 . . . . . Protection 6 | . . . . 1 . . . 2 . . 1 . . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 18 | . . 3 . . . 1 2 1 1 . 1 . 2 1 . . 5 . . 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . 2 . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . . . . . . 1 . . . 4 . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon 6 | . . . . . . . 1 1 1 . 1 . 1 1 . . . . . . Slashing Weapon 2 | . . . . . . 1 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . . . 2 2 . . 1 . 2 . 1 . 1 . . . Parts Lost 37 | . . . . . . . . 5 1 . 1 1 1 . 2 1 11 2 4 8 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . Propulsion 20 | . . . . . . . . 4 1 . 1 1 1 . . 1 5 2 2 2 Utility 13 | . . . . . . . . 1 . . . . . . 2 . 2 . 2 6 Weapon 3 | . . . . . . . . . . . . . . . . . 3 . . . Highest Loss Streak 10 | . . . . . . . . 4 1 . 1 1 1 . 1 1 10 2 4 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 59 68 69 73 76 77 84 79 68 57 81 77 72 65 76 77 79 62 49 18 Engine 2 | . 14 11 9 7 7 7 6 2 5 5 5 5 1 . . . . . . . Core 2 | . . . . . . . . 2 4 5 5 5 6 6 . . . 4 3 . Reactor 1 | . . . . . . . . . . . . . 2 2 8 8 7 4 3 . Flight 23 | . 19 33 36 30 30 30 27 26 20 15 25 25 20 18 24 25 24 12 6 2 Device 13 | . . 6 6 7 7 8 17 15 15 10 17 15 15 14 14 8 10 8 7 3 Storage 4 | . 14 11 9 7 7 7 6 5 5 5 5 5 5 4 4 4 4 4 3 . Processor 9 | . . . . 7 7 7 13 11 10 10 7 5 9 9 11 13 13 13 13 5 Hackware 3 | . . . . . . . . . 2 5 5 5 5 4 6 13 13 13 11 3 Protection 3 | . . . . 4 7 7 6 6 . . 4 4 . . . . . . . 2 Impact Weapon 3 | . . . . . . . 3 4 4 . 4 5 4 4 4 4 3 . . . Peak Build Rating 134 | . 6 12 14 21 21 29 40 75 73 71 97 89 103 97 125 120 134 106 83 52 Average Rating 71 | . 5 10 13 19 21 24 33 58 68 61 87 87 94 93 118 115 120 97 69 31 On Entrance 53 | 6 6 6 11 14 21 21 27 38 52 71 61 89 83 87 97 120 105 106 83 28 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 45 | 12 12 13 13 16 16 17 18 31 30 30 40 35 41 36 37 33 45 39 27 19 Greatest Support 62 | 20 20 12 16 16 16 16 28 37 30 26 39 40 42 44 59 59 62 45 28 16 Greatest Overweight (x) 2 | . 1 1 . . . 1 . 2 1 1 1 1 . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 5 Average Capacity 8 | . 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 8 5 Most Carried 10 | . 7 5 4 4 4 8 8 8 7 8 8 7 9 9 10 10 10 6 6 4 Average Carried 7 | . 6 3 3 4 4 6 7 7 6 7 7 6 7 7 8 9 8 5 5 3 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 5 5 Final Carried 10 | 6 6 5 4 4 4 7 8 7 7 8 7 5 7 9 10 10 5 6 4 4 Class Distribution -------------------- 51% | Scout 17% | Sprinter 12% | Hacker-Scout 9% | Mutant 6% | Ninja Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Scout | -6/Factory Scout | -5/Factory Sprinter | -4/Factory Sprinter | -4/Waste Scout | -4/Factory Scout | -4/Garrison Scout | -4/Factory Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -2/Garrison Hacker-Scout | -2/Research Hacker-Sprinter | -2/Testing Hacker-Mutant | -2/Garrison Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Gar Fac Res Res Gar Res Tes Gar Acc Matter Collected 1112 | 200 . 80 . 40 . 58 60 173 64 . 136 . 161 30 80 . 30 . . . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 2737 | . . 50 54 58 . 141 107 867 39 . 383 . 742 36 156 104 . . . . Parts 54 | . . 2 3 4 . 9 2 15 . . 2 . 14 . 2 1 . . . . Haulers Intercepted 13 | . . 1 1 1 . 2 1 3 . . . . 4 . . . . . . . Recyclers Shooed 3 | . . . . . . . . 