Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.14 @ 13:24:37 Player: Cmdr.Laserstrahl Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (122) 610 Value Destroyed (4393) 4393 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (993) 993 TOTAL SCORE: 10736 Bonus ------- High Alert Combat Kills 493 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 112/300 Energy 148/150 System Corruption 26% Temperature Hot (229) Movement Hovering (60) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Antigrav System > --- UTILITY (10) ----- Improved Heat Sink Advanced Visual Processing Unit Improved Targeting Computer Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer Core Analyzer Improved Cloaking Device > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel Matter Neutralizer Improved Remote Datajack Mace Gravity Flail Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Energy Well Improved Signal Interpreter Hardened Light Armor Plating Hardened Medium Armor Plating Graphene Brace > --- WEAPON ----------- Compact Ion Cannon Coil Gun Heavy Gauss Cannon > --- INVENTORY -------- Improved Force Field Phase Gun Coil Gun Rocket Launcher Improved Grenade Launcher [Rating: 90] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Armored Treads Leg Myomer Leg Wheel Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Heavy Shock Bomb Launcher Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Slots Evolved 12 | . . 2 2 2 2 . 2 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . 1 . . 1 . Utility 8 | . . 2 1 1 1 . 1 2 Weapon 1 | . . . 1 . . . . . Parts Attached 154 | 7 1 28 17 5 2 11 20 63 Power 23 | 1 . 6 1 . 1 . 2 12 Engine 11 | 1 . 6 1 . . . 1 2 Core 10 | . . . . . 1 . 1 8 Reactor 2 | . . . . . . . . 2 Propulsion 30 | 2 . 7 3 1 . 3 2 12 Treads 3 | . . . 2 1 . . . . Leg 2 | . . . . . . . . 2 Wheel 21 | 2 . 7 1 . . 3 2 6 Hover 4 | . . . . . . . . 4 Flight . | . . . . . . . . . Utility 48 | 2 1 6 6 3 1 3 7 19 Device 27 | 1 . 4 2 2 1 2 7 8 Storage 4 | 1 1 . . . . 1 . 1 Processor 10 | . . 2 2 . . . . 6 Hackware . | . . . . . . . . . Protection 7 | . . . 2 1 . . . 4 Artifact . | . . . . . . . . . Weapon 53 | 2 . 9 7 1 . 5 9 20 Energy Gun 23 | 1 . 7 5 1 . 2 1 6 Energy Cannon 5 | . . 1 . . . . 2 2 Ballistic Gun 9 | 1 . 1 1 . . 1 1 4 Ballistic Cannon 3 | . . . . . . . . 3 Launcher 7 | . . . . . . 2 2 3 Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . . . . 2 2 Slashing Weapon 2 | . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 1 2 . . . 3 1 Corrupted Parts 4 | . . . . . . . . 4 System Corruption 7 | . . . . . . . . 7 Parts Lost 70 | . . 7 1 . . 5 17 40 Power 14 | . . 2 . . . 1 3 8 Propulsion 16 | . . 2 . . . . 5 9 Utility 23 | . . 2 1 . . 3 6 11 Weapon 17 | . . 1 . . . 1 3 12 Highest Loss Streak 14 | . . 3 1 . . 5 14 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 100 98 99 100 95 99 88 60 Engine 6 | . 14 11 9 7 6 6 1 1 Core 1 | . . . . . 6 6 8 2 Treads 3 | . . . 2 23 20 19 . . Wheel 13 | . 28 21 15 . . . 17 7 Device 14 | . 14 17 10 15 15 18 24 10 Storage 8 | . 14 11 9 7 6 7 6 4 Processor 11 | . . 13 18 15 13 13 10 11 Protection 2 | . . . 7 7 6 5 . 2 Energy Gun 12 | . 14 14 25 17 20 18 9 2 Energy Cannon 2 | . . 3 . . . . 2 4 Ballistic Gun 3 | . 14 3 . 5 . . 1 1 Peak Build Rating 90 | 9 10 18 29 40 48 51 57 90 Average Rating 37 | 4 9 15 25 36 44 47 49 62 On Entrance 22 | . 