Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.15 @ 14:10:18 Player: Zeta Lockhart Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (114) 570 Value Destroyed (4285) 4285 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-116) -116 TOTAL SCORE: 9839 Bonus ------- Friendly Fire -116 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 33/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- Advanced Datajack > --- INVENTORY (5) ---- Advanced Cryofiber Web Medium Storage Unit Heavy Proton Cannon Heavy Phase Cannon Advanced Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Cryofiber Web Advanced Heat Sink Coolant Injector Advanced Thermal Shield Mini Drone Bay > --- WEAPON ----------- High-powered Shock Rifle Field Laser Plasma Rifle Dispersion Rifle Disruptor Cannon Advanced Datajack > --- INVENTORY -------- Wheel Advanced Cryofiber Web Heavy Proton Cannon Heavy Phase Cannon Advanced Datajack [Rating: 106] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Leg Flexi-carbon Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Layered Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 . . 2 2 Power 2 | . . . . . . 1 . . . 1 Propulsion 2 | . . . . . . 1 . . . 1 Utility 4 | . . 1 . 1 1 . . . 1 . Weapon 4 | . . 1 . 1 1 . . . 1 . Parts Attached 185 | 6 4 16 . 14 34 10 6 4 47 44 Power 23 | 1 . 2 . 1 5 2 1 1 4 6 Engine 15 | 1 . 2 . 1 5 1 1 1 1 2 Core 6 | . . . . . . 1 . . 3 2 Reactor 2 | . . . . . . . . . . 2 Propulsion 34 | 1 2 7 . 2 5 1 . . 8 8 Treads . | . . . . . . . . . . . Leg 4 | . . . . . . . . . . 4 Wheel 30 | 1 2 7 . 2 5 1 . . 8 4 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 65 | 2 1 3 . 6 13 2 . . 19 19 Device 50 | 1 . 3 . 4 9 . . . 14 19 Storage 5 | 1 1 . . . 1 1 . . 1 . Processor 2 | . . . . . . . . . 2 . Hackware . | . . . . . . . . . . . Protection 8 | . . . . 2 3 1 . . 2 . Artifact . | . . . . . . . . . . . Weapon 63 | 2 1 4 . 5 11 5 5 3 16 11 Energy Gun 18 | 2 1 . . 1 . 1 2 2 4 5 Energy Cannon 15 | . . . . 1 2 2 . 1 5 4 Ballistic Gun 17 | . . 3 . 2 6 1 2 . 3 . Ballistic Cannon 9 | . . 1 . . 2 1 1 . 4 . Launcher 2 | . . . . 1 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 2 Unidentified Prototypes 5 | . . . . 1 3 . . . 1 . Corrupted Parts 5 | . . . . . . . . . 3 2 System Corruption 27 | . . . . . . . . . 9 18 Parts Lost 81 | . . 3 . 1 10 . 5 2 30 30 Power 13 | . . . . . 1 . 1 1 3 7 Propulsion 17 | . . 1 . . 2 . . . 7 7 Utility 22 | . . 1 . . 5 . . . 10 6 Weapon 29 | . . 1 . 1 2 . 4 1 10 10 Highest Loss Streak 17 | . . 2 . 1 7 . 4 2 16 17 To Critical Strikes 2 | . . . . . . . . . 1 1 Average Slot Usage (%) 93 | . 85 94 100 95 96 92 98 98 92 80 Engine 8 | . 14 11 11 9 6 7 12 13 6 3 Core 1 | . . . . . . 4 . . 3 4 Leg 1 | . . . . . . . . . . 13 Wheel 14 | . 14 19 22 18 14 14 20 20 13 2 Device 19 | . 14 19 22 20 18 24 20 20 20 16 Storage 6 | . 14 11 11 9 7 6 6 6 5 1 Processor 1 | . . . . . . . . . 3 8 Protection 3 | . . . . 3 9 1 6 6 2 . Energy Gun 8 | . 28 16 11 9 3 3 7 10 4 14 Energy Cannon 7 | . . . . 6 10 8 9 6 8 6 Ballistic Gun 10 | . . 13 22 19 17 12 10 13 6 . Ballistic Cannon 5 | . . 3 . . 5 6 3 . 10 2 Peak Build Rating 106 | 6 7 17 17 28 49 54 55 55 76 106 Average Rating 46 | 4 6 14 17 24 36 50 52 52 65 78 On Entrance 32 | . 6 7 17 17 27 49 54 53 52 72 Naked Turns . | . . . . . . . . . . . Heaviest Build 155 | 13 28 36 36 49 59 72 72 71 155 132 Greatest Support 90 | 16 16 32 32 32 32 34 34 34 36 90 Greatest Overweight (x) 35 | . 2 3 1 1 4 2 2 2 13 35 Average Overweight (x) 1 | . 