1 . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Gar Fac Res Res Gar Res Tes Gar Acc Combat Hostiles Destroyed 8 | . . . . . . . . 6 . . . . 2 . . . . . . . Melee 4 | . . . . . . . . 4 . . . . . . . . . . . . AOE 2 | . . . . . . . . . . . . . 2 . . . . . . . Classes Destroyed 9 | . . 1 . . . 1 . 7 . . . . . . . . . . . . Worker 8 | . . . . . . . . 4 . . . . 2 . 2 . . . . . Hauler 13 | . . 1 1 1 . 2 1 3 . . . . 4 . . . . . . . Recycler 5 | . . . . . . . . 1 . . 2 . 2 . . . . . . . Operator 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Watcher 13 | . . . . . . 1 . 3 1 . 3 . 1 1 3 . . . . . Swarmer 5 | . . . . . . . . 3 . . . . 2 . . . . . . . Grunt 1 | . . . . . . . . 1 . . . . . . . . . . . . Sentry 1 | . . . . . . . . 1 . . . . . . . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 3 | . . 1 1 1 . 1 1 3 1 . 2 . 3 1 2 . . . . . Combat Bots Only 2 | . . . . . . . . 1 . . . . 2 . . . . . . . Max Kills in Single Turn 3 | . . 1 1 1 . 1 1 1 1 . 1 . 3 1 1 . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . 2 . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Gar Fac Res Res Gar Res Tes Gar Acc Hostile Shots Fired 710 | . 10 4 5 2 . . . 76 10 . 59 66 39 20 22 13 71 6 77 230 Missed 405 | . 3 1 4 1 . . . 39 5 . 41 42 27 16 15 9 32 1 45 124 Damage Taken 7341 | . 56 32 15 14 . . 81 993 122 . 380 349 380 27 184 101 1005 108 955 2539 Core 2880 | . 17 20 . . . . 27 123 . . 18 111 79 . . 51 230 62 537 1605 Absorbed by Shields 74 | . . . . . . . . . . . . 74 . . . . . . . . Redirected to Shielding 102 | . . . . . . . . . . . . . . . . . . . . 102 Regen/Repaired (Parts) 6 | . . . . . . . . . 6 . . . . . . . . . . . Core Remaining (%) 89 | 100 93 95 100 . . 100 96 87 . . . . 81 100 . . . . 39 . Volleys Fired 28 | . . 6 6 11 . . . . . . . . 2 . . . 3 . . . Largest 1 | . . 1 1 1 . . . . . . . . 1 . . . 1 . . . Hottest 80 | . . 68 68 68 . . . . . . . . 49 . . . 80 . . . Shots Fired 28 | . . 6 6 11 . . . . . . . . 2 . . . 3 . . . Gun . | . . . . . . . . . . . . . . . . . . . . . Cannon 23 | . . 6 6 11 . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . . . . . . . 2 . . . 3 . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Thermal 23 | . . 6 6 11 . . . . . . . . . . . . . . . . Explosive 4 | . . . . . . . . . . . . . 2 . . . 2 . . . Electromagnetic 1 | . . . . . . . . . . . . . . . . . 1 . . . Robot Hit Streak 5 | . . 3 4 3 . . . . . . . . 4 . . . 5 . . . Robot Miss Streak 4 | . . 1 1 4 . . . . . . . . . . . . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 78 | . . 5 4 4 . 5 9 23 1 . 6 . 11 1 7 1 1 . . . Core Hits 22 | . . 1 1 1 . 3 1 4 . . 1 . 6 . 1 . 3 . . . Critical Kills 5 | . . . . . . . . 3 . . 1 . 1 . . . . . . . Critical Parts Destroyed 14 | . . . . . . . . 5 . . 1 . 5 . 3 . . . . . Critical Strikes 21 | . . . . . . . 2 8 . . 2 . 6 . 3 . . . . . Smash 19 | . . . . . . . . 8 . . 2 . 6 . 3 . . . . . Sever 2 | . . . . . . . 2 . . . . . . . . . . . . . Melee Attacks 136 | . . . . . . 7 11 44 4 . 10 . 23 5 22 6 4 . . . Impact 118 | . . . . . . . . 44 4 . 10 . 23 5 22 6 4 . . . Slashing 18 | . . . . . . 7 11 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 24 | . . . . . . 2 1 10 . . 2 . 6 . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5253 | . . 102 101 82 . 261 336 1715 55 . 482 . 1370 68 533 96 52 . . . Guns . | . . . . . . . . . . . . . . . . . . . . . Cannons 285 | . . 