Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.10 @ 03:51:21 Player: babadi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (98) 490 Value Destroyed (2554) 2554 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (326) 326 TOTAL SCORE: 6750 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 450 Friendly Fire -256 Cogmind --------- Core Integrity 0/850 Matter 229/300 Energy 97/100 System Corruption 14% Temperature Cool (18) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (5) ---- Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Nuclear-Deuterium Core > --- PROPULSION ------- Treaded Carbon-Armored Exoskeleton Armored Huge Wheel > --- UTILITY ---------- Armored Scrap Engine Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter Transmission Jammer > --- WEAPON ----------- Heavy Plasma Cannon Shotgun Ballistic Assault Construct/G > --- INVENTORY -------- Wheel Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating Mini Grenade Launcher Heavy Rocket Launcher [Rating: 66] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Constructs Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -9 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Fac Slots Evolved 8 | . . 2 . . 4 2 Power . | . . . . . . . Propulsion 3 | . . 1 . . 2 . Utility 5 | . . 1 . . 2 2 Weapon . | . . . . . . . Parts Attached 74 | 6 9 6 7 2 32 12 Power 5 | 1 1 1 1 . 1 . Engine 5 | 1 1 1 1 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 20 | 2 2 3 1 2 9 1 Treads 9 | 1 1 1 1 . 5 . Leg . | . . . . . . . Wheel 10 | 1 1 2 . 2 4 . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 19 | 1 2 2 . . 10 4 Device 14 | . . 2 . . 8 4 Storage 2 | 1 1 . . . . . Processor 2 | . 1 . . . 1 . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 30 | 2 4 . 5 . 12 7 Energy Gun 8 | 1 . . 1 . 4 2 Energy Cannon 9 | . . . 1 . 5 3 Ballistic Gun 2 | 1 . . 1 . . . Ballistic Cannon 10 | . 4 . 2 . 3 1 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 4 . 2 . Parts Lost 26 | . 2 2 . . 6 16 Power 5 | . 1 1 . . 2 1 Propulsion 10 | . 1 1 . . 3 5 Utility 6 | . . . . . . 6 Weapon 5 | . . . . . 1 4 Highest Loss Streak 7 | . 2 1 . . 2 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 84 | . 92 99 100 100 84 65 Engine 7 | . 13 11 11 11 6 3 Treads 11 | . 14 11 11 11 22 3 Wheel 12 | . 13 21 22 22 10 4 Device 14 | . . 10 11 11 14 23 Storage 8 | . 14 11 11 11 7 5 Processor 8 | . 8 11 11 11 7 5 Energy Gun 2 | . 3 . . . 3 4 Energy Cannon 6 | . . . 8 11 5 6 Ballistic Cannon 7 | . 20 22 13 11 1 . Naked Turns 40 | . . . . . . 40 Heaviest Build 49 | 11 29 30 36 36 46 49 Greatest Support 71 | 20 20 26 20 22 71 47 Greatest Overweight (x) 7 | . 1 2 1 1 4 7 Average Overweight (x) . | . . 1 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 14 Most Carried 15 | 6 13 15 15 15 15 12 Average Carried 12 | 3 8 13 14 14 13 9 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 6 12 15 15 15 12 5 Scrap Engine Consumption 45 | . . . . . 23 22 Constructs Created 4 | . . . . . 3 1 Constructs Modified 16 | . . . . . 3 13 Class Distribution -------------------- 31% | Mutant 25% | Commander-Mutant 22% | Construct 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -7/Factory Construct | -6/Factory Resources | -11 -10 -9 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Sto Rec Fac Fac Matter Collected 2001 | 262 248 174 231 149 659 278 Remotely . | . . . . . . . Salvage Created 3827 | 21 417 162 256 443 1490 1038 Parts 206 | 5 20 18 24 14 77 48 Haulers Intercepted 7 | . 2 . 2 . 2 1 Recyclers Shooed 13 | 1 . . . 2 8 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 48 | . 7 7 3 5 16 10 Melee 1 | . . . . . . 1 Guns 11 | . 2 . . . 9 . Cannons 30 | . 5 7 3 5 6 4 AOE 3 | . . . . . . 3 Classes Destroyed 13 | 1 4 2 2 1 2 1 Worker 8 | . . . 1 . 3 4 Builder 9 | . . . 2 1 2 4 Tunneler 4 | 1 . . . . 2 1 Hauler 8 | . 2 . 2 . 3 1 Recycler 13 | . 1 . 1 3 6 2 Watcher 7 | . 2 . 1 . 2 2 Swarmer 10 | . . 3 3 . 4 . Grunt 16 | . 