9 10 18 28 40 48 38 12 Naked Turns . | . . . . . . . . . Heaviest Build 57 | 13 28 36 42 43 53 57 48 53 Greatest Support 64 | 26 26 26 40 60 60 60 55 64 Greatest Overweight (x) 5 | . 1 2 2 . . 4 1 5 Average Overweight (x) . | . . 1 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 Average Capacity 11 | 7 14 15 15 15 15 15 14 5 Most Carried 15 | 6 13 15 15 15 15 15 15 5 Average Carried 10 | 2 11 14 14 14 14 14 13 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 Final Carried 15 | 5 13 15 15 15 14 15 5 5 Class Distribution -------------------- 27% | Scavenger-Mutant 27% | Mutant 16% | Gunner 11% | Scavenger-Skirmisher 8% | Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Gunner | -6/DSF Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Matter Collected 2396 | 241 62 327 287 105 . 181 269 924 Remotely . | . . . . . . . . . Salvage Created 4986 | 89 164 1158 842 177 . 596 585 1375 Parts 259 | 9 9 62 48 6 . 33 17 75 Haulers Intercepted 6 | . . 1 2 . . 1 1 1 Recyclers Shooed 2 | . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Combat Hostiles Destroyed 81 | . 5 19 14 3 . 10 10 20 Melee 4 | . . . . . . . 2 2 Guns 49 | . 5 13 14 3 . 6 2 6 Cannons 14 | . . 3 . . . . . 11 AOE 9 | . . . . . . 4 5 . Classes Destroyed 16 | 2 1 8 . 1 . 1 2 1 Worker 8 | . . . . . . . 1 7 Builder 5 | . . 1 . . . . . 4 Tunneler 3 | 2 . 1 . . . . . . Hauler 6 | . . 1 2 . . 1 1 1 Recycler 4 | 1 1 1 1 . . . . . Mechanic 2 | . . 1 1 . . . . . Operator 3 | . . 1 1 . . . 1 . Watcher 10 | . . 2 2 1 . . 2 3 Swarmer 15 | . 5 . 5 . . 3 . 2 Grunt 32 | . . 11 7 2 . 1 9 2 Duelist 1 | . . 1 . . . . . . Sentry 10 | . . 7 2 . . . . 1 Specialist 5 | . . . . . . 5 . . Hunter 6 | . . . . . . . . 6 Programmer 10 | . . . . . . . 1 9 Heavy 2 | . . . . 1 . 1 . . Best Kill Streak 8 | 2 3 5 5 3 . 8 4 6 Combat Bots Only 8 | . 3 3 2 2 . 8 4 5 Max Kills in Single Turn 2 | 1 2 2 1 1 . 2 2 2 Gunslinging 1 | . 1 1 . . . . . . Exploded 2 | . . . . . . 2 2 . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Hostile Shots Fired 949 | . 36 110 47 15 . 127 112 502 Missed 294 | . 14 33 17 8 . 34 28 160 Damage Taken 11277 | . 186 1005 417 335 . 1392 1762 6180 Core 2399 | . 41 282 59 104 . 168 588 1157 Absorbed by Shields 297 | . . . . . . 201 . 96 Core Remaining (%) 72 | 100 83 29 89 85 . 80 41 . Volleys Fired 322 | 4 19 79 40 14 . 22 27 117 Largest 3 | 2 2 2 3 3 . 3 3 3 Hottest 239 | 60 60 119 168 166 . 166 200 239 Shots Fired 737 | 8 38 149 114 42 . 64 81 241 Gun 526 | 8 38 124 114 42 . 57 60 83 Cannon 184 | . . 25 . . . . 15 144 Launcher 27 | . . . . . . 7 6 14 Special . | . . . . . . . . . Kinetic 161 | 4 19 31 . 5 . 1 12 89 Thermal 513 | 4 19 93 114 37 . 56 63 127 Explosive 19 | . . . . . . 7 6 6 Electromagnetic 44 | . . 25 . . . . . 19 Robot Hit Streak 22 | 5 5 15 22 19 . 8 13 13 Robot Miss Streak 7 | . 7 3 3 2 . 3 5 5 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 2 2 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 468 | 5 15 113 79 36 . 31 62 127 Core Hits 224 | 4 8 36 32 10 . 32 34 68 Critical Kills 3 | . . . . . . . . 3 Critical Parts Destroyed 5 | . . 1 . . . . 1 3 Critical Strikes 40 | . . 13 7 . . 2 3 15 Burn 20 | . . 10 7 . . 2 . 1 Meltdown 1 | . . . . . . . . 1 Destroy 3 | . . 1 . . . . . 2 Blast 8 | . . . . . . . . 8 Corrupt 2 | . . 2 . . . . . . Smash 4 | . . . . . . . 1 3 Sever 2 | . . . . . . . 2 . Melee Attacks 40 | . . . 2 . . . 19 19 Impact 27 | . . . . . . . 8 19 Slashing 13 | . . . 2 . . . 11 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 3 | . . . . . . . 