102 101 82 . . . . . . . . . . . . . . . . Explosions 439 | . . . . . . . . . . . . . 387 . . . 52 . . . Melee 4529 | . . . . . . 261 336 1715 55 . 482 . 983 68 533 96 . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Thermal 468 | . . 102 101 82 . . . . . . . . 183 . . . . . . . Explosive 219 | . . . . . . . . . . . . . 204 . . . 15 . . . Electromagnetic 37 | . . . . . . . . . . . . . . . . . 37 . . . Impact 3932 | . . . . . . . . 1715 55 . 482 . 983 68 533 96 . . . . Slashing 597 | . . . . . . 261 336 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 7 7 . 10 . 5 5 . . . 1 1 2 2 3 5 Average Corruption 2 | . . . . . 7 3 . 2 . 5 4 . . . 1 1 1 2 2 3 Corruption Purged 12 | . . . . . . 7 . . . . 5 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 21 | . . . . . . 2 . 7 . . 7 . . . . . 3 1 1 . Message Errors 4 | . . . . . . 1 . 2 . . 1 . . . . . . . . . Matter Fused 7 | . . . . . . 1 . 2 . . 1 . . . . . 2 . 1 . Heat Flow Errors 2 | . . . . . . . . 1 . . . . . . . . . 1 . . Energy Discharges 3 | . . . . . . . . . . . 2 . . . . . 1 . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . 1 . . 1 . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . . . . . . Alerts 1 | . . . . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2145 | . . 2 . . . 13 13 875 . . 268 . 646 44 258 26 . . . . Projectiles 2 | . . 2 . . . . . . . . . . . . . . . . . . Explosions 17 | . . . . . . . . . . . . . 17 . . . . . . . Melee 2126 | . . . . . . 13 13 875 . . 268 . 629 44 258 26 . . . . Knockbacks 9 | . . . . . . . . 3 . . 3 . . 1 1 1 . . . . Impact 9 | . . . . . . . . 3 . . 3 . . 1 1 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 178 | . . . . . . . . . . . . . 178 . . . . . . . Shots 2 | . . . . . . . . . . . . . 2 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 419 | . . 92 128 144 . . 2 201 . . 167 155 419 . 284 84 312 123 . . Average Temperature 76 | . . 45 52 54 . . 2 24 . . 61 57 121 . 84 37 111 84 . . Received Heat Transfer 665 | . . 6 9 . . . . 87 21 . 84 77 48 . 18 9 45 36 63 162 Effects 3 | . . . . . . . . . . . . . 1 . . . 2 . . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 20 | . . . . . . . . 8 1 . 4 . 3 1 2 1 . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . . . . . . . . Parts Fried 44 | . . . . . . . . 16 5 . 12 . 5 2 4 . . . . . Impact Corruptions 55 | . . . . . . . . 21 1 . 7 . 13 2 10 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred 818 | . . 185 185 148 . . . . . . . . 300 . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . 2 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Gar Fac Res Res Gar Res Tes Gar Acc Peak Influence 571 | . 38 61 122 92 32 101 79 383 198 65 162 126 558 368 435 317 571 321 330 492 Initial 321 | . . 15 25 55 32 22 49 38 98 65 45 91 65 265 207 247 177 321 225 197 Average 177 | . 9 28 47 83 32 56 71 190 133 65 50 101 203 300 326 297 310 313 260 238 Maximum Alert Level 2 | . . . . . . . . 1 . . . . 2 1 2 1 2 1 1 2 Low Security (%) 60 | . 100 100 100 100 100 100 100 61 100 100 100 100 56 . . . 19 . . 51 Level 1 34 | . . . . . . . . 38 . . . . 29 100 98 100 49 100 100 30 Level 2 5 | . . . . . . . . . . . . . 13 . 1 . 30 . . 18 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . . . 1 . . 2 6 1 . 1 . 4 . 1 . 3 . . 2 Investigation 7 | . . . . . . . 1 2 1 . . . 2 . . . 1 . . . Extermination 5 | . . . . . . . . 