Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 01:55:35 Player: Person Guy Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (169) 845 Value Destroyed (6096) 6096 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (3113) 3113 TOTAL SCORE: 15274 Bonus ------- High Alert Combat Kills 988 Follower Combat Kills 1337 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -212 Cogmind --------- Core Integrity 0/850 Matter 40/300 Energy 98/100 System Corruption 3% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Relay Coupler [NC] (27) Improved Field Recycling Unit (0) Heavy Linear Accelerator Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Coolant Injector Large Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Advanced Powered Armor Hacking Suite > --- WEAPON ----------- Nova Cannon Nova Cannon Heavy Linear Accelerator > --- INVENTORY -------- Micro Antimatter Reactor Medium Treads Improved Medium Treads Coolant Injector Improved Medium Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Improved Field Recycling Unit Quantum Rifle Heavy Linear Accelerator Fusion Bomb Launcher [Rating: 98] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Target Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Battle Rifle Energy Gun Heavy Beamcaster Energy Cannon Nova Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . . . Utility 4 | . . . 1 . . . 1 2 . . . . . . . Weapon 2 | . . . . . . . 1 . . . 1 . . . . Parts Attached 118 | 6 1 . 17 . 1 . 16 7 . 28 9 11 3 5 14 Power 11 | 1 . . 1 . . . 1 . . 4 2 1 . . 1 Engine 4 | 1 . . 1 . . . . . . 2 . . . . . Core 5 | . . . . . . . 1 . . 2 2 . . . . Reactor 2 | . . . . . . . . . . . . 1 . . 1 Propulsion 26 | 2 . . 7 . 1 . 3 1 . 6 1 2 1 . 2 Treads 14 | 2 . . 4 . . . . . . 3 . 2 1 . 2 Leg 12 | . . . 3 . 1 . 3 1 . 3 1 . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 36 | 1 1 . 2 . . . 4 5 . 5 4 4 2 2 6 Device 13 | . . . . . . . 1 3 . 1 4 . 1 . 3 Storage 4 | 1 1 . . . . . 1 . . . . 1 . . . Processor 1 | . . . . . . . . . . . . 1 . . . Hackware 5 | . . . . . . . 1 2 . 2 . . . . . Protection 13 | . . . 2 . . . 1 . . 2 . 2 1 2 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 45 | 2 . . 7 . . . 8 1 . 13 2 4 . 3 5 Energy Gun 6 | . . . 1 . . . 1 . . 1 . 2 . . 1 Energy Cannon 5 | . . . . . . . 1 . . . . . . 2 2 Ballistic Gun 22 | 2 . . 4 . . . 5 1 . 7 1 2 . . . Ballistic Cannon 7 | . . . 2 . . . 1 . . 2 1 . . 1 . Launcher 5 | . . . . . . . . . . 3 . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . 4 . . . . . Parts Lost 38 | . . . 4 . . . 2 1 . 19 3 . . . 9 Power 5 | . . . . . . . . . . 2 2 . . . 1 Propulsion 9 | . . . 2 . . . . . . 3 1 . . . 3 Utility 13 | . . . . . . . 1 1 . 8 . . . . 3 Weapon 11 | . . . 2 . . . 1 . . 6 . . . . 2 Highest Loss Streak 10 | . . . 2 . . . 2 1 . 10 2 . . . 5 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 85 85 81 88 72 66 89 94 100 95 28 59 80 85 61 Engine 4 | . 14 14 11 11 11 11 . . . 1 . 3 . . . Core 2 | . . . . . . . 8 7 7 5 4 . . . . Reactor 1 | . . . . . . . . . . . . 2 6 6 4 Treads 10 | . 28 28 15 . . . . . . 8 . 8 12 13 11 Leg 9 | . . . 13 33 33 33 27 23 23 11 2 . . . . Device 4 | . . . . . . . 7 7 15 10 6 6 6 6 4 Storage 7 | . 