3 . Damage Inflicted 12957 | 63 151 1987 1421 670 . 1445 2221 4999 Guns 6325 | 63 151 1417 1421 670 . 750 729 1124 Cannons 3456 | . . 570 . . . . 276 2610 Explosions 2449 | . . . . . . 695 690 1064 Melee 727 | . . . . . . . 526 201 Ramming . | . . . . . . . . . Kinetic 2024 | 20 59 207 . 67 . 13 124 1534 Thermal 7096 | 43 92 1210 1421 603 . 737 881 2109 Explosive 2036 | . . . . . . 695 690 651 Electromagnetic 1074 | . . 570 . . . . . 504 Impact 501 | . . . . . . . 300 201 Slashing 226 | . . . . . . . 226 . Piercing . | . . . . . . . . . Highest Corruption 26 | . . . 1 . . 2 6 26 Average Corruption 6 | . . . 1 . . 1 3 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 26 | . . . 3 . . 1 1 21 Message Errors 4 | . . . . . . . . 4 Matter Fused 4 | . . . 1 . . . . 3 Heat Flow Errors 5 | . . . 1 . . . . 4 Energy Discharges 8 | . . . . . . 1 1 6 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . 1 . . . . . Alerts 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 431 | . . . . . . . 167 264 Projectiles 148 | . . . . . . . 24 124 Explosions 88 | . . . . . . . . 88 Melee 195 | . . . . . . . 143 52 Knockbacks 17 | . . . . . . . 2 15 Impact 3 | . . . . . . . 2 1 Kinetic 14 | . . . . . . . . 14 Secondary . | . . . . . . . . . Self-Inflicted Damage 234 | . . . . . . . . 234 Shots 6 | . . . . . . . . 6 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 399 | 20 40 225 399 199 . 188 199 252 Average Temperature 82 | 15 19 59 126 104 . 78 137 46 Received Heat Transfer 1709 | . 21 360 252 9 . 407 354 306 Effects 1 | . . . 1 . . . . . Shutdowns 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . 1 . . . . 1 . Combat Hostiles 2 | . . 1 . . . . 1 . Parts Fried 8 | . . 3 . . . . 1 4 Impact Corruptions 7 | . . . . . . . 4 3 Robots Melted 4 | . . 2 1 . . . . 1 Combat Hostiles 3 | . . 2 . . . . . 1 Parts Melted 33 | . . 12 5 4 . 1 2 9 Heat Transferred 14201 | 100 200 3441 3552 1221 . 1443 1517 2727 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Peak Influence 733 | 15 182 616 733 352 172 430 491 577 Initial 264 | . 9 76 260 264 172 120 204 213 Average 337 | 5 90 369 518 274 172 225 307 395 Maximum Alert Level 3 | . . 2 3 1 . 2 2 2 Low Security (%) 22 | 100 100 20 . . 100 60 2 . Level 1 36 | . . 29 13 100 . 28 76 42 Level 2 40 | . . 50 82 . . 11 20 57 Level 3 . | . . . 3 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Squads Dispatched 20 | . 2 2 1 3 . 3 5 4 Investigation 3 | . 1 1 . . . . 1 . Extermination 4 | . . . . 1 . . 1 2 Reinforcement 11 | . 1 1 1 2 . 3 1 2 Assault . | . . . . . . . . . Garrison 2 | . . . . . . . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 Haulers Reinforced 2 | . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Distress Signals 7 | . . 3 1 . . . 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 147 | . 11 30 20 4 . 16 20 46 Peak Tracking Total 11 | . 5 7 4 2 . 9 6 11 Tactical Retreats 13 | . 1 5 3 . . 1 . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Traps Triggered 3 | . 1 1 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Machines Disabled 7 | . . . 1 . . 1 . 5 Max in Single Turn 2 | . . . 1 . . 1 . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Machines Accessed 27 | . 7 7 3 1 1 . 2 6 Terminals 22 | . 5 6 3 1 1 . 2 4 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 3 | . 2 . . . . . . 1 Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 69 | . 16 20 7 3 1 . 9 13 Successful 32 | . 11 9 4 . 1 . 4 3 Failed 37 | . 