1 . . 1 . 1 . 1 . 1 . . . Reinforcement 9 | . . . . 1 . . 1 3 . . . . 1 . . . 1 . . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . 1 . . . 1 . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Gar Fac Res Res Gar Res Tes Gar Acc Distress Signals 11 | . . 3 . . . . . 1 1 . . . 2 . 1 . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 286 | . 6 8 6 3 4 1 . 33 7 4 32 12 22 9 23 8 25 3 25 55 Peak Tracking Total 24 | . 6 9 6 3 4 1 . 7 7 4 24 11 15 6 13 8 12 3 20 18 Tactical Retreats 48 | . . . 1 . . . . 11 1 . 3 1 6 1 3 . 9 . 2 10 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Gar Fac Res Res Gar Res Tes Gar Acc Traps Triggered 15 | . . . . 2 . 1 1 2 1 . . 2 1 1 1 . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . . . . 2 . Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . Most Traps Carried 2 | . . . . . . . . . . . . . . . . 2 2 2 2 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Gar Fac Res Res Gar Res Tes Gar Acc Machines Disabled 14 | . . . . 1 . . . 1 . . 2 . 5 . . 4 1 . . . Max in Single Turn 4 | . . . . 1 . . . . . . 1 . 4 . . 1 1 . . . Garrison Access 9 | . . . 1 . . . . . . . . . 3 . 2 . 1 . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Gar Fac Res Res Gar Res Tes Gar Acc Machines Accessed 63 | . 2 3 1 . . 4 3 10 6 . 6 . 9 2 8 1 2 1 . 5 Terminals 38 | . 2 3 . . . 4 3 5 3 . 2 . 5 2 4 1 1 . . 3 Fabricators 5 | . . . . . . . . 2 . . 3 . . . . . . . . . Repair Stations 3 | . . . . . . . . 1 2 . . . . . . . . . . . Recycling Units 3 | . . . . . . . . 1 1 . . . . . 1 . . . . . Scanalyzers 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Garrison Access 12 | . . . 1 . . . . . . . 1 . 3 . 3 . 1 1 . 2 Total Hacks 109 | . 6 9 1 . . 9 7 17 10 . 9 . 16 5 9 2 2 1 . 6 Successful 58 | . 5 7 1 . . 6 4 8 3 . 8 . 6 . 4 1 1 1 . 3 Failed 51 | . 1 2 . . . 3 3 9 7 . 1 . 10 5 5 1 1 . . 3 Catastrophic 8 | . . . . . . 1 . 2 2 . . . 2 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 29 | . 4 5 . . . 1 2 6 3 . 1 . 6 . 1 . . . . . Terminals 75 | . 6 9 . . . 9 7 9 6 . 3 . 9 5 5 2 1 . . 4 Fabricators 8 | . . . . . . . . 3 . . 5 . . . . . . . . . Repair Stations 5 | . . . . . . . . 3 2 . . . . . . . . . . . Recycling Units 4 | . . . . . . . . 1 2 . . . . . 1 . . . . . Scanalyzers 5 | . . . . . . . . 1 . . . . 4 . . . . . . . Garrison Access 12 | . . . 1 . . . . . . . 1 . 3 . 3 . 1 1 . 2 Terminal Hacks 25 | . 2 3 . . . 6 3 3 1 . 3 . 2 . . 1 . . . 1 Record 1 | . . . . . . . . 1 . . . . . . . . . . . . Part Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . Emergency Access Points 3 | . . . . . . 1 . . . . . . 1 . . 1 . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . 1 . . . . . . . . . . . 1 Locate Traps 7 | . 1 2 . . . 2 1 . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . 1 . . . . . . . . . Registered Components 2 | . . . . . . 1 1 . . . . . . . . . . . . . Zone Layout 4 | . 1 1 . . . 1 . . . . 1 . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 2 . . 3 . . . . . . . . . Load Schematic 2 | . . . . . . . . 1 . . 1 . . . . . . . . . Build 3 | . . . . . . . . 1 . . 2 . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 1 . . . . . 1 . . . . . Retrieve Components 2 | . . . . . . . . . 1 . . . . . 1 . . . . . Scanalyzer 1 | . . . . . . . . . . . . . 1 . . . . . . . Insert Component 1 | . . . . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 12 | . . . 