Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.11 @ 01:32:16 Player: AnotherZach Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (354) 1770 Value Destroyed (14457) 14457 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2630) 2630 TOTAL SCORE: 25537 Bonus ------- High Alert Combat Kills 1243 Entered Garrisons 200 Entered DSFs 1000 Acquired ECA 300 Friendly Fire -113 Cogmind --------- Core Integrity 0/1300 Matter 243/300 Energy 97/100 System Corruption 24% Temperature Cool (50) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Weight Redist. System Advanced Visual Processing Unit Improved Targeting Computer Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Large Matter Pod (38) Encrypted Comm Array Plasma Rifle Phasing Sabre Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Compact Battery Advanced Weight Redist. System Advanced Visual Processing Unit Active Sensor Suite Improved Targeting Computer Advanced Target Analyzer > --- WEAPON ----------- Gamma Rifle Gamma Rifle Hardcell Cannon Advanced Remote Datajack Phasing Sabre > --- INVENTORY -------- Advanced Heat Sink Huge Storage Unit Large Matter Pod Encrypted Comm Array [Rating: 137] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Experimental System Shield Protection Light Armor Plating Weapon Assault Cannon Energy Gun Heavy Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp Res Gar Slots Evolved 14 | . . 2 2 2 . 2 . . 2 . 2 . . 2 . Power 1 | . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . . 1 . 2 . . . . . . . . . Utility 7 | . . . 2 . . . . . 1 . 2 . . 2 . Weapon 3 | . . 2 . . . . . . 1 . . . . . . Parts Attached 400 | 7 8 29 27 3 13 75 10 . 2 28 50 16 11 88 33 Power 51 | 1 2 7 2 1 3 10 . . . 2 6 2 2 7 6 Engine 29 | 1 2 7 1 1 3 7 . . . 1 1 1 . 2 2 Core 8 | . . . 1 . . 3 . . . 1 1 1 . . 1 Reactor 14 | . . . . . . . . . . . 4 . 2 5 3 Propulsion 107 | 2 1 8 4 1 2 16 4 . . 12 12 5 4 26 10 Treads . | . . . . . . . . . . . . . . . . Leg 49 | . . . . . . 6 . . . 9 6 5 4 17 2 Wheel 51 | 2 1 8 4 1 2 10 4 . . 3 6 . . 9 1 Hover 2 | . . . . . . . . . . . . . . . 2 Flight 5 | . . . . . . . . . . . . . . . 5 Utility 131 | 2 4 . 9 1 4 26 6 . 1 9 21 5 4 29 10 Device 62 | 1 . . 3 1 1 13 6 . 1 5 10 1 1 14 5 Storage 27 | 1 3 . 1 . 1 3 . . . 2 3 3 2 6 2 Processor 13 | . 1 . 1 . . 2 . . . . . . 1 6 2 Hackware 10 | . . . 1 . . 4 . . . 1 3 . . 1 . Protection 19 | . . . 3 . 2 4 . . . 1 5 1 . 2 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 111 | 2 1 14 12 . 4 23 . . 1 5 11 4 1 26 7 Energy Gun 40 | 1 . 6 4 . . 8 . . 1 . 5 2 . 9 4 Energy Cannon 12 | . . 1 . . . 2 . . . 1 3 1 . 3 1 Ballistic Gun 23 | 1 1 7 . . 2 3 . . . 3 2 . . 4 . Ballistic Cannon 22 | . . . 8 . 2 8 . . . . 1 1 . 1 1 Launcher 10 | . . . . . . 1 . . . 1 . . 1 7 . Special Weapon 3 | . . . . . . 1 . . . . . . . 1 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 3 1 . . 2 . . . 1 1 . . 1 . Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . System Corruption 6 | . . . . . . . . . . . . . . 6 . Parts Lost 142 | . 1 4 5 1 5 30 . . . 7 20 4 4 45 16 Power 27 | . 1 . . . 1 6 . . . 1 4 2 1 8 3 Propulsion 38 | . . 3 2 . 2 7 . . . 2 3 . 2 11 6 Utility 31 | . . . 1 1 2 6 . . . 2 5 1 . 10 3 Weapon 46 | . . 1 2 . . 11 . . . 2 8 1 1 16 4 Highest Loss Streak 15 | . 1 3 3 1 1 10 . . . 6 9 4 2 12 15 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 90 | . 96 96 99 100 98 84 95 93 94 91 96 79 79 83 77 Engine 5 | . 11 10 6 7 8 6 . . . 1 . 2 . 2 1 Core 3 | . . . 2 7 5 3 13 13 11 8 6 . . . 1 Leg 6 | . . . . . . 2 . . . 15 9 25 25 16 11 Wheel 15 | . 27 21 17 23 21 20 28 26 23 6 15 . . 3 . Device 8 | . 11 . 5 11 9 9 13 13 17 12 12 6 6 10 12 Storage 8 | . 14 11 9 7 7 6 6 6 5 5 8 10 13 9 4 Processor 7 | . 2 11 9 7 7 5 6 6 5 5 5 2 . 14 11 Hackware 2 | . . . 7 2 . 1 . . . . 4 5 5 . . Protection 2 | . . . 4 . 4 . . . . 2 4 4 5 . . Energy Gun 8 | . 14 12 9 7 4 4 6 6 11 5 6 9 9 9 6 Energy Cannon 2 | . . 1 . . . 2 6 6 5 5 9 3 5 1 2 Ballistic Gun 7 | . 13 27 5 . 