14 14 11 11 11 11 9 7 7 6 . 5 6 6 4 Hackware 7 | . . . . . . . 2 22 23 22 6 6 6 6 3 Protection 7 | . . . 8 11 11 11 9 2 . 2 . 4 13 19 14 Energy Gun 3 | . . . . . . . 5 . . 3 . 12 13 5 1 Energy Cannon 1 | . . . . . . . 2 7 7 . . . . 7 7 Ballistic Gun 11 | . 28 28 10 22 6 . 15 7 7 12 2 4 13 12 . Ballistic Cannon 3 | . . . 11 . . . 1 7 7 3 2 . . . 4 Naked Turns 17 | . . . . . . . . . . . . . . . 17 Heaviest Build 123 | 14 29 29 38 36 36 30 45 46 46 49 27 71 83 119 123 Greatest Support 140 | 40 40 40 60 30 30 30 54 54 54 62 20 140 140 140 140 Greatest Overweight (x) 12 | . . . 1 1 1 . 1 . . 12 8 1 1 . 1 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 15 15 15 15 Average Capacity 13 | 7 14 15 15 15 15 15 15 15 15 14 5 13 15 15 12 Most Carried 15 | 4 12 12 15 12 15 15 15 14 13 15 5 12 12 15 15 Average Carried 10 | 2 8 12 12 12 13 15 13 12 12 12 3 8 9 10 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 15 15 15 5 Final Carried 15 | 4 12 12 12 12 15 15 14 12 13 5 5 9 12 13 5 Class Distribution -------------------- 49% | Mutant 21% | Hacker-Skirmisher 10% | Tank 9% | Derelict-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Waste Hacker-Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Derelict-Tank | -6/Factory Tank | -6/Garrison Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Matter Collected 3865 | 174 342 . 653 97 . . 458 116 . 1235 71 365 16 154 184 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5115 | . 569 . 1017 71 . . 516 104 . 1961 4 . . 259 614 Parts 310 | . 49 . 72 12 . . 24 7 . 103 4 . . 4 35 Haulers Intercepted 9 | . 1 . 2 . . . . . . 6 . . . . . Recyclers Shooed 5 | . . . 2 . . . . . . 1 . . . . 2 Parts Field Recycled 13 | . . . . . . . . . . . 4 . 9 . . Retrieved Matter 277 | . . . . . . . . . . . 67 . 210 . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Combat Hostiles Destroyed 122 | . 14 . 24 4 . . 11 3 . 40 2 . . 6 18 Guns 84 | . 14 . 15 4 . . 11 . . 37 . . . 3 . Cannons 27 | . . . 9 . . . . 3 . 3 . . . 2 10 AOE 9 | . . . . . . . . . . . 2 . . . 7 Classes Destroyed 16 | . 6 . 1 . . . 2 . . 5 . . . . 2 Worker 13 | . . . . . . . . . . 7 . . . . 6 Builder 10 | . 1 . . 1 . . . . . 5 1 . . . 2 Tunneler 2 | . 1 . . . . . . . . 1 . . . . . Hauler 9 | . 1 . 2 . . . . . . 6 . . . . . Recycler 4 | . . . . . . . . . . 3 . . . . 1 Operator 6 | . 2 . 3 . . . 1 . . . . . . . . Watcher 2 | . . . . . . . 1 . . 1 . . . . . Swarmer 34 | . 6 . 3 4 . . 2 . . 10 2 . . 4 3 Grunt 60 | . 8 . 15 . . . 5 3 . 20 . . . . 9 Brawler 3 | . . . . . . . . . . 3 . . . . . Duelist 2 | . . . . . . . . . . 1 . . . . 1 Protector 2 | . . . . . . . . . . . . . . . 2 Sentry 12 | . . . 6 . . . 3 . . 1 . . . 2 . Hunter 5 | . . . . . . . 1 . . 3 . . . . 1 Programmer 3 | . . . . . . . . . . 2 . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . 1 Savage 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 11 | . 6 . 3 3 . . 4 3 . 8 3 . . 2 11 Combat Bots Only 6 | . 6 . 3 3 . . 4 3 . 5 2 . . 2 6 Max Kills in Single Turn 5 | . 2 . 1 2 . . 1 1 . 4 3 . . 1 5 Gunslinging 1 | . . . . 1 . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 . . . 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Hostile Shots Fired 1058 | . 