7 . . . 8 1 Duelist 1 | . . . . . 1 . Protector 2 | . . . . 1 1 . Sentry 11 | . . 4 . 4 1 2 Hunter 3 | . . . . . . 3 Programmer 6 | . . . . . 2 4 Best Kill Streak 7 | 1 2 3 4 3 4 7 Combat Bots Only 3 | . 2 3 3 2 3 2 Max Kills in Single Turn 3 | 1 1 1 2 1 2 3 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -------- Run | Jun Mat Mat Sto Rec Fac Fac Damage Taken 6068 | . 576 249 74 233 1403 3533 Core 1197 | . 89 13 10 76 142 867 Absorbed by Shields 144 | . . . . 54 90 . Regen/Repaired (Parts) 548 | . 121 18 . . 34 375 Core Remaining (%) 79 | 100 64 . . 75 79 . Volleys Fired 287 | 2 52 17 17 29 96 74 Largest 2 | 2 2 2 2 2 2 2 Hottest 267 | 70 70 70 103 103 251 267 Shots Fired 516 | 4 96 34 34 58 175 115 Gun 153 | 4 42 . . . 64 43 Cannon 357 | . 54 34 34 58 111 66 Launcher 6 | . . . . . . 6 Special . | . . . . . . . Kinetic 184 | 2 79 34 19 29 7 14 Thermal 276 | 2 17 . 15 29 168 45 Explosive 6 | . . . . . . 6 Electromagnetic 50 | . . . . . . 50 Robot Hit Streak 16 | 2 10 10 7 13 10 16 Robot Miss Streak 9 | 1 5 2 3 4 9 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 324 | 3 59 21 13 42 104 82 Core Hits 189 | 1 17 10 10 14 73 64 Critical Kills 4 | . . . . . 2 2 Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . . 1 2 2 Meltdown 4 | . . . . . 2 2 Blast 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7705 | 28 815 372 350 852 3035 2253 Guns 1774 | 28 285 . . . 1157 304 Cannons 5187 | . 530 372 350 852 1878 1205 Explosions 704 | . . . . . . 704 Melee . | . . . . . . . Ramming 40 | . . . . . . 40 Kinetic 1788 | 16 666 372 125 384 69 156 Thermal 4980 | 12 149 . 225 468 2966 1160 Explosive 447 | . . . . . . 447 Electromagnetic 450 | . . . . . . 450 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . 1 1 2 1 14 Average Corruption 2 | . . 1 1 1 1 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 38 | . . 1 3 5 2 27 Message Errors 9 | . . . 2 . . 7 Matter Fused 9 | . . . . 3 . 6 Heat Flow Errors 5 | . . . 1 . . 4 Energy Discharges 4 | . . . . 1 . 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 6 | . . 1 . 1 1 3 Data Loss (major) 1 | . . . . . 1 . Misdirections 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots 40 | . . . . . 39 1 Effects 2 | . . . . . 2 . Energy Bleed 1 | . . . . . 1 . Heat Surge 1 | . . . . . 1 . Overflow Damage 219 | . 10 . 5 . 94 110 Projectiles 121 | . 10 . 5 . 94 12 Explosions 98 | . . . . . . 98 Melee . | . . . . . . . Knockbacks 12 | . 9 . . . 1 2 Impact . | . . . . . . . Kinetic 12 | . 9 . . . 1 2 Secondary . | . . . . . . . Self-Inflicted Damage 76 | . . . . . . 76 Shots 2 | . . . . . . 2 Rammed 24 | . . . . . . 24 Targets Rammed 24 | . . . . . . 24 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 387 | 40 268 13 259 387 375 256 Average Temperature 89 | 20 93 8 98 104 104 46 Received Heat Transfer 1316 | . 387 45 . 113 489 282 Effects 7 | . 3 . . . 4 . Shutdowns 1 | . . . . . 1 . Energy Bleed 2 | . 1 . . . 1 . Interference 2 | . 2 . . . . . Matter Decay 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . . . . 6 Impact Corruptions . | . . . . . . . Robots Melted 6 | . . . . . 2 4 Combat Hostiles 3 | . . . . . 1 2 Parts Melted 28 | . . . . 1 11 16 Heat Transferred 7489 | 37 444 . 407 833 3607 2161 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Fac Peak Influence 666 | 5 251 180 176 218 666 523 Initial 499 | . 3 45 48 8 499 295 Average 245 | 2 107 81 79 111 443 269 Maximum Alert Level 2 | . 1 . . 1 2 2 Low Security (%) 47 | 100 85 100 100 90 . 28 Level 1 33 | . 14 . . 9 44 60 Level 2 18 | . . . . . 55 11 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 2 . . . 5 7 Investigation 3 | . 1 . . . 2 . Extermination 6 | . . . . . 2 4 Reinforcement 4 | . 1 . . . 1 2 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered 1 | . . . . . 1 . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 --------- Run | Jun Mat Mat Sto Rec Fac Fac Distress Signals 4 | . 1 . 1 . 