1 4 . . . 9 6 . . 2 . Ballistic Cannon 7 | . . . 20 23 23 11 13 13 11 4 . 5 5 1 2 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 157 | 11 86 100 111 115 121 125 121 121 126 147 157 108 107 118 91 Greatest Support 125 | 26 26 26 26 36 38 75 68 68 68 87 120 115 105 125 79 Greatest Overweight (x) 44 | 1 5 9 9 3 4 37 1 1 1 44 11 1 1 6 2 Average Overweight (x) 2 | . 2 3 3 3 3 2 1 1 1 2 . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 20 20 20 20 Average Capacity 22 | 7 22 25 25 25 25 24 25 25 25 25 21 20 20 20 6 Most Carried 25 | 5 23 25 25 25 25 25 25 25 24 25 25 17 18 20 11 Average Carried 20 | 2 13 24 24 23 23 21 24 25 23 24 20 14 15 16 4 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 20 20 20 20 5 Final Carried 25 | 5 23 25 25 24 25 25 25 25 23 24 18 15 16 12 5 Class Distribution -------------------- 44% | Scavenger-Gunner 16% | Scavenger-Tank 11% | Hacker-Gunner 8% | Gunner 7% | Mutant 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/DSF Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Scavenger-Gunner | -5/DSF Hacker-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Assassin | -3/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp Res Gar Matter Collected 9608 | 274 225 710 1496 . 450 2549 170 . . 354 1167 364 194 1185 470 Remotely 10 | . . . . . . . . . . . 10 . . . . Salvage Created 16576 | 94 359 2005 1952 . 360 2950 62 . . 609 3754 339 549 2816 727 Parts 796 | 9 34 149 111 . 8 125 4 . . 22 143 11 18 124 38 Haulers Intercepted 10 | . 1 4 1 . . 1 . . . . 3 . . . . Recyclers Shooed 11 | . . . . . . 6 . . . . 3 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 4 . . . . 11 14 . . Prevented 5 | . . . . . . . . . . . . 5 . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp Res Gar Combat Hostiles Destroyed 253 | . 10 38 34 . 10 52 1 . . 12 40 4 7 35 10 Melee 3 | . . . . . . . . . . . . . . 1 2 Guns 125 | . 10 34 13 . 1 21 . . . 2 15 2 3 23 1 Cannons 109 | . . 2 21 . 9 28 1 . . 8 20 2 4 7 7 AOE 8 | . . 2 . . . 2 . . . 1 . . . 3 . Classes Destroyed 21 | 2 5 7 1 . 2 2 . . . . . 1 . 1 . Worker 22 | . . 4 4 . . 4 . . . . 6 . . 4 . Builder 27 | . 1 1 6 . . 4 . . . . 9 . . 6 . Tunneler 5 | 2 1 . 1 . . . . . . . . . . 1 . Hauler 10 | . 1 4 1 . . 1 . . . . 3 . . . . Recycler 11 | 1 . 1 . . . 5 . . . . 2 . . 2 . Mechanic 2 | . . 1 . . . . . . . . 1 . . . . Operator 4 | . . 1 3 . . . . . . . . . . . . Watcher 21 | . 1 5 4 . . 2 . . . . 3 . . 6 . Swarmer 44 | . 6 11 . . . 8 . . . 4 5 . 2 3 5 Grunt 111 | . 4 15 23 . 6 23 . . . 3 22 2 2 9 2 Brawler 4 | . . 2 1 . . 1 . . . . . . . . . Duelist 3 | . . 1 . . . 2 . . . . . . . . . Protector 2 | . . 1 . . . 1 . . . . . . . . . Sentry 29 | . . 8 9 . . 4 1 . . 1 3 . 1 2 . Specialist 4 | . . . . . 3 . . . . 1 . . . . . Hunter 33 | . . . 1 . . 7 . . . 2 6 2 2 13 . Programmer 18 | . . . . . . 5 . . . . 4 . . 6 3 Heavy 3 | . . . . . 1 . . . . 1 . . . 1 . Behemoth 2 | . . . . . . 1 . . . . . . . 1 . Decomposer 5 | . . . . . . . . . . . . 5 . . . Samaritan 1 | . . . . . . . . . . . . 1 . . . Fireman 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 25 | 2 4 8 9 . 4 11 1 . . 4 25 2 4 8 4 Combat Bots Only 11 | . 3 5 6 . 4 7 1 . . 4 11 2 4 7 4 Max Kills in Single Turn 4 | 1 1 4 2 . 1 3 1 . . 3 4 2 2 2 1 Gunslinging 2 | . . 2 . . . 1 . . . . . . . 1 . Exploded 2 | . . 2 . . . 1 . . . 1 . . . 1 . Melee 1 | . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp Res Gar Hostile Shots Fired 2033 | . 63 128 120 . 77 466 . . . 58 420 101 88 410 102 Missed 602 | . 19 34 30 . 22 146 . . . 15 126 38 29 118 25 Damage Taken 21400 | . 343 926 1110 . 951 4182 . . . 964 4255 884 695 5488 1602 Core 3023 | . 118 122 125 . 202 639 . . . 58 328 82 49 985 315 Absorbed by Shields 114 | . . . . . 62 52 . . . . . . . . . Redirected to Shielding 14 | . . . . . 14 . . . . . . . . . . Ignored by Resistances 6039 | . 107 276 325 . 282 1194 . . . 262 1233 249 203 1509 399 Regen/Repaired (Parts) 412 | . . 91 50 . . 179 . . . . 