1 1 1 1 1 2 1 1 3 1 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 25 25 Average Capacity 15 | 7 14 15 15 15 15 15 15 15 20 9 Most Carried 18 | 5 15 15 15 15 15 15 15 15 17 18 Average Carried 13 | 3 8 14 15 14 14 13 14 14 13 7 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 25 5 Final Carried 17 | 3 15 15 15 15 13 13 14 15 17 5 Class Distribution -------------------- 29% | Scavenger-Executioner 28% | Scavenger-Tank 11% | Skirmisher 8% | Scavenger-Gunner 7% | Tank 6% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Matter Collected 4296 | 240 40 364 45 241 1132 191 277 78 1065 623 Remotely 631 | . . . . . . . . . 631 . Salvage Created 6012 | 78 47 506 106 406 1402 380 445 381 1556 705 Parts 257 | 3 7 16 8 18 67 11 19 12 62 34 Haulers Intercepted 6 | . . . . 1 2 2 . . 1 . Recyclers Shooed 8 | . . 1 . . 3 . . . 4 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 9 5 . . Prevented 10 | . . . . . . . 5 5 . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 76 | . 3 7 2 6 23 1 6 4 14 10 Guns 37 | . 3 6 2 4 10 . 1 3 5 3 Cannons 33 | . . 1 . 2 12 1 3 1 9 4 AOE 4 | . . . . . 1 . 1 . . 2 Classes Destroyed 15 | 2 1 3 2 2 3 . . . 1 1 Worker 7 | . . 1 . . 3 . . . 1 2 Builder 6 | . . . 1 . 1 . . . 1 3 Tunneler 2 | 1 . 1 . . . . . . . . Hauler 6 | . . . . 1 2 2 . . 1 . Recycler 13 | 1 . 3 . 1 1 1 . . 5 1 Drone 1 | . . . . . . . . . . 1 Watcher 4 | . . . . . 3 . . . . 1 Swarmer 8 | . 3 . . . . . . . 1 4 Grunt 35 | . . 4 1 4 11 . 4 3 4 4 Brawler 2 | . . . 1 . . . . . 1 . Duelist 2 | . . . . 1 . . . 1 . . Sentry 11 | . . 3 . 1 6 1 . . . . Hunter 10 | . . . . . 4 . 1 . 3 2 Programmer 7 | . . . . . 2 . 1 . 4 . Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 12 | 1 3 3 2 6 12 2 3 4 4 7 Combat Bots Only 4 | . 3 2 2 3 4 1 3 4 3 4 Max Kills in Single Turn 3 | 1 2 2 1 2 2 1 1 1 2 3 Gunslinging 1 | . . . . 1 . . . . . . Exploded 2 | . . . . . 1 . 1 . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Hostile Shots Fired 1016 | . 5 46 . 22 287 27 66 11 214 338 Missed 307 | . . 8 . 7 91 12 10 2 60 117 Damage Taken 11174 | . 37 514 18 248 1922 108 1130 169 2975 4053 Core 2007 | . . 78 . 35 221 10 95 . 376 1192 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 93 | . . . . . 82 . . . . 11 Core Remaining (%) 84 | 100 100 . 80 93 68 . . 87 62 . Volleys Fired 274 | 9 4 33 5 14 66 11 22 11 68 31 Largest 6 | 2 2 3 3 4 5 5 5 5 6 6 Hottest 448 | 100 100 125 98 174 235 262 264 269 393 448 Shots Fired 1045 | 18 8 97 15 52 306 55 92 37 273 92 Gun 596 | 18 8 77 15 43 160 30 48 26 124 47 Cannon 448 | . . 20 . 9 145 25 44 11 149 45 Launcher 1 | . . . . . 1 . . . . . Special . | . . . . . . . . . . . Kinetic 555 | . . 55 10 30 199 22 41 12 162 24 Thermal 284 | 18 8 42 5 13 60 11 26 19 46 36 Explosive 1 | . . . . . 1 . . . . . Electromagnetic 205 | . . . . 9 46 22 25 6 65 32 Robot Hit Streak 21 | 4 2 12 4 6 21 5 9 12 21 13 Robot Miss Streak 5 | 1 3 5 4 4 4 2 3 1 5 3 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 2 | . . . . 1 . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . . . . 1 . Shots Hit Robots 614 | 13 3 65 8 28 168 24 49 26 175 55 Core Hits 235 | 3 3 22 6 16 68 10 18 14 51 24 Critical Kills 2 | . . . . . . . 1 . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 16 | 1 1 2 1 . 1 . 2 1 2 5 Burn 5 | 1 1 2 1 . . . . . . . Meltdown 1 | . . . . . . . 1 . . . Destroy 2 | . . . . . . . . . . 2 Blast 1 | . . . . . . . . . 1 . Corrupt 7 | . . . . . 1 . 1 1 1 3 Melee Attacks 9 | . . . . . . . . . . 9 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . 7 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14355 | 163 50 1114 163 512 3921 499 1101 583 4384 1865 Guns 6914 | 163 50 922 163 394 1751 289 489 318 1757 618 Cannons 6574 | . . 192 . 118 1963 210 437 265 2589 800 Explosions 867 | . . . . . 207 . 175 . 38 447 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 6988 | . . 789 113 224 2438 216 391 148 2400 269 Thermal 4379 | 163 50 325 50 170 865 62 460 272 786 1176 Explosive . | . . . . . . . . . . . Electromagnetic 2988 | . . . . 