42 . 140 18 . . 64 8 . 358 58 . . 46 324 Missed 327 | . 11 . 42 6 . . 17 1 . 125 17 . . 11 97 Damage Taken 10741 | . 326 . 1258 97 . . 668 182 . 3490 702 . 102 540 3376 Core 1753 | . 51 . 129 19 . . 86 18 . 599 309 . . 18 524 Absorbed by Shields 212 | . . . . . . . . . . . 212 . . . . Reduced by Siege Mode 89 | . . . . . . . . . . . . . . 6 83 Regen/Repaired (Parts) 137 | . . . . . . . . . . . . . . 101 36 Core Remaining (%) 67 | 100 . 79 . . . 63 84 . . 11 . . . . . Volleys Fired 390 | . 41 . 101 7 . . 30 11 1 97 9 1 1 55 36 Largest 4 | . 2 . 2 2 . . 3 3 3 3 2 2 4 4 3 Hottest 309 | . 40 . 78 46 . . 109 127 127 141 73 80 228 292 309 Shots Fired 948 | . 82 . 204 16 . . 90 33 3 297 18 2 4 118 81 Gun 693 | . 82 . 151 16 . . 86 11 1 244 9 2 4 76 11 Cannon 240 | . . . 53 . . . 4 22 2 45 9 . . 42 63 Launcher 15 | . . . . . . . . . . 8 . . . . 7 Special . | . . . . . . . . . . . . . . . . Kinetic 734 | . 82 . 204 16 . . 60 22 2 255 18 . 2 42 31 Thermal 199 | . . . . . . . 30 11 1 34 . 2 2 76 43 Explosive 15 | . . . . . . . . . . 8 . . . . 7 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 22 | . 10 . 9 3 . . 9 5 2 15 10 2 . 22 8 Robot Miss Streak 10 | . 2 . 4 5 . . 3 3 2 8 2 . . 10 5 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 11 | . 2 . 1 1 . . 2 . . 3 . . . 2 . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . . 1 . . . 1 . Autonomous 14 | . . . . . . . . . . 14 . . . . . Shots Hit Robots 594 | . 53 . 128 7 . . 56 18 2 222 12 2 . 50 44 Core Hits 382 | . 29 . 58 7 . . 25 12 . 188 7 . 1 17 38 Critical Kills 2 | . . . 1 . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . Critical Strikes 7 | . . . 2 . . . 1 . . 2 . . . 2 . Burn 3 | . . . . . . . 1 . . 1 . . . 1 . Meltdown 1 | . . . . . . . . . . . . . . 1 . Destroy 2 | . . . 2 . . . . . . . . . . . . Blast 1 | . . . . . . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 16493 | . 720 . 1844 185 . . 928 338 57 5749 619 28 23 1294 4708 Guns 8390 | . 708 . 1193 155 . . 874 81 15 4014 123 28 22 1018 159 Cannons 4262 | . . . 582 . . . 44 233 42 528 194 . . 276 2363 Explosions 3649 | . . . . . . . . . . 1174 294 . . . 2181 Melee . | . . . . . . . . . . . . . . . . Ramming 192 | . 12 . 69 30 . . 10 24 . 33 8 . 1 . 5 Kinetic 10186 | . 708 . 1775 155 . . 536 221 57 4174 317 . . 553 1690 Thermal 3400 | . . . . . . . 382 93 . 1008 294 28 22 741 832 Explosive 2715 | . . . . . . . . . . 534 . . . . 2181 Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 4 4 4 4 . . . 6 1 . . . 3 Average Corruption 3 | . . . 3 4 4 4 . . . 5 1 . . . 2 Corruption Purged 1 | . . . . . . . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 63 | . . . 22 13 6 4 . . . 9 2 . . . 7 Message Errors 12 | . . . 3 3 3 1 . . . 1 . . . . 1 Matter Fused 17 | . . . 4 4 1 3 . . . 2 1 . . . 2 Heat Flow Errors 5 | . . . 2 1 . . . . . 1 . . . . 1 Energy Discharges 8 | . . . 3 1 . . . . . 1 1 . . . 2 Data Loss (minor) 10 | . . . 3 2 1 . . . . 3 . . . . 1 Data Loss (major) 1 | . . . 1 . . . . . . . . . . . . Misfires 4 | . . . 2 2 . . . . . . . . . . . Alerts 5 | . . . 4 . 1 . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 481 | . . . 20 . . . . . . 