92 . . . . Core Remaining (%) 68 | 100 52 69 77 . 71 . . 24 . 94 . . 60 . . Volleys Fired 649 | 4 47 73 84 . 26 160 2 . . 19 81 15 14 97 27 Largest 5 | 2 2 4 4 . 4 4 4 . . 5 5 4 4 5 4 Hottest 475 | 60 60 167 201 . 193 233 196 . . 335 272 301 261 475 290 Shots Fired 2248 | 8 93 264 322 . 94 549 10 . . 89 371 36 51 314 47 Gun 1356 | 8 93 255 164 . 25 246 2 . . 48 199 22 23 252 19 Cannon 868 | . . 9 158 . 69 300 8 . . 35 172 14 28 47 28 Launcher 24 | . . . . . . 3 . . . 6 . . . 15 . Special . | . . . . . . . . . . . . . . . . Kinetic 1177 | 4 47 170 247 . 69 361 6 . . 44 111 11 14 74 19 Thermal 968 | 4 46 71 38 . 25 185 4 . . 39 260 25 37 225 9 Explosive 23 | . . . . . . 3 . . . 6 . . . 14 . Electromagnetic 80 | . . 23 37 . . . . . . . . . . 1 19 Robot Hit Streak 46 | 7 13 19 40 . 20 28 4 . . 16 46 9 18 26 11 Robot Miss Streak 6 | . 6 5 2 . 2 4 1 . . 3 3 2 2 4 2 Penetration Max 2 | . . . . . . . . . . 1 2 1 1 1 . Secondary Targets 22 | . 3 14 . . . 1 . . . . . . . 4 . Max Gunslinging Chain 3 | . 1 3 . . . 1 . . . . . . . 1 . Shots Hit Robots 1523 | 7 61 173 183 . 72 378 2 . . 56 243 26 30 239 53 Core Hits 710 | 5 26 87 93 . 20 158 2 . . 26 121 16 14 124 18 Critical Kills 18 | . . 1 . . . 1 . . . 2 10 . 3 1 . Critical Parts Destroyed 22 | . . . 1 . . . . . . 2 14 . 5 . . Critical Strikes 91 | . . 3 5 . 3 20 . . . 6 32 2 10 6 4 Burn 24 | . . 2 1 . 2 7 . . . 1 7 . 2 2 . Meltdown 2 | . . . . . . . . . . 1 1 . . . . Destroy 38 | . . 1 1 . . 1 . . . 3 23 . 8 1 . Blast 23 | . . . 2 . 1 12 . . . 1 1 2 . 3 1 Corrupt 3 | . . . 1 . . . . . . . . . . . 2 Sever 1 | . . . . . . . . . . . . . . . 1 Melee Attacks 39 | . . . . . . . . . . . . . . 13 26 Impact . | . . . . . . . . . . . . . . . . Slashing 39 | . . . . . . . . . . . . . . 13 26 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 41236 | 66 665 2579 3838 . 1808 9129 49 . . 1789 7264 1077 692 10167 2113 Guns 17705 | 66 626 2304 1824 . 360 3506 19 . . 462 2124 399 378 5512 125 Cannons 18127 | . . 111 1920 . 1448 4878 30 . . 1186 4713 678 314 1946 903 Explosions 3870 | . . 164 94 . . 745 . . . 141 427 . . 2299 . Melee 1488 | . . . . . . . . . . . . . . 410 1078 Ramming 46 | . 39 . . . . . . . . . . . . . 7 Kinetic 15843 | 22 233 1274 2764 . 1448 5249 . . . 349 1214 580 188 1971 551 Thermal 19498 | 44 393 909 581 . 360 3236 49 . . 1299 5787 497 504 5487 352 Explosive 2995 | . . . . . . 644 . . . 141 . . . 2210 . Electromagnetic 1366 | . . 396 493 . . . . . . . 263 . . 89 125 Impact . | . . . . . . . . . . . . . . . . Slashing 1488 | . . . . . . . . . . . . . . 410 1078 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 24 | . 1 . 4 2 2 8 8 8 . . 1 1 1 16 24 Average Corruption 6 | . 1 . 3 1 2 5 8 8 . . 1 1 1 9 20 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 188 | . . . 14 . 2 69 26 1 . . 1 5 4 35 31 Message Errors 40 | . . . 3 . . 11 6 . . . . 3 . 9 8 Matter Fused 37 | . . . 1 . . 19 5 . . . . 1 2 4 5 Heat Flow Errors 27 | . . . 1 . 2 14 3 . . . 1 . . 4 2 Energy Discharges 23 | . . . 1 . . 6 3 1 . . . 1 . 7 4 Parts Fused 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 23 | . . . 3 . . 9 3 . . . . . 1 2 5 Data Loss (major) 9 | . . . . . . 4 2 . . . . . . 2 1 Misfires 10 | . . . 2 . . 1 2 . . . . . . 3 2 Alerts 9 | . . . 2 . . 2 2 . . . . . 1 1 1 Misdirections 1 | . . . . . . . . . . . . . . 1 . Weapon Failures 8 | . . . 1 . . 3 . . . . . . . 2 2 Overload Shots 22 | . . . . . . . . . . 12 . 1 . 9 . Effects 3 | . . . . . . . . . . 3 . . . . . Heat Surge 1 | . . . . . . . . . . 1 . . . . . Short Circuit 2 | . . . . . . . . . . 2 . . . . . Overflow Damage 901 | . . 2 31 . 48 107 . . . 71 178 77 1 207 179 Projectiles 683 | . . 2 26 . 48 100 . . . 71 178 77 1 146 34 Explosions 73 | . . . 5 . . 7 . . . . . . . 61 . Melee 145 | . . . . . . . . . . . . . . . 145 Knockbacks 80 | . . . 15 . 10 39 . . . . 3 3 4 3 3 Impact . | . . . . . . . . . . . . . . . . Kinetic 74 | . . . 15 . 10 34 . . . . 3 3 3 3 3 Secondary 6 | . . . . . . 