1 . . . . . . . 1 . 3 . 3 . 1 1 . 2 Unlock Access 3 | . . . . . . . . . . . 1 . . . 1 . . 1 . . Seal Access 9 | . . . 1 . . . . . . . . . 3 . 2 . 1 . . 2 Unauthorized Hacks 12 | . 3 4 . . . . 1 2 1 . 1 . . . . . . . . . Terminals 9 | . 3 4 . . . . 1 1 . . . . . . . . . . . . Botnet 4 | . 1 1 . . . . 1 1 . . . . . . . . . . . . Skim 5 | . 2 3 . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . 1 . . . . . . . . . Liberate 2 | . . . . . . . . 1 . . 1 . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . . . . . Patch 1 | . . . . . . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . . . . . . Hacking Detections 42 | . 2 3 . . . 4 2 9 5 . . . 6 2 4 1 1 . . 3 Full Trace Events 5 | . . . . . . . 1 2 . . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . 3 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . 169 . . . . . . . . . Total Robot Build Rating 18 | . . . . . . . . . . . 18 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . Parts Built 4 | . . . . . . . . 2 . . 2 . . . . . . . . . Authchips 1 | . . . . . . . . . . . 1 . . . . . . . . . Time 126 | . . . . . . . . 95 . . 31 . . . . . . . . . Total Part Build Rating 20 | . . . . . . . . 10 . . 10 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . 1 . . . . . 3 . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Gar Fac Res Res Gar Res Tes Gar Acc Used RIF Installer 1 | . . . . . . . . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . 4 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Gar Fac Res Res Gar Res Tes Gar Acc Total Allies 13 | . . . . . 1 . . 2 . . 10 . . . . . . . . . Largest Group 5 | . . . . . 1 . . 2 . . 5 . . . . . . . . . Highest-Rated Group 184 | . . . . . 31 . . 98 . . 184 . . . . . . . . . Highest-Rated Ally 49 | . . . . . 31 . . 49 . . 47 . . . . . . . . . Total Orders 1 | . . . . . . . . 1 . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 21 | . . . . . . . . 7 . . 14 . . . . . . . . . Total Damage 600 | . . . . . . . . 268 . . 332 . . . . . . . . . Kills 2 | . . . . . . . . . . . 2 . . . . . . . . . Allies Corrupted 4 | . . . . . . . . . . . 4 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Gar Fac Res Res Gar Res Tes Gar Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Gar Fac Res Res Gar Res Tes Gar Acc Turns Passed 4916 | . 50 115 78 59 24 290 269 1018 150 27 633 105 558 246 444 61 351 16 84 338 Spaces Moved 10176 | 1 93 251 221 109 92 406 478 1686 386 75 1004 250 1449 546 1114 157 987 49 151 671 Core 318 | . . . . . . . . . . . . . . . . . . . 36 282 Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 14 | 1 13 . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 9844 | . 80 251 221 109 92 406 478 1686 386 75 1004 250 1449 546 1114 157 987 49 115 389 Fastest Speed 19 | 120 32 29 26 26 26 26 24 24 28 32 27 27 28 33 24 24 19 25 37 40 Average Speed 29 | 120 45 34 26 26 26 26 25 26 29 33 27 27 28 33 26 25 25 30 40 47 Slowest Speed 192 | 120 120 109 26 26 26 106 26 192 112 112 109 112 35 35 30 27 103 37 50 125 Overloaded Moves 34 | . . . . . . . . . . . . . . . . . 23 11 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 56 | . . 2 . . . . . 3 . . 9 5 8 13 3 . 6 . 1 6 Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . Exploration Rate (%) 28 | 2 23 28 27 4 83 13 12 44 7 78 24 44 32 18 28 31 27 8 37 27 Regions Visited 20 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . . . 1 1 1 . . 1 . 1 1 1 . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . Spaces Dug 66 | . . . . . . 1 . 14 2 . . . 12 3 9 . 25 . . . Terrain Destroyed 143 | . . . . . . 1 . 14 2 . . . 76 3 9 . 38 . . . Melee 34 | . . . . . . 1 . 14 2 . . . 2 3 9 . 3 . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . AOE 109 | . . . . . . . . . . . . . 74 . . . 35 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Gar Fac Res Res Gar Res Tes Gar Acc Total 11801 | . 102 271 234 127 91 578 607 2179 415 78 1334 278 1545 587 1228 169 1073 50 175 680 Wait 1208 | . . 4 5 5 . 135 107 374 19 . 306 13 44 43 87 3 57 . . 6 Move 10049 | . 92 246 220 109 91 405 477 1678 386 74 987 238 1432 520 1108 156 974 49 148 659 Hop 52 | . . 2 . . . . . 3 . . 7 4 8 12 3 . 6 . 1 6 Pick Up 33 | . 2 2 1 . . 3 2 6 2 1 3 . 4 1 1 2 3 . . . Fast Attach 58 | . 2 2 . 2 . 3 4 8 2 . 7 . 7 4 5 . 6 . . 6 Attach 36 | . . 3 2 . . 2 2 6 2 . 6 1 3 . 1 . 7 . . 1 Detach 15 | . . 2 . . . 2 1 2 . 1 . . 3 . . . 2 1 . 1 Swap 12 | . . 1 . . . 1 . 5 . . 1 . 2 1 1 . . . . . Drop 61 | . 6 3 . . . 2 3 16 . 2 7 . 9 1 . 2 3 . 6 1 Fire 28 | . . 6 6 11 . . . . . . . . 2 . . . 3 . . . Melee 136 | . . . . . . 7 11 44 4 . 10 . 23 5 22 6 4 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 111 | . . . . . . 18 . 37 . . . 22 8 . . . 8 . 18 . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . . . . . . . 2 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -4/Garrison (discovered 2 exits: *Fac x2) -4/Factory (discovered 4 exits: *Res / Upp x2 / *Arm) -3/Research -2/Research -2/Garrison -2/Research -2/Testing -2/Garrison -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 33 | -10/Materials | Discovered new exit (range 16) 51 | -10/Materials | Entered another Materials area 51 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 94 | -9/Materials | Discovered new exit (range 8) 164 | -9/Materials | Discovered new exit (range 5) 166 | -9/Materials | Entered another Materials area 166 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 228 | -8/Materials | Discovered new exit (range 13) 244 | -8/Materials | Entered Factory 244 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 302 | -7/Factory | Build established: Sprinter 303 | -7/Factory | Sucked down chute 303 | -7/Factory | Entered Waste 304 | -7/Waste | Met a frightened Derelict 308 | -7/Waste | Spotted C-40 Crusher 314 | -7/Waste | Spotted C-40 Crusher 316 | -7/Waste | Spotted C-40 Crusher 318 | -7/Waste | EMP discharged 319 | -7/Waste | Spotted C-40 Crusher 320 | -7/Waste | Spotted C-40 Crusher 323 | -7/Waste | Discovered new exit (range 14) 327 | -7/Waste | Entered Factory 614 | -7/Factory | Discovered new exit (range 6) 617 | -7/Factory | Identified exit to Factory 617 | -7/Factory | Entered another Factory area 617 | -6/Factory | Evolved 2 slots: Utility x2 881 | -6/Factory | Discovered new exit (range 11) 883 | -6/Factory | Identified exit to Factory 886 | -6/Factory | Entered another Factory area 886 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 915 | -5/Factory | Build established: Scout 1236 | -5/Factory | Fabricated Nuclear Pulse Thruster? 