1 1 Communications Jammed 21 | . . . . . 21 . Distress Signals 21 | . . . . . 21 . Times Spotted 103 | . 16 8 5 8 40 26 Peak Tracking Total 7 | . 3 4 5 2 6 7 Tactical Retreats 3 | . . 1 . . . 2 Traps | -11 -10 -9 -9 -9 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Fac Traps Triggered 3 | . 1 1 . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -9 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Sto Rec Fac Fac Machines Disabled 11 | . 1 . 2 1 4 3 Max in Single Turn 1 | . 1 . 1 . 1 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 --------- Run | Jun Mat Mat Sto Rec Fac Fac Machines Accessed 29 | . 3 4 3 13 4 2 Terminals 17 | . 2 3 3 6 2 1 Fabricators 1 | . . . . . 1 . Repair Stations 3 | . 1 1 . . . 1 Recycling Units 8 | . . . . 7 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 78 | . 9 8 5 41 10 5 Successful 38 | . 6 5 3 19 4 1 Failed 40 | . 3 3 2 22 6 4 Catastrophic 11 | . . 1 1 7 1 1 Database Lockouts . | . . . . . . . Manual 30 | . 3 6 . 20 1 . Terminals 45 | . 5 6 5 22 5 2 Fabricators 3 | . . . . . 3 . Repair Stations 9 | . 4 2 . . . 3 Recycling Units 21 | . . . . 19 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 1 3 3 5 2 . Record 2 | . . . . . 2 . Part Schematic 1 | . . . . 1 . . Open Door 3 | . . . 3 . . . Branch Access Points 1 | . . 1 . . . . Alert Level 1 | . . . . 1 . . Zone Layout 6 | . 1 2 . 3 . . Fabricator Hacks 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Repair Station Hacks 7 | . 4 2 . . . 1 Scan Component 4 | . 2 1 . . . 1 Repair 3 | . 2 1 . . . . Recycling Unit Hacks 8 | . . . . 7 1 . Retrieve Components 8 | . . . . 7 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 1 . . 7 . . Terminals 2 | . 1 . . 1 . . Botnet 2 | . 1 . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . . . . 6 . . Tunnel 6 | . . . . 6 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 2 3 2 9 3 2 Full Trace Events 5 | . . . . 3 2 . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 2 1 . . . . Time 78 | . 52 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 34 | . . . . 28 6 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 12 | . . . . 12 . . Allies Hacked 1 | . . . . . 1 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -------- Run | Jun Mat Mat Sto Rec Fac Fac Total Allies 13 | . . . 1 12 . . Largest Group 9 | . . . 1 9 9 . Highest-Rated Group 140 | . . . 100 140 140 . Highest-Rated Ally 100 | . . . 100 34 34 . Total Orders 24 | . . . . 10 14 . STAY 5 | . . . . 5 . . ROAM 2 | . . . . 2 . . FOLLOW 4 | . . . . 3 1 . DROP 4 | . . . . . 4 . PICKUP 3 | . . . . . 3 . COLLECT 6 | . . . . . 6 . Ally Attacks 40 | . . . . 20 20 . Total Damage 1411 | . . . . 581 830 . Kills 18 | . . . . 6 12 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Sto Rec Fac Fac Turns Passed 7317 | 108 708 600 568 1057 2016 2260 Spaces Moved 3279 | 58 296 297 217 718 849 844 Core 111 | 2 . . . . . 109 Treads 849 | 54 105 68 176 . 169 277 Legs 1 | . . . . . . 1 Wheels 2312 | 2 191 229 41 718 680 451 Hover 6 | . . . . . . 6 Flight . | . . . . . . . Fastest Speed 50 | 50 100 95 95 95 95 50 Average Speed 123 | 153 145 132 212 98 124 107 Slowest Speed 400 | 160 240 240 240 100 240 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 5 51 18 28 99 22 18 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 6 | . . . . 6 . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 6 | . . . . . 6 . Terrain Destroyed 79 | . . . . . 20 59 Melee . | . . . . . . . Projectile 23 | . . . . . 20 3 AOE 56 | . . . . . . 56 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 --------- Run | Jun Mat Mat Sto Rec Fac Fac Total 6008 | 71 484 472 291 1015 1647 2028 Wait 2126 | . 116 138 38 155 610 1069 Move 3273 | 57 295 296 216 717 848 844 Hop . | . . . . . . . Pick Up 66 | 6 9 11 6 7 25 2 Fast Attach 17 | 6 3 . . . 2 6 Attach 26 | . 4 5 . . 13 4 Detach 4 | . . . . . 4 . Swap 31 | . 2 1 7 2 17 2 Drop 59 | . 3 4 7 10 32 3 Fire 287 | 2 52 17 17 29 96 74 Melee . | . . . . . . . Ram 16 | . . . . . . 