5 . . . . . . 1 . . Self-Inflicted Damage 200 | . 19 28 . . . 74 . . . 46 . . . 30 3 Shots 6 | . . 1 . . . 1 . . . 2 . . . 2 . Rammed 4 | . 2 . . . . . . . . . . . . . 2 Targets Rammed 4 | . 2 . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 648 | 20 88 349 368 . 318 535 224 . . 175 371 403 231 648 639 Average Temperature 104 | 15 24 90 114 . 72 116 90 . . 63 93 123 88 115 197 Received Heat Transfer 4521 | . 126 444 738 . 261 1029 . . . 63 1181 12 54 457 156 Effects 30 | . . . 4 . 2 11 . . . . 1 . . 5 7 Shutdowns 11 | . . . . . . 6 . . . . 1 . . 1 3 Energy Bleed 2 | . . . 1 . . 1 . . . . . . . . . Interference 9 | . . . 2 . 1 4 . . . . . . . . 2 Matter Decay 1 | . . . 1 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . 1 . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . . . . 3 . Damage (core) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . Robots Melted 8 | . . . . . . 1 . . . 1 5 . . 1 . Combat Hostiles 8 | . . . . . . 1 . . . 1 5 . . 1 . Parts Melted 62 | . . . 2 . . 8 . . . 5 32 . . 15 . Heat Transferred 32620 | 100 875 2063 1049 . 777 6387 87 . . 1926 10129 722 903 7306 296 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 2 1 . . . . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp Res Gar Peak Influence 946 | 15 160 697 653 135 278 575 . . . 296 946 . . 547 510 Initial 253 | . 8 52 163 135 78 126 . . . 1 134 . . 19 253 Average 309 | 6 86 406 442 129 191 221 . . . 132 405 . . 261 337 Maximum Alert Level 3 | . . 2 2 . 1 2 . . . 1 3 . . 2 2 Low Security (%) 33 | 100 100 9 2 100 52 52 . . 100 74 37 . . 27 . Level 1 34 | . . 31 29 . 47 34 . . . 25 21 . . 65 77 Level 2 28 | . . 58 67 . . 13 . . . . 10 . . 6 22 Level 3 3 | . . . . . . . . . . . 30 . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . 1 . . . . 1 . . . . . Squads Dispatched 59 | . 3 6 6 2 2 20 . . . 1 12 . . 7 . Investigation 27 | . 3 4 5 2 . 8 . . . . 3 . . 2 . Extermination 9 | . . . . . . 5 . . . . 2 . . 2 . Reinforcement 13 | . . 1 1 . 2 3 . . . 1 2 . . 3 . Assault 3 | . . 1 . . . 1 . . . . 1 . . . . Garrison 7 | . . . . . . 3 . . . . 4 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . 3 . . . . 1 . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses 2 | . . . . . . . . . . . . . . 1 1 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp Res Gar Distress Signals 21 | . 1 4 1 . . 1 . . . . 6 . . 8 . Communications Jammed 86 | . . . . . . . . . . . . . . 86 . Distress Signals 86 | . . . . . . . . . . . . . . 86 . Times Spotted 345 | . 20 50 35 . 11 59 . . . 11 74 4 7 58 16 Peak Tracking Total 22 | . 5 5 5 . 4 6 . . . 4 22 2 5 7 6 Tactical Retreats 12 | . . 5 . . 1 . . . . . 2 1 . 1 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp Res Gar Traps Triggered 17 | . 4 2 4 . 2 3 . . . . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . 3 3 . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp Res Gar Machines Disabled 23 | . . . 4 . . 5 . . . . 10 . . 3 1 Max in Single Turn 2 | . . . 1 . . 2 . . . . 2 . . 1 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp Res Gar Machines Accessed 47 | . 6 11 7 3 . 12 . . 1 . 4 . . 3 . Terminals 32 | . 5 8 5 3 . 6 . . 1 . 2 . . 2 . Fabricators 3 | . . . . . . 2 . . . . 1 . . . . Repair Stations 4 | . . 1 1 . . 1 . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 4 | . . 2 1 . . 1 . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . . . . 1 . Total Hacks 145 | . 17 34 29 6 . 38 . . 1 . 15 . . 5 . Successful 78 | . 10 21 17 2 . 16 . . 1 . 10 . . 1 . Failed 65 | . 6 13 12 4 . 21 . . . . 5 . . 4 . Catastrophic 6 | . 1 . 1 . . 2 . . . . 1 . . 1 . Database Lockouts 2 | . 1 . . . . 1 . . . . . . . . . Manual 84 | . 13 23 23 6 . 17 . . . . 1 . . 1 . Terminals 99 | . 16 24 22 6 . 21 . . 1 . 5 . . 4 . Fabricators 13 | . . . . . . 7 . . . . 6 . . . . Repair Stations 13 | . . 3 2 . . 4 . . . . 4 . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 15 | . . 7 5 . . 3 . . . . . . . . . Garrison Access 4 | . . . . . . 