1525 | -5/Factory | Spotted B-75 Beast 1857 | -5/Factory | Crushed by falling debris 1858 | -5/Factory | System corruption reached 10% 1893 | -5/Factory | Lost 4 parts (3n1u) 1899 | -5/Factory | Discovered new exit (range 16) 1904 | -5/Factory | Identified exit to Factory 1904 | -5/Factory | Entered another Factory area 1904 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2054 | -4/Factory | Sucked down chute 2054 | -4/Factory | Entered Waste 2060 | -4/Waste | Spotted C-40 Crusher 2068 | -4/Waste | Spotted C-40 Crusher 2069 | -4/Waste | EMP discharged 2070 | -4/Waste | Spotted C-40 Crusher 2070 | -4/Waste | Spotted C-40 Crusher 2073 | -4/Waste | Spotted C-40 Crusher 2075 | -4/Waste | Discovered new exit (range 16) 2076 | -4/Waste | Spotted C-40 Crusher 2081 | -4/Waste | Identified exit to Factory 2081 | -4/Waste | Entered Factory 2127 | -4/Factory | Fabricated Nuclear Pulse Thruster (x2) 2279 | -4/Factory | Identified exit to DSF 2632 | -4/Factory | Fabricated B-60 Warrior? 2674 | -4/Factory | P-70 Sage assimilated allied Warrior 7b 2700 | -4/Factory | Lost 4 allies 2712 | -4/Factory | Identified exit to Garrison 2714 | -4/Factory | Entered Garrison 2762 | -4/Garrison | Spotted B-86 Titan 2766 | -4/Garrison | Triggered checkpoint 2775 | -4/Garrison | Discovered new exit (range 15) 2778 | -4/Garrison | Identified exit to Factory 2778 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2787 | -4/Garrison | Installed Relay Interface Framework 2799 | -4/Garrison | Triggered checkpoint 2815 | -4/Garrison | Discovered exit to Factory (range 13) 2819 | -4/Garrison | Entered Factory 2895 | -4/Factory | Identified exit to Upper Caves 2895 | -4/Factory | Identified exit to Armory 3290 | -4/Factory | Spotted B-86 Titan 3319 | -4/Factory | Search patrols dispatched 3361 | -4/Factory | Discovered new exit (range 21) 3368 | -4/Factory | Identified exit to Research 3377 | -4/Factory | Entered Research 3377 | -3/Research | Evolved 2 slots: Utility x2 3408 | -3/Research | Spotted B-86 Titan 3618 | -3/Research | Discovered new exit (range 17) 3623 | -3/Research | Identified exit to Research 3623 | -3/Research | Entered another Research area 3623 | -2/Research | Evolved 2 slots: Propulsion x2 3683 | -2/Research | Found Fusion Bomb Launcher 4038 | -2/Research | Spotted B-90 Cyclops 4067 | -2/Research | Identified exit to Garrison 4067 | -2/Research | Entered Garrison 4084 | -2/Garrison | Build established: Hacker-Scout 4112 | -2/Garrison | Spotted B-90 Cyclops 4112 | -2/Garrison | Triggered checkpoint 4122 | -2/Garrison | Discovered new exit (range 20) 4127 | -2/Garrison | Identified exit to Research 4128 | -2/Garrison | Entered Research 4165 | -2/Research | Spotted B-90 Cyclops 4245 | -2/Research | Found Prototype Device 4245 | -2/Research | Identified Exp. EM Disruption Field 4247 | -2/Research | Found Exp. EM Disruption Field 4378 | -2/Research | Search patrols dispatched 4460 | -2/Research | Found Gamma Bomb Array 4477 | -2/Research | Discovered new exit (range 6) 4479 | -2/Research | Identified exit to Testing 4479 | -2/Research | Entered Testing 4480 | -2/Testing | Lost 10 parts (1p5n1u3w) 4495 | -2/Testing | Identified exit to Garrison 4495 | -2/Testing | Entered Garrison 4533 | -2/Garrison | Spotted B-90 Cyclops 4537 | -2/Garrison | Triggered checkpoint 4555 | -2/Garrison | Triggered checkpoint 4566 | -2/Garrison | Core integrity fell below 50% 4573 | -2/Garrison | Discovered new exit (range 12) 4578 | -2/Garrison | Identified exit to Access 4579 | -2/Garrison | Entered Access 4579 | -1/Access | Evolved 2 slots: Propulsion x2 4593 | -1/Access | Lost 4 parts (2n2u) 4697 | -1/Access | Spotted B-99 Colossus 4829 | -1/Access | Search patrols dispatched 4839 | -1/Access | Build established: Mutant 4880 | -1/Access | Core integrity fell below 50% 4904 | -1/Access | Lost 5 parts (2n3u) 4911 | -1/Access | Core integrity fell below 20% 4917 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 04880_ R-10 Processor collects Adv. Signal Interpreter. 