59 13 . . . 389 Projectiles 308 | . . . 20 . . . . . . . . . . . 288 Explosions 173 | . . . . . . . . . . 59 13 . . . 101 Melee . | . . . . . . . . . . . . . . . . Knockbacks 30 | . . . 7 . . . . 4 . 11 2 . . . 6 Impact . | . . . . . . . . . . . . . . . . Kinetic 27 | . . . 7 . . . . 4 . 9 2 . . . 5 Secondary 3 | . . . . . . . . . . 2 . . . . 1 Self-Inflicted Damage 553 | . . . . . . . . . . 355 161 . . . 37 Shots 11 | . . . . . . . . . . 8 2 . . . 1 Rammed 24 | . 2 . 12 . . . . . . 5 1 . 1 . 3 Targets Rammed 42 | . 2 . 13 6 . . 4 1 . 8 4 . 1 . 3 Kicked 18 | . . . 1 6 . . 4 1 . 3 3 . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 409 | . 2 . 153 223 . . 187 36 9 154 24 . 174 247 409 Average Temperature 96 | . 1 . 41 57 . . 57 10 6 39 12 . 86 100 199 Received Heat Transfer 3015 | . 123 . 528 12 . . 315 63 . 1002 237 . 12 171 552 Effects 11 | . . . . . . . . . . . . . . . 11 Shutdowns 2 | . . . . . . . . . . . . . . . 2 Energy Bleed 3 | . . . . . . . . . . . . . . . 3 Interference 4 | . . . . . . . . . . . . . . . 4 Matter Decay 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Siege Activations 2 | . . . . . . . . . . . . . . 1 1 Total Turns 48 | . . . . . . . . . . . . . . 7 41 Longest Duration 41 | . . . . . . . . . . . . . . 7 41 Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Parts Melted 3 | . . . . . . . . . . . 1 . . 2 . Heat Transferred 4246 | . . . . . . . 888 148 . 1227 200 74 37 896 776 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Peak Influence 1711 | . 308 73 262 191 . . 247 207 87 883 507 113 754 1711 1409 Initial 898 | . . 73 27 99 . . . 77 72 60 427 107 . 396 898 Average 366 | . 125 73 162 116 . . 97 100 79 250 430 57 401 1193 1158 Maximum Alert Level 5 | . 1 . 1 . . . 1 1 . 3 2 . 3 5 4 Low Security (%) 55 | 100 86 100 65 100 . 100 96 94 100 61 . 100 14 . . Level 1 13 | . 13 . 34 . . . 3 5 . 11 10 . 38 9 . Level 2 13 | . . . . . . . . . . 21 89 . 40 12 . Level 3 4 | . . . . . . . . . . 4 . . 6 1 47 Level 4 11 | . . . . . . . . . . . . . . 69 52 Level 5 . | . . . . . . . . . . . . . . 7 . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 3 . 4 . . . 2 1 . 13 2 . 7 . 10 Investigation 6 | . 1 . 1 . . . . . . 2 1 . 1 . . Extermination 4 | . . . . . . . . . . 2 . . . . 2 Reinforcement 21 | . 2 . 3 . . . 2 1 . 7 1 . 3 . 2 Assault 4 | . . . . . . . . . . 1 . . . . 3 Garrison 7 | . . . . . . . . . . 1 . . 3 . 3 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 3 . . . . 1 Haulers Reinforced 4 | . . . . . . . . . . 2 . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Distress Signals 20 | . . . 8 . . . 3 1 . 5 1 . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 270 | . 21 . 63 8 . . 17 7 6 70 13 1 7 22 35 Peak Tracking Total 9 | . 4 . 5 3 . . 7 3 6 8 4 1 3 6 9 Tactical Retreats 16 | . 1 . 2 . . . 1 2 . 4 3 . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Traps Triggered 16 | . 2 . 3 . . . . 2 . 4 3 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Machines Disabled 35 | . 1 . . . . . 1 . . 10 4 . 9 5 5 Max in Single Turn 4 | . 1 . . . . . 1 . . 4 3 . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Garrison Relay 4 | . . . . . . . . . . . . . . 