3 . . . . . . . 1 . Terminal Hacks 28 | . 6 10 6 1 . 3 . . 1 . 1 . . . . Record 5 | . 4 1 . . . . . . . . . . . . . Robot Analysis 13 | . 2 6 3 . . 2 . . . . . . . . . Open DSF 2 | . . . . 1 . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . . . . Garrison Index 1 | . . . 1 . . . . . . . . . . . . Unreport Threat 2 | . . 1 . . . 1 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . 4 . . . . 6 . . . . Load Schematic 5 | . . . . . . 2 . . . . 3 . . . . Build 5 | . . . . . . 2 . . . . 3 . . . . Repair Station Hacks 12 | . . 3 2 . . 4 . . . . 3 . . . . Scan Component 7 | . . 2 1 . . 2 . . . . 2 . . . . Repair 5 | . . 1 1 . . 2 . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 6 | . . 2 4 . . . . . . . . . . . . Insert Component 3 | . . 1 2 . . . . . . . . . . . . Analyze 3 | . . 1 2 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . 1 . Unlock Access 2 | . . . . . . 1 . . . . . . . 1 . Unauthorized Hacks 20 | . 4 6 5 1 . 4 . . . . . . . . . Terminals 15 | . 3 4 4 1 . 3 . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . Botnet 14 | . 3 4 3 1 . 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 4 | . . 2 1 . . 1 . . . . . . . . . Extract 4 | . . 2 1 . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . Hacking Detections 42 | . 5 9 7 2 . 12 . . . . 4 . . 3 . Full Trace Events 26 | . 5 4 4 2 . 7 . . . . 3 . . 1 . Feedback Events 3 | . . . . 3 . . . . . . . . . . . Corruption 2 | . . . . 2 . . . . . . . . . . . Hackware Fried 1 | . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . 3 3 . . 2 . . . . . . . . . Parts Built 10 | . . . . . . 4 . . . . 6 . . . . Authchips 3 | . . . . . . 1 . . . . 2 . . . . Time 217 | . . . . . . 124 . . . . 93 . . . . Total Part Build Rating 20 | . . . . . . 8 . . . . 12 . . . . Parts Repaired 5 | . . 1 1 . . 2 . . . . 1 . . . . Time 156 | . . 32 38 . . 70 . . . . 16 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 1 2 . . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . . . . Programmers 4 | . . . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp Res Gar Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Warlord Squad Rendezvous 4 | . . . . . . . . . . . . . . 4 . Dakka 1 | . . . . . . . . . . . . . . 1 . Infantry 1 | . . . . . . . . . . . . . . 1 . Muscle 1 | . . . . . . . . . . . . . . 1 . Pyro 1 | . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp Res Gar Robot Analysis Total 13 | . 2 6 3 . . 2 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp Res Gar Turns Passed 14059 | 77 721 1983 2199 123 313 2925 780 31 7 376 1343 918 406 1248 609 Spaces Moved 6854 | 52 455 1134 1056 90 138 1232 676 29 5 127 458 310 110 599 383 Core 26 | 6 . . . . . 18 . . . 1 . . . . 1 Treads . | . . . . . . . . . . . . . . . . Legs 1496 | . . . . . . 87 . . . 66 242 310 110 418 263 Wheels 5213 | 46 455 1134 1056 90 138 1127 676 29 5 60 216 . . 181 . Hover . | . . . . . . . . . . . . . . . . Flight 119 | . . . . . . . . . . . . . . . 119 Fastest Speed 28 | 50 90 135 125 131 120 107 107 110 110 110 105 120 120 98 28 Average Speed 133 | 90 122 140 143 131 133 151 109 110 110 186 126 133 129 117 102 Slowest Speed 2250 | 100 175 215 215 131 150 1900 110 110 110 2250 255 190 190 190 227 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 76 87 72 3 89 35 79 9 . 88 14 40 13 21 19 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 . . . . 1 . 1 . 1 1 . Unknown Exits Taken 5 | 1 . . . . . 1 1 1 . . . 1 . . . Scrap Searched 4 | . . . . . . . 3 . . . . 1 . . . Spaces Dug 33 | . . . 14 . . 13 . . . . 2 . . 3 1 Terrain Destroyed 363 | . . 8 45 . . 54 4 . . 31 98 3 16 98 6 Melee 2 | . . . . . . . . . . . . . . 1 1 Projectile 146 | . . . 42 . . 37 4 . . . 24 3 16 15 5 AOE 214 | . . 8 3 . . 17 . . . 31 73 . . 82 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac DSF Fac Upp Upp Res Gar Total 10264 | 74 534 1368 1536 95 207 1925 711 28 6 221 1011 784 339 896 529 Wait 1715 | . . 54 317 . 1 355 5 . . . 