04880_ K-01 Serf collects debris. 04880_ Penetrated by Slug. 04881_ P-80 Master resets K-01 Serf, system corruption cleaned. 04882_ Slug penetrates P-80 Master. 04882_ K-01 Serf collects debris. 04884_ K-01 Serf destroyed. 04884_ K-01 Serf collects debris. 04886_ Slug penetrates P-80 Master. 04886_ K-01 Serf collects debris. 04889_ P-80 Master resets K-01 Serf, system corruption cleaned. 04906_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A013. 04910_ Penetrated by Slug. 04911_ Slug penetrates Wall. 04913_ Penetrated by Slug. 04917_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ???????????????????????????????? | | ????????????? ???????????????????????????????? | | ??????????#H ???????????????????????????????? | | ??????????# ???????????????????????????????? | | ??????????# ???????????????????????????????? | | ??????????# ???????????????????????????????? | | ??????????# ???????????????????????????????? | | ????????### #??????????????????????????????? | | ????????? ##################?????????????? | | ??????????# # #?????????????? | | ??????????# # #?????????????? | | ??????????# # = #?????????????? | | ??????????# # #?????????????? | | ??????????# # #?????????????? | | ??????????# # @ #?????????????? | | ??????????# + o #?????????????? | | ??????????# ; """"T"""" #?????????????? | | ??????????# % # """"""""""" #?????????????? | | +########## ##############?????????????????? | | % #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | ++################ #######?????????????????? | | ?????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ???????????# #???????????????????????? | | #?????????# #???????????????????????? | | #?????????# #???????????????????????? | | #?????????# #???????????????????????? | | """" #?????????# #???????????????????????? | | """"" #?????????? #???????????????????????? | | #?????????? #???????????????????????? | | ? #?????????? #???????????????????????? | | ????? #?????????? #???????????????????????? | | ?????? #?????????? #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 33 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 300 Core Shielding 30 Evasion (%) 77 Matter Filtering 50 Offensive Hacking 10 Defensive Hacking 22 Authchip Count 3 Item Schematics ----------------- Nuclear Pulse Thruster | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Thruster | x2 | -5/Factory Nuclear Pulse Thruster | x2 | -4/Factory | Authchip B-60 Warrior | x3 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Below Challenges ------------ None Game ------ Seed NetworkArmoredDevice Manual? 0 Play Time 02:40:44 Cumulative 60.2 hours Start 2024.10.27 @ 16:06:58 End 2024.10.28 @ 16:20:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 35 Adventurer 16 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 44 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: d69773a4-712b-4a3e-b5ee-af7e2a8f4ba9