118 618 221 250 163 1198 420 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 20 | . . . . . 4 . . . 20 20 Average Corruption 11 | . . . . . 3 . . . 13 17 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 73 | . . . . . 12 . . . 37 24 Message Errors 13 | . . . . . 5 . . . 6 2 Matter Fused 20 | . . . . . 1 . . . 15 4 Heat Flow Errors 7 | . . . . . 2 . . . 3 2 Energy Discharges 6 | . . . . . 1 . . . 3 2 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . 1 . . . 3 5 Data Loss (major) 7 | . . . . . 1 . . . 3 3 Misfires 1 | . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . 1 2 Weapon Failures 5 | . . . . . 1 . . . 2 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 376 | . . 10 . . 26 . 50 9 155 126 Projectiles 210 | . . 10 . . 26 . 9 9 155 1 Explosions 166 | . . . . . . . 41 . . 125 Melee . | . . . . . . . . . . . Knockbacks 28 | . . 4 . . 4 . 1 . 18 1 Impact . | . . . . . . . . . . . Kinetic 27 | . . 4 . . 4 . 1 . 17 1 Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 343 | . . . . 28 63 . 68 . . 184 Shots 7 | . . . . 1 2 . 1 . . 3 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 345 | 214 117 231 . 170 345 171 197 199 217 196 Average Temperature 88 | 94 53 74 . 71 98 67 105 102 72 111 Received Heat Transfer 2198 | . . 249 . 99 678 30 376 81 429 256 Effects 4 | . . . . . 3 . . . 1 . Energy Bleed 1 | . . . . . . . . . 1 . Interference 3 | . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 15 | . . . . . 1 2 1 . 6 5 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 7 | 1 . 3 . . . . . . . 3 Heat Transferred 8023 | 555 222 1110 222 407 1558 111 618 555 1301 1364 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 2 . 1 . 1 1 Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Peak Influence 326 | 10 98 195 114 238 326 249 . . 168 326 Initial 140 | . 6 40 29 44 107 140 . . 114 . Average 124 | 3 58 83 58 110 188 190 . . 69 185 Maximum Alert Level 1 | . . . . 1 1 1 . . . 1 Low Security (%) 77 | 100 100 100 100 87 49 67 . . 100 44 Level 1 22 | . . . . 12 50 32 . . . 55 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 1 1 1 . 12 . . . 6 4 Investigation 4 | . . . . . 2 . . . 2 . Extermination 6 | . . . . . 3 . . . 2 1 Reinforcement 12 | . 1 1 1 . 4 . . . 2 3 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . 1 . 2 . . . . 1 Haulers Reinforced 2 | . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Distress Signals 3 | . . . 1 . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 120 | . 5 8 6 7 32 1 9 5 24 23 Peak Tracking Total 10 | . 4 3 4 3 4 1 4 4 4 10 Tactical Retreats 6 | . . . 1 . . . 1 1 2 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Traps Triggered 4 | . 1 . . . 1 . . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Machines Disabled 14 | . . 1 . 1 1 1 . . 3 7 Max in Single Turn 5 | . . 1 . 1 1 1 . . 1 5 Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Machines Accessed 17 | . 2 2 1 3 6 1 . . 2 . Terminals 13 | . 2 2 . 3 3 1 . . 2 . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Total Hacks 42 | . 10 5 1 6 12 2 . . 6 . Successful 18 | . 5 3 1 2 4 1 . . 2 . Failed 24 | . 5 2 . 4 8 1 . . 4 . Catastrophic 5 | . . . . . 3 . . . 2 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 34 | . 10 5 . 6 5 2 . . 6 . Fabricators 3 | . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . 4 . . . . . Terminal Hacks 16 | . 5 3 1 2 2 1 . . 2 . Open Door 1 | . . . 1 . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . Alert Level 2 | . 2 . . . . . . . . . Unreport Threat 3 | . . . . . 1 . . . 2 . Locate Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . Patrol Status 2 | . 1 1 . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Zone Layout 2 | . . 2 . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 1 2 . 3 5 1 . . 2 . Full Trace Events 4 | . 