342 433 199 4 5 Move 6839 | 51 455 1133 1055 90 137 1231 675 28 4 126 457 309 109 599 380 Hop 1 | . . . . . . . . . . . . . . . 1 Pick Up 377 | 12 22 46 31 2 14 65 9 . . 27 44 9 5 64 27 Fast Attach . | . . . . . . . . . . . . . . . . Attach 284 | 7 4 23 20 3 9 51 4 . 2 18 32 12 5 64 30 Detach 21 | . . . . . 1 1 . . . 3 2 1 1 8 4 Swap 116 | . 4 6 7 . 4 24 6 . . 10 18 4 6 24 3 Drop 202 | . 1 33 22 . 8 27 10 . . 18 35 1 . 23 24 Fire 649 | 4 47 73 84 . 26 160 2 . . 19 81 15 14 97 27 Melee 39 | . . . . . . . . . . . . . . 13 26 Ram 3 | . 1 . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . 7 11 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/DSF -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -3/Research -3/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 9) 318 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 4) 464 | -10/Materials | Discovered new exit (range 14) 497 | -10/Materials | Central database locked down 778 | -10/Materials | Discovered new exit (range 3) 782 | -10/Materials | Identified exit to Materials 799 | -10/Materials | Entered another Materials area 799 | -9/Materials | Evolved 2 slots: Weapon x2 1011 | -9/Materials | Lost 3 parts (2n1w) 1188 | -9/Materials | Discovered new exit (range 16) 1210 | -9/Materials | Identified exit to Materials 1305 | -9/Materials | Discovered new exit (range 14) 1326 | -9/Materials | Build established: Scavenger-Gunner 1397 | -9/Materials | Repaired Hvy. Assault Rifle 1609 | -9/Materials | Discovered exit to Materials (range 5) 1953 | -9/Materials | Discovered new exit (range 7) 1970 | -9/Materials | Identified exit to Storage 1999 | -9/Materials | First assault squad dispatched 2064 | -9/Materials | Discovered new exit (range 7) 2084 | -9/Materials | Identified exit to Mines 2782 | -9/Materials | Entered another Materials area 2782 | -8/Materials | Evolved 2 slots: Utility x2 2982 | -8/Materials | Discovered new exit (range 11) 2993 | -8/Materials | Identified exit to Factory 3143 | -8/Materials | Lost 3 parts (1n1u1w) 3318 | -8/Materials | Build established: Scavenger-Tank 3502 | -8/Materials | Repaired Assault Cannon 4241 | -8/Materials | Discovered exit to Factory (range 8) 4692 | -8/Materials | Build established: Scavenger-Gunner 4981 | -8/Materials | Entered Factory 4981 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5034 | -7/Factory | Hacking Suite fried by hacking feedback 5104 | -7/Factory | Identified exit to DSF 5104 | -7/Factory | Entered DSF 5159 | -7/DSF | Additional patrols routed to DSF 5275 | -7/DSF | Sterilization system engaged 5295 | -7/DSF | Ambient heat levels rising (+10) 5310 | -7/DSF | Ambient heat levels rising (+10) 5325 | -7/DSF | Ambient heat levels rising (+10) 5340 | -7/DSF | Ambient heat levels rising (+10) 5355 | -7/DSF | Ambient heat levels rising (+10) 5366 | -7/DSF | Discovered new exit (range 16) 5370 | -7/DSF | Ambient heat levels rising (+10) 5385 | -7/DSF | Ambient heat levels rising (+10) 5400 | -7/DSF | Ambient heat levels rising (+10) 5415 | -7/DSF | Ambient heat levels rising (+10) 5415 | -7/DSF | Identified exit to Factory 5417 | -7/DSF | Entered Factory 5417 | -6/Factory | Evolved 2 slots: Propulsion x2 5625 | -6/Factory | Lost 3 parts (2n1u) 5778 | -6/Factory | Identified exit to Garrison 5881 | -6/Factory | Destroyed 7 combat bots 5960 | -6/Factory | Lost 6 parts (2p1n3w) 6007 | -6/Factory | Lost 3 parts (1p1n1w) 6059 | -6/Factory | Spotted B-75 Beast 6182 | -6/Factory | Destroyed B-75 Beast 6206 | -6/Factory | Lost 10 parts (2p2n2u4w) 6459 | -6/Factory | Build established: Gunner 6472 | -6/Factory | Core integrity fell below 50% 6499 | -6/Factory | Fabricated Arm. Wheel (x2) 6689 | -6/Factory | Fabricated Arm. Wheel (x2) 6977 | -6/Factory | Repaired Arm. Wheel 7017 | -6/Factory | Repaired Assault Cannon 7464 | -6/Factory | Central database locked down 7652 | -6/Factory | Build established: Scavenger-Gunner 8249 | -6/Factory | Garrison activated, responded to threat 8336 | -6/Factory | Discovered new exit (range 7) 8342 | -6/Factory | Entered Lower Caves 8348 | -6/Lower Caves | Met a Warlord Commander 8349 | -6/Lower Caves | Learned location of Warlord (-5) 8350 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 8353 | -6/Lower Caves | Found Unknown Device 8354 | -6/Lower Caves | Identified Encrypted Comm Array 8780 | -6/Lower Caves | Encountered a Warlord checkpoint 8927 | -6/Lower Caves | Build established: Gunner 9104 | -6/Lower Caves | Discovered new exit (range 6) 9122 | -6/Lower Caves | Entered another Lower Caves area 9140 | -6/Lower Caves | Discovered new exit (range 13) 9153 | -6/Lower Caves | Entered Factory 9153 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9160 | -5/Factory | Identified exit to DSF 9160 | -5/Factory | Entered DSF 9206 | -5/DSF | Additional patrols routed to DSF 9230 | -5/DSF | Lost 6 parts (1p2n1u2w) 9405 | -5/DSF | Found Prototype Hackware 9406 | -5/DSF | Identified Exp. System Shield 9409 | -5/DSF | Found Exp. System Shield 9441 | -5/DSF | Sterilization system engaged 9461 | -5/DSF | Ambient heat levels rising (+10) 9476 | -5/DSF | Ambient heat levels rising (+10) 9491 | -5/DSF | Ambient heat levels rising (+10) 9498 | -5/DSF | Discovered new exit (range 15) 9506 | -5/DSF | Ambient heat levels rising (+10) 9521 | -5/DSF | Ambient heat levels rising (+10) 9536 | -5/DSF | Ambient heat levels rising (+10) 9536 | -5/DSF | Entered Factory 9536 | -4/Factory | Evolved 2 slots: Utility x2 9679 | -4/Factory | Fabricated Arm. Wheel (x2) 9712 | -4/Factory | Fabricated Arm. Wheel (x2) 9788 | -4/Factory | Fabricated Arm. Wheel (x2) 9930 | -4/Factory | Build established: Hacker-Gunner 10085 | -4/Factory | Destroyed 7 combat bots 10238 | -4/Factory | Repaired Arm. Wheel 10323 | -4/Factory | Garrison activated, responded to threat 10403 | -4/Factory | Destroyed 11 combat bots 10454 | -4/Factory | Lost 4 parts (1u3w) 10511 | -4/Factory | Lost 3 parts (1p1n1w) 10757 | -4/Factory | Identified exit to Upper Caves 10757 | -4/Factory | Identified exit to Extension 10757 | -4/Factory | Identified exit to Armory 10782 | -4/Factory | Garrison activated, responded to threat 10785 | -4/Factory | Build established: Scavenger-Gunner 10818 | -4/Factory | First assault squad dispatched 10879 | -4/Factory | Entered Upper Caves 10910 | -4/Upper Caves | Lost 9 parts (2p2n2u3w) 11227 | -4/Upper Caves | Lost 4 parts (2p1u1w) 11689 | -4/Upper Caves | Build established: Scavenger-Tank 11708 | -4/Upper Caves | Discovered new exit (range 15) 11797 | -4/Upper Caves | Entered another Upper Caves area 11800 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12152 | -4/Upper Caves | Discovered new exit (range 15) 12203 | -4/Upper Caves | Identified exit to Research 12203 | -4/Upper Caves | Entered Research 12203 | -3/Research | Evolved 2 slots: Utility x2 12312 | -3/Research | Spotted B-86 Titan 12347 | -3/Research | Destroyed B-86 Titan 12374 | -3/Research | Lost 3 parts (1p2u) 12503 | -3/Research | Joined by Warlord Dakka squad 12560 | -3/Research | Lost 4 allies 12578 | -3/Research | Lost 9 parts (2p3n1u3w) 12793 | -3/Research | Destroyed 7 combat bots 12796 | -3/Research | Lost 8 parts (2p1n2u3w) 12859 | -3/Research | Build established: Scavenger-Gunner 12943 | -3/Research | Joined by Warlord Muscle squad 12948 | -3/Research | Lost 5 parts (1n1u3w) 12973 | -3/Research | Found Gamma Bomb Array 13019 | -3/Research | Core integrity fell below 50% 13050 | -3/Research | System corruption reached 10% 13080 | -3/Research | Lost 3 parts (2n1w) 13099 | -3/Research | Found Prototype Device 13100 | -3/Research | Identified Active Sensor Suite 13290 | -3/Research | Joined by Warlord Pyro squad 13388 | -3/Research | Joined by Warlord Infantry squad 13413 | -3/Research | Build established: Scavenger-Assassin 13423 | -3/Research | Spotted B-86 Titan 13443 | -3/Research | Lost 3 allies 13451 | -3/Research | Identified exit to Garrison 13451 | -3/Research | Entered Garrison 13477 | -3/Garrison | Lost 12 parts (2p4n2u4w) 13713 | -3/Garrison | Core integrity fell below 20% 13800 | -3/Garrison | Triggered checkpoint 13978 | -3/Garrison | Spotted B-86 Titan 14060 | -3/Garrison | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 14051_ Adv. Heat Sink destroyed. 