5 11 3 3 . . 5 10 Catastrophic 2 | . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 41 | . 12 12 5 . . . 4 8 Terminals 60 | . 14 16 7 3 1 . 9 10 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 4 | . 2 . . . . . . 2 Scanalyzers 4 | . . 4 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 4 2 2 . 1 . 2 1 Record 1 | . . . . . . . 1 . Robot Analysis 1 | . . . 1 . . . . . Open DSF 1 | . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . Terminal Index 4 | . 1 1 . . . . 1 1 Scanalyzer Index 1 | . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . Locate Traps 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 2 | . 2 . . . . . . . Scanalyzer 1 | . . 1 . . . . . . Insert Component 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 17 | . 5 6 2 . . . 2 2 Terminals 17 | . 5 6 2 . . . 2 2 Botnet 17 | . 5 6 2 . . . 2 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . 1 . Used . | . . . . . . . . . Hacking Detections 25 | . 6 7 3 1 . . 2 6 Full Trace Events 3 | . . 1 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Turns Passed 3751 | 65 385 743 512 255 54 271 342 1124 Spaces Moved 1961 | 41 312 370 245 112 31 77 159 614 Core 51 | 4 . . . . . . 17 30 Treads 233 | . . . 23 112 31 67 . . Legs 159 | . . . . . . . . 159 Wheels 1459 | 37 312 370 222 . . 10 142 366 Hover 59 | . . . . . . . . 59 Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 95 100 170 170 105 50 50 Average Speed 108 | 83 103 98 114 170 170 163 86 99 Slowest Speed 300 | 90 105 120 250 170 170 250 105 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 4 55 52 29 4 1 54 8 17 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 3 | . . . . . . . . 3 Terrain Destroyed 215 | . . . . . . 37 36 142 Melee . | . . . . . . . . . Projectile 41 | . . . . . . 1 3 37 AOE 172 | . . . . . . 36 33 103 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Total 2889 | 64 339 607 386 145 33 171 273 871 Wait 267 | 1 . 85 58 10 . 50 41 22 Move 1953 | 40 311 369 244 111 30 76 158 614 Hop . | . . . . . . . . . Pick Up 92 | 12 8 24 11 3 1 6 6 21 Fast Attach 51 | . . 3 6 1 . 3 2 36 Attach 60 | 7 . 12 3 2 2 2 10 22 Detach 5 | . . . . . . . 2 3 Swap 43 | . 1 13 8 2 . 6 8 5 Drop 60 | . . 22 14 2 . 6 4 12 Fire 322 | 4 19 79 40 14 . 22 27 117 Melee 36 | . . . 2 . . . 15 19 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 16) 222 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 8) 437 | -10/Materials | Discovered new exit (range 11) 443 | -10/Materials | Identified exit to Mines 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Utility x2 821 | -9/Materials | Lost 3 parts (1n1u1w) 854 | -9/Materials | Core integrity fell below 50% 1118 | -9/Materials | Discovered new exit (range 16) 1141 | -9/Materials | Identified exit to Materials 1194 | -9/Materials | Entered another Materials area 1194 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1693 | -8/Materials | Discovered new exit (range 6) 1703 | -8/Materials | Identified exit to Factory 1706 | -8/Materials | Entered Factory 1706 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1871 | -7/Factory | Discovered new exit (range 11) 1956 | -7/Factory | Identified exit to Factory 1961 | -7/Factory | Entered another Factory area 1961 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2015 | -6/Factory | Identified exit to DSF 2015 | -6/Factory | Entered DSF 2046 | -6/DSF | Additional patrols routed to DSF 2216 | -6/DSF | Discovered new exit (range 16) 2240 | -6/DSF | Sterilization system engaged 2260 | -6/DSF | Ambient heat levels rising (+10) 2274 | -6/DSF | Destroyed 8 combat bots 2275 | -6/DSF | Ambient heat levels rising (+10) 2285 | -6/DSF | Identified exit to Factory 2286 | -6/DSF | Entered Factory 2286 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2312 | -5/Factory | Lost 5 parts (1p3u1w) 2491 | -5/Factory | Garrison activated, responded to threat 2514 | -5/Factory | Discovered new exit (range 16) 2623 | -5/Factory | Core integrity fell below 50% 2628 | -5/Factory | Identified exit to Factory 2628 | -5/Factory | Entered another Factory area 2628 | -4/Factory | Evolved 2 slots: Utility x2 2656 | -4/Factory | Lost 14 parts (2p3n6u3w) 3089 | -4/Factory | Lost 4 parts (1p2u1w) 3143 | -4/Factory | Lost 5 parts (1p2u2w) 3200 | -4/Factory | Lost 4 parts (2n2u) 3286 | -4/Factory | Spotted B-86 Titan 3544 | -4/Factory | System corruption reached 10% 3568 | -4/Factory | Core integrity fell below 50% 3604 | -4/Factory | Lost 8 parts (2p2n2u2w) 3639 | -4/Factory | Build established: Scavenger-Mutant 3661 | -4/Factory | Core integrity fell below 20% 3688 | -4/Factory | Lost 5 parts (2p2n1w) 3743 | -4/Factory | Cargo convoy interrupted 3743 | -4/Factory | Spotted Executioner 3752 | -4/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 03743_ Penetrated by Slug. 03745_ K-01 Serf destroyed. 03747_ U-05 Engineer lays Concrete. 03747_ Tesla Rifle destroyed. 03747_ Energy Well destroyed. 03748_ U-05 Engineer lays Concrete. 03748_ Penetrated by Slug. 03749_ U-05 Engineer lays Concrete. 03749_ P-70 Sage resets H-77 Assassin, system corruption cleaned. 03750_ U-05 Engineer lays Concrete. 03750_ Tesla Rifle destroyed. 03750_ Slug penetrates A-27 Freighter. 03750_ Slug penetrates Wall. 03750_ U-05 Engineer lays Concrete. 03750_ Imp. Grenade Launcher destroyed. 03751_ Imp. Light Armor Plating destroyed. 03751_ Dropped Lgt. Nuclear Core. 03751_ U-05 Engineer lays Concrete. 03752_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ###########??????????????????????????????????????? | | # #??????????????????????????????????????? | | # """" #??????????????????????????????????????? | | # "" "" #??????????? ??????????????????????????? | | # "" "" #??????????? ??????????????????????????? | | # #??????????? ??????????????????????????? | | # ] #??????????? ??????????????????????????? | | # #??????????? ??????????????????????????? | | " #??????????? ?#????????????????????????? | | # #??????????? #????????????????????????? | | # #???####+###+#####?????????????????????? | | # % #???# #?????????????????????? | | # ##### k ##????????????????????? | | " % ## ## """" +????????????????????? | | # !% %[ ##### ! 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""???#?????????????????? | | ??????????? ?????# ???? ?????????????????????? | | ??????????????????# ???? ?????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Coolant Potential 65 Energy Generation 37 Energy Capacity 745 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 9 Core Analysis 6 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LauncherTerrabombDetector Manual? 0 Play Time 02:06:22 Cumulative 312.5 hours Start 2024.10.14 @ 11:12:28 End 2024.10.14 @ 13:24:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 131 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 52 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7272f722-0f3f-474b-abe2-12a4d234a2b7