1 . . . 1 . . . 2 . Feedback Events 1 | . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . Time 67 | . . . . . 67 . . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . 3 Non-combat 2 | . . . . . . . . . . 2 Combat 1 | . . . . . . . . . . 1 Robot Hacks Applied 6 | . . . . . . . . . . 6 parse_system 2 | . . . . . . . . . . 2 no_distress 1 | . . . . . . . . . . 1 find_chute 1 | . . . . . . . . . . 1 find_fabricator 2 | . . . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Total Allies 3 | . . . . . 3 . . . . . Largest Group 3 | . . . . . 3 . . . . . Highest-Rated Group 60 | . . . . . 60 . . . . . Highest-Rated Ally 20 | . . . . . 20 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . Drone Launches 43 | . . . . . . . . . . 43 Drone Recoveries 14 | . . . . . . . . . . 14 Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Turns Passed 5233 | 81 193 570 111 289 1039 308 584 187 1224 647 Spaces Moved 3119 | 46 146 395 74 188 556 204 436 116 617 341 Core 26 | 12 . . . . . . . . . 14 Treads . | . . . . . . . . . . . Legs 264 | . . . . . . . . . . 264 Wheels 2829 | 34 146 395 74 188 556 204 436 116 617 63 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 95 115 115 105 116 101 101 113 50 Average Speed 118 | 86 110 101 115 115 116 119 107 112 139 132 Slowest Speed 1800 | 100 115 125 115 115 150 120 116 116 275 1800 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 4 26 35 30 22 18 7 67 14 19 15 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 1 . Scrap Searched 2 | . . . . . . . 1 1 . . Spaces Dug 9 | . . . . . 7 2 . . . . Terrain Destroyed 128 | . . . . . 27 2 16 . 20 63 Melee . | . . . . . . . . . . . Projectile 46 | . . . . . 10 2 9 . 17 8 AOE 82 | . . . . . 17 . 7 . 3 55 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Total 4001 | 68 169 493 88 227 787 237 496 146 811 479 Wait 176 | . . 18 10 . 81 1 25 12 22 7 Move 3109 | 45 145 394 73 187 555 203 435 115 616 341 Hop . | . . . . . . . . . . . Pick Up 130 | 8 14 16 . 1 21 7 7 2 38 16 Fast Attach 65 | 1 1 5 . 8 11 . . 2 10 27 Attach 80 | 5 2 5 . 1 12 4 5 2 27 17 Detach 5 | . 1 . . 1 . . . 1 2 . Swap 40 | . 1 6 . 5 11 6 1 . 10 . Drop 112 | . 1 16 . 10 30 5 1 1 18 30 Fire 274 | 9 4 33 5 14 66 11 22 11 68 31 Melee 9 | . . . . . . . . . . 9 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 8) 275 | -10/Materials | Entered another Materials area 275 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 689 | -9/Materials | Build established: Skirmisher 780 | -9/Materials | Discovered new exit (range 8) 782 | -9/Materials | Discovered new exit (range 16) 845 | -9/Materials | Entered Mines 852 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 950 | -9/Mines | Discovered new exit (range 7) 956 | -9/Mines | Entered Materials 956 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1170 | -8/Materials | Discovered new exit (range 3) 1245 | -8/Materials | Entered Factory 1245 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1524 | -7/Factory | Build established: Scavenger-Tank 1660 | -7/Factory | Identified exit to Lower Caves 1970 | -7/Factory | Fabricated B-48 Gladiator (x3) 2131 | -7/Factory | Lost 3 allies 2183 | -7/Factory | Lost 7 parts (1p2n2u2w) 2230 | -7/Factory | Discovered new exit (range 4) 2284 | -7/Factory | Entered another Factory area 2284 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2326 | -6/Factory | Identified exit to Lower Caves 2326 | -6/Factory | Identified exit to Extension 2529 | -6/Factory | Spotted B-75 Beast 2592 | -6/Factory | Entered Lower Caves 2910 | -6/Lower Caves | Lost 4 parts (1p3w) 3056 | -6/Lower Caves | Identified exit to Lower Caves 3176 | -6/Lower Caves | Entered another Lower Caves area 3326 | -6/Lower Caves | Discovered new exit (range 12) 3363 | -6/Lower Caves | Entered Factory 3363 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3584 | -5/Factory | Lost 3 parts (2u1w) 3645 | -5/Factory | Spotted B-75 Beast 3646 | -5/Factory | Build established: Scavenger-Executioner 3675 | -5/Factory | Destroyed B-75 Beast 3802 | -5/Factory | Lost 7 parts (2n2u3w) 3976 | -5/Factory | System corruption reached 10% 4189 | -5/Factory | Lost 16 parts (3p4n4u5w) 4581 | -5/Factory | Discovered new exit (range 5) 4587 | -5/Factory | Entered another Factory area 4587 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4727 | -4/Factory | Core integrity fell below 50% 4764 | -4/Factory | Lost 17 parts (5p2n2u8w) 4779 | -4/Factory | System corruption reached 10% 5216 | -4/Factory | Core integrity fell below 20% 5234 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 05225_ R-10 Processor collects Med. Matter Pod. 05225_ Dropped Field Laser. 05225_ K-01 Serf collects debris. 05225_ Dropped Plasma Rifle. 05226_ Dropped Adv. Datajack. 05226_ Dropped Dispersion Rifle. 05227_ Penetrated by Slug. 05227_ Adv. Power Amplifier destroyed. 05227_ P-70 Sage destroyed. 05227_ Dropped Adv. Thermal Shield. 05227_ Dropped Adv. Cryofiber Web. 05228_ Flexi-carbon Leg destroyed. 05228_ K-01 Serf collects debris. 05228_ Acquired Adv. Datajack. 05230_ XAD> N5RBRSCSYU5UB8R%BCY3 SPLP|U 05231_ G-67 Veteran heat damages Plasma Rifle, Field Laser, Flexi-carbon Leg. 05231_ Slug penetrates G-67 Veteran. 05231_ Jacked G-67 Veteran... >>parse_system Reading system data... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????H?????????????????????????? | | ??????????????????????? ????????########?????????? | | ?????????????????????# ????????+ ???????? | | ?????????????????????# ????????# ^ / ?????? | | ?????????????????????# ????????# ????? | | ?????????????????????# ???????# ???? | | ?????????????????????# R ???????# ???? | | ?????????????????????# ???????# ??? | | ?????????????????????# ???????# ^ ??? | | ?????????????????????# ???????# ?? | | ?????????????????????# ???????# ?? | | ????????????????????## ##?????# ?? | | ????????????????????# ####### ? | | ????????????????????# ! ? | | ????????????????????# [[ | | ????????????????????# [! #? | | ????????????????????# % @######! #? | | ????????????????????### ########=* #? | | ??????????????????????#?# |%[ # | | ????????????????????????# !!! + | | ????????????????????????# " #? | | ????????????????????????# H #" #? | | ????????????????????????# * #" #? | | ????????????????????????# "=* """#########? | | ????????????????????????# #= # ???????? | | ??????????????????????? / #" "## ""#?????? | | ?????????????????????? ## ## ##? """#?????? | | ????????????????????? ??# ## #??? R"??????? | | ????????????????????+???# ## #??? ""???????? | | ????????????????????????# ## ##??? ????????? | | ????????????????????????# # ##???????????? | | ????????????????????????# " "#???????????? | | ????????????????????????# # % ####+######### | | ????????????????????????# #"%"## | | ????????????????????????# # ### | | ????????????????????????#########" | | ????????????????????????????????# % ^ | | ????????????????????????????????# """" """ | | ???????????????????????????????? # """" ""? | | ???????????????????????????????? #^ """" ""? | | ???????????????????????????????### """" ""? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 130 Energy Generation 44 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 375 Resistance: KI 20 Resistance: TH 30 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveTacticalHammer Manual? 0 Play Time 01:37:08 Cumulative 60.1 hours Start 2025.03.15 @ 12:29:53 End 2025.03.15 @ 14:10:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 41x27 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 438a72e7-149b-4969-a2e8-b1d386a4a7c2