14051_ Xenon Bombardment Thruster destroyed. 14053_ B-86 Titan activates siege mode. 14054_ Nova Cannon destroyed. 14054_ Xenon Bombardment Thruster destroyed. 14056_ Acquired 6 matter. 14057_ Penetrated by Slug. 14057_ Com. Battery destroyed. 14058_ Gamma Rifle destroyed. 14058_ Xenon Bombardment Thruster destroyed. 14058_ Knocked back. 14058_ Penetrated by Slug. 14058_ Slug penetrates Y-72 Warden. 14058_ Mic. Antimatter Reactor destroyed. 14059_ WINV5JDPRB HQXDGYY4TIXD0>LPNRK9F&T37L 14059_ Slammed into Y-72 Warden. 14060_ Destabilizing: System interference. 14060_ Imp. Targeting Computer temporarily disabled. Map ----- +----------------------------------------------------+ | ???????????????????????????????????###????#"""""#? | | ?????????????????????????????????###"####### ##? | | ?????????????????????????????????# ^ #? | | ?????????????????????????????????# | = #? | | ?????????????????????????????????# ###* #######? | | ?????????????????????????????????# #?# #??????? | | ?????????????????????????????????# #?#####??????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #???########## | | ?????????????????????????????????# #??##" """ | | ?????????????????????????????????# ####"" "" | | ???????????????????????????????### !## * | | ?????????????????????????????#?# ## | | ????????????????????????????? ?# ## | | ????????????????????????????? ?# ## | | ????????????????????????????# #### ## | | ????????????????????????????# #??# [##! ! | | ????????????????????????????# #??#= != ! | | ????????????????????????????# #??# !| | | ????????????????????????????# #??# ## ! | | ????????????????????????????# #??# #" ! | | ????????????????????????????# #??# %## | | ????????????????????????????# #### ## | | ???????????##########;#######+##;; ## | | ???????????#=%*%==%! Y YYBB ####"" " " " | | ???????????#[*%==!== g @ BB #??##" " " " | | ???????????##%=[########;############???########## | | ????????????#=%"???????###???????????????????????? | | ????????????# ??????????????????????????????????? | | ????????????# ??????????????????????????????????? | | ????????????# ???????????????????????????????????? | | ????????????# ???????????????????????????????????? | | ????????????#????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 80 Energy Generation 37 Energy Capacity 790 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 EM Shielding 3 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 33 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 11 Target Analysis 8 Kinecelleration 30 Offensive Hacking 22 Defensive Hacking 16 Authchip Count 2 Item Schematics ----------------- Particle Gun | -9/Materials | Extracted Adv. Beam Cannon | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Extracted Arm. Wheel | -8/Materials | Scanalyzed Core Shielding | -8/Materials | Scanalyzed Insulated Plating | -8/Materials | Extracted Adv. ECM Suite | -6/Factory | Extracted Hvy. Flak Cannon | -6/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -6/Factory | Authchip Arm. Wheel | x2 | -6/Factory Arm. Wheel | x2 | -4/Factory | Authchip Arm. Wheel | x2 | -4/Factory | Authchip Arm. Wheel | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Production Line Challenges ------------ None Game ------ Seed AblativeGunNullifier Manual? 0 Play Time 03:12:49 Cumulative 110.7 hours Start 2024.04.10 @ 22:19:25 End 2024.04.11 @ 01:32:16 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 0 Adventurer 21 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 49 Achievement% 38 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 25% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d790147-6bd8-45ea-be9a-f2fa28b1dce6