4 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Machines Accessed 26 | . 3 . 8 . . . 1 1 . 6 2 . 3 1 1 Terminals 21 | . 3 . 7 . . . 1 1 . 4 2 . 1 1 1 Fabricators 2 | . . . . . . . . . . 2 . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . Total Hacks 61 | . 7 . 24 . . . 1 2 . 13 3 . 6 2 3 Successful 32 | . 5 . 9 . . . 1 2 . 9 . . 3 1 2 Failed 29 | . 2 . 15 . . . . . . 4 3 . 3 1 1 Catastrophic 6 | . 1 . 3 . . . . . . . 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 15 | . 2 . 4 . 1 . . 1 . 1 4 . 2 . . Terminals 52 | . 7 . 21 . . . 1 2 . 11 3 . 2 2 3 Fabricators 2 | . . . . . . . . . . 2 . . . . . Repair Stations 3 | . . . . . . . . . . . . . 3 . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . Terminal Hacks 24 | . 4 . 7 . . . 1 1 . 8 . . . 1 2 Robot Analysis 1 | . . . . . . . . . . 1 . . . . . Prototype ID Bank 4 | . 2 . 2 . . . . . . . . . . . . Level Access Points 2 | . . . . . . . 1 . . 1 . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . Emergency Access Points 4 | . . . 1 . . . . . . 1 . . . 1 1 Alert Level 8 | . 2 . 2 . . . . 1 . 3 . . . . . Locate Traps 3 | . . . 2 . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . 1 . . Unauthorized Hacks 2 | . 1 . . . . . . 1 . . . . . . . Terminals 2 | . 1 . . . . . . 1 . . . . . . . Operators 2 | . 1 . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 22 | . 2 . 7 . . . . 1 . 5 3 . 3 . 1 Full Trace Events 4 | . . . 2 . . . . . . 1 . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time 31 | . . . . . . . . . . . . . 31 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 19 | . . . . . . . . . . . . . . 17 2 Machine Destruction 19 | . . . . . . . . . . . . . . 17 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Total Allies 28 | . . . . 2 . . . . . . 1 20 . 2 3 Largest Group 20 | . . . . 2 1 . . . . . 1 20 20 8 3 Highest-Rated Group 732 | . . . . 43 31 . . . . . 40 732 731 290 133 Highest-Rated Ally 62 | . . . . 31 31 . . . . . 40 50 50 62 62 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 216 | . . . . 6 . . . . . . . 15 91 76 28 Total Damage 7330 | . . . . 102 . . . . . . . 353 3728 2523 624 Kills 59 | . . . . 5 . . . . . . . 1 25 23 5 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Robot Analysis Total 1 | . . . . . . . . . . 1 . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Turns Passed 11947 | 87 1050 150 2110 585 295 155 638 317 136 2189 829 758 591 1296 761 Spaces Moved 6831 | 48 560 94 1007 292 212 128 381 214 108 1078 654 395 351 734 575 Core 797 | 4 . . . . . . . . . 11 450 7 . . 325 Treads 3469 | 44 560 94 602 . . . . . . 449 . 385 351 734 250 Legs 2562 | . . . 405 292 212 128 381 214 108 618 204 . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . 3 . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 190 120 120 120 120 120 50 50 50 152 152 50 Average Speed 141 | 150 160 160 172 190 134 120 120 120 120 144 98 152 153 152 95 Slowest Speed 650 | 160 160 160 190 190 190 120 190 120 120 650 450 162 225 152 240 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 84 28 74 70 60 31 38 9 74 30 16 95 8 90 16 Regions Visited 15 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . . 1 . . 1 . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . . . . Spaces Dug 15 | . . . . . . . . . . . . . . 15 . Terrain Destroyed 360 | . . . 6 . . . . . . 214 38 . . 20 82 Melee . | . . . . . . . . . . . . . . . . Projectile 55 | . . . 6 . . . . . . 10 . . . 20 19 AOE 305 | . . . . . . . . . . 204 38 . . . 63 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Total 8336 | 63 632 94 1194 306 224 129 503 253 112 1503 824 555 398 834 712 Wait 706 | . 13 1 17 2 8 2 46 7 3 249 122 119 36 15 66 Move 6820 | 47 559 93 1006 291 211 127 380 214 107 1078 654 394 351 733 575 Hop . | . . . . . . . . . . . . . . . . Pick Up 138 | 10 12 . 23 . 1 . 16 7 1 22 7 17 5 13 4 Fast Attach . | . . . . . . . . . . . . . . . . Attach 108 | 6 . . 17 . 1 . 15 7 . 26 9 11 2 5 9 Detach 13 | . . . . . 2 . 1 . . 2 4 2 1 . 1 Swap 10 | . 1 . . . . . 1 . . 2 . . 1 . 5 Drop 96 | . 4 . 17 . 1 . 10 6 . 20 3 9 . 13 13 Fire 390 | . 41 . 101 7 . . 30 11 1 97 9 1 1 55 36 Melee . | . . . . . . . . . . . . . . . . Ram 7 | . . . . . . . . . . 3 1 . . . 3 Kick 18 | . . . 1 6 . . 4 1 . 3 3 . . . . Crush 16 | . 2 . 12 . . . . . . 1 . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 14 | . . . . . . . . . . . 12 2 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory -6/Waste -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 6) 737 | -10/Materials | Discovered new exit (range 14) 944 | -10/Materials | Discovered new exit (range 9) 1122 | -10/Materials | Discovered new exit (range 8) 1138 | -10/Materials | Entered Mines 1271 | -10/Mines | Discovered new exit (range 5) 1288 | -10/Mines | Entered Materials 1288 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2016 | -9/Materials | Discovered new exit (range 9) 2561 | -9/Materials | Discovered new exit (range 13) 3379 | -9/Materials | Discovered new exit (range 7) 3379 | -9/Materials | Discovered new exit (range 16) 3398 | -9/Materials | Entered Mines 3399 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3528 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3729 | -9/Mines | Discovered new exit (range 13) 3731 | -9/Mines | Identified exit to Exiles 3812 | -9/Mines | Discovered new exit (range 9) 3975 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3983 | -9/Mines | Entered Exiles 3983 | -9/Exiles | Accompanied by 1 ally 4013 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4031 | -9/Exiles | Met 8R-AWN 4061 | -9/Exiles | Met EX-HEX 4096 | -9/Exiles | Met EX-BIN 4111 | -9/Exiles | Aligned with FarCom system 4112 | -9/Exiles | Given EX-Vault access code 4142 | -9/Exiles | Opened EX-Vault 4149 | -9/Exiles | Found Prototype Ballistic Gun 4174 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4193 | -9/Exiles | Exiles lab attacked by MAIN.C 4259 | -9/Exiles | Discovered new exit (range 10) 4278 | -9/Exiles | Left Exiles lab with AWS/Gauss 4278 | -9/Exiles | Entered Mines 4423 | -8/Mines | Discovered new exit (range 8) 4433 | -8/Mines | Entered Materials 4433 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4768 | -8/Materials | Build established: Skirmisher 4961 | -8/Materials | Identified exit to Factory 5071 | -8/Materials | Entered Factory 5071 | -7/Factory | Evolved 2 slots: Utility