16 Kick . | . . . . . . . Crush 8 | . . . . . . 8 Escape Stasis . | . . . . . . . Rewire 95 | . . . . 95 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -9/Recycling -7/Factory -6/Factory History --------- Turn | Location | Event 33 | -11/Junkyard | Discovered new exit (range 16) 109 | -11/Junkyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 15) 437 | -10/Materials | Identified exit to Materials 780 | -10/Materials | Repaired Lgt. Cannon 808 | -10/Materials | Repaired Lgt. Cannon 817 | -10/Materials | Entered another Materials area 817 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1012 | -9/Materials | Identified exit to Mines 1012 | -9/Materials | Identified exit to Storage 1180 | -9/Materials | Repaired Sensor Array 1221 | -9/Materials | Build established: Scavenger-Mutant 1417 | -9/Materials | Entered Storage 1914 | -9/Storage | Met 01-MTF 1972 | -9/Storage | Discovered new exit (range 7) 1983 | -9/Storage | Identified exit to Recycling 1985 | -9/Storage | Entered Recycling 1985 | -9/Recycling | Accompanied by 1 ally (01-MTF) 1990 | -9/Recycling | 01-MTF left 2026 | -9/Recycling | Found Scrap Engine 2584 | -9/Recycling | Build established: Commander-Mutant 2834 | -9/Recycling | Discovered new exit (range 16) 2875 | -9/Recycling | Identified exit to Factory 3042 | -9/Recycling | Entered Factory 3042 | -7/Factory | Accompanied by 9 allies 3042 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 3842 | -7/Factory | Search patrols dispatched 4630 | -7/Factory | Build established: Mutant 4805 | -7/Factory | Discovered new exit (range 16) 5057 | -7/Factory | Identified exit to Factory 5058 | -7/Factory | Entered another Factory area 5058 | -6/Factory | Evolved 2 slots: Utility x2 5491 | -6/Factory | Build established: Construct 6914 | -6/Factory | Lost 3 parts (1p1n1u) 7100 | -6/Factory | System corruption reached 10% 7176 | -6/Factory | Build established: Mutant 7180 | -6/Factory | Lost 7 parts (3n2u2w) 7192 | -6/Factory | Core integrity fell below 50% 7195 | -6/Factory | Spotted B-75 Beast 7220 | -6/Factory | Core integrity fell below 20% 7232 | -6/Factory | Released all parts (3) 7260 | -6/Factory | Lost 3 parts (1n1u1w) 7318 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07224_ K-01 Serf destroyed. 07225_ R-10 Processor collects Target Analyzer. 07225_ R-10 Processor collects Lgt. Ion Engine. 07225_ Gravmag System destroyed. 07226_ U-05 Engineer builds a Wall. 07229_ Shock Rifle destroyed. 07229_ R-10 Processor collects Mic. Nuclear Core. 07230_ R-10 Processor collects Sml. Matter Pod. 07230_ U-05 Engineer builds a Wall. 07232_ System corrupted: Heat flow error (+293). 07232_ Released Broken Imp. Signal Interpreter. 07232_ Released Lrg. Storage Unit. 07232_ Released Coolant Injector. 07233_ R-10 Processor collects Wheel. 07247_ M63 FKCGJXAS7RX RPDTNLWU 07247_ K-01 Serf cleans the Pressure Siphon. 07270_ System corrupted: Heat flow error (+165). 07272_ Acquired Assault Cannon. 07288_ System corrupted: Matter fused (-8). 07308_ G-50 Soldier knocked back. 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" | | ???????????????????????????????? """ | | ??????????????????????????????? """ | | ?????????????????????????????? | | ?????????????????????????????? | | ???????????#+##?????????????? #+ | | ????????? ?????????????? """" #? | | ????????? ????????????? """" #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 14 Energy Capacity 318 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Imp. Treads | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Total Silence \\IAMDERELICT Challenges ------------ None Game ------ Seed DefenseCoolantTearclaws Manual? 0 Play Time 03:30:23 Cumulative 32.6 hours Start 2023.12.08 @ 08:48:10 End 2023.12.10 @ 03:51:21 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 17 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b71013a9-65d1-462c-b97f-a962fc1023f9