x2 5380 | -7/Factory | Build established: Hacker-Skirmisher 5388 | -7/Factory | Sucked down chute 5388 | -7/Factory | Entered Waste 5415 | -7/Waste | Spotted C-40 Crusher 5428 | -7/Waste | Spotted C-40 Crusher 5428 | -7/Waste | Spotted C-40 Crusher 5428 | -7/Waste | Spotted C-40 Crusher 5452 | -7/Waste | Spotted C-40 Crusher 5474 | -7/Waste | Spotted C-40 Crusher 5512 | -7/Waste | Discovered new exit (range 11) 5524 | -7/Waste | Entered Factory 5778 | -7/Factory | Discovered new exit (range 9) 6193 | -7/Factory | Identified exit to Lower Caves 6665 | -7/Factory | Identified exit to Factory 7506 | -7/Factory | Lost 3 parts (1n2u) 7524 | -7/Factory | First assault squad dispatched 7618 | -7/Factory | Garrison activated, responded to threat 7635 | -7/Factory | Core integrity fell below 50% 7694 | -7/Factory | Identified AWS/Gauss 7703 | -7/Factory | Core integrity fell below 20% 7713 | -7/Factory | Entered another Factory area 7713 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7744 | -6/Factory | Lost 10 parts (1p1n3u5w) 7999 | -6/Factory | Build established: Mutant 8542 | -6/Factory | Sucked down chute 8542 | -6/Factory | Entered Waste 8543 | -6/Waste | Joined by Warlord forces that had cleared the area 8842 | -6/Waste | A Compactor rumbled back to life 8842 | -6/Waste | Spotted C-40 Crusher 8844 | -6/Waste | Allies destroyed C-40 Crusher 9264 | -6/Waste | Discovered new exit (range 12) 9300 | -6/Waste | Entered Factory 9300 | -6/Factory | Accompanied by 20 allies 9384 | -6/Factory | Garrison activated, responded to threat 9419 | -6/Factory | Lost 11 allies 9595 | -6/Factory | Build established: Derelict-Tank 9884 | -6/Factory | Identified exit to Garrison 9891 | -6/Factory | Entered Garrison 9891 | -6/Garrison | Accompanied by 8 allies 9957 | -6/Garrison | Triggered checkpoint 10013 | -6/Garrison | Garrison Relay disabled 10041 | -6/Garrison | Garrison Relay disabled 10147 | -6/Garrison | Triggered checkpoint 10171 | -6/Garrison | Triggered checkpoint 10173 | -6/Garrison | Triggered checkpoint 10225 | -6/Garrison | Lost 3 allies 10369 | -6/Garrison | Found Fusion Bomb Launcher 10380 | -6/Garrison | Found Adv. Powered Armor 10577 | -6/Garrison | Garrison Relay disabled 10722 | -6/Garrison | Build established: Tank 10766 | -6/Garrison | Discovered new exit (range 10) 10783 | -6/Garrison | Installed Relay Interface Framework 10874 | -6/Garrison | Found embedded Infiltrators 11049 | -6/Garrison | Garrison Relay disabled 11085 | -6/Garrison | Triggered checkpoint 11117 | -6/Garrison | Discovered new exit (range 3) 11187 | -6/Garrison | Entered Factory 11187 | -6/Factory | Accompanied by 3 allies 11505 | -6/Factory | Spotted B-75 Beast 11537 | -6/Factory | First assault squad dispatched 11553 | -6/Factory | Destroyed B-75 Beast 11633 | -6/Factory | Garrison activated, responded to threat 11654 | -6/Factory | Core integrity fell below 50% 11744 | -6/Factory | Lost 5 parts (1p1n3u) 11806 | -6/Factory | Lost 3 parts (1n2w) 11871 | -6/Factory | Allied Derelicts emerged from ambush trap array 11909 | -6/Factory | Core integrity fell below 20% 11948 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- triggered the mechanism and given away our position, let's roll with it." 11875_ Slug penetrates Wall. 11875_ Slug penetrates Door. 11876_ K-01 Serf cleans the Fusion Modulator. 11881_ K-01 Serf cleans the Pressure Siphon. 11882_ Slug penetrates QC-3IS(g). 11882_ QC-3IS(g) destroyed. 11883_ K-01 Serf cleans the Fusion Modulator. 11884_ K-01 Serf cleans the Pressure Siphon. 11887_ ALERT: Significant disruption in Zone 5M, assault force dispatched. 11899_ System corrupted: Matter fused (-9). 11915_ System corrupted: Energy discharge (-39). 11924_ Penetrated by Slug. 11924_ Manufacturing Mainframe disabled. 11924_ Penetrated by Slug. 11931_ Imp. Medium Treads destroyed. 11932_ Acquired 17 matter. Map ----- +----------------------------------------------------+ | ?????????????# """ """ #####??????????????????? | | ?????????????# "" "" + #??????????????????? | | ?????????????# "" "" ### #??????????????????? | | ?????????????# #?# #??????????????????? | | ?????????????# #?# #??????????????????? | | ##################/#/######?# #??????????????????? | | [=!% ######+#######????????????? | | !!= # #????????????? | | [" #????????????? | | """ """ # """ #????????????? | | """ """ # """ #????????????? | | """ """ """ """ # """ #????????????? | | """ """ # #????????????? | | """ """ """ """ ""# #????????????? | | """ """ """ """ T"# [ """"""" #????????????? | | """ """ ""# """"""" ############## | | """ # """"""" ## | | """ ]]/ # """"""" ## !! | | """ ]/= ######### # ## !! | | """ ]/= # # ^Y ###+#######+### ! | | # """"" # # | | """ """ # """"" # # | | """ """ # """ + ; """ | | """ """ p # # """"" | | """ """ # "# ^ " """"" | | # ""########@ ###+#### | | """ """ # ""# # # ## ! | | """ """ # ""# # # ## | | %"" """ # ""# + # ######/####### | | ""% """ # T"# # # #????# #?????? | | # ""#??????# # """ ###### #?????? | | # ""#??????# # """ + #?????? | | # #### ""#??????# # """ ########?????? | | #% #??# ""???????# # #????????????? | | # #??# "???????# # """ #????????????? | | # #??#! +??????# # """ #????????????? | | # #??########???????/ # """ #????????????? | | # #?????????????????# # #????????????? | | # #?????????????????# w #?#####????????????? | | # #?????????????????? ???????????????????? | | # #?????????????????? ?????????????????????? | | # ] ##?????????????????????????????????????????? | | # !!###????????????????????????????????????????? | | # # #????????????????????????????????????????? | | # # ##?###???????????????????????????????????? | | # # ## ## ###??????????????????????????????? | | # % # #"""""""""##?????????????????????????????? | | # # #?????????????????????????????? | | # " [ [ #?????????????????????????????? | | # # #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1700 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 34 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Below We Are Legion Challenges ------------ None Game ------ Seed NeutrinoSchematicSteel Manual? 0 Play Time 01:25:10 Cumulative 74.1 hours Start 2024.04.17 @ 00:03:10 End 2024.04.17 @ 01:55:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 51 